Let's back up for a second. Clearly, the Wii is a great system and already a big success for Nintendo. I'm enthusiastic about many upcoming games, both casual and hardcore. For that matter, there are a lot of things Nintendo has done right with the Wii's online features. Virtual Console is an excellent service that's only going to get better over time. The browser, forecast channel, and especially news channel are all really cool features that we are getting for free. And so far, Nintendo has made good use of the online function to update the system firmware as needed, with the potential for even more improvements in the future.
On the DS front, Nintendo has delivered on the promise of a totally free online matchmaking service, and although there aren't a lot of games that support Nintendo WiFi Connection, a few of them are truly great online multiplayer games. The friend code system is annoying, but you should be able to find plenty of random opponents in most WFC games.
Clearly, Nintendo has come a long way from having no online service whatsoever before November 2004. Nintendo DS isn't an online powerhouse, but you can do some fun things with it. On the other hand, Wii is unmistakably an online platform right out of the box. That status is mostly earned by the Virtual Console service. What Wii still can't do is let me play any games online with other people. You'd think a year of experience with the DS would give Nintendo some kind of head start on making online Wii games, but there's still nothing three months after launch. (My hat is tipped to Konami for the online feature in Elebits, but you're not actually playing the game online.)
What's much worse is that Nintendo hasn't firmly announced any upcoming online games, except for a vague promise that Super Smash Bros. Brawl will go online in some unknown way, either in late 2007 or even the next year if the game is delayed. Pokemon Battle Revolution features online matches and is already out in Japan, but it's going to be at least several months before the game is released elsewhere, due to the heavily delayed launch of the companion DS titles. Plus, Pokemon requires friend codes separate from the Wii system code, although this is supposedly due to the DS link-up. Aside from those two far-off games, we got vague promises of online gameplay when Battalion Wars II and Mario Strikers: Charged were shown last year, but there were no details at the time, and those games haven't been heard from in months. This reticence on Nintendo's part is not only thwarting Wii owners who want to play Nintendo's games online, but it's hurting third-party publishers and developers who are still not getting any support from Nintendo to implement online features.
The system/friend code requirement is a major restriction to certain types of games, particularly anything massively multiplayer online (MMO). Midway's Ed Boon said in a recent Game Informer interview that he wanted to put online gameplay in the Wii version of Mortal Kombat: Armageddon, but that Nintendo's development tools for the WiiConnect24 service are still not being made available to other studios.
GI: Are you supporting online at all?
Boon: I wish. Right now, there’s not an infrastructure that’s set up for us to go online with the lobbies and all that. I’m hoping future Wii games will have that stuff set up and we’ll be ready to do that.
I hope so too, Ed, but the question is WHEN? When will Nintendo get its act together on this issue? When will we be able to play Wii games against our friends and family far away? When will we finally learn just what the heck WiiConnect24 is supposed to do with that always-on connection? When will online DS games get out of the Stone Age and start offering the communication and matchmaking features that we already know are possible on the system?
Answers to at least some of these questions (okay…maybe one or two at most) may be nigh. With Shigeru Miyamoto addressing thousands of game developers at GDC next month, Nintendo has a golden opportunity to finally show that they are serious about these online services and want to make them about more than just random, desperate DS matchmaking and downloading old games onto the Wii. Miyamoto has the perfect forum to showcase amazing new games which take advantage of online functionality in ways that we have never seen before. It all makes such perfect sense that, typically, Nintendo will probably squander the chance and continue to be doggedly mysterious about the online potential for Wii and DS. But they'd better not wait too long, because without full support from third-party developers as well as convincing support from internal teams, the online potential of these systems could remain just that: potential.
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Now, if they were smart, they'd snap up development of an online mode of SSB:M, and release that in a about three months. Because the game is already made, it wouldn't be too difficult to build at least a 1v1 online mode, add a few trophies, and then offer it at a budget price of $40, w/o any real changes. Smash fans would be very happy, and it would curb their appetite for SSB:B. Not only that, but the infrastructure of the online system could be a true, strong prototype, and give building blocks for other online games.
