Killer 7 4Lyfe, kids.
It's not often that we can coax Evan Burchfield into doing an episode, so we made this RFN a special one. You can count on plenty of existentialism, post-modernism, and other -isms that I don't fully understand. Also, it would appear that Sin & Punishment has been released, and that's a big deal or something.
In the news segment, we discuss the newest Smash Bros. character and whether or not it means the end of Ness, as well as the prospects of a Suda 51-developed Fatal Frame. Let's just say I'm more excited about this than Jonny and Evan.
Rounding out the show is a discussion on whether or not the Zelda series is getting tired. Phantom Hourglass's release might represent a turn for the franchise, but we might just be getting tired of Link. You don't want to miss this one.
See ya next week, everybody!
Credits:
This podcast was edited by Karl Castaneda.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store
Quote
Originally posted by: Kairon
I haven't listened to the episode and I already hate everyone for hating Killer 7.
Oh wait, does that make me ignorant?!?!?
Quote
Originally posted by: Crimm
Can Nintendo really afford to do that? I mean, Zelda is their consistant seller in the states (if you exclude Smash Bros). It's cash-money. What the heck else are they gonna make? Mario Rugby?
Quote
Originally posted by: ViewtifulGamer
Well, I suppose when your iterations are so far apart, they don't wear as much. But in Zelda's case, I think it's time to just halt the series altogether, at least for another couple generations. I just don't think it's got much further to go.
Quote
Originally posted by: ShyGuy
Okay, maybe I was a little harsh there, don't get me wrong Karl, I agree with spacing out franchises, I'm glad Zelda console releases have 3-4 years between them. I delayed buying Twilight Princess till this year because I played through Ocarina of Time in 2006. I will probably delay Phantom Hourglass until 2008. Nintendo has benefited from skipping generations with their franchise before, like ExciteBike skipping the SNES or Metroid skipping the N64.
I just think it's a little presumptuous to think some of the most creative developers in all of video games are creatively tapped out when it comes to Zelda.
Quote
Originally posted by: SvevanQuote
Originally posted by: ShyGuy
Okay, maybe I was a little harsh there, don't get me wrong Karl, I agree with spacing out franchises, I'm glad Zelda console releases have 3-4 years between them. I delayed buying Twilight Princess till this year because I played through Ocarina of Time in 2006. I will probably delay Phantom Hourglass until 2008. Nintendo has benefited from skipping generations with their franchise before, like ExciteBike skipping the SNES or Metroid skipping the N64.
I just think it's a little presumptuous to think some of the most creative developers in all of video games are creatively tapped out when it comes to Zelda.
It's not presumptuous when the proof is in the pudding (as in, I can see Nintendo going from "most creative developer ever" to "tapped-out dungeon designers" in Twilight Princess, and it happens at the halfway mark). I argue we need more Zelda, we just don't need more "Dungeon" Zelda. From what I hear, Phantom Hourglass is a pretty typical Zelda game with new controls. So what? I want typical controls with a new Zelda. I argue that point on this podcast.
Quote
Originally posted by: Kairon
Zelda's dungeons were tapped out in WW already.
Quote
Originally posted by: GoldenPhoenixQuote
Originally posted by: SvevanQuote
Originally posted by: ShyGuy
Okay, maybe I was a little harsh there, don't get me wrong Karl, I agree with spacing out franchises, I'm glad Zelda console releases have 3-4 years between them. I delayed buying Twilight Princess till this year because I played through Ocarina of Time in 2006. I will probably delay Phantom Hourglass until 2008. Nintendo has benefited from skipping generations with their franchise before, like ExciteBike skipping the SNES or Metroid skipping the N64.
I just think it's a little presumptuous to think some of the most creative developers in all of video games are creatively tapped out when it comes to Zelda.
It's not presumptuous when the proof is in the pudding (as in, I can see Nintendo going from "most creative developer ever" to "tapped-out dungeon designers" in Twilight Princess, and it happens at the halfway mark). I argue we need more Zelda, we just don't need more "Dungeon" Zelda. From what I hear, Phantom Hourglass is a pretty typical Zelda game with new controls. So what? I want typical controls with a new Zelda. I argue that point on this podcast.
I can say one thing, you sound much nicer on the podcasts!
Quote
Originally posted by: ShyGuy
Okay, I'm calling you on this pudding stuff Evan.
I would argue that the dungeons of the later half a more creative than the earlier ones in TP. Also, the changes you are proposing are superficial. Link doesn't need to stop wearing green and have a Master Lazer SCI-FI sword, those are just skins. Twilight Princess with a sci-fi theme does not a new Zelda make. Nintendo has stated a change with the next console Zelda, and their track record makes me trust them.
Quote
The problem with the mirror piece quest is that it completely reveals the structure of the game, listing off the next five locations you need to hit; the mystery is gone because the story is at a standstill. There's always the chance that crap could happen in between dungeons, but in TP nothing happens. It's just dungeon, dungeon, dungeon, a cinema, final dungeon, endgame.
Quote
Originally posted by: Kairon
Sounds to me like everyone's finally coming around and realizing that Nintendo first-party games are starting to suck! And that Aonouma is failing! *pumps fist*
Quote
Originally posted by: ShyGuy
Nintendo tried screwing with the formula in a little game called SUPER MARIO SUNSHINE. All you haters loved that one.
Quote
Originally posted by: Mashiro
There are times when I wish Nintendo didn't screw with the formula . . . I'm looking at YOU Star Fox games!
