The trailer clearly shows Samus going into Hyper Mode, as marked by a warping effect on the screen and all the graphics going to black and white. In this mode, her weapon becomes extremely powerful, but she risks the Phazon completely corrupting her suit.
If you look carefully, you can also see that the Spring Ball (or some equivalent) has been added, as Samus moves through a Morph Ball maze without setting any bombs to make the jumps.
Check back soon for more info, including detailed hands-on impressions of the game!
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Originally posted by: mantidor
Also that song isn't exactly new, is the same song as in the final screen in MP1 and 2 where the final percentage of collected items is shown. I hope (here I go again hoping and hoping like a dumb abused wife) thats not representative of the music, I also remember retro saying Yamamoto was going to expand the music and create something better thanks to the added space of the disc compare to past prime games. The music isn't bad, but there would go another promise broken, and I'm getting tired of it.
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Originally posted by: Mashiro
In Metroid 1 you can hear it playing hauntingly yet beautifully in the background while in the very first area in the game where your ship is.
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Originally posted by: Mashiro
Sorry Smoke I forgot to type Prime after that, I meant in Metroid Prime 1 =) edited to correct myself in post above.
Quotethe Nunchuk can sense X, Y and Z acceleration, so maybe something else made them change that... (guessing that the grapple beam activated when trying to use the lock)
Originally posted by: Jonnyboy117
Smoke39: I agree with the sentiment, but I think there's a practical reason. The nunchuk cannot sense depth from the screen, only acceleration. Retro has probably tried both ways and found that using the pointer for these actions is more reliable and less frustrating.