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Gaming Forums => Nintendo Gaming => Topic started by: UncleBob on February 17, 2007, 03:40:20 AM

Title: Virtual Console Changes...
Post by: UncleBob on February 17, 2007, 03:40:20 AM
We need a thread to trak the "major-ish" changes (or limitations) in VC games.

1) Kid Icarus - Different Password System
2) Mario Kart 64 - No Ghost Data
Title: RE: Virtual Console Changes...
Post by: Artimus on February 17, 2007, 06:06:59 AM
Why does Kid Icarus need a different password system?
Title: RE: Virtual Console Changes...
Post by: UncleBob on February 17, 2007, 06:22:59 AM
Well, I dunno if "different password system" is the correct way to phrase it, but apparently, NES passwords don't work on the VC version - the VC version creates its own passwords.  My guess is that the image file for the game used is somehow different than the actual NES one - and whatever the alteration is has caused the password system to create different passwords.

Lame example, but think of it like this:
NES - 86XX5XX4XXXXXX2XXXXXX1
 VC - 2007XXX5XX4XXXXXX2XXXXXX1

Let's say the original copyright date is the very first thing in the programming.  However, as most pre-2000-ish software was written to just include the last two digits and the post-2000 release has all four digits, this has set the code off a bit.  So, when the password creator goes in to create a password based upon current stats, the stats are slightly different (since there is now a 5 where the 4 would be on the NES version).

This is totally just a guess on my part - I'm really pulling this out of my ass... But I have a feeling it's something close to this.
Title: RE:Virtual Console Changes...
Post by: MaryJane on February 17, 2007, 07:22:26 AM
Quote

Originally posted by: UncleBob
We need a thread to trak the "major-ish" changes (or limitations) in VC games.

1) Kid Icarus - Different Password System
2) Mario Kart 64 - No Ghost Data


3) UncleBob creates a thread call "Virtual Console Change...".
Title: RE: Virtual Console Changes...
Post by: Artimus on February 17, 2007, 07:47:27 AM
I'm pretty sure that the Icarus changes are that OTHER passwords, special codes, that used an external piece of hardware don't work. The actual level codes do.
Title: RE:Virtual Console Changes...
Post by: JonLeung on February 18, 2007, 02:44:11 AM
Maybe there were some naughty passwords in there, like Metal Gear's infamous F-word password?

Though I don't remember passwords like that for Kid Icarus.  The next thing you know, "JUSTIN BAILEY" won't be in Metroid.  o_0
Title: RE: Virtual Console Changes...
Post by: Entroper on February 18, 2007, 05:47:51 AM
There were plenty of passwords for Kid Icarus that were placed in there by the programmers, like ICARUS FIGHTS MEDUSA ANGELS and PAKING PAKING PAKING PAKING that don't work on the VC version.  I don't know if the encoding or checksum scheme for "normal" passwords has changed or not.
Title: RE:Virtual Console Changes...
Post by: segagamer12 on February 18, 2007, 06:57:15 AM
Well I notice that Zelda NES uses the Collectors Edition/GBA ROMS instead of the NES ROMS.  As evidence in that A) the copyright says 2003, and B) the movements are altered for the Analog stick and are too loose for the game.

Even if you use the Classic D-Pad or ther Wii remote D_pad link still acts like he did when you were playing witht he Analog stick and I know in the REAL NES game he didn't do that, when you pressed up he went up, now when you press up you take a chance he will turn to the left or right.  

One thing I would have *liked* them to change was for Sim City, they should have found a way to have more than 2 save files, considering the 512 MB of memory the Wii has. I mostly wanted it for the extra save files because I already have this game on SNES and everyone in my family LOVES Sim City.

I also noticed that for Super Mario World, you *can't* play 2 Player with just one pad anymore, and THIS SUCKS, because Wii remotes, let alone Classic Controllers, are so hard to come by *and* GC controlls SUCK for that game.

I haven't looked for any other flaws in the other games I have, mostly becuase a lot of the ones igot are games I never had before, and cuz I mostly have Genesis games and afew NES here and there.  
Title: RE:Virtual Console Changes...
Post by: Smoke39 on February 18, 2007, 11:45:01 AM
Quote

Originally posted by: segagamer12
the movements are altered for the Analog stick and are too loose for the game.

