The third game, Cratermaze for the TurboGrafx-16, is a an action game based on a Japanese Doraemon game but with new characters and was released as Booby Kids on the Famicom. Donkey Kong Jr. Math, which was announced in Nintendo Power and has been released in the rest of the world was also found in the Wii Shop.
The final two games are both Metroid titles: Metroid and Super Metroid. While Metroid has been re-released multiple times on Game Boy Advance, fans have long been clamoring for Super Metroid, a game often considered one of the best SNES games. While no release date is currently set, it is likely that the Metroid games will be released sometime before the launch of Metroid Prime 3: Corruption on August 27th.
An additional three Sega games have been rated by the ESRB. Shinobi III: Return of the Ninja Master received an E10+ rating for animated blood and fantasy violence and Landstalker: The Treasures of King Nole and Ghouls 'N Ghosts both received an E.
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Originally posted by: NewsBot
fans have long been clamoring for Super Metroid, a game often considered one of the best games of all time.
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What I would really like is a Zero Mission-style remake for Metroid 2 and Super Metroid.
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Originally posted by: PartyBear
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Super Metroid could use a few of the interface streamlining features that later games introduced to deal with the cumbersome ability selection. Lessons have been learned in game design since Super Metroid was released, such as button overloading and context-sensitive actions, and it's easy to see how they could be applied. Holding R to fire missiles would be particularly nice, but I also like the way Zero Mission handles running.
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And adding the wall grip to Super Metroid would change the game too much. In Metroid Fusion the areas are designed with the grip in mind so there's more balance. But Super Metroid isn't designed that way so grips would just make the game easier. Recommending control options is one thing but changing Super Metroid's gameplay not only makes no sense but it would make the game worse.
Plus I say 2D game design has gotten worse since 2D has become associated with portables. The 16 bit era is the peak of 2D design for that was the last time that 2D games were treated as major games and not niche titles or portable games. The game industry doesn't have the same expertise for 2D game design that they used to. Thus virtually every attempt I've seen to "improve" a 16-bit 2D game has made it worse. Leave them as they are until the industry relearns what they forgot.