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Community Forums => I'M BACK => Topic started by: Khushrenada on March 15, 2008, 12:52:50 AM

Title: Star Wars Mafia Day 9. Naboo.
Post by: Khushrenada on March 15, 2008, 12:52:50 AM
Well, the game is over and people are most likely happy for that. So, feel free to start talking about the game and your opinions or thoughts about it.

Then, we'll try and forget all about it.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Khushrenada on March 15, 2008, 12:53:10 AM
Details:

Nuclearspeed's vote was changed to himself by the Jedi Mind Trick. Nuclearspeed died in a tie vote.
Nuclearspeed was the Senator and the Bounty Hunter's Apprentice.

Sister Mary LeFever died in the tie vote.
Sister Mary Lefever had the power of Future Forseen and was the last mafia member.

Kairon died by Sister Mary LeFever killing one of the people who voted for her.
Kairon was a townie.


Townies win!

List of the winners. According to Bill D-6, any townies alive at the start of Day 7 get the win. They are:

Athrun Zala
Bustin98
DAaaMan64
Kairon
Pale
Spak-Spang
Vudu

Congratulations on fighting thatguy's duplicity and my wonderful rules.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 12:54:58 AM
YYYYYYYYYYYYYYYYYYYYYYYYYYYYY EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE SSSSSSSSSSSSSSSSSSSSS!!!!

I can finally sleep. And now this knot in my stomach will finally go away.

I must say though, thatguy, when the pieces started falling into place... your positioning of yourself and your alliance with the senator... when what you had engineered slowly dawned on me and then fell on me like a ton of bricks, I almost couldn't believe it because it was simply too clean, too seductive a concept that I almost couldn't believe something like that could exist.

You know, it may just be the endorphins talking, but Khush, I really liked this mafia game. I don't like how it was so utterly stressful for the past week. But I actually like the roles... for the most part. Force Rebound is overpowered. &P
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: NuclearSpeed on March 15, 2008, 01:01:24 AM
HUH?? The same just happened which we had a big fight over and I survived.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Khushrenada on March 15, 2008, 01:06:52 AM
Yeah, but this time, it's legal.

Actually, the Force Rebound doesn't say anything about surviving a tie vote. A tie vote specifically says both player who are tied get killed if the tie is not resolved.

You would have survived the vote if it was only you alone who got voted out.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 01:07:34 AM
Just a question Khush, who had the mafia and bounty hunter planned to off that last day?
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Khushrenada on March 15, 2008, 01:08:51 AM
Mafia hit was for Kairon.

Bounty Hunter hit was for Spak-Spang who was protected in the night thanks to Bill D-4, I believe.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: DAaaMan64 on March 15, 2008, 01:16:34 AM
wooh I won!  Thank Khush I know you put tons of work into it!  Thank you!

Good job you to kairon!
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 01:19:40 AM
Great job townies. The way you all pulled together, followed our strategy, and stuck it out over the last few days was really admirable. Tuesday night it looked like the townie alliance had been shattered irreversibly, you guys proved that wrong.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Khushrenada on March 15, 2008, 01:29:25 AM
So, this sunday, I'll do a little Mafia awards night. Everyone who played can come up with one catagory if they wish, along with the nominees and post it in here. People can send votes into me on the catagories or leave it up to me to award a winner. One doesn't have to vote for every catagory if they don't want to. If you are going to send in a vote or two please make sure to mention which catagory your vote is for.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 01:31:36 AM
Most Frustrated Participant:
-Thatguy
-Kairon
-Khushrenada
-Shift Key
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: DAaaMan64 on March 15, 2008, 01:42:14 AM
The "Not another PM guy"

-  Kairon :P

Just kidding Karen. ;)
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Dasmos on March 15, 2008, 01:49:17 AM
Well done, townies!
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Spak-Spang on March 15, 2008, 01:51:24 AM
Most Absent Minded Player Award.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 02:03:28 AM
Role which should NEVER return in a mafia game:
-Senator
-Future Forseen
-Force Rebound
-Jedi Mind Trick
-Force Choke

First person you'll kill next game:
-Khushrenada
-Khushrenada
-Khushrenada
-Khushrenada
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Spak-Spang on March 15, 2008, 02:50:25 AM
Actually Jedi Mind Trick is still a good role.

Senator was interesting...and with tweaking could be a great role.

Force Rebound was just the Tough Guy role, with a little more power, and options.



Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 04:19:19 AM
Actually Jedi Mind Trick is still a good role.

Senator was interesting...and with tweaking could be a great role.

Force Rebound was just the Tough Guy role, with a little more power, and options.

But you agree that we should kill Khush first next game right?

