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Gaming Forums => Nintendo Gaming => Topic started by: Bill Aurion on May 25, 2007, 01:48:51 AM

Title: FFCC: The Crystal Bearers
Post by: Bill Aurion on May 25, 2007, 01:48:51 AM
30-second Trailer...Watch...NOW...

The game is looking fantastic so far, and I'm really digging the more Zelda-ish direction it's taking...While I'm not holding out for a release this year, I hope SE takes the time to turn this into a gem...
Title: RE: FFCC: The Crystal Bearers
Post by: Requiem on May 25, 2007, 01:54:34 AM
Wow...

This is the first RPG in a while, that I actually want to learn more about. The last game being Skies of Arcadia.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 02:26:24 AM
::joygasms::

I have to say that I'm really surprised with the trailer. I had originally counted this game out because I really wasn't able to play the first CC the way it was meant to be played, and I thought it would be more of the same based on the first trailer. But it seems that the reason it took so long for us to get a shred of info on Crystal Bearer's was because Square-Enix has seemingly scrapped everything that was in that first trailer and started fresh. I have to say this has jumped up to MUST HAVE for me, and if it gets any better I'll end up anticipating this game more than FFXIII.

I'm happy that they got rid of the Precious Moments chibi look from the first game (And CB trailer). The game looks a lot more Final Fantasy than the first one did (that city he runs through reminds me of FFXII). It also looks like Squeenix isn't going to bash us over the head with multiplayer this time, and instead focus on an engaging single-player. I didn't see anything that looked multiplayer at all in the trailer. And, while the gameplay looks more Kingdom Hearts than Zelda to me, I can't say I'm disappointed. It looks like they've fleshed out the action aspect of the series without, hopefully, losing any of the RPG aspects (which a lot of people speculated to be the case). Story-wise, I get a very Peter Pan and the Lost Boys vibe from the game, which I'm also excited about.

I know a lot of people are dissing Squeenix and how they seem to be mass producing RPGs at the moment (FFXIII, looking at you), and while I don't necessarily share that opinion, I do have to admit that watching that trailer filled me with the kind of excitement I haven't experienced for an RPG since Square's golden years on the Playstation.  
Title: RE: FFCC: The Crystal Bearers
Post by: nitsu niflheim on May 25, 2007, 02:31:42 AM
so want this game...NOW!!!
Title: RE: FFCC: The Crystal Bearers
Post by: Pale on May 25, 2007, 02:55:27 AM
I too, am excited by this game.

The trailer seems to point to pre-created characters (a la the later FF games) instead of the cool create-a-character feature of the original.  This kind of makes me sad.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 03:07:47 AM
I like pre-created characters. It could mean a more involved storyline where the characters are central to a plot, as apposed to a generic "we have to keep the story as vague as possible so that it can remain inclusive to whatever kind of character the player comes up with" story. To each his own, though.
Title: RE: FFCC: The Crystal Bearers
Post by: Terranigma Freak on May 25, 2007, 03:26:24 AM
Please, someone tell me, what the hell is it that you're seeing that I'm not seeing in that video? I see absolutely NOTHING that screams graphically impressive (or at least beyond PS2). I see no pixel shaders being used; I see no environment bump-mapping; I don't see any kind of bump/normal mapping; I don't see surface scattering, bloom, or HDR of any kind; and I sure as hell didn't see any smooth self-shadows or any kind of dynamic shadowing techniques being used.

I did see low polygon count for a main character who's probably made of less than 10,000 polygons (Leon is made on 10,000). I see solid texture work, but nothing PS2 can't do. I saw very clearly the indirect textures used for the magic, and that was about it.

I also notice the quality didn't exactly look like a direct feed video either. Honestly, I don't know if this game will be graphically impressive until I can actually see something clearer and in better detail. Right now, it's just a good looking PS2 game and nothing else. Graphically, it's definitely no Super Mario Galaxy, or even Dewy's Adventure.
Title: RE: FFCC: The Crystal Bearers
Post by: Pale on May 25, 2007, 03:48:52 AM
It's called great art direction Terranigma.

Try not to take graphics so quantitatively and you'll be happier with your Wii.  
Title: RE: FFCC: The Crystal Bearers
Post by: Requiem on May 25, 2007, 03:51:02 AM
You looked at a lot, but you didn't see anything.

We are talking about the game....the GAME looks fantastic.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 03:54:01 AM
Well, I suppose that if you want to get technical the graphics do seem to be only on par with FFXII, but that really isn't that big a thing for me, as FFXII was one of the best RPGs released for the PS2. And if the game has huge environments (which I have a feeling it will), with loads of on screen enemies and a higher frame rate than FFXII I'll be more than happy. The graphics may not be the best, but they're still very sound. And the [sad] thing is, despite how bad you say the graphics look, they're still up there with the best being offered by third parties on the Wii at this point.

And besides, I think it's the gameplay and the fact that this is the first major RPG announced for the Wii that has more to do with why everyone's excited.  

EDIT: Oh and,
Quote

It's called great art direction Terranigma.

Agree with this.
Title: RE:FFCC: The Crystal Bearers
Post by: Bill Aurion on May 25, 2007, 04:03:26 AM
Quote

Originally posted by: Terranigma Freak
Yap yap yap yap yap yap yap yap yap yap yap HDR yap yap yap yap yap yap yap yap yap yap yap bloom yap yap yap yap yap yap yap yap yap yap shaders yap yap yap yap yap yap yap yap yap yap yap yap yap yap yap yap yap yap yap yap yap yap graphics yap yap yap yap yap

 
Title: RE: FFCC: The Crystal Bearers
Post by: mantidor on May 25, 2007, 04:11:06 AM
The previous trailer had a completly different art direction from this. The thing I'm most interested is that it looks like an action RPG with flying which I think could be awesome, specially with the remote.

Title: RE:FFCC: The Crystal Bearers
Post by: Terranigma Freak on May 25, 2007, 04:12:05 AM
What great art direction is that? Opoona/Dewy has great art direction. FFCC has the exact same boring generic emo wangst look of all the previous Final Fantasies.

http://gonintendo.com/wp-content/photos/opn05.jpg

http://gonintendo.com/wp-content/photos/opn25.jpg

THAT is art direction. Interesting character design. Interesting looking characters. A brilliant blend of colors. Imaginative environments and style. Again, what does FFCC have that stands out from other generic FF/RPG?

Quote

Try not to take graphics so quantitatively and you'll be happier with your Wii.


I'm very happy with it. My favorite PC game runs beautifully on a k6 233MHz PC with 32 MB of RAM.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 04:28:23 AM
Personally, I prefer Crystal Bearers' art direction over Opoona's in every aspect. CB has this almost Peter Pan quality that intrigues me, and Square-Enix knows how to lay down an intriguing fantasy setting so they shouldn't be knocked for that. Also, it's starting to look like crystal-powered airships are the height of technological advancement in this game, which for me is a breath of fresh air from the "highly technologically advanced people that live and dress out of the 1800s" thing that Square-Enix has been doing lately.

And playing as random aliens composed of random geometric shapes against a generic anime backdrop really doesn't do much for me. Sorry Opoona.
Title: RE:FFCC: The Crystal Bearers
Post by: Terranigma Freak on May 25, 2007, 04:36:03 AM
Quote

Originally posted by: Pittbboi

And playing as random aliens composed of random geometric shapes against a generic anime backdrop really doesn't do much for me. Sorry Opoona.


Please, do show me this generic anime backdrop that you speak of. I'm sure if it's so generic, you can find tons of anime just like Opoona. How about we try and see how many games we can find out there that looks like Opoona and how many games out there that looks like FFCC?

Quote

CB has this almost Peter Pan quality that intrigues me, and Square-Enix knows how to lay down an intriguing fantasy setting so they shouldn't be knocked for that. Also, it's starting to look like crystal-powered airships are the height of technological advancement in this game, which for me is a breath of fresh air from the "highly technologically advanced people that live and dress out of the 1800s" thing that Square-Enix has been doing lately


You have got to be freaking kidding me. Crystal powered airships a breath of fresh air?  
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 04:55:03 AM
Quote

Please, do show me this generic anime backdrop that you speak of. I'm sure if it's so generic, you can find tons of anime just like Opoona. How about we try and see how many games we can find out there that looks like Opoona and how many games out there that looks like FFCC?


Well, here are few generic looking shots:
http://www.ngcfrance.com/images/news/wii/opoona/scr_012.jpg

But this is mostly beside the point: It's not a matter of seeing how many games out there look like which; that's trivializing it. Appreciation of art direction is largely up to the interpreter. As I said, PERSONALLY I prefer Crystal Bearer's, no matter how many games emulate a similar style. CB still does it well, and looks intriguing and fresh in my opinion. It seems to be mixing a lot of different styles (FFIX, FFXII, Kingdom Hearts) and making something new out them, and I'm very interested in what they do with the main character. Just because there aren't a ton of RPGs out there looking like Opoona doesn't mean its style can't be interpreted as uninspired crap (incidentally that may be why there aren't a ton of RPGs out there with similar styles to Opoona).


Quote

You have got to be freaking kidding me. Crystal powered airships a breath of fresh air?

