Surely these mini-games are worth this low price point, right? Well actually, most of them are not. While not exactly stooping to Banana Blitz’s levels, they all fail in showing off the exciting potential of the kind of gaming experiences that the Wii Remote can offer. This feat is handled much better in a game like Wii Sports, which you probably already own.
The main culprit is the extreme level of simplicity of the mini-games. Take Table Tennis for example. Your objective is to direct a bat by pointing with the remote to keep the rally going. You can’t win per se. You can’t even control your shots, since hitting the ball is done automatically as long as your cursor is positioned at the right spot. Moving the paddle with the pointer is the only control available, and even though the duel gradually increases in intensity, thus requiring quicker reactions from the player, the gameplay never deviates from these simple actions. As a result, there’s little subtlety and almost no variety to be found in Table Tennis.
Fishing suffers from the same problem. Here you move a fishing rod in hopes of catching weird-looking fish that swim around in a small pond. Each type of fish gives you a certain number of points when caught, and you’re basically competing against time to get as many points as possible. You spend most of the time waiting for a fish to bite, after which a simple upward motion of the remote gets the job done. It’s easy and unsatisfying.
The same can be said of Find Mii. Inspired by Where’s Waldo, it’s all about pointing at similar Mii’s or odd-one-outs. Later on, the Mii’s start walking around and wear different clothes, which makes this feat somewhat more difficult, though not more fun.
Charge is equally uninspired. It is cow-riding racing game, in which you hold the remote sideways and tilt it to steer, not unlike in Tony Hawk’s Downhill Jam. Jumping can be done by flinging the remote upwards, and points are gained by completing the course quickly and by ramming into various creatures in the process. Charge is actually fairly enjoyable to begin with, but with only one short course available, the appeal quickly wears thin.
Pose Mii is slightly better. You must guide a Mii to various bubbles that must have the same stance as your Mii. If they don’t, you can change your Mii’s stance with a press of a button. This extra mechanic of actually pushing a button makes Pose Mii one of the more intricate games of Wii Play.
Billiards also makes use of different control functions of the remote to offer a slightly more complex gameplay experience. Sadly, it’s marred by questionable ball physics, an extremely dull presentation, and a slow pace. Before every shot you have to first aim where to shoot the ball with the remote, then point at where to hit the ball in order to apply topspin or backspin, and finally do a thrusting motion with your remote like a real cue to hit the ball. While this final action feels rather intuitive, the entire process of determining your shot is unnecessarily cumbersome.
Shooting Range is more action-packed and should feel familiar to anyone who played the classic light-gun game Duck Hunt for the NES. Controlling an aiming cursor with your remote, you must take down ducks, cans, clay pigeons, and even UFO’s that quickly zoom by. It’s a tremendously basic premise made somewhat more enjoyable with the addition of friendly targets displaying your own Mii, which result in negative points when shot.
The remaining two mini-games, Laser Hockey and Tanks, distinguish themselves as being the most satisfying of the lot. The former is like a more sophisticated version of Pong. Trying to get the ball in your opponent’s goal, you move your paddle, not just up or down, but in every direction on your half of the playing field. By twisting the remote, you can angle your shots. There’s even a strategic element to the game, so sorely missed otherwise in the compilation. You can decide to play defensively, focusing solely on guarding you own goal, or fling the paddle aggressively towards the ball in hopes of performing a fast return shot at the risk of missing the ball entirely or making an embarrassing own goal.
Tanks is the only mini-game to also make use of the Nunchuk attachment, if you want to. You use its control stick to navigate your miniscule tank on a battlefield seen from above. Shots can be fired in the direction of your aiming cursor, controlled with the remote. Akin to Geometry Wars on Xbox Live Arcade, the game forces you to concentrate on not only avoiding hostile fire but also on taking out the enemy forces via mines and projectiles, which ricochet off walls. Once again, the defensive and offensive considerations required from the player make this mini-game one of the deepest and most involving in the compilation, though that isn’t saying much. Tanks succeeds because it doesn’t just rely on the simple pointing mechanism of the remote. The player has more freedom and is faced with more decisions compared to the other mini-games.
What all the mini-games handle nicely, though, is the controls, which are always responsive and precise. The on-screen action reacts instantly to your motions, and you always feel in control. With Wii Play, Nintendo truly has a showcase for the accuracy of the remote that third party developers could learn a lot from.
All the mini-games also support a two-player competitive mode, which, undoubtedly, is the preferred way of playing Wii Play. In a competitive environment, the otherwise glaring issues of the game tend to fade ever so slightly. That is why the lack of four-player support is particularly disappointing. Even if a couple of the mini-games would lend themselves poorly to such a mode, and even considering the budget-priced nature of the game, this omission is a disheartening sign of laziness from Nintendo’s part.