Quote
Originally posted by: Svevan
Nintendo didn't screw with the formula: they left it for dead. They handed it off to any developer that wanted it, gave them FREE REIGN to REMOVE EVERYTHING THAT MADE STAR FOX GOOD, and called it Star Fox anyways.
edit: George Lucas did a BETTER job with HIS OWN FREAKING PROPERTY than any of those retards did with Star FREAKING Fox
Part of the problem is that Star Fox 64 is too perfect. It's just too damn good; it goes as far with its premise as I think you can go. That's why Namco and Rare went batshlt loco with the gameplay, because they knew they couldn't improve what was already there.
Quote
Originally posted by: Svevan
Agreed IceCold.
I hope for Kirby and Pikmin especially, but Nintendo's been so slow on announcing games this past year and a half.
Quote
Originally posted by: Svevan
Nintendo didn't screw with the formula: they left it for dead. They handed it off to any developer that wanted it, gave them FREE REIGN to REMOVE EVERYTHING THAT MADE STAR FOX GOOD, and called it Star Fox anyways.
edit: George Lucas did a BETTER job with HIS OWN FREAKING PROPERTY than any of those retards did with Star FREAKING Fox
Part of the problem is that Star Fox 64 is too perfect. It's just too damn good; it goes as far with its premise as I think you can go. That's why Namco and Rare went batshlt loco with the gameplay, because they knew they couldn't improve what was already there.
Quote
Originally posted by: ShyGuy
Thatguy is freaking insane.
Quote
Originally posted by: Svevan
Personally, and I don't think everyone will or necessarily should agree with this, I think Kirby is great because of its music. Its combination of images and sounds is so perfect, the gameplay being pretty simple has never ever bothered me.
Quote
Originally posted by: Svevan
I don't disagree, so long as the music and pretty world design are still there.
Quote
Originally posted by: thatguyQuote
Originally posted by: ShyGuy
Thatguy is freaking insane.
Good or bad insane?
Quote
Originally posted by: thatguy
Do you know why FSA was the best Zelda? Because it was the one that wasn't fake. In our hearts, we all know Zelda is about dungeon crawling while traversing an amazing, diverse world. The problem really is that while the world is diverse, there aren't really any games where your pathways and experiences can be unique each time you play it. Sure, you might be able to play dungeon x, y, and z in whatever order you like, but you're going to play them the exact same way anyways, no matter what. FSA got rid of the lie about it. It had several settings, great bosses, and the linear, dungeon-puzzler gameplay all the others had, but wasn't fake about it. It's loads and loads of the core Zelda gameplay without an annoying trek across a relatively empty land for the twelfth time.
Does anyone else see what I'm getting at? Am I the only one who feels this way? I certainly feel like I'm not, and there's obviously people dissatisfied with LoZ games around, but does anyone else feel this strongly about it?
Quote
Originally posted by: EntroperQuote
Originally posted by: thatguy
Do you know why FSA was the best Zelda? Because it was the one that wasn't fake. In our hearts, we all know Zelda is about dungeon crawling while traversing an amazing, diverse world. The problem really is that while the world is diverse, there aren't really any games where your pathways and experiences can be unique each time you play it. Sure, you might be able to play dungeon x, y, and z in whatever order you like, but you're going to play them the exact same way anyways, no matter what. FSA got rid of the lie about it. It had several settings, great bosses, and the linear, dungeon-puzzler gameplay all the others had, but wasn't fake about it. It's loads and loads of the core Zelda gameplay without an annoying trek across a relatively empty land for the twelfth time.
Does anyone else see what I'm getting at? Am I the only one who feels this way? I certainly feel like I'm not, and there's obviously people dissatisfied with LoZ games around, but does anyone else feel this strongly about it?
I wholeheartedly agree with your take on Four Swords Adventures. I think Ocarina was great because it focused on the dungeons more than the wandering. Wind Waker actually offered a decent balance -- the exploration was much more open-ended and freeform, and I think it worked well. Twilight Princess, on the other hand... argh!
I bought a Wii on launch day, and I haven't gotten to the third dungeon. I've spent 12 hours playing the game and only been to two dungeons, and the rest of the game has made me want to go to sleep! Hearing all these comments about how the second half of the game completely changes gears and focuses on dungeons does not make me dread the rest of the game, it actually motivates me to pick it back up so I can get to the fun stuff!
Oh, and Zelda 2 is a fantastic game, it's just hard. I'm actually in the middle of a game of Zelda 2 right now, having just finished the third palace. I enjoy a good side scrolling action adventure like Zelda 2, Faxanadu, and Battle of Olympus.
Quote
Originally posted by: Jonnyboy117
Funny, I like Battle of Olympus and Faxanadu, but I never really liked Zelda 2 much. The controls are bonkers, for one thing.
Quote
Originally posted by: EntroperQuote
Originally posted by: Jonnyboy117
Funny, I like Battle of Olympus and Faxanadu, but I never really liked Zelda 2 much. The controls are bonkers, for one thing.
Honestly I think all three games have "touchy" controls that take a lot of getting used to. Zelda 2 may be the most touchy, though.
@Kairon: I don't think it's radical at all. Zelda actually went backwards in terms of open exploration between the original LoZ (where the entire overworld was available from the outset) and LttP, where you were more restricted and directed. I don't necessarily see that as a good or bad thing. For me, the puzzle solving and combat in the dungeons has always been more entertaining than free roaming on the overworld, and especially more so than the silly overworld quests in TP.