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Originally posted by: thatguy
Well, I think given the whole "We expect to be the second console for most people"-ish thing that everyone at Nintendo supported, except Reggie, it is understandable why there isn't strong, ready online capabilities for the Wii.
Basically, the way I see it, they expected people who were "hardcore" gamers that wanted to play online to end up buying a Wii and either a PS3 or a 360. Reggie knew they could do better, but wasn't really high enough in the ladder at the time to change this. Because they expected this, they thought there would be no rush or need for a serious online plan, after all, most would have an alternative either.
Flash forward six months, to Fall/Winter '06, and Nintendo starts to see changes in what the turn out will be. Now people are buying Wii first. The other two are the "second" console, according to recent trends. All of a sudden, internet gaming can't be played on what is perhaps the world's most popular system. What do you have to do? Come clean. Be honest, and let people know that it is on the way, but it won't be until later this year. That way, people will know when to expect it, they will see that it still exists, and that third parties are getting a chance. It's better than covering up that they are getting to it late, because people began to doubt that games were even going to have multiplayer online capabilities.
Now, if they were smart, they'd snap up development of an online mode of SSB:M, and release that in a about three months. Because the game is already made, it wouldn't be too difficult to build at least a 1v1 online mode, add a few trophies, and then offer it at a budget price of $40, w/o any real changes. Smash fans would be very happy, and it would curb their appetite for SSB:B. Not only that, but the infrastructure of the online system could be a true, strong prototype, and give building blocks for other online games.
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Originally posted by: TheYoungerPlumber
...to be honest, I have to agree with Entroper here partially. Mass market presence was Nintendo's primary goal, and that's where they put their money. No online games right now is not a huge problem--it's that they don't have a clear online for third parties DOWN THE ROAD yet. What's taking them so long to coordinate with third parties? I thought this was the new, third party-friendly Nintendo spearheaded by Iwata!
We do need to see real online gaming on Wii within 2007, or else we never really will.
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Did anyone peep this article on this very site
Online Dev Kits already distributed
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Originally posted by: RickPowers
With all due respect, this is horsepocky.
This is exactly the same problem the GameCube had. You had developers willing to put online features in their games, supporting them on their own, and all they needed from Nintendo is specs on how to talk to the network adapter. Nintendo flatly REFUSED to give them they tools they needed. Bear in mind, this wasn't a matter of the tools not existing, because Nintendo has released games with LAN functionality, and had given the info to at least one other company (Sega, for Phantasy Star Online). Nintendo just didn't want to give the information to anyone else for reasons undisclosed.
Fast forward another five years and it's the exact same scenario, except that this time, it's not even an issue of support for a peripheral ... it's a standard feature of the goddamned system! And again, developers are willing to add the features if Nintendo will just tell them how to talk to the device, and they won't divulge the information, and again, won't say why.
TYP is right that it's not that big a deal that we don't have online titles right out of the gate (though it certainly didn't hurt Microsoft that Live support is practically mandatory). What is a big deal is that developing the titles takes time, and when you're already past launch and developers aren't being given the information on connecting to a standard piece of the hardware to make their games ...
Well, it's just Nintendo's own stubbornness shining through again. Especially when you consider that Nintendo designs their systems to encourage innovation, and at the same time, stifles it by not giving developers everything they need to fully tap their creativity.
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Originally posted by: Smash_Brother
Nintendo can't go barking about innovation and then deny devs the necessary tools to access a very large part of that innovative edge.
Yeah, the Wiimote is innovative, but what about its applicable usage in online gaming? I would think that there could be some pretty damn impressive online experiences that use the Wiimote, and I don't just mean FPSs.
