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NWR Interactive => TalkBack => Topic started by: TheYoungerPlumber on July 12, 2007, 04:32:46 PM

Title: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: TheYoungerPlumber on July 12, 2007, 04:32:46 PM
This thread is for discussion of the Eiji Aonuma roundtable.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Bill Aurion on July 12, 2007, 04:37:20 PM
Oh, we can't have one thread with both speakers? =3

I love all the little behind-the-scenes stories that Aonuma and Miyamoto bring up...They are always amusing and open up to just how development of awesome games like Phantom Hourglass really is...

I've almost beaten Phantom Hourglass, and it's incredibly fantastic, so there's no worries there...And with the success of the game over in Japan, I hope there will be another DS game out before the next generation of handhelds begins...
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Mashiro on July 12, 2007, 04:40:09 PM
Quote

Q: The setting of the games hasn't really changed. Maybe the past or the future or sci-fi or a wildly different setting?

He's thought about things like putting Link in a modern setting or WWII settings, like how Link would react to being there. He's still trying to figure out how to get that in a game, however.


.....that would be so weird.

Also I am so hyped about Phantom Hourglass . . . it looks like a lot of time and effort was put into this game and I can't wait to get it.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: stevey on July 12, 2007, 04:49:01 PM
Quote

but when talking to Miyamoto he questioned the playability of one thing in particular. Aonuma snapped back, "No, you idiot!"


=O

Quote

Q: The setting of the games hasn't really changed. Maybe the past or the future or sci-fi or a wildly different setting?

He's thought about things like putting Link in a modern setting or WWII settings, like how Link would react to being there. He's still trying to figure out how to get that in a game, however.


Maybe kairon right about Aonuma....
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Bill Aurion on July 12, 2007, 04:53:00 PM
As a game designer you should look at all aspects and gameplay possibilities...To think Aonuma or another else on the Zelda team would put in a bad idea that didn't fit with Zelda is preposterous...
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Kairon on July 12, 2007, 04:59:05 PM
Haha, Aonouma's all right! I personally wonder about Miyamoto's suggestion of making Link a girl... nah... maybe? ... nah...

Quote

Q: Phantom Hourglass is a sequel to Wind Waker; would you like to do more direct sequels in the future?

"Half-jokingly I've been saying the sea is vast, and maybe that's something we can explore." There could be a sequel to Twlight Princess, but it could be anything, like other games.


Oooh... I've always been dreaming of like... the sea done RIGHT.

Also, Link should be a pirate. Or a sailor. Something like that. Ninja maybe?  
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: that Baby guy on July 12, 2007, 05:01:57 PM
Genius Kairon, genius.  Link should be a Space Pirate, as part of a crossover Nintendo series, The Legend of Metroid:  The Ocarina of Fusion.

We're venturing into freaking sweet territory here.
Title: RE:INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Mashiro on July 12, 2007, 05:20:04 PM
Quote

Originally posted by: thatguy
The Legend of Metroid:  The Ocarina of Fusion.



Best. Game. Title. Ever.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Bill Aurion on July 12, 2007, 05:23:25 PM
Female Link would be great, at the very least to see the internet explode after a teaser trailer revealing the fact... =D
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: mantidor on July 12, 2007, 05:29:14 PM
no crossovers, we have smash for that!

I disagree people are getting into the game for the controls, they are getting into the game because its Zelda, its awesome, and we the zelda geeks generate enough buzz around it that people end up giving it a try. The DS can be a trojan horse to get my grandma to play zelda, and I'm sure she'd love it if she gives it a tiny chance. My female cousin fell in love with Ocarina after I introduced her to it, she enjoyed TP as well. Zelda games are incredibly friendly for anyone.

Oh and NEVER LISTEN TO YOUR FANBOYS EVER AGAIN, even them would agree with this after TP.

Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: TheYoungerPlumber on July 12, 2007, 07:22:22 PM
Why reinvent Link as a girl when you could just make a Zelda game featuring...gasp...ZELDA as the playable character?
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Bill Aurion on July 12, 2007, 07:29:12 PM
I'd love a Phantom Hourglass sequel with Tetra playable...
Title: RE:INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: that Baby guy on July 12, 2007, 07:32:42 PM
Quote

Originally posted by: TheYoungerPlumber
Why reinvent Link as a girl when you could just make a Zelda game featuring...gasp...ZELDA as the playable character?


That's been done and the result was stupid.  Mine is Awesomriffic!  
Title: RE:INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Mashiro on July 12, 2007, 07:33:34 PM
Quote

Originally posted by: TheYoungerPlumber
Why reinvent Link as a girl when you could just make a Zelda game featuring...gasp...ZELDA as the playable character?



This is why we don't have Zelda star in a game.

I know Nintendo had nothing to do with those games but still it's funny.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: King of Twitch on July 12, 2007, 08:49:39 PM
Zelda is the star of Zelda, that's why they call it Legend of Zelda.
Title: RE:INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: GoldenPhoenix on July 12, 2007, 08:51:13 PM
Yeah for a female lead in the next Zelda game!
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Kairon on July 12, 2007, 09:16:29 PM
You know what? Tetra was THE BOMB... until they glammed her up.

