Gaming Forums => Nintendo Gaming => Topic started by: kennyb27 on March 28, 2003, 02:01:24 PM
Title: One Problem with Wind Waker
Post by: kennyb27 on March 28, 2003, 02:01:24 PM
I got my copy of Wind Waker on Wednesday, and I love it. It gives me the urge to move on in the game unlike many games I've played. One complaint I have though is the blurry effect that objects get when they are far away from Link. If Nintendo is trying to input a cartoonish style, then why would they feel the need to put this realistic effect in the game (note: I am not saying that games shouldn't have shadows and stuff if they are cartoonish, I just have a problem with this effect).
Title: One Problem with Wind Waker
Post by: Grey Ninja on March 28, 2003, 02:44:26 PM
I think it looks cool.
Title: One Problem with Wind Waker
Post by: cmoney on March 28, 2003, 04:34:46 PM
The blurry effect is for framerate purposes I'm thinking. It allows for the INSANE draw distance and still a playable game
Title: One Problem with Wind Waker
Post by: mouse_clicker on March 28, 2003, 04:43:54 PM
While it's practical use is what cmoney explained, it also imitates real life (SFA does this also). In real life, when you focus on something in the foreground, things in the backround get blurry since they're not in focus. I can see how one would be irritated by it, though- I personally liked it.
Title: One Problem with Wind Waker
Post by: Marcus Arillius on March 28, 2003, 07:32:47 PM
I didn't notice the blur that much. Its not bad though. I
However, my problem is that with all-this hype about cel-shading, it really wasn't all that it was cracked up to be. It looks a lot like the calibur of graphics found in Kingdom Hearts. Not too impressive for me, not to say it isn't good, just not impressive. I am enjoying the graphics much better now though. I guess you could say I'm getting used to it.
Title: One Problem with Wind Waker
Post by: mouse_clicker on March 28, 2003, 08:03:26 PM
SPOILERS
How far are you, marcus, because I swear, there were times when the graphics blew me away, namely the first time you played as Link, the amazing particles flying around at Dragon Roost, when the Tower of the Gods appeared and afterwards (it still looks incredible), Hyrule under it's protective bubble, and all the wind effects. All of that, plus more, just amazed me.
Title: One Problem with Wind Waker
Post by: StRaNgE on March 28, 2003, 09:18:47 PM
I just got the tower of the gods, sailing into it looking around was great. I am amazed at many many parts of this game. And to think I was one who was extra bummed about the change of graphic styles.
I still want both versions though, lol.
Title: One Problem with Wind Waker
Post by: PorpoiseMuffins on March 29, 2003, 08:43:22 AM
I agree. I love the game, love the graphics, but hate the blur. In fact, I can't stand it. I can't believe that someone wouldn't be able to notice it. The thing is that in real life, when you can focus in on whatever you want. In the wind waker you can only focus on what's 2 feet in front of your face. I don't think it has anything to do with framerate because there are a few areas where there is no blur (Outside portions in the first dungeon at the top of the mountain.) Plus, when you look through the telescope there is no blur either. I think it was a HUGE mistake to put in the blur. Especially since it's so drastic and close to the camera. When you look at an island (even when you're close) it appears like it's small and far away. They should have used the blur only in cut scenes (Like StarFox Adventures). Not when your trying to see things in the distance. It's like being near-sighted. VERY annoying. Don't get me wrong, I love the game, but I can't play it too long before my eyes start bothering me. Is it just my copy? I doubt it. I almost wish I could get a refund and get a copy from Nintendo without the depth-of-field blur. It sounds drastic, but that's just how I am with these things... Obviously that won't happen. Oh well... Does anybody else agree with me? I mean, aren't we trying to get things to look clearer, not more blurry? It ruines the whole great draw-distance too. I wish the whole game looked like the intro "press start" screen.
Title: One Problem with Wind Waker
Post by: Marcus Arillius on March 29, 2003, 05:23:38 PM
I just got to dragon roost. Actually, I was watching my little brother play through the dragon roost (temple?) and I am more impressed with the graphics then when I made that post.
Title: One Problem with Wind Waker
Post by: mouse_clicker on March 29, 2003, 05:33:05 PM
The *only* problem I have with the graphics is sometimes they're flat otu cartoony and sometimes they're pretty realistic (like some of the bosses and the Tower of the Gods). Not that I mind either, but Nintendo could've picked one and stayed with it.
