Gaming Forums => Nintendo Gaming => Topic started by: Dirk Temporo on March 12, 2008, 04:34:47 AM
Title: Stage Builder
Post by: Dirk Temporo on March 12, 2008, 04:34:47 AM
We need a stage builder thread, so here it is. I'll post some stages I made eventually, but first, a question...
I unlocked all the stage builder parts, but there was a part in yesterday's (the 10th?) stage that I don't have. It was a sort of vertical gazebo looking thing, that you could walk through, but also stand on top of. wtf was that?
Title: Re: Stage Builder
Post by: EasyCure on March 12, 2008, 11:01:43 AM
are you refering to a "stage of the day"? because my question is, how do you recieve one from nintendo. i was under the impression that you'd get a wiimail (like they do with mario galaxy for the lugi stars) saying "blah blah blah new stage blah blah blah enjoy <3Ninty XOXOXOXO" but i havent.
i havent played any online matches yet (and lord knows i've tried.. its like Strikers all over again) so i'm not sure if it comes up on those menus or not. Is it something i have to look for or will it be obvious?
Title: Re: Stage Builder
Post by: NWR_insanolord on March 12, 2008, 11:19:42 AM
There's an options screen for WiFi stuff, one option lets you pick whether or not Nintendo can use your WiFi matches to send to people for spectator mode, the second lets you pick whether or not Nintendo will send you stuff. Make sure the second one is on and the game will automatically download them every day and they'll show up with your other Stage Builder stages. I've played on yesterday's and today's stages, both apparently originating in Japan based on their names, and I liked both of them. They were simple but they were fun, and I think it's a great feature.
Title: Re: Stage Builder
Post by: EasyCure on March 12, 2008, 11:34:43 AM
oh ok. That explains it, i turned the features on but never checked out the stage builder itself. I did however play in a sample stage when i chose random, that one was plain but really cool. I'll have to check out these submitted stages and get my butt in gear to make some awesome stages myself!
Title: Re: Stage Builder
Post by: Shecky on March 12, 2008, 09:44:41 PM
So how does the custom stage stuff work?? Do I risk loosing the relatively good example stages by turning on the "send me a stage a day" option?
I seem to have already got a NWR stage that I don't remember asking for.
Title: Re: Stage Builder
Post by: Dirk Temporo on March 12, 2008, 10:12:20 PM
There's a slot that gets filled by the stage per day, and it gets written over every time a new stage comes.
Title: Re: Stage Builder
Post by: Svevan on March 13, 2008, 12:18:19 AM
The NWR stage was from me, fellas. ENJOY
Title: Re: Stage Builder
Post by: Smoke39 on March 13, 2008, 12:50:50 AM
How do you put spaces in stage titles and descriptions? D:
I recreated Hyrule Castle from the original Smash Bros. It's too bad the stage editor doesn't have more options relating to visual aesthetic. I've only unlocked one of the additional piece sets, though, so maybe it'll improve once I have all the pieces.
Title: Re: Stage Builder
Post by: Mashiro on March 13, 2008, 02:28:01 AM
Yeah . . . the whole unlocking thing for stage builder parts?
*SPOILER ALRERT*
Is crap.
Enjoy getting around 4 extra parts total.
Oh and looking for more backgrounds? Yeah there is only 3.
Another mode made of extreme fail. Great concept, terrible execution.
Title: Re: Stage Builder
Post by: DAaaMan64 on March 13, 2008, 02:39:42 AM
Yeah . . . the whole unlocking thing for stage builder parts?
*SPOILER ALRERT*
Is crap.
Enjoy getting around 4 extra parts total.
Oh and looking for more backgrounds? Yeah there is only 3.
Another mode made of extreme fail. Great concept, terrible execution.
Oh come on, your being rather crazy. At least we got it this time, I mean having a stage builder and 41 total stages is a large step from 29 un-changable stages in Melee. I understand that there are problems with Brawl at this point, but it is a large step from what we had, and despite it not being everything you expected to be, we got it and your additional demand seems rather zealous. I know it is demand what makes action, but we gotta call it a day sometime.
Title: Re: Stage Builder
Post by: GoldenPhoenix on March 13, 2008, 02:47:31 AM
Mashiro must have been drinking some hatarade because a few months back he got all upset with me whenever I pointed out a potential issue with Brawl (Especially SSE).
