Gaming Forums => Nintendo Gaming => Topic started by: NWR_pap64 on February 01, 2007, 12:50:26 PM
Title: Dewy's adventure announced!
Post by: NWR_pap64 on February 01, 2007, 12:50:26 PM
This is supposedly the first of many Wii Konami announcements.
The good news? It's not Elebits 2, its a brand new IP.
The bad news? It's done by the same guy that did Elebits, plus looks a lot like Elebits.
The game is Dewy's adventure. According to the description at IGN, you play as a drop of water set out to clean up his world. According to the producer, the game will have better graphics than Elebits and it will control using just the Wiimote (you can cheer now, MaryJane!).
Here's the IGN interview, complete with screens and trailer: Dewy's adventure
Time to bitch about how Konami isn't bringing any of its world renowned franchises to the Wii or celebrate because they are being creative instead of just re-using the same franchise over and over? I'll leave that up to you.
Title: RE: Dewy's adventure announced!
Post by: IceCold on February 01, 2007, 12:51:14 PM
At least it's a new IP, and they won't have any time constraints.. They started developing this at the same time as Elebits.
Title: RE: Dewy's adventure announced!
Post by: Artimus on February 01, 2007, 12:59:42 PM
It already looks 10x less ugly than Elebits.
Title: RE: Dewy's adventure announced!
Post by: Luigi Dude on February 01, 2007, 12:59:50 PM
The game looks very interesting. I'll be keeping an eye on this one.
Title: RE: Dewy's adventure announced!
Post by: denjet78 on February 01, 2007, 01:08:10 PM
If they actually put real effort into it then cheers. If they don't then they're just throwing more kiddy garbage at Nintendo and completely stiffing them on real support.
It's going to be a while before that can be called though.
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on February 01, 2007, 01:12:26 PM
Quote Originally posted by: pap64 This is supposedly the first of many Wii Konami announcements.
The good news? It's not Elebits 2, its a brand new IP.
The bad news? It's done by the same guy that did Elebits, plus looks a lot like Elebits.
The game is Dewy's adventure. According to the description at IGN, you play as a drop of water set out to clean up his world. According to the producer, the game will have better graphics than Elebits and it will control using just the Wiimote (you can cheer now, MaryJane!).
Here's the IGN interview, complete with screens and trailer: Dewy's adventure
Time to bitch about how Konami isn't bringing any of its world renowned franchises to the Wii or celebrate because they are being creative instead of just re-using the same franchise over and over? I'll leave that up to you.
And how is that bad news that it is made by the same guy? Elebits was great!
Title: RE:Dewy's adventure announced!
Post by: NWR_pap64 on February 01, 2007, 01:23:46 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: pap64 This is supposedly the first of many Wii Konami announcements.
The good news? It's not Elebits 2, its a brand new IP.
The bad news? It's done by the same guy that did Elebits, plus looks a lot like Elebits.
The game is Dewy's adventure. According to the description at IGN, you play as a drop of water set out to clean up his world. According to the producer, the game will have better graphics than Elebits and it will control using just the Wiimote (you can cheer now, MaryJane!).
Here's the IGN interview, complete with screens and trailer: Dewy's adventure
Time to bitch about how Konami isn't bringing any of its world renowned franchises to the Wii or celebrate because they are being creative instead of just re-using the same franchise over and over? I'll leave that up to you.
And how is that bad news that it is made by the same guy? Elebits was great!
I mention it because not EVERYONE was pleased with Elebits (S_B being the biggest bitcher). NWR's review of Elebits pretty much hits the nail on the head. Its a neat concept game but still far from the amazing game people are making it out to be.
Its true that just because the same guy is producing the same game it doesn't mean that it will be EXACTLY like Elebits, but from the early info and screens it seems to borrow heavily from Elebits, right down to how the cutscenes are presented (they are using the same artist and everything).
I just hope that this is a full blown game rather than a concept game made on a whim.
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on February 01, 2007, 01:29:50 PM
Well the game has an average rating of 75% on gamerankings that is not bad at all. So once again I hope it is like Elebits .
Title: RE:Dewy's adventure announced!
Post by: Kairon on February 01, 2007, 01:36:10 PM
This game is an action adventure in which you tilt the world... and change the temperature of your water droplet main character in order to imbue him with characteristics, like turning him into a steam cloud to shoot lightning bolts.
This game has a multiplayer mode, AND a level editor. And online ala Elebits style at least.
Also, this game is coming out in 2007 (in Japan?).
Pre-ordered.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Dewy's adventure announced!
Post by: bustin98 on February 01, 2007, 02:21:37 PM
And another item of interest that should put some arguments to bed, the game uses normal mapping. Its a side note, as the gameplay sounds interesting.
Title: RE: Dewy's adventure announced!
Post by: Flames_of_chaos on February 01, 2007, 02:26:01 PM
An interesting bit with the Konami and IGN interview is that the Wii is much more capable than it is shown with the games right now and Dewy's Adventure will use the normal mapping graphical technique, Konami's main focus in this game is streamlining the graphics engine and the controls to match gameplay. And a interesting bit they said is that if the 4 player mode doesn't work they will stick to 2 players at least. Also the same art illustrator will be used in DA so don't be surprised if the art direction will be similar.
Title: RE: Dewy's adventure announced!
Post by: WalkingTheCow on February 01, 2007, 02:45:16 PM
Read the interview, looked at the screens and watched the vid.
Looks very good from a visual standpoint! Better tech than Elebits, and also a better art style if you ask me. As far as the gameplay, I think it looks promising. Fingers crossed.
Title: RE: Dewy's adventure announced!
Post by: MarioAllStar on February 01, 2007, 02:52:26 PM
Tilt-controls make me a little bit nervous. I wouldn't mind an option for using the nunchuck's analog stick, but if their normal controls work all right then I guess that isn't necessary.
Bring on the new IPs!
Title: RE: Dewy's adventure announced!
Post by: Bill Aurion on February 01, 2007, 02:54:30 PM
Looks nice and it's an interesting premise...I'll be watching out for this one...
Title: RE: Dewy's adventure announced!
Post by: ShyGuy on February 01, 2007, 03:27:48 PM
Yeah. This Dewy thread was actually later, but Pap paid off the officials.