Even if you use the Classic D-Pad or ther Wii remote D_pad link still acts like he did when you were playing witht he Analog stick and I know in the REAL NES game he didn't do that, when you pressed up he went up, now when you press up you take a chance he will turn to the left or right.

The movement isn't altered at all.  The game's always aligned you to the nearest half-row/column when turning.
Title: RE: Virtual Console Changes...
Post by: Entroper on February 18, 2007, 03:04:57 PM
BTW, I read a few posts somewhere about Kid Icarus locking up on the Virtual Console when you beat the game.  As of today, I can verify that this is NOT true.  
Title: RE:Virtual Console Changes...
Post by: Shecky on August 15, 2007, 02:53:29 PM
So you can sort by genre now... can some explain to me how pac-man and ecco and sonic the hedgehog fall into "Puzzle"??
Title: RE: Virtual Console Changes...
Post by: stevey on August 15, 2007, 03:12:06 PM
The biggest changes I found was in A link to the past VC (and in gba) and it ruined my two all time favorite Zelda puzzles...

The room before the 2nd pendent boss shooting the statue in the eye and and in the first dark world dungeons pushing a block from the first floor to the basement to push a switch both have been removed. Blast you Nintendo!  
Title: RE: Virtual Console Changes...
Post by: Mashiro on August 15, 2007, 03:34:31 PM
Most random change I caught was the following:

In the Legend of Zelda, when you collect a triforce piece the screen flashes with white at a much slower/less frequently than the original version.

I thought I was crazy but I went back and compared the original and the VC version and sure enough it is different.
Title: RE:Virtual Console Changes...
Post by: JonLeung on August 15, 2007, 03:47:25 PM
Quote

Originally posted by: Shecky
So you can sort by genre now... can some explain to me how pac-man and ecco and sonic the hedgehog fall into "Puzzle"??
I think Ocarina Of Time fell under the "RPG" category while the other Zelda games didn't, at least the first time I looked.  (They could have changed it...I saw the Capcom category split up for no real reason and then when I looked at it later it was fine.)

I don't think any of the Zelda games are truly RPGs, but that's another story, I guess.  I would figure all Zelda games should be the same genre, no matter what you call it.  I'd call it "adventure", which may be vague, but I wouldn't call it an RPG.
Title: RE:Virtual Console Changes...
Post by: Shecky on August 15, 2007, 04:08:04 PM
Quote

Originally posted by: stevey
The biggest changes I found was in A link to the past VC (and in gba) and it ruined my two all time favorite Zelda puzzles...

The room before the 2nd pendent boss shooting the statue in the eye and and in the first dark world dungeons pushing a block from the first floor to the basement to push a switch both have been removed. Blast you Nintendo!


wait, they're different?
Title: RE: Virtual Console Changes...
Post by: Kairon on August 15, 2007, 04:12:03 PM
I hated those changes too. Those were... I am sad.
Title: RE:Virtual Console Changes...
Post by: Smoke39 on August 15, 2007, 05:00:17 PM
Quote

Originally posted by: Mashiro
Most random change I caught was the following:

In the Legend of Zelda, when you collect a triforce piece the screen flashes with white at a much slower/less frequently than the original version.

I thought I was crazy but I went back and compared the original and the VC version and sure enough it is different.

I'd guess that's so they don't get sued for causing siezures.
Title: RE: Virtual Console Changes...
Post by: KDR_11k on August 15, 2007, 06:11:42 PM
Considering how random the genre filing on the NoE website is that doesn't surprise me.
Title: RE: Virtual Console Changes...
Post by: Mashiro on August 16, 2007, 12:08:21 AM
Quote

I'd guess that's so they don't get sued for causing siezures.


Yeah that's what I thought too.
Title: RE: Virtual Console Changes...
Post by: Ian Sane on August 16, 2007, 05:57:07 AM
"The room before the 2nd pendent boss shooting the statue in the eye and and in the first dark world dungeons pushing a block from the first floor to the basement to push a switch both have been removed. Blast you Nintendo!"

