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Gaming Forums => Nintendo Gaming => Topic started by: Kraven on August 24, 2007, 06:48:28 AM

Title: Samba De Amigo for the Wii?
Post by: Kraven on August 24, 2007, 06:48:28 AM
I was browsing the coming soon list for the Wii at GameStop and apparently in February of next year, the same day as  Sonic Riders ZG, Samba De Amigo is coming out for the Wii. Its from GameStop so who knows the validity, but it will be interesting if it is true.  
Title: RE: Samba De Amigo for the Wii?
Post by: Kairon on August 24, 2007, 08:33:51 AM
Please be true.
Title: RE: Samba De Amigo for the Wii?
Post by: Mashiro on August 24, 2007, 11:41:41 AM
Samba De Amigo on Wii?

Sega doing something that makes sense? Nah . . .
Title: RE:Samba De Amigo for the Wii?
Post by: GoldenPhoenix on August 24, 2007, 11:57:09 AM
Quote

Originally posted by: Mashiro
Samba De Amigo on Wii?

Sega doing something that makes sense? Nah . . .


It may make sense until you play the final game, then you will wonder why Sega cursed the Wii.
Title: RE: Samba De Amigo for the Wii?
Post by: LuigiHann on August 24, 2007, 04:11:27 PM
That'd true. I hope if they make it, they outsource it to someone like iNiS or Namco, with only the concept and the character coming from Sega.
Title: RE: Samba De Amigo for the Wii?
Post by: BlackNMild2k1 on August 25, 2007, 06:34:00 AM
You know, not only did I already mention this in the Sonic Riders thread, but this and Sonic Riders have been mentioned in the Official Wii Rumor Thread for over a week now.

All of you should probably check it out, I keep it pretty up to date.  
Title: RE: Samba De Amigo for the Wii?
Post by: that Baby guy on August 25, 2007, 06:37:27 AM
Wrong thread there, BNM.
Title: RE: Samba De Amigo for the Wii?
Post by: BlackNMild2k1 on August 25, 2007, 06:40:39 AM
wow thats pretty weird since I copy/pasted the link while I was in the thread, but my Firefox has been acting a little weird the last couple of days.
I haven't even been in that thread for a while. I'll fix it in a sec.

edit: Now it should have the right link  
Title: RE: Samba De Amigo for the Wii?
Post by: Bartman3010 on August 26, 2007, 02:42:30 PM
Sonic Riders 2 has been made into light ever since the first one came out. Samba is an even trickier horse...
Title: Re: Samba De Amigo for the Wii?
Post by: Flames_of_chaos on August 20, 2008, 06:05:57 PM
 Space Channel 5 action in Samba (http://www.destructoid.com/elephant/photo-m.phtml?post_key=100471&photo_key=57858)

Soundtrack:
* denotes cover

Vamos A Carnaval – WaveMaster*
Volare – Gypsy Kings
Hot Hot Hot – Arrow*
Salome – Chayanne*
Tubthumping – Chumbawumba*
The Cup of Life – R. Martin*
Samba de Janeiro – Bellini
Mambo Beat – Perez Prado*
Livin’ La Vida Loca – Ricky Martin*
Bamboleo – Gipsy Kings

