- Total of 12 captains, eight of them are old with four new one - Total of 8 sidekicks (The new ones are Boo, Shyguy, Drybones and Monty Mole) - Total of 16 stadiums, nine of them are new - Each stadium has unique events that happen during the match - New single player modes include Road to the Striker Cup and Striker Challenges - Each character has their own unique soundtracks - Motion controls are only used for hitting and Mega Strikes
And here's what everyone's been waiting for, the Online play.
- Comprised of ranked and unranked matches - There'll be a Season based leaderboard system that will be 3 months in length. - You can do 1 vs 1 or 2 vs 2 online matches (2 vs 2 is two people on one Wii playing 2 people on another) - Unranked matches can do 3 vs 1 (3 people on one Wii playing only 1 person on another) - Unranked matches can be setup with special parameters - Unranked matches are the only ones that us Friend Codes - Ranked matches takes overal records into account and pairs similar players together - Positive scoring system is in place where you recieve points for winning and the amount of goals you score. You also gets points if you lose, just alot less then if you would have won) - If you disconnect then you lose points - Multiple leaderboards are in place, they are Season Leaderboard, Friends Leaderboard and Striker of the Day Leaderboard. - Striker of the Day is where the player who gets the most rank points in one day will be featured on everyone who's playing Strikers Wii. Plus it's updated by the minute so the leader should change often.
Wow, I never thought I'd be getting excited over a Soccer game. The original never really got my attention but this one seems to have hit the spot. Plus if this is what Stikers online has to offer, I can't wait to see what Smash Bros and Mario Kart's will end up like.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: LunaticFringe on April 25, 2007, 12:37:48 PM
yeah I have to agree. Initially, I wasn't too excited for this game.
The Online Aspect seems awesome. I can't wait for the 2v2 co-op, that sounds like so much fun. Hopefully, it will live up to expectations.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Nintendawg on April 25, 2007, 12:39:45 PM
Wow, this is probably the first attempt by Nintendo to make a leaderboard type of...er leaderboard. I can't say that I'm not pumped for this. Gotta love the Wii-makes!
I can't imagine what Braw is going to be like. Hopefully, The Big N won't take the same approach with security as they did with the Nintendo Wi-Fi connection in Pokemon Diamond and Pearl. That was brutal.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: IceCold on April 25, 2007, 01:11:49 PM
Next Level games is based in Vancouver? Didn't know that!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: King of Twitch on April 25, 2007, 01:16:40 PM
Online is not effed up and actually sounds decent... miracle.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on April 25, 2007, 02:51:16 PM
I've noticed that list of online features ignores the fact that we can't play globally.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Ceric on April 25, 2007, 03:18:50 PM
I might be excited about this game but I made a point to rent the first because people liked it so much. I didn't like the core gameplay. Plus whats with the whole post apocalyptic theme going on? When the world is destroyed we Play Soccer/football.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: 18 Days on April 25, 2007, 03:59:39 PM
What else would we do in the end of days?
Also guys. System friend codes are good for nothing.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: that Baby guy on April 25, 2007, 04:07:31 PM
NOOOOO! That's not true! That's impossible!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on April 25, 2007, 04:50:34 PM
Dear Nintendo,
How can you possibly make us love you and hate you so much at the same time?
Sincerely, Dirk
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: SixthAngel on April 25, 2007, 05:28:26 PM
The way they do ranks sounds great. By still gaining points when you lose and losing points when you leave should keep people from leaving games at the last minute or the second they fall behind.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on April 25, 2007, 05:41:50 PM
Crap. There's no way i'm buying this anymore if Nintendo is going to force me to input numbers.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: ShyGuy on April 25, 2007, 06:03:09 PM
Ian, we have a mission for you! Since you live in/near Vancouver. Go smack around Next Level for the stupid, redundant friend codes.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on April 25, 2007, 06:28:33 PM
Ian, this is a sacred charge. Please do not fail us!
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: that Baby guy on April 25, 2007, 06:55:59 PM
Do it quickly! There's still time!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Louieturkey on April 25, 2007, 07:22:12 PM
Ian, why have you not come back to tell us all about the smackdown?!!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Hostile Creation on April 25, 2007, 07:49:49 PM
"I've noticed that list of online features ignores the fact that we can't play globally."
That would be because it's not a feature. That would go under flaws, not features.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on April 25, 2007, 07:55:55 PM
A feature is just something that's a part of the game, which that is. A feature isn't necessarily positive.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: blackfootsteps on April 25, 2007, 11:30:32 PM
Quote Originally posted by: Dirk Temporo A feature is just something that's a part of the game, which that is. A feature isn't necessarily positive.
But it's not a part of the game, so it's not a feature. It could fall under 'missing features'.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Ian Sane on April 26, 2007, 05:50:47 AM
"Ian, we have a mission for you! Since you live in/near Vancouver. Go smack around Next Level for the stupid, redundant friend codes."
Ah man it's raining today and the Vancouver traffic is especially lousy in the rain. Besides if I smack them around they'll just redirect me to NOA in Washington who will then redirect me to NCL in Japan. So suddenly a simply smackdown laying turns into an international incident.
Plus this actually looks to be a significant improvement for Nintendo regarding online gaming. Nintendo is still trying their hardest to make it suck, dammit, but some good ideas are seeping through.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Ceric on April 26, 2007, 06:35:08 AM
Quote Originally posted by: Ian Sane "Ian, we have a mission for you! Since you live in/near Vancouver. Go smack around Next Level for the stupid, redundant friend codes."
Ah man it's raining today and the Vancouver traffic is especially lousy in the rain. Besides if I smack them around they'll just redirect me to NOA in Washington who will then redirect me to NCL in Japan. So suddenly a simply smackdown laying turns into an international incident.
Plus this actually looks to be a significant improvement for Nintendo regarding online gaming. Nintendo is still trying their hardest to make it suck, dammit, but some good ideas are seeping through.
So what you are saying is that we need to coordinate?
First you Smack Next Level around, who should direct you to the Canadian arm of NoA. You notify the Canada NoA smackers who smacks them around. After they redirect you to Corporate NoA that smacker calls the waiting NoA smacker to begin smacking their/there/they're. Once they get redirected to NCL we notify the NCL(Probably SUPER or one of the Japanese correspondents) Smacker who begins on them until he reaches the top.
During this whole process NoE is being continuously smacked around, by an alternating team no less, because hey they've done enough to have it coming.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: vudu on April 26, 2007, 10:21:09 AM
Quote Originally posted by: Luigi Dude - Unranked matches can do 3 vs 1 (3 people on one Wii playing only 1 person on another)
Does this mean there's no way to do 2 vs. 1?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Luigi Dude on April 26, 2007, 11:40:21 AM
I'd imagine there'll be 2 vs 1 because it doesn't make any sense that they'd allow 1 on 1, 2 on 2 and 3 on 1, but no 2 on 1.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Shift Key on April 26, 2007, 12:46:15 PM
Quote Originally posted by: Ceric During this whole process NoE is being continuously smacked around, by an alternating team no less, because hey they've done enough to have it coming.
And NAL is smacking themselves around instead of bringing SPM out...
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on April 26, 2007, 01:46:02 PM
Quote Originally posted by: Ian Sane "Ian, we have a mission for you! Since you live in/near Vancouver. Go smack around Next Level for the stupid, redundant friend codes."
Ah man it's raining today and the Vancouver traffic is especially lousy in the rain. Besides if I smack them around they'll just redirect me to NOA in Washington who will then redirect me to NCL in Japan. So suddenly a simply smackdown laying turns into an international incident.
Plus this actually looks to be a significant improvement for Nintendo regarding online gaming. Nintendo is still trying their hardest to make it suck, dammit, but some good ideas are seeping through.
*blinks*
Did I just read that right? I'd better read again to make sure.
*reads again*
... Somebody tell me this can't be happening. Has Ian just TURNED DOWN a perfect and forum-sanctioned opportunity to level a barrage of criticism against Nintendo? Instead, has he actually uttered the words "significant improvement" in the same sentence?!?!?!?!?!
WHAT'S HAPPENING!?!?!?
Pittboi! Where are you! Surely you can right this unnatural balance! Quick! Somebody flame Nintendo! HURRY!
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: that Baby guy on April 26, 2007, 02:10:48 PM
Surely, Nintendo wasn't thinking when they made this decision. I can't see why they would decide to do this. I understand the reasoning behind friend codes. We all do, even though we may disagree, there is reasoning there. But why would you give each Wii it's own ID number, pages and pages of available space to stick other ID numbers, and then not use these at all in other games. When I read that the game would still use friend codes, I hoped for the best. I was hoping that you'd basically be allowed to take the list of Wii friend codes already on your console, and copy those codes over, while also being able to add codes specifically for that game. Maybe I'm misreading that screenshot, and this is the case, but it doesn't look like it.
Sometimes I wonder if Nintendo does any product testing, if they have any customer feedback program, or if it's just that the Japanese consider different things important when they play their games. But really, I know Nintendo didn't have the foresight to include rewriteable memory available for friend codes in the DS. I can accept that. They didn't have the Wi-Fi center finished at that time. When the Wii came out, I thought they had seen and addressed the main issues people had with the online community. I don't see how they wouldn't have seen this as a problem. It doesn't make any sense to me. Is Reggie on something?
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: optimisticlimbo on April 26, 2007, 02:17:18 PM
Quote Originally posted by: Luigi Dude I'd imagine there'll be 2 vs 1 because it doesn't make any sense that they'd allow 1 on 1, 2 on 2 and 3 on 1, but no 2 on 1.
If I had to guess, I'd say they're trying to keep it as an even number for playing online. Power of 2s are awesome.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: The Traveller on April 26, 2007, 02:18:43 PM
Well the reason that this game has a new code is because you can have multiple profiles. So using just the Wii code wouldnt allow for that..
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on April 26, 2007, 02:45:11 PM
Yes it would. The profiles are Miis. The friend code for Strikers is going to be the same for any one copy of the game no matter who's playing it.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: ShyGuy on April 26, 2007, 06:14:04 PM
I can only hope for two ways that this could end up well.
1. The Mario Strikers online code was already implemented with its own system by the time they came out with the Mii friend system. Subsequent games will use the Mii friend codes.
2. Nintendo always wanted multiple online profiles available for each game and a future firmware update will integrate thus by setting up a universal separate friend code system for each Mii. (Similar to the Xbox live Gamertag profiles, you sign in by choosing your Mii and his 12 digit friend code)
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Shift Key on April 26, 2007, 06:39:52 PM
Quote Originally posted by: Dirk Temporo Yes it would. The profiles are Miis. The friend code for Strikers is going to be the same for any one copy of the game no matter who's playing it.