Furthermore, why the delay? What the HELL is Nintendo afraid of? That 3rd parties are going to make online games for the Wii that are so good that no one will buy Nintendo's? Seriously, generating a strong online repertoire can only do good things for the console and it's not like it's impossible to do or involves rocket science to accomplish so why not do it?
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Originally posted by: Smash_Brother
Furthermore, why the delay? What the HELL is Nintendo afraid of? That 3rd parties are going to make online games for the Wii that are so good that no one will buy Nintendo's?
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Originally posted by: Pale
The fact that Retro/Nintendo have not talked about multiplayer in Metroid doesn't mean it's a big secret. It could just mean they realized (after two relative failures) that multiplayer in Metroid doesn't fit with the series. meh.
Anyway, I think there is a good shot we will see Pokemon in May, as the DS games are coming out in April. That could set up for a BWii / Charged fall in which to officially launch the online service, if you know what I mean.
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Originally posted by: Pale
The fact that Retro/Nintendo have not talked about multiplayer in Metroid doesn't mean it's a big secret. It could just mean they realized (after two relative failures) that multiplayer in Metroid doesn't fit with the series. meh..
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May 2006
IGN Wii: Will Metroid Prime 3 feature an online mode?
Kensuke Tanabe: No, we have only single-player. I have also produced Prime Hunters and for that game I tried to use the Wi-Fi Connection for multiplayer. For Prime 3, I would like to concentrate more on the single-player so I decided not to implement multiplayer for Prime 3. As you know, Wii will have Connect 24, so we are thinking more about the possibility of using that functionality so that the player can get something.
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It has been stated in a Nintendo Power interview with Retro Studios that Metroid Prime 3: Corruption may in fact have multiplayer, but "not in the same context as Echoes." The game's delay seems to support this information and has opened up the frequently mentioned possibility for online play. It should also be noted that this could also result in multiple new modes of multiplayer along with a new scoring system.
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Originally posted by: Smash_BrotherQuote
Originally posted by: Pale
The fact that Retro/Nintendo have not talked about multiplayer in Metroid doesn't mean it's a big secret. It could just mean they realized (after two relative failures) that multiplayer in Metroid doesn't fit with the series. meh..
It's not that they haven't talked about it, it's that they've actually said they're keeping it under wraps.
Initially, they wanted no multplayer...Quote
May 2006
IGN Wii: Will Metroid Prime 3 feature an online mode?
Kensuke Tanabe: No, we have only single-player. I have also produced Prime Hunters and for that game I tried to use the Wi-Fi Connection for multiplayer. For Prime 3, I would like to concentrate more on the single-player so I decided not to implement multiplayer for Prime 3. As you know, Wii will have Connect 24, so we are thinking more about the possibility of using that functionality so that the player can get something.
But that has since changed...
From Wiki...Quote
It has been stated in a Nintendo Power interview with Retro Studios that Metroid Prime 3: Corruption may in fact have multiplayer, but "not in the same context as Echoes." The game's delay seems to support this information and has opened up the frequently mentioned possibility for online play. It should also be noted that this could also result in multiple new modes of multiplayer along with a new scoring system.
It makes the most sense for the long delay that we've seen in the release of the game. Had it really been ready to go at launch but was delayed to space out releases, we'd have it earlier than post-March.
It doesn't guarantee online, but they went from not wanting to have multiplayer to wanting it in some form.
Co-op? That would kick substantial ass...
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Originally posted by: Pittbboi
To everyone saying "Wait until 2008" and "Nintendo's shipped online dev kits so shut up". Ever hear of the concept of a deadline? I know it's something Nintendo doesn't really like to commit itself to, but within the actual realm of game development, these are very important.
Just because Nintendo just now shipped dev kits doesn't mean we're going to be seeing online games in the Summer, because most games slated to be released by that time are most likely so far along in development that it's just too late to incorporate online for the Wii. It's going to be a while into 2008 before we start to see results, and by then it might just be too late: The Wii by that point may be known as 'The Console That Online Forgot' and no developer will really want to incorporate online.