Title: One Problem with Wind Waker
Post by: RahXephon on March 29, 2003, 05:36:28 PM
Number of complaints...1. I dont want the game too end. It seems to be going by way to fast and i dont wanna have to stop. I know I will play it over and over, but still, i love entering new areas and just looking at the amazing stuff.
BTW, best graphics ever, I am praying they do the toon shading again. It is just gogeous.
Title: One Problem with Wind Waker
Post by: StRaNgE on March 29, 2003, 09:13:21 PM
the further I get the more it seems not like a cartoon but a "Disnet" cartoon. High quality cartoon action...
Title: One Problem with Wind Waker
Post by: Marcus Arillius on March 30, 2003, 05:22:46 AM
SPOILER
just got the Picto-box I noticed the blur A LOT more. In fact its really really blurry when using the Picto-box.
Title: One Problem with Wind Waker
Post by: Stimutacs Addict on March 30, 2003, 06:56:06 AM
My only problem with the game is the difficulty... your don't even have to aim your shield at the Octoroks and their rocks will go flying right back at them.
Title: One Problem with Wind Waker
Post by: PorpoiseMuffins on March 31, 2003, 09:46:29 AM
Oh... I consider that a relief actually. I hate it when you think you're aimed perfectly and something hits right into you and kills you. Anyways, the blur isn't a mistake or a problem with the system or a limitation of the system. It's an effect just like any other. It just happens to be a very annoying one that I think is distracting and limiting. Nintendo used it in Mario Sunshine too, it was just a lot further in the distance. I wasn't even a big fan of it back then--- Now I really hate it!
Title: One Problem with Wind Waker
Post by: theaveng on March 31, 2003, 12:59:55 PM
ALL CARTOONS HAVE BLURRING.
Okay not "all". The cheap stuff you see on TV usually doesn't, but if you watch a high quality Disney or Don Bluth movie you will see blurring. Watch the opening forest scenes of Bambi or Beauty and the Beast. Look at the blurred background. It's just like what you see in Zelda: Wind Waker. As usual, you guys are complaining about a problem that doesn't exist... and it's due to your lack of knowledge and/or observation about how high-quality cartoons are made.
Please, make *legitimate* complaints.
-----Here's how Disney did it: They create multiple transparency slides. The bottom slide is the background. The middle slide is the foreground. Next is the character slide. The top slide includes ultra-close objects like branches. Sometimes these layers will go as deep as 10 layers! The camera focuses on the character layer which cause all the other layer to be blurred.
Title: One Problem with Wind Waker
Post by: theaveng on March 31, 2003, 12:59:57 PM
Quote Originally posted by: Marcus Arillius However, my problem is that with all-this hype about cel-shading, it really wasn't all that it was cracked up to be. It looks a lot like the calibur of graphics found in Kingdom Hearts.
That's an odd comparison. Why? Because Kingdom Hearts didn't use cel-shading. It used the standard 3D polygon method. A more accurate comparison would be Zelda v. Dark Cloud (which looked terrible) or Zelda v. Dark Cloud 2 (which was beautiful).
Title: One Problem with Wind Waker
Post by: theaveng on March 31, 2003, 12:59:59 PM
Quote Originally posted by: PorpoiseMuffins Oh... I consider that a relief actually. I hate it when you think you're aimed perfectly and something hits right into you and kills you!
That's why you use the Z-trigger on the Ocarina Octoroks... so that doesn't happen. The only complaint I have on targeting is the Boomerang. Boomerangs can't change direction in mid-air and hit multiple targets. That's just not possible. Boomerangs fly in a continuous arc, and only hit objects on that arc. (shrug). Oh well.
Title: One Problem with Wind Waker
Post by: VideoGamerX on March 31, 2003, 01:19:29 PM
My only complaint is the damage reduction. I really don't know why the damage is so dumbed down. I don't know how they let this be. I fall from a huge cliff and don't even lose a fraction of a heart if it's not really all that high. I get hit by a bomb and lose 1/4th of a heart. I get hit by an enemy and almost always lose 1/4th of a heart. Very rarely do I lose a full heart of damage. Even the most difficult and frustrating battles only take me down a couple of hearts (and these are some extremely fierce battles that lasted a good five minutes).
