Quote A Wii version of the Gamebryo engine -- the same engine that powers Xbox 360's Elder Scrolls IV: Oblivion -- joins the list of middleware tools available to developers of Nintendo's console.
"We are delighted to announce the Wii port of our Gamebryo engine," Emergent Game Technologies CEO Geoffrey Selzer said in a press release. Emergent is the developer of Gamebryo. "With the success of Nintendo's Wii console catching much of the industry off guard and offering fresh interactive features, developers need new tools to be able to develop for multiple platforms that offer vastly different capabilities and require different programming techniques."
While the port of Gamebryo won't get Wii games to as look quite as pretty as Oblivion given the different tech specs between Nintendo's console and Xbox 360, the middleware will allow developers to utilize development features that standard Wii development kits don't always include.
There is no word yet as to what the first Gamebryo-powered Wii title will be. More as it becomes available.
=) More development tools are always a good thing.
Edit: Link fixed.
Title: RE: Oblivion Engine Optimized, Ported to Wii
Post by: IceCold on September 13, 2007, 03:41:01 PM
Huh, I thought I read "Oblivion Optimised, Ported to Wii"
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: GoldenPhoenix on September 13, 2007, 03:46:27 PM
Here is hoping for some good games, not to mention the fact that it shows that it is possible to downscale engines for Wii.
Title: RE: Oblivion Engine Optimized, Ported to Wii
Post by: UERD on September 13, 2007, 03:49:43 PM
I saw this and it is good news. Here's hoping Gamebryo runs better on Wii than Civilization 4: Beyond the Sword runs on my machine.
Title: RE: Oblivion Engine Optimized, Ported to Wii
Post by: NWR_pap64 on September 13, 2007, 04:14:26 PM
Hooray! More crappy third party games! Porting has never been easier!
Just kidding, but considering that developers are working hard on making advanced game engines on the Wii it would be annoying if third parties didn't use them.
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: Djunknown on September 13, 2007, 04:45:09 PM
In other words, no excuses for bringing/porting/designing bigger scale games. The only excuse is if they're either A) Lazy %#@^ or B)Hate Nintendo and/or money.
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: Crimm on September 13, 2007, 08:01:29 PM
Just because this is the Gamebryo Engine doesn't mean it is super powerful. I want to know how much "optimization" took place. My guess is we wont know this till the first titles hit the system.
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: ShyGuy on September 13, 2007, 08:17:54 PM
Axis & Allies 2004 PC TimeGate Studios Atari Call of Cthulhu: Dark Corners of the Earth 2006 Xbox, PC Headfirst Productions Bethesda Softworks, 2K Games Dark Age of Camelot 2001 PC Mythic Entertainment Vivendi Universal Games The Elder Scrolls IV: Oblivion 2006 PC, Xbox 360, PS3 Bethesda Softworks 2K Games The Elder Scrolls IV: Shivering Isles Expansion 2007 PC, Xbox 360 Bethesda Softworks 2K Games Empire Earth II 2005 PC Mad Doc Software Sierra Entertainment Empire Earth III 2007 PC Mad Doc Software Fallout 3 2008 PC, Xbox 360, PS3 Bethesda Softworks Freedom Force vs The 3rd Reich 2005 PC Irrational Games Vivendi Universal Games The Guild 2 2006 PC 4Head Studios Kohan II: Kings of War 2004 PC Gathering Global Star Software, Take 2 Interactive Playboy: The Mansion 2005 PS2, PC, Xbox Cyberlore Studios Inc. ARUSH Entertainment Red Ocean 2007 PC Collision Studios Digital Entertainment Pool Sid Meier's Civilization IV 2005 PC, Mac Firaxis 2K Games Sid Meier's Pirates! 2004 PC, Xbox Firaxis 2K Games, Atari Sid Meier's Railroads! 2006 PC Firaxis 2K Games Sovereign Symphony 2008 PC Ceidot Game Studios Warhammer Online: Age of Reckoning 2008 PC EA Mythic Electronic Arts Wildlife Park 2 2006 PC Deep Silver
Title: RE: Oblivion Engine Optimized, Ported to Wii
Post by: Terranigma Freak on September 14, 2007, 12:47:33 AM
Playboy: The Mansion on PS2 also uses this engine... Yeah...
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: MaryJane on September 14, 2007, 03:24:08 AM
I dont get it...
If it the engine could be used to make Xbox and PS2 games, that what needed to be changed to make Wii games? Just adding the waggle controls to it? Perhaps the "optimization" uses a different process to make the graphically inferior games so that they look better on the Wii? What is it?
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: Crimm on September 14, 2007, 05:19:08 AM
Quote Originally posted by: Terranigma Freak Playboy: The Mansion on PS2 also uses this engine... Yeah...