Wow, way to twist my words. I didn't say airships themselves were the breath of fresh air. My point was this is the first console "Final Fantasy" game in a while to lean more on fantasy than sci-fi. I could be be wrong (it IS only a 30 second clip), but airships seem to be the most technologically advanced aspect of the game.  
Title: RE: FFCC: The Crystal Bearers
Post by: Pale on May 25, 2007, 05:08:14 AM
Hey guys!  I like oranges better than apples!
Title: RE: FFCC: The Crystal Bearers
Post by: ShyGuy on May 25, 2007, 05:20:50 AM
You suck! Apples are way better than Oranges, what with the shiny bloom effects on their skin and real time destructable enviroment on the inside. Oranges have freaking low-poly wedges!    
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on May 25, 2007, 05:23:26 AM
That rocked but it also made me sad at the same time.  I enjoyed the art direction of the original and how the characters were, plus I was hoping to still be able to add human controlled characters joining me in the fight.  Well it was just a trailer so I may have that fulfilled.

Edit:
But Oranges have dense texturing, physics dealing with soft objects, and lighting through semi-transparent objects.
Title: RE:FFCC: The Crystal Bearers
Post by: Terranigma Freak on May 25, 2007, 05:26:57 AM
Quote

Originally posted by: Pittbboi
Quote

Please, do show me this generic anime backdrop that you speak of. I'm sure if it's so generic, you can find tons of anime just like Opoona. How about we try and see how many games we can find out there that looks like Opoona and how many games out there that looks like FFCC?


Well, here are few generic looking shots:
http://www.ngcfrance.com/images/news/wii/opoona/scr_012.jpg

But this is mostly beside the point: It's not a matter of seeing how many games out that looks like which, that's trivializing it. Appreciation of art direction is largely up to the interpreter. As I said, PERSONALLY I prefer Crystal Bearer's, no matter how many games emulate a similar style. CB still does it well, and looks intriguing and fresh in my opinion. It seems to be mixing a lot of different styles (FFIX, FFXII, Kingdom Hearts) and making something new out them, and I'm very interested in what they do with the main character. Just because there aren't a ton of RPGs out there looking like Opoona doesn't mean its style can't be interpreted as uninspired crap (incidentally that may be why there aren't a ton of RPGs out there with similar styles to Opoona).


Wait wait... so something that's never been done before is considered as uninspired crap, while something that's been done to death is refreshing and inspired? Great logic there.

Oh and the screen shot you posted... way to go, you found one area that looks like a hangar/warehouse. Now find me an anime with a swimming pool next to some god know whatever it is that's in that tiny pic on the lower left side.

Quote

You have got to be freaking kidding me. Crystal powered airships a breath of fresh air?

Wow, way to twist my words. I didn't say airships themselves were the breath of fresh air. My point was this is the first console "Final Fantasy" game in a while to lean more on fantasy than sci-fi. I could be be wrong (it IS only a 30 second clip), but airships seem to be the most technologically advanced aspect of the game.


Does that change the fact that crystal powered flying ships have been done to death in FF?

Quote

Oranges have freaking low-poly wedges!


Ah, but low polygon wedges can be made much for interesting with unique texture work. Ever seen a retexture N64 game on emulation? Texture mapping is an old fashioned technique these days, but being able to create an interesting texture is still very much a challenge.
Title: RE: FFCC: The Crystal Bearers
Post by: BlackNMild2k1 on May 25, 2007, 05:36:52 AM
"'m happy that they got rid of the Precious Moments chibi look from the first game (And CB trailer). The game looks a lot more Final Fantasy than the first one did"

I have to agree, the chibi look of the first on was kind of a turn off as it didn't look like an actual "Final Fantasy" game, and instead something they threw together for some kiddee console with the Final Fantasy name attached to increase awareness. I wasn't really looking forward to FFCC:CB before, but now its definately on my 'watch' list.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 05:37:08 AM
Quote


Wait wait... so something that's never been done before is considered as uninspired crap, while something that's been done to death is refreshing and inspired? Great logic there.

Yeah, logic that you don't seem to be getting. "Never been done before" does NOT always win out over "Been done before" especially when the game that's employing themes that have been done before seems to be doing it very well while adding its own personal touch. In my opinion, that's the case with Opoona and Crystal Bearers. And it would only take you a few minutes to browse a few websites and see which game most people would rather play if you think I'm pulling this out of my ass just to be difficult.

Quote


Does that change the fact that crystal powered flying ships have been done to death in FF?

And does that change the fact that my original point really didn't have much to do with the damn airships, but rather the overall feel of the game? Jeez...
Title: RE:FFCC: The Crystal Bearers
Post by: Ceric on May 25, 2007, 05:45:24 AM
Quote

Originally posted by: BlackNMild2k1
"'m happy that they got rid of the Precious Moments chibi look from the first game (And CB trailer). The game looks a lot more Final Fantasy than the first one did"

I have to agree, the chibi look of the first on was kind of a turn off as it didn't look like an actual "Final Fantasy" game, and instead something they threw together for some kiddee console with the Final Fantasy name attached to increase awareness. I wasn't really looking forward to FFCC:CB before, but now its definately on my 'watch' list.


I like Precious Moments figurines.  
Title: RE:FFCC: The Crystal Bearers
Post by: Crimm on May 25, 2007, 05:47:29 AM
Quote

Originally posted by: Requiem
Wow...

This is the first RPG in a while, that I actually want to learn more about. The last game being Skies of Arcadia.


The whole thing does have a Skies of Arcadia vibe to it, as opposed to the nature vibe of the first game.
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on May 25, 2007, 05:50:09 AM
I couldn't get into Skies of Arcadia but I really like the original CC.... hmmm...
Title: RE:FFCC: The Crystal Bearers
Post by: UltimatePartyBear on May 25, 2007, 05:58:37 AM
Quote

Originally posted by: BlackNMild2k1
"'m happy that they got rid of the Precious Moments chibi look from the first game (And CB trailer). The game looks a lot more Final Fantasy than the first one did"

I have to agree, the chibi look of the first on was kind of a turn off as it didn't look like an actual "Final Fantasy" game, and instead something they threw together for some kiddee console with the Final Fantasy name attached to increase awareness. I wasn't really looking forward to FFCC:CB before, but now its definately on my 'watch' list.


It looked a whole lot like FF IX, actually.  I think 90% of the problem with the game's look was the onion-headed, baby-faced, weak-looking dwarf wannabes.
Title: RE: FFCC: The Crystal Bearers
Post by: BlackNMild2k1 on May 25, 2007, 06:01:36 AM
I played about 1/3 of the way through SoA, but I could only play about 20minutes of the 1st CC.
The multiplayer requirements were too much for me, and I quickly lost interest after playing with someone that already knew where all the good stuff was. I felt like I was being led around on a chain picking up all the scraps, which is what was happening.
Title: RE:FFCC: The Crystal Bearers
Post by: Terranigma Freak on May 25, 2007, 06:17:53 AM
Quote

Yeah, logic that you don't seem to be getting. "Never been done before" does NOT always win out over "Been done before" especially when the game that's employing themes that have been done before seems to be doing it very well while adding its own personal touch. In my opinion, that's the case with Opoona and Crystal Bearers. And it would only take you a few minutes to browse a few websites and see which game most people would rather play if you think I'm pulling this out of my ass just to be difficult.


Not once did I say Opoona would win over FF. FF is a huge established franchise with millions of mindless drones as it's fanbase, of course more people are looking forward to it. How does that have anything to do with art style?

Quote

And does that change the fact that my original point really didn't have much to do with the damn airships, but rather the overall feel of the game? Jeez...


And what overall feel is that? Not once did the footage give me a different feel than watching any of the other FF footage on any of the other systems.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 06:25:52 AM
Quote


Not once did I say Opoona would win over FF. FF is a huge established franchise with millions of mindless drones as it's fanbase, of course more people are looking forward to it. How does that have anything to do with art style?

Oh, so people who would prefer a Final Fantasy game over Opoona are just mindless drones? I think you're losing your point here. It has everything to do with art style. Look at how many people (not just here, but on other forums), are actually surprised and MORE interested in the game thanks to the changes in art style from the original Crystal Chronicles. A lot of people are going gaga over this 30 second clip; that WASN'T the case when the original Crystal Bearers clip was released last E3. So it isn't just a case of blind Square love. This game is vastly different than the game we thought we were getting up until...well, this morning.

Quote


And what overall feel is that? Not once did the footage give me a different feel than watching any of the other FF footage on any of the other systems.

Well buddy, that's you. It's not me, or a lot of other people. Doesn't make us drones though. Face it: a lot of people think this games looks good.
Title: RE: FFCC: The Crystal Bearers
Post by: Smash_Brother on May 25, 2007, 06:26:03 AM
1. The male character looks more like a guy than most of the previous FF games. Hoorah!

2. Fighting engine looks like the KH engine (for the one second of combat).

I might actually pick this game up, since it doesn't look like a turn-based RPG and I won't feel all confused by the male lead character.
Title: RE:FFCC: The Crystal Bearers
Post by: Terranigma Freak on May 25, 2007, 06:28:56 AM
Quote

Originally posted by: Pittbboi
Quote


Not once did I say Opoona would win over FF. FF is a huge established franchise with millions of mindless drones as it's fanbase, of course more people are looking forward to it. How does that have anything to do with art style?

