According to Kotaku, a DS version has been announced at Comic-Con, and unlike the Krome effort, this sequel seems to retain the original, garden simulation gameplay of the first game. Details are scarce, with the only real information being that players will have a top-down view.
Stay tuned to Nintendo World Report for more on this game as it breaks.
Quote
Originally posted by: Klapaucius
Is a bit missing from this article?
You mention that Krome made a spin-off/sequel, and that the reason was clear. But then you don't say what the reason was, before continuing about this new DS version not by Krome.
O_o
Quote
Originally posted by: Ceric
It be like making a Pokemon game based off of what you saw in the cartoon instead of the actual games.
Quote
Originally posted by: Ceric
Actually I think the reason is clearer then you guys are giving credit for.
Krome: Making game NOT based on the original Game canon but off of the Cartoons canon. It be like making a Pokemon game based off of what you saw in the cartoon instead of the actual games.
Rare: Is making an actual sequel appealing to an audience that already have gamers established for this genre instead of trying to bring in gamers of a genre. Thus recouping some of the lost of the original game, if their was any, and bring about better brand awareness with an older demographic who wasn't ready to make the HD Jump. Thus when the price and reliability is more favorable for adoption they will have something familiar to get them started. Genre like these are somewhat polarizing.
Quote
Originally posted by: ArbokQuote
Originally posted by: Ceric
It be like making a Pokemon game based off of what you saw in the cartoon instead of the actual games.
Ewwww....
Anyway, anyone have a tally for how many games Rare has made for the DS/GBA vs. the 360/Xbox since leaving Nintendo? Be interesting to see.
Quote
Originally posted by: GoldenPhoenixQuote
Originally posted by: Ceric
Actually I think the reason is clearer then you guys are giving credit for.
Krome: Making game NOT based on the original Game canon but off of the Cartoons canon. It be like making a Pokemon game based off of what you saw in the cartoon instead of the actual games.
Rare: Is making an actual sequel appealing to an audience that already have gamers established for this genre instead of trying to bring in gamers of a genre. Thus recouping some of the lost of the original game, if their was any, and bring about better brand awareness with an older demographic who wasn't ready to make the HD Jump. Thus when the price and reliability is more favorable for adoption they will have something familiar to get them started. Genre like these are somewhat polarizing.
Fun fact: Viva Pinata the game was in development long before the show which was created to sell the game.
Quote
Originally posted by: ViewtifulGamer
I'm pretty sure it ends with It's Mr. Pants! and Banjo Pilot on GBA.
Quote
Originally posted by: thatguy
And What about Banjo-Kazooie Grunty's Revenge? They've done more than that, I think. Oh yeah, Diddy Kong Racing DS is another one they handled.
Quote
Originally posted by: decoyman
How 'bout Sabrewulf?
Quote
Originally posted by: NeoThunder
i wonder if the game will use Wi-Fi or not
Quote
The DS WiFi service also lets you send prime Piñata specimens to your friends, making the act of parading your Doenut around in a humiliating pirate outfit easier than ever.
Quote
Originally posted by: Shift Key
EDIT: Under News on the Rare site (www.rareware.com) there's more details than the Kotaku article.Quote
The DS WiFi service also lets you send prime Piñata specimens to your friends, making the act of parading your Doenut around in a humiliating pirate outfit easier than ever.