Episode 73: I Say Pwn in Real Life
Holy Hell they got pissed this time.
Wow look at this place; the nostalgia is rushing back to me. I haven't written a newspost for Radio Free Nintendo since 06! Wow. Well gang, I'm not on this podcast (lucky you); instead it's got the three main gang, arguing like I've never heard them argue before.
I mean holy crap: Jonny gets tired and pissy, then pisses off Karl, who CUTS TO A COMMERCIAL instead of continuing the discussion. It's like reality TV.
This ep the gang discuss all the reader responses regarding last week's Zelda feature. There are lots of thoughts included here, and if you agree (or disagree) please e-mail us or speak up in Talkback.
And let us know what your favorite Zelda dungeon is.
Credits:
This podcast was edited by Karl Castaneda. (BUT THE NEWSPOST WAS BY EVAN BURCHFIELD WOOT)
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store
BTW, I really do say pwn in real life. It's more of an ironic, self-mocking type of "pwn" instead of actually saying "wow, get pwned." ....or maybe I do both.
Quote
Originally posted by: GoldenPhoenix
Where are the pictures for Sega Bass Fishing for Wii?
Quote
Originally posted by: Jonnyboy117Quote
Originally posted by: GoldenPhoenix
Where are the pictures for Sega Bass Fishing for Wii?
http://www.nintendoworldreport.com/media.cfm?artid=14547&MedTID=1
Took five seconds with our patented NWR Search Function!
Quote
...
I can completely validate Matt's claim that Nintendo handheld Halo was being considered by Microsoft. A few years ago, I had insiders from multiple development studios telling me about a "secret project" they were pitching Microsoft on...which turned out to be Halo for Nintendo handhelds.
When I had posted a story about Halo coming to GBA/DS, that's when everything came crashing down. The next day I was assaulted from every side imaginable: Microsoft, Bungie, and the dev studios who were working on the project. Producers from all development studios freaked out that I violated their trust...none knowing that their project was also being pitched by other studios. Hell, one development studio I had no prior relationship with contacted me and requested where I got the information from so they could plug the leak...confirming that Microsoft was secretly working with yet another studio I didn't even know about.
...
Casamassina has absolutely no reason to pull one over on you. What he and Bozon are playing is clearly a proof of concept from a developer that has previously worked on a first person shooter for the Nintendo DS. To get the demo working as quickly as possible, the team most likely took the engine and tweaked it with Halo assets to show Microsoft that Halo DS could work...complete with the Wireless support that the team used in whatever game they worked on.
...
QuoteYou sure? I hear it was done by EA Tiburon.
Originally posted by: Jonnyboy117
vudu, the DS version of Rogue Agent wasn't developed by EA but by n-Space, the Geist studio.