Take On Me – Reel Big Fish
El Ritmo Tropical – Dixie’s Gang*
Macarena – Los Del Rio*
La Bamba – Ritchie Valens*
Tequila – Chuck Rio*
Soul Bossa Nova – Quincy Jones
Samba De Amigo – Bellini
The Theme of Rocky – Bill Conti*
Mas Que Nada – Jorge Ben*
Sway – Gimbel and Ruiz*
El Mambo – Solemar
Baila Me – Gipsy Kings
Papa Loves Mambo – Perry Como*
Mambo No. 8 – Perez Prado
Conga – Miami Sound Machine*
Low Rider – War
Mambo No. 5 – Lou Bega*
Oye Como Va – Santana*
Asereje – Las Ketchup*
Arriba Allez – Bellini
Magalenha – Bellini and Mondonca Do Rio
Ran Kan Ran – Tito Puento*
Groove Is In the Heart – Dee Lite
Jump in the Line – Harry Belafonte*
Do It Well – Jennifer Lopez*
Como Ves – Ozomatli
Cha Cha – Chelo
Pon de Replay – Rihanna
Smooth – Santana*
Mexican Flyer – Ken Woodman*
Borriquito – Charo
Un Aguardiente – WaveGroup
Solo Tu – WaveGroup
Tango With Me – WaveGroup
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on August 20, 2008, 06:48:18 PM
Thanks Flames for bringing this news to us while I was at school.
I really like the song selection.
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on August 20, 2008, 08:53:46 PM
 Here are some screenshots (http://Http://nintendo-online.de/news.php?id=2338)
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on August 21, 2008, 09:04:19 PM
Europe release date:September 19th
North America release date:September 23rd
Day of release DLC:
Mambo Mambo-Lou Bega
I Want Candy-Bow Wow Wow
Are you going to be my girl-Jet
Title: Re: Samba De Amigo for the Wii?
Post by: Flames_of_chaos on August 22, 2008, 12:57:26 AM
Europe getting something earlier than N. America that's unpossible!!
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on August 22, 2008, 01:27:25 AM
Well they did get Super Mario RPG today. I think they got Mario Kart Wii before us.
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on August 23, 2008, 06:32:56 PM
Leipzig Video (http://Http://de.youtube.com/watch?v=2wpDWcvzKu0)
Looks like lots of fun
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on September 03, 2008, 02:49:50 PM
a-ha, finally found the thread.
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on September 05, 2008, 02:54:44 PM
This game is going to be priced at $39.99 and there will be a  maraca shell for $14.99.
Title: Re: Samba De Amigo for the Wii?
Post by: Kairon on September 05, 2008, 04:47:02 PM
Wait what, are you serious? Only $40? Wow.
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on September 05, 2008, 04:49:25 PM
I recently found the source trailers.  I'll be encoding them soon.
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on September 10, 2008, 12:44:59 PM
Samba de Amigo (http://sixsidedvideo.com/media/wii/sda.html)
Teaser trailer
CG teaser trailer
Song trailer 1
Song trailer 2
Song trailer 3
Man VS. Monkey trailer
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on September 16, 2008, 10:24:25 PM
Ign Review (http://Http://wii.ign.com/articles/910/910586p1.html)
They gave it a 7.5 out of 10.
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on September 16, 2008, 10:34:12 PM
Pretty high for a Sega game!

Looks like a winner.
Title: Re: Samba De Amigo for the Wii?
Post by: Caterkiller on September 17, 2008, 07:22:45 PM
I was anticipating this game soooo much. But now im worried about the controls when the game starts to pick up in speed. Stupid review! What to do, what to do?
Title: Re: Samba De Amigo for the Wii?
Post by: Mario on September 17, 2008, 10:39:28 PM
Wait for a non-IGN review. Haven't you lot learned anything?
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on September 17, 2008, 11:13:19 PM
Eurogamer review (http://Http://eurogamer.net/article.php?article_id=239694)
They gave it a 6 out of 10.
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on September 18, 2008, 12:35:02 PM
``The most common problem, though, seemed to be that people wanted to hold their maracas upwards and doing this causes only the upper 'notes' to be detected. For side and bottom shakes you will actually have to point the remote to the side and bottom.``

http://www.vooks.net/modules.php?module=article&id=13330

So, do reviewers just not "get it", like what happened to SSX Blur?
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on September 18, 2008, 12:42:38 PM
Yes I think that is the case.
Title: Re: Samba De Amigo for the Wii?
Post by: DAaaMan64 on September 18, 2008, 05:54:16 PM
SSX Blur just has rediculousness, I never "got it"
Title: Re: Samba De Amigo for the Wii?
Post by: robert snodgrass on September 18, 2008, 06:10:30 PM
I think NinGurl might be right - I never had the Blur issues that some reviewers/players had. Maybe I am shaped and naturally designed like a game designer or tester.
Title: Re: Samba De Amigo for the Wii?
Post by: Caterkiller on September 18, 2008, 08:11:35 PM
Well you guys are giving me hope. I really really wanted a new rhythm game, getting tired of Guitar Hero

If anyone gets to play please post your impressions. Also do we get the add on maracas?
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on September 18, 2008, 09:14:59 PM
I think NinGurl might be right - I never had the Blur issues that some reviewers/players had. Maybe I am shaped and naturally designed like a game designer or tester.