Hopefully, it's not THAT late. But Nintendo definitely needs to get off it's butt and help third parties out in a timely fashion. It really seems like Nintendo thinks too much as a competitive game developer too much, and not enough as the console makers they really need to be.
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If Nintendo WFC has been up and running for a year and a half, why aren't first-party Wii games like Excite Truck and Mario Party 8 online?
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Originally posted by: pap64
Did the PS3 even have some online games at launch? I know the 360 had some online games, but that was using the already established XBOX Live service (which that in itself took a year to take off).
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Originally posted by: Pittbboi
You're still only focusing on first party games.
Nintendo has had their own online dev kits since the beginning, they better have online (though I really don't have much faith in Brawl providing the type of online play everyone thinks it will). It's with third parties that this could be an issue. Third parties JUST got dev kits, so you can expect the first push to be from Nintendo, but don't expect much in the way of online significance from third parties this year.
You can defend Nintendo all you want, but nothing will change the fact that third parties should have had these dev kits a long time ago, and this WILL affect how third parties approach Nintendo's online service. It may not be too late, but that's all we can hope at this point.
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Originally posted by: Entroper
I'm sorry, but wasn't there an article on THIS SITE, YESTERDAY, saying that devs had online kits? Oh look, it's right here!
You know, when a reader takes the time to organize their thoughts and post some feedback, it's probably best not to say that it's "horsepocky." With all due respect? Gee, thanks.
QuoteI'd be very interested to hear what they say to those, but I wonder if they would answer them..
Originally posted by: Shecky
Next time someone interviews a developer (maybe GDC) why not ask them the right questions:
1) Do your Wii hardware development kits physically have wireless connectivity?
a) Why yes, we do
b) Why no, we don't our dev kit is
b.1) Still a modified GCN
b.2) A early Wii kit with no wireless
2) Does the software development kit (SDK) contain network socket libraries?
a) Huh?
b) Yes they do.
c) No they do not.
d) We wrote our own.
3) Does the SDK have libraries that work with "WiiConnect24" (Nintendo's centralized account and community)
a) Yes
b) No
c) We wrote our own.
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Agreed...The entire point of Mario Party is getting to cuss out your friends when they steal a star from you or pointing and laughing when you do it back to them! Doing a drinking game online would also be really pointless...
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Originally posted by: Jonnyboy117
Rick was quoting and replying to TYP, not you. They know each other very well and are used to this kind of back-and-forth.
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This would be a good argument if the year was 2000 and online gaming was still somewhat new to consoles. We're in 2007 now. That's like saying we need to wait for rumble so that Nintendo can do it right. Sorry, no, Nintendo needs to get their sh*t together and get this out the door. It's a solved problem.
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Originally posted by: Smash_Brother
I've said it before: the reason I want to see Nintendo consoles online is because the prospect of Nintendo games with online features excites me far beyond your standard FPS/racing/sports fare.
Mario Kart, despite its failings, was still a lot of fun online. Same with Animal Crossing. Now, if we could get an online Battalion Wars, Fire Emblem, Wario Ware, SSBB, Mario Strikers, Pikmin vs. mode, etc., I think it's safe to say these games would be absolutely awesome.
The real reason to have an online mode in these games is to allow players to ALWAYS have some competent human opponents, even when their friends aren't around or they kick the piss out of their friends at that particular game. Online modes increase the replay value drastically, THAT'S the real reason to include an online mode: it's the biggest favor you can do your customers and if it uses friend codes, it doesn't cost much in the way of online services to do.
How many Wii games are sitting on your shelf right now which you'd be playing on a regular basis if you could ALWAYS have a skilled opponent to compete against?
How many GAMECUBE games are sitting on your shelf under the same pretense?
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Originally posted by: trip1eX Yeah, but be careful what you wish for.
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Originally posted by: pap64
Thinking about it, is it really surprising that Nintendo just started shipping the online kits to developers?
