The final production out of Capcom's defunct Clover Studio (also known for the Viewtiful Joe series), Okami garnered widespread acclaim upon release and is generally known as "the best Zelda game that isn't a Zelda game". Whether or not the Wii version of the title will have any extra content beyond motion control is currently unknown, but a title of this caliber - especially one that never got the exposure it deserved - coming to Wii is something for fans to be excited about.
The press release from Capcom is below.
CAPCOM® TO BRING THE AWARD-WINNING OKAMI™ TO THE Wii™
A Stroke of Genius Brings the Incredible Action/Adventure Game To Life Using the Wii Remote
London — October 17, 2007 It’s finally time to experience the magic of Okami™ as it was always meant to be played. Capcom’s award winning game -- hailed as “Game of the Year"for 2006 by multiple magazines and websites including Associated Press, PSM, Village Voice, IGN.com, Game Revolution and more -- is set for release on the Wii™ home video game system in Spring 2008. Featuring a re-imagined control scheme built around the intuitive Wii Remote™, Okami offers players an unparalleled level of control and an opportunity to rediscover a critically-acclaimed and beautifully crafted adventure.
Okami tells the story of a mythical sun god who sets out to restore a dismal world, decimating the forces of evil who stand in the way by commanding the elements and mythical abilities the deity possesses. Mixing Japanese folklore and a stunning traditional Japanese art style, players must utilize an inventive control scheme to overcome the challenges and evil that await. By enhancing the unique gameplay, visual style and story line of Okami with the control of the Wii Remote, it is sure to be the ultimate version of the game.
Originally designed for the PlayStation®2 computer entertainment system and released in 2006, Okami now comes alive in an entirely new way on the Wii with its visually stunning art style and beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must use the Wii remote to interact with a dynamic world and cast of characters. The blend of stylized graphics, movements and unique gameplay will result in a rich and dynamic experience never seen before.
Okami includes the following features:
Innovative gameplay and control scheme optimized for the Wii - Defeating monsters requires both motion-controlled physical attacks, but also use of the Wii Remote as Amaterasu’s ‘Celestial Brush’ to paint the desired powers for decimating enemies and solving puzzles.
Create and destroy at will - Play as a god to re-establish order and beauty to a world laid barren by evil.
Intense action-packed battles – Rooted in Japanese folklore, fight against a diverse line-up of demons and monsters.
Utilize various gameplay styles – In addition to the Celestial Brush, Amaterasu can wield three types of offensive weaponry, each with their own unique abilities and effects. Depending on how a weapon is equipped, it can be used as the main or sub weapon:
Reflectors – These well-balanced weapons are suited for close range combat
Rosaries– Sacred magatama beads are great for quick long range attacks
Glaives – These can be charged up to unleash powerful close range attacks
Intriguing main character – Assume the role of the sun god, Amaterasu, who descends upon the earth in the form of a wolf. The Japanese translation of the word wolf is “Okami".
Original visuals and revolutionary design– Vibrant and inspiring graphics, reminiscent of traditional Japanese art created on paper scrolls, produce a large variety of stages with a watercolour-esque appearance.
Interact with a unique and dynamic cast of characters.
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Originally posted by: Pale
I hope there is enough added content that I don't feel like a total chump for buying it, even though I already own a (still wrapped) PS2 version.
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Originally posted by: Pale
You're the one that can't take a joke. Trust me, I was laughing when I too called myself a poser.
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Originally posted by: Pale
I hope there is enough added content that I don't feel like a total chump for buying it, even though I already own a (still wrapped) PS2 version.
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Originally posted by: KaironQuote
Originally posted by: Pale
I hope there is enough added content that I don't feel like a total chump for buying it, even though I already own a (still wrapped) PS2 version.
According to an interview the developers gave to IGN, there will be no new content or bonus features. Straight up port.
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Originally posted by: PaleQuote
Originally posted by: KaironQuote
Originally posted by: Pale
I hope there is enough added content that I don't feel like a total chump for buying it, even though I already own a (still wrapped) PS2 version.