There's videos of people flawlessly playing Blur, so the notion came to mind that either reviewers don't follow directions or the game's directions aren't clear enough.
Title: Re: Samba De Amigo for the Wii?
Post by: Caliban on September 18, 2008, 10:52:22 PM
the game's directions aren't clear enough.

Hell if I didn't try many times and in several ways, and such a step back was what didn't allow me to enjoy the game even more or anymore, but you know what maybe I will just do what you did which was to watch other people play Blur and see what i was doing wrong all along.
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on September 18, 2008, 10:58:58 PM
Caterkiller from what I've seen there isn't a official set of maracas.I've seen two 3rd party maracas.
Title: Re: Samba De Amigo for the Wii?
Post by: Flames_of_chaos on September 28, 2008, 02:34:26 PM
Okay if anyone is interested song pack 1 is 120 Blocks (which is around 15MB) and 500 Wii points which isn't bad for 3 songs but I wish you had the option to buy them separately songs are Mambo Mambo, Are you Gonna be my girl and I want candy.

The game is a lot of fun but the controls can be a little flaky, I can easily get As in Medium and sometimes in Hard the problem is that the controls are a little way to sensitive in both control styles.

Wiimote + Nunchuk is playable but Dual Wii Remotes are the way to go if you can.
Title: Re: Samba De Amigo for the Wii?
Post by: Jonnyboy117 on September 29, 2008, 02:57:48 AM
So, do reviewers just not "get it", like what happened to SSX Blur?

When you hear almost every review describing the same control problems, it's a real problem.  Maybe it's poor directions in the game or some other external factor, and maybe you and a few other people will be able to play it just fine, but obviously there are quite a few people having a problem with it.

I only played Samba at E3, but I thought it was almost unplayable due to the control recognition problem.  At the very least, it has to be played much differently than the Dreamcast originals.  At the worst, it's just trying to do things that the Wii controller wasn't designed to do.  I really wish Sega had decided to delay it until MotionPlus, because then the gyroscopes could have detected the angle while leaving the accelerometers to detect a strong shake.  Instead, you have the accelerometers trying to handle both duties at once.  I feel sorry for the programmers who had to try to make this work properly, and I feel sorry for the Samba fans who are going to suffer through it.
Title: Re: Samba De Amigo for the Wii?
Post by: Infernal Monkey on September 29, 2008, 03:16:01 AM
Has it been confirmed if 'Opa-Opa' from the DC version is in here? Shaking to Fantasy Zone's theme was one of those forever YEEESSSS moments for me.

I'll buy thirty seven copies if it's back.

Just kidding.

Thirty eight
Title: Re: Samba De Amigo for the Wii?
Post by: Flames_of_chaos on September 29, 2008, 06:37:54 AM
So, do reviewers just not "get it", like what happened to SSX Blur?

When you hear almost every review describing the same control problems, it's a real problem.  Maybe it's poor directions in the game or some other external factor, and maybe you and a few other people will be able to play it just fine, but obviously there are quite a few people having a problem with it.

I only played Samba at E3, but I thought it was almost unplayable due to the control recognition problem.  At the very least, it has to be played much differently than the Dreamcast originals.  At the worst, it's just trying to do things that the Wii controller wasn't designed to do.  I really wish Sega had decided to delay it until MotionPlus, because then the gyroscopes could have detected the angle while leaving the accelerometers to detect a strong shake.  Instead, you have the accelerometers trying to handle both duties at once.  I feel sorry for the programmers who had to try to make this work properly, and I feel sorry for the Samba fans who are going to suffer through it.