Title: Re: Stage Builder
Post by: Mashiro on March 13, 2008, 03:08:47 AM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Title: Re: Stage Builder
Post by: Bill Aurion on March 13, 2008, 03:24:50 AM
Okay, that's nice...
I have a couple stages that I'm rather fond of...
1) Someone posted a Phantos pot in the original "Stage Builder" thread, so I took that design, put falling blocks and a gazebo at the bottom, and ladders on either side so you have a chance of survival if you fall prey to the falling blocks... 2) I tried to make a castle-like stage that has a half-open drawbridge that leads into a rather odd assortment of stairs and floating platforms, with a "moat" full of spikes that leads into an "underground" area that leads underneath the castle... 3) A pirate ship! Yeah, I know it's kind of redundant, but my pirate ship has two levels...The top level has two ladders leading up a series of platforms to the crow's nest at the top, while the second level (the bottom of the ship) is a nice row of falling blocks (man I love falling blocks)...
It's pretty hard to describe stages with words, so I'll try and get some pictures up sometime soon...
Title: Re: Stage Builder
Post by: Svevan on March 13, 2008, 03:26:35 AM
Or SEND THEM TO US
Title: Re: Stage Builder
Post by: Bill Aurion on March 13, 2008, 03:29:01 AM
THAT TAKES TOO LONG! It's easier just to upload pictures and those who actually like the stages can ask for them... =)
Title: Re: Stage Builder
Post by: Mikintosh on March 13, 2008, 04:22:40 AM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Christ almighty, if you don't have something nice to say, then just stop with the whining.
Title: Re: Stage Builder
Post by: GoldenPhoenix on March 13, 2008, 07:07:36 AM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Christ almighty, if you don't have something nice to say, then just stop with the whining.
Yeah Mashiro, your making people think outside the box and that makes pandas cry!
Title: Re: Stage Builder
Post by: Nick DiMola on March 13, 2008, 10:02:49 AM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Christ almighty, if you don't have something nice to say, then just stop with the whining.
Yeah Mashiro, your making people think outside the box and that makes pandas cry!
Seriously, stop voicing your opinion in a forum made for voicing your opinion. You might give the others here the crazy idea that they are allowed to put their opinions forth for others to read and comment on.
Title: Re: Stage Builder
Post by: Ceric on March 13, 2008, 12:29:31 PM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Christ almighty, if you don't have something nice to say, then just stop with the whining.
Yeah Mashiro, your making people think outside the box and that makes pandas cry!
Seriously, stop voicing your opinion in a forum made for voicing your opinion. You might give the others here the crazy idea that they are allowed to put their opinions forth for others to read and comment on.
I like Pandas.
Title: Re: Stage Builder
Post by: DAaaMan64 on March 13, 2008, 12:47:14 PM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Christ almighty, if you don't have something nice to say, then just stop with the whining.
Yeah Mashiro, your making people think outside the box and that makes pandas cry!
Seriously, stop voicing your opinion in a forum made for voicing your opinion. You might give the others here the crazy idea that they are allowed to put their opinions forth for others to read and comment on.
I'm not saying don't talk about it, I'm saying your probably never gonna be happy if a lot of the new stuff isn't up to par with what you were expecting. Your probably suffering from over hype.
Personally I'm happy with new stuff, it means it'll be in the next one and the next one after that. I know they could have had it that good this time, but they didn't, but I'm satisfied. If it is this crappy next time, I'll be annoyed.
Title: Re: Stage Builder
Post by: UltimatePartyBear on March 13, 2008, 12:49:27 PM
I like the stage builder a lot. I get a kick out of watching CPU players try to fight on my vile creations. I've got one stage where for some reason they all try to fight it out on one little vertically moving platform. Hilarity ensues.
They don't seem to handle my Missingno inspired stage well, either.
Title: Re: Stage Builder
Post by: Nephilim on March 13, 2008, 12:53:54 PM
last 2 stages nintendo sent us were really bad, I hope we get a decent one soon.
Title: Re: Stage Builder
Post by: GoldenPhoenix on March 13, 2008, 01:13:14 PM
One feature that I really don't understand the downgrade is target test. The stage builder on the other hand, while limited, appears quite flexible so I have no problem with it.
Title: Re: Stage Builder
Post by: Mashiro on March 13, 2008, 01:20:14 PM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Christ almighty, if you don't have something nice to say, then just stop with the whining.