Oh, so people who would prefer a Final Fantasy game over Opoona are just mindless drones? I think you're losing your point here. It has everything to do with art style. Look at how many people (not just here, but on other forums), are actually surprised and MORE interested in the game thanks to the changes in art style from the original Crystal Chronicles. A lot of people are going gaga over this 30 second clip; that WASN'T the case when the original Crystal Bearers clip was released last E3. So it isn't just a case of blind Square love. This game is vastly different than the game we thought we were getting up until...well, this morning.

Quote


And what overall feel is that? Not once did the footage give me a different feel than watching any of the other FF footage on any of the other systems.

Well buddy, that's you. It's not me, or a lot of other people. Doesn't make us drones though. Face it: a lot of people think this games looks good.


Why don't you look around at other boards and see the mixed reactions instead of hanging around FF centeric forums. Even gamefaqs has people yawning with excitement.  
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 06:39:05 AM
Does this look like a FF centric forum to you? Guess what, neither are any of the other sites I'm following this on. Oh, but since I'm not following this over at Gamefaqs...
Title: RE:FFCC: The Crystal Bearers
Post by: Kairon on May 25, 2007, 06:42:42 AM
I'm not going to get into the Terranigma vs Pittboi Opoona vs FF:CC:CB discussion, except to say that I'm gonna get BOTH games, and that I'm sorta allergic to apples.

But GOD! That trailer looked AWESOME! And he's a super hero! He like.. FLIES! IN THE SKY! Like Neo! (sorta hate the music though, blagh typical stuff) The graphics/visuals/art all look top notch, like there was ACTUAL EFFORT put into the game, and that makes the hardcore gamer in me happy.

Also, I agree that the 2 seconds of battle gameplay look still action-y and bear a passing resemblance to kingdom hearts... so that's good. And the guy REALLY DOES look more masculine than ANY FF character for the past N games.

As for art style, I DID like the first CC, but I think in the end that that game reached too far and lost a basic cohesiveness and integrity. This game looks to take more of an artistically narrative stand, and for that I'm grateful. Plus the guy actually looks like a guy, he can fly, and he messes with his goggles for the last 5 seconds of the trailer.  
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 06:49:09 AM
Quote

I'm not going to get into the Terranigma vs Pittboi Opoona vs FF:CC:CB discussion,
I'm not trying to be in it either! Opoona and FF:CC:CB is a terrible comparison to make; as said earlier, apples and oranges. But he won't let up!

Quote


As for art style, I DID like the first CC, but I think in the end that that game reached too far and lost a basic cohesiveness and integrity.
This is agree with completely.
Title: RE:FFCC: The Crystal Bearers
Post by: Smash_Brother on May 25, 2007, 07:26:34 AM
Quote

Originally posted by: Pittbboi I'm following this over at Gamefaqs...


Don't do that to yourself.
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on May 25, 2007, 07:41:17 AM
What does Opoona stand for, and a link if possible?
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 25, 2007, 07:49:07 AM
1. Is the main character flying or falling? To me, it looks like he's falling.

2. If there's no multiplayer, I kind of feel like they should change the title because it's a little misleading. Call it simply, "The Crystal Bearers" or if Final Fantasy is needed to sell the game, might I suggest: Final Fantasy Saga (since Adventure and Legend were already taken).

3. I hope it has a competent story. I was looking forward to the multiplayer of this game and if it was a fun multiplayer game, plot becomes almost a non-issue (like Secret of Mana) just as long as my brother and I can play. However, if they nixed multiplayer or are focusing more on single-player, I would like an engaging plot with twists and turns.

4. The trailer shows one city which may be the central hub of the game. Perhaps you meet people who send you on quests and you adventure through the surrounding lands and skies. That's okay in a multiplayer game. However, for a full scale single player RPG, that might be a problem. A little too reminiscent of Zelda, but then again, this is no Zelda.

5. There isn't a single sword in that trailer.

The trailer is pretty cool. For what it is, I think a lot of people are making way too huge a deal out of it (see: gonintendo) since they showed like 4 seconds of gameplay. I'm glad we finally have something on this title. It has certainly piqued my interests.
Title: RE:FFCC: The Crystal Bearers
Post by: KDR_11k on May 25, 2007, 08:07:01 AM
Quote

Originally posted by: Terranigma Freak
I see no pixel shaders being used; I see no environment bump-mapping; I don't see any kind of bump/normal mapping; I don't see surface scattering, bloom, or HDR of any kind; and I sure as hell didn't see any smooth self-shadows or any kind of dynamic shadowing techniques being used.


Buy a PS3 then, the Wii can't do that.

Title: RE:FFCC: The Crystal Bearers
Post by: Crimm on May 25, 2007, 08:07:48 AM
Someone had asked what Opoona was.  It's an RPG for the Wii from Koei.  Trailer

I really find it interesting that only one character was shown the entire trailer.  I know it was only about 12 seconds of non-text screens, but still.  CC was all about the multiplayer, so why isn't it being featured prominently here?
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 25, 2007, 08:19:06 AM
There were 2, STUPID!!!! About 17 seconds into the trailer (the second screen after the "Final Fantasy" title card with the crystal) they show another character. STUPID!

Seriously, I'm sure that character is important if Square-Enix included him (?) in the trailer. And we don't really know what's become of multiplayer. The focus seems to be on making a competent single-player game.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 08:25:01 AM
Quote

1. Is the main character flying or falling? To me, it looks like he's falling.

I think he is falling at the very beginning of the trailer when he's holding the big gun. But after the scene where he's pwned by the dragon's tail that orb of energy appears around his left hand and he shoots forward, so I definitely think he's flying then.

Quote


2. If there's no multiplayer, I kind of feel like they should change the title because it's a little misleading. Call it simply, "The Crystal Bearers" or if Final Fantasy is needed to sell the game, might I suggest: Final Fantasy Saga (since Adventure and Legend were already taken).
Well, I dunno...the first Crystal Chronicles is just one game, so it's not exactly breaking pattern by going in a different direction with the next iteration. Actually, looking at this game, I can't really find very much in common with the first game, everything about them seems totally different...which sort of leads me to believe that Square is setting up Crystal Chronicles to be the de facto Final Fantasy series for Nintendo consoles (in which case, Sony can keep the numbered series for all I care).

Quote


3. I hope it has a competent story. I was looking forward to the multiplayer of this game and if it was a fun multiplayer game, plot becomes almost a non-issue (like Secret of Mana) just as long as my brother and I can play. However, if they nixed multiplayer or are focusing more on single-player, I would like an engaging plot with twists and turns.

Same here, but I'm not too worried. If it's a single player Square-Enix game, you can pretty much expect it to have an above average, if not exactly original, plot.

Quote


4. The trailer shows one city which may be the central hub of the game. Perhaps you meet people who send you on quests and you adventure through the surrounding lands and skies. That's okay in a multiplayer game. However, for a full scale single player RPG, that might be a problem. A little too reminiscent of Zelda, but then again, this is no Zelda.

Rabanastre in FFXII was pretty much a hub city, but there were still plenty of areas and locations to explore. Hopefully, that's the case, or maybe there are a bunch of areas that all hold equal importance that we just don't know about yet.

Quote

5. There isn't a single sword in that trailer.

Yeah, that's unfortunate. I know that the game is going to focus on this one character, but part of me is still hoping that there's still some sort of party situation in the game (most likely involving the guy with the bandanna seen at the beginning of the trailer).  
Title: RE:FFCC: The Crystal Bearers
Post by: Ceric on May 25, 2007, 08:38:06 AM
Quote

Originally posted by: Crimm
Someone had asked what Opoona was.  It's an RPG for the Wii from Koei.  Trailer

I really find it interesting that only one character was shown the entire trailer.  I know it was only about 12 seconds of non-text screens, but still.  CC was all about the multiplayer, so why isn't it being featured prominently here?


Ok, I have seen that before.  I just for the life of me couldn't connect the two.

Edit:
I still hope that it will allow you to add up to four people on the fly and have them take part in the story.
Title: RE: FFCC: The Crystal Bearers
Post by: NWR_pap64 on May 25, 2007, 08:38:36 AM
I for one was impressed with the trailer, mainly because it reminded me of the RPG trailers their would release during the N64 and GC eras. Its the type of trailer fanboys would go nuts over, and for once the game is coming to a Nintendo console.
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 25, 2007, 08:53:35 AM
Quote

Pittiboi wrote:
I think he is falling at the very beginning of the trailer when he's holding the big gun. But after the scene where he's pwned by the dragon's tail that orb of energy appears around his left hand and he shoots forward, so I definitely think he's flying then.

I considered that, but it could just be the camera. It doesn't follow him so it looks like he's shooting forward. The purple energy ball seems to recoil him backwards a little before he starts falling again.