Hey Khush, do you write fanfiction? I was reading your stories (which woefully stopped after day 7), and all of a sudden I had flashbacks to the days when I used to surf fanfiction.net. Hmmm... I almost want to finish the events of day 8 and 9!
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: oohhboy on March 15, 2008, 05:15:06 AM
What happened to Wandering?  ??? Did he go and commit forum suicide in shame? Because that is just not on.

As for Khushrenada, I say did did pretty well considering how many cattle trucks this train wreak has gone through. I will NOT be voting for him first day.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: vudu on March 15, 2008, 10:25:58 AM
MVP
-Kairon

Couldn't figure out what was going on because he didn't give a ****
-vudu

Worst timing (who the Hell scheduled this game for the week Brawl came out?)
-Khush

Kairon, seriously, my hat is off to you man.  I'm not sure how you pulled that off.  I owe you a VC game or something, because I didn't think it could be done.  Congrats!
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Spak-Spang on March 15, 2008, 12:07:35 PM
If next Mafia I am welll Mafia I want both Khush and thatguy died first thing.   

If I am a townie, I just want thatguy died first thing...he is just too much of a wild card.

(Sorry thatguy)
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: that Baby guy on March 15, 2008, 02:06:45 PM
No, by all means, kill me first.  That's what happened last time I had a neutral role.

However, I'm hosting mafia next, since I pissed off so many people this time, with my whining and all that, and so we forget this game a little bit.  I'll start the game pretty soon, I may even have a poll, but the game is going to be normal, except for one thing:  Two people will be voted out every day, so the townies will be more involved and the game will move faster.  I'll also have a no-vote = death timer again, since this game, half the people didn't even play, or stopped playing by day 2.

As far as the breakdown at the end, some people thought it was a little arrogant of me to just tell everyones roles.  However, at this point, for Kairon (and Vudu, had he cared), all the roles were known.  We knew Spak since the beginning, that side knew NuclearSpeed received my abilities but that our goals had not changed, so he would have to be the senator.  All the townies left had been examined, and only three players had not been checked when I made my move:  Me, Sister Mary Le Fever, and Spak-Spang.  There were three things we could be: Senator, Mafia Agent, and Jedi Mind-Trick.  I knew that unless I could defeat the people who knew that Spak was the Jedi Mind-Trick, I'd be in trouble, so the hope was that we could kill all these people in one swoop, see, I, as bounty hunter, had four points, and was hoping that Shifty would be worth two, and early the next day, I'd bomb Kairon and either Spak or Vudu, but that fell apart when he was only worth one point.  I told everyone that because I thought at this point, it was unfair for the people watching not to know what everyone else did.

Anyways, for the people who care, everyone was to trusting, which put me in a good spot.  The mafia could have done the same thing, easier, too, had they sold one member out.  As far as how things worked, I was entirely mistaken about how force rebound worked, with the belief that the only ability that got through it was force manipulation.  I even thought the force insight wouldn't get through.  I had perceived that after Wandering died, the only way to kill players who could force rebound was by tricking them to protect someone else, or use a different ability, which is precisely how both rebounders died, though I didn't want GP to die, actually, since I could keep her protecting me, until I had some security.

As far as the actual rules go, as far as I'm concerned, whatever the host says goes, but it's my nature to try to get the host on my side, to try to persuade the host to make things go my way.  I apologize for stressing Khush out, which is part of the reason I'm hosting the next one, so he gets to play, no special things, nothing like that, the way, I believe he likes to play, so he gets some fun.  Do him a favor and don't kill him right away in the next one, it's only fair after this one.

Anyways, Kairon, our duel is not over yet, just you wait.

Oh, and I'm always on the opposing side of Vudu, Dasmos, or both.  Like I was this time.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Plugabugz on March 15, 2008, 02:36:24 PM
I must request the following (to put the rest of the world on a disadvantage, for a change!)

VOTES MUST BE IN BY MIDNIGHT GMT.

Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: vudu on March 15, 2008, 03:16:36 PM
I knew that unless I could defeat the people who knew that Spak was the Jedi Mind-Trick, I'd be in trouble, so the hope was that we could kill all these people in one swoop, see, I, as bounty hunter, had four points, and was hoping that Shifty would be worth two, and early the next day, I'd bomb Kairon and either Spak or Vudu, but that fell apart when he was only worth one point.

And therein lies your mistake.  You knew I started out as Force Rebound.  I was worth three points.  I'm pretty sure that I kept my point value even after Shifty switched my role to a townie.  (He never said point values transferred.)
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: DAaaMan64 on March 15, 2008, 03:29:32 PM
I was worth two points :P
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 04:03:26 PM
Kairon, seriously, my hat is off to you man.  I'm not sure how you pulled that off.  I owe you a VC game or something, because I didn't think it could be done.  Congrats!

Thanks! ^_^ So you don't hate me for flooding your PM box over the past week with something like 30 pms?