Yeah Mashiro, your making people think outside the box and that makes pandas cry!
Seriously, stop voicing your opinion in a forum made for voicing your opinion. You might give the others here the crazy idea that they are allowed to put their opinions forth for others to read and comment on.
I'm not saying don't talk about it, I'm saying your probably never gonna be happy if a lot of the new stuff isn't up to par with what you were expecting. Your probably suffering from over hype.
Personally I'm happy with new stuff, it means it'll be in the next one and the next one after that. I know they could have had it that good this time, but they didn't, but I'm satisfied. If it is this crappy next time, I'll be annoyed.
I'm sorry that I have just been negative about the game up and down. Maybe it's because I am getting older but . . . think of it this way:
If we get a smash game every generation (for argument sake) let's say the next one comes out in another 6 years as this was the gap from Melee to Brawl. I am going to be 29 years old . . . I don't feel like waiting my ENTIRE LIFE just to get a mode that is up to snuff with what should have been this time around.
Yeah I know it sounds weird but I am tired of waiting for the next incarnation of a game just to get what I want.
Title: Re: Stage Builder
Post by: DAaaMan64 on March 13, 2008, 01:27:59 PM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Christ almighty, if you don't have something nice to say, then just stop with the whining.
Yeah Mashiro, your making people think outside the box and that makes pandas cry!
Seriously, stop voicing your opinion in a forum made for voicing your opinion. You might give the others here the crazy idea that they are allowed to put their opinions forth for others to read and comment on.
I'm not saying don't talk about it, I'm saying your probably never gonna be happy if a lot of the new stuff isn't up to par with what you were expecting. Your probably suffering from over hype.
Personally I'm happy with new stuff, it means it'll be in the next one and the next one after that. I know they could have had it that good this time, but they didn't, but I'm satisfied. If it is this crappy next time, I'll be annoyed.
I'm sorry that I have just been negative about the game up and down. Maybe it's because I am getting older but . . . think of it this way:
If we get a smash game every generation (for argument sake) let's say the next one comes out in another 6 years as this was the gap from Melee to Brawl. I am going to be 29 years old . . . I don't feel like waiting my ENTIRE LIFE just to get a mode that is up to snuff with what should have been this time around.
Yeah I know it sounds weird but I am tired of waiting for the next incarnation of a game just to get what I want.
This argument is a circle. Just see all my posts again.
Title: Re: Stage Builder
Post by: Nick DiMola on March 13, 2008, 01:37:31 PM
One feature that I really don't understand the downgrade is target test. The stage builder on the other hand, while limited, appears quite flexible so I have no problem with it.
Agreed, the stage builder seems decent enough to me. I'm not looking for much anyway though. The fact that it is even there is enough for me. I was just being a wise ass before, because it seems like people around here sometimes want to silence the naysayers.
Title: Re: Stage Builder
Post by: DAaaMan64 on March 13, 2008, 01:47:44 PM
One feature that I really don't understand the downgrade is target test. The stage builder on the other hand, while limited, appears quite flexible so I have no problem with it.
Agreed, the stage builder seems decent enough to me. I'm not looking for much anyway though. The fact that it is even there is enough for me. I was just being a wise ass before, because it seems like people around here sometimes want to silence the naysayers.
I don't know that your talking to me, but I DON'T want to silence nay-sayers. I am one often enough, but I don't want to silence discussing whether it is a ridiculous request or not.
Title: Re: Stage Builder
Post by: Nick DiMola on March 13, 2008, 02:22:15 PM
Nah, not getting that impression from you in particular. Clearly everyone had different expectations for the game and many people won't be satisfied with the outcome simply because what they were expecting was not done in favor of something else. The SSE seems to be a big sticking point for almost everyone, and I whole-heartedly agree that it was a waste of resources. What those resources would've been able to do had they not been on the SSE is all conjecture, but it is convenient to say that they would've worked on x item that you had in mind, even though that might not have been the case.
The one thing that is pretty clear though is that, regardless there is still alot to like in Brawl, and having sticking points when the game is in it's 3rd iteration is inevitable. Look at the Mario or Zelda series. They get nitpicked to hell at this point because expectations are across the board. Everyone wants something different, and when each progressive iteration doesn't contain what they wanted, they will bitch harder and harder. Not a problem with me, it is the nature of the beast, however, everyone needs to realize, that is the point of having a forum discussion.