Low production values also characterise the presentation. Each mini-game has its own visual style, so, for instance, 2D paper models make up Fishing, while Pose Mii is ripe with underwater effects. You’ll never be impressed with the visuals, but then again you don’t really need to be. Wii Play isn’t about immersing you in an alternate universe. Like Wii Sports, the game wouldn’t really be more enjoyable with flashy visual effects. These would probably clash with the appearance of the Mii’s and may even compromise the functional qualities that Wii Play’s graphics do contain.
There are a few other redeeming features worth mentioning as well. The use of Mii’s is a welcome feature. You not only choose which Mii to play as, you also see many of the other Mii’s on your system wander around in some of the mini-games. This gives a nice personal touch, which will hopefully be used more in upcoming titles.
There’s also a scoring system, which hands out bronze, silver, or gold medals depending on your performance after every mini-game. Getting all gold medals does put up a challenge and provides replay value for those dedicated enough to stick with the game.
Wii Play still fails to deliver what Nintendo set out to do. It lacks depth, meaning that you’ll grow tired of it within minutes – even with a friend. This fact is a little easier to swallow given Wii Play’s budget price, though. The mini-games do show that the remote is a highly precise and responsive device but not that it is a potential doorway to new and exciting ways of interaction. We don’t even get a glimpse of the possibilities at hand.
Pros:
Lastability: 3.5
Wii Play won’t hold your attention for long. Its mini-games are too simple, too limited and, quite frankly, uninspired. Getting all gold medals does provide some challenge, if you have the dedication.
Final: 4.5
Wii Play would have been abysmal, had it been a full-priced game. Fortunately, it’s not. However, even if you are stoked on getting a remote, Wii Play can’t really be recommended. Having to fork out an extra $10 for the game is still a bit too much.
QuoteI think with the current (non)availability of controllers, an extra $10 for an extra controller, that you don't have to camp out/wait in line for and get a peice of software to let your new non-gaming gamer break up some Wii Sports action to see a little more of whats possible with the new controller that they've grown so fond of, isn't too much to ask is it?
Final: 4.5
Wii Play would have been abysmal, had it been a full-priced game. Fortunately, it’s not. However, even if you are stoked on getting a remote, Wii Play can’t really be recommended. Having to fork out an extra $10 for the game is still a bit too much.
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Originally posted by: BlackNMild2k1QuoteI think with the current (non)availability of controllers, an extra $10 for an extra controller, that you don't have to camp out/wait in line for and get a peice of software to let your new non-gaming gamer break up some Wii Sports action to see a little more of whats possible with the new controller that they've grown so fond of, isn't too much to ask is it?
Final: 4.5
Wii Play would have been abysmal, had it been a full-priced game. Fortunately, it’s not. However, even if you are stoked on getting a remote, Wii Play can’t really be recommended. Having to fork out an extra $10 for the game is still a bit too much.
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Having to fork out an extra $10 for the game is still a bit too much.
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they all fail in showing off the exciting potential of the kind of gaming experiences that the Wii Remote can offer.
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Originally posted by: Mario
This review is crap, the game is lots of fun plain and simple. There's hours of fun to be had, and heaps more in multiplayer.Quote
Having to fork out an extra $10 for the game is still a bit too much.
Completely ridiculous.
"Getting all gold medals" LOL, Gold isn't even the highest, Platinum is.
Complaining about dull presentation and slow pace in a BILLIARDS game? Also completely ridiculous. It's fun to sit back and relax and play by yourself. Play Shooting Range if you've had too much Red Bull.Quote
they all fail in showing off the exciting potential of the kind of gaming experiences that the Wii Remote can offer.
Not really. People say "hey I wonder how the remote would work for Ping Pong", they play this, the answer is "well".
"Slightly above Banana Blitz" is a HUGE insult, 90% of those had BROKEN CONTROLS. The controls in these games are absolutely flawless and do justice to every game in the collection (except maybe FISHING). If you don't enjoy air/laser hockey, or ping pong, or billiards etc. only then wont you enjoy these games. They are what they are. There's so much more wrong here I don't want to scroll up again and read it because it HURTS my brain.
Don't listen to this crap review, if you want a bunch of fun minigames with your next remote, you'll be very happy. It's certainly NOT Wii Sports calibre, and it's not an AMAZING AAA GAME. It's just fun, and easily worth a pissweak extra $10. Shit, that's like 5 games of air hockey in the arcade.
I'm very happy Nintendo finally decided to release these cool mini-games we never get to play, the DS launch would have been better with something like this.
QuoteNo. No. No. I say review the game for what it is and not what I expect it to be.
Originally posted by: Ian Sane
"While I agree that the lack of 4 player is disappointing I think the bad score is a bit uncalled for since the game is aimed at a different audience. True, the hardcore gamers will grow bored with it, but who knows if kids and non gamers end up loving it."