Quote

Well, I dunno...the first Crystal Chronicles is just one game, so it's not exactly breaking pattern by going in a different direction with the next iteration. Actually, looking at this game, I can't really find very much in common with the first game, everything about them seems totally different...which sort of leads me to believe that Square is setting up Crystal Chronicles to be the de facto Final Fantasy series for Nintendo consoles

The only problem with that theory is that Ring of Fates very much follows the pattern of the original.
Title: RE:FFCC: The Crystal Bearers
Post by: Smash_Brother on May 25, 2007, 11:19:06 AM
Quote

Originally posted by: Pittbboi Well, I dunno...the first Crystal Chronicles is just one game, so it's not exactly breaking pattern by going in a different direction with the next iteration. Actually, looking at this game, I can't really find very much in common with the first game, everything about them seems totally different...which sort of leads me to believe that Square is setting up Crystal Chronicles to be the de facto Final Fantasy series for Nintendo consoles (in which case, Sony can keep the numbered series for all I care).


Anyone want to bet against me when I say that this game will outsell FF13?
Title: RE:FFCC: The Crystal Bearers
Post by: Kairon on May 25, 2007, 11:24:47 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Pittbboi Well, I dunno...the first Crystal Chronicles is just one game, so it's not exactly breaking pattern by going in a different direction with the next iteration. Actually, looking at this game, I can't really find very much in common with the first game, everything about them seems totally different...which sort of leads me to believe that Square is setting up Crystal Chronicles to be the de facto Final Fantasy series for Nintendo consoles (in which case, Sony can keep the numbered series for all I care).


Anyone want to bet against me when I say that this game will outsell FF13?


I'm scared.
Title: RE: FFCC: The Crystal Bearers
Post by: Artimus on May 25, 2007, 11:54:19 AM
The trailer LOOKS gorgeous.
Title: RE:FFCC: The Crystal Bearers
Post by: Smash_Brother on May 25, 2007, 12:17:29 PM
Quote

Originally posted by: Kairon
I'm scared.


Hold me.
Title: RE:FFCC: The Crystal Bearers
Post by: Kairon on May 25, 2007, 12:23:00 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Kairon
I'm scared.


Hold me.


/holds
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 25, 2007, 01:47:18 PM
Quote

Anyone want to bet against me when I say that this game will outsell FF13?

I'll take that bet.

By the time FF13 comes out sometime after March 2008, PS3 will drop in price................. and Square-Enix will probably have announced a port to 360.

Smash_Brother, you're about to get served.
Title: RE: FFCC: The Crystal Bearers
Post by: WuTangTurtle on May 25, 2007, 02:27:05 PM
....he kinda looks like that chick from Baten Kaitos, but I'll agree he does look more like a dude than any recent FF male lead.  Shouldn't they use a different title if the game is gonna be so different than FF:CC.

Enough complaining.....Looks very nice, it does interest me, I'm gonna shut up now.
Title: RE:FFCC: The Crystal Bearers
Post by: mantidor on May 25, 2007, 02:56:33 PM
I just rewatched the first trailer and I prefer its art style over this one, its kind of generic, I like the original FF:CC characters much more.

Title: RE:FFCC: The Crystal Bearers
Post by: Crimm on May 25, 2007, 02:56:39 PM
Quote

Originally posted by: WuTangTurtle
....he kinda looks like that chick from Baten Kaitos


Xelha?

Ya know, I said earlier "there's only one person!?"  I should have looked up.  There's clearly a second character in the banner, and I'm not totally sure that the male character is the one in the video.  It could be, but with a different outfit.  Either way, I don't think customization is as dead as some have thought.  I would be happy just looking different based on what you have.
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on May 25, 2007, 03:19:57 PM
I agree with Terranigma on this one.

It looks like a S-E ps2 game + textures.

It's like S-E got their "best & brightest" ps2 developers on the job, and they didn't learn anything new.

It may be that the video is just small and shittee, but really, FFCC on GameCube did more interesting things visually.
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on May 25, 2007, 03:35:16 PM
Which they did in Crystal Chronicle each weapon looked different and like.  Their is a lot I hope the keep from the first.  I like the physical person a little more.  Though I do wish they did have the clothes a little more like CC.
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on May 25, 2007, 03:54:31 PM
FFCC also did boob physics and self shadowing, which were not present in any ps2 Square game (that i care to be aware of).
Title: RE:FFCC: The Crystal Bearers
Post by: Kairon on May 25, 2007, 04:53:46 PM
Quote

Originally posted by: Professional 666
but really, FFCC on GameCube did more interesting things visually.


Not true... this one has AIRSHIPS.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 25, 2007, 06:10:16 PM
I agree that visually, the first CC game did seem a little more interesting in some areas. But I still have to say I prefer the new art direction and character designs; to me it indicates that Square Enix may actually be taking this game seriously and wants to provide a full-fledged single player RPG experience for the Wii. That alone is going to require more resources than the first CC did, and there's going to be less to devote to making things look pretty (even though I think it looks very good). This game looks to be a much bigger, more involved project than the first game and has that epic feel all the numbered FFs have but the first CC lacked. The Wii needs an RPG like that.  
Title: RE:FFCC: The Crystal Bearers
Post by: Crimm on May 25, 2007, 06:30:23 PM
Quote

Originally posted by: Kairon
Quote

Originally posted by: Professional 666
but really, FFCC on GameCube did more interesting things visually.


Not true... this one has AIRSHIPS.


I swear they stole that airship directly out of Skies of Arcadia.  I think it was Alfonso's ship.
Title: RE:FFCC: The Crystal Bearers
Post by: Smash_Brother on May 25, 2007, 06:32:43 PM
Quote

Originally posted by: Adrock Smash_Brother, you're about to get served.


First of all, if it's March 2008, then no, I'm not about to get served. I'd be getting served in 9 months. If I went and knocked my GF up right now, I wouldn't be telling people, "I'm ABOUT to have a kid." cause they'd already be looking for cigars and I wouldn't even have the nursery planned.

Second, by March 2008, the Wii will be well over 15 million sold (worldwide). Will the PS3 have broken 4 million sold, even?

Third, what good do you think a port to the 360 is going to do? RPGs have typically done ass-poor on the 360, and the 360 is still dead in Japan with a whopping 400,000 units sold.

Fourth, we're talking about total overall sales. I expect FF:CC on the Wii to have some LONG legs, longer than FF13 on the PS360.

In all situations, I think the Wii is poised to push assloads more copies of this game than FF13.

And on another note, good GOD, people: you're criticizing the graphics based on a 200 pixel trailer. Wait until we have some better footage to go on before we make any judgments.

Also, the fact that we're not talking about chibi characters any longer means a lot more gamers will look at this as a "serious", "epic" FF game instead of a crap spinoff.

In fact, when was the last time Square gave an "epic" trailer to a game which they weren't putting some SERIOUS effort into?
Title: RE: FFCC: The Crystal Bearers
Post by: KDR_11k on May 25, 2007, 07:52:12 PM
How about if we rephrase that as "FFCC will sell more on the Wii than FF13 on the PS3"?

I have a feeling the low number of different things shown in the trailer is just because nothing else is in a presentable state. Wouldn't surprise me if they just hadn't added most of the special effects yet.
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 25, 2007, 08:06:35 PM
Quote

Smash_Brother wrote:
A lot of words

Cripes, man. Are you really trying to turn this into a debate? You wrote all that, citing sales data and everything, in response to a throwaway comment of mine. Come on, is it even possible to say "you got served" seriously? I actually don't care which game sells more. And just to be clear, I think FF13 will be one of the few PS3 games to remain exclusive. MGS4 is a different story.

BUT anyway...... I do agree with you in that judging the graphics based on the one trailer is pretty silly.
 
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on May 25, 2007, 10:07:31 PM
Don't confuse judgement with OBSERVAYSHUNS.

FF13 will outsell CC after it's ported to 360.
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on May 26, 2007, 04:42:24 AM
I finally got to hear the music.  I sort of liked the high adventure tune.  Makes me more hopeful about tthe game.
Title: RE: FFCC: The Crystal Bearers
Post by: mantidor on May 26, 2007, 06:09:08 AM
why are there sonic rings in the game? O_o
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on May 26, 2007, 06:45:37 AM
Because soon Square-Enix will announce an acquisition of Sammy.
Title: RE:FFCC: The Crystal Bearers
Post by: Kairon on May 26, 2007, 08:58:22 AM
God, can you imagine the meltdown in certain quarters of the internet (and in certain quarters in SE and Sony) if FF:CC:CB outsold FF:XIII?
Title: RE:FFCC: The Crystal Bearers
Post by: Smash_Brother on May 26, 2007, 09:30:07 AM
Quote

Originally posted by: Adrock
Cripes, man. Are you really trying to turn this into a debate?


Nah, not really. I just figured the "9 months" comment would be good for a laugh.

Quote

Originally posted by: Professional 666
Don't confuse judgement with OBSERVAYSHUNS.


Unless you play Wii on a TV with 320x240 resolution, then it's impossible to call it an observayshun.

Quote

FF13 will outsell CC after it's ported to 360.


I'm not denying that it will be ported, but why would a 360 port "save" it?

Look at this list...

A main series FF game has NEVER sold more in the US than it has in Japan. Why would a 360 port, a console which is dead in Japan and is NOT a console purchased for RPGs, suddenly save sales of the game?

Quote

Originally posted by: Kairon
God, can you imagine the meltdown in certain quarters of the internet (and in certain quarters in SE and Sony) if FF:CC:CB outsold FF:XIII?


Considering that FF13 will cost at least triple what it costs to make FF:CC:CB, yeah, I can.

