Firstly, it is coming. It will include the new features that were added to the PS2 version as well as some Wii control additions. Aiming will be done with the pointer while reloading and knife fighting will be done by shaking the remote. Also, based on the scans, it may run natively on widescreen televisions, filling the entire screen, instead of in letterbox like the GameCube version.
On the Umbrella Chronicles front, the game will be an on-rails shooter using the Wii remote pointer to aim. The analog stick on the nunchuck will be used to look around and the player will have to choose a path during certain parts. Several Resident Evil characters will return as well.
NWR is currently looking into further details about the games. If you want to check out the NeoGAF thread, click the source link above.
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Originally posted by: ShyGuy
I see no source link.
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Originally posted by: Pale
There is no source link when viewing in the forums.. so click the original article link and then click the source link.
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Originally posted by: Pale
I have enough fun with the plunger gun part of Raving Rabbids that the on-rails game sounds mighty enticing.
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Originally posted by: couchmonkey
Do the new PS2 features include crappier graphics?
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Originally posted by: Bill AurionQuote
Originally posted by: couchmonkey
Do the new PS2 features include crappier graphics?
Capcom is redoing the FMV scenes in realtime, so I don't see why they'd half-ass it and not use the GC engine for the PS2 bits...
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Originally posted by: Jonnyboy117Quote
Originally posted by: Bill Aurion
Capcom is redoing the FMV scenes in realtime, so I don't see why they'd half-ass it and not use the GC engine for the PS2 bits...
There are no FMV scenes in the original GameCube version of RE4. They were all real-time using the game engine. On the later PS2 version, Capcom had to convert them to FMV for some reason, but they still look like in-game graphics, they just don't respond to changes in your character model and whatnot.
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Originally posted by: Jonnyboy117Quote
Originally posted by: Bill AurionQuote
Originally posted by: couchmonkey
Do the new PS2 features include crappier graphics?
Capcom is redoing the FMV scenes in realtime, so I don't see why they'd half-ass it and not use the GC engine for the PS2 bits...
There are no FMV scenes in the original GameCube version of RE4. They were all real-time using the game engine. On the later PS2 version, Capcom had to convert them to FMV for some reason, but they still look like in-game graphics, they just don't respond to changes in your character model and whatnot.