But NWR's audience isn't kids and non-gamers. Ideally a NWR review should be making a recommendation to the NWR readers. If reviews are entirely for the target demo of the game then it isn't fair to write bad reviews for something like That's So Raven because any idiot who likes that show probably would like the game for it. NWR readers are going to be fairly hardcore. We're certainly not non-gamers. So if hardcore gamers will grow bored of it then it makes sense for this review to give it a poor score. That informs us that we, not being kids or non-gamers, won't like it.
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Originally posted by: pap64
So apparently, Wii Play is no longer Wii Play, its called Hotel Dusk Room 215...
Don't believe me? Check the main page... :p
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Originally posted by: Pale
I wasn't going to say this initially, as I didn't want to sound defensive, but I urge all of you to make use of the Reader Review forum if you really disagree with an NWR review. I'll be anxious to see how you handle a lot of these games as I think reviewing them is extremely challenging. The industry (as far as Wii is concerned) has definitely taken a step back in terms of depth and production values in order to try out this new control scheme in many cases, and that's tough to score. Is it possible to forget those shortcomings because the new control features are so cool? I think the answer to that question is different for everyone.
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Gold isn't even the highest, Platinum is.
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Complaining about dull presentation and slow pace in a BILLIARDS game? Also completely ridiculous.
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they all fail in showing off the exciting potential of the kind of gaming experiences that the Wii Remote can offer.
Not really. People say "hey I wonder how the remote would work for Ping Pong", they play this, the answer is "well"..
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It's just fun, and easily worth a pissweak extra $10. That's like 5 games of air hockey in the arcade.
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I think this review is being extremely unfair, but sadly I see this being the norm when people review Wii Play. For all its good intentions, Wii Play is a tech demo game, perhaps even more so than Wii Sports. Like someone said, these were basically the quick demos shown at E3 for the hell of it. Even Nintendo realized that the only way they can move copies of the game is if they include a Wiimote alongside it.
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The BIG mistake would be comparing it to Wii Sports. Yes, both games present you a simple concept that uses the Wiimote greatly and are aimed towards the casual gamers, but Wii Sports does it through sports while Wii Play does it by mini games. The concepts are vastly different from each other, so saying one is better than the other would be an unfair treatment.
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But NWR's audience isn't kids and non-gamers. Ideally a NWR review should be making a recommendation to the NWR readers. If reviews are entirely for the target demo of the game then it isn't fair to write bad reviews for something like That's So Raven because any idiot who likes that show probably would like the game for it. NWR readers are going to be fairly hardcore. We're certainly not non-gamers. So if hardcore gamers will grow bored of it then it makes sense for this review to give it a poor score. That informs us that we, not being kids or non-gamers, won't like it.
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There are so many issues involved with reviewing games. That is why it is so important to read more than just the score. Some people will expect price vs. content to come into it. Others will expect target demographic to come into it. The point is it's impossible to please everyone from every background.
QuoteMaybe because I need the extra controller and I can't find one in the store? Besides all the better alternatives don't come with a remote for an extra $10 (or $40 depending on what better alternative we're talking about and how you wanna look at it)
Originally posted by: LassePalle
Before I bore you all to death, let me just finish this post by reiterate that I don’t think Wii Play is a terrible game. A score of 4.5 means that the game is slightly below average. I think Wii Play is far from being a AAA title. It’s a fair distance from Wii Sports, but it’s not terrible. You could easily do worse than pick up Wii Play. But why do it when there are so many better alternatives?
QuoteNot really. Jonny himself posted the stats of the average percent of the games NWR reviews and the average of the same games on GameRankings; they're pretty much the same.
Originally posted by: Ceric
That is a good point the scale at NWR is a little different then other sites.
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Originally posted by: Ian Sane
"While I agree that the lack of 4 player is disappointing I think the bad score is a bit uncalled for since the game is aimed at a different audience. True, the hardcore gamers will grow bored with it, but who knows if kids and non gamers end up loving it."
But NWR's audience isn't kids and non-gamers. Ideally a NWR review should be making a recommendation to the NWR readers. If reviews are entirely for the target demo of the game then it isn't fair to write bad reviews for something like That's So Raven because any idiot who likes that show probably would like the game for it. NWR readers are going to be fairly hardcore. We're certainly not non-gamers. So if hardcore gamers will grow bored of it then it makes sense for this review to give it a poor score. That informs us that we, not being kids or non-gamers, won't like it.
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Originally posted by: Smash_Brother
I've always pondered whether or not it would be a good thing to have review scores aimed at demographics.
...it's better to guess and communicate the notion that this game WILL be received differently by different audiences than to simply drop one score for everyone.
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Originally posted by: nitsu niflheim
this game does not exist. Because I can't find it anywhere. oh well. Nintendo screws up again.
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Originally posted by: Jonnyboy117
Again, our scores aren't for everyone. They're for the person who wrote the review. That's the only reasonable, consistent, practical way it can be done at all. Just ask Game Informer.