The simple addition of being able to make notes on the maps changes the nature of the puzzles and allows for clues to be found from many different locations and then combined to give the answer. Drawing on the map can be required to solve a puzzle. Maps cover small areas so they never become overcrowded with too many scribbles. Link's avatar is present on the map at all times, so it is easy to mark your current location and remember that something significant is there. Dungeon exploration is tougher, since nothing differentiates visited rooms from unvisited until you realise you can just add this information yourself. Annotating the map is useful, enjoyable, and often essential.
Combat controls become easier most of the time, as you are just tapping wherever you want to aim. Link will automatically walk up to the right place to begin striking with the sword. However, the single input of the touch screen does mean that it is no longer possible to use some of the items while moving. For example, you cannot walk and throw the boomerang at the same time, which results in difficulty sometimes in avoiding the line of fire.
The overall presentation is stunning. The seas are blue, Link's eyeballs are huge, and everything looks perfectly crafted. From the very beginning, you are drawn into the story with delightfully crafted characters. Link's lack of dialogue in cut-scenes does stand out a bit, but now we know that three shakes of the fist means “Ghost Ship" in his version of sign language.
There's a certain area of the game that is enough to add mixed feelings in this initial play. It's a temple. A horrible, horrible temple. This rather uncharacteristic dungeon is quite the polar opposite of an adventure. Time limits and stealth are what the Phantom Hourglass represents, and this discourages exploration, which is what adventure games are all about. Not to mention having to start all over again if you die, run out of time, or just give up. Fortunately, the torment does end, and you are free to resume the rest of the game as if it never happened. These parts of the game should in theory only last for minutes and happen only infrequently, so perhaps some semblance of enjoyment could be extracted. Personally, due to my gaming preferences, I find these sections intolerable.
Phantom Hourglass is quite unlike the other games in the series. It is definitely a fresh experience even for those who have played a lot of the other games. The same rules do not necessarily apply, so watch out and keep taking notes.
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Originally posted by: Shecky
'Did I just hear “Hey, listen!"?'
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Originally posted by: LuigiHannQuote
Originally posted by: Shecky
'Did I just hear “Hey, listen!"?'
Nope, just "hey."
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Originally posted by: Halbred
I swear to GOD, folks, I've written the review, and it's being edited by the...editors. However, even if it's ready RIGHT NOW, I can't post it because I'm at work. I'll do it at lunch! Promise!
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Originally posted by: Halbred
Bah! Nintendo should've called it:
The Legend of Zelda: We Created an Awesome Game Everyone but Zach Will Love!
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Originally posted by: thatguy
Hmm, a friend actually did buy several copies.
But GP says no, so right now, it's 2-1...
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Originally posted by: LuigiHannQuote
Originally posted by: thatguy
Hmm, a friend actually did buy several copies.
But GP says no, so right now, it's 2-1...
GP is a player-hater. Buy the game. You won't regret it.
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Originally posted by: LuigiHann
GP, I was joking. "Player hater" is a completely meaningless phrase to me.
My serious recommendation, Thatguy, is to try it before you buy it. If you hate the controls, don't buy it. If you think it plays fine, buy it. Perhaps your friend will lend you one of his extra copies?
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Originally posted by: thatguy
Actually, GP gave some very good reasons for someone like me not to buy it. Right now, I'm leaning towards no.
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Originally posted by: Bill Aurion
<------------ Me...I've beaten Zelda games more times than most people here have of all their games period...
GP's main complaint appears to be that the touchscreen "takes you out of the world," which I personally find quite silly...The controls work so well that I hope all future handheld Zeldas control similarly...As someone who doesn't appear to be a big Zelda fan, you may not be so whiny about the lack of traditional controls, so you may even like them even more than I do! (unlikely, but still...)
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Originally posted by: Bill AurionQuote
Originally posted by: thatguy
Actually, GP gave some very good reasons for someone like me not to buy it. Right now, I'm leaning towards no.
So ignore the biggest Zelda fan on the forums? That makes no sense, thatguy...No sense at all... >=|
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Originally posted by: Bill Aurion
<------------ Me...I've beaten Zelda games more times than most people here have of all their games period...
GP's main complaint appears to be that the touchscreen "takes you out of the world," which I personally find quite silly...The controls work so well that I hope all future handheld Zeldas control similarly...As someone who doesn't appear to be a big Zelda fan, you may not be so whiny about the lack of traditional controls, so you may even like them even more than I do! (unlikely, but still...)
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Originally posted by: thatguy
That's why I care more that Namco Museum for the DS has Pac-Man Vs! I'm gonna try it out this weekend!