Jon,

In a way I disagree about the motion plus helping samba's controls and in a way you do know how to properly control the game if you bother to calibrate it before you play. The reason why motion+ wouldn't help is because that the problem is the controls are too sensitive already. My hypothesis is that the reason why the on screen markers go crazy is because your dealing with tilt and shaking at the same exact time. The controls do work, just not as smoothly as one would want. The game only cares about the top middle and bottom and if you ever ran a program like DarwiinRemote on OSX and possibly Pieglove on PC, if you study the sine waves while shaking, tilting a Wii remote the accelerometers are already sensitive enough to detect what samba wants as inputs just how demanding the game is for shaking at hard difficulty can be overkill at times especially when you have to change position so fast.
Title: Re: Samba De Amigo for the Wii?
Post by: shammack on September 29, 2008, 08:16:23 AM
I'd like to see a review by someone who had never played the Dreamcast game.  When some guy from the development team was on the IGN podcast a couple of weeks ago, he made it sound like they'd put quite a bit of effort and testing into getting the controls to work right.  I have to wonder how many of the complaints about the controls come from not being able to "un-learn" the way it worked on Dreamcast.

Detecting shaking and orientation-changing at once does sound like a nightmare, though.  Maybe it's one of those cases where everyone was like "The Wii is perfect for this!" and then once they started trying to do it they found out it really wasn't, but they were already committed to it.
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on September 29, 2008, 12:16:59 PM
One thing's for sure, Gearbox makes me sad.
Title: Re: Samba De Amigo for the Wii?
Post by: Caterkiller on September 29, 2008, 03:40:26 PM
Ok, I think im just going to have to pick it up. I saw some realy cool seemingly officialy muracas as well. Hopefully It's another case with me and SA2, most people could not play that game to save there lives because of the controles,  but I mastered it to the max.
Title: Re: Samba De Amigo for the Wii?
Post by: Kairon on September 29, 2008, 09:03:18 PM
I only played Samba at E3, but I thought it was almost unplayable due to the control recognition problem.  At the very least, it has to be played much differently than the Dreamcast originals.

I played Samba at both the Nintendo media Event in Spring AND at E3.

Oddly enough... it was almost perfect at the Nintendo Media Event in the Spring. And then playing it at E3 felt much worse.

I seriously am confused about what might have possibly happened to make it less enjoyable for me at E3 than a couple months earlier...
Title: Re: Samba De Amigo for the Wii?
Post by: LuigiHann on September 29, 2008, 11:08:39 PM
I actually kind of wish they would have scrapped the original Dreamcast design, and instead of saying "how can we recreate the original controls on Wii," they should have said "how can we make a kickass maraca game on Wii" They could have pitched it as a Samba de Amigo sequel instead of a pseudo-remake, and it probably would have been a better game for it. The Wii remote can't do exactly what the Dreamcast Maracas did, but the Wii remote can do a lot of things that those maracas couldn't do, so it's a shame they didn't take advantage of that.
Title: Re: Samba De Amigo for the Wii?
Post by: Flames_of_chaos on September 29, 2008, 11:35:57 PM
Even if controls aren't the best, hustle mode is a bunch of fun.
Title: Re: Samba De Amigo for the Wii?
Post by: Jonnyboy117 on September 30, 2008, 02:37:16 AM
I'd like to see a review by someone who had never played the Dreamcast game.  I have to wonder how many of the complaints about the controls come from not being able to "un-learn" the way it worked on Dreamcast.

Problem is that they're still using the Dreamcast interface, so you know have visual indicators that no longer match how the game is actually played.  It's pretty confusing, and even more so for people who have played the original games.

Quote
Maybe it's one of those cases where everyone was like "The Wii is perfect for this!" and then once they started trying to do it they found out it really wasn't, but they were already committed to it.