As far as the breakdown at the end, some people thought it was a little arrogant of me to just tell everyones roles.

Why did you provide mis-information at the last second and claim yourself as Senator? You may have started out as the senator, but you were really the bounty hunter at that point.

Anyways, Kairon, our duel is not over yet, just you wait.

T_T

Oh geez. Can't we just forget this whole thing ever happened? I've played like, four mafia games, and after each one I swear to myself that I'll never play again because I get too stressed out. And then I though to myself that this one would be different since I was a townie and could kick back, but... well...

Actually, I wonder what it's like to run a mafia game, what it's like to sit in Khush's seat and know everything from the get go and merely mediate. I bet it's less nerve-wracking than actually playing, even if you have to answer loads of questions.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Spak-Spang on March 15, 2008, 04:39:18 PM
Thatguy:  The day we started voting out townies was the day I knew you weren't to be trusted.  But I was busy in school to really focus on trying to convince everyone you were dangerous...and besides I didn't know if I could do it...and what if I was wrong.

You would have done much better to use your bomb earlier...to help you out...and you shouldn't have disconnected with me...because I am trusting, too much so, and you could have defused my alarm. 
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 04:50:44 PM
Actually, I was trying to figure out all game long why a Mafia member would be so nonchalant about voting out fellow mafia members. It was only later on, almost too late, halfway through Wednesday, that I realized that thatguy wasn't mafia at all. He was someone who didn't care that mafia members died: the senator or bounty hunter. And thank god he ended up as the bounty hunter instead of the senator.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: that Baby guy on March 15, 2008, 05:48:27 PM
I didn't have a bomb.  I only accumulated five points.

Vudu:  The point value for roled players was somewhat random.  I emailed Khush about a thousand questions before I turned on you all, and I figured if there was any weight to players, that the investigator would at least have been worth two.  I should have checked my PMs to see if anyone had told me their values, I think you had, too, but that was my mistake, because at that point, I figured with NuclearSpeed, no one could kill him, so even if I died, it wouldn't matter.

Kairon, I didn't lie at the end.  This is a point that I personally felt was different than everyone else.  Though I had the bounty hunter's powers, to me, I was still the senator.  My goals, though the same as the bounty hunter's, were the senator's.  Comparatively, if a mafia player had been balanced, that player was still in the mafia.  His goal was the mafia's and he would be a mafia player with a townie's powers.  That's basically how the game worked, but most people considered switched powers as each player, rather than as the beginning point with those players.

I would have bluffed about having the force rebound shield before I died, but I wasn't certain if you all were aiming to psyche me out and force me to admit that I was not on the townie's side, and I didn't want to do that.  Had I known that Jedi Mind-Trick could hit a rebounded player, I would have played some mind tricks with everyone, and had NuclearSpeed put the shield on me, since I was going after Shifty, because at that point, I was risking everything.  Since I assumed the shield beat everything, I "played it safe" and requested NuclearSpeed to block himself.

Spak:  As far as the game goes, I wasn't sure how much you were playing, there was a period where you weren't voting there, and I wanted to use you as a potential suspect to confuse the townies.  Remember, I wanted to be able to kill everyone in the know in one swing, then blame you for it, claiming that I was the Jedi Mind-Trick, saying I couldn't possibly be the Bounty Hunter, because I had not yet killed Pale, but ultimately, I couldn't make that claim as well, because there was no reason for me to have witheld that from Kairon.  I knew his plan was to reverse the vote late against me, don't get me wrong, I knew that as soon as he told me that was his plan.  However, I thought he might have been trying to make me flinch or panic, so I didn't want to do anything to alarming.

As far as voting out townies goes, we were only voting out people we had not yet investigated, and I was only killing the same.  Had we done otherwise, I would have been far too suspicious, and my goal was to trim the numbers some, not kill any specific target, because, like I said, ever since Day 4 or so, I was under the impression that my side had basically been invincible, and it was all a matter of getting a bill that could allow us to team up.

My goal was to engineer the game so that the townies didn't care about what was happening.  A game that they'd sleep through, basically.  At least, that was my goal when the mafia refused to talk to me after I contacted Crimm on Day 2.  Essentially, if there was someone I liked or could mislead, I tried to leave them alone.  I was going to let GP live because everyone always kills her right away, I was going to let Insanolord live, because he made my avatar, and I was going to let Spak live, because I like him, despite how risky things would be.  I was also hoping to save Pale for last, but that didn't happen.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Shift Key on March 15, 2008, 06:25:34 PM
I knew that unless I could defeat the people who knew that Spak was the Jedi Mind-Trick, I'd be in trouble, so the hope was that we could kill all these people in one swoop, see, I, as bounty hunter, had four points, and was hoping that Shifty would be worth two, and early the next day, I'd bomb Kairon and either Spak or Vudu, but that fell apart when he was only worth one point.

