Recently, the organizers have revealed the list of games that will be featured at in the tournament. Among the usual suspects—Street Fighter 3, Capcom vs. SNK 2, Guilty Gear XX, Tekken 5, etc.—a new game will be making its Evolution debut. That game is Super Smash Bros. Melee.
SSBM has really never been taken seriously by the fighting game community over the years, despite the complexity hidden beneath its simplicity. It gained some notoriety as a true top-level tournament game by being featured during the 2006 Major League Gaming campaign. However, now that the Evolution boys have picked it up and placed it along side legendary fighters like Street Fighter 3: Third Strike and Super Street Fighter II Turbo, it seems about time for Melee to truly be considered a real fighting game.
The Evolution championship series will get underway next month in Austin, TX. If you think you're good enough to take on the best Smashers in the world, hit up the Evolution website for details on how to enter.
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Originally posted by: 18 Days
It better be 4 player with items on random stage. Otherwise you might as well catch cancer.
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Originally posted by: 18 Days
It better be 4 player with items on random stage. Otherwise you might as well catch cancer.
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Originally posted by: Ceric
I just th ink its a pretty big coincidence that they are just getting around to doing this.
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Originally posted by: 18 Days
Wavedashing isn't a skill, it's a glitch. Exploiting it is lame.
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How are they going to do this? SSBM is a fighting game for people who can't play real fighting games. Four player mode turns into a button mashing mess.
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Originally posted by: darknight06
Nobody EVER plays 4 player mode with items on in a tournament, and you ABSOLUTELY CANNOT button mash in this game.
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The only problem besides getting enough momentum and support to add the game to the list was coming up with a standard list of tournament rules (like what stages, characters, and game settings are/aren't allowed) that's fair to all players while being consistent as possible to how previous SSBM tournaments have been organized.
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Originally posted by: Ceric
Hey Vance, you seem to be in the know. Will they be using the Tournament feature int SSBM and is there some place where I could look at the rules and restrictions there going to use? I'm sort of curious.
QuoteI was going to say exactly the same thing.
Originally posted by: KDR_11k
Ian: Chaos is nice at a party but at a tournament you don't want random factors involved since you want to see how good these players are, not how much luck they have. Maybe SSBB could have a standardized item spawn order for tournaments that would avoid randomness but still involve item fighting skills...
QuoteThose things are lame. You're lame.
Originally posted by: VanceQuote
Originally posted by: 18 Days
Wavedashing isn't a skill, it's a glitch. Exploiting it is lame.
This is like saying exploiting combos in Street Fighter II is lame, or exploiting snaking in F-Zero GX and Mario Kart DS is lame. You could choose to ignore the fact that these moves exist but you're probably not going to win a lot of tournaments in the process.
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Originally posted by: Dasmos
I don't really see how wavedashing is that helpful, except for edgehogging.
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Originally posted by: Smash_Brother
Non-Fox/Falco players need not apply.
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Originally posted by: KDR_11k
Ian: Chaos is nice at a party but at a tournament you don't want random factors involved since you want to see how good these players are, not how much luck they have. Maybe SSBB could have a standardized item spawn order for tournaments that would avoid randomness but still involve item fighting skills...
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Originally posted by: Galford
I just wish many of the people who played SSM went on to play other fighting games. They don't they just stay with SSB because their sorta good at it and don't want to lose or try something harder.
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Originally posted by: KDR_11k
If you want to have randomness in the game you'd need a large number of matches to even that out in a tournament (because it'd suck to see a match go to the weaker player because of a lucky item spawn) so the better player will still win more. Since noone has the time to run multiple matches for each bracket the randomness gets minimized so the skill becomes apparent immediately.
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Originally posted by: KDR_11k
Would still need to be 30+ to eliminate the effects of randomness. 3 lives means losing one to an unlucky bobomb spawn can turn the match.
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Originally posted by: Shift Key The good players deal with the Bobomb or GET THE HELL OUT OF THERE.
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Sometimes, while playing SSBM, a player will just randomly explode and be hurled off the screen.
This phenomenon typically occurs while standing on an incline when a Bob-omb spawns right at your feet, hits the incline, rolls for .001 seconds, registers contact with the player and detonates.
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Originally posted by: Shift Key I throw my gauntlet at your face. I lost count of the number of times that I've dominated Falco/Fox players using Link or Pikachu. Bring it.
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Originally posted by: Smash_Brother
ite a few occasions, especially with boxes. When there's zero time elapsing between when the item appears and starts to roll on top of you, it would take nothing short of Jedi powers of perception to avoid it.
Again, you DON'T want that in a tournament.
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Originally posted by: Smash_Brother
Let's make a bet: If anyone gets into the top 5 in the 2007 Evo tournament with Link or Pikachu, I'll buy you the Wii game of your choice. Otherwise, you buy the Wii game of my choice for me.
Deal?
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Originally posted by: Shift Key
1. Stay away from sloping areas. On the huge maps this is easy to do. Think of it as King of the Mountain or something - find a favourable area and defend it like a drunk protects a keg. Some players perform better on flat areas, others do better from above or below an opponent.
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2. Move around. This won't be a guaranteed strategy due to the randomness of the item spawns. But in generalities, the place where an item just dropped is less likely to have another item drop there in the next x seconds when compared to the rest of the map. Fighting in the same area is asking for randomness to have an impact.
I'm all for a subset of items being used randomly, but if you take out items completely then you just aren't playing SSB.
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Get nicked. The odds are stacked heavily in your favour because its a tournament.
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But that doesn't change my opinion that they are very powerful in the right hands.