I think it looks very good graphically, great textures, although nothing really looks normal mapped except the protagonist. I really like the art used for the cut scenes, I think we could be looking at the next big game art illustrator.
I just hope the gameplay is equally good.
Oh, and level editor FTW!
Title: RE: Dewy's adventure announced!
Post by: utarefsoN on February 01, 2007, 03:44:25 PM
fock! konami and this game are lame as hell. another one for the 10 year olds. Where the hell is Castlevania damnit!!!!!
Title: RE:Dewy's adventure announced!
Post by: Crimm on February 01, 2007, 03:45:14 PM
This game is so cute it's making my eyes hurt.
Title: RE:Dewy's adventure announced!
Post by: Hocotate on February 01, 2007, 03:59:56 PM
Looks very promising, good to see another game from the Elebits creator. New IPs are always welcome, I'll be picking up this title for sure.
Title: RE:Dewy's adventure announced!
Post by: Dasmos on February 01, 2007, 05:33:37 PM
Quote Originally posted by: utarefsoN fock! konami and this game are lame as hell. another one for the 10 year olds. Where the hell is Castlevania damnit!!!!!
cry me a river, sunshine. you don't like it, don't buy it. simple.
3d castlevania's suck anyway.
Title: RE:Dewy's adventure announced!
Post by: Bill Aurion on February 01, 2007, 05:39:30 PM
Quote Originally posted by: utarefsoN fock! konami and this game are lame as hell. another one for the 10 year olds. Where the hell is Castlevania damnit!!!!!
Title: RE:Dewy's adventure announced!
Post by: Infernal Monkey on February 01, 2007, 05:42:54 PM
Quote Originally posted by: utarefsoN fock! konami and this game are lame as hell. another one for the 10 year olds. i'm only 9 dammit, i can't buy this one! Where the hell is Castlevania damnit!!!!!
On DS.
Title: RE:Dewy's adventure announced!
Post by: Caterkiller on February 01, 2007, 05:43:05 PM
It looked pretty silly to me at first. Then I looked at some screens, and read up on it. Being a drop of water, transforming into like clouds and such really interests me.
Title: RE: Dewy's adventure announced!
Post by: TrueNerd on February 01, 2007, 06:11:52 PM
I'll be keeping my eye on this one. Hopefully it keeps the fun going longer then Elebits, but the type of game that DA will be seems to lend itself to that being the case. Potential is certainly there.
Title: RE: Dewy's adventure announced!
Post by: Artimus on February 01, 2007, 08:11:11 PM
Castlevania is on PSP now!
Title: RE: Dewy's adventure announced!
Post by: Ian Sane on February 02, 2007, 04:33:42 AM
Look like an interesting concept but I don't have a lot of faith in Konami's support. So far only one of their teams is working on the Wii. Plus I don't trust devs that only give Nintendo consoles cutesy games. That pretty much always means they think the console is for kids and thus don't give it their full support. It's like how Sega gave the Cube Sonic, Super Monkey Ball, Billy Hatcher and Virtua Quest but stuff like Virtua Fighter or Panzer Dragoon appeared on different consoles.
Title: RE:Dewy's adventure announced!
Post by: Kairon on February 02, 2007, 07:23:10 AM
Will this be Konami's Billy Hatcher?
It better NOT be!
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Dewy's adventure announced!
Post by: Ceric on February 02, 2007, 07:51:51 AM
I think the game looks good. Has a definitive style that goes with the character. What do you want? Bomberman XBox style water droplet?
I think it will be a fun game but as I mentioned in the other thread I don't htink it would make a good series. Just a good game.
Hopefully it will have some adult humor that would go over the heads of kids, like Bugs Bunny.
Title: RE: Dewy's adventure announced!
Post by: Kairon on February 02, 2007, 07:55:19 AM
What I REALLY want from Konami is a broader range of games, from Soccer titlesfor le monde, to generic action titles that the casuals will be sure to eat up, to support from their bemani games.
Dewey is cool, but I want company-wide Konami support, not single token-team support.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Dewy's adventure announced!
Post by: Smash_Brother on February 02, 2007, 08:15:47 AM
Quote Originally posted by: Ian Sane Look like an interesting concept but I don't have a lot of faith in Konami's support. So far only one of their teams is working on the Wii. Plus I don't trust devs that only give Nintendo consoles cutesy games. That pretty much always means they think the console is for kids and thus don't give it their full support. It's like how Sega gave the Cube Sonic, Super Monkey Ball, Billy Hatcher and Virtua Quest but stuff like Virtua Fighter or Panzer Dragoon appeared on different consoles.
Speaking as the guy who sold Elebits back to Gamestop as fast as humanly possible, I agree, thus far.
However, I think the team who made Elebits was a relatively new one so I'm not inclined to dismiss them without offering them a second chance (this time, in the way of a RENTAL...).
I also agree to a point about Sega, except about Sonic and SMBall which were two of the cube's strongest titles. Billy Hatcher was god-awful in terms of gameplay and its ridiculously over the top cuteness perpetuated the exact image the GC needed to shake.
For this reason, I'm insanely glad to see EA bringing titles like Godfather and Scarface to the Wii because they combat whatever might be left of the kiddie image.
Title: RE:Dewy's adventure announced!
Post by: Ceric on February 02, 2007, 08:26:19 AM
Get over it everybody. The Cube had Killer 7, Eternal Darkness, RE's, and Residental Evil 4(Seperated on purpose). Not to mention Prime who is actually the light hitter of the group of not for kids games (I let a mature 10 year old play Prime but, not the others...). If those games didn't shake the image then nothing would. In fact thats what happened.
Title: RE: Dewy's adventure announced!
Post by: KDR_11k on February 02, 2007, 08:32:19 AM
The image is only shaken when the vast majority of the notable titles is not for kids.
Title: RE:Dewy's adventure announced!
Post by: Kairon on February 02, 2007, 08:40:54 AM
Edit: *snip* See Konami game Day thread for full Konami game lists.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Dewy's adventure announced!
Post by: Ian Sane on February 02, 2007, 09:10:42 AM
"I also agree to a point about Sega, except about Sonic and SMBall which were two of the cube's strongest titles. Billy Hatcher was god-awful in terms of gameplay and its ridiculously over the top cuteness perpetuated the exact image the GC needed to shake."