I really think this is something Nintendo was aware of before they stamped the game complete, but I think it was a pretty big goof. It doesn't hurt the game at all, really, but it's the ONLY valid reason for people to say Wind Waker is too easy. And because of this, the game is rather easy (using the term easy lightly because the game concepts are still intact).
And by the way, isn't the boomerange is supposed to be magical? Otherwise, I would agree with you. I think it's kind of neat that they added this ability to the boomerang and used it to help solve some of the dungeon puzzles.
Title: One Problem with Wind Waker
Post by: Bloodworth on March 31, 2003, 01:38:43 PM
Complaining about the boomerang is silly. It's a great new feature.
Difficulty...yeah, overall it can feel pretty easy, but there are places that will test your endurance later on.
Title: One Problem with Wind Waker
Post by: kennyb27 on March 31, 2003, 03:07:07 PM
Quote ALL CARTOONS HAVE BLURRING.
Okay not "all". The cheap stuff you see on TV usually doesn't, but if you watch a high quality Disney or Don Bluth movie you will see blurring. Watch the opening forest scenes of Bambi or Beauty and the Beast. Look at the blurred background. It's just like what you see in Zelda: Wind Waker. As usual, you guys are complaining about a problem that doesn't exist... and it's due to your lack of knowledge and/or observation about how high-quality cartoons are made.
Please, make *legitimate* complaints.
OK, I don't really care what Disney or Don Bluth does, I think (i.e. my opinion) that this style clashes with the cel-shaded technique EAD used for the game. In my opinion, it doesn't fit because it is way too close to the vantage point and it is too exaggerated. I understand what it is trying to do (in focus/out of focus), but I don't agree with it. And can you elaborate on something for me, what is your definition of legitimate, because, I believe, that if I can provide an ample argument, it is legitimate. Also, this is the Zelda forum, so therefore, it is legitimate (legal; complying with the law) to post my complaint about Zelda here. My legitimate complaint is also legitimate because I meant it in a sincere sense. In fact, I have never read or heard of a definition of "legitimate" that would contradict my OPINION here.
Title: One Problem with Wind Waker
Post by: couchmonkey on March 31, 2003, 04:01:09 PM
I agree that the blurring seems to go against the cel-shaded style, but then I have to add that I don't think Nintendo's intent was ever to make a cartoon-styled game...I used to think that was the intent with Zelda, but having finally played it for myself, I think the company was just playing with cel-shading and liked the results. The game really isn't nearly as cartoony as I expected and so, to make a very long-winded point, I don't see anything "wrong" with the blur. In fact I think it looks pretty cool.
Title: One Problem with Wind Waker
Post by: Dozy Boy on March 31, 2003, 07:17:57 PM
I'm halfway through the game the second time, and I've never died. What's it look like. (I don't feel like dying to find out...)
Title: One Problem with Wind Waker
Post by: PvtDaryl on March 31, 2003, 07:23:55 PM
what i still dont understand , why do they keep on using the words "cel-shaded" who the hell said it was cell shaded ?! i mean jet grind radio was cel shaded , now compare it to this , its more.....3-Dish... you know
i dont think its ALL cel-shaded since when does celshaded have heat waves and blurryness? exactly its a NEW style of art
Title: One Problem with Wind Waker
Post by: theaveng on April 01, 2003, 07:37:46 AM
KENNYB: "Cartoons don't use blurring therefore neither should Zelda" is an illegitimate complaint. The first half of the statement is blatantly wrong, because cartoons *do* use blurring.
As for your eyes, they too have blurring. Eyes can focus on the foreground or the background, not both at the same time. Right now, my computer is in crystal-clear focus, but the chair on the other side of the room is blurred. Zelda the cartoon game is imitating that phenomenon.
Troy (Sidles away)
Title: One Problem with Wind Waker
Post by: PorpoiseMuffins on April 01, 2003, 09:50:58 AM
The thing is that your eyes do that to an extent when you're playing a video game anyways without them putting in any effect. The difference is that with the effect you CAN'T CHOOSE where you want to focus. And when I'm playing a game, I'm not looking at the character, I'm looking at what's in front of me and off into the distance. Whenever there's something big in front of you in the game it looks okay, but when you're just staring out into a big blur it really annoys me. It's very limiting. It's fine in cut scenes. Sure, there are cartoons that use the effect, but I don't want to see it in my video game. I mean, go outside and stare down the street. Do you see a blur in the distance? (Or should I say 10 feet in front of you?) No. Not unless it's foggy out. I think that makes my point.
