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Gaming Forums => Nintendo Gaming => Topic started by: Mashiro on September 13, 2007, 03:31:41 PM

Title: Oblivion Engine Optimized, Ported to Wii
Post by: Mashiro on September 13, 2007, 03:31:41 PM
Source: Nintendojo.com

Quote

A Wii version of the Gamebryo engine -- the same engine that powers Xbox 360's Elder Scrolls IV: Oblivion -- joins the list of middleware tools available to developers of Nintendo's console.

"We are delighted to announce the Wii port of our Gamebryo engine," Emergent Game Technologies CEO Geoffrey Selzer said in a press release. Emergent is the developer of Gamebryo. "With the success of Nintendo's Wii console catching much of the industry off guard and offering fresh interactive features, developers need new tools to be able to develop for multiple platforms that offer vastly different capabilities and require different programming techniques."

While the port of Gamebryo won't get Wii games to as look quite as pretty as Oblivion given the different tech specs between Nintendo's console and Xbox 360, the middleware will allow developers to utilize development features that standard Wii development kits don't always include.

There is no word yet as to what the first Gamebryo-powered Wii title will be. More as it becomes available.


=) More development tools are always a good thing.

Edit: Link fixed.
Title: RE: Oblivion Engine Optimized, Ported to Wii
Post by: IceCold on September 13, 2007, 03:41:01 PM
Huh, I thought I read "Oblivion Optimised, Ported to Wii"
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: GoldenPhoenix on September 13, 2007, 03:46:27 PM
Here is hoping for some good games, not to mention the fact that it shows that it is possible to downscale engines for Wii.
Title: RE: Oblivion Engine Optimized, Ported to Wii
Post by: UERD on September 13, 2007, 03:49:43 PM
I saw this and it is good news. Here's hoping Gamebryo runs better on Wii than Civilization 4: Beyond the Sword runs on my machine.
Title: RE: Oblivion Engine Optimized, Ported to Wii
Post by: NWR_pap64 on September 13, 2007, 04:14:26 PM
Hooray! More crappy third party games! Porting has never been easier!

Just kidding, but considering that developers are working hard on making advanced game engines on the Wii it would be annoying if third parties didn't use them.
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: Djunknown on September 13, 2007, 04:45:09 PM
In other words, no excuses for bringing/porting/designing bigger scale games. The only excuse is if they're either A) Lazy %#@^ or B)Hate Nintendo and/or money.  
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: Crimm on September 13, 2007, 08:01:29 PM
Just because this is the Gamebryo Engine doesn't mean it is super powerful.  I want to know how much "optimization" took place.  My guess is we wont know this till the first titles hit the system.
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: ShyGuy on September 13, 2007, 08:17:54 PM
According to Wikipedia the Gamebryo engine has been used in a wide variety of PC games. http://en.wikipedia.org/wiki/Gamebryo#Gamebryo_games

FIRE UP THE PORT MACHINE

Axis & Allies    2004    PC    TimeGate Studios    Atari
Call of Cthulhu: Dark Corners of the Earth    2006    Xbox, PC    Headfirst Productions    Bethesda Softworks, 2K Games
Dark Age of Camelot    2001    PC    Mythic Entertainment    Vivendi Universal Games
The Elder Scrolls IV: Oblivion    2006    PC, Xbox 360, PS3    Bethesda Softworks    2K Games
The Elder Scrolls IV: Shivering Isles Expansion    2007    PC, Xbox 360    Bethesda Softworks    2K Games
Empire Earth II    2005    PC    Mad Doc Software    Sierra Entertainment
Empire Earth III    2007    PC    Mad Doc Software    
Fallout 3    2008    PC, Xbox 360, PS3    Bethesda Softworks    
Freedom Force vs The 3rd Reich    2005    PC    Irrational Games    Vivendi Universal Games
The Guild 2    2006    PC    4Head Studios    
Kohan II: Kings of War    2004    PC    Gathering    Global Star Software, Take 2 Interactive
Playboy: The Mansion    2005    PS2, PC, Xbox    Cyberlore Studios Inc.    ARUSH Entertainment    
Red Ocean    2007    PC    Collision Studios    Digital Entertainment Pool
Sid Meier's Civilization IV    2005    PC, Mac    Firaxis    2K Games
Sid Meier's Pirates!    2004    PC, Xbox    Firaxis    2K Games, Atari
Sid Meier's Railroads!    2006    PC    Firaxis    2K Games
Sovereign Symphony    2008    PC    Ceidot Game Studios    
Warhammer Online: Age of Reckoning    2008    PC    EA Mythic    Electronic Arts
Wildlife Park 2    2006    PC    Deep Silver

Title: RE: Oblivion Engine Optimized, Ported to Wii
Post by: Terranigma Freak on September 14, 2007, 12:47:33 AM
Playboy: The Mansion on PS2 also uses this engine... Yeah...
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: MaryJane on September 14, 2007, 03:24:08 AM
I dont get it...

If it the engine could be used to make Xbox and PS2 games, that what needed to be changed to make Wii games? Just adding the waggle controls to it? Perhaps the "optimization" uses a different process to make the graphically inferior games so that they look better on the Wii? What is it?
Title: RE:Oblivion Engine Optimized, Ported to Wii
Post by: Crimm on September 14, 2007, 05:19:08 AM
Quote

Originally posted by: Terranigma Freak
Playboy: The Mansion on PS2 also uses this engine... Yeah...


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