What a bunch of needless tampering bullsh!t!  We figured those out in 1992 and we can figure them out NOW.  Hell we didn't even have the internet then to check stuff out.  And funny how this apparently needs to be changed but Metroid's difficultly remains unaltered.  Now it should unaltered but it's silly to change A Link to the Past when harder, less accessible games are on the VC.

It's stuff like this that is why I like to own the real cartridges.  The game industry does not treat their history with enough respect to rely on re-releases.  Nintendo has been really bad about this since they went all port crazy on the GBA.

Wave Race 64 replaced Kawasaki ads with Wii/DS ads.  That's worth noting though there are legal reasons for that instead of revisionist BS.
Title: RE: Virtual Console Changes...
Post by: Mashiro on August 16, 2007, 11:36:07 AM
I didn't catch those changes to ALttP . . . man maybe my memory is going (not likely). Good find though.
Title: RE:Virtual Console Changes...
Post by: KDR_11k on August 16, 2007, 07:59:41 PM
Quote

Originally posted by: Ian Sane
"The room before the 2nd pendent boss shooting the statue in the eye and and in the first dark world dungeons pushing a block from the first floor to the basement to push a switch both have been removed. Blast you Nintendo!"


I'm not sure because my memory is kinda fuzzy but I think I encountered those puzzles on the VC. Of course this is the PAL version.

Is the 2nd pendant statue thing the first time you encounter a green statue that moves the wall when you shoot it?
Title: RE: Virtual Console Changes...
Post by: Ghisy on August 16, 2007, 08:47:14 PM
I'm just re-playing the GBA version and you have to shoot the green statue in the eye in the 2nd palace of the Light World to open the way to the boss.
Title: RE:Virtual Console Changes...
Post by: Kairon on August 16, 2007, 08:57:39 PM
Oh wait... the only change I remember is the ice temple in the dark world, where they took out the "push block through a hole so it falls two floors below" or something like that puzzle.
Title: RE: Virtual Console Changes...
Post by: KDR_11k on August 16, 2007, 10:00:11 PM
I clearly remember pushing a block into a hole to trigger a switch in the dark world ice temple (considering how hard it was to get into position to push the block in first place I assume removing the block part would severely shorten the dungeon), was there more than one puzzle of that kind?
Title: RE:Virtual Console Changes...
Post by: Shecky on August 17, 2007, 12:40:57 AM
Quote

Originally posted by: stevey
The biggest changes I found was in A link to the past VC (and in gba) and it ruined my two all time favorite Zelda puzzles...

The room before the 2nd pendent boss shooting the statue in the eye and and in the first dark world dungeons pushing a block from the first floor to the basement to push a switch both have been removed. Blast you Nintendo!


I'm not convinced of either of these 2 changes....
Title: RE: Virtual Console Changes...
Post by: stevey on August 17, 2007, 02:32:25 AM
No, I've just checked it on my vc and gba copies (have it on and am looking right at it) and they're both changed....

The desert palace: The room right before the boss now just needs to have 4 lamps lit and the statute is gone

Lv 1 Palace of darkness: 2 rooms up from the entrance there a bridge to the right that use to have to be pushed into the basement to hit a switch in the snes game but the switch is gone in the vc/gba

There is another statue to shoot in lv1 that moves a wall which could be confusing you....    
Title: RE: Virtual Console Changes...
Post by: Strell on August 17, 2007, 04:34:45 AM
Yeah, the block puzzle in the Ice Temple.

I defeated that  by getting the block-making can.

GG Nintendo.  I'm smarter than all your level designers.
Title: RE:Virtual Console Changes...
Post by: LuigiHann on August 17, 2007, 07:53:03 AM
Regarding: Kid Icarus Passwords

Look at the upper left corner of this box:


"Password Pak." Sounds like a piece of hardware to me. That's probably why the Wii doesn't emulate it.
Title: RE: Virtual Console Changes...
Post by: Kairon on August 17, 2007, 08:08:30 AM
The NES is a piece of hardware. The Wii emulates that...