I was only grouping them together because they're all Sega games that are really cutesy that were released for the Cube because of the assumption that the Cube was for kids. Super Monkey Ball is a great game.
The image can only be removed by Nintendo themselves and nothing is going to happen as long as cutesy games are Nintendo's focus. They need to offer a more broad range of styles in their games.
Title: RE: Dewy's adventure announced!
Post by: Kairon on February 02, 2007, 09:26:25 AM
Basically, Nintendo needs to do everything.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Dewy's adventure announced!
Post by: Mario on February 02, 2007, 09:28:29 AM
Stop this, the 'kiddie' image isn't even a problem. It sold 150 million Gameboys. "Wii" is never going to pretend to be something it's not, and that's why it's going to continue being so successful.
I also think original games like this for Wii mean a LOT more than the 1038th DDR game.
Title: RE: Dewy's adventure announced!
Post by: Kairon on February 02, 2007, 09:29:52 AM
But I've never owned an official DDR game before...
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Dewy's adventure announced!
Post by: Smash_Brother on February 02, 2007, 11:43:35 AM
Quote Originally posted by: GoldenPhoenix Well the game has an average rating of 75% on gamerankings that is not bad at all. So once again I hope it is like Elebits .
Actually, I gave Elebits a 7.5 review myself...
Title: RE:Dewy's adventure announced!
Post by: Smash_Brother on February 02, 2007, 11:55:43 AM
Quote Originally posted by: Mario Stop this, the 'kiddie' image isn't even a problem. It sold 150 million Gameboys. "Wii" is never going to pretend to be something it's not, and that's why it's going to continue being so successful.
Hence why I said...
Quote ... whatever might be left of the kiddie image.
I think the Wii has done an excellent job of not making it matter: the same girls who your average insecure teenage male gamer is afraid of alienating through non-Mature games more than likely LOVE the Wii.
Quote I also think original games like this for Wii mean a LOT more than the 1038th DDR game.
If it's a huge hit, then maybe, but four player DDR with integrated Wiimote support, a NEW music library and new modes? DAMN...
The DDR game is a big deal for a few reasons:
1. Konami hasn't used an entire new song list since the very first DDR game and Mario DDR.
2. Mario isn't involved in this one. That alone speaks volumes about how much MORE faith Konami has in the Wii.
I'm not ragging on Dewey: new franchises are always welcome. It's just that the PS2 was previously Konami's console of choice for DDR games and now the Wii is getting one which isn't attached to Mario, offers 4 player and online support AND a whole new song list.
DDR's presence on the Wii indicates a shift in Nintendo's image, so much so that childish-looking franchises like Elebits and Dewey can't change the Wii's image because I suspect we'll see MORE support for Konami soon after this anyway.
Title: RE: Dewy's adventure announced!
Post by: Ceric on February 02, 2007, 01:51:58 PM
Having DDR on the PS was technically a no brainer. Sort of like the eventually expanding it to XBox.
Though I do think its ironic that the only 2 DDR's to have totally new song lists are the only ones Nintendo got.
Title: RE:Dewy's adventure announced!
Post by: Smash_Brother on February 02, 2007, 01:59:49 PM
Quote Originally posted by: Ceric Though I do think its ironic that the only 2 DDR's to have totally new song lists are the only ones Nintendo got.
For those who don't know of Stepmania, it's the biggest selling point for any DDR game.
Title: RE:Dewy's adventure announced!
Post by: Nick DiMola on February 03, 2007, 02:11:15 AM
Quote Originally posted by: Ian Sane "I also agree to a point about Sega, except about Sonic and SMBall which were two of the cube's strongest titles. Billy Hatcher was god-awful in terms of gameplay and its ridiculously over the top cuteness perpetuated the exact image the GC needed to shake."
I was only grouping them together because they're all Sega games that are really cutesy that were released for the Cube because of the assumption that the Cube was for kids. Super Monkey Ball is a great game.
The image can only be removed by Nintendo themselves and nothing is going to happen as long as cutesy games are Nintendo's focus. They need to offer a more broad range of styles in their games.
If Nintendo kills the "kiddy" games, "kiddy" games will be dead forever, and that will piss me off so much. Just because a graphical style is not brown and bloomed doesn't mean it is f-ing kiddy. Nintendo makes games that are cartoony, light-hearted and FUN. I don't care if it is the kiddiest thing you have ever seen, if it is fun I want it. Let the PS3 and 360 concentrate on the realistic adult games, and let Nintendo make what they want. The only image Nintendo needs to project is that the mature games are ok for the system too, not that the kiddy stuff doesn't have a place there anymore. There is a crowd, including kids, who like the kiddy stuff and should be catered too just as much as everyone else.
Title: RE: Dewy's adventure announced!
Post by: Smash_Brother on February 03, 2007, 02:42:29 AM
I don't think we need to worry.
Does anyone consider Wii Sports kiddy? I think that's the direction they're going more than anything.
Title: RE:Dewy's adventure announced!
Post by: Bill Aurion on April 19, 2007, 02:58:51 PM
This was made by the guys working on Elebits huh? How's 6-9 months for a blistering fast development time? And especially for a new IP as solid looking as this, developed ground-up for the Wii.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Dewy's adventure announced!
Post by: Ceric on May 18, 2007, 08:35:22 AM
Quote Originally posted by: Strell Now remember.
This game uses more than 3 colors so it instantly sucks ass.
Actually technically all the pictures produced on some TV screens are made using only Red, Green, and Blue. Meaning this game could be great for selected audiences.
Title: RE:Dewy's adventure announced!
Post by: NWR_pap64 on May 18, 2007, 08:44:51 AM
This was made by the guys working on Elebits huh? How's 6-9 months for a blistering fast development time? And especially for a new IP as solid looking as this, developed ground-up for the Wii.
~Carmine "Cai" M. Red Kairon@aol.com
The fast development time could be because they are using the Elebits engine. They probably started working on it during the time Elebits was being development and got a huge amount of work done.
I hope the mean is at least clean and polished and wasn't rushed.
Title: RE: Dewy's adventure announced!