Maybe, but there's also the possibility that the Wii System Code, the code from the game, and the Mii used to play are combined and produce the Friend Code, rather than just the game itself. They haven't actually told us what information is represented by that code, or what is linked to a 'profile'.
Wait until they actually demo it. I think the system definitely has potential, and the thought of playing online games against the NWR folk would be great!
(oh yeah, i'm going to have to add more Wii system codes now that online actually has potential!)
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: KDR_11k on April 27, 2007, 03:17:52 AM
The code would be tied to the machine, not the game. It's not possible to mark a disc in a way that generates a unique key without serious retooling to the production chain. Why do you think PC games don't have the CD key pressed onto the disc?
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on April 29, 2007, 11:58:34 AM
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: cubist on May 16, 2007, 05:43:38 AM
Yep...just read the hands-on impressions for this game (especially the online mode) at IGN. It was a guy in Europe. Of course, Friends Code was the main complaint...but mentions that it was pretty solid for the Leaderboards and such for people who are your friends. My favorite part of the impressions was the description of the music to having a 60's sound to "porn funk" or something along those lines...LOL.
Only avid porn viewers would know what porn funk sounds like...and to use it for impressions for a Nintendo game...weird stuff...
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on May 16, 2007, 10:11:37 AM
I like how the guy at IGN kept writing about the friend codes, and the Internet screaming out in agony.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: darknight06 on May 16, 2007, 12:39:08 PM
I don't see what the big deal is. Deep down you knew DAMN well they were probably gonna go about it this way and personally I didn't really have much of a problem with it anyway. No need in bashing Next Level games, this isn't their doing.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 16, 2007, 01:31:33 PM
Quote Originally posted by: darknight06 Deep down you knew DAMN well they were probably gonna go about it this way and personally I didn't really have much of a problem with it anyway. No need in bashing Next Level games, this isn't their doing.
But the thing is, you've ALREADY swapped codes with the other person in the form if your Wii address book. Why shouldn't games use that instead of having to input a completely new friend code?
ESPECIALLY when Elebits ALREADY USED THE ADDRESS BOOK?!?!?
*sigh...* I'm not mad at you, Dark, I'm miffed at Nintendo for choosing to basically have a redundant security layer which adds no additional protection.
The idea is to avoid pedophiles, and if you've already swapped address book codes, the damage is already done. Why have yet ANOTHER code?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: WuTangTurtle on May 16, 2007, 01:34:35 PM
You know when its all said and done, all this will do is make you waste a few minutes entering in friend codes ONCE (hopefully ). If the game is as good as I'm thinking it will be then people are gonna put in the effort to enter friend codes. Pokemon owners everywhere probably have their friend code lists full by now.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 16, 2007, 01:41:25 PM
Thing is, if I know 20 people online (a modest number), then I need to enter those 20 codes EVERY time I want to play a game against them.
If there are even 5 games worthy of owning with online play (Pokemon, Strikers, SSBB, Metroid, Animal Crossing, and there are MANY more), then I need to enter a minimum of 100 friend codes over the course of Wii ownership when I could have instead only had to enter 20.
I'll probably react by just keeping the number of people I play online with to a minimum.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: that Baby guy on May 16, 2007, 01:47:56 PM
Meh, I've entered about 100 friend codes for Pokemon, and have had to delete them, too. I just wish they had larger storage provided for these things. at least.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: WuTangTurtle on May 16, 2007, 03:39:58 PM
Quote Originally posted by: Smash_Brother Thing is, if I know 20 people online (a modest number), then I need to enter those 20 codes EVERY time I want to play a game against them.
If there are even 5 games worthy of owning with online play (Pokemon, Strikers, SSBB, Metroid, Animal Crossing, and there are MANY more), then I need to enter a minimum of 100 friend codes over the course of Wii ownership when I could have instead only had to enter 20.
I'll probably react by just keeping the number of people I play online with to a minimum.
I retract my earlier statement
You know I'd rather them not make us have to re-add our friends to each game but with news of Virtual rape on Second life and actual police reports looking into these things, I doubt Nintendo is gonna change there stance.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: wulffman04 on May 16, 2007, 03:55:56 PM
so, is this article saying we'll be able to play ranked matches with unknown people or can we only see their stats?
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on May 17, 2007, 05:28:31 AM
Quote Originally posted by: Smash_Brother Thing is, if I know 20 people online (a modest number), then I need to enter those 20 codes EVERY time I want to play a game against them.
If there are even 5 games worthy of owning with online play (Pokemon, Strikers, SSBB, Metroid, Animal Crossing, and there are MANY more), then I need to enter a minimum of 100 friend codes over the course of Wii ownership when I could have instead only had to enter 20.
I'll probably react by just keeping the number of people I play online with to a minimum.
I added 20 codes in the time it took to read this post.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 17, 2007, 09:01:37 AM
Quote Originally posted by: Mario I added 20 codes in the time it took to read this post.
First of all, unless you have a reading speed of .05 words per minute, then no, not even close.
Second, the fact that leg-humping Nintendo fanbots will go through this anyway is irrelevant: those people are going to buy the games no matter what so their actions have no bearing on anything. It's ironic, but Nintendo's most dedicated fans are the ones they'll be trying the LEAST to please.
Third, as the console which floats its ENTIRE premise upon the idea of bringing accessible gaming experiences to the masses, the friend code system is a nigh-bottomless sh*t bucket of steaming failure.
How confused is grandma going to be when you try to explain to her that she needs to give you a 16 digit code which is somewhere on her Wii and that she'll need to enter in YOUR 16 digit code somewhere in hers before the two of you can even communicate? And THEN you'll need to do it again for any games you want to play with each other?
Nintendo talks about "ease of use" and "accessibility" all the time, yet their online system does everything it can to be as inaccessible as possible and needlessly difficult to use. I seriously hope they're revamping it for the future, maybe using a system similar to their current account database on their website where you can link the two together. Think of it: a universal ID you can use on your DS AND Wii games to go online with. Wouldn't that be great? The rule of "you have to cross email" would still exist, but it would still be better than a 16 digit code, especially if it could be updated to use the Wii address book instead.
Like I said, there's a difference between "I'll begrudging use this sh*tty system" and "this system is excellent!". The fanbots won't care because they lack the will to make decisions for themselves, but the rest of the gaming world is going to put the system under intense scrutiny and come to the conclusion that it sucks ass. By not competing with MS on this front, Nintendo only gives them more of a foothold in their climb to first. The Wii is guaranteed at least a 2nd place finish, but MS is looking like a stronger contender all the time with their holiday lineup. It's not like we're even asking Nintendo for a "live like service", just something that doesn't suck as hard as their current setup.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on May 17, 2007, 09:26:41 AM
Why don't you just email Nintendo?
"your online system sucks ass"
[Perrin] "We are looking into a number of possibilities at this time. Please stay tuned."
"go jump off a cliff"
[Perrin] *o*
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: vudu on May 17, 2007, 09:27:30 AM
Quote Originally posted by: Smash_Brother How confused is grandma going to be when you try to explain to her that she needs to give you a 16 digit code which is somewhere on her Wii and that she'll need to enter in YOUR 16 digit code somewhere in hers before the two of you can even communicate?
Probably no more confused than when you tell her she can talk to you through her television.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on May 17, 2007, 10:06:20 AM
The TV box is so smart these days!
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: 31 Flavas on May 17, 2007, 10:17:04 AM
Quote Originally posted by: Smash_Brother
Thing is, if I know 20 people online (a modest number), then I need to enter those 20 codes EVERY time I want to play a game against them.
Puh-lease. I doubt even on XBL there is much overlap between 20 people. I mean I'm sure that if someone likes Halo2, you can count on them having at least one other shooter like Gears or Rainbow 6. But you can't convince me that 20 out of 20 would all own all the exact same online games. Thus needing an exchange of 20 GamerTags or Friend Codes between 20 people. I don't even have friends that all like 1 same game.
I do understand your frustration and I do wish it was different, but I do understand and respect Nintendo's point of view. In the end, Friend Codes are just not that big of a deal to swap between mutually consenting people. Stick to the skill based auto-matchmaker if you just want to play online.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NWR_pap64 on May 17, 2007, 10:57:21 AM
About your grandmother thing, SB, unless you are talking about Grandma Hardcore I doubt grandmothers will find Mario Strikers appealing :p .
I agree about the Friends code system and they really need to make things more simple. I'm sure they can achieve high security without having to use a system that requires the user to jump through hoops.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Ceric on May 17, 2007, 11:05:44 AM
I hate to say this but I have friends that are Computer Scientist who have a hard time with Friend Codes. I feel frightful for the actual technologically inept.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on May 17, 2007, 02:12:02 PM
Quote Originally posted by: Smash_Brother
Quote Originally posted by: Mario I added 20 codes in the time it took to read this post.
First of all, unless you have a reading speed of .05 words per minute, then no, not even close.
Second, the fact that leg-humping Nintendo fanbots will go through this anyway is irrelevant: those people are going to buy the games no matter what so their actions have no bearing on anything. It's ironic, but Nintendo's most dedicated fans are the ones they'll be trying the LEAST to please.
Third, as the console which floats its ENTIRE premise upon the idea of bringing accessible gaming experiences to the masses, the friend code system is a nigh-bottomless sh*t bucket of steaming failure.
How confused is grandma going to be when you try to explain to her that she needs to give you a 16 digit code which is somewhere on her Wii and that she'll need to enter in YOUR 16 digit code somewhere in hers before the two of you can even communicate? And THEN you'll need to do it again for any games you want to play with each other?
Nintendo talks about "ease of use" and "accessibility" all the time, yet their online system does everything it can to be as inaccessible as possible and needlessly difficult to use. I seriously hope they're revamping it for the future, maybe using a system similar to their current account database on their website where you can link the two together. Think of it: a universal ID you can use on your DS AND Wii games to go online with. Wouldn't that be great? The rule of "you have to cross email" would still exist, but it would still be better than a 16 digit code, especially if it could be updated to use the Wii address book instead.
Like I said, there's a difference between "I'll begrudging use this sh*tty system" and "this system is excellent!". The fanbots won't care because they lack the will to make decisions for themselves, but the rest of the gaming world is going to put the system under intense scrutiny and come to the conclusion that it sucks ass. By not competing with MS on this front, Nintendo only gives them more of a foothold in their climb to first. The Wii is guaranteed at least a 2nd place finish, but MS is looking like a stronger contender all the time with their holiday lineup. It's not like we're even asking Nintendo for a "live like service", just something that doesn't suck as hard as their current setup.
