"I could make Halo," Miyamoto answered when being asked about how American young people have different attitudes about games and if Nintendo has lost touch with that. "It's not that I couldn't design that game. It's just that I choose not to."
The other big topic of the interview was why The Legend of Zelda: Twilight Princess is not doing as well in Japan as it is in other parts of the world. Miyamoto explained that people who are buying the Wii in the country aren't necessarily the same people who would be interested in playing a long, epic adventure. Those that do may be having a harder time finding a Wii due to the demand-created shortages.
The entire interview can be found here. You should probably read it, because it answers another hard-hitting question: Is Miyamoto fat?
QuoteLink should go on vacation to a tropical island. Unfortunately for him, once he reaches the island, he finds it covered in gloop. He is immediately captured by the locals and eventually learns that someone who looks just like him has caused all the mess. Link is then forced to don a Zora-made water pack and clean up the mess on the island. His travels will lead him through eight dungeons where he will acquire eight nozzles for the water pack. These nozzles will grant him special functions such as allowing him aim the canon and fire damage-causing water shots at high speeds at specifically targeted points, shoot out the water and then have it come back to him (stunning any enemies it hits and bringing back any items it touches) and shooting out water streams which then instantly freeze when they hit a specific surface so Link can quickly travel across them before they unfreeze. At the end of the game we learn that the person who framed Link is in fact Ganon's son.
Originally posted by: Ian Sane
One thing I would like would be to expand beyond Hyrule. Start me off in a familiar Hyrule area and then have me leave Hyrule and explore different countries entirely.
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Originally posted by: Ian Sane
I liked it when he was asked about what social concerns affect him. Other people are all concerned with stuff like war, poverty, disease, the environment, human rights, etc. and he talks about kids not giving up seats for the elderly and people avoiding taxes. DAMN FOOL KIDS ON MY LAWN!! I'm imagining some new Miyamoto game called Bureaucrat where you go around stopping jaywalkers and giving parking tickets. THE WORLD IS IN THE SAD SHAPE IT IS BECAUSE OF PEOPLE PARKING IN FRONT OF HYDRANTS DAMMIT!!
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Originally posted by: Spak-Spang
I think I really liked the Halo answer.
It just was a casual offhand remark: Yeah I could make that but it doesn't interest me.
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Originally posted by: decoyman
I don't care if it's a rip-off of LOTR, how cool would all that be? I'm freaking out just thinking about it.
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Originally posted by: thatguy
Fire Emblem and Wario Ware cost less and take less time than Zelda does, so if they have lower sales, higher profits can still be made.
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Originally posted by: MJRx9000
Why did they take out the bumper car aspect of FZero? That part made it unique.
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Originally posted by: Galford
After reading that interview I got a lot of flashbacks of the "Jet Alone" episode of Evangelion.
Am I the only one?
The only thing that interview confirmed is Nintendo has a very Japan centric view of it's gaming business, nothing new there.
That guy, do you really Nintendo is going to save the video game world with it's endless flow of mini games?
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Originally posted by: KDR_11k
Quite frankly I don't believe his comment about Halo. Japanese devs don't seem to learn from advancements in western games (especially visible in RTS games) so I'd expect Nintendo to make some mistake in Halo that Bungie knew to avoid.
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Originally posted by: Galford
That gut I'm not trying to insult you or your parents, but lets face it Nintendo has abandoned the hardcore demographic and replaced it with games whose gameplay was state of the art on the Atari 2600. If an endless flow of mini-games is Nintendo's answer to "saving" the game industry I would much prefer to see it die then go on in this direction.
I know I'm the odd man out, but I everytime Nintendo opens it's mouth I get the idea they don't care about the hardcore gamer which supported them for 20 years.
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Originally posted by: UncleBobQuote
Originally posted by: Spak-Spang
I think I really liked the Halo answer.
It just was a casual offhand remark: Yeah I could make that but it doesn't interest me.
I wasn't pleased with his Halo answer. It sounds like something a kid would say "I could do that!" "Then do it!" "Naw, I don't want to."
It'd be like me saying that I could bag Lisa Loeb, if I wanted to.
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Originally posted by: Ian Sane
Their creative energy is being used to target a new group of customers while their same old IPs are going to the traditional gamers. They aren't making much effort to get this old group interested again, just to get the new group in. They think everyone got bored of the same old stuff that THEY are creating because we're bored with games but that's not necessarily the correct conclusion. The sales may be slipping because those old IPs are stale and Nintendo is making no effort to make new ones.
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Originally posted by: Ian Sane
The true company that "saves" gaming will be the company that proves Nintendo wrong and innovates without resorting to g!mmicks.
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"gimmick." The American Heritage® Dictionary of the English Language, Fourth Edition. Houghton Mifflin Company, 2004. 08 May. 2007. <Dictionary.com
gim·mick (g?m'?k) Pronunciation Key
n.
1.
1. A device employed to cheat, deceive, or trick, especially a mechanism for the secret and dishonest control of gambling apparatus.
2. An innovative or unusual mechanical contrivance; a gadget.
3. An innovative stratagem or scheme employed especially to promote a project: an advertising gimmick.
4. A significant feature that is obscured, misrepresented, or not readily evident; a catch.
2.
1. An innovative stratagem or scheme employed especially to promote a project: an advertising gimmick.
2. A significant feature that is obscured, misrepresented, or not readily evident; a catch.
3. A small object whose name does not come readily to mind.
QuoteBingo.
Realize that Twilight Princess was made entirely with American gamers in mind, too.
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Originally posted by: BigJim
"I think a lot of people who bought the Wii are not necessarily the types of people who are interested in playing that kind of game."
Finally an official acknowledgement that it's not the "system for everybody/everything" that some fanboys insisted it was. [snip]
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Originally posted by: thatguy
Are they...are they...German plumbers?
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Its a sad day when someone, even if its just a joke, compare what Super Mario Bros did for platformers (and games in general for that matter) with what halo did for FPS.
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Hmmm, looks like someone at Bungie took offense to the Halo question
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Poor Bungie, they can't help but throw a hissy fit because they know it is true.