Title: Re: Stage Builder
Post by: Pale on March 13, 2008, 02:37:35 PM
I would argue that if the SSE didn't exist we would have just gotten the same rest of the game earlier. As I've said in previous arguments, debating whether a game is rushed or not is stupid because we don't see everything, know what pressures they were under by management, or understand the difficulty involved in doing certain things.
Title: Re: Stage Builder
Post by: NWR_insanolord on March 13, 2008, 02:42:12 PM
I agree with everything Pale just said.
Title: Re: Stage Builder
Post by: Darkheart on March 13, 2008, 02:47:21 PM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Christ almighty, if you don't have something nice to say, then just stop with the whining.
Yeah Mashiro, your making people think outside the box and that makes pandas cry!
Seriously, stop voicing your opinion in a forum made for voicing your opinion. You might give the others here the crazy idea that they are allowed to put their opinions forth for others to read and comment on.
I'm not saying don't talk about it, I'm saying your probably never gonna be happy if a lot of the new stuff isn't up to par with what you were expecting. Your probably suffering from over hype.
Personally I'm happy with new stuff, it means it'll be in the next one and the next one after that. I know they could have had it that good this time, but they didn't, but I'm satisfied. If it is this crappy next time, I'll be annoyed.
I'm sorry that I have just been negative about the game up and down. Maybe it's because I am getting older but . . . think of it this way:
If we get a smash game every generation (for argument sake) let's say the next one comes out in another 6 years as this was the gap from Melee to Brawl. I am going to be 29 years old . . . I don't feel like waiting my ENTIRE LIFE just to get a mode that is up to snuff with what should have been this time around.
Yeah I know it sounds weird but I am tired of waiting for the next incarnation of a game just to get what I want.
This argument is a circle. Just see all my posts again.
What circle and Bill I want those pics those levels sound awesome~!
Title: Re: Stage Builder
Post by: Mikintosh on March 13, 2008, 02:52:33 PM
I'm upset because this game was delayed so heavily and yet it is still so lacking.
My whole philosophy was that Nintendo was taking their time to get everything right for arguably their biggest traditional game for the Wii.
I have complimented the stages this time around though Obi-Kanobi, just saying the Stage Builder and it's "unlockable" content is garbage.
From a design stand point of seeing what was in the SSE (many diverse settings with many diverse "blocks" so to speak that made up each area) I was expecting to see a lot of that in the stage builder. The elements are there so why not include them in the stage building tools?
It just wreaks of incompleteness. So much potential.
Christ almighty, if you don't have something nice to say, then just stop with the whining.
Yeah Mashiro, your making people think outside the box and that makes pandas cry!
Seriously, stop voicing your opinion in a forum made for voicing your opinion. You might give the others here the crazy idea that they are allowed to put their opinions forth for others to read and comment on.
I'm not saying don't talk about it, I'm saying your probably never gonna be happy if a lot of the new stuff isn't up to par with what you were expecting. Your probably suffering from over hype.
Personally I'm happy with new stuff, it means it'll be in the next one and the next one after that. I know they could have had it that good this time, but they didn't, but I'm satisfied. If it is this crappy next time, I'll be annoyed.
I'm sorry that I have just been negative about the game up and down. Maybe it's because I am getting older but . . . think of it this way:
If we get a smash game every generation (for argument sake) let's say the next one comes out in another 6 years as this was the gap from Melee to Brawl. I am going to be 29 years old . . . I don't feel like waiting my ENTIRE LIFE just to get a mode that is up to snuff with what should have been this time around.
Yeah I know it sounds weird but I am tired of waiting for the next incarnation of a game just to get what I want.
Dude, I'm not against you voicing a negative opinion about stuff, it's just that it seems that every active thread (and this is an exaggeration) has you moaning about some aspect of the game was a horrible disappointment...and this thread was a discussion about using the Stage Builder, not its worthiness or whatever. If you have a problem with it, someone created a nice Nitpickers thread to stay on, but you don't need to spread that negativity to every damn other thread. Not that I could stop you but please, cool it.
And seriously, either deal with what's in Brawl or move on to another game. Nothing you say here is going to make them go back and "fix" it to what you want it to be. The stage builder is more than fine for most people, and since it's a new feature they didn't even have to include, what's your grounds for complaining besides "I want my own Smash Bros. exactly the way I envisioned"?