30 more.
Thanks for the personal attack though! I'll rebound that back by saying you obviously have a LOT of free time so it should concern you the least.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on May 17, 2007, 02:21:46 PM
Reading forums posts instead of waggling the Remote is an obstacle which makes online Nintendo gaming even less accessible!
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 17, 2007, 05:51:15 PM
Quote Originally posted by: Mario 30 more.
My last post = 417 words.
Say it took 7 seconds to input every friend code (and considering you need to wait for the Wii to bring up THREE confirmation messages which you need to say "Ok" to AND enter the name and Mii of the person, I guarantee it has to take at least that long),
Quote I do understand your frustration and I do wish it was different, but I do understand and respect Nintendo's point of view. In the end, Friend Codes are just not that big of a deal to swap between mutually consenting people. Stick to the skill based auto-matchmaker if you just want to play online.
All I'm saying is that there's no reason to have a redundant friend code system for individual games, especially when Konami technically already showed Nintendo up with Elebits using the address book to send screenshots, meaning that software is NOT blocked off from utilizing the address book.
I can tolerate putting in the code for each person I intend to play with/against, but for every game?
Also, don't forget that, in a group of Nintendo fans, it's pretty likely to find 20 people who will all play the same 5 Nintendo games online.
I'd be fine if software used the address book. I still think they need to do better, but it would be livable.
I still don't understand why we can't just use our usernames from Nintendo's official site in the same manner as we currently use friend codes. If someone adds your account name to their list, they still won't be able to see you and you will have NO idea they've done it unless you register their username as well. Same system, just without the cumbersome 16 digit numbers.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on May 17, 2007, 05:54:08 PM
Oh just email nintendo already.
And tell NP you're glad they're shutting down.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 17, 2007, 05:57:35 PM
NoA isn't the problem. It's NCL.
And NP shutting down is irrelevant. Who needs magazines when you have the internet?
You can't read the internet in the bathroom without some remodeling, true, but still.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NWR_pap64 on May 17, 2007, 06:51:45 PM
I see Mario and SB are getting on each other's nerves quite nicely. Wouldn't be a debate without it!
All kidding aside, I think the discussion is getting a little too personal.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 17, 2007, 07:30:12 PM
If someone is going to pull information from their colon and try to pass it off as fact, they're going to get called out on it.
Everything I type here is subject to the same intense scrutiny. I expect nothing less.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: GoldenPhoenix on May 17, 2007, 07:34:28 PM
Quote Originally posted by: Smash_Brother If someone is going to pull information from their colon and try to pass it off as fact, they're going to get called out on it.
Everything I type here is subject to the same intense scrutiny. I expect nothing less.
Most grandma's probably don't even know how to get an internet connection, so I doubt she'll ever be trying to input friend codes in the first place! So take that, you are under intense scrutiny from me (Even if I agree with you here).
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Crimm on May 17, 2007, 07:39:25 PM
Quote Originally posted by: Professional 666 Why don't you just email Nintendo?
"your online system sucks ass"
[Perrin] "Thank you for your interest in Nintendo and our Wi-Fi Connected service. Rest assured we are working to make this the best experience it can be for our users. We will continue to improve our services. Thank you."
"go jump off a cliff"
[Perrin] "Thank you for your interest in Nintendo and our Wi-Fi Connected service. Rest assured we are working to make this the best experience it can be for our users. We will continue to improve our services. Thank you."
Then at some point she acts like a lush around "Matty Boy." I don't know where that goes in the whole exchange.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 17, 2007, 07:45:54 PM
Quote Originally posted by: GoldenPhoenix Most grandma's probably don't even know how to get an internet connection, so I doubt she'll ever be trying to input friend codes in the first place! So take that, you are under intense scrutiny from me (Even if I agree with you here).
Tell that to the Wii's setup manual, which includes a person named "Grandma" on the friend's list who is even demonstrated as having sent a picture. I pulled the reference directly from Nintendo's own literature.
i will, however, point out that it's not just grandmothers who won't do well with a 16 digit code swap, but that's not even my point. It's just that I can't understand why we need 2 friend codes for 1 person.
I don't think online will make or break Nintendo this gen, but why just stand down and let MS have the entire market segment who wants a solid online system?
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on May 17, 2007, 07:46:37 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Smash_Brother If someone is going to pull information from their colon and try to pass it off as fact, they're going to get called out on it.
Everything I type here is subject to the same intense scrutiny. I expect nothing less.
Most grandma's probably don't even know how to get an internet connection, so I doubt she'll ever be trying to input friend codes in the first place! So take that, you are under intense scrutiny from me (Even if I agree with you here).
I can't DISPUTE this enough. The average age of an online casual gamer is around 41 years, meaning there are many grandmas playing online games. I still believe Friend Codes are a significant misstep for Nintendo, taken under the archaic pretense that they have to cater to the parents of children, when instead they actually have to cater to those parents and grandparents as well. These chat online over games like Bridge, they chat in side channels while playing word match games, and generally all around they want to socialize and communicate and be connected to other people.
I believe that non-gamers would like friendcodes actually... just as long as they were done easily and straightforward: one unified friendcode and friend list tied to the console, or two distinct friendlists and codes, one that exists only if parental lock is used.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Adrock on May 17, 2007, 07:47:23 PM
1. Nintendo Power shutting down only affects me because I'll have one less magazine to take from Game Crazy when I'm bored at work. At least I got my 3 free issues for registering some Nintendo products.
2. Friend Codes suck. They do. But we've seen this movie before. Nintendo has to fail before it learns anything.
Everyone: Cartridges suck. Nintendo: No, they don't. *5 years and 3865287678512 PS1's sold later* Nintendo: Damn.
3. Isn't this the Mario Strikers Charged topic? I've read impressions stating that it's not that great. I didn't really like the original either. Regardless, it's been about 6 months after launch. Why the hell aren't I playing Super Mario Galaxy yet? Instead I'm posting about Mario Soccer. Stupid Miyamoto promises.........
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: GoldenPhoenix on May 17, 2007, 07:49:59 PM
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Smash_Brother If someone is going to pull information from their colon and try to pass it off as fact, they're going to get called out on it.
Everything I type here is subject to the same intense scrutiny. I expect nothing less.
Most grandma's probably don't even know how to get an internet connection, so I doubt she'll ever be trying to input friend codes in the first place! So take that, you are under intense scrutiny from me (Even if I agree with you here).
I can't DISPUTE this enough. The average age of an online casual gamer is around 41 years, meaning there are many grandmas playing online games. I still believe Friend Codes are a significant misstep for Nintendo, taken under the archaic pretense that they have to cater to the parents of children, when instead they actually have to cater to those parents and grandparents as well. These chat online over games like Bridge, they chat in side channels while playing word match games, and generally all around they want to socialize and communicate and be connected to other people.
I believe that non-gamers would like friendcodes actually... just as long as they were done easily and straightforward: one unified friendcode and friend list tied to the console, or two distinct friendlists and codes, one that exists only if parental lock is used.
So the average age of an online casual gamer is 41 years old, then they wouldn't have any trouble putting in friend codes then either, right? So either way Smash is wrong.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on May 17, 2007, 07:52:36 PM
Dude, Cartridges do NOT suck. It's because of cartridges that Nintendo was able to make some of the best games in existence. They suck compared to the market, but compared to the beauty that is Mario 64 and Zelda: OoT, and the fact that they still remained profitable, their deleterious effect on N's marketshare simply fades away.
Also, Mario Striker's Charged is worth it just for Peach and Daisy in tight pants and with attitudes to match.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on May 17, 2007, 07:53:53 PM
Quote Originally posted by: GoldenPhoenix So the average age of an online casual gamer is 41 years old, then they wouldn't have any trouble putting in friend codes then either, right? So either way Smash is wrong.
That's assuming that putting in friendcodes isn't a hassle to begin with.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: IceCold on May 17, 2007, 08:48:23 PM
Quote My last post = 417 words.
Say it took 7 seconds to input every friend code (and considering you need to wait for the Wii to bring up THREE confirmation messages which you need to say "Ok" to AND enter the name and Mii of the person, I guarantee it has to take at least that long),
30 * 7 = 210 seconds / 60 seconds = 3.5 minutes
417 / 3.5 = 119.14 Words read per minute.
The average is 250 to 300 words per minute.
You're either lying or retarded. Which is it?
Hahahaha.. I can't believe how seriously you took Mario's comment there..
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 18, 2007, 04:50:45 AM
Quote Originally posted by: IceCold Hahahaha.. I can't believe how seriously you took Mario's comment there..
He took mine seriously enough to consider it a "personal attack", even though I didn't aim it at him.
It took 2 minutes of research and if he wants to keep attempting to dismiss my arguments, he has to find a legitimate argument.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: 18 Days on May 18, 2007, 05:20:37 AM
You claimed he couldn't read.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 18, 2007, 05:38:24 AM
No, I just pointed out that, by his OWN logic, he either reads at 119.14 words per minute or is inventing numbers in an attempt to mock me.
I'm quite certain it's the latter.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on May 18, 2007, 05:57:45 AM
So basically... you're saying "he started it?"
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 18, 2007, 06:53:56 AM
Correct.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on May 18, 2007, 07:38:29 AM
Quote Originally posted by: Kairon Dude, Cartridges do NOT suck. It's because of cartridges that Nintendo was able to make some of the best games in existence. They suck compared to the market, but compared to the beauty that is Mario 64 and Zelda: OoT, and the fact that they still remained profitable, their deleterious effect on N's marketshare simply fades away.
Also, Mario Striker's Charged is worth it just for Peach and Daisy in tight pants and with attitudes to match.
Mario 64 and Zelda could have easily been made on discs. Cartridges didn't "allow" them to do anything.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: that Baby guy on May 18, 2007, 07:51:24 AM
Well, you've to think, though. If someone reads at only 119.14 wpm, it's going to take them even longer than seven seconds to put in a Friend Code, too, unless said person is a mechanical motion genius, who also has something similar to photographical memory for numbers, too.
I say we knock down his wpm to about 60, saying it takes 14 seconds per friend code. That seems more fitting.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 18, 2007, 08:01:16 AM
I was being intentionally generous about it when I made the assumption that any living human could drop a friend code in in 7 seconds (I don't think the pointer can even move that fast) just to make a point.