Post by: NinGurl69 *huggles on May 18, 2007, 08:46:37 AM
All the crap that's moving around the levels (enemies, environment, etc) is amazing.
It's like Pikmin art style taken to a new level and used in an action game.
I'm sold.
Title: RE: Dewy's adventure announced!
Post by: Ceric on May 18, 2007, 08:50:55 AM
I like to see some raw non-trailer footage.
Title: RE:Dewy's adventure announced!
Post by: Kairon on July 12, 2007, 05:35:46 PM
Quote Originally posted by: Ceric I like to see some raw non-trailer footage.
This game is looking AWESOME. At first I was all scratching my head and wondering why I wanted to play Monkey Ball again... but this is NOT the game I thought it was. It looks fresh, it looks fun, and you can turn into an icey whirligig of death or a thundercloud of FRIGGIN DOOM! I have an older cousin who recently got the Wii, and as soon as I saw this footage, I IMMEDIATELY thought of her.
I hope this game does well, and I REALLY hope that it gets into the hands of a lot of new gamers and non-gamers because it looks perfect for them! (and me. Did I not mention the thundercloud of doom?)
Quote It all works just fine and the concepts are solid enough, but it just wasn't any fun. It wasn't nearly as cute or as endearing as it has to be in order for you to overlook the "meh" gameplay. If the Eaus were particularly adorable, or if Dewy himself was more charming, perhaps then we'd care more about his Adventure, but based on what I played today, it's fairly unappealing.
Title: RE: Dewy's adventure announced!
Post by: couchmonkey on July 13, 2007, 05:55:09 AM
Yeah, I saw the Game|Life preview. I'm tempted to chalk it up to personal taste, but then again, she mentioned that there was no line to play the game.
I'm still awaiting further previews before making any conclusions.
Title: RE:Dewy's adventure announced!
Post by: Kairon on August 03, 2007, 08:30:55 AM
Quote Can you tell us a little bit about the multiplayer part?
The multiplayer is up to four players. Basically it is a co-op type of game. You play with four Dewys on a split screen. There is also an edit mode where you can edit a map and upload it on Wii Connect and let your friends download it.
Title: RE: Dewy's adventure announced!
Post by: Caliban on August 03, 2007, 05:32:39 PM
But it's not 4 player co-op online like Strikers, so..BOOHOO!
Title: RE: Dewy's adventure announced!
Post by: Stogi on August 03, 2007, 07:03:54 PM
Can someone sum up this game in three sentences for me?
Not to sound lazy, but I don't really feel motivated to look this game up. Maybe after digesting someone's paraphrasing, I might find it in myself to do a little research.
Title: RE: Dewy's adventure announced!
Post by: Kairon on August 03, 2007, 11:06:32 PM
Dewy's Adventure is a tilt/platformer where you control Dewy, a water droplet with the power to change not only his own temperature(turning from water droplet into ice block or thunder cloud), but the environment's as well in his quest to fight pollution. You move by tilting the controller ala Monkey Ball, and you can use the wiimote in retro-style to control Dewy through his quest against the evil Don Hedron! Coming to a Wii near you on September 4, 2007!
Title: RE: Dewy's adventure announced!
Post by: tiamat1990 on August 03, 2007, 11:21:38 PM
Wow this game looks amazing!! Look how crisp and colourful those screenshots are!! And anything that's like Monkey Ball is a winner in my books so this game is like GOLD. It's just the sounds that worry me...no not the music, that's cool. It the WEEEE's and AAA's...but those are just minor worries anyway.
Title: RE:Dewy's adventure announced!
Post by: Stogi on August 03, 2007, 11:46:46 PM
Quote Originally posted by: Kairon Dewy's Adventure is a tilt/platformer where you control Dewy, a water droplet with the power to change not only his own temperature(turning from water droplet into ice block or thunder cloud), but the environment's as well in his quest to fight pollution. You move by tilting the controller ala Monkey Ball, and you can use the wiimote in retro-style to control Dewy through his quest against the evil Don Hedron! Coming to a Wii near you on September 4, 2007!
Well done! My interest has peeked!
Though not enough (yet) to actually check it out.
Then again if there is multiplayer, I definitely might have to do some re-conscience.
Title: RE: Dewy's adventure announced!
Post by: Kairon on August 06, 2007, 05:10:39 PM
I... I have to give this one caveat. Dewy sounds like he's voiced by a 2-year old. But if you can get past your latent age-ism, then don't worry about that.
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on August 06, 2007, 05:14:51 PM
Quote Originally posted by: Kairon I... I have to give this one caveat. Dewy sounds like he's voiced by a 2-year old. But if you can get past your latent age-ism, then don't worry about that.
Then you may have to get past a terrible game!
Title: RE: Dewy's adventure announced!
Post by: Kairon on August 06, 2007, 05:25:14 PM
*GLARE*
Title: RE:Dewy's adventure announced!
Post by: Kairon on August 12, 2007, 12:09:49 PM
This is an AWESOME preview, and it's got me so excited for the game. Also, it's just... it's just awesome. *ahem* If I may quote:
Quote Now some people might argue that Dewy's adventure is too cute for it's own good, those people have a very common disease called dumb-ass-itis... the enemies are big, badass mean guys.... They're too macho to play Dewy's Adventure right? Well, Wrong. You see there's one very important thing that makes you a man: it's dangling in your pants. If you have one of those, You're a man and you can play any game you want no matter how cute it is. That's good news isn't it?
Also, 7 bosses, 7 minibosses, and a level referred to by the reviewer as "The Gauntlet" which has the sole purpose of throwing enemies at you. Also, seeing the edit mode is awesome, and I can't wait to make my own levels and send it to people.
Title: RE: Dewy's adventure announced!
Post by: Nick DiMola on September 18, 2007, 01:53:52 PM
BUMP!!
Got my call from EB today, looks like I'll be picking this up tomorrow (with impressions to follow)!
Anybody else picking this up?(Kairon, you're a given)
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 18, 2007, 01:56:08 PM
Quote Originally posted by: Mr. Jack BUMP!!
Got my call from EB today, looks like I'll be picking this up tomorrow (with impressions to follow)!
Anybody else picking this up?(Kairon, you're a given)
I'm pick this up along with Eternal Sonata, MySims, World in Conflict, Namco Museum DS (with Pacman Vs and Dig Dug 2), and Stranglehold for PC.
