New Item: Superspicy Curry
A brand new normal item was announced on Monday. The Superspicy Curry, coming right out of the Kirby universe, engulfs players in flames. They will also shoot out of the character's mouth, directly in line with how the item works in the Kirby games. It looks like the item will be more of a passive one, as players will be able to carry out their normal moves but, with the help of the flames, do more damage!
New Game Mechanics: Special Move Types
While we didn't necessarily need it, Tuesday brought confirmation that the special move system present in both the original Smash Bros. and Melee will make a return. The most interesting part of this announcement is that Meta Knight was used as the demonstrating character when he hasn't even been officially Dojo unveiled yet. Each of his special moves was named and showed in screenshot form, but they weren't described beyond that at all.
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Mach Tornado | Triple Dash |
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Shuttle Loop | Dimensional Cape |
New Assist Trophy: Andross
Andross will be in the game, but not as a villain in the single player adventure. Instead he'll be popping out of Assist Trophy items! Sporting the classic polygonal look from the original Star Fox, he'll show up behind the stage and start spewing out squares. Presumably, these squares will damage everyone except the person who opened the trophy.
New Special Moves: Pokemon Trainer
The Pokemon Trainer is going to be one crazy character to play with. It was announced that each of his three Pokemon will have their own set of special moves, with the exception of the down special move which switches between them. Therefore, Squirtle, Ivysour, and Charizard will each have three unique moves. Two for each character were revealed this week.
New Game Mechanic: Gliding
Many people have been wondering how all of these new winged characters would work in a game where the only goal is to knock someone off the screen. It was revealed on Thursday that those characters (Pit, Meta Knight, and Charizard so far) won't actually fly. Instead they will glide. This glide will be initiated by performing a double jump and holding the jump button down. It was described in a way very reminiscent of Mario's cape from Super Mario World. Maybe he'll put it to use in Brawl. Basically, each character will build up momentum and alter it by tilting their character up or down in the glide. Expect to see these gliding characters diving to what looks like their death, only to pull up at the last second and land safely on the edge of the stage.
New Stage: WarioWare
In probably the most exciting announcement of the week, a brand new zany stage was announced on Friday. It makes sense that Wario is in his WarioWare garb now that we've seen this stage. The main area that players fight in is the famous elevator, complete with the poorly drawn pig. Throughout the match the doors will open up, revealing a fighting area themed directly from one of the many WarioWare microgames. Now players will have to successfully avoid obstacles in five second spurts and fight at the same time! The bomb timer is even there!
That's it for this week. Expect even more info next week, and every week after that leading up to Brawl's launch on December 3rd!
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Originally posted by: Morari
Finally! A stage that isn't just some floating platforms with a moving background!