"I know one of our licensees who's giving it a shot; it's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii," says Rein. He alludes to Ubisoft multiple times in his answer to the question, but never says outright that they are the licensee responsible for porting Unreal Engine 3.
As for Epic themselves working on it, Rein says not to hold your breath. "I just don't see a big market there to bring this big hulking memory intensive engine over to a much smaller system." Rein seems open to the technical possibility of some version of the engine running on Wii, but he remains uninterested in the commercial benefits for Epic. "We won't don't do it ourselves. Look, there's so many things we can do, and are already doing, to improve our engine on the platforms we're aiming it at, that going back and working on that [for Wii] just doesn't make sense."
But Wii-owning Epic fans take heart: at the end of his answer, Rein mentions the possibility of creating a graphics engine geared specifically for Wii. Said Rein: "The engine is getting optimized and we're improving it all the time; there's too much low hanging fruit that we already have on the engine side, and new improvements and things we can do to try and make an engine for the Wii - it wouldn't be smart business for us [to port the existing UE3 to Wii]."
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Originally posted by: tiamat1990
He keeps on mentioning Ubisoft...oh that's right they used the Unreal Engine 2 for Red Steel!
Are they possibly using Unreal Engine 3 for Red Steel 2?? Hm....
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IGN Wii: We had heard rumors that Gearbox was initially exploring the option of utilizing a version of Unreal Engine 3 for BIA on Wii. What happened with that, if anything?
Stephen Palmer: We're not really allowed to comment on that at the moment, but that sure does sound like a fun challenge, doesn't it?
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Originally posted by: ShyGuy
Matt confirmed that he thought it was a "wink wink" kind of hint in the last Wii-k in review podcast.
QuoteWhat's BIA?
Originally posted by: ShyGuy
...We had heard rumors that Gearbox was initially exploring the option of utilizing a version of Unreal Engine 3 for BIA on Wii....
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Originally posted by: Athrun Zala
however, having UE3 on Wii would probably make multiplatform games easier to do...
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Originally posted by: ThePerm
Also normal mapping. normal mapping is a hack. Its a fake simulation of real time crazy real lighting. However, if you can process real time lighting and self shadowing in real time than you don't need to normal map.
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I think the Wii is capable of blowign us away, but I think PC developers think to conventionally. My brother is a pc gamer and he is trying to tell me that my system can't handle half life 2. I have a 2.3 ghz dual core computer, with a geforce 6100 with 2gb of ram. He thinks because the card is integrated into the motherboard it will be slower. which doesn't make sense to me. Without an agp or pci bridge in the way then my gpu talks directly to the cpu and the ram, thus it should actually be FASTER. He thinks too conventionally. I looked up the recommended specs, and i have a slightly better video card and a better processor. He just doesn't know how to optimize things. I'm not a hardware guy, i dont try to put hardware together(i just dont want to be the one resposible for breaking expensive stuff), but i do know how it works and what its capable of.
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The biggest challenge was probably moving the Xbox shaders over to the Wii. We moved skeletal mesh processing over to the CPU, and re-wrote the pixel shaders to Wii's fixed-function pipeline. Overall, the lighting, water, particle effects look just about like they did on the Xbox.