Title: RE: Dewy's adventure announced!
Post by: Kairon on September 18, 2007, 02:01:53 PM
I'm picking this up at the same time as MySims and Sonic Adventure I'm sure.
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 18, 2007, 02:04:56 PM
Quote Originally posted by: Kairon I'm picking up Sonic Adventure.
You have my condolences, hope you recover.
Title: RE:Dewy's adventure announced!
Post by: Kairon on September 19, 2007, 10:44:26 AM
I meant Sonic RUSH Adventure.
But anyways... GOT IT! MUAHAHAHA!
And lemme tell you guys, this plushie is HUGE!!! I thought it would be beanie baby sized but GEEZ! This this would probably prey on beanie babies!
Now, everyone on my friends list can expect some Dewey's adventure postcards when I get around to finding some neat photos to take in Dewy's Adventure that I can send to the Wii Message Board!
Title: RE: Dewy's adventure announced!
Post by: Ceric on September 19, 2007, 03:33:09 PM
I wanted the plushie but I couldn't convince myself to spend the money...
Title: RE: Dewy's adventure announced!
Post by: NinGurl69 *huggles on September 19, 2007, 04:54:18 PM
So does Konami deserve our dollars, or is this just another piece of poor audience generalization, whose market failure will lead to Konami's demise since the low sales won't be able to help FUND MGS4?
Title: RE: Dewy's adventure announced!
Post by: Nick DiMola on September 20, 2007, 06:21:10 AM
I really like the game thus far in style and level design, however I do have a few complaints.
- The controls are a little wacky. Sometimes they feel too loose, other times not sensitive enough. Perhaps this is just a result of not playing the game much yet, but it is a little tough at times to navigate to certain areas.
- The camera moves along with the level when you tilt the Wiimote. It is extremely disorienting at times and seems to me like they should have disconnected the two, or at least give you the option to disconnect the two.
I am still at the very start of the game so I can't say my complaints are totally valid yet. Overall though, I really like the game. It seems like a mashup of a bunch of games I really liked in the past (Pikmin, Kirby's Dream Course, Super Monkey Ball). As I play more tonight I will put up more impressions.
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 20, 2007, 06:23:40 AM
From what I've heard the levels don't have any checkpoints and if you die you have to start from the beginning.
Title: RE:Dewy's adventure announced!
Post by: Nick DiMola on September 20, 2007, 06:46:34 AM
Quote Originally posted by: GoldenPhoenix From what I've heard the levels don't have any checkpoints and if you die you have to start from the beginning.
Truth. I had this happen on the first boss. Kind of annoying, for right now it isn't a huge issue, but I can imagine as the game ramps up in difficulty this can become quite annoying.
Title: RE: Dewy's adventure announced!
Post by: Kairon on September 20, 2007, 10:42:50 PM
After my first play session with this game, I got a whole lote more sure of myself when playing it. Beat the first big boss and now I've just beaten the second miniboss!
Incidentally, this game seems remarkably finicky and unforgiving in terms of some patches of difficulty. It surprsies me, because I thought that this game would be developed with children in mind. Or do I really just suck that much? I fell off the stage 6 times at one point, then my roommate grabbed the wiimote and executed it perfectly on his first attempt playing the game... I think I really do just suck at this, I'm probnably overcompensating whenever I want to stop Dewy from sliding one direction.
Also, this game is awesome for a bunch of little things. For i9nstance, I can take screencaps, just like in Metroid Prime 3! I can add borders too.
And the game posts hints right up in your Wii message board! After beating the first boss, it posted a message containing a hint on how to deal with one of his patterns and also gave me a wicked cool screenshot of the boss that I plan on sending you all as a Dewy postcard when I think of a caption for it!
Title: RE:Dewy's adventure announced!
Post by: Ceric on September 21, 2007, 02:06:15 AM
Quote Originally posted by: Kairon After my first play session with this game, I got a whole lote more sure of myself when playing it. Beat the first big boss and now I've just beaten the second miniboss!
Incidentally, this game seems remarkably finicky and unforgiving in terms of some patches of difficulty. It surprsies me, because I thought that this game would be developed with children in mind. Or do I really just suck that much? I fell off the stage 6 times at one point, then my roommate grabbed the wiimote and executed it perfectly on his first attempt playing the game... I think I really do just suck at this, I'm probnably overcompensating whenever I want to stop Dewy from sliding one direction.
Also, this game is awesome for a bunch of little things. For i9nstance, I can take screencaps, just like in Metroid Prime 3! I can add borders too.
And the game posts hints right up in your Wii message board! After beating the first boss, it posted a message containing a hint on how to deal with one of his patterns and also gave me a wicked cool screenshot of the boss that I plan on sending you all as a Dewy postcard when I think of a caption for it!
"and you were worried about global warming" or "Taking Names, Better than, Acid Rain"
Title: RE: Dewy's adventure announced!
Post by: Caliban on September 21, 2007, 05:48:19 PM
Did anyone from Canada manage to find a copy? Apparently it hasn't been released here yet, which is the wierdest thing ever.
Title: RE: Dewy's adventure announced!
Post by: IceCold on September 21, 2007, 05:55:47 PM
It says it's supposed to ship on the 25th (this Monday). No idea why.
Title: RE: Dewy's adventure announced!
Post by: that Baby guy on September 21, 2007, 06:03:44 PM
Kairon's getting my Wii's FC once I look it up one day.
Title: RE: Dewy's adventure announced!
Post by: Caliban on September 21, 2007, 06:05:39 PM
Ah whatever, I haven't had any time to play any videogames at home (DS ftw) so I guess I will get it when I feel like I have time.
Title: RE: Dewy's adventure announced!
Post by: Kairon on September 21, 2007, 06:07:18 PM
Nope, already shipped!
Also, shame on you out there who didn't pre-order. SHUNNNnnnnnnn~
My local Gamestop/EB only got two copies of the game in and sold out that first day. More people should've pre-ordered to encourage more retailer orders!
Title: RE: Dewy's adventure announced!