But I've derailed this thread long enough.
When is Strikers actually out in the US? I'm rolling it around in my head and I might wind up getting this, finding a good teammate and trying our best at the ranked matches.
I haven't done anything ranked since Myth: The Fallen Lords (I don't even count WoW's honor ranking system) but it might be fun to give this a try.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NWR_pap64 on May 18, 2007, 08:27:58 AM
Quote Originally posted by: Smash_Brother I was being intentionally generous about it when I made the assumption that any living human could drop a friend code in in 7 seconds (I don't think the pointer can even move that fast) just to make a point.
But I've derailed this thread long enough.
When is Strikers actually out in the US? I'm rolling it around in my head and I might wind up getting this, finding a good teammate and trying our best at the ranked matches.
I haven't done anything ranked since Myth: The Fallen Lords (I don't even count WoW's honor ranking system) but it might be fun to give this a try.
I checked and they say the game will be released on July 2.
If its true, it might give us the chance to try it out together, since I missed the first one back when it was released.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 18, 2007, 08:59:38 AM
I'll give it a rent, for sure, at least.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on May 18, 2007, 10:26:22 AM
Quote Originally posted by: Dirk Temporo
Quote Originally posted by: Kairon Dude, Cartridges do NOT suck. It's because of cartridges that Nintendo was able to make some of the best games in existence. They suck compared to the market, but compared to the beauty that is Mario 64 and Zelda: OoT, and the fact that they still remained profitable, their deleterious effect on N's marketshare simply fades away.
Also, Mario Striker's Charged is worth it just for Peach and Daisy in tight pants and with attitudes to match.
Mario 64 and Zelda could have easily been made on discs. Cartridges didn't "allow" them to do anything.
How DARE you question the great deity Miyamoto!!! ... But seriously, load times. 2X cd drives. Epic huge beautiful environments to instantly load. They coulda been done on CD, but their quality would've suffered a lot.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Requiem on May 23, 2007, 07:58:35 AM
MarioKart 64 and Golden Eye could've been done on a CD, but who the hell wants MK64 and GE on a CD really?
I loved how fast everything took to load. And honestly, I miss it....
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: ShyGuy on May 23, 2007, 09:54:47 AM
N64 should have been like the Turbo Duo and had both carts and CDs
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: that Baby guy on May 23, 2007, 10:03:32 AM
Quote Originally posted by: ShyGuy N64 should have been like the Turbo Duo and had both carts and CDs
Yes, because this set up worked out great for it. Just like the Saturn...
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Athrun Zala on May 24, 2007, 05:16:22 AM
Quote Originally posted by: thatguy
Quote Originally posted by: ShyGuy N64 should have been like the Turbo Duo and had both carts and CDs
Yes, because this set up worked out great for it. Just like the Saturn...
Saturn didn't have games on carts!
the slot was used by the Backup Cart and RAM carts only (at least officially)
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on May 25, 2007, 12:44:00 PM
Penny-Arcade had this to say:
"We came away from the event almost dumbstruck by Super Mario Strikers Charged, though. The last panel of the strip is from our first time playing it, where shells and fire rebuffed our attempts to simply intuit its mysteries. Our second time, after Gabriel had been coached in its intricacies and we added GameLife's Chris Kohler to our squad, we couldn't stop playing the f*cking thing. We could have added another person, even - you can play four against the machine - but we weren't leaving the couch to find somebody. The basic mechanic involved passing the ball around to build up the eponymous charge on it, which increases its chance of scoring a goal. It's a very basic sort of "hot potato" mechanic that is extremely exciting in its execution. Waggling in this one is fairly light - as a game that wants its sports elements taken seriously, Wii-centric controls happen only when a) you want to physically strike a player, which is done by moving toward the "enemy" and swinging the remote, or b) when you are defending your goal against a special shot, an airborne barrage of goal attempts. I worried about this last one, as the rest of the game is so precise, but it's great - and here's how it works: like a light-gun shooter, you use the goalie's hands to block incoming shots as they approach. The excellent twist is that the goalkeeper is selected from the players on your team - seemingly at random, so you never know who has the responsibility. And since these super shots can score multiple goals, it's a huge Goddamn deal. I'm dying to own it, primarily for co-op play in the game's tournament cups - I don't know if I'll ever even get to the online portion, easily the most elaborate on the platform."
Ok, I LOVE the bolded sentence. This sounds like an awesome game mechanic.
Also, Strikers needs online play so badly because you get so caught up in the game when playing it that I wouldn't want to beat someone in the same room for fear they'd attack me out of anger.
Real soccer causes riots for a reason, and Strikers gave an excellent example of why this is.
Here's hoping they give this same treatment to all of Nintendo's sports games: online with leaderboards, innovative new concepts, etc.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on May 25, 2007, 12:49:21 PM
Quote Originally posted by: Athrun Zala
Quote Originally posted by: thatguy
Quote Originally posted by: ShyGuy N64 should have been like the Turbo Duo and had both carts and CDs
Yes, because this set up worked out great for it. Just like the Saturn...
Saturn didn't have games on carts!
the slot was used by the Backup Cart and RAM carts only (at least officially)
Maybe he meant the Neptune?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on May 25, 2007, 12:54:17 PM
etc = large friend codes
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: DonSeer on May 28, 2007, 07:44:23 AM
hi ya'll... lucky me has this already.. was shocked to discover earlier today that europe got this game a month early! i guess to help guage the impact on the nintendo servers..
that part about the goalie being random is wrong.. its always the same character.. you can never ever change the goalie.. but you pick your 3 sidekicks (you can have them all the same if you want) along with your star character..
online is good.. and plays well if you have a good connection (four stars)... its just me being crap that is getting my ass severely beaten.. but i'm improving! i guess these other people have had the game longer than i have..
its VERY addictive in online mode..
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Ceric on May 28, 2007, 07:57:20 AM
DonSeer: I think he meant Human Player. As in it wasn't always Tycho but could also be Gabe. If you get to play Coop with someone let us know.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: that Baby guy on May 28, 2007, 08:02:08 AM
Quote Saturn didn't have games on carts!
the slot was used by the Backup Cart and RAM carts only (at least officially)
I always got the feeling that they wanted both options, but devs only used the CD's. Maybe it was just me and my friends who thought that, but we always agreed about it.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: DonSeer on May 28, 2007, 08:17:35 AM
Quote Originally posted by: Ceric DonSeer: I think he meant Human Player. As in it wasn't always Tycho but could also be Gabe. If you get to play Coop with someone let us know.
ahh ok.. now that makes sense.. wouldnt be surprised....
just 1 more go....
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on June 13, 2007, 07:49:02 AM
BUMP
We've had far too little in the way of impressions of this game.
Who has it and what do you think?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Plugabugz on June 13, 2007, 07:58:39 AM
I can confirm, you can play online co-op.
I have the game and generally speaking the controls, while a bit weird compared to traditional football games, can be incredibly twitchy from time to time (especially when jumping from control of one player to the next), and while MegaStrikes have the power to unbalance a game, the game is fairly well balanced with a simple functional online platform.
My only dislike really is the blatant repetition of the intro sequences for characters (they only have 2 each).
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on June 13, 2007, 08:03:21 AM
Indeed.
And how does the online work? Laggy? Smooth? Inconsistent?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Plugabugz on June 13, 2007, 10:00:45 AM
The online is only slightly laggy from time to time, but given how twitchy it is that's acceptable, and however it does very well in levelling everything back to normal. It has cheated me three times out of megastrikes but i think thats more a point of the timing of shots itself and how quickly opponents attack.
Graphics wise the pitch itself is of good detail and very fluid, but outside (in the audience) it becomes very blocky and pretty clear the attention wasnt on the crowd.
That said, there is some EXCELLENT shots of Princess Peach i can see Pro 666 using for his avatar fairly soon..
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NWR_pap64 on June 13, 2007, 10:27:30 AM
I think you mean Daisy, Plug...
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Plugabugz on June 13, 2007, 10:43:52 AM
Same difference
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on June 13, 2007, 11:09:16 AM
Quote Originally posted by: Plugabugz That said, there is some EXCELLENT shots of Princess Peach i can see Pro 666 using for his avatar fairly soon..
I'm feel very bad about saying this, but that makes me happy.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on June 13, 2007, 01:19:42 PM
Quote Originally posted by: Plugabugz Same difference
Try telling that to Pro. =P
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on June 13, 2007, 04:57:31 PM
YOU'RE ALL DEAD
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on June 13, 2007, 07:06:01 PM
The online mode is so good I still haven't played single player after 1 week and 150 odd matches, so I can't give actual game impressions. There isn't really one strategy that has stood out because there's a way to counter everything, and goals are very significant. Scoring a goal is the best feeling ever and conceeding one is the worst. I am starting to get beaten more often than not though so maybe its time to start playing single player. It looks meaty.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on June 13, 2007, 07:34:46 PM
It makes me mad that Charged is out in Europe before here. >
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Adrock on June 13, 2007, 07:42:09 PM
Oh, come on. They deserve it. Europe and Australia get screwed on releases all the time.
Also: Daisy > Peach
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Plugabugz on June 13, 2007, 10:46:11 PM
I will try and grab some (poor quality) screenshots for Pro to see if they meet his insatiable demands of Daisy goodness.
There are only three cups/tournaments, but each cup has at least 15 (3 minute) matches in it so it is very meaty. Winning each tournament unlocks a character. The difficulty towards the end of the second cup sharply increases along with the knockout stages - it becomes incredibly hard. I haven't even played the third cup beyond the first match: being beaten 8-0 by DK in the first minute is embarrassing.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on June 14, 2007, 06:09:16 AM
Quote Originally posted by: Mario The online mode is so good I still haven't played single player after 1 week and 150 odd matches, so I can't give actual game impressions. There isn't really one strategy that has stood out because there's a way to counter everything, and goals are very significant. Scoring a goal is the best feeling ever and conceeding one is the worst. I am starting to get beaten more often than not though so maybe its time to start playing single player. It looks meaty.
I'm reserving this today.
I plan on playing through with friends first and them moving to online with friends.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on July 30, 2007, 09:49:14 AM
I've never played Mario Strikers for GC, so tomorrow if I go online with MSC please be gentile with me...just kidding on the gentile, I can't freaking wait to play some of you online, on the Wii, finally, it was about time.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: GoldenPhoenix on July 30, 2007, 09:59:13 AM
Quote Originally posted by: Caliban I've never played Mario Strikers for GC, so tomorrow if I go online with MSC please be gentile with me...just kidding on the gentile, I can't freaking wait to play some of you online, on the Wii, finally, it was about time.