I think you're exactly right here.  I'd be fascinated to hear a developer's post-mortem on the game in a year's time.
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on October 03, 2008, 08:34:30 PM
 I have not played this on the DC.

I got this game and I beat easy and normal in career. The controllers detect the Pointer and wiimote placement.When I started playing my stance was open than it should of been.I found I had to have my upper arms close to the side of my body.After some experimentation I just had to tilt the wiimote so that the pointer would go  in the desired direction.I haven't played other modes yet, but I will later.Overall it is fun thus far.
Title: Re: Samba De Amigo for the Wii?
Post by: GoldenPhoenix on October 03, 2008, 08:54:45 PM
I picked up the game and HOPE to play it this weekend with my family. Should be interesting.
Title: Re: Samba De Amigo for the Wii?
Post by: LuigiHann on October 04, 2008, 02:15:43 AM
A friend of mine bought this, and he also bought the silly, 3rd-party maraca shells for the Wii remote and nunchuk (the "samba samba" ones). Inexplicably, the game controls much, much better with the maraca shells on. Maybe it's just the extra weight and length making them feel more like maracas, and forcing the player to point the controllers properly, but the fact is... the game is a lot of fun with those shells on. Playing with two Wii remotes but without the shells, I found the controls to be less responsive, oddly.
Title: Re: Samba De Amigo for the Wii?
Post by: Kairon on October 04, 2008, 02:45:15 AM
A friend of mine bought this, and he also bought the silly, 3rd-party maraca shells for the Wii remote and nunchuk (the "samba samba" ones). Inexplicably, the game controls much, much better with the maraca shells on. Maybe it's just the extra weight and length making them feel more like maracas, and forcing the player to point the controllers properly, but the fact is... the game is a lot of fun with those shells on. Playing with two Wii remotes but without the shells, I found the controls to be less responsive, oddly.

Strange things going on with this game.... I'll recommend the maracas to a friend of mine who's also wrestling with it.
Title: Re: Samba De Amigo for the Wii?
Post by: Caterkiller on December 23, 2008, 10:26:29 PM
Sorry to bring up this old topic but man am I excited about this game!

My girl friend just got it for me for Christmas, and so far I am absolutely loving it! Your not cool playing a rhythm game unless you can move! That's why Guitar hero has just about faded away in my mind.

Anywho, like everyone else I was super worried about how the game would play. Now then to play this game one must absolutely use the maracas. The weight makes it feel so much better. But you need 2 remotes. I can't play at all with the nunchuk. As a matter of fact my maracas were made for the nunchuk combo but I just held the remote and maraca in the same hand, a little uncomfortable but it worked. Getting more today.

Before I go on, keep in mind I have never played the original title before. I have been playing for 2 says now and have scored A's with 97 percent in SUPER HARD mode. If I can do it, so can you my friends. I found that the remotes need to be clearly pointed forward, up or down to make the different motions work right. With that being said, I found it allot easier to stand up and play. I don't know how the rest of you feel about that, but its easier to point your hands downward and diagonal when you are standing up with your legs out of the way.

The controles do work pretty well, but what gets me the most, is not the lower green notes, its the poses. Specifically the same direction pose on the same circle. I still don't quite understand exactly were I should be most of the time.

I have to get going, but I will continue this a bit later. If any of you are looking for a great rhythm, that's not guitar related, this is a fantastic one.
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on December 23, 2008, 11:26:32 PM
This proves that reviewers don't get it.
Title: Re: Samba De Amigo for the Wii?
Post by: Caterkiller on December 25, 2008, 04:40:34 PM
So about the posing, I had the game teach me, and now I can pose 100% left and right anytime I want.  If your supposed to pose with both remotes pointed at the left square aim the left controller to the left like normal but the right has to be turned to the left and twisted inward to get the desired affect. And just the same on the opposite side.

I still don't quite know exactly where to place my hands on the diagonal poses, but I miss them allot less than I did the left and right circles. More often than not I am getting a perfect all through out a song, If I understand the rhythm, and then back to back poses pop in, and each on I miss is a letter down usually.