Post by: Caliban on September 21, 2007, 06:22:34 PM
Not according to my local EB, I went there twice, first time they said it would come today, and the second time (today) he checked the system and it said October 1 I think, wierd, I know. I checked Amazon.ca, futureshop.ca, bestbuy.ca and they too say what IceCold said, September 25, I "pre-ordered" it from Amazon.ca along with the purchase of Sonic R.A. and Luminous Arc, free shipping, so in a bazillion months I will get the game/s.
Title: RE: Dewy's adventure announced!
Post by: NWR_pap64 on September 21, 2007, 07:50:22 PM
This game will get murdered...
Title: RE: Dewy's adventure announced!
Post by: Adrock on September 21, 2007, 07:57:57 PM
The Hollywood Video where I work got some rental copies in today, but we can't put them out until next week. I could rent it early if I want to...... but that's if I want to which I don't.
Title: RE: Dewy's adventure announced!
Post by: Kairon on September 22, 2007, 03:01:23 PM
Another neat thing about this game: using the vapor form Dewy to escape enemies... or to increase Dewy's altitude, then switch to water form and grab something that's higher that Dewy could reach by jumping!
Title: RE:Dewy's adventure announced!
Post by: EasyCure on September 23, 2007, 09:45:19 AM
im tired of coming up with responses to threads i dont care about, simply to bump them back to the main page
Title: RE: Dewy's adventure announced!
Post by: IceCold on September 23, 2007, 01:08:49 PM
If you didn't care about the thread, why would you want to bump it back to the main page? Or were you mocking Kairon?
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 23, 2007, 01:16:52 PM
I am really starting to hate this game, especially since I WANT to enjoy it but the controls keep me from it. I'm sorry but Tilt controls do not work in a game that requires platforming like this game does. I personally would have preferred the analog stick for the controls, at least then it wouldn't be so finicky.
Title: RE: Dewy's adventure announced!
Post by: ShyGuy on September 23, 2007, 01:20:43 PM
Bummer, this was on my pickup after $20 list
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 23, 2007, 01:23:34 PM
Quote Originally posted by: ShyGuy Bummer, this was on my pickup after $20 list
Lol, I guess if you enjoyed a game like Super Monkey Ball for Wii, you may find something to like here, but personally I despise the tilt controls, especially for what you have to do. In a game like Excite Truck tilt controls were fine because you didn't need to be super precise, but here you need to. Heck even Sonic and the Secret Ring's tilt controls were better than these.
Title: RE: Dewy's adventure announced!
Post by: Kairon on September 23, 2007, 01:24:28 PM
My roommate had no troubles with the controls the first time he tried it. He even swept right over a convoluted bridge that I'd fallen down 6 times prior. I'm going to try his recommendation of using A as a brake instead of counter-tilting to stop, and see if that solves some of my unnecessary errors.
Title: RE:Dewy's adventure announced!
Post by: Kairon on September 23, 2007, 01:28:50 PM
Quote Originally posted by: GoldenPhoenix Heck even Sonic and the Secret Ring's tilt controls were better than these.
Hahahahahaha NO. And I LIKED Sonic and the Secret Rings!
Sonic had very strange implementations of detecting whether the Wiimote was rotated forward or back, which was the major fault of them. It required you to do more of an arc with the controller. One of the first things I noticed about Dewy is that it has ZERO problems with detecting controller tilt. Dewy's challenges stem from:
1. Your using tilt to control what is essentially a platform game, an added layer of difficulty you need to master in order to survive the game. 2. Some Camera angles and stage design conspire to make you misread jumps and mistakenly leap to your doom.
Sadly, I'd think that these very real difficulties make the game too hard to play past the first couple stages for people who are new to gaming and/or inexperienced. Dewy is the sort of difficulty level that Ian wishes all games should be, because newbies should be expected to perfect a game as much as we do.
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 23, 2007, 01:31:27 PM
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix Heck even Sonic and the Secret Ring's tilt controls were better than these.
Hahahahahaha NO. And I LIKED Sonic and the Secret Rings!
Sonic had very strange implementations of detecting whether the Wiimote was rotated forward or back, which was the major fault of them. It required you to do more of an arc with the controller. One of the first things I noticed about Dewy is that it has ZERO problems with detecting controller tilt. Dewy's challenges stem from:
1. Your using tilt to control what is essentially a platform game, an added layer of difficulty you need to master in order to survive the game. 2. Some Camera angles and stage design conspire to make you fall off ledges unnecessarily.
Sadly, I'd think that these very real difficulties make the game too hard to play past the first couple stages for people who are new to gaming and/or inexperienced. Dewy is the sort of difficulty level that Ian wishes all games should be, because newbies should be expected to perfect a game as much as we do.
A game should not be difficult because of controls. THis is one of those games that could have utilized the analog stick for better results, kind of like monkey ball for GC, which utilized tilt.
Title: RE:Dewy's adventure announced!
Post by: Kairon on September 23, 2007, 01:33:23 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix Heck even Sonic and the Secret Ring's tilt controls were better than these.
Hahahahahaha NO. And I LIKED Sonic and the Secret Rings!
Sonic had very strange implementations of detecting whether the Wiimote was rotated forward or back, which was the major fault of them. It required you to do more of an arc with the controller. One of the first things I noticed about Dewy is that it has ZERO problems with detecting controller tilt. Dewy's challenges stem from:
1. Your using tilt to control what is essentially a platform game, an added layer of difficulty you need to master in order to survive the game. 2. Some Camera angles and stage design conspire to make you fall off ledges unnecessarily.
Sadly, I'd think that these very real difficulties make the game too hard to play past the first couple stages for people who are new to gaming and/or inexperienced. Dewy is the sort of difficulty level that Ian wishes all games should be, because newbies should be expected to perfect a game as much as we do.
A game should not be difficult because of controls.
Tell that to Resident Evil 1-4 (non-Wii).
But seriously, I agree that the game isn't perfect. I'm quite disappointed in some of Konami's execution here. But it's nowhere near the level of suck your play experience seems to be. &P
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 23, 2007, 01:35:17 PM
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix Heck even Sonic and the Secret Ring's tilt controls were better than these.
Hahahahahaha NO. And I LIKED Sonic and the Secret Rings!
