Perhaps most interesting, though, was his response to third parties not being able to sell their games on Nintendo systems:
If there's only one piece of advice that I could give to the managers of third party companies, it would be that a lot of times it seems that when they're putting games out on Nintendo hardware, those games are being developed by their third-string team or their fourth-string team. Maybe that's because they see those products as being unique projects or somewhat smaller-scale projects. But when Nintendo puts out a title that is designed to really support and sell its hardware, that title is always developed by one of our number one teams. And so I think that when it comes to the question of trying to compete with our software, I would really like to see the parties try to do that with their number one teams rather than with the third- or fourth-string teams.
Also talked about was his reaction to Sony's HOME and LittleBigPlanet, and why he welcomes the idea of other companies innovating in the same vein as Nintendo. You can read the interview in its entirety here.
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Originally posted by: planetidiot
This was the problem with the Gamecube. "Hey let's take a PS2 game and convert it to the Gamecube with no graphical improvement! Oh, it turns out the Gamecube doesn't have a lot of ram, oh well I guess it will look worse than a PS2 game! Wait why is it sellling badly? Why does Resident Evil 4 look so good?"
Design a game for the system with a good team and you're going to have a solid game, or take proper time with the port like the TimeSplitters series or Soul Calibur 2 for Gamecube. It's not a big mystery why crappy ports fail. See also: Burnout on the DS.
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Originally posted by: Ceric
Also I hope they move the KH Series to Wii because I rather not buy a PS3. I would like a compilation myself of KH:1, Chain of Memories, and 2. Just KH:1 and Chain of memories be fine too.