I just beat 48 Songs, up to Super Hard. A few A's, but mostly B's and C's. I would say the controls are about 95% affective. Mostly because the posing is what causes me lower scores, but maybe its just because I don't understand it completely yet.

Also there are developer commentary videos as unlockables. Looks like these guys had a blast recording all this music.

But as far as hitting all those zany notes in those super crazy combinations, it can be done very easily. And just way more fun than Guitar Hero, IMO. You get to move around and bounce with the beat, and that's what its all about.

I completely recomend this game to any of you music gamers. Remember I never played the first one, so I can't compare.

 Now only 19.95!
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on December 26, 2008, 03:14:41 AM
"You get to move around and bounce with the beat, and that's what its all about."

When Guitar Hero comes to mind, I picture the dull GH expert kid who was assigned to work with Stan in South Park.
Title: Re: Samba De Amigo for the Wii?
Post by: MaleficentOgre on December 26, 2008, 09:40:08 AM
Earlier this week I was talking to my coworkers from Ecuador and Bolivia and they were talking about how they missed the boat on marketing this game and having a potentially huge seller on their hands. Game needs a few more 'authentic latin' (I don't know a better phrase for it) songs (I know it means no f'n chumbawumba) and serious air time on univision and gol. Game is $15 or $20 at wal mart right now.
Title: Re: Samba De Amigo for the Wii?
Post by: Kairon on December 27, 2008, 04:32:32 PM
Yeah Maleficent ogre, that's a great idea. You should really push and encourage your coworkers to pursue this game, or sequels or even other music games.

Are your coworkers in the music industry? Because I recently read how music games, while not creating a lucrative licensing stream for the music (Activision and MTV games are stingy with fees), actually drive up exposure (duh) and cd sales for the included artists.

And even if Samba is already out, there's still DLC! Sequels! Knockoffs! And other music games!
Title: Re: Samba De Amigo for the Wii?
Post by: MaleficentOgre on December 27, 2008, 07:41:11 PM
They have the game. They're just saying that they didn't know about it until I told them and how their friends don't know what it is and never heard of it. We were also saying how we'd like to see some awesome spanish enthused games, because there are none.
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on January 25, 2009, 04:24:44 PM
Just played it last night, this game earns fist.  Never played the original.  Getting the waggle to register properly is very easy provided you don't screw up your tilt angle when you wave (I believe the people who fail at it flail too far/too much).  It's a matter of physical technique not unlike learning to reach the orange button in GH; straightforward adaptations.  The physicallity of the game makes it far more interesting to me than expensive Peripheral Band Hero.

Reiteration:  it's $20
Title: Re: Samba De Amigo for the Wii?
Post by: BeautifulShy on January 25, 2009, 05:16:24 PM
I actually prefer these types of games opposed to GH and RB.Part of it is because these games are not expensive and these games are more physical in nature.I haven't played this in a while. Gotta get back to it.
Title: Re: Samba De Amigo for the Wii?
Post by: Caterkiller on January 25, 2009, 05:28:16 PM
Still loving this game, and downloaded a song pack with love shack and walking on sunshine! Gotta love those songs!
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on January 28, 2009, 04:37:14 PM
It's good to waggle together.

Ricky Martin might be watching.
Title: Re: Samba De Amigo for the Wii?
Post by: Flames_of_chaos on January 28, 2009, 04:39:26 PM
I actually prefer these types of games opposed to GH and RB.Part of it is because these games are not expensive and these games are more physical in nature.I haven't played this in a while. Gotta get back to it.

Drums on Rock Band on expert mode can get pretty intense, however Samba De Amigo isn't a slouch on the rapid shaking or as the popular kids call it WIGGLE WAGGLE!!
Title: Re: Samba De Amigo for the Wii?
Post by: NinGurl69 *huggles on January 28, 2009, 04:55:37 PM
Samba also doesn't cost a month of digital cable+internet.

or car insurance.