I really do hope that Nintendo can emulate additional stuff like that, like the F/X chip, or N64 memory cards... or is the economic payoff simply not there for them to pursue those courses? /sad
Title: RE:Virtual Console Changes...
Post by: GoldenPhoenix on August 17, 2007, 08:11:15 AM
Quote

Originally posted by: Kairon
The NES is a piece of hardware. The Wii emulates that...

I really do hope that Nintendo can emulate additional stuff like that, like the F/X chip, or N64 memory cards... or is the economic payoff simply not there for them to pursue those courses? /sad


Don't give your hopes up, I think if the VC continues to be a success NIntendo and others may start putting more effort into the games (Personally I hope we see some enhanced versions like the 360 has).
Title: RE: Virtual Console Changes...
Post by: Kairon on August 17, 2007, 08:13:42 AM
I'm a Nintendo fan. There is no hope.
Title: RE: Virtual Console Changes...
Post by: that Baby guy on August 17, 2007, 08:14:40 AM
Meh, we should wait until we hear this "September announcement" Reggie mentioned for the VC.  Maybe it's something good.
Title: RE:Virtual Console Changes...
Post by: Ghisy on August 17, 2007, 09:11:09 AM
Quote

Originally posted by: stevey
The desert palace: The room right before the boss now just needs to have 4 lamps lit and the statute is gone

There is another statue to shoot in lv1 that moves a wall which could be confusing you....

Ahh, you're right, I got those confused, silly me. And I've beaten this game like 30 times back in the SNES days...*bangs head on wall*
Title: RE:Virtual Console Changes...
Post by: KDR_11k on August 17, 2007, 10:17:01 AM
Quote

Originally posted by: stevey
Lv 1 Palace of darkness: 2 rooms up from the entrance there a bridge to the right that use to have to be pushed into the basement to hit a switch in the snes game but the switch is gone in the vc/gba


I know I pushed that block down, don't think there was a switch next to it but maybe under it?
Title: RE: Virtual Console Changes...
Post by: UERD on August 17, 2007, 10:53:42 AM
Quote

Personally I hope we see some enhanced versions like the 360 has


I agree. Don't dumb down the puzzles or change the dialogue, but higher-resolution textures and detailed models that look better on a big TV screen would be nice.
Title: RE: Virtual Console Changes...
Post by: Kairon on August 17, 2007, 11:38:26 AM
I absolutely don't want them to waste time changing graphics for old games. Square does that, and I respect them, but nostalgia frowns upon changes from the original, at least in my eyes. Pah.
Title: RE:Virtual Console Changes...
Post by: GoldenPhoenix on August 17, 2007, 11:39:56 AM
Quote

Originally posted by: Kairon
I absolutely don't want them to waste time changing graphics for old games. Square does that, and I respect them, but nostalgia frowns upon changes from the original, at least in my eyes. Pah.


Well you are wrong, I love graphical upgrades, provides a freshness to a game.
Title: RE: Virtual Console Changes...
Post by: Kairon on August 17, 2007, 11:41:03 AM
I am not wrong. I am opinioned. &P
Title: RE:Virtual Console Changes...
Post by: GoldenPhoenix on August 17, 2007, 11:42:50 AM
Quote

Originally posted by: Kairon
I am not wrong. I am opinioned. &P


Don't get me started Mr. Alien Syndrome is the greatest game in universe.
Title: RE: Virtual Console Changes...
Post by: UERD on August 17, 2007, 11:43:31 AM
It's definitely not a waste of time if it prevents fugly pixelated bitmaps from clogging up the screen. TVs now are bigger on average than TVs during the SNES/N64 era. And they can always include the option to turn them off, because they're working from the original ROMs to begin with.
Title: RE: Virtual Console Changes...
Post by: Ian Sane on August 17, 2007, 12:40:24 PM
I'm of the idea that changing the old games is only acceptable if the unaltered original version is available.  Otherwise it's like colourized movies being the only version available.  I also don't support the George Lucas theory of retconning.

The day Nintendo put those stupid voices in Super Mario Advance was the day I decided to not give them a chance at "improving" their old games (Metroid Zero Mission is forgiven since the original Metroid is included and it's pretty much a new game with the same story).  Super Mario All-Stars is the only improved port they've ever done that I thought turned out all right.