In responce to "who ever said the game was cell-shaded?" The answer would be Nintendo. The difference between zelda and those other cell shaded games is that Zelda does not draw lines around the edges of objects to make things look more hand-drawn. I think the reason the game doesn't look cel shaded after a while is because you just get used to it. If you went back to a realistic look you'd see the difference again. The game is definately cell shaded. There is no doubt. Cell-shading is a graphical technique that is easily distinguishable.
Title: One Problem with Wind Waker
Post by: kennyb27 on April 01, 2003, 02:51:16 PM
My apologies, theaveng, I was ignorant of the blur effect in cartoons when I wrote that. I concede that it was an ignorant statement to make with my having no knowledge of the blur in any given cartoon. However, I hold true to my argument that this effect does not improve the gameplay, in fact, in some cases, it hinders it. Also PorpoiseMuffins captures my point about the eye-blurring expertly and completely. In fact, I believe I acknowledged that I understood what Nintendo was trying to do with the in focus/out of focus perspective.
Quote I understand what it is trying to do (in focus/out of focus), but I don't agree with it.
Oh...would you look at that. I did acknowledge it.
Title: One Problem with Wind Waker
Post by: Hostile Creation on April 01, 2003, 02:57:04 PM
Uh. . . I'll see about this, but I probably won't mind. I don't waste time fretting over pointless details. . . especially ones that aren't that bad (no offense, kennyb, I haven't played the game and don't know, it's just that I don't tend to be very critical of anything).
Title: One Problem with Wind Waker
Post by: theaveng on April 02, 2003, 06:32:32 AM
Quote Originally posted by: PorpoiseMuffins The thing is that your eyes do that to an extent when you're playing a video game anyways without them putting in any effect.
Another wrong statement. The videogame is projected onto a flat 2D surface that is equal distance from your eyes. So when you focus on one corner of the screen, the whole screen is in focus.
Anyway, this is all a matter of opinion (whether you like blurring or not), but in my opinion the blurring is essential. The background is blurred in movies. The background is blurred in high-quality cartoons. Likewise I expect the background to be blurred in high-quality 3D games. Only sub-standard companies would put out games where everything, even distant objects, are sharply focused. It would make the game look 2D.
Title: One Problem with Wind Waker
Post by: PorpoiseMuffins on April 02, 2003, 09:57:03 AM
Well, maybe your eyes don't blur things in the background of a video game naturally, but they do put out of focus things you're not focusing on. The eyes' focal point is a very small area that does not cover an entire screen. I want to make this as clear as possible. YOU CANNOT CHOOSE WHERE YOU WANT TO FOCUS WHEN THE VIDEO GAME VOCUSES FOR YOU. I want to be able to look into the distance and see things clearly, just like I can do while I'm driving down the road. Until they make a game that can READ YOUR MIND and focus on whatever your focusing on (The foreground OR the background) and blur everything else, I don't want to see depth of field blur anywhere near as drastic as it is in the Wind Waker. It is not realistic when you're eyes are looking at something in the distance and yet the object in focus is Link himself. It is not possible when you're playing a game to be focusing on everything on the screen at once. Trust me, I've tried it. Go have a look for yourself if you wish.
Title: One Problem with Wind Waker
Post by: Hostile Creation on April 02, 2003, 11:02:01 AM
It seems to me that it's not entirely a matter of focus, but also of distance. Things farther away are blurrier. Proven fact. Trust me, I've tried it. Go have a look for yourself if you wish.
Title: One Problem with Wind Waker
Post by: PorpoiseMuffins on April 02, 2003, 01:07:02 PM
I did go have a look for myself :-) Just a few days ago. Sure, it looks blurry about a mile away, or if your near-sighted... But seriously, things are only blurry far away if there's something in the air, and there must be a LOT in the air in Zelda, because the blur is really close to the camera. Honestly, I'm finally getting used to the blur effect. I don't really like it when your on the sea or on land in the daytime, but it's okay at nightime, and I think it's well done indoors. I still think it's too extreme. I'm not totally against it, but I would have rather they didn't use it for the reasons I've stated before. The thing is that it's kind of hard to tell exactly what Nintendo wants it to be-- focus or distance or what. In Mario Sunshine it's supposed to be the heat. What I do know is that most people who see it immediately think it's bad graphics. I don't know. I don't like it a lot of the time, but I am getting used to it and agree that it is appropriate in some places. What I really want to see is the game running in hi-resolution on a wide-screen plasma HDTV. I'm sure that the effect makes more sense and looks better on one of those. There are probably less jagged edges, something that the blur effect seems to enhance. Say, does anybody here have one of those HDTVs along with the special video cable? How's it look?
