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NWR Interactive => TalkBack => Topic started by: Karl Castaneda #2 on November 10, 2007, 03:44:50 AM

Title: Radio Free Nintendo: Episode 77
Post by: Karl Castaneda #2 on November 10, 2007, 03:44:50 AM
Sklens and Burchfield are back to talk some serious Mario.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14778

 1985, dude. 1985.    


Episode 77: Factual Inaccuracies    


The trio returns!    


 
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We're finally back with a normal episode, guys! On this episode, we've got a lot to discuss, from impressions on the latest games (Thrillville: Off the Rails!) to the hottest topics (Florida sauce Vs. Oregon sauce). Some real Class-A material.    


No, but really, there's some serious meat to this one. We get down and dirty with the possibility of a Programmers' Strike, the internet phenomenon Surfer Girl, and wrap it all up with a retrospective on the Lil' Plumber That Could, Mario himself.    


See ya next week, folks!    


  Credits:    


This podcast was edited by Karl Castaneda.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!

Title: RE: Radio Free Nintendo: Episode 77
Post by: ShyGuy on November 10, 2007, 05:12:07 AM
Hating on Beyond Good and Evil and Paper Mario? KARL'S LACK OF KNOWLEDGE AND WISDOM MAKES ME ANGRY

I've never heard of either of these "pink sauces" Unless you're talking about fry sauce, like they have at Zips.
Title: RE: Radio Free Nintendo: Episode 77
Post by: shammack on November 10, 2007, 11:42:26 AM
Another factual inaccuracy: Super Mario Bros. 3 did not have a battery.
Title: RE: Radio Free Nintendo: Episode 77
Post by: Kairon on November 10, 2007, 01:23:51 PM
Woah, I gotta listen to this, because Karl sounds like a great guy for hating on overrated games.
Title: RE:Radio Free Nintendo: Episode 77
Post by: GoldenPhoenix on November 10, 2007, 02:22:19 PM
Quote

Originally posted by: Kairon
Woah, I gotta listen to this, because Karl sounds like a great guy for hating on overrated games.


Yet he likes Killer 7? Hmmm.
Title: RE:Radio Free Nintendo: Episode 77
Post by: Mashiro on November 10, 2007, 02:31:01 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Woah, I gotta listen to this, because Karl sounds like a great guy for hating on overrated games.


Yet he likes Killer 7? Hmmm.


Hmmm indeed! Somethings fishy around here!
Title: RE:Radio Free Nintendo: Episode 77
Post by: Mashiro on November 10, 2007, 02:31:01 PM
I hate double posts . . .
Title: RE:Radio Free Nintendo: Episode 77
Post by: Shift Key on November 10, 2007, 03:42:49 PM
Donkey Kong absolutely counts in terms of the history of Mario. You can't talk about history without including the very beginning.

I'm glad that I came across the arcade version years ago, because I spent a good hour with it, reveling in the nostalgia. Highly recommended.
Title: RE: Radio Free Nintendo: Episode 77
Post by: ShyGuy on November 10, 2007, 04:25:57 PM
Donkey Kong invented several components that are in almost every character based game today.  
Title: RE:Radio Free Nintendo: Episode 77
Post by: GoldenPhoenix on November 10, 2007, 07:52:11 PM
Quote

Originally posted by: ShyGuy
Donkey invented several components that are in almost every character based game today.


Cheap, one dimensional gameplay?
Title: RE: Radio Free Nintendo: Episode 77
Post by: ShyGuy on November 10, 2007, 07:58:00 PM
Platforms and jumping, real physics, A boss battle, and Story (as mentioned.) Possibly upgrading to a weapon and radically different progressive levels.
Title: RE:Radio Free Nintendo: Episode 77
Post by: GoldenPhoenix on November 10, 2007, 08:03:18 PM
Quote

Originally posted by: ShyGuy
Platforms and jumping, real physics, A boss battle, and Story (as mentioned.) Possibly upgrading to a weapon and radically different progressive levels.


First time I had heard of Donkey Kong have real physics!
Title: RE: Radio Free Nintendo: Episode 77
Post by: ShyGuy on November 10, 2007, 08:42:54 PM
Sure it had a ton of physics. Donkey Kong threw barrels, they rolled down the ramps and dropped to the lower levels with a reasonable approximatation of gravity. Mario jumped and his momentum carried with him and you felt the jump for the first time in a game. (I think there was only one other game that had a jump in it before Donkey Kong, and it was stationary)

Also, the final* level had you pulling out support pins to pancake the structure Donkey Kong was standing on.
Title: RE:Radio Free Nintendo: Episode 77
Post by: Djunknown on November 11, 2007, 06:51:33 AM
A programmer's union is a sticky subject. Even if you got the America's and western Europe on board, I'm sure the Japanese and other countries would hold out. Look at the auto industry. The big 3 in the United states have the United Auto Worker's union represented the workers, yet the Japanese big 3 don't have that concept. I'll leave at that, since this could get politicized really quick...


In Venezuela, there's pink sauce that's translated to "salsa rosada". Always good on hot dogs and Venezuelan style burgers...

My big turnoff concerning Alien Soldier was that its not co-op. Shmup with no 2 player? Blasphemy!

Sufer Girl: The next SpOnG? How/where is 'she' getting this info? Do we want to know?