Though in some cases where the old game is an arcade port I wouldn't mind the option of buying a more arcade accurate version.  Usually the best version of the game is a theoretical combo of the home and arcade versions.  It's like how Mercs on the Genesis has an extra mode the arcade version doesn't have BUT the arcade version has better graphics and supports three players.  Well ideally I'd want the arcade version WITH the exclusive Genesis content.  Another example are the TMNT games where the home versions lacked four player support but had extra levels.

And while I support an accurate port of Ocarina of Time logically The Master Quest should be included, particularly since it actually doesn't change the original game at all.  But I want red blood and Muslim Goron chants too.
Title: RE: Virtual Console Changes...
Post by: Mashiro on August 17, 2007, 12:43:13 PM
Quote

The day Nintendo put those stupid voices in Super Mario Advance was the day I decided to not give them a chance at "improving" their old games (Metroid Zero Mission is forgiven since the original Metroid is included and it's pretty much a new game with the same story).


100% agreed

I also almost threw up when I bought ALttP for GBA and it had links dumb a$$ kid voice yell every time he swiped his sword. Does Nintendo not even realize HE'S A TEENAGER in ALttP?

I mean come on . . . total garbage.
Title: RE:Virtual Console Changes...
Post by: GoldenPhoenix on August 17, 2007, 12:44:03 PM
Quote

Originally posted by: Mashiro
Quote

The day Nintendo put those stupid voices in Super Mario Advance was the day I decided to not give them a chance at "improving" their old games (Metroid Zero Mission is forgiven since the original Metroid is included and it's pretty much a new game with the same story).


100% agreed

I also almost threw up when I bought ALttP for GBA and it had links dumb a$$ kid voice yell every time he swiped his sword. Does Nintendo not even realize HE'S A TEENAGER in ALttP?

I mean come on . . . total garbage.


I loved GBA LTTP, in fact I love enhanced classic games like Super Mario All Stars.
Title: RE: Virtual Console Changes...
Post by: Mashiro on August 17, 2007, 12:54:34 PM
Quote

I loved GBA LTTP, in fact I love enhanced classic games like Super Mario All Stars.


Wait WHAT. How on gods green earth could you endure "shiet sha SHAAAA sha sha sha SHEEEAA" like every second in the game.

Come on ALttP is a great game but Nintendo peed on it by adding that voice and you know it.
Title: RE:Virtual Console Changes...
Post by: GoldenPhoenix on August 17, 2007, 12:56:10 PM
Quote

Originally posted by: Mashiro
Quote

I loved GBA LTTP, in fact I love enhanced classic games like Super Mario All Stars.


Wait WHAT. How on gods green earth could you endure "shiet sha SHAAAA sha sha sha SHEEEAA" like every second in the game.

Come on ALttP is a great game but Nintendo peed on it by adding that voice and you know it.


Obviously I don't know it because I didn't mind it at all.
Title: RE: Virtual Console Changes...
Post by: Mashiro on August 17, 2007, 12:56:56 PM
Wow well you're insane lol.

Kudos to you for not the most annoying thing ever added to a link game X_X
Title: RE: Virtual Console Changes...
Post by: UERD on August 17, 2007, 01:11:49 PM
I agree with Ian. There's never a reason for a VC game not to have the original version available. I mean, they work from the original source, right? It's not the 'enhancements' that are necessarily inherently bad, it's the fact that a company chooses to force them upon you.  
Title: RE: Virtual Console Changes...
Post by: Ghisy on August 17, 2007, 09:55:52 PM
Eeee. I hate that added voice in ALTTP GBA! >_<
Title: RE: Virtual Console Changes...
Post by: NWR_insanolord on August 17, 2007, 10:03:13 PM
I like it that VC games are the original versions in most cases. One exception is something like Metroid or Kid Icarus should be the FDS version so it has an actual save system.

And I would have hated a voice like that in LttP on the GBA, so I'm glad that I almost never play handheld games with sound. I never owned an SNES, so I probably would have figured it was in the original game.