In the graphics department, the game offers up fully 3D worlds and characters. Instead of the sandbox format of its console brethren, Altair's Chronicle is a far more linear platformer divided into separate levels. Story sequences are generally told in-game. Altair is able to pull off a huge variety of acrobatics as well as fairly complex battle maneuvers involving multiple weapon types. The touch screen is mostly used as a mini-map, although its unique qualities find its way into the gameplay via interesting pickpocket and interrogation minigames.
Assassin's Creed: Altair's Chronicle certainly looks the part and features many of the gameplay elements seen in its console counterpart. It's available now and NWR will have a review up shortly.
Hurray for talkback working again!
Shifty, look at who posted the talkback thread. It's the very profile of the man who wrote the article IT'S LIKE MAGIC.