Be prepared to be beaten along with your weird moose monster.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NWR_pap64 on July 30, 2007, 10:00:04 AM
What I am planning on doing is playing by myself first so that I can get the ropes of the gameplay, then move on to the online matches.
We really gotta set up some tournaments and play dates for the NWR crew.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: GoldenPhoenix on July 30, 2007, 10:07:49 AM
Quote Originally posted by: pap64 What I am planning on doing is playing by myself first so that I can get the ropes of the gameplay, then move on to the online matches.
We really gotta set up some tournaments and play dates for the NWR crew.
I am going to play you once pap!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on July 30, 2007, 10:12:57 AM
I'll see the rest of you in the virtual parking lot tuesday night.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: therat on July 30, 2007, 10:44:37 AM
hey, free online gaming for the cost of us putting in numbers...not SO bad. but yeah, sucks
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: GoldenPhoenix on July 30, 2007, 10:51:02 AM
Quote Originally posted by: therat hey, free online gaming for the cost of us putting in numbers...not SO bad. but yeah, sucks
Free online play for better online fun then a PS3 game....priceless.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Sessha on July 30, 2007, 02:59:43 PM
This game is awesome online, A tournament from the boards would be awesome, I think I should play Golden Phoenix Belome Vs. Valentina . Oh yeah anyone that's been playing online has anyone else seen people spamming the hammer bros move all the way up the pitch? Not hard to stop once you know how but still annoying.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on July 30, 2007, 03:51:11 PM
Quote Originally posted by: pap64 What I am planning on doing is playing by myself first so that I can get the ropes of the gameplay, then move on to the online matches.
We really gotta set up some tournaments and play dates for the NWR crew.
Another month and 500 wifi matches later, and I still haven't touched the single player.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on July 30, 2007, 05:30:22 PM
Need monies.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on July 31, 2007, 05:19:51 AM
I have the game but I frankly won't be bothering with friend codes. I already put them in once and I can't be bothered to do it again.
It's not that I'm angry with the system, it's that I've had the game for a few days already and I've maybe put four hours in because I have so little time anymore.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on July 31, 2007, 07:24:58 AM
Smash will not be in the virtual parking lot tonight or any night.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on July 31, 2007, 08:45:57 AM
Damn, when you put it that way, I feel really saddened about it.
It's all about time, sadly, and I'll hopefully be able to soon discuss exactly why my time has been so short...
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Ceric on July 31, 2007, 09:24:25 AM
Its the EB/Gamestop Empire Manager Lady. She's sucking the lifeforce out you as a sacrifice to her lord the Emperor. Hope thats going well
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: therat on July 31, 2007, 01:01:47 PM
this game is like ice hockey.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on July 31, 2007, 01:39:54 PM
Quote Originally posted by: therat this game is like ice hockey.
like . . . NES Ice Hockey? Damn I'll have to steal some money to get this game!
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on July 31, 2007, 02:27:01 PM
Quote Originally posted by: Sessha Oh yeah anyone that's been playing online has anyone else seen people spamming the hammer bros move all the way up the pitch? Not hard to stop once you know how but still annoying.
I've played only one random online game and I had the sucktitude of loosing against this guy that 90% of the time only used the hammer bros move. I'm still a noob...but whem I'm not I will pwn yous hamma bros spammaz.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: therat on July 31, 2007, 03:40:34 PM
i noticed the ham bros move. i havent played anything other then the tutorial. but there seems to be a ton of overpowerful moves in it. but the ham bros knock down the goalie if they are close nuff...how do you stop that? tackle em quick?
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on July 31, 2007, 03:45:50 PM
Quote Originally posted by: therat i noticed the ham bros move. i havent played anything other then the tutorial. but there seems to be a ton of overpowerful moves in it. but the ham bros knock down the goalie if they are close nuff...how do you stop that? tackle em quick?
Hammer Bros. Nerf incoming! Strikers Patch 2.0
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: therat on July 31, 2007, 04:36:10 PM
well, they are slow ass mofos though
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on July 31, 2007, 04:50:35 PM
Wii System Update
i didn't want to start a thread for this so i'll post this here:
i put my Strikers disc in and when i clicked the games channel on the wii's main menu it did an automatic system update. has this happened to anyone else with this game? Strikers is the first new game i bought since RE4 about a month ago and its the first time an update like that popped up that i couldn't decline.
Does anyone know what this update was for or what its done to my system? The wii settings still says i'm running v2.2U. also, if it helps i'm in the US
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on July 31, 2007, 04:57:35 PM
Quote Originally posted by: EasyCure Wii System Update
i didn't want to start a thread for this so i'll post this here:
i put my Strikers disc in and when i clicked the games channel on the wii's main menu it did an automatic system update. has this happened to anyone else with this game? Strikers is the first new game i bought since RE4 about a month ago and its the first time an update like that popped up that i couldn't decline.
Does anyone know what this update was for or what its done to my system? The wii settings still says i'm running v2.2U. also, if it helps i'm in the US
The only "negative" thing to ever happen to my Wii after an update was my old freeloader disc no longer worked for loading my import GC games =/. So i wouldn't worry too much about it (though it would be nice if we got patch notes from Nintendo.)
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on July 31, 2007, 09:08:50 PM
gamestop was having a deal with trade-ins, trade two ds or psp games and receive an extra $10 in credit. i don't have many ds games but there were two i didn't play as much and wouldn't mind getting rid of if it meant knocking down the price for Strikers. Both were tony hawk games and both were free for me (gift/prize). I also decided to trade in RRR which was also a gift that was collecting dust.
the final price i paid for Strikers was 79¢
I've and it was the best 79¢ i ever spent.
there was no need for this post, i just wanted to share because it made me happy to save money, especially since i've been out of work since May.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on August 01, 2007, 03:19:25 AM
Quote Originally posted by: Ceric Its the EB/Gamestop Empire Manager Lady. She's sucking the lifeforce out you as a sacrifice to her lord the Emperor. Hope thats going well
Actually, she plays Strikers with me.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 01, 2007, 09:55:08 AM
Has any one else had trouble connecting to ranked matches?
every time i try it'll search for an opponent then give me an error code (86070) with a message saying something like “lost connection during data transmission”
because of it i've failed to play anyone online
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 01, 2007, 10:17:22 AM
I was finally able to play against someone online (caliban) but ranked matches still don't work for me. Is anyone having this problem at all?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 01, 2007, 12:04:11 PM
I'm having alot of connection issues too.
I was in the middle of a ranked match and all of a sudden I got a connection error...durrr.
I'm surprised I didn't disconnect when I was playing against EasyCure, although I saw him going online and I invited him but apparently I got an error saying that the data wasn't transmitted, so I logged off and then logged back in and EasyCure had sent me an invitation...we played and I got owned.
I was surprised to notice that even when you are just playing with the single-player options (like the challenges) the game is apparently connecting, well at least from what I can tell from the "Nintendo WiFi USB Connector" window.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: stevey on August 01, 2007, 01:04:46 PM
I'm getting that a lot too. Funny, I had no trouble last night no diconnect barely any lag (ended with a winning streak of 12-2 with 1 disconnect after a laggly game) and and now I get disconnected happen every other match and only when I'm winning (today it's 4-16 after 5+ hours). Nintendo really needs cheater report option in their online game and ban people if the get reported as cheater too much.......
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NWR_pap64 on August 01, 2007, 01:08:46 PM
I haven't played online yet, but I'm wondering in the friend roster page is it supposed to say "connected" till the system registers both friends or is that an error?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: stevey on August 01, 2007, 01:13:17 PM
It say connecting till the system registers both friends, then says not connected (off line), connected (online), or busy (in a match).
Quote Originally posted by: EasyCure Wii System Update
i didn't want to start a thread for this so i'll post this here:
i put my Strikers disc in and when i clicked the games channel on the wii's main menu it did an automatic system update. has this happened to anyone else with this game? Strikers is the first new game i bought since RE4 about a month ago and its the first time an update like that popped up that i couldn't decline.
Does anyone know what this update was for or what its done to my system? The wii settings still says i'm running v2.2U. also, if it helps i'm in the US
The same update happen with Super Paper Mario, it basically an anti-import update doesn't do much. There more about it in striker manual
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: therat on August 01, 2007, 06:24:24 PM
strikers multiplayer is awesome, im so drunk, playin all night, smack talking,k shwas great, 1vs 1 is incredualable. even friens who cant lpay games was good, but i stil beat him cause im awesone, i love it like a dogs red rocket loves me medianpukebridhgesfallmediaswarmsgayshit
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on August 02, 2007, 02:47:32 AM
I've had an immense amount of fun with the online play, but I still get so little time to play it that it's disheartening.
It figures that when Nintendo FINALLY delivers on awesome online play, I have too much going on to delve into it.
And yes, ranked matches are pretty unreliable right now, but I suspect that's due to server overload since the game is so new.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: optimisticlimbo on August 02, 2007, 04:51:47 AM
I picked this up last night and jump right into multiplayer. 4 hours later, we thought the clock was lying. online was even fun, though we weren't coordinated enough to take on the ranked ladder. I need to add people from here after work today.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 02, 2007, 08:41:06 AM
Quote Originally posted by: Caliban I'm having alot of connection issues too.
I was in the middle of a ranked match and all of a sudden I got a connection error...durrr.
I'm surprised I didn't disconnect when I was playing against EasyCure, although I saw him going online and I invited him but apparently I got an error saying that the data wasn't transmitted, so I logged off and then logged back in and EasyCure had sent me an invitation...we played and I got owned.
I was surprised to notice that even when you are just playing with the single-player options (like the challenges) the game is apparently connecting, well at least from what I can tell from the "Nintendo WiFi USB Connector" window.
hehe honestly i was nervous about playing against anyone from here since im not that good. i dont even own the original strikers, i played it at a friends house - fell in love with it - thought about getting my own - heard about a sequel and decided to wait. i've only played a handful of times.
for the record though my first win against Caliban was all due to a perfect megastrike. i nailed 6 shots and we went back in frotn from there till the very last second when i somehow scored again. so its not like i owned you that bad, it was just luck with the megastrike :-D
anyway its comforting to hear im not the only one having issues with ranked matches. its dissapointing though taht i cant climb the ladder but atleast i know i can still face off against you guys. i already have a few of you on my list and plan on addnig more so i can enjoy some online play.
