While it may not be associated with Mario or Nintendo, We Love Golf's official website immediately and thoroughly demonstrates its Toadstool Tour origins. Its bright, cheery graphics are seemingly lifted straight from Camelot's GameCube game, from beach and desert locales to wind whips in the air. The songs on the website also bear Motoi Sakuraba's unmistakable style. Of course, the similarities aren't just skin deep: the promotional video demonstrates familiar mechanics such as super backspin, the ball's lay diagram, and the sweet spot.
There is one big difference from Camelot's prior golf games, though: its motion sensitive controls. Like Wii Sports, We Love Golf uses the Wii remote's accelerometer to simulate more realistic controls, requiring you to swing your controller like a golf club. However, judging from the video's actors and in-game tutorial, it appears that WLG requires a full swing, instead of Wii Sports' chip shot motion. The player holds down A or B to start his backswing, then releases the button at the bottom of the forward swing to make contact. Advanced players can also adjust their draw or fade by rolling the club head (twisting the Wii remote), and perform the aforementioned backspin by holding 2 during their swing. While not demonstrated in the video, topspin is likely similarly achieved by holding 1.
Even without Nintendo or its familiar faces, We Love Golf looks very promising and is scheduled for a Winter Japanese launch. While Capcom has not announced any plans for an international release, the global appeal of both Wii Sports and Mario Golf makes one all but assured.
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Originally posted by: thatguy
I stopped playing Golf when I realized there was an upper tier of players that could catch their golf balls on fire and make them shoot into the hole at will, once they hit the ground.