I mean, it took them a while to ship development kits (and before that, developers were using souped up Gamecubes). So It isn't surprising that they are taking the same stance with the online kits.
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Originally posted by: MagikQuote
Originally posted by: pap64
Thinking about it, is it really surprising that Nintendo just started shipping the online kits to developers?
I mean, it took them a while to ship development kits (and before that, developers were using souped up Gamecubes). So It isn't surprising that they are taking the same stance with the online kits.
It is surprising considering they had since the GameCube days to develop their network.
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Originally posted by: Smash_BrotherQuote
Originally posted by: trip1eX Yeah, but be careful what you wish for.
How's that?
I don't see how an online mode could hamper the existing gameplay experience of the main game. It didn't in MK: DS, why would it on the Wii?
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Originally posted by: pap64Quote
Originally posted by: MagikQuote
Originally posted by: pap64
Thinking about it, is it really surprising that Nintendo just started shipping the online kits to developers?
I mean, it took them a while to ship development kits (and before that, developers were using souped up Gamecubes). So It isn't surprising that they are taking the same stance with the online kits.
It is surprising considering they had since the GameCube days to develop their network.
When will people understand that Nintendo never cared for online gaming during the GC days?
Yeah, you could say "But they had the modem and some online games released!", but those were piss poor attempts, and that was generated due to indifference towards the concept on Nintendo's behalf.
Their interest with online gaming started with the DS in 2005, but NEVER during the GC days.
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Originally posted by: Kairon
Nintendo rightly deserves the criticism for not being quite on the ball with their online gameplay offerings.
But that criticism pales in comparison to the praise they deserve for all the other things they did instead.
~Carmine "Cai" M. Red
Kairon@aol.com
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Originally posted by: NeoThunder
For me the whole "friend code" thing isn't too much of a big deal to me.
Cause as it stands all of the friends on my friends list on xbox live are all people I don't know that i've excepted friend request from. And when it comes to playing games online I never hook up with them and play games with them.
What is a big deal is with a game like Animal Crossing on DS. It has Nintendo Wi-Fi functionality but you can only visit towns of people you know the friend code of, if you don't know anybody's friend code. Then it's as if that game has no online gameplay.
So what matters most to me in online play is matchmaking and the ability to play with people I don't know.
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Originally posted by: GoldenPhoenix
I definately agree there, Animal Crossing had alot of wasted potential because it only allowed you to go to your friend's house. My guess is that a potential reason behind this was because people may put personal information (Maybe even their friend code! ::GASP:on the bulletin boards or find some way to communicate the information.
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Originally posted by: Arbok
Animal Crossing is a different beast. Personally, I don't want random people wandering into my town and chopping down all of my trees. Given what you can do in the game, I think it's a no brainer why it was set up for friend code play only and I doubt it has to do with personal information leaking.
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Originally posted by: Jonnyboy117- Why do all the online channels on Wii only connect about 50% of the time through my official USB adaptor and always-on cable Internet connection?
- If my Wii is online 24/7, why do I have to wait sixty seconds for the news or weather to download when I go to those channels?
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Originally posted by: ArbokQuote
Originally posted by: GoldenPhoenix
I definately agree there, Animal Crossing had alot of wasted potential because it only allowed you to go to your friend's house. My guess is that a potential reason behind this was because people may put personal information (Maybe even their friend code! ::GASP:on the bulletin boards or find some way to communicate the information.
Animal Crossing is a different beast. Personally, I don't want random people wandering into my town and chopping down all of my trees. Given what you can do in the game, I think it's a no brainer why it was set up for friend code play only and I doubt it has to do with personal information leaking.
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Originally posted by: PartyBearQuote
Originally posted by: Jonnyboy117- Why do all the online channels on Wii only connect about 50% of the time through my official USB adaptor and always-on cable Internet connection?
- If my Wii is online 24/7, why do I have to wait sixty seconds for the news or weather to download when I go to those channels?
