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Gaming Forums => Nintendo Gaming => Topic started by: Kairon on June 23, 2007, 10:29:41 AM

Title: Should someone make a 2D Platformer for Wii?
Post by: Kairon on June 23, 2007, 10:29:41 AM
After seeing NSMB's great success (nearing 5 million in Japan, selling awesome-like elsewhere), and seeing the awesomeness that is Paper Mario...

Does anyone else think that a 2D-playing platformer would be a great idea on the Wii? It could, of course, do some things new to help give it shiny-ness, but it should also be relatively easy and cheap to develop, be accessible to a wide audience of both hardcore traditional and non-gaming casuals (just as NSMB on the DS is), and be a great fit for the Wii.

Also, 2D is not dead. Give it 3D graphics if you like, or give it 2D sprites, but a 2D platformer, with charm and straightforward fun, would be welcome, wouldn't ya think? (also, maybe budget priced!)
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: LuigiHann on June 23, 2007, 10:55:23 AM
Yes, I do think they should make Super Paper Mario. You should go back in time and tell them that.  
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Kairon on June 23, 2007, 11:06:53 AM
I don't want Super Paper Mario. Too much RPG fluff. I want New Super Mario Bros.
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Strell on June 23, 2007, 11:24:36 AM
Yeah.  The LittleBigPlanet guys should.
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Kairon on June 23, 2007, 11:48:28 AM
Little Big Planet, for all it's awesomeness, is a perfect example of how if they proposed Tetris today they'd need to bombard it with new and complex features. Is there no more room for straightforward and simple fun? Why did Super Paper Mario need to be an RPG?
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Rhoq on June 23, 2007, 12:25:19 PM
Quote

Originally posted by: Kairon
I want New Super Mario Bros.


A Wii-exclusive sequel to NSMB would be awesome.
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: IceCold on June 23, 2007, 12:29:57 PM
Well, 2D games are inherently difficult to implement motion controls with. I guess you could make a platformer using the controller NES-style, but the thing is.. Nintendo is trying to make accessible games by using motion controls (see WiiSports). They already made accessible games by using a D-Pad and two buttons 20 years ago (see Super Mario Bros).
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Smoke39 on June 23, 2007, 12:42:48 PM
Mario platforming is dead.  Wait for SMB3 on VC.
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Chozo Ghost on June 23, 2007, 12:43:35 PM
Maybe flicking the remote upwards could make Mario jump, and tilting it down would make him crouch? *shrug* Of course you don't get to use the full range of motions in a 2D game as you do in a 3D game, but I can see how it could work out. And maybe flicking to either side would make mario spit fireballs or hurl shells? Yeah, it could work.

Nintendo should label is"Super Mario Bros. 4", rather than "New Super Mario Bros. 2". I say the New franchise should stay on the DS, but the original line should stay on consoles, and it is long overdue for a sequel....
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Requiem on June 23, 2007, 12:59:16 PM
Some funny platforming conversations here
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Bill Aurion on June 23, 2007, 01:13:25 PM
I think they should do a new Yoshi's Island with the style used in the Yoshi's Island stage in SSBB... =D
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Ceric on June 23, 2007, 01:44:06 PM
I'm sorry I don't want NSMB because I thought it was a step back for (2D portion of) the series.  
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Bill Aurion on June 23, 2007, 02:10:03 PM
Well, it was technically SUPPOSED to be a step back considering it was designed to be a modern version of Super Mario Brothers...
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Mario on June 23, 2007, 04:07:49 PM
Donkey Kong Jungle Beat 2
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: IceCold on June 23, 2007, 08:00:17 PM
It's a damn, crying shame that Jungle Beat sold so little..
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Chozo Ghost on June 23, 2007, 09:03:39 PM
Nintendo could try a sequel on the Wii and it might sell much better considering the Wii is much more popular than its predecessor.
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Luigi Dude on June 23, 2007, 09:35:22 PM
Quote

Originally posted by: IceCold
It's a damn, crying shame that Jungle Beat sold so little..


Actually it sold pretty good.  The last time I saw any sales data it was over 250,000 copies here in North America and somewhere over 160,000 copies in Japan.  I have no idea about Europe but even with America and Japan it sold over 400,000 so it's total wordwide would be something higher.  This means it's final sales are somewhere between 400,000 - 600,000 worldwide which would make Donkey Kong Jungle Beat one of the best selling 2d games from last gen.  Actually I think it was the 4th best selling 2d home console game behind only Smash Bros Melee, Paper Mario: TTYD and the first Viewtiful Joe.