Title: Re: Stage Builder
Post by: Mashiro on March 13, 2008, 03:18:10 PM
I never said the mode was worthless, in fact I've made plenty of stages already (and intend to make more) it just leaves me wishing they would have given us just a few more templates and objects to work with considering all the various backgrounds and template styles they used in SSE. It's there . . . so why not let them let us use them?
It's a great addition to the game that just leaves me wanting more.
It's also another example of why I wish Nintendo would have had a better online structure for downloadable content . . . but I digress . . .
Continue with the discussion sorry for being so negative. (Whoever said the pirate ship idea that was pretty cool I made one myself today).
Title: Re: Stage Builder
Post by: GoldenPhoenix on March 13, 2008, 05:05:16 PM
One feature that I really don't understand the downgrade is target test. The stage builder on the other hand, while limited, appears quite flexible so I have no problem with it.
Agreed, the stage builder seems decent enough to me. I'm not looking for much anyway though. The fact that it is even there is enough for me. I was just being a wise ass before, because it seems like people around here sometimes want to silence the naysayers.
I don't know that your talking to me, but I DON'T want to silence nay-sayers. I am one often enough, but I don't want to silence discussing whether it is a ridiculous request or not.
Daamaan, I know I wasn't talking about you. It was Micintosh that is the one that pretty much said that if you have something negative to say, then your opinion is not wanted. You've actually been pretty good about things.
Title: Re: Stage Builder
Post by: Bill Aurion on March 13, 2008, 05:37:02 PM
Okay, I put my studies aside long enough that I could take some quick pics...Just send me a PM if you'd like them, but the soonest I'll be able to get on will be tomorrow night (hopefully)...Or you can just look at the design links I have also added if you are impatient... =)
Title: Re: Stage Builder
Post by: Mashiro on March 13, 2008, 05:44:49 PM
Phantos Blueprints is awesome! Nice work =D
Title: Re: Stage Builder
Post by: DAaaMan64 on March 13, 2008, 06:18:03 PM
Nice! Castle blue prints rocks!
Title: Re: Stage Builder
Post by: Ceric on March 13, 2008, 07:25:18 PM
I made my first level. Its the Heart cave from Bubble Bobble. with platforms floating around the sides because you can't teleport someone to go out the top hole and appear through the bottom and vice versa.
Title: Re: Stage Builder
Post by: UncleBob on March 13, 2008, 10:08:12 PM
Can you save a level to an SD card, put it on the interwebz, then let someone else download it to an SD card and load it on their Wii? I've attached a crappy level to this post if someone wants to try...
You might need to save it in the same directory on your SD card...
F:\private\wii\app\RSBE\st\st_080313_2002.bin
Title: Re: Stage Builder
Post by: optimisticlimbo on March 14, 2008, 12:13:56 AM
UncleBob, I haven't downloaded your stage, but I know that it will work. IGN built an entire site dedicated to allowing people to exchange levels using the method you just described. This forum should be dedicated to linking to our ow designs? Be much nicer than having to deal with IGN.
Title: Re: Stage Builder
Post by: vudu on March 14, 2008, 07:43:58 PM
WARNING: Under no circumstance should you play a stock battle on Uncle Bob's stage NO END. If you are foolish enough to attempt this, do not--I REPEAT, DO NOT--play as the Ice Climbers. I finally gave up after 20 minutes because my Nana died, and it's impossible for Popo to get to the top level by himself. (It's impossible to die unless you can make the falling blocks on the top level drop.)
P.S. Uncle Bob, I hate you.
Title: Re: Stage Builder
Post by: NinGurl69 *huggles on March 14, 2008, 08:02:39 PM
Did anyone make the original Mushroom Kingdom 64 stage yet?
Title: Re: Stage Builder
Post by: UncleBob on March 14, 2008, 10:56:46 PM
To be fair, I did say it was a crappy level.
As for tips on playing it - I actually recommend playing stock matches on it.
If you play a timed match and time runs out while you're tied, then you go into Sudden Death. The probelm with Sudden Death is that once everyone falls into the bowl and the dropping blocks respawn, there's *no way* out. Period. You're screwed.
In a stock match, with items on, if everyone falls into the bowl, when items spawn above the drop blocks, they'll fall onto the drop blocks, making them fall. This gives you a few moments to get the hell outta the bowl. Once you're out, use this time to force the drop blocks to fall. From here, you can wait for the players inside the bowl to knock each other out, or jump back down into the bowl and try to knock 'em out real fast - leaving yourself time to get back out of the bowl before the blocks respawn.