Honestly, I think this was Square's plan. This trailer looks so incredibly much like a "mainstream" FF trailer that I can't help but believe that Square hasn't counted the Wii out as a possible platform for incredible sales of the FF franchise.  
Title: RE:FFCC: The Crystal Bearers
Post by: Luigi Dude on May 26, 2007, 09:48:14 AM
Quote

Originally posted by: Smash_Brother


Honestly, I think this was Square's plan. This trailer looks so incredibly much like a "mainstream" FF trailer that I can't help but believe that Square hasn't counted the Wii out as a possible platform for incredible sales of the FF franchise.


That what I'm thinking as well.  After the PS3 bombed and the Wii took over Japan, I'm sure it caused Square to go crazy.  It looks like they're trying their hardest to get main the Final Fantasy fans to buy a Wii for this game by making it like this so it'll give them a reason to dumb Sony and move the main series to the Wii.  Now it's too late for FF13, but I fully believe that FF14 will be a Wii exclusive several years from now.  
Title: RE: FFCC: The Crystal Bearers
Post by: IceCold on May 26, 2007, 10:12:30 AM
FINAL FANTASY CRYSTAL CHRONICLES: THE PALLBEARERS

AM I RIGHT?
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 26, 2007, 10:53:18 AM
Quote

Smash_Brother wrote:
Nah, not really. I just figured the "9 months" comment would be good for a laugh.

Yeah, but then you listed arguments.... each of which has a valid counterpoint.

Quote

A main series FF game has NEVER sold more in the US than it has in Japan. Why would a 360 port, a console which is dead in Japan and is NOT a console purchased for RPGs, suddenly save sales of the game?

I really don't want to get into it, but consider two things:
1. A FF spin-off has never sold more than a main series entry (XI notwithstanding).
2. 360 never had a main series Final Fantasy (once again, XI notwithstanding).

I expect FFXIII to sell as well as a main series Final Fantasy title is expected to sell because it's such a powerful franchise. And I think it can sell even as a PS3 exclusive title. Square-Enix likes making a lot of money by the easiest means possible. That's why they've got so many damn remakes and ports on the horizon. Porting FFXIII isn't going to be easy since the game is being developed on Square-Enix's White Engine, built specifically for PS3. It won't be cheap or easy, the exact opposite of making a port. However, I think a 360 port of FFXIII will depend partly on the performance of The Last Remnant on 360 versus PS3.
Title: RE: FFCC: The Crystal Bearers
Post by: Smash_Brother on May 26, 2007, 12:01:24 PM
Quote

I really don't want to get into it, but consider two things:
1. A FF spin-off has never sold more than a main series entry (XI notwithstanding).
2. 360 never had a main series Final Fantasy (once again, XI notwithstanding).


Yeah, but spinoffs never see the same amount of love that the main series does.

The fully epic, voiced over, huge budget FF titles sell very well, and if Square is putting that kind of effort into this game then it does stand a chance to sell as well.

Even with the brief trailer, I look at this game and it reminds me of the trailers you'd always see for main series FF games.

I just can't see the 360 being the salvation for an ailing RPG. I also can't see the PS3 version selling that well considering that it would probably have to sell to close to 100% of the userbase to break even and that never happens.    
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 26, 2007, 03:16:36 PM
Quote

Yeah, but spinoffs never see the same amount of love that the main series does.

FFX-2 and Dirge of Cerberus were major projects for Square-Enix. It doesn't really matter. The main series is the main series.

Quote

The fully epic, voiced over, huge budget FF titles sell very well, and if Square is putting that kind of effort into this game then it does stand a chance to sell as well.

That's a big "if." And I don't see how you could possibly come to that conclusion from the trailer. Almost half of it was made up of title cards. When was the last time you've seen a trailer for a main series Final Fantasy? The Crystal Bearers looks pretty good, but it's really not that close.

Quote

I just can't see the 360 being the salvation for an ailing RPG. I also can't see the PS3 version selling that well considering that it would probably have to sell to close to 100% of the userbase to break even and that never happens.

Well, I think you're looking at it from a Nintendo fan's perspective. After 2 generations, it's nice to see Sony sweat for a change. Still, I don't think Sony is doing as bad as they really should be, all things considering. FFXIII will probably come out Fall/Winter 2008. I expect PS3 to be significantly less than $600 by then. Final Fantasy fans will buy PS3 for XIII.
Title: RE:FFCC: The Crystal Bearers
Post by: anubis6789 on May 26, 2007, 04:17:25 PM
I was not to excited about this game before the new trailer, but boy am I interested in it now. My only problem is that it looked to be almost exclusively single player, were as I was hoping for a multi-player game, but then again it was just a trailer, and not a long one at that.

Quote

5. There isn't a single sword in that trailer.
I actually find that quite refreshing, I have always wondered why all the main characters have to wield swords. I am happy that the only weapon you even see him handle is what appears to be some sort of chain gun.

By the way, does anyone else find the music to at first, during the opening of the trailer, sound like the soundtrack to Titanic, then morph into the theme from Back to the Future by the end?
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 26, 2007, 05:32:31 PM
I wouldn't get my hopes up if I were you. There will probably be swords in the game.

My brother tells me that the music at the beginning of the Crystal Bearers trailer is a remix of "Prologue" from the Final Fantasy IV soundtrack.
Title: RE: FFCC: The Crystal Bearers
Post by: KDR_11k on May 26, 2007, 06:43:06 PM
Why would a 360 port, a console which [..] is NOT a console purchased for RPGs

Heh, ironically the 360 has by far the biggest library of jRPGs of all the current gen consoles.
Title: RE:FFCC: The Crystal Bearers
Post by: anubis6789 on May 26, 2007, 11:06:03 PM
Quote

Originally posted by: Adrock
I wouldn't get my hopes up if I were you. There will probably be swords in the game.

My brother tells me that the music at the beginning of the Crystal Bearers trailer is a remix of "Prologue" from the Final Fantasy IV soundtrack.


I know that the song is "Prelude", but I just meant that the instrument and tempo used makes it sound kind of like some of the Titanic soundtrack.

Oh and I know that there will be swords but at least I am happy that they do not seem to be the Hero's main weapon.
Title: RE:FFCC: The Crystal Bearers
Post by: Ceric on May 27, 2007, 02:14:50 AM
Quote

Originally posted by: anubis6789
I was not to excited about this game before the new trailer, but boy am I interested in it now. My only problem is that it looked to be almost exclusively single player, were as I was hoping for a multi-player game, but then again it was just a trailer, and not a long one at that.

Quote

5. There isn't a single sword in that trailer.
I actually find that quite refreshing, I have always wondered why all the main characters have to wield swords. I am happy that the only weapon you even see him handle is what appears to be some sort of chain gun.

By the way, does anyone else find the music to at first, during the opening of the trailer, sound like the soundtrack to Titanic, then morph into the theme from Back to the Future by the end?


Agree.  Though their seems to still be room in the design to be able to throw more players in like they did in CC.  My hope is that this will release Post-Pokemon(PP).  If it is released PP then their is a chance, not a good one, but a chance that it will have online.  How cool would it be to tool through parts of the game with your friends PSO style?  Though you probably have to have a save to do the whole story with them.
Title: RE:FFCC: The Crystal Bearers
Post by: Smash_Brother on May 27, 2007, 04:54:03 AM
Quote

Originally posted by: Adrock
FFX-2 and Dirge of Cerberus were major projects for Square-Enix. It doesn't really matter. The main series is the main series.


X-2 outsold FF12, and Cerberus just plain sucked ass.

Quote

That's a big "if." And I don't see how you could possibly come to that conclusion from the trailer. Almost half of it was made up of title cards. When was the last time you've seen a trailer for a main series Final Fantasy? The Crystal Bearers looks pretty good, but it's really not that close.


Compare this trailer to the previous FF:CC:CB trailer: the only character is still chibi, all FMV, nothing detailed that looks like gameplay.

The new one features a hero who looks similar to the hero in FF12, but a bit more like a dude. It also features scenes of him battling a dragon, running through a town, and presumably flying an airship.

It may not have been a very LONG trailer, but these are the things we come to expect from a REAL FF game.

Quote

Well, I think you're looking at it from a Nintendo fan's perspective. After 2 generations, it's nice to see Sony sweat for a change. Still, I don't think Sony is doing as bad as they really should be, all things considering. FFXIII will probably come out Fall/Winter 2008. I expect PS3 to be significantly less than $600 by then. Final Fantasy fans will buy PS3 for XIII.


I think that, with no games for the PS3, the disparity will only grow larger.
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 27, 2007, 09:51:05 AM
Quote

X-2 outsold FF12, and Cerberus just plain sucked ass.

Looking strictly at the numbers, it would appear X-2 outsold XII (from what I've gathered, not by much).... except that X-2 was released in 2003, giving it 3 years to accrue sales while also being a Greatest Hits title for quite some time.

And you're assuming that The Crystal Bearers won't suck if it received "the same amount of love that the main series does." Well, Dirge of Cerberus did and that didn't change a thing. It's not even about quality. Though I'd expect Dirge of Cerberus to sell more if it was a better game, it's still a side-game. X-2 did not outsell X, despite generally good reviews.