Sonic had very strange implementations of detecting whether the Wiimote was rotated forward or back, which was the major fault of them. It required you to do more of an arc with the controller. One of the first things I noticed about Dewy is that it has ZERO problems with detecting controller tilt. Dewy's challenges stem from:
1. Your using tilt to control what is essentially a platform game, an added layer of difficulty you need to master in order to survive the game. 2. Some Camera angles and stage design conspire to make you fall off ledges unnecessarily.
Sadly, I'd think that these very real difficulties make the game too hard to play past the first couple stages for people who are new to gaming and/or inexperienced. Dewy is the sort of difficulty level that Ian wishes all games should be, because newbies should be expected to perfect a game as much as we do.
A game should not be difficult because of controls.
Tell that to Resident Evil 1-4 (non-Wii).
But seriously, I agree that the game isn't perfect. I'm quite disappointed in some of Konami's execution here. But it's nowhere near the level of suck your play experience seems to be. &P
RE4 was never Dewy hard to control, and neither were 1-3 which had the sloppiest controls of the series.
Title: RE:Dewy's adventure announced!
Post by: Kairon on September 23, 2007, 01:38:14 PM
Quote Originally posted by: GoldenPhoenix RE4 was never Dewy hard to control, and neither were 1-3 which had the sloppiest controls of the series.
I disagree immensely. I've become infinitely more proficient and gained far more enjoyment from Dewy's controls than any of the RE games, pre-Wii. (actually, I haven't got my RE4 Wii yet... gotta call Amazon...)
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 23, 2007, 01:39:59 PM
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix RE4 was never Dewy hard to control, and neither were 1-3 which had the sloppiest controls of the series.
I disagree immensely. I've become infinitely more proficient and gained far more enjoyment from Dewy's controls than any of the RE games, pre-Wii. (actually, I haven't got my RE4 Wii yet... gotta call Amazon...)
Well good for you, but realize not all of are impressed by sloppy tilt implementation in games.
Title: RE:Dewy's adventure announced!
Post by: Kairon on September 23, 2007, 01:43:08 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix RE4 was never Dewy hard to control, and neither were 1-3 which had the sloppiest controls of the series.
I disagree immensely. I've become infinitely more proficient and gained far more enjoyment from Dewy's controls than any of the RE games, pre-Wii. (actually, I haven't got my RE4 Wii yet... gotta call Amazon...)
Well good for you, but realize not all of are impressed by sloppy tilt implementation in games.
I'm not saying that Dewy's control scheme is in any ways laudable, just vastly more impressive than RE's old control schemes. And if you were able to survive those controls, what makes Dewy such an affront to your sensibility?
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 23, 2007, 01:45:43 PM
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix RE4 was never Dewy hard to control, and neither were 1-3 which had the sloppiest controls of the series.
I disagree immensely. I've become infinitely more proficient and gained far more enjoyment from Dewy's controls than any of the RE games, pre-Wii. (actually, I haven't got my RE4 Wii yet... gotta call Amazon...)
Well good for you, but realize not all of are impressed by sloppy tilt implementation in games.
I'm not saying that Dewy's control scheme is in any ways laudable, just vastly more impressive than RE's old control schemes. And if you were able to survive those controls, what makes Dewy such an affront to your sensibility?
Maybe because in RE I didn't slide off into a pit after jumping onto a platform, or accidentally jump while fighting the controls and fall into a hole. Or worse yet get killed by an enemy or boss who are really quite easy under normal control schemes, but now cause you trouble when attacking them, and when they kill you have to start the same frustrating level all over again. I'm beginning to think that the sales of Dewy in Japan are justified. It is too bad that Konami couldn't have funded a game that did something truly unique with the Wiimote, but instead created yet another tilt game for Wii, which is ALMOST as bad as companies using the Wiimote for waggle controls. Let's get some creative and charming games with style (which the game does have) that utilizes the Wiimote for something unique.
Title: RE:Dewy's adventure announced!
Post by: Kairon on September 23, 2007, 01:46:38 PM
Quote Originally posted by: GoldenPhoenix Maybe because in RE I didn't slide off into a pit after jumping onto a platform, or accidentally jump while fighting the controls and fall into a hole. Or worse yet get killed by an enemy or boss who I have trouble lining up attacks on and have to start all over again.
Think about what you just said. &P
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 23, 2007, 01:59:54 PM
It does look like Dewy is destined to bomb regardless of what anyone says though, either positive or negative. Konami is obviously not backing the game, heck even the big review sites haven't done any on the game, showing me that Konami didn't give them advance copies. Probably for the best, because I sure didn't want it to be a big success so Konami can fund MGS4 with the cash and continue to give the Wii the middle finger.
Title: RE:Dewy's adventure announced!
Post by: Kairon on September 23, 2007, 02:09:35 PM
Quote Originally posted by: GoldenPhoenix It does look like Dewy is destined to bomb regardless of what anyone says though, either positive or negative. Konami is obviously not backing the game, heck even the big review sites haven't done any on the game, showing me that Konami didn't give them advance copies. Probably for the best, because I sure didn't want it to be a big success so Konami can fund MGS4 with the cash and continue to give the Wii the middle finger.
Let us take this moment to remember the words of a very wise puppet...
Quote Yoda: Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering. I sense much fear in you.
Title: RE:Dewy's adventure announced!
Post by: EasyCure on September 23, 2007, 02:42:04 PM
Quote Originally posted by: IceCold If you didn't care about the thread, why would you want to bump it back to the main page? Or were you mocking Kairon?
because the entire front page was locked and simply looked atrocious. i was tired of looking at it so i went down the list of unlocked threads on page 2 to bump them. i tried reading some and coming up with something relevant but got tired of it.
i didnt even bother reading anything in this thread after doing it to like 10 other threads, so i dont know how i would be mocking Kairon.
although now i see by bringing this back up i´ve started another silly debate between GP and XunluckyforumuserthistimeX
Title: RE: Dewy's adventure announced!
Post by: Smash_Brother on September 23, 2007, 02:56:49 PM
I should have this in via gamefly tomorrow so I should see how it is then (unless I'm busy).
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on September 23, 2007, 03:00:53 PM
Quote Originally posted by: Smash_Brother I should have this in via gamefly tomorrow so I should see how it is then (unless I'm busy).