Edit: i don't know how those smileys got in here
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 02, 2007, 10:19:02 AM
I think all of these connection mishaps has to do with the fact that the servers of which Nintendo chose to use aren't prepared for the massive horde of players wanting to play this game online.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 02, 2007, 12:01:10 PM
They better fix this soon i'm tired of not playing ranked games
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 02, 2007, 12:11:07 PM
Well hopefully they will get the kinks out of their online server with Strikers and be ready for Brawl.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: MLS_man_64 on August 02, 2007, 02:28:06 PM
Does anyone else think its to hard to score without using a special move? I liked the original better so far It felt more realistic to me.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 02, 2007, 02:35:50 PM
No i can score just fine without them.
ARGH!!!
Now i can't play against you guys because i keep getting the same error messages. I tried 5 times to connect with neothunder and it failed each time. This is getting to be annoying
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 02, 2007, 04:41:49 PM
I accepted your invite and then a few seconds later it just disconnected, but then right after that I went for a random game and it worked perfectly.
Who can we send an email to about these issues, Nintendo, Next Level Games? This game isn't even represented on the nintendowifi.com site, why? Who's monitoring our game afterall?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 02, 2007, 04:42:13 PM
This is ridiculous!
now i can't connect to the server at all...
/swear words
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Plugabugz on August 03, 2007, 01:01:04 AM
The problems are all down to all the hoardes of americans surging to play it at once. Patience! This happened at the european launch.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: jakeOSX on August 03, 2007, 01:12:52 AM
i got this game yesterday, and it is great. mario could kick beckhams ass (but zidane would probably give him a run)
i did get online, and got beat, but still working on technique.
what's everyone's team strategy? i'm still on defaults...
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: stevey on August 03, 2007, 03:12:42 AM
Gah m#$%&*##$%ing #&^*&%#*!
Has anyone else having their stat erased? 13 win gone, as if yesterday never happen!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 03, 2007, 05:37:46 AM
i wouldn't know i don't have stats yet
/twitch
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Nemo on August 03, 2007, 09:01:40 AM
Is there a way to turn off those 'power shots' or whatever they're called, when you have to point the remote at the screen to block a rapid succession of shots? I think they're really cheap/lame.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 03, 2007, 09:22:19 AM
Complete some of the challenges to unlock cheats. One of then gives you just that.
you can only use them in domination mode though, that means you have to put up with it in cup tournaments as well as ranked matches
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: MLS_man_64 on August 03, 2007, 11:08:27 AM
What is the best strategy to use to score, besides the power/special shots?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on August 03, 2007, 11:17:55 AM
Smart passing and regular shots?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NeoThunder on August 03, 2007, 12:07:53 PM
I like this game but I have to say it is horribly unballanced
How can you have sidekicks charaters have both powerful defense and offense moves. While at the same time other charaters have not-so-powerful defense, and not-so-powerful offense moves
If the charater had a powerful shot (birdo) that was guarenteed to blow past the goalie, it's not fair at the same time for that charater to have a defensive move that knocks the other player out instead of a less powerful move that just dodges them
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: trip1eX on August 03, 2007, 03:04:09 PM
Quote Originally posted by: therat this game is like ice hockey.
That's so true. They should have renamed it Mario Pucksters for the US market and put in hockey sticks and skates.
I like the game alot though.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on August 03, 2007, 03:08:40 PM
Quote Originally posted by: NeoThunder I like this game but I have to say it is horribly unballanced
How can you have sidekicks charaters have both powerful defense and offense moves. While at the same time other charaters have not-so-powerful defense, and not-so-powerful offense moves
If the charater had a powerful shot (birdo) that was guarenteed to blow past the goalie, it's not fair at the same time for that charater to have a defensive move that knocks the other player out instead of a less powerful move that just dodges them
It's not unbalanced, it's the most balanced game i've ever played. Birdos shot can be stopped by getting someone to run in front of the shot, and it also takes a bit longer to charge up so it's preventing it is easier. Not to mention Birdo moves real slow. The defensive moves can be avoided with proper timing. I have two toads on my team and my wins / losses this week is like 60 - 20.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: trip1eX on August 03, 2007, 03:10:34 PM
Quote Originally posted by: NeoThunder I like this game but I have to say it is horribly unballanced
How can you have sidekicks charaters have both powerful defense and offense moves. While at the same time other charaters have not-so-powerful defense, and not-so-powerful offense moves
If the charater had a powerful shot (birdo) that was guarenteed to blow past the goalie, it's not fair at the same time for that charater to have a defensive move that knocks the other player out instead of a less powerful move that just dodges them
You mean like Toad? He's awesome. He's Super Quick and you can use his Deke to jump over the goalie and score!!!
In other words I think you're forgetting about speed. So far it seems like the faster guys are the ones with not quite as powerful moves, but their speed makes up for that.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 03, 2007, 03:54:00 PM
I rented Strikers with my friend, first day of play is pretty fun. Online was a little laggy in spots but no problems connecting.
Oh and I see what everyone means with the whole Hammer Bros thing, instant goal if you can charge it up close enough to the goalie.
Edit: Well after a solid number of hours playing the game (probably around 7 hours or so) I can say it's enjoyable but has some annoyances. It's my first time playing Strikers so it was fun.
Things I Dislike:
Not being able to change my remote settings (HATE using the D pad for moves when I have the ball, I feel it would be easier to shake the remote to do the moves like when I don't have the ball).
I dislike characters being near unharmable when they do certain moves. See: Donkey Kong, Birdo.
Aside from that it's pretty fun. Cut scenes get very annoying after a while with the super slams. But the rest of the game is decent. Something I wouldn't buy but it's fun to rent.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NeoThunder on August 04, 2007, 09:55:04 AM
I'm just saying I don't think a charater like birdo, hammer bro with a powerful defense move where you can sit there and hit the button over and over until everyone near you is knocked out, and then all you have to do is hold down and get a fully charged kick that is guarenteed to go past the goalie. (hammers knock goalie out, and birdo's egg ALWAYS knocks goalie out).
Now for example, the bone turtle and koopa trooper, they only have a dodge move when they have the ball. They can't knock out a player thats near them and when they do a fully charged kick. It knocks out the goalie but you have to recover the ball again and shoot to score.
NOW!!!! that is not 1, 2, or 3, but 4 examples of unbalanced charaters, I accept your appology
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: trip1eX on August 04, 2007, 11:43:27 AM
You're still not taking speed into account.
Hammer Bros are slowwww!!!!!!
That's their weakness and so you have to exploit that.
To defend against them you need to keep a bit of distance so their deke doesn't get you. Then time your tackle right to take 'em out or use a Power-Up to take 'em out.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NWR_pap64 on August 04, 2007, 01:54:51 PM
One quick question. Has anyone encountered matches in which the opponent was using Mega strikes like crazy?
I ask because a friend of mine keeps complaining that the mega strikes are cheap as hell and that its in the only way to win in the game.
While he is right about the mega strikes being cheap I disagree about them being the only way to win. True, they can help turn a game around but they are so hard to pull off during a heated match sometimes they are not worth it and thus must be quick if you want to score.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: trip1eX on August 04, 2007, 02:16:55 PM
Yeah they are hard to pull off against the better AI and against human players so they are fairly well balanced.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 04, 2007, 02:17:37 PM
My favorite move in the universe is jumping over the goalie with a Toad.
I saved a game from being a loss at the last second today with that move and it just felt epic.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: stevey on August 04, 2007, 03:22:27 PM
God, I HATE that move. It's cheating, you can't just run into the goal in soccer....
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: GoldenPhoenix on August 04, 2007, 03:25:41 PM
Quote Originally posted by: stevey God, I HATE that move. It's cheating, you can't just run into the goal in soccer....
But you can throw turtle shells at players in soccer.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 04, 2007, 03:45:30 PM
Quote Originally posted by: pap64 One quick question. Has anyone encountered matches in which the opponent was using Mega strikes like crazy?
I ask because a friend of mine keeps complaining that the mega strikes are cheap as hell and that its in the only way to win in the game.
While he is right about the mega strikes being cheap I disagree about them being the only way to win. True, they can help turn a game around but they are so hard to pull off during a heated match sometimes they are not worth it and thus must be quick if you want to score.
That's why I use Waluigi, he has what I think is the best Super Ability to start a MegaStrike without any interruption, but I can't use it all the time because the Super Ability item is rare to come by just like for any other captain, but when the opportunity appears I try to make sure I give it full use.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on August 04, 2007, 03:52:24 PM
Quote Originally posted by: NeoThunder NOW!!!! that is not 1, 2, or 3, but 4 examples of unbalanced charaters, I accept your appology
Hammer Bros. aren't overpowered. There's a pretty decent window in which you can nail them when they come down. Just wait until they're finished doing their attack, then nail 'em (no pun intended).
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 04, 2007, 04:31:16 PM
Quote Originally posted by: stevey God, I HATE that move. It's cheating, you can't just run into the goal in soccer....
It's not always a given though. Plus just do as my friend does, he doubles up the goal when he sees toad running in so even if I do get by the goalie he still stops me.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NeoThunder on August 04, 2007, 04:31:47 PM
Quote Originally posted by: Smash_Brother
Quote Originally posted by: NeoThunder NOW!!!! that is not 1, 2, or 3, but 4 examples of unbalanced charaters, I accept your appology
Hammer Bros. aren't overpowered. There's a pretty decent window in which you can nail them when they come down. Just wait until they're finished doing their attack, then nail 'em (no pun intended).
I'd like to ask a question first, in real soccar arn't players not allowed to enter the square around the goalie? I think they should have made something where players from the other team got electricuted or struck by lighting if they entered that square.....this would fix the whole toad fliping crap. It gives you enough of an advatage on the feild that it shouldn't be something you get to use against the goalie.
Well, I knew somebody would mention the "slow" thing as it being balanced
First of all, you never acknowledged the fact that the koopa trooper and bone turtle have both a weaker defense move and offensive move that the other two
And Second, Speed doesn't mean anything if you can take you time walking down the court, rapidly tapping the defense attack knocking out players right and left then when everything is clear. Charge up and shoot and at a med. distance you have a guarenteed goal. Yes, you can knock him out when he comes back down.......too bad that you can't get him in the air when he makes his guarenteed shot......so i guess knocking him out when he comes down means nothing since by that time it says "GOAL" on the screen.