And therein lies your mistake.  You knew I started out as Force Rebound.  I was worth three points.  I'm pretty sure that I kept my point value even after Shifty switched my role to a townie.  (He never said point values transferred.)

I didn't switch your role (and I'm not sure who was behind the decision to - I only heard that it worked). But take comfort in knowing I was only worth one point when thatguy backstabbed me.

As far as voting out townies goes, we were only voting out people we had not yet investigated, and I was only killing the same.  Had we done otherwise, I would have been far too suspicious, and my goal was to trim the numbers some, not kill any specific target, because, like I said, ever since Day 4 or so, I was under the impression that my side had basically been invincible, and it was all a matter of getting a bill that could allow us to team up.

Yeah, the townies were able to get into a strong position early. As soon as I knew you killed me, I joined the dots and realised you and Nuclearspeed had teamed up. Looking over the bills, which had specific advantages for the neutral (the apprentice should have caught my attention too).

If only I'd investigated Nuclearspeed instead of taking (at your word) that you were a townie. Oh well.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 09:44:03 PM
I have analogy make very good sense:

thatguy's plan is deathstar.
jedi mind trick is 2m thermal exhaust vents.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Spak-Spang on March 15, 2008, 11:11:37 PM
thatguy:  Well in that case...no voting for your first day. 

My philosophy is to trust but verify in these games, and once something starts to not add up then I start to doubt.  In one Mafia game you said about somebody you should always question why a potentially good player is still alive, and why the Mafia didn't hit them.  That was my first suspicion of you.  Second, was because I have played with you so many times on the townies side...you don't get sloppy and kill innocents without explaining yourself...and you never drop contact with people...now I was a rare case.  I hadn't been playing for two reasons...time, and I didn't know who to trust...because I quickly began to doubt you. 

It was a good play, that Kairon got in touch with me.  He basically threatened me into revealing my role.  Stated he believed I was either Mafia or the Senator.  I told him my role, but afterwards I had second doubts, and was thinking about switching his vote...and voting for him.  Luckily we killed you...but at first I forgot the Bounty Hunter was a bad role, and that was why I voted for Kairon.  Nuclear Speed followed quickly and voted for him too...thinking that he would use me as cover.  Then I remembered Bomber equaled very bad...and I switched my vote to Nuclear Speed and made him vote for himself.

I had been doing that the entire game with everyone because I thought it was funny.  Who knew it would work so great as of a system...to get rid of target. 

Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 11:31:41 PM
Wait a second Spak-Spang, I ACCUSED you of being the senator? the mafia? What? When?
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Shift Key on March 15, 2008, 11:35:45 PM
Wait a second Spak-Spang, I ACCUSED you of being the senator? the mafia? What? When?

Actually I think that was me. Didn't read my notes right and forgot all the previous PMs we'd exchanged.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 15, 2008, 11:48:39 PM
Actually Spak, I knew your role from early on. The townies knew it. I just didn't tell you that I knew it.

Oddly enough though, thatguy told me that he was your role even though the townies had known that you had the jedi mind trick powers early on and had disseminated that information. It was an odd misstep for thatguy to make, though by then he may have been resigned to dying.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Spak-Spang on March 16, 2008, 12:16:49 AM
Oops I got Shiftkey and Kairon mixed up.  Sorry.

Shift Key did that.

Yeah, I think I told GoldenPhoenix my role early on because the had a deal...and thatguy as well.  So I only remember telling 3 people my role, the last being shift key...and the reason I did that was Brawl was out, and if I died, I died.  Brawl was calling.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Kairon on March 16, 2008, 03:59:39 AM
Boy are you guys lucky that my roommate had brawl an entire month before it came out stateside, so I wasn't brawl crazy like you all are and I could keep my head IN THE GAME and pull off a win! &P
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: Dasmos on March 16, 2008, 05:45:47 AM
Ugh, I had investigated nuclearspeed found out he was the bounty hunter and was planning on voting him out, but I didn't get on early enough and just decided to bandwagon instead. That was the day oohboy was voted out.
Title: Re: Star Wars Mafia Day 9. Naboo.
Post by: that Baby guy on March 17, 2008, 01:40:10 PM
Actually Spak, I knew your role from early on. The townies knew it. I just didn't tell you that I knew it.

Oddly enough though, thatguy told me that he was your role even though the townies had known that you had the jedi mind trick powers early on and had disseminated that information. It was an odd misstep for thatguy to make, though by then he may have been resigned to dying.

See, Spak hadn't been investigated, neither had I. Had you talked to me more, I was going to convince you that he must've been the senator, we knew something was up, and that we went along it, so hopefully he wouldn't try to get us killed. The idea was that he had a difficult role to prove.