The game, which is in development at EA Canada, focuses on the kinds of games kids play on a playground. Favorites like dodge-ball, RC-Cards, and (the not so favorite) tether-ball can be played in Playground. Additionally, each version of the game will feature exclusive games. In the case of the DS version, two of the exclusive games are titled "Bug Hunt" and "Spit Balls". No Wii-exclusive games are mentioned in the interview. All of the games are described as "easy to pick up and play". In the case of the Wii version, all of the games will be remote-only.
Both versions of the game support multiplayer modes. The DS version has a wireless function, and the Wii game has a party mode. Support for Nintendo WiFi Connection is not mentioned in the article, but the interviewee seems to spin his answers away from that possibility.
The game is focused on multiplayer, but does offer a single player mode as well. This quest involves a hunt for stickers that are earned by playing the playground games, exploring the playground, and completing special challenges.
EA will "officially" announce the game later this week, at which point Nintendo World Report will have more details.
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Originally posted by: Artimus
I'm a little concerned they have yet to announce original IPs aimed at the older market
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...focuses on the kids of games kids play on a playground.
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...focuses on the kinds of games kids play on a playground.
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Originally posted by: nintendogamecube86Quote
Originally posted by: Artimus
I'm a little concerned they have yet to announce original IPs aimed at the older market
Hear of a title called Boogie? That seems to be aimed at adults (the same way The Nightmare Before Christmas and Invader Zim were aimed towards older fans).
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Originally posted by: thatguy
NW, don't just drop one idea because someone else is doing it. If this type of game is what you want to do, think about ways of doing that may be unique. Though it may be difficult to think of something differentiates itself from EA's project, perhaps you can realize something deeper, that will make it much better and a much more valuable of an experience. Even adding a deep story into what seems like a shallow game might do worlds for it. But let me say, if you have a unique idea, and someone else confirms they have the same idea, you shouldn't just drop it, especially if you don't want to. Just work on doing what you think is best, and unless you're insane, like David Jaffe, it will probably work out after time.
Of course, if you were planning this game on the premise that it would be one-of-a-kind, just throw what I said out of the window, and brainstorm some other things.