So I'm sure Nintendo was quite happy with Jungle Beats total sales but since Tokyo EAD is busy with Mario Galaxy right now, we have to wait a while before any sequel comes out.
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: SixthAngel on June 23, 2007, 09:41:57 PM
I'm not sure if Loco Roco is really considered a platformer but a similar game where you can twist the environment would work for the wii.  You could make it Mario but let you twist the world around with the remote as you jump through the level.  
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: KDR_11k on June 23, 2007, 11:30:53 PM
I hope some day they'll release Super Paper Mario here...
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Flames_of_chaos on June 24, 2007, 07:05:41 AM
Quote

Originally posted by: SixthAngel
I'm not sure if Loco Roco is really considered a platformer but a similar game where you can twist the environment would work for the wii.  You could make it Mario but let you twist the world around with the remote as you jump through the level.


I read in a interview somewhere that the LocoRoco hates the motion sensing in Wii-remote and SIXAXIS, he said if he makes LocoRoco on PS3 it would use the triggers. When I read that I was shocked since loco would be the single most easiest game to implement  motion sensing.
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Kairon on June 24, 2007, 08:28:43 AM
That's ridiculous, because Loco Roco was initially planned WITH motion sensing for the PSP in mind!!!!

Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: IceCold
So I'm sure Nintendo was quite happy with Jungle Beats total sales but since Tokyo EAD is busy with Mario Galaxy right now, we have to wait a while before any sequel comes out.



Give it to NST!!! Let them CASUALIZE IT!!! It's already casual to begin with... GIVE IT TO NST!!! *droolz*  
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Nintendawg on June 24, 2007, 10:13:29 AM
Of course! Capcom proved that they could do it with Viewtiful Joe on Gamecube, so I think its totally plausible/necessary.

Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Chozo Ghost on June 24, 2007, 01:15:15 PM
3 reasons Nintendo shouldn't spend resources on 2D Wii Games:

1.) 2D games are already well covered on the DS. Nintendo may profit more by pumping out 3D games on the Wii instead of 2D

2.) 2D games are very well covered in 80s to mid-90s virtual console games.

3.) Motion sensing is not well precedented in 2D games and no one knows how well it could work out.


3 Reasons Nintendo Should spend resources on 2D Wii Games:

1.) 2D games are cheaper than 3D games.

2.) 2D games appeal nostalgically to Nintendo fanbois who grew up in the 80s to mid-90s.

3.) Motion sensing is not well precedented in 2D games, but Nintendo is well known for breaking new ground in video gaming innovations.  
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Kairon on June 24, 2007, 01:17:33 PM
I'd think an ambitious up and coming, smaller third party developer/publisher could do it.
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Bill Aurion on June 24, 2007, 02:04:15 PM
Quote

Originally posted by: Mario
Donkey Kong Jungle Beat 2

Gotta wait for Mario Galaxy to be released first...
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: IceCold on June 24, 2007, 04:56:23 PM
LuigiHann: Are you sure about those figures? I remember the first month it was released in North America (March I believe) it only sold 30,000. This may have been one of the versions only, though (with or without the bongos). I haven't kept tabs after that, but if the numbers are right, it's great news.
Quote

Give it to NST!!! Let them CASUALIZE IT!!! It's already casual to begin with... GIVE IT TO NST!!! *droolz*
Oh, hell no..  
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: LuigiHann on June 24, 2007, 06:16:51 PM
Quote

Originally posted by: IceCold
LuigiHann: Are you sure about those figures?


What figures? O_o  
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: Bill Aurion on June 24, 2007, 06:20:25 PM
Haha, wrong Luigi...
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: IceCold on June 24, 2007, 06:24:48 PM
*sigh* What's wrong with me these past few days?
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: the1st_fret on June 25, 2007, 09:45:28 AM
What about a Viewtiful Joe 3? And please, Capcom. Make V.J a masterpiece again. The first was "Rainbow Viewtiful" But 2,RHR and DS... Utter garbage!
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Luigi Dude on June 25, 2007, 12:19:57 PM
Quote

Originally posted by: IceCold
Luigi Dude: Are you sure about those figures? I remember the first month it was released in North America (March I believe) it only sold 30,000. This may have been one of the versions only, though (with or without the bongos). I haven't kept tabs after that, but if the numbers are right, it's great news.