Title: One Problem with Wind Waker
Post by: VideoGamerX on April 02, 2003, 01:51:37 PM
Actually, your eyes do naturally blur when you focus on something specific NO MATTER what you are looking at. If I focus on my batter in a baseball video game, I can guarantee you I can't really make out the things around him. If I look at the batter and not homeplate, I am more likely to miss hitting the baseball. If that's not any natural blur (loss of focus is what it's called), then you tell me what it is.
The blur effect is supposed to suggest less focus on background and more focus on what's directly in our character's view. It's supposed to give us a sense of distance so we have an idea of just how far away some things really are.
Quote Originally posted by: theaveng Another wrong statement. The videogame is projected onto a flat 2D surface that is equal distance from your eyes. So when you focus on one corner of the screen, the whole screen is in focus.
First of all, the majority of TVs are not flat screen. Secondly, if they are curved, they are curved toward the projector. The surface is not equa-distant to our eyes. In order for that to be true, the screen would be of parabolic shape opening toward a focal point, and we would have to be that focal point. We have more than one eye and it is therefore impossible for the screen projection to be of equal distance from our eyes. Furthermore, it's natural for everything around our focus to be negated so it doesn't interfere or put strain on our eyes when we're trying to look at something specific. Why do you think our eyes move around in their sockets? If when we looked at one object, we could see writing out of the corner of our eyes just as clearly, we wouldn't need to change the direction we're looking in. There also wouldn't be a thing called a blind spot.
I don't know about the rest of you guys, but I have to focus on a page in a book in order to read it. My eyes also flow from line to line so I can read more quickly and flawlessly. I have trouble reading the words toward the top of the page when I'm looking toward the bottom. The words tend to blur as they flow out of my focus. They do it naturally.
Title: One Problem with Wind Waker
Post by: PorpoiseMuffins on April 02, 2003, 03:53:09 PM
Thank you VideoGamerX for keeping me from sounding like an idiot :-) Anyways, I'm over the "little thing that bothers me" about Wind Waker. For some reason the blur effect isn't bothering me for the most part anymore. It looks good most of the time, especially when there's something big close to you, but still looks a little weird when you're just looking off into the distance. Oh well, it's not keeping me from enjoying the game or anything. I love this game so much. Definately the best out of Nintendo (EAD) since.... well, Ocarina of Time! Anyway, I guess I'm done complaining. My point still stands though; you should be able to pick what you want to focus on in an interactive video game.
Title: One Problem with Wind Waker
Post by: theaveng on April 02, 2003, 04:49:26 PM
I'm watching a game show. The host is in perfect focus. The audience is blurred. That's how the real world works... and that's what Zelda imitates.
If the blurring bothers you, cool, but you can't call the game "flawed" when the programmers are just reflecting reality. It's a difference in opinion, not a flaw.
Title: One Problem with Wind Waker
Post by: PorpoiseMuffins on April 03, 2003, 10:06:49 AM
Ahh... But did you notice that when the camera looks right at the audience they are in perfect focus? Again, I don't hate the effect anymore, but I don't like it because you can't switch focus. A game show on TV isn't interactive, but a video game is. A cut scene in a video game isn't interactive either, so I don't mind the effect at all in a cut scene. But the effect in Zelda is based solely on distance, not your personal eye focus. But hey? It brings up the question of what video games are trying to imitate. Real human vision? A camera lense? Looking through only one eye? Looking through two eyes? It's really confusing and I don't claim to understand it all. That's why I think they should have stayed away from it all together. But hey, I think I'll just stop whining and go play Wind Waker now :-)
Title: One Problem with Wind Waker
Post by: kennyb27 on April 03, 2003, 11:50:38 AM
I believe this is a problem for me. In absolutely no way does it diminish the greatness of the game, I love it as much as any other game EAD has ever made (excluding SM64). However, I do think it is annoying, but you are right, I do adjust to it and it does look less obvious at night.