However, using the Ice Climbers or Omilar... yeah... they might not work that well... :)
Title: Re: Stage Builder
Post by: vudu on March 15, 2008, 10:09:40 AM
I was using that exact strategy. It was working perfectly--albeit, taking a VERY long time--until my Nana died. At that point I was screwed because there was no way for me to get up there (short of collecting all the Dragoon parts, which is almost impossible to do thanks to the spiked floor). There was only one computer player at that point, and you sure can't trust him to figure out what to do. I still hate you.
Title: Re: Stage Builder
Post by: UncleBob on March 15, 2008, 10:25:06 AM
Yeah, Dragoon Parts or Warp Star... Either one will get you back on top...
It's an evil little level. :)
Title: Re: Stage Builder
Post by: Smoke39 on March 15, 2008, 10:10:44 PM
I got all the stage parts, and they are pretty dissapointing. I wish they'd at least let us use all the parts from each of the three backgrounds regardless of which we choose, just for some variety...
I've made Saffron City, Hyrule Castle, Planet Zebes, and DK's stage from the original Smash Bros. I also recreated the DK waterfall stage from Melee and made a Great Fox that isn't all punified.
Title: Re: Stage Builder
Post by: NWR_insanolord on March 15, 2008, 10:22:34 PM
I've made Saffron City, Hyrule Castle, Planet Zebes, and DK's stage from the original Smash Bros. I also recreated the DK waterfall stage from Melee and made a Great Fox that isn't all punified.
I would like every one of those, could you post them? The best I've been able to do is something vaguely resembling the first level of Donkey Kong (25m). I couldn't get it right because there isn't a block with a shallow enough angle and even the biggest stage size isn't tall enough.
Title: Re: Stage Builder
Post by: Smoke39 on March 15, 2008, 10:45:56 PM
Moving platforms are shown in their lowest/left-most position.
Zebes didn't really turn out too well. :/ And the computer sucks at it.
Title: Re: Stage Builder
Post by: UltimatePartyBear on March 17, 2008, 11:30:00 AM
The computer seems to suck at most custom stages. I think they must include some pathfinding logic in the stages themselves, which the custom stages of course lack. The computer seems to want to try to stay on the lowest flat surface, which can be pretty hilarious if that happens to be the smallest platform you can place.
Someone should set up some place to upload the maps we all make to make sharing them easier.
Title: Re: Stage Builder
Post by: Pale on March 17, 2008, 11:46:17 AM
I made replicas of the first 15 phases of Wrecking Crew...
Maybe someday I'll make all 100.
Title: Re: Stage Builder
Post by: vudu on March 17, 2008, 02:24:08 PM
Someone should set up some place to upload the maps we all make to make sharing them easier.
This sounds like a job for www.nintendoworldwiiport.com!
Title: Re: Stage Builder
Post by: EasyCure on March 20, 2008, 08:56:35 AM
ok I made my first stage last night and sent it to the 5 of you who've added me so far. I didnt really unlock any stage builder parts so deal with the basic design of it.
for those that've seen it, i'm sure where you can tell where th inspiration came from and for those that havent, its a zelda themed level i dubbed "The Sacred Realm." If you recieved it, rate it and tell me what you think - i'd love to hear feedback. For those that havent received it and will be adding me to their friend roster i'll try to explain the level design.
its a Large level with a triforce (made using Floor peices) sits at the top. The top triangle has a solid floor while the other peices of the triforce have moving floors (for their bottoms obviously). I decided to go with the moving platforms to add a little more excitement to the design, i wanted to make it an obstacle if you were going for an item because below the triforce its a bit of a long drop...
So underneath the triforce i have two more moving platforms, elevators this time, and i tried to have them offset eachother so one goes up while the other goes down. Even at its highest, you'll need a double jump to reach the triforce above, again i made this so there is risk in moving from place to place (especially if you're hunting an item).
down at the very bottom i have a set up that looks like this: /I I I I\ let me explain. i used the slop terrain on both sides with a solid floor block in the center. so its a slope/gap/flat/gap/slop. On that flat floor in the center, i have a decorative peice that looks like stone ruins but i'm thinking of changing it to spikes.. I'm not sure though, the stone ruins is more aesthetic.. it adds to the visual that you're fighting on a summit trying to reach the triforce above you. I do think the spikes would add more of a danger element though.. i'm still undecided.
thats not all to the stage, the sides have a single falling block with a ladder above, then another falling black parallel with the top of the ladder. this is mirrored on the other side. then theres a small floor somewhere between the ladder/falling block combo and the rising elevator to the triforce; again, this is mirrored on each side. I didnt want them there originally but the stage would of been to bare without a few more solid fighting platforms.