As for the trailer, just watch this. Not even close.......
Title: RE:FFCC: The Crystal Bearers
Post by: Ceric on May 27, 2007, 11:36:46 AM
Quote

Originally posted by: Adrock
Quote

X-2 outsold FF12, and Cerberus just plain sucked ass.

Looking strictly at the numbers, it would appear X-2 outsold XII (from what I've gathered, not by much).... except that X-2 was released in 2003, giving it 3 years to accrue sales while also being a Greatest Hits title for quite some time.

And you're assuming that The Crystal Bearers won't suck if it received "the same amount of love that the main series does." Well, Dirge of Cerberus did and that didn't change a thing. It's not even about quality. Though I'd expect Dirge of Cerberus to sell more if it was a better game, it's still a side-game. X-2 did not outsell X, despite generally good reviews.

As for the trailer, just watch this. Not even close.......


If it wasn't for the logo at the end I would swear that was the next PSO.  Seriously I prefer the look they are giving CB.  Especially for something with Fantasy in the titles.  The look of FFXIII scream Sci-fi to me more then Fantasy.  Though bookstore put those two together like they were one and the same...
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 27, 2007, 03:27:50 PM
Lightning is totally a Square-Enix design. I know what you mean though. However, I see it as Square-Enix taking "fantasy" away from the medieval setting that fantasy is often associated. In the older FF titles, you'd see airships but the designs of houses and castles draw inspiration from medieval design. Newer FF titles seem to take fantasy into futuristic settings. I guess you could say it's postmodern in a way. To tell you the truth, I kind of prefer the settings of the older games more even though the newer games feature stronger plots and character development. The world of IX had a good balance. The world wasn't all sci-fi but it wasn't necessarily medieval either.

And based on genre, I prefer Crystal Bearers. I like some RPGs, I just like action-RPGs more so I have to say I'm more interested in CB right now.
Title: RE:FFCC: The Crystal Bearers
Post by: Adrock on May 29, 2007, 06:25:08 AM
Multiplayer in Crystal Bearers Takes a Punch in the Gut

Quote

Akitoshi Kawazu on Crystal Bearers
"While it's still action orientated, with the Wii game we've chosen to focus on the experience of the solo player in immaculate detail. This game will be the more story driven of the two and will really play like an interactive adventure storybook. It will also use the Wii's unique hardware to its advantage. The protagonist has a fire type weapon that will be shot with the controller's trigger and, likewise, an airship will be controlled by tilting the Wii controller. We have lots of clever ideas for how to integrate the Wii's functions into the game mechanics."

No confirmation on an absent multiplayer mode though this preview certainly makes it seem that way. The preview suggests that they're splitting the Crystal Chronicles into 2 experiences: Single-player on Wii, multi on DS, though the following comment complicates things:

Quote

"With both of these new games we've worked extremely hard to provide an excellent single player story to play through. In fact, with the DS game Ring of Fates you are essentially getting two games for the price of one - a very substantial single player game on top of a very substantial multiplayer game. It's been a huge effort for the staff but I think players will be very pleased with the results."

Even though they're working hard on The Crystal Bearers, I was looking forward to a multiplayer experience though it looks more and more like I'll have to rely solely on Ring of Fates in that regard.

I am a bit worried about both games, however, as Akitoshi Kawazu has been a hit or miss producer/director.
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on May 29, 2007, 07:38:57 AM
Well that stinks.  I was looking forward to Online multiplayer maybe and DS connectivity.  If it won't have multiplayer hopefully it will be in the same universe as the first if not why keep Crystal Chronicles?
Title: RE: FFCC: The Crystal Bearers
Post by: Dirk Temporo on May 29, 2007, 08:03:16 AM
It's a Final Fantasy game. Why would it be set on the same planet as the first? Also, I hope it's not. That miasma can go f*ck itself.
Title: RE:FFCC: The Crystal Bearers
Post by: Smash_Brother on May 29, 2007, 08:12:00 AM
Quote

Originally posted by: Adrock And you're assuming that The Crystal Bearers won't suck if it received


Naturally, the game not sucking is a prerequisite to what I'm suggesting here, but the truth is, I'm not even taking the quality of either game into account so much as I am the audiences and sales figures of the consoles the respective games will be on.

By userbase alone, FF13 has a real chance of being outsold by FF:CC:CB.

Quote

Well, Dirge of Cerberus did and that didn't change a thing.


Hence why FF13 could suck as well.

Quote

It's not even about quality.


Correct, it's about Wii owners seeing this as OUR Final Fantasy and, if Square makes it good enough, the game selling appropriately.

It's not about PS3 owners buying PS3s to play FF13 so much as it is Nintendo fans buying this because A) it's a good game and B) it's "their" FF.

Quote

As for the trailer, just watch this. Not even close.......


I see a shemale and a lot of pre-PS3 finalized hardware CGI.

And seriously, the only REAL difference I see is that this trailer you've shown me is longer than the FF:CC:CB one. Both have shots of combat, both have shots of transportation vehicles, both have shots of the hero exploring.

The PS3 one was just designed to be more glitz and glamour than gameplay (since this had to be CGI and not gameplay).

I get the same "epic" sense from both of them, but I agree that FF13 looks more like PSO than FF.
Title: RE:FFCC: The Crystal Bearers
Post by: Ceric on May 29, 2007, 08:21:46 AM
Quote

Originally posted by: Dirk Temporo
It's a Final Fantasy game. Why would it be set on the same planet as the first? Also, I hope it's not. That miasma can go f*ck itself.


If memory serves the Miasma goes away at the end of CC.  I liked the CC universe and like to actually explore it.
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on May 29, 2007, 10:00:17 AM
AH. HA. HA. HA. HA. HA.

GOOD ONE, SKWARE.  WE ACTUALLY BELIEVED YOU WERE TAKING DEVELOPMENT SERIOUSLY.

OBVIOUSLY ONLINE PLAY IS NOT A UNIQUE WII FEATURE.  GOOD BYE MULTIPLAYER.

HELLO SHOE-HORNED GREEN LANTERN FANTASY GAME.
Title: RE: FFCC: The Crystal Bearers
Post by: Smash_Brother on May 29, 2007, 10:12:50 AM
It's better off as a single player title because it'll sell much more in Japan that way.

The Japanese tend to not have much space, and that means very little space for people sitting around in a living room playing a 4 player game.

The fact that they're focusing on making it a great single player experience says to me that they ARE taking it seriously.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 29, 2007, 10:29:39 AM
Honestly, I couldn't care less about Crystal Bearers not having multiplayer. It's about time Square-Enix gave a Nintendo console an honest-to-god RPG to make up for us not getting a Final Fantasy. And, after this latest news, that seems to be exactly what they're doing (Well, this one seems to have more action aspects than your typical Final Fantasy game, but all of Squeenix's upcoming RPGs games seem to be moving in that direction). My only worry is with the wording. Akitoshi Kawazu said the game will play like an "interactive storybook," which just screams linear FFX-style gameplay to me, and I hope that isn't the case. I hope there's a lot of exploration in the game.

Anyway, so far, I couldn't be happier. I actually think the gameplay from the original Crystal Chronicles game is a better fit on the DS anyway, especially with how wishy-washy the Wii's online is turning out. I think that Ring of Fates is going to turn out great on the DS. This news also kind of supports my theory that Squeenix is setting up Crystal Chronicles to be the primary Final Fantasy series for Wii, as Ring of Fates seems more like the handheld spin-off/extension of the first game (continuing its themes and gameplay), while Crystal Bearers is going in a completely different direction as the next console iteration of the series, much like Final Fantasy.
Title: RE: FFCC: The Crystal Bearers
Post by: Smash_Brother on May 29, 2007, 11:00:42 AM
It would benefit Square, sales and relationship wise, if they had two parallel "main" FF franchises running on each console.

It makes fans happy, it makes the console manufacturers happy and it will make the shareholders happy. No one gets mad at Square for being "disloyal" and no one whines about getting a half-assed effort.

Win-Win-Win.  
Title: RE: FFCC: The Crystal Bearers
Post by: ShyGuy on May 29, 2007, 11:16:16 AM
So that stuff we saw at E3 last year. I'm guessing that was stuff from a gamecube sequel that was being worked on, then they scrapped it all to make something that would better match the Wii.

Bring on the Green Lantern awesomeness!
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on May 29, 2007, 11:23:35 AM
I expect manipulating objects in midair and elemental energy blasts using Green Lantern energy grabbing powers.
Title: RE:FFCC: The Crystal Bearers
Post by: Ceric on May 29, 2007, 11:26:06 AM
Quote

Originally posted by: Smash_Brother
It would benefit Square, sales and relationship wise, if they had two parallel "main" FF franchises running on each console.

It makes fans happy, it makes the console manufacturers happy and it will make the shareholders happy. No one gets mad at Square for being "disloyal" and no one whines about getting a half-assed effort.

Win-Win-Win.


