This week's recommendations are from Mike Gamin and Jonathan Metts.
Released 8/1987
1 Player
Cost: 500 Wii Points ($5)
Controllers: Wii Remote, Wii Classic, GameCube
Kid Icarus is one of the best games in Nintendo's catalog that has not received a bunch of sequels over the years. It is a platform game with a mythological theme where Pit, the winged hero, must make his way through several levels slaying enemies and collecting power-ups. It includes a mix of side and vertical scrolling areas, much like the first Metroid game, as they were developed using the same engine.
Most people who have played Kid Icarus before remember it for its difficulty first and foremost. It is a tough game. The main goal is to get from point A to point B, much like Super Mario Bros., but doing so in a rush can make the later levels even more difficult. Take your time and discover the several power-ups that will make the journey easier. Kid Icarus is a classic game that is still challenging today. It has a lot of content when compared to many of the other NES offerings on the Virtual Console, and the price is right. If you haven't played it, check it out. You may find yourself begging for a sequel along with the rest of the game's fans. - Mike Gamin
Released 10/1985
1-2 Players
Cost: 500 Wii Points ($5)
Controllers: Wii Remote, Wii Classic, GameCube
It only took this game to make Nana and Popo popular enough to appear in Super Smash Bros. Melee. Ice Climber is one of the original NES games from back in 1985. It's a simple action game where the goal is to climb to the top of a mountain. This is done by using a hammer to create holes that your character can jump through. Along the way Topis (little, white, Yeti-like enemies) will try and fill in all those holes you worked so hard to create. If you're too slow, the dreaded Speedo wearing polar bear will make an appearance and knock the stage up a level, possibly killing you.
The best feature of the game is the two player mode. It's up to the players as to how they want to treat this part of the game. Some will take their time, making sure the other is staying alive. Others will climb as fast as they possibly can, leaving the other to die if they don't keep up. This simple cooperative mode gave the game exceptional replay value back when it was released. While the game itself is quite shallow by today's standards, fans of retro gaming and co-op modes in general will find a lot of fun in this quirky title. - Mike Gamin
Released 5/1/1993
1 Player
Cost: 500 Wii Points ($5)
Controllers: Wii Remote, Wii Classic, GameCube
This game, one of the more sophisticated platformers on the NES, marks the debut of Kirby's copy technique. By inhaling, then swallowing certain enemies, Kirby can gain over a dozen special abilities. This feature, now a hallmark of the series, makes Kirby's Adventure a far more interesting game than the original Game Boy title.
As with most Kirby games, this one is fairly easy but still fun to play through. It can occasionally present a challenge if you go into a fight with the wrong copy ability. There are also some basic puzzles and secret rooms, mostly leading to extra lives you will never need. Aside from the many action stages, there are several types of mini-games which you can play between levels to earn even more 1ups. It's all presented through a hub world that was snazzy for its time.
The graphics are surprisingly bland, with far less color than in later Kirby games (he doesn't even look very pink!), but the animation is great, and there are many distinct enemy types. This game plays perfectly with the Wii Remote, so there's no need to plug in anything else to get your Kirby fix. All in all, it's a fun game and a good value, being longer and more complex than many NES games. Okay Nintendo, bring on Super Star! - Jonathan Metts
Now that you're up to speed with this week's VC releases, it's about time we reveal the third code word in our Valentine's Day Nintendogs DS Giveaway contest. If you get the four code words, you could win a Nintendo DS Lite and a copy of Nintendogs: Dalmation and Friends. You can find the code words in select Nintendo World Report articles and and during episodes of Radio Free Nintendo, so make sure you get 'em all. We'll open our entry form on Wednesday, February 14 so you can submit your entry, so look out for that.
The third code word in the NWR Valentine's Day Nintendogs DS Giveaway contest is: fetch
Good luck!
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Originally posted by: Kairon
How can you recommend Kid Icarus for everyone when it eats newbie gamers for LUNCH?!?!?!?!
~Carmine "Cai" M. Red
Kairon@aol.com
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Originally posted by: Smoke39
Were gamers masochists in the '80s or something? ):
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Originally posted by: Smoke39
Were gamers masochists in the '80s or something? ):
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Were gamers masochists in the '80s or something? ):
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Originally posted by: Ian Sane
"The key words being 'serious gamer'"
Serious gamers are the only ones who are ever going to use the VC. If casuals use it at all it will just be for games like Tetris or Super Mario Bros that they played years ago. For most of the world videogames are disposable entertainment. No one plays Madden 06 now that Madden 07 is out. The only people who really care about older games are serious gamers.
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Originally posted by: KDR_11k
LoZ has still aged better than Metroid...
Games back then were hard mostly because they should offer the gamer something for his money and if they were as easy as modern games (die less than 10 times over the course of the game on the first playthrough) you'd finish them in 30 minutes. Back then games were a challenge you overcame, not a pseudointeractive movie where the good guy wins anyway and all you choose is how he kills the enemies. Beating a game meant training yourself and pushing yourself to the limit, games were like a sport where you start out as a crappy beginner and have to work hard and accept many a failure if you want to get to the top. Many modern games can be beaten without much training or pushing, you just play through the allotted time and almost inevitably win.
The modern way is more accessible and provides more instant gratification but doesn't work for some genres and makes others completely unsatisfying (I haven't had the sensation of my heartrate slowly returning to normal while I shakingly hold the controller and watch the ending credits for quie a while now). Did anyone feel he really beat some kind of ultimate evil with all odds against him in Zelda TP? Or did it feel more like "I'm an unstoppable god, a little joke like Ganon can't even scratch me"?
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Originally posted by: ShyGuy
I think the big appeal of Kid Icarus is people want a sequel. Not because the game was fantastic, but because the IP has so much potential.
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Originally posted by: Ian Sane
"Do you have any facts to back up your claim that only 'serious' gamers will use VC? My younger sister enjoys playing some of the games, and she is definately NOT a gamer."
Do you honestly think any one who isn't really interested in games would download Kid Icarus? Would your younger sister play those older games if you didn't introduce them to her?
I'm just going by personal experience. Most people I meet that don't really identify themselves as "gamers" play current games and not much else. Those people wouldn't download a VC game they had never heard of. Hell even when I was a kid and all my friends and acquaintances played videogames most of them wouldn't touch a game that they considered "old". I think anyone who will actually pay money to download Kid Icarus knows that they're getting into a hard game as is typical of the NES era. I just can't see Bob the 15 year old Madden-nut downloading many VC games that came out before he was born.
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Speaking of Kid ICarus, that was my argument all along, that game is a game for fans of it, because frankly it is not casual friendly and has more "potential" than the way it was executed, similar to Metroid IMO.
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Originally posted by: Ceric
Also much like "Godzilla Vs. King Kong" Kratos wins on the PS3 and Pit wins on the Wii
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Originally posted by: ArbokQuote
Originally posted by: Ceric
Also much like "Godzilla Vs. King Kong" Kratos wins on the PS3 and Pit wins on the Wii
King Kong wins in both the US and Japanese versions of that film.
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Originally posted by: darknight06
The games have a virtual save state feature, I'm not seeing the issue here.