Now a question for the stage of the day: is there a way to submit a stage for "stage of the day" like how it works with the Everybody votes channel?
Title: Re: Stage Builder
Post by: UltimatePartyBear on March 20, 2008, 11:25:47 AM
I only played on your stage one time so far, but it seems pretty decent. I was just playing with CPU characters, of course. Fighting seems to concentrate on the Triforce part of the stage, giving it a king of the hill feel. The moving floors do make it more dynamic, but they take away from the appearance of the Triforce, I think. I don't really remember much else about it, but that's probably just because I'm taking something that makes me very drowsy.
Title: Re: Stage Builder
Post by: EasyCure on March 20, 2008, 11:43:36 AM
Nice feedback, and thanks. My original layout had normal floors for the triforce but i really wanted it to be chaotic up there. I've tested it out vs. 3cpu players on high but its still not the same as playing against human characters that will want to go for the items that will fall up there. And it is a king of the hill type level, not only because alot of the items will fall from the sky onto the triforce but its like in the zelda series itself, where everyone strives to reach the triforce itself! i didnt just build a stage just because, there's something deep going on there ;-)
Title: Re: Stage Builder
Post by: NWR_pap64 on March 20, 2008, 03:57:24 PM
One question, do you need to add a friend to your Wii's friend list in order to send stages and pics, or does the game's friend code cover both online gameplay and trading of pics and stages?
Title: Re: Stage Builder
Post by: Smoke39 on March 23, 2008, 02:46:09 AM
Tower for dueling. Just the right size to maintain a relentless pace without being too claustrophobic. I personally like the Mute City music for this one.
This is the left half of the temple stage from Melee. I always liked that stage, but thought it was unnecessarily large. The random blocks on the bottom are to give it a ruins type of feel. :b
Title: Re: Stage Builder
Post by: BeautifulShy on April 05, 2008, 03:36:18 AM
One question, do you need to add a friend to your Wii's friend list in order to send stages and pics, or does the game's friend code cover both online gameplay and trading of pics and stages?
You need to add both codes for stages, snapshots etc.
Title: Re: Stage Builder
Post by: JRNN on April 07, 2008, 11:33:13 AM
Hey all I made this one, its one of my favorites
http://www.youtube.com/watch?v=5N8LbL-KI04
Title: Re: Stage Builder
Post by: LuigiHann on April 07, 2008, 06:24:40 PM
Stage builder is fun. I've made a ton of them already.
If you want me to send it please write down youre wii code ;)
Title: Re: Stage Builder
Post by: LuigiHann on April 07, 2008, 09:38:35 PM
I might eventually post all my stages in one big zip file or something. I'm too lazy to try to figure out which is which. Couple more: (http://up.ppy.sh/files/046bce12415beb5c.jpg) Bubble Bobble (http://up.ppy.sh/files/6e09e55451be705c_image.jpg) Adventure (http://up.ppy.sh/files/bda4e3af9ce4f471_image.jpg) Tetris. I tried to make this one different from any of the other Tetris stages I've seen.
Title: Re: Stage Builder
Post by: JRNN on April 07, 2008, 09:55:03 PM
Hmmm my tetris sucks haha :rolleyes:
Title: Re: Stage Builder
Post by: DAaaMan64 on April 07, 2008, 09:55:46 PM
Wow your pretty creative!
Title: Re: Stage Builder
Post by: vudu on April 08, 2008, 02:39:37 PM
Are those "gimmick" stages much fun to play in? They look like they'd get boring pretty quickly because they'd be hard to fight in, and not in the good way (like Poke Floats). I've tried the Maze sample level and hated it. Maybe it's just personal preference.
I made (read: copied) all six stages that were shown off in the Nintendo Power guide a couple issues back. Those seem to be a lot of fun, because they're varied, but not so crazy that it impedes fighting.
Title: Re: Stage Builder
Post by: Mario on April 16, 2008, 10:07:12 AM
This one I made is actually quite fun to play in. So EXCITING it wouldn't fit in one pic