Yes, it is possible to take him out with the right timing, pretty hard and difficult but yes you can do it. If it were fair it would be more difficult for the hammer bro to pull off his tricks and easier to take him out.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on August 04, 2007, 10:00:29 PM
Just keep playing, you'll get good at it eventually.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NeoThunder on August 05, 2007, 02:45:31 AM
actually, i'm starting to get to the point where i am good, and i can take on the cheap asses who use that cheap tactic over and over.
My point is, it's not easy. It's easy to pull of for the attacker, it's a cheap easy trick to use (thats why everybody uses it). It takes experience and skill to defend against it. Just cause you can defend agaisnt it with a lot of practice doesn't make it balanced.
I don't want another person to argue with me about it. IT IS UNBALANCED. IT IS A CHEAP TRICK. Yes it's in the game but it doesn't take a genius to see that maybe, just maybe it should have been retooled if people use it over and over and over, to get their goals..........another example of how cheap cheating players can't just play a gentlemans game and gotta do anything to win.
Yes, in my opinion, if you are a cheap player, you are a cheater.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on August 05, 2007, 04:15:19 AM
In my opinion, if you're a whiner, you're a loser. And you obviously want an argument since you keep saying the same thing over and over, but I was just trying to reassure you that the tactic is not that effective against anyone with any sort of co-ordination, and it'll die down quickly. Two months onwards here I hardly ever encounter hammer spammers online anymore, Dry Bones skillshot/warping abusers are far more common.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 05, 2007, 04:18:38 AM
Quote Originally posted by: NeoThunder I'd like to ask a question first, in real soccar arn't players not allowed to enter the square around the goalie?
Players are allowed in that small rectangular area, but they cannot have any physical contact with the goalie.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 05, 2007, 04:36:00 AM
Should anyone really even cite real soccer as a precedence for rulings in this game?
I mean come on, we have bombs going off on the filed, players smashing each other into electrified inviso-walls, captains who can do multiple super shots on a goal at the same time, sages that have lighting or lava or wind (etc) effect the play of game.
I don't think strikers was in any way going for that soccer sim feel haha.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 05, 2007, 05:51:24 AM
Quote Originally posted by: Mashiro Should anyone really even cite real soccer as a precedence for rulings in this game?
I mean come on, we have bombs going off on the filed, players smashing each other into electrified inviso-walls, captains who can do multiple super shots on a goal at the same time, sages that have lighting or lava or wind (etc) effect the play of game.
I don't think strikers was in any way going for that soccer sim feel haha.
you've obviously never been to mexico....
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 05, 2007, 05:55:21 AM
Quote Originally posted by: EasyCure
Quote Originally posted by: Mashiro Should anyone really even cite real soccer as a precedence for rulings in this game?
I mean come on, we have bombs going off on the filed, players smashing each other into electrified inviso-walls, captains who can do multiple super shots on a goal at the same time, sages that have lighting or lava or wind (etc) effect the play of game.
I don't think strikers was in any way going for that soccer sim feel haha.
you've obviously never been to mexico....
LOL!
That's true and I'm not a big soccer "fan" per-say so maybe the game has changed a lot since the last time I saw it. . .
in mexico . . .
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 05, 2007, 06:05:22 AM
ha, i went there once for spring break (not cancun i was visitin friends of the family and went from city to city) on year and it was so weird to drive around the city and see parks with soccer feilds instead of basketball courts. They werent full blown feilds mind you, about the size of a park basketball court.. just for soccer lol.
if you know anything about mayan civilization, they used to play a game that was a hybrid of soccer and basketball where they'd have to get a ball like object in to a suspended ring by only using the lower half of their bodies. some speculate they played such games to honor the gods.
in my head a imagine "what if the legends are true and their gods walked the earth.. it would be so awesome if they played that game like strikers.. quetzelquatle (sp?) gest the ball, engulfs in flame, and shoots a megastrike!"
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 05, 2007, 06:51:44 AM
Quote in my head a imagine "what if the legends are true and their gods walked the earth.. it would be so awesome if they played that game like strikers.. quetzelquatle (sp?) gest the ball, engulfs in flame, and shoots a megastrike!"
Lol! Hey if I were a god and there were other gods around, that's what I would do!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: trip1eX on August 05, 2007, 09:42:26 AM
Yeah you just need to play the game some more there NeoThunder. Hammers aren't as unbalanced as they seem at first glance. It's just one of the more obvious ways to score in the game. And so rookies will gravitate towards it.
If you play others and the cpu on harder levels you see that the key is to stay away and hit them just after they do their deke or start to charge up.
I think the bigger worry is that players find some kind of glitch and abuse it to hell making the game alot less fun online.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 05, 2007, 11:57:33 AM
Quote Originally posted by: EasyCure if you know anything about mayan civilization, they used to play a game that was a hybrid of soccer and basketball where they'd have to get a ball like object in to a suspended ring by only using the lower half of their bodies. some speculate they played such games to honor the gods.
I remember reading something about this, but weren't those games to the death? The one that lost was killed or beheaded or his heart was ripped out of his chest and offered to the gods...just like in Strikers.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on August 05, 2007, 03:42:32 PM
Quote Originally posted by: trip1eX I think the bigger worry is that players find some kind of glitch and abuse it to hell making the game alot less fun online.
I find it irritating when the game matches me against people with 1,190 points 120 wins and 30 losses. Aren't there enough newbie players like me to play against?
Other than that, I don't think it's really unbalanced, but I agree that the toad thing is cheap as hell.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on August 05, 2007, 05:54:46 PM
Quote Originally posted by: Caliban
Quote Originally posted by: EasyCure if you know anything about mayan civilization, they used to play a game that was a hybrid of soccer and basketball where they'd have to get a ball like object in to a suspended ring by only using the lower half of their bodies. some speculate they played such games to honor the gods.
I remember reading something about this, but weren't those games to the death? The one that lost was killed or beheaded or his heart was ripped out of his chest and offered to the gods...just like in Strikers.
At the end there i did say it was to honor the gods, which human sacrifice was viewed as some times.
S_b:
at least you get to compete. I've had the game since launch and i've only played three matches online, only one being ranked. I have 14 points to my name while the leader boards are filled with people with scores in the hundreds. Every day i can't compete my rank gets lower and lower. To be honest its pissing me off
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NeoThunder on August 06, 2007, 01:59:15 AM
Quote Originally posted by: Mashiro Should anyone really even cite real soccer as a precedence for rulings in this game?
I mean come on, we have bombs going off on the filed, players smashing each other into electrified inviso-walls, captains who can do multiple super shots on a goal at the same time, sages that have lighting or lava or wind (etc) effect the play of game.
I don't think strikers was in any way going for that soccer sim feel haha.
ohh ya, since it's an extream version of a sports game.....there's no need to take any rules into account when making the game
GOOD POINT.......DURRRHHH!!!!!!!
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Spak-Spang on August 06, 2007, 02:17:50 AM
Quote Originally posted by: NeoThunder
Quote Originally posted by: Mashiro Should anyone really even cite real soccer as a precedence for rulings in this game?
I mean come on, we have bombs going off on the filed, players smashing each other into electrified inviso-walls, captains who can do multiple super shots on a goal at the same time, sages that have lighting or lava or wind (etc) effect the play of game.
I don't think strikers was in any way going for that soccer sim feel haha.
ohh ya, since it's an extream version of a sports game.....there's no need to take any rules into account when making the game
GOOD POINT.......DURRRHHH!!!!!!!
Actually Mashiro does have a pretty interesting point. Look, the game is soccer in the basic idea that Soccer includes people running down a field kicking a ball into a net. So if you are going to name it a sport its soccer or football, whatever.
However, with the added aggression in this game, it really becomes something beyond Soccer. It becomes a strange Hockey, Soccer, Rugby hybrid. Throw in cartoon characters and special moves and power ups, and really the last thing on your mind should be...Hey this needs to be following the official rules to soccer more closely.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: therat on August 06, 2007, 03:17:14 AM
its arcade style, it isn't slow and boring. yawn, goood morning all!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on August 06, 2007, 04:49:06 AM
I admit this game can have a "fling your wiimote across the room" level of frustration, but if it bothers you that much, Neo, learn to use the Toad trick (or play as Peach/Daisy who can also do it).
Yeah, it's cheap, but if they game allows it, do it.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 06, 2007, 06:14:48 AM
I just realized I misspelled stages with sages heh.
Anyway ty Spak.
Neo I already told you how to defend against the toads so stop crying and go learn some new defense skills =)
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: vudu on August 06, 2007, 09:03:04 AM
Quote Originally posted by: Caliban
Quote Originally posted by: EasyCure if you know anything about mayan civilization, they used to play a game that was a hybrid of soccer and basketball where they'd have to get a ball like object in to a suspended ring by only using the lower half of their bodies. some speculate they played such games to honor the gods.
I remember reading something about this, but weren't those games to the death? The one that lost was killed or beheaded or his heart was ripped out of his chest and offered to the gods...just like in Strikers.
I'm pretty sure it was the winner that had the "honor" of being sacrificed. After all, why would you offer the loser to the gods?
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: GoldenPhoenix on August 06, 2007, 09:06:32 AM
I FINALLY played the game online and I don't know if it was me or the other guy but things were super laggy and not much fun. Though I can say without a doubt that the hammer bros are not overpowered and can be stopped pretty easily. Really I am amazed by how balanced the game is, granted I haven't seen or done that toad thing, but everything seems to have both positives and negatives. Megastrikes aren't even impossible to stop if you are good enough, heck I kept the guy I was playing from scoring once from one (other times I stopped him while he was charging which makes him vulnerable).
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on August 06, 2007, 09:53:29 AM
Quote Originally posted by: Mashiro Neo I already told you how to defend against the toads so stop crying and go learn some new defense skills =)
Just telling him to "learn some new defense skills" is not at all helpful.
My recommendation: play with at least one Drybones, and I recommend having 2, especially if you use a slow captain.
The #1 anti-toad device is to have a character at the ready who can always outrun the little bastards, and Drybones is it.
I personally recommend 2 Drybones and one "power" sidekick, such as a hammer bros, Birdo (as much as I despise the damn thing), or a mole, then, you play the following mindgame: pass the ball to your power sidekick (presumably up the field near the enemy goal). Hold the B button and get ready to hit your deke button the SECOND an enemy player comes near you (they will, I promise), then, hit deke while continuing to hold B: your character can and WILL deke out of a charge shot!
This is, by far, the best way to use power characters: they're too slow to be defensive, but the fact that their deke's can stun other players is the key to their power and by using the charge shot, you FORCE them to attack you.