Except for the 360 :p  Anyways.  The first CC was storybook like as well and I really really would love it if the brought back the voice actor who did the readings in CC.  Whene I first got the game I was really hoping that you get more of the little story each time you had to go back to an area... Alas it wasn't so.  That would have improved the experience for me by a lot.
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on May 29, 2007, 11:59:00 AM
Eternal Darkness was a joyful storybook.
Title: RE: FFCC: The Crystal Bearers
Post by: Requiem on May 29, 2007, 12:32:34 PM
As sarcastic as that sounds, Pro, that's a great point.
Title: RE:FFCC: The Crystal Bearers
Post by: Kairon on May 29, 2007, 12:56:29 PM
Quote

Originally posted by: Ceric
The first CC was storybook like as well and I really really would love it if the brought back the voice actor who did the readings in CC.  Whene I first got the game I was really hoping that you get more of the little story each time you had to go back to an area... Alas it wasn't so.  That would have improved the experience for me by a lot.


I know what they were going for, and I also would've really appreciated it if they had delivered on the promise of those themes in the first games. But... they need better writers! Those little voice overs were so darned cheesy!
Title: RE:FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on May 29, 2007, 01:14:33 PM
Quote

Originally posted by: Requiem
As sarcastic as that sounds, Pro, that's a great point.


ED is my favorite example of story-delivery in gaming, cuz the game drives home the fact that you're participating in a storybook.  Enjoyable commentary at the beginning and end of each chapter (and no comment when appropriate), and a nice idea to use the appearance of the Tome's pages to begin/close the chapters, since you're literally living-out the events of the book.  Plus, mundane objects were given a generous bit of writing, unlike Resident Evil's "this table is covered with dust," "he's been dead for some time, dur," etc.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on May 29, 2007, 01:46:42 PM
You know, Pro, that's a great point that I hadn't even thought about. Eternal Darkness was one of my favorite games for the Cube, and the storytelling style was very storybook. Guess it's not such a bad thing afterall.

Actually, now that I think about it, FFXII was storybook in a sense. Though not as strongly so as ED. If it's something like that, with lots of NPCs and exploration (and not just one mission "chapter" after another and again), I think I'll really enjoy it.

I'm very curious about the story now, since apparently they're putting a great deal of focus on it (yes!). I know that trailer gives us zero details about the plot, but from the scenes we did see it doesn't seem like it'll be your typical Square-Enix J-Angst story. And I do get a Peter Pan vibe from the main character (and I hope there are others in the game you can play with).
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on May 29, 2007, 03:10:15 PM
It be nice to have a non-angsty story.
Title: RE:FFCC: The Crystal Bearers
Post by: Dirk Temporo on May 29, 2007, 03:17:48 PM
Quote

Originally posted by: Ceric
Quote

Originally posted by: Dirk Temporo
It's a Final Fantasy game. Why would it be set on the same planet as the first? Also, I hope it's not. That miasma can go f*ck itself.


If memory serves the Miasma goes away at the end of CC.  I liked the CC universe and like to actually explore it.


CC had an end? I only assumed by the seemingly endless amount of "go here and get crystals" from the same areas over and over again that it just went on forever.
Title: RE: FFCC: The Crystal Bearers
Post by: that Baby guy on May 29, 2007, 03:54:14 PM
Yeah, CC had a pretty solid ending, and actually had a decent story if you followed it.  I guess most people don't give it a chance, though.
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on May 29, 2007, 04:07:07 PM
The only reason I know though was that I ruined it when I randomly flipped to that part in a guide when I was looking for a material location.  Once I knew I didn't have the motivation to get enough memories.
Title: RE: FFCC: The Crystal Bearers
Post by: Adrock on May 29, 2007, 04:45:21 PM
Smash_Brother, clearly we aren't convincing each other either way so I'll simply say that I really don't care which sells more. No use prolonging this. I could argue more; I really just don't feel like it anymore.

Anyway, I still want multiplayer and it was the main reason I was interested in Crystal Bearers when it was announced (surely, they would fix the issues I had with the original). With or without multiplayer though, I won't say no to a solid title. Here's hoping CB delivers.
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on May 29, 2007, 06:04:53 PM
People have faith in Square pulling off something more ambitious than Kingdom Hearts/Crystal Chronicles hacky-slash realtime mechanics?

WOW.  You made me say.
Title: RE:FFCC: The Crystal Bearers
Post by: Smash_Brother on May 29, 2007, 06:40:51 PM
Quote

Originally posted by: Adrock
Smash_Brother, clearly we aren't convincing each other either way so I'll simply say that I really don't care which sells more. No use prolonging this. I could argue more; I really just don't feel like it anymore.


Watch. It'll suck just because I've lobbied so hard for it.
Title: RE: FFCC: The Crystal Bearers
Post by: denjet78 on May 30, 2007, 12:47:53 AM
SE is just covering their collective butt. After the whole debacle with Nintendo they're just trying to make sure that they don't piss Sony off and then find themselves in another tight spot with no way out but concessions. CC will almost certainly outsell XIII, and probably by a wide margin. That, of course, also has to do with when these games come out. There's no release date for CC and the last I heard in regards to XIII was that it probably won't be out until the end of 2008 at the earliest. If things continue the way they are only a small fraction of Wii buyers will have to purchase CC in order for it to outsell XIII even if it sells at a 1 to 1 ratio on the PS3, which it certainly won't. What's probably going to happen is the main FF line will continue to be on the PS3 but SE will shift their resources over to CC franchise development. CC will basically replace FF as their main franchise. That way they don't piss off Sony as they'll still retain FF yet they'll have access to the massive Wii user base and will still be free to focus their resources wherever they please.

CC isn't just the Wii version of FF. It's a loophole for SE to shift resources to the Wii without causing major issues with Sony. Nintendo wasn't too upset when FF shifted to the PSX but I'm sure Sony would pitch a massive bitch fit if the main franchise were to suddenly shift over to the Wii. Why else hasn't XIII already been moved to the Wii? Everyone can already see the writing on the wall. It's only a matter of time before most developers are going to have to admit to it.
Title: RE:FFCC: The Crystal Bearers
Post by: Bill Aurion on May 30, 2007, 05:17:33 AM
Quote

Originally posted by: Professional 666
People have faith in Square pulling off something more ambitious than Kingdom Hearts/Crystal Chronicles hacky-slash realtime mechanics?

WOW.  You made me say.

More faith than Ninty putting Daisy in as a separate character in Smash Brothers, at least...

"Nintendo wasn't too upset when FF shifted to the PSX but I'm sure Sony would pitch a massive bitch fit if the main franchise were to suddenly shift over to the Wii. Why else hasn't XIII already been moved to the Wii?"

Well, it no longer matters...SE likes money, so they'll go to wherever it is, no matter how much Sony whines about it...About XIII, SE claims they are out to support all the consoles evenly, so I'd wait until after XIII comes out (and potentially flops) before seeing where SE starts allocating all of its resources...
Title: RE:FFCC: The Crystal Bearers
Post by: Smash_Brother on May 30, 2007, 05:34:37 AM
Quote

Originally posted by: denjet78
SE is just covering their collective butt. After the whole debacle with Nintendo they're just trying to make sure that they don't piss Sony off and then find themselves in another tight spot with no way out but concessions. CC will almost certainly outsell XIII, and probably by a wide margin. That, of course, also has to do with when these games come out. There's no release date for CC and the last I heard in regards to XIII was that it probably won't be out until the end of 2008 at the earliest. If things continue the way they are only a small fraction of Wii buyers will have to purchase CC in order for it to outsell XIII even if it sells at a 1 to 1 ratio on the PS3, which it certainly won't. What's probably going to happen is the main FF line will continue to be on the PS3 but SE will shift their resources over to CC franchise development. CC will basically replace FF as their main franchise. That way they don't piss off Sony as they'll still retain FF yet they'll have access to the massive Wii user base and will still be free to focus their resources wherever they please.

CC isn't just the Wii version of FF. It's a loophole for SE to shift resources to the Wii without causing major issues with Sony. Nintendo wasn't too upset when FF shifted to the PSX but I'm sure Sony would pitch a massive bitch fit if the main franchise were to suddenly shift over to the Wii. Why else hasn't XIII already been moved to the Wii? Everyone can already see the writing on the wall. It's only a matter of time before most developers are going to have to admit to it.


This is exactly what I was saying.

This way, Square can not step on anyones toes when they move resources to the Wii because Sony still technically has a FF series, just that it'll be on hold indefinitely.

Their new tagline should be "Clone the Fantasy".
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on June 28, 2007, 07:13:57 AM
A tidbit of new info from Nintendo Power:
Quote

9. Final Fantasy: The Crystal Bearers - The game takes place in the Chronicles world, which includes the four races from Crystal Chronicles…the game starts you off as a “mature hero”, meaning the hero is more complete unlike the usual Final Fantasy titles where the hero is younger and weaker (less experienced)…game is following the Final Fantasy tradition of being “very story-driven”, lots of cinematic events etc


Four races? Very story-driven? Lots of cinematic events? Oh yes, Squeenix, give it to me how you know I like it!

Though I am a bit concerned about the "mature hero" thing. I think it's a cool idea in theory, but I hope there's still ways to 'level-up' and customize the guy. You know, hidden items and abilites...ultimate weapons, stuff like that. That's part of what makes an RPG an RPG. I don't want to go through the game with an already completed character. Or, maybe the 'heroo' is mature, and he has a band of buddies along with him that you have to level up. That would be cool.
Title: RE: FFCC: The Crystal Bearers
Post by: Bill Aurion on June 28, 2007, 07:45:52 AM
"Four races? Very story-driven? Lots of cinematic events? Oh yes, Squeenix, give it to me how you know I like it!"