Well, after changing the sensitivity of the tilt (I changed it to high) I am doing better, I actually ::gasp:: enjoyed the first world boss.
Title: RE: Dewy's adventure announced!
Post by: Kairon on September 28, 2007, 08:22:39 PM
Well, time to earn my keep as a third party plant.
Just beat the third boss. and... dare I say it? These bosses are AS inventive, if not more inventive than, Zelda bosses.
It's just too bad the rest of the game is marred by an alignment of many minor control, camera, and design issues such that falling or misjuding a jump is the biggest danger to a Dewy player.
Title: RE: Dewy's adventure announced!
Post by: KDR_11k on November 29, 2007, 04:49:42 AM
I've seen it in stores, anyone bought it?
Title: RE:Dewy's adventure announced!
Post by: NWR_pap64 on December 20, 2007, 02:42:38 PM
Sorry for bumping this thread but after seeing this "Why "Dewy's adventure" rock video I am gaining interest in it.
Anyone have update impressions on the game? I checked the thread and was surprised at the lack of up to date impressions and overall thoughts.
The guy in the video is seriously obsessed with it but I have heard mixed things from other people.
Any new thoughts?
Title: RE: Dewy's adventure announced!
Post by: Mario on December 20, 2007, 04:58:31 PM
I just bought the game 15 minutes ago, impressions in the next few days whenever I get a chance to play it.
Title: RE: Dewy's adventure announced!
Post by: Mario on December 27, 2007, 12:23:09 PM
This game flopped so bad there isn't even an FAQ available anywhere online, and now i'm stuck at a stupid retarded boss (in the Ruins level) and will probably have to give up on the game now. Every other boss fight has been brilliant though, there's lots of great ideas in this game. I love the charming soundtrack and the graphics are top notch. Control is ok but it sucks for complex platforming which thankfully there isn't much of in the game, and sometimes the camera is really annoying. I'm pleasantly surprised by this game but one retarded design decision can screw it all up so easily.
EDIT: Nevermind i'm a retard and beat it, ALL the bosses are fantastic. This game gives Zelda something to think about. Funnily enough I ended up getting my first S rank of the game against that boss.
Title: RE: Dewy's adventure announced!
Post by: Kairon on December 27, 2007, 12:45:23 PM
Yeah, this game really is inventive in the boss fights. It's a shame that the tilt-forming is so unnecessarily...unnecessary. I wonder what the team's next project is, or if Konami will pull the plug on them after two beautifully experimental, but un-advertised and un-protected games.
Title: RE: Dewy's adventure announced!
Post by: NinGurl69 *huggles on December 27, 2007, 01:57:22 PM
Zack & Wiki > Twilight Princess
Barbaros > Ganondorf the King of Meh
Title: RE: Dewy's adventure announced!
Post by: Chozo Ghost on December 27, 2007, 02:21:31 PM
Maybe if all the members of this board pick it up and show it to their friends it will have a snowball effect and soon everyone will be playing it. Well, maybe not... but still I might look into it now that I got some Christmas cash. :p
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on December 27, 2007, 03:06:03 PM
Quote Originally posted by: Chozo Ghost Maybe if all the members of this board pick it up and show it to their friends it will have a snowball effect and soon everyone will be playing it. Well, maybe not... but still I might look into it now that I got some Christmas cash. :p
Yeah a snowball that causes an avalanche killing everyone and sales when they see what it actually is like.
Title: RE: Dewy's adventure announced!
Post by: Mario on December 27, 2007, 05:26:09 PM
Quote Lol, I guess if you enjoyed a game like Super Monkey Ball for Wii, you may find something to like here
They are COMPLETELY DIFFERENT GAMES! Don't listen to this. Monkey Ball is HARDCORE to the max and the controls are really precise, Dewys controls are sloppy because you aren't doing hardcore rolling you're just advancing through a level solving puzzles and killing enemies. Definitely some frustrating moments though.
After beating the end boss I never want to touch this game again. That was TOUGH. The entire last level was lame
Quite a solid game all round though, just lacking in good core gameplay, but not worth full price, or any other type of money.
Title: RE:Dewy's adventure announced!
Post by: NWR_pap64 on December 27, 2007, 06:01:17 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Chozo Ghost Maybe if all the members of this board pick it up and show it to their friends it will have a snowball effect and soon everyone will be playing it. Well, maybe not... but still I might look into it now that I got some Christmas cash. :p
Yeah a snowball that causes an avalanche killing everyone and sales when they see what it actually is like.
Geez...when you hate a game you just LOVE to remind everyone about it :p .
Title: RE: Dewy's adventure announced!
Post by: KDR_11k on December 31, 2007, 08:06:32 AM
So what's the concensus? Bad, good, great?
Title: RE:Dewy's adventure announced!
Post by: Nick DiMola on December 31, 2007, 08:14:37 AM
Quote Originally posted by: KDR_11k So what's the concensus? Bad, good, great?
I'd say it is a solid good. I have been having fun with it as of late. However there are some frustrations. The controls can at times be really unresponsive, other times overly responsive. In addition, it is a pretty tough game, and dying = restart level which is unbelievably frustrating when you have rescued almost all of the villagers and need to redo it all. Hopefully they will make a sequel and fix up some of these sticking points.
Title: RE:Dewy's adventure announced!
Post by: GoldenPhoenix on December 31, 2007, 10:09:44 AM
Quote Originally posted by: KDR_11k So what's the concensus? Bad, good, great?
It is a good game hurt by poor tilt controls. I think it could have benefited greatly from analog controls even if they were used for tilting (perhaps give an option of either analog or controller tilting). The game is creative, especially the boss fights, but the controls have ruined it for many.
Title: RE: Dewy's adventure announced!
Post by: Mario on January 01, 2008, 05:00:28 PM
I doubt it would have made a difference, it's not like all of a sudden Dewy would move faster and smoother with an analog stick, they'd just need to change the gameplay. I think the camera was to blame more though. Overall I'd say worth playing but not buying unless its cheap and you want it.
Title: RE: Dewy's adventure announced!
Post by: Kairon on January 01, 2008, 05:29:00 PM
Yeah, it's true that analog or not, the game was sevefrely hurt by no one knowing it existed. *shakes fist at Konami*