 Fixed it for you

You see, this is why most people think Jungle Beat did bad, and a good amount of it is Matt from IGN's fault.  He posted the NPD numbers for the game sold WITH the Bongo's, which was only somewhere in the 30,000's and said that was the total.  He then went on to talk about how much of a bomb it was because of this and labeled it a failure right away which is why a lot of people think the game did horrible in sales.

Only poor Matt didn't realize that the NPD counted the game sold with the Bongo's and without the Bongo's as too different versions and gave them two separate numbers.  The game WITHOUT the Bongo's sold somewhere in the 20,000 and so the combined numbers where actually in the 60,000's for it's first month.  But like I said originally the game ended up have great legs and sold an average of in the 30,000's for the rest of 2005.

Lets see if I can get a history lesson going on here using the old Gamecube sales topic

Jungle Beat First Month
Total Sales combined are 62,873.

Jungle Beat Second and Third Month Sales
Sales of the game WITH Bongo's for second month are 38,379
Sales of the game WITH Bongo's for third month are 23,093

BlackNMild2k1 post NPD LTD number for all Gamecube Games as of June 2005
Donkey Kong Jungle Beat all versions combined is at 177,201

NPD LTD numbers as of August 2005
Donkey Kong Jungle Beat all versions combined is at 207,615

NPD LTD numbers as of September 2005
Jungle Beat all versions is at 216,415

Mario post top selling Gamecube titles of 2005 numbers
Donkey Kong: Jungle Beat all versions combined sold 261,438 total copies here in North America in 2005


And there you have it, absolute proof that Jungle Beat was not a failure but actually did quite well.    
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: Louieturkey on June 25, 2007, 01:39:24 PM
Then there was the period when you could buy Jungle Beat w/ bongos for around $10-15 (which I happily did along with another set of bongos for $5 and Donkey Konga 1 & 2 as well), so it way well be over 300,000 and possibly above 400,000 by now.
Title: RE:Should someone make a 2D Platformer for Wii?
Post by: IceCold on June 25, 2007, 05:55:56 PM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: IceCold
Luigi Dude: Are you sure about those figures? I remember the first month it was released in North America (March I believe) it only sold 30,000. This may have been one of the versions only, though (with or without the bongos). I haven't kept tabs after that, but if the numbers are right, it's great news.

 Fixed it for you

You see, this is why most people think Jungle Beat did bad, and a good amount of it is Matt from IGN's fault.  He posted the NPD numbers for the game sold WITH the Bongo's, which was only somewhere in the 30,000's and said that was the total.  He then went on to talk about how much of a bomb it was because of this and labeled it a failure right away which is why a lot of people think the game did horrible in sales.

Only poor Matt didn't realize that the NPD counted the game sold with the Bongo's and without the Bongo's as too different versions and gave them two separate numbers.  The game WITHOUT the Bongo's sold somewhere in the 20,000 and so the combined numbers where actually in the 60,000's for it's first month.  But like I said originally the game ended up have great legs and sold an average of in the 30,000's for the rest of 2005.

Lets see if I can get a history lesson going on here using the old Gamecube sales topic

Jungle Beat First Month
Total Sales combined are 62,873.

Jungle Beat Second and Third Month Sales
Sales of the game WITH Bongo's for second month are 38,379
Sales of the game WITH Bongo's for third month are 23,093

BlackNMild2k1 post NPD LTD number for all Gamecube Games as of June 2005
Donkey Kong Jungle Beat all versions combined is at 177,201

NPD LTD numbers as of August 2005
Donkey Kong Jungle Beat all versions combined is at 207,615

NPD LTD numbers as of September 2005
Jungle Beat all versions is at 216,415

Mario post top selling Gamecube titles of 2005 numbers
Donkey Kong: Jungle Beat all versions combined sold 261,438 total copies here in North America in 2005


And there you have it, absolute proof that Jungle Beat was not a failure but actually did quite well.
Thanks for the research! I guess the game had legs, and that price drop to $20 couldn't have hurt..  
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: that Baby guy on June 25, 2007, 07:07:11 PM
While it isn't a platformer, I'd love more LoZ:FSA.  MOAARR!
Title: RE: Should someone make a 2D Platformer for Wii?
Post by: couchmonkey on June 26, 2007, 06:17:22 AM
Yes, they should.