Is your computer going into standby? I don't have these problems, and I'm using the USB adapter, too.
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Originally posted by: Ian Sane
I think Nintendo's problem here is that they're a generation behind. They need to get the kinks out and they lack experience. But the problem is in a competitive environment the world doesn't wait for you. Nintendo can't forever be five years behind on this. There has to be a point where make a big leap and catch up. After all why should anyone wait for them when the competition is already online?
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Originally posted by: Ian Sane
I think Nintendo's problem here is that they're a generation behind. They need to get the kinks out and they lack experience. But the problem is in a competitive environment the world doesn't wait for you. Nintendo can't forever be five years behind on this. There has to be a point where make a big leap and catch up. After all why should anyone wait for them when the competition is already online?
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Originally posted by: PartyBearQuote
Originally posted by: Jonnyboy117- Why do all the online channels on Wii only connect about 50% of the time through my official USB adaptor and always-on cable Internet connection?
- If my Wii is online 24/7, why do I have to wait sixty seconds for the news or weather to download when I go to those channels?
Is your computer going into standby? I don't have these problems, and I'm using the USB adapter, too.
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Originally posted by: Kairon However, it shows that their real weaknesses lies in the hardware and networking side of online connectivity, a field that's absolutely exploded and mutated rapidly from the late 1990's until today. Nintendo just isn't ready for the technical and hardware and database and networking and security and software and all that stuff that companies like Microsoft or even Sony have been involved with for years on end.
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Originally posted by: Mr. Jack
Animal Crossing needed common areas very badly. It would be amazing if a ton of people could visit a Nintendo made town and meet and trade person to person. I'm sure people would design their own new mini games and whole different chapter of that game would be created just by adding cmmon areas. There could've been bots that held fishing tournaments or special items in the common areas you couldn't get in the town. Animal Crossing DS was a huge letdown for me. I pretty much bought a game again, that I already had played to death. The online format opened up a whole new realm of possibilities and Nintendo just blew it off. Normally I couldn't care less about online play, but for Animal Crossing, I thought that was really a chance for the online system to shine.
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Originally posted by: Smash_Brother
They just need to do what they did with all of the Wii Channels and outsource this responsibility to a company who knows what they're doing.
Why make their own browser when Opera can do it? Why track the weather when NASA can do it? They should just hand over responsibility to a 3rd party and let them create the infrastructure they need to do online gaming justice with their titles.
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Originally posted by: KaironQuote
Originally posted by: Ian Sane
I think Nintendo's problem here is that they're a generation behind. They need to get the kinks out and they lack experience. But the problem is in a competitive environment the world doesn't wait for you. Nintendo can't forever be five years behind on this. There has to be a point where make a big leap and catch up. After all why should anyone wait for them when the competition is already online?
I agree. Even fanbois must admit that the market doesn't care about excuses. Just look at the PS3's price and their attempts to sell that as a value proposition.
Of course, Nintendo's extremely innovative with how they're using online in a blue ocean manner. After all, they've been doing wacky experiments with online distribution and gaming since the BS Satellaview for the Super Famicom, and they've meant to provide non-gaming news channels and the like since the Famicom.
However, it shows that their real weaknesses lies in the hardware and networking side of online connectivity, a field that's absolutely exploded and mutated rapidly from the late 1990's until today. Nintendo just isn't ready for the technical and hardware and database and networking and security and software and all that stuff that companies like Microsoft or even Sony have been involved with for years on end.
One has to wonder: how can Nintendo make that "big leap" and catch up when they're so clearly out of their depth internally in this field? ... The only way I can think of is to copy Blizzard's B.Net as much as possible and use that as a starting point.
~Carmine "Cai" M. Red
Kairon@aol.com
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Originally posted by: Kairon
Isn't Gamespy doing it?
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I remember IGN defending themselves and saying there wouldn't be a conflict of interest when it comes to reviews.