Fast forward to Nintendo Conference 2007, where we learned that the same Monster Hunter 3 was in fact coming to the Wii, and exclusively at that. There must have been a reason for such a drastic swing in development focus, right?
The managing corporate officer for Capcom, Katsuhiko Ichii, let everyone in on what was up. "Due to high development cost of titles for PS3, we have decided to switch the platform to which we release our Monster Hunter 3 title," he said.
It's as simple as that.
Quote
Originally posted by: Professional 666
Translation: "The Wii version will help us fund the full-featured PSP version!"
Quote
Originally posted by: Kairon
Translation: "The Wii version will also be ported to PSP!"
Quote
Originally posted by: ShyGuy
Capcom punched Pro's dog. True Story.
Somebody needs to a breakdown of developing for a HD console vs Wii. I'm assuming the graphics teams has to spend twice as many hours creating higher res textures and higher polygon character models. I guess you have to spend all that time programming multiple texture shaders over everything too.
Quote
Originally posted by: planetidiot
I'm fairly certain it has a lot to do with the fact that developing on the Wii is nearly identical to developing on the Gamecube as well.
Quote
Originally posted by: Shift KeyQuote
Originally posted by: planetidiot
I'm fairly certain it has a lot to do with the fact that developing on the Wii is nearly identical to developing on the Gamecube as well.
History shows that third parties threw themselves at Nintendo's lunchbox platform.
Quote
Originally posted by: planetidiot
That's not the point, the Gamecube was easy to program for in the first place, and there are flushed out developer tools available from day 1 for the Wii. The major publishers all have experience on it, Capcom certainly does.