Quote I FINALLY played the game online and I don't know if it was me or the other guy but things were super laggy and not much fun.
Keep trying. Just remember to reject any match which doesn't show 4 stars, and WATCH the stars or a moment or two before you accept: they can go down while it's waiting for you to confirm.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NWR_pap64 on August 06, 2007, 10:03:10 AM
This might seem like a dumb question, but does this game have online co-op play of any sort? Is the "invite guest" option only for a second player in real life? In short, can you invite an online friend to play co-op with you?
I ask because I am not sure how the guest option works and the times I have tried it never shows "invite friends from buddy list" option.
Can anyone help me?
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 06, 2007, 10:23:28 AM
Quote Originally posted by: pap64 This might seem like a dumb question, but does this game have online co-op play of any sort? Is the "invite guest" option only for a second player in real life? In short, can you invite an online friend to play co-op with you?
I ask because I am not sure how the guest option works and the times I have tried it never shows "invite friends from buddy list" option.
Can anyone help me?
I'm pretty sure you can only co-op with a friend playing on the same system as you.
Quote Just telling him to "learn some new defense skills" is not at all helpful.
Well considering my friend played with 4 different team styles and set ups and every time he was able to stop toad, I felt it was pretty self explanatory. See: toad is not as cheap or unstoppable as he says and he's overly crying over it.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on August 06, 2007, 01:20:04 PM
Quote Originally posted by: Mashiro Well considering my friend played with 4 different team styles and set ups and every time he was able to stop toad, I felt it was pretty self explanatory. See: toad is not as cheap or unstoppable as he says and he's overly crying over it.
Yeah, but your post boiled down to a politer version of "LOL cry more, nub".
If you're going to suggest that there's a strategy to defeating toads, do what I did and actually suggest a plan.
Primarily, make certain you keep a fast character on defense to clobber toads before they get too close (and Diddy and Peach, since they can ALSO do the leap over the goalie).
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 06, 2007, 01:41:32 PM
Has anyone else noticed that all the online stats have been erased? I just went online for a random match, and before I went in I checked my stats on the Friends, and Overall (I think that's what it is), and they were gone, back to zero.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: GoldenPhoenix on August 06, 2007, 01:46:00 PM
Quote Originally posted by: Caliban Has anyone else noticed that all the online stats have been erased? I just went online for a random match, and before I went in I checked my stats on the Friends, and Overall (I think that's what it is), and they were gone, back to zero.
Oh nooooooooo, I will lose my 2 pts!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 06, 2007, 01:51:01 PM
lol, well for me it isn't a big deal since I had a pretty bad record, although I thought it was funny because I'm guessing someone accidently pressed the red button of annihilation and all our stats went the wazoo, even though it's free online gaming so there should be nobody there getting paid to accidently press the red button of annihilation.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: GoldenPhoenix on August 06, 2007, 01:56:36 PM
Nintendo is trying equalize everyone so no one feels bad and starts to cry because only kids play Mario Strikers.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 06, 2007, 02:00:18 PM
Somehow I almost believe you.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mashiro on August 06, 2007, 02:10:53 PM
Quote Yeah, but your post boiled down to a politer version of "LOL cry more, nub".
If you're going to suggest that there's a strategy to defeating toads, do what I did and actually suggest a plan.
ok . . .
(what I originally wrote on the previous page about Toad.)
Quote It's not always a given though. Plus just do as my friend does, he doubles up the goal when he sees toad running in so even if I do get by the goalie he still stops me.
That sounds like suggesting a plan to me. Because I didn't go into details suggesting a character makes it a polite QQ more post? My later posts may have been but not the suggestion/start.
Have a second person near the goal. There's the strat. My friend does it with various characters every time. Tada. Problem solved.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NeoThunder on August 06, 2007, 02:45:32 PM
first in response to the questions about stats. In case nobody noticed at the top of the screen when play online it says how long is left in the season. Just so you know seasons last 7 day and stats are reset, and the end of the season is every monday morning at 3 am central
OK, since you guys never really read my post and only find something in it to tear me down with i'll try to repeat myself and clearify at the same time...
1. When it comes to rules I was basically stating I don't think it's fair to have it so you can just walk into the goal with the ball....I'm not the first to say that
2. I've said before that I have gotten a lot better and can defend real well against cheap players now and can level the playing field against cheap players....still hate them though.
3. I have never said the game was totally unbalanced. What I said was the game was a little unbalanced and I didn't think it sould be that easy for people to pull of cheap tricks that they do. I simply thought that the game could have been retooled a little so people couldn't pull of such cheap tricks, and the reason it's obvious they are cheap tricks is because so many people use them over and over. YES, you can defend against them but it is harder to defend against them than it is to use those attacks and kicks.
4. Having said everything above, I still think this is a 5 star game. In spite of the small flaws. I love the intense gameplay and how with the right moves and skill, the game can quicky turn into your hands, and I love the graphics and I think they are beautiful, and the scratch, burn and dirt marks on the charaters after they have been attacked or thrown into a wall is a nice touch
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Caliban on August 06, 2007, 03:31:08 PM
Quote Originally posted by: NeoThunder first in response to the questions about stats. In case nobody noticed at the top of the screen when play online it says how long is left in the season. Just so you know seasons last 7 day and stats are reset, and the end of the season is every monday morning at 3 am central
Aaaaaaaaaaaaaaaaah, thanks for clearing it up.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NeoThunder on August 07, 2007, 05:48:35 AM
Has anyone seen the "Striker of the Day". It is a prime example of the A-Holes out there that try to ruin online gaming for the rest of us.
Incase anyone wants to know without logging onto strikers, the person's gamertag is "SukItFuckr" and his Mii face is........A penis and balls
I've called Nintendo to tell them about it and encourage everyone else too as well
1-800-255-3700
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Smash_Brother on August 07, 2007, 08:38:14 AM
Quote Originally posted by: Mashiro That sounds like suggesting a plan to me. Because I didn't go into details suggesting a character makes it a polite QQ more post?
Actually, it's because you accused him of "crying over it".
More flies with honey.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on September 02, 2007, 02:26:07 PM
Just got the game. Oh god I can see my life melting away right before my very eyes.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: DAaaMan64 on September 02, 2007, 06:59:31 PM
This game is awesome, the Diamond cup finals are just too damn hard!
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: IceCold on September 03, 2007, 06:21:12 AM
Just got back and started playing this.. for some reason I've been struggling with the controls. Maybe I just need to get used to the remote and get the mindset of Cube controls out of my head..
I'll post my Friend Code soon - hopefully you guys are still playing.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on September 03, 2007, 07:23:23 AM
i'll still be playing since i dont own MP3 yet and probably wont will for awhile now.. which means i'll have to be extra careful on the forums in a month when everyone's beaten it or close to it.
the more friend codes i get for strikers the better since ranked matches never work for me, but friend matches work like 2 outta every 5 tries..
sigh i figured with everyone playing metroid thered be a better chance of me to play online but no.. oh well.
speaking of friend codes i still get the "connecting" message on some of your names. add me already
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on September 11, 2007, 01:45:16 PM
Quote ... Did you feel any pressure from Nintendo to make complete used of the motion control?
KY: Quite the opposite. They specifically said don’t try to cram everything in the motion controls. Use it when you need to and don’t overdo it – they were actually very cautious with us. ...
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on September 11, 2007, 03:54:16 PM
Do they address any of the issues about online aspects of the game, like why i still can't play ranked matches?
i stopped playing out of frustration, that and i can't get passed the qualification rounds in the second cup
but i blame that on online anyway since i always try to play online first, then because i can't i'll try finishing the cups and i'm playing while angry
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on September 12, 2007, 03:17:22 AM
I'm pretty sure that's just a problem on your part with your connection.
Fantastic interview by the way, they seem really in touch with everything.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on September 12, 2007, 05:43:23 AM
i've played about 5 matches in total, two ranked three with friends, farthest being panama, and i've never had a connection that wasnt 5 star.
what else could it be?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NWR_pap64 on September 12, 2007, 07:00:12 AM
The crowd riot idea would've been fun but extremely messy.
As for the online issues I never had them either and my connection is less than perfect,
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Kairon on September 12, 2007, 05:03:34 PM
Quote Originally posted by: EasyCure i've played about 5 matches in total, two ranked three with friends, farthest being panama, and i've never had a connection that wasnt 5 star.
what else could it be?
Lag spikes. Caused by gremlins. Who live on the net.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on September 15, 2007, 05:42:22 PM
I just got this game today, and it is very frustrating. Not particularly difficult, but when I want to choose Boo who is right next to the ball, and it switches to Hammer Bro. who is on the other side of the field, and because of this, the other guy gets a goal, I want to throw my Wiimote.
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Mario on September 16, 2007, 03:15:31 PM
You'll get better
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: IceCold on September 16, 2007, 07:47:58 PM
You know, I figured it out.. well, I noticed it as early as the first GameCube game, but the Wii version really accentuated the fact that..
Mario Strikers is more of an arcade hockey game than it is a soccer game. If you look at it, there's (how can you say "there are" ) so many similarities that it's uncanny. First, the hitting in general. You get a penalty (in this case you give the other team an item) for hitting them when they don't have the puck (ball). They even allow the split-second grace period to hit someone just after they've gotten rid of the ball without penalising you. Not to mention the walls around most of the stadiums that you can bash people into - just like boards in hockey.
There's lots of other stuff - the charging up, the emphasis on rebounds, the seemingly small nets, the fact that it's 4-on-4, etc, etc. PLUS it's made in Canada by Next Level Games, AND the theme song sounds eerily like something out of "Hockey Night in Canada".
So my point is, give me my goddamn hockey game, EA! Or even 2K or let NLG make one since they're done Strikers.
Title: RE:WOW, Super Mario Strikers Charged is shaping up quite well
Post by: EasyCure on September 17, 2007, 04:46:20 AM
snapshots with the wiimote ftw..? that would be soooo cool actually.... like a mario strikers-esque charge up, but instead of the moving bar on a power meter, if you're able to charge up all the way, the game goes into a megastrike type animation from behind the characters point of view, facing the goal, and you have to whack the puck yourself
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: Dirk Temporo on September 17, 2007, 03:20:31 PM
Did I mention how COMPLETELY F*CKING OBNOXIOUS it is that if you don't qualify for the cup, you have to play ALL THE GODDAMN MATCHES OVER AGAIN?
Title: RE: WOW, Super Mario Strikers Charged is shaping up quite well
Post by: NinGurl69 *huggles on September 17, 2007, 03:34:45 PM