WWE Day of Reckoning 2 Announced as Next in Series Exclusively for Nintendo GameCube
CALABASAS HILLS, Calif., May 3: THQ Inc. and JAKKS Pacific, Inc. today announced WWE Day of Reckoning 2 based on the World Wrestling Entertainment license. WWE Day of Reckoning 2 continues the Day of Reckoning series with all the action, excitement and attitude of World Wrestling Entertainment and is designed exclusively for the Nintendo GameCube. WWE Day of Reckoning 2 is scheduled for release in fall 2005.
"In designing WWE DoR2, we wanted to pick up the game's storyline right where we left off in the last installment, just as WWE's programming continues its storylines night after night," said Philip Holt, senior vice president of product development, THQ. "With its improved graphics, as well as enhanced fighting system for more realistic matches, WWE Day of Reckoning 2 is going to offer gamers another installment of top-notch wrestling action.
"We are thrilled to give WWE fans a solid follow-up to WWE Day of Reckoning," commented Nelo Lucich, vice president of interactive, JAKKS Pacific. "With new legends, a longer story mode and improved animation, we're expecting WWE Day of Reckoning 2 to be the most comprehensive WWE experience to date for the Nintendo GameCube."
About WWE Day of Reckoning 2
Developed by Yuke's Co., Ltd. of Japan, WWE Day of Reckoning 2 features 45 WWE Superstars, giving the game a massive stable of overall talent. WWE Day of Reckoning 2 includes a new and longer original story mode filled with deception and betrayal, as well as plot lines that tie back to the original WWE Day of Reckoning. Players can create a Superstar and take him on a completely original journey, featuring the highest quality cut scenes ever offered in the series. Additional features include a new rendering style for improved graphics, an enhanced fighting system and new WWE Legends, some which will be playable for the first time ever. WWE Day of Reckoning 2 also features multiple levels of pain and limb damage, new finishing moves, specialty grapples and better AI differentiation between characters, bringing a new level of realism to the series.
For more information about the THQ/JAKKS Pacific World Wrestling Entertainment videogame franchises and the rest of THQ's 2005 line-up, visit www.thq.com.
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Originally posted by: Djunknown
Maybe they should include a feature that if you have a CAW on a DOR 1 savefile, pick up where you left off? Just a thought...
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Originally posted by: DeadlyD
anyway DC had 8 players...why are we stuck with 4?
8player wrestling online would kickass, or expand it and make 16player with royal rumble. 8 ppl fight in ring and the other 8 can beat the crap outa each over backstage while they wait for the time limit to allow them to go in
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The only reason the wrestlemania brand went to xbox because THQ wanted to get rid of the awful though of RAW games.
QuoteYou're kidding right? Did you even know that they've toured Japan, Australia and Europe recently? The wrestlers love seeing the fans around the world. Stop spouting garbage and realise that the publisher probably has more input on which system a game is made for than the actual IP owner.
thu the whole microsoft is american might help xbox, since WWE is so proamerican, and seems to mock every country which isnt thier's.
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The ulitmate irony here is that WWE somewhat favors the Xbox (I remember they had The Rock speak at CES 2001, not to mention tons of Xbox commericals during their programming).
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You're kidding right? Did you even know that they've toured Japan, Australia and Europe recently? The wrestlers love seeing the fans around the world. Stop spouting garbage and realise that the publisher probably has more input on which system a game is made for than the actual IP owner.
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Sheesh, do people not realise that money talks? I really think that its clever marketing, not bias, is responsible for many Xbox adverts on during WWE broadcasts.