According to an interview the developers gave to IGN, there will be no new content or bonus features. Straight up port.
Hah. So that means that I'll still buy it, but feel like a major chump.
Much like the way I felt after buying RE4 Wii when I own the GC version and hadn't played it yet.
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Originally posted by: Pale
See, we are the reason why companies are just porting games. We have no one to blame but ourselves!
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Originally posted by: Ian Sane
Considering the obscure nature of this title it's nice that it will get another chance to find an audience and this is a good game so it's not a bad choice for porting. But it's still a port. From LAST GEN. The Wii is number one. Aren't we at some point supposed to get, you know, new games on a regular basis from all Wii developers?
I can't think of any other market leading console that got such laughable support. We would all be crapping on this portarama stuff on any other console.
I'll probably get Okami because it sounds like it's pretty cool and I don't have a PS2 so I don't have it yet. But dammit, Capcom, this isn't good enough.
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Originally posted by: Ian Sane
Considering the obscure nature of this title it's nice that it will get another chance to find an audience and this is a good game so it's not a bad choice for porting. But it's still a port. From LAST GEN. The Wii is number one. Aren't we at some point supposed to get, you know, new games on a regular basis from all Wii developers?
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Originally posted by: KaironQuote
Originally posted by: Ian Sane
Considering the obscure nature of this title it's nice that it will get another chance to find an audience and this is a good game so it's not a bad choice for porting. But it's still a port. From LAST GEN. The Wii is number one. Aren't we at some point supposed to get, you know, new games on a regular basis from all Wii developers?
I swear, every one of y'all better buy Zack & Wiki, EVERY SINGLE ONE OF Y'ALL!!!
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Originally posted by: GoldenPhoenix
I am, and everyone should buy Escape from Bug Island as well.
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Originally posted by: ShyGuy
And Ninjabread man (if I could find it)
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Originally posted by: Ian Sane
"I swear, every one of y'all better buy Zack & Wiki, EVERY SINGLE ONE OF Y'ALL!!!"
Capcom's playing a rigged game. Same with Konami. The support is such that nothing we do can send the right message. Buy the ports and they think we like ports. Buy the kids games and they think we only want kids games. Don't buy any of this stuff and they assume we won't buy ANYTHING and thus will give us nothing. To tell them we want the good stuff they have to take a chance and give us a sample of it to see if we buy it or don't. Right now it's all self-fulfilling prophecy crap where they decide ahead of time what will sell on the Wii and the support is such that it comes true.
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Originally posted by: Kairon
Yeah Ian, Zack & Wiki is a Point & Click adventure, which is, by definition, hardcore. To the max. Whut whut.
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Originally posted by: Ian Sane
"Ugh, just because a game doesn't have a bald space marine with a scowl on his face killing aliens doesn't mean it's 'designed for kids'...Zack & Wiki was clearly designed as a game for anyone who likes puzzles..."
I know that's not how it really works but that's how business interpret it when they decide what consoles to support. We all knew Nintendo's N64 and Gamecube games weren't actually for kids. Did us knowing better change everyone's mind? No. Nintendo was TEH K!DDIE. Capcom will interpret Zack & Wiki sales to mean we want more "kids games". Third party reps talk about this crap all the time with their "younger demographic" BS. When Dewy was annouced some Konami guy was talking about how it fit the younger audience of the Wii.
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Originally posted by: GoldenPhoenix
Um thatguy, I think Konami made Elebits and Dewy.
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Originally posted by: ShyGuy
Not to get all off topic from talking about Zack and Wiki, but nobody has answered my wolf question.
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Originally posted by: IceCold
Wow, it amazes me how people have money to throw away at games that they don't even open.. at least wait until you are able to play it, and by then the price could be lower, too.
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Originally posted by: IceCold
Wow, it amazes me how people have money to throw away at games that they don't even open.. at least wait until you are able to play it, and by then the price could be lower, too.
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I had a small thought that there would be a bit of questioning here if Ready At Dawn would be up to that task.