Special: Super Mario Galaxy
The return of the two-person podcast!
Super Mario Galaxy shipped to stores today, so Evan and I thought it'd be pretty rad to put out a Special Edition Radio Free Nintendo all about the game. This one's a bit of a shorty (clocking it at just under a half hour), but we discuss a whole lot. From Evan's hurdles in actually buying a copy to our thoughts on review scores to some meaty impressions, there's a lot to be had here.
Because we're freaking insane, this doesn't even count as this week's RFN! There's going to be another episode going up later in the week, so you'll want to check back then.
See ya on Thursday, folks!
Credits:
This podcast was edited by Karl Castaneda.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!
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Originally posted by: Smash_Brother
When you said "This one's a bit of a shorty (clocking it at just under a half hour)" I thought you meant SMG for a second and I nearly swallowed my tongue, which would have been unfortunate as I would've liked to use it to curse out non-gamers everywhere.
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Originally posted by: MegaByte
Well, I got the game on Saturday and spent about 12 hours beating it (60 stars) and then another 12 on Sunday getting the other 60.
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Originally posted by: MegaByte
Well, it's less frustrating than Mario 64. Due to the checkpoints and better control, it probably ends up being easier, even though less hit-points and certain challenges theoretically make it harder. Of course, after so many years of 3-D gaming, it's hard to make an exact comparison. Just getting going with Mario 64 was more challenging when it first came out just like 2-D platforming was probably challenging when you first played SMB, but not so much by the time SMW rolled around.
QuoteWhat about the very first star in the entire game? You had to climb all the way up the mountain side to fight Big Bob-omb. If you effed up you had to replay the entire level. That's just an example off the top of my head; I'm almost sure it was that way for all of the bosses.
Originally posted by: GoldenPhoenix
Maybe I am missing something, but Mario 64's boss fights, for the most part were "Just around the corner" because the stages were so small. Heck I believe the only boss fights that you reappeared close by were the ones that took longer to get to, like Bowser and I believe the desert boss.
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Originally posted by: vuduQuoteWhat about the very first star in the entire game? You had to climb all the way up the mountain side to fight Big Bob-omb. If you effed up you had to replay the entire level. That's just an example off the top of my head; I'm almost sure it was that way for all of the bosses.
Originally posted by: GoldenPhoenix
Maybe I am missing something, but Mario 64's boss fights, for the most part were "Just around the corner" because the stages were so small. Heck I believe the only boss fights that you reappeared close by were the ones that took longer to get to, like Bowser and I believe the desert boss.