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NWR Interactive => TalkBack => Topic started by: Pale on September 07, 2007, 10:01:54 AM

Title: Smash Bros. Dojo Updates
Post by: Pale on September 07, 2007, 10:01:54 AM
There's even more to collect!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14361

 Hurray for another week of Brawl hype!  It was a pretty good week too, that was finished off with an announcement of something else we'll be able to collect while we play!    


 New Movie: Pit's Descent
Pit saw what happened to Peach and Zelda from the heavens and Palutena has tasked him with helping out.  Not much is revealed in this new trailer, other than showing some more stunning CG work.  Pit's entry into the story mode kind of flies in the face of the rather disconnected 'all the characters are trophies' story that the previous games in the series had, yet we know those trophies will play a role somehow.  Click the image at the right to check out the video over at the Dojo.
   


Flying around Smashville  New Special Moves: Diddy Kong
A couple of Diddy Kong's special moves were revealed on Tuesday.  This is more of a follow-up post to his character announcement which revealed his special moves would involve his Peanut Popgun and Rocketbarrels.  

   


Bring it.New Character: Meta Knight
Finally, coming after we found out about a lot of his special moves, Meta Knight has officially been announced as a playable character.  There really isn't anything new to say about him.  Maybe now we'll start seeing more brand new characters (seeing as we pretty much have to).
   


Clean is better than dirty!New Special Move: Mario's F.L.U.D.D.
One of Mario's special moves was announced on Thursday, and surprisingly, it isn't a direct rip of what he did in Melee!  When performing his down move, instead of pulling out the Mario Tornado, he's going to strap F.L.U.D.D. on his back!  It will apparently be fully aimable and fully chargable.  This attack doesn't do any damage, instead, like a fire hose against rioters, it pushes other combatants back, and hopefully off the stage.  Fans of the tornado shouldn't fret though, as it was still shown in a screenshot, so it will be doable somehow.
   


Can we revive the fossils?New Stage: Pokemon Stadium 2
The Pokemon Stadium level that has been seen in a few trailers was officially confirmed on Thursday.  They added the 2 to the title (which is strangely reminiscent of the two N64 titles) and revealed that the terrain will still change, but in different ways.  It will shift between Electric, Ground, Flying, and Ice types.  From the screens that were shown the ground stage is particularly interesting because two Pokemon, Cubone and Dugtrio, can be seen in the background as well some Pokemon fossils.  Also interesting, when the stage is in the Flying mode all of the characters can jump a heck of a lot higher to force battles into the air!
   


New Song: Super Smash Bros. Brawl: Main Theme
The theme of the original trailer revealed at E3 '06 was officially shown on the web site.  You can hear it over at the dojo.  Sakurai himself was the lyrics supervisor and Taro Yamashita was the lyric translator.  What the heck are they saying?  Nobuo Uematsu of Final Fantasy fame was the Composition Supervisor.  Can Sora be playable please?    


New Song: Pokemon: Pokemon Stadium/Evolution
At least one of the songs that will play during the new Pokemon Stadium 2 level was announced on Friday as well.  You can hear it at the dojo too.  It's a nice composition that ends with the famous “Evolution" theme from the games.  Many have predicted that that section of the song will come up when the stage itself is shifting between types.  Junichi Masuda was the Composition Supervisor, who headed up the music on Pokemon Diamond and Pearl.    


I would have gone with the Title theme.New Game Feature: Music
The week finished up with one of the most interesting announcements so far.  They really are putting a focus on the music in this game, which backs up the sheer amount of talent behind it.  Each stage will have several possible songs that can play, all themed after the same things.  The player can adjust the likelihood of each song playing when the level loads, which will allow people to play the music that they like the best.  Also, all of the music choices won't be available when you first fire the game up.  Like Trophies and Stickers, you'll have to collect CDs while you play in order to build your music collection.
   


That's it for this week.  With Meta Knight out of the way, there's a strong likelihood we'll see a brand new character again soon.

Title: RE: Smash Bros. Dojo Updates
Post by: LuigiHann on September 07, 2007, 01:01:39 PM
One random thought that just popped into my head: I kinda hope that the CD item in the screenshot is just the back, and that each CD would have a unique label (or at least a different label for each franchise) but it's not a big deal.

Also, this is a neat alternative to the "sound test," because if I remember right that's always pretty hard to unlock. I like that you can just preview any song that you've unlocked.  
Title: RE: Smash Bros. Dojo Updates
Post by: NWR_pap64 on September 07, 2007, 02:57:39 PM
One thing no one has mentioned, I personally like how they added the original game logo to the screen of the stage (like the TP logo in front of the Bridge of Eldin stage). Its a nice details that pays homage further to the original game. It does look like the staff is working on even the smallest details and could be more polished than Melee.