So you like no gameplay tidbits at all?  How boring...
Title: RE: FFCC: The Crystal Bearers
Post by: Ceric on June 28, 2007, 07:53:12 AM
Being Mature is different then being complete.  If he/she does have a team I hope they play off each other Hellboy style.  One of my favorite parts about Hellboy is that they jump around timeline wise and one thing reminds them of another back in the day.
Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on June 28, 2007, 08:14:53 AM
Quote


So you like no gameplay tidbits at all? How boring...


Well, I'm pretty sure those will be coming. I'm just happy they confirmed that this game is going to have elements common in the traditional Final Fantasy series. I didn't like the first CC because it was just really basic gameplay without the story-driven cohesion and level of immersion that makes the numbered series the complete package. It seems as though they're pulling all the stops to make this a good RPG that isn't lacking in any area...unlike the first CC.  
Title: RE: FFCC: The Crystal Bearers
Post by: KDR_11k on June 28, 2007, 09:02:42 AM
I hope "mature hero" means no emo.
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on June 28, 2007, 09:22:47 AM
Mature hero = Captain Falcon

This puny Crystal Kid has a lot to live up to.
Title: RE: FFCC: The Crystal Bearers
Post by: Bill Aurion on June 28, 2007, 09:24:15 AM
Because mature men run around in spandex, am I right?
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on June 28, 2007, 09:28:17 AM
Don't be confused by Melee's shiny mapping.  Falcon only wears genuine leather made from McCloud foxskin.
Title: RE: FFCC: The Crystal Bearers
Post by: Bill Aurion on June 28, 2007, 03:21:54 PM
Because mature men have S&M fetishes, am I right?
Title: RE: FFCC: The Crystal Bearers
Post by: ShyGuy on June 28, 2007, 03:37:59 PM
Loli's aren't allowed to speak about maturity.
Title: RE: FFCC: The Crystal Bearers
Post by: Dirk Temporo on June 28, 2007, 03:53:56 PM
Oh snap.
Title: RE: FFCC: The Crystal Bearers
Post by: Bill Aurion on June 28, 2007, 04:28:39 PM
Normal lolis, no...But serious lolis?  They sure can!
Title: RE: FFCC: The Crystal Bearers
Post by: Kairon on June 28, 2007, 07:25:07 PM
If you read some interviews from the past, they wanted to have the player feel like they're already playing someone who's got awesome powers. That's what they mean by mature: they mean a character who's already awesome powerful from the get go.
Title: RE:FFCC: The Crystal Bearers
Post by: Urkel on June 28, 2007, 07:45:26 PM
So... it's going to be like the beginning of Metroid Prime, before you lose all you equipment?
Title: RE: FFCC: The Crystal Bearers
Post by: Bill Aurion on June 28, 2007, 07:46:38 PM
I sort of doubt you'll have everything right at the beginning of the game...You'll be "powerful," but you can always be "more powerful," if you get my drift... =)
Title: RE: FFCC: The Crystal Bearers
Post by: 31 Flavas on June 28, 2007, 08:17:06 PM
Quick question: Crystal Chronicles for Wii is 1 player only, I gather, right?

I was rather  hoping for at least the option of a 4 player game.  
Title: RE: FFCC: The Crystal Bearers
Post by: Kairon on June 28, 2007, 08:48:13 PM
They've been dropping hints that it won't be multiplayer. *shrug* I think multiplayer will be more the DS game's bag.
Title: RE:FFCC: The Crystal Bearers
Post by: KDR_11k on June 28, 2007, 09:03:54 PM
Quote

Originally posted by: Kairon
If you read some interviews from the past, they wanted to have the player feel like they're already playing someone who's got awesome powers. That's what they mean by mature: they mean a character who's already awesome powerful from the get go.


You are not a peasant who just learned to swing a stick, you are Quake, the most powerful man on the continent.
Title: RE: FFCC: The Crystal Bearers
Post by: Kairon on June 28, 2007, 09:07:50 PM
Seriously though, I just want the guy's goggles. Those are cool.
Title: RE:FFCC: The Crystal Bearers
Post by: Bill Aurion on June 29, 2007, 03:33:11 AM
Quote

Originally posted by: Kairon
They've been dropping hints that it won't be multiplayer. *shrug* I think multiplayer will be more the DS game's bag.

Well, no, they've said they are FOCUSING on single player...That doesn't mean it won't be multiplayer at all...
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on June 29, 2007, 07:29:50 AM
Dropping multiplayer is the newest Wii trend.

MP3 lacks the WiFi logo on the boxart!

A game that starts you off as "powerful" would be FINAL FIGHT STARRING MAYOR MIKE HAGGAR.

Or Spiderman.
Title: RE: FFCC: The Crystal Bearers
Post by: Bill Aurion on June 29, 2007, 07:33:04 AM
They said "powerful," not "whiny and wimpy"...  
Title: RE: FFCC: The Crystal Bearers
Post by: Dirk Temporo on June 29, 2007, 07:40:39 AM
Powerful=Starting at ECL 7 in D&D, as opposed to ECL 1.
Title: RE: FFCC: The Crystal Bearers
Post by: NinGurl69 *huggles on June 29, 2007, 08:07:06 AM
Action Replay also makes you powerful.

So does Red Bull and BBQ'd eel.
Title: RE: FFCC: The Crystal Bearers
Post by: Smash_Brother on June 29, 2007, 08:07:48 AM
Mike Haggar did not whine.


Title: RE: FFCC: The Crystal Bearers
Post by: Pittbboi on June 30, 2007, 05:50:48 AM
If there is multiplayer in some form, I hope it's a mode outside of the main story. The Wii needs traditional-esque RPGs like this, and I'm glad one of the first is gonna have the Final Fantasy name behind it. They can have a Final Fantasy multiplayer mini-game mode for all I care, as long as I get my story-driven, deep gameplay, J-Angst, 50+ hour RPG...

Yeah, and by powerful, I'm hoping that they mean he starts off with a selection of powers that grow more powerful/customized over the course of the game. That, and maybe he'll have some weak tag-along friends who you have to level up, like the long-haired boy in the trailer that he's obviously in love with (hey, gotta find the yaoi in everything).
Title: RE: FFCC: The Crystal Bearers
Post by: mantidor on June 30, 2007, 07:16:49 AM
But wasn't multiplayer FF: CC GC strongest point? the connectivity was what killed it, but the whole point of it was precisely multiplayer, without it its an spinoff without even something interesting.

Title: RE:FFCC: The Crystal Bearers
Post by: ThePerm on June 30, 2007, 08:50:36 AM
my biggest problem with chrystal chronicles is i cant find my game gba gcn link cable, which sucks because i used to use it to cheat in animal crossing
Title: RE: FFCC: The Crystal Bearers
Post by: that Baby guy on June 30, 2007, 09:15:46 AM
If it plays like Kingdom Hearts, and has party members like Kingdom Hearts, I hope the multiplayer lets friends control those characters.  Of course, I have no idea about how it plays.  I'm just saying I always wished other people could have controlled Donald, Goofy, and movie character X.
Title: RE:FFCC: The Crystal Bearers
Post by: Kairon on June 30, 2007, 10:05:14 AM
Quote

Originally posted by: mantidor
But wasn't multiplayer FF: CC GC strongest point? the connectivity was what killed it, but the whole point of it was precisely multiplayer, without it its an spinoff without even something interesting.


No. As much as people want to defend FF:CC, even when you got four people together with GBAs and cables, the game had more problems. The gameplay had issues, so in my opinion FF:CC's strong point was its graphics, sadly enough.
Title: RE: FFCC: The Crystal Bearers
Post by: that Baby guy on June 30, 2007, 10:53:14 AM
I played the entire game through playing with two players and thought the game was great, though repetitive, since we both used the mage characters.  If one of us had been something else, it would have worked a lot better, too.  I would have loved to play the game in the four player mode.
Of course, my favorite thing to do was to hold the bucket, then drop it and make a break to somewhere I thought there was a chest off screen.  It worked pretty well, if you ask me.  I know people didn't like the bucket, but it was definitely an interesting concept, IMO.
Title: RE: FFCC: The Crystal Bearers
Post by: Kairon on June 30, 2007, 10:54:41 AM
I actually volunteered to carry the bucket. It was a job I was glad to do.
Title: RE:FFCC: The Crystal Bearers
Post by: Ceric on June 30, 2007, 04:09:44 PM
Quote

Originally posted by: Pittbboi
If there is multiplayer in some form, I hope it's a mode outside of the main story. The Wii needs traditional-esque RPGs like this, and I'm glad one of the first is gonna have the Final Fantasy name behind it. They can have a Final Fantasy multiplayer mini-game mode for all I care, as long as I get my story-driven, deep gameplay, J-Angst, 50+ hour RPG...

Yeah, and by powerful, I'm hoping that they mean he starts off with a selection of powers that grow more powerful/customized over the course of the game. That, and maybe he'll have some weak tag-along friends who you have to level up, like the long-haired boy in the trailer that he's obviously in love with (hey, gotta find the yaoi in everything).


I can think of a few ways that players could bounce in and out of the single player and not ruin it.