Most interstingly, Nintendo apparently announced the game at E3 last year without informing the game's original creator (at that time, no longer an employee), Masahiro Sakurai. Apparently if they could not get him to return, they were simply going to use the same characters from Melee and simply add online functionality. However, with the return of Sakurai to the helm (a difficult decision for him about which he goes into much detail), we will now be awarded with a true Super Smash Bros. Melee sequel as recent news clearly indicates. This likely explains why the game won't be ready in time for launch.
One last bit of information from the site is that the music for the trailer was composed by Nobuo Uematsu of Final Fantasy fame. It was not suggested that he would compose for the rest of the game though. However, it was revealed that a full orchestra would be used to compose the rest of the game's music complete with "lyrics" in latin. That will certainly provide a unique aural experience.
QuoteAnyone have any ideas what team had just finished a large game and fanatically plays SSB Melee? I'm drawing a complete blank on games completed in that timeframe.
But we still didn't have enough people. To create a game like Super Smash Bros. Melee, I would want a team with a minimum of 50 people. Getting together that many people would be a back-breaking task.
So it was that Nintendo's Shigeru Miyamoto introduced me to a "particular team" that had just completed a large-scale game.
Until the day comes when I can announce the team's name, I shall simply refer to them as "The Studio."
Quote
Originally posted by: PartyBear
From the "How this Game Came to be Made" article:QuoteAnyone have any ideas what team had just finished a large game and fanatically plays SSB Melee? I'm drawing a complete blank on games completed in that timeframe.
But we still didn't have enough people. To create a game like Super Smash Bros. Melee, I would want a team with a minimum of 50 people. Getting together that many people would be a back-breaking task.
So it was that Nintendo's Shigeru Miyamoto introduced me to a "particular team" that had just completed a large-scale game.
Until the day comes when I can announce the team's name, I shall simply refer to them as "The Studio."