*snip*
Title: RE:INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: GoldenPhoenix on July 12, 2007, 09:38:42 PM
I really hope Aonuma isn't serious about a modern day Zelda, that would REALLY suck.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Mashiro on July 12, 2007, 09:42:54 PM
Wow, well that was quite well worded GoldenPhoenix. The only problem is he admitted it to be a hyperbole. ~_^
Title: RE:INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: GoldenPhoenix on July 12, 2007, 09:43:45 PM
Quote

Originally posted by: Mashiro
Wow, well that was quite well worded GoldenPhoenix. The only problem is he admitted it to be a hyperbole. ~_^


Shh, Kairon and I are playing a game, don't interupt! Oh well, better stop now or the sneaky mods will be warning us both. So let me just say GREAT ROUNDTABLE Aonuma, you are the best.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Mashiro on July 12, 2007, 09:44:09 PM
Doh sorry!
Title: RE:INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Kairon on July 12, 2007, 10:07:20 PM
*snip*
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Bill Aurion on July 12, 2007, 10:24:59 PM
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Kairon on July 12, 2007, 10:26:19 PM
Wait! Wait! Editting! Editting! Where'd Golden Phoenix Go? PLEASE DON'T BAN US!!!
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Mashiro on July 12, 2007, 10:28:33 PM
Bill and his anime screenshots are full of win. Nice new avatar as well.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Mashiro on July 12, 2007, 10:28:33 PM
This is not a double post edited. X_X
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Kairon on July 12, 2007, 10:43:20 PM
No, seriously, I hated that Tetra all of a sudden became this inert little character in Wind Waker. She was so cool... and then BAM, now she's completely boring.

But usually, Zelda isn't a typical damsel in distress, she's actually been shown to be pro-active in many games, even as early as LttP. Yet I don't think she can have an equivalent role as Link... that'd completely tear the legendary aspect out of the legend of Zelda. Whatever new way to portray her they find in the future, she should still distinctly represent the burden of responsibility and the triforce of wisdom, while Link, the Hero, through the triforce of courage, can face the more adventurous trials and challenges.
Title: RE:INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: UncleBob on July 13, 2007, 02:04:02 AM
Quote

Originally posted by: TheYoungerPlumber
Why reinvent Link as a girl when you could just make a Zelda game featuring...gasp...ZELDA as the playable character?


Because if you make Link a girl, you could call her Linka, give her the power of wind and a Russian accent and make there be hints of lesbianism between her and Zelda.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Jonnyboy117 on July 13, 2007, 04:17:17 AM
Well, look at how the Mario games have made Peach a playable character.  Even ignoring SMB2USA, which was a sort of fluke, Peach has had her own DS platformer and is playable in Super Paper Mario and (to a lesser extent) Paper Mario 2.

Ignoring the terrible CD-i game which Nintendo didn't make, the only game in which Zelda has been playable is SSB Melee...and she's one of the most popular characters in that game!  Between her princess and Shiek forms, I think Nintendo could make a fantastic action and/or adventure game starring Zelda.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Ian Sane on July 13, 2007, 05:56:47 AM
My reaction to having a girl Link is what's the point?  That doesn't really affect the gameplay or anything really so why do it when all it does is risk pissing off the fans that made Zelda successful in the first place?  Having Zelda be a main character makes more sense but again why do it?  It's just change for the sake of change.

I don't like how they're saying outright that they want to make Zelda appeal to non-gamers.  If you want to make Brain Age and stuff like that fine but don't F*CK with the good stuff.  Why can't Zelda be for Zelda fans?  No one is suggesting that non-games be altered to appeal to gamers so why is the other way around acceptable?  Nintendo also maintains that they're not neglecting traditional gamers.  Well then why even CONSIDER toying with such a "gamer game" franchise like Zelda?  Why does EVERYTHING have to be mass market?  With every interview and every press conference I feel more and more ignored by a company that would be completely screwed if those they're taking for granted now didn't support them over the last ten years.  The reward for loyality is abandonment.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Bill Aurion on July 13, 2007, 06:49:27 AM
"Well then why even CONSIDER toying with such a "gamer game" franchise like Zelda?"

To make things new and refreshing? (which is something Phantom Hourglass does in FULL...)  Come on, it's like you ask questions without thinking about the obvious answers...You're blinded by your rage over Ninty's "moving away from the core gamer" when that move is grossly exaggerated...  =|  
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: KDR_11k on July 13, 2007, 07:40:43 AM
Link is supposed to be the player's mirror image. By that logic, if there's a significant number of female gamers on the platform there should indeed be the option to play a female link. Not liek there's a reason to forbid it, e.g. Pokemon allowed picking a girl character in the later games too whereas the first ones didn't have that option. It's not like Link is such a well defined character that his gender is of importance.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: Ian Sane on July 13, 2007, 08:16:10 AM
"Link is supposed to be the player's mirror image. By that logic, if there's a significant number of female gamers on the platform there should indeed be the option to play a female link."

Samus Aran isn't really much of a character either and yet all us guys have no problem playing a female character.  Why should there be a problem for the opposite?  When you play Metroid do you get detached because you're playing a girl?  I never feel like Samus is fighting space pirates and exploring the planet, I feel like I'M doing it.
Title: RE: INTERVIEWS: E3 2007 - Roundtable with Eiji Aonuma
Post by: that Baby guy on July 13, 2007, 08:18:21 AM
In The Legend of Metroid: The Ocarina of Fusion, Link is a chick and Samus is a dude.