Title: One Problem with Wind Waker
Post by: Hostile Creation on April 03, 2003, 02:03:44 PM
I'm getting really pissed. My game should be in my hands now. I shouldn't even be on this message board at the moment. . .
. . . but I suppose it's for the best. I have a research paper due tomorrow and I'd never get it done if I had the game today.
Title: One Problem with Wind Waker
Post by: theaveng on April 04, 2003, 02:32:00 AM
Quote Originally posted by: PorpoiseMuffinsAhh... But did you notice that when the camera looks right at the audience they are in perfect focus?
Yes, and when you use your telescope and focus on a distant object, it too is in perfect focus. It's all about the focus. Wind Waker focuses on the foreground: on Link. If you want to focus the camera on something else, you use the telescope. It's not flawed... it's 100% accurate to real-world conditions.
BTW, Mario 64 has the same blurring effect. Again, because the camera was focused on the foreground: on Mario. Did you guys not notice?
Troy
Title: One Problem with Wind Waker
Post by: kennyb27 on April 04, 2003, 12:20:05 PM
In my opinion, it wasn't as obvious in SM64. Maybe I should let this go...
Title: One Problem with Wind Waker
Post by: PorpoiseMuffins on April 04, 2003, 02:44:11 PM
::whines:: But I don't WANNA use the telescope!!!!!! ::cease whining::
Haha... Seriously though, it is kind of annoying to have to use the telescope just to look at something in the distance clearly. And the telescope doesn't then blur the things in the forground like it should if it were imitating real life. I mean, you have to assign it to a button and then push the button, and even then it doesn't fill the whole screen. What I'm trying to say is I wish it wouldn't always focus on the foreground. But I'm hoping that you skimmed my previous posts at least enough to know that's what I'm trying to say.
Anyways, I don't care about it anymore. It's not that bad. I hope it doesn't sound like I'm really complaining anymore, just trying to defend my intelligence. But go ahead, insult it if you want... :-)
Title: One Problem with Wind Waker
Post by: PorpoiseMuffins on April 04, 2003, 02:47:36 PM
"In my opinion, it wasn't as obvious in SM64. Maybe I should let this go..."
Yeah, that's because it wasn't there. Zelda: WW is pretty much the first game to use it during gameplay itself. Please don't take that like I'm trying to sound real smart or something, but it's true.
Title: One Problem with Wind Waker
Post by: Hostile Creation on April 05, 2003, 06:48:05 AM
Yet, of course, if the telescope blurred things in the foreground people would complain about that. Everyone always finds something to complain about, a ritual I have grown tired of. I just play the game and have fun.
Title: One Problem with Wind Waker
Post by: Cashcow on April 05, 2003, 12:27:16 PM
I actually like the blurry effect.
Can't really explain why, but I like it.
Title: One Problem with Wind Waker
Post by: VideoGamerX on April 05, 2003, 02:43:41 PM
I like it, too. I also really like the telescope and pictobox zoom features. It makes the game feel a little more special since these devices have such effect over our view. The depth is one of the more amazing effects in the game even if it isn't a technological masterpiece.
The other thing I'm really enjoying is the night sky right now. There are two constilations that I can see. Are there any others? I only see the little dipper and Orion the Hunter.
Title: One Problem with Wind Waker
Post by: rodtod on April 08, 2003, 02:30:24 PM
Quote Originally posted by: StRaNgE the further I get the more it seems not like a cartoon but a "Disnet" cartoon. High quality cartoon action...
Oh hell no. Disney is crap compared to some of the animé production houses. Sure, it was king back when all the old classics were made (and certainly influenced animé at the time, as is evident in Miyazaki's more recent works), but nowadays Disney is nothing but a worldwide mishmash of talent drowning in corporate bigotry.
In other words, the name Disney has lost its honor and respect. No, today the real "Disney's" are Miyazaki (Spirited Away), Nishimura (Trigun), and Iwasaki (Love Hina), among others.
If you like what you saw in Wind Waker, then perhaps you should ditch the Disney and rent some decent animation. Anyone who thinks Zelda WW's style is neat or cool is definitely going to like animé in general.