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Gaming Forums => Nintendo Gaming => Topic started by: Jin-X on December 14, 2006, 02:50:32 PM

Title: Oh no, this can't be true...(about online play)
Post by: Jin-X on December 14, 2006, 02:50:32 PM
From IGN:

"Strangely, despite the Wii hardware having its own friend list, Battle Revolution uses its own, independent friend list. Each game includes a unique 12-digit friend code, different from your Wii system number. To create a friend, both sides have to input the other's code. How you actually go about exchanging these codes is a mystery, as the information is not included on your battle pass. Once again, I presume Nintendo wants you to only exchange codes with your real life friends."

It's the DS all over again for Pokemon. Why does Nintendo feel the need to play Reverend Lovejoy's wife?

 
Title: RE:Oh no, this can't be true...(about online play)
Post by: WuTangTurtle on December 14, 2006, 02:56:09 PM
say its not so...
Title: RE: Oh no, this can't be true...(about online play)
Post by: Svevan on December 14, 2006, 02:56:49 PM
Ugh.
Title: RE: Oh no, this can't be true...(about online play)
Post by: MorningStar on December 14, 2006, 02:57:48 PM
I don't really know how the DS goes online. What's the problem here?
Title: RE:Oh no, this can't be true...(about online play)
Post by: Rhoq on December 14, 2006, 03:04:55 PM
Quote

Originally posted by: MorningStar
I don't really know how the DS goes online. What's the problem here?


The problem is, instead of just trading your Wii code - it looks like this Pokémon game requires you to also trade a second game-specific code a la the DS friend code system.
 
Title: RE:Oh no, this can't be true...(about online play)
Post by: NWR_pap64 on December 14, 2006, 03:08:42 PM
Quote

Originally posted by: MorningStar
I don't really know how the DS goes online. What's the problem here?


In order to play DS games online, you must trade friend codes. A friend code is a password that the game generates for you. You can then trade said numbers with your friends. But in order to play against them, you must register their code on your game and DS.

The system was made in order to prevent unwanted online players, hackers, online criminals and Michael Jackson from invading your DS. The problem is that not only is the code over 12 numbers long, each game generates its own code, meaning that if you want to play Mario Kart DS, Animal Crossing and Tetris DS with your friends, you must give them all 3 codes and vice versa. It was a pain.

The Wii seemed to solve this by creating a friend code that could be used with ALL games, but looks it might not be case with some games.  
Title: RE: Oh no, this can't be true...(about online play)
Post by: Bill Aurion on December 14, 2006, 03:12:56 PM
Oh noes, gotta waste 30 seconds of my life inputting a new code...I'm giving this game a 1/10!
Title: RE: Oh no, this can't be true...(about online play)
Post by: WuTangTurtle on December 14, 2006, 03:14:46 PM
hmm, atleast the wii system u could message ppl already on ur Wii Friend list and give them ur code that way.  Wait, unless Nintendo prescreens our messages and blocks em.  That would explain the long turn around for mailing ppl messages and accepting friends.
Title: RE: Oh no, this can't be true...(about online play)
Post by: Nick DiMola on December 14, 2006, 03:27:00 PM
Goddamn you Nintendo! Why would you go and do such a thing after creating a perfectly viable system for the Wii with 1 friend code. I will be extremely upset if this winds up happening over here in America with any of the games. It just makes no damn sense.
Title: RE:Oh no, this can't be true...(about online play)
Post by: MarioAllStar on December 14, 2006, 03:38:09 PM
This is a perfect example of Nintendo going out of their way to make things worse. I'm sure their intent was to create a safer online experience, but how does this system of per-game codes make things better?

I think the friend code system in general is not necessary. People should just accept an agreement saying Nintendo is not liable and be done with it. Then everytime you play an online game they give you a quick warning (much like the wrist strap) not to give personal info, be careful, etc.

...or Nintendo should integrate online options into their parental control feature. They could have an option to allow online games or not, then have several sub-options (allow chat, allow content sharing, etc.). There just has to be a better way then this hyper-protective friend code system.
Title: RE:Oh no, this can't be true...(about online play)
Post by: Flames_of_chaos on December 14, 2006, 03:39:29 PM
Atleast it isnt as bad as that 6:30 (m/ss) loading time that smackdown vs raw 2006 on PSP has.
Title: RE: Oh no, this can't be true...(about online play)
Post by: MarioAllStar on December 14, 2006, 03:44:05 PM
Sorry to continue my complaints, but what features in this Pokemon game could allow a predator to seek out kids? As far as I know, there is no voice chat or customizable content. I fail to see how anything obscene could be slipped in.
Title: RE:Oh no, this can't be true...(about online play)
Post by: Crimm on December 14, 2006, 03:57:42 PM
...you know sometimes I don't get Nintendo.  I mean, the only LOGICAL reason for this is that games don't have access to the system's friends list.  If that is the case WHAT THE HELL WERE THEY THINKING?!
Title: RE:Oh no, this can't be true...(about online play)
Post by: segagamer12 on December 14, 2006, 04:25:15 PM
If it sjust 1st party games it will be bad enough but what if its for 3rd party games also? wait has any 3rd parties even commited to online games yet anyways?
Title: RE:Oh no, this can't be true...(about online play)
Post by: Flames_of_chaos on December 14, 2006, 04:38:22 PM
Quote

Originally posted by: segagamer12
If it sjust 1st party games it will be bad enough but what if its for 3rd party games also? wait has any 3rd parties even commited to online games yet anyways?


Elebits uses Wiiconnect24 for trading maps and screenshots and no one reported anything about needing friend codes for that one.
Title: RE: Oh no, this can't be true...(about online play)
Post by: Dirk Temporo on December 14, 2006, 04:54:48 PM
That's retarded. Seriously.
Title: RE:Oh no, this can't be true...(about online play)
Post by: Kraven on December 14, 2006, 04:57:37 PM
I think its pretty obvious why they would have Pokemon use a friends code.  Its for safety reasons, the demographic for the game is probably a lot younger than most of the people on this forum.  They don't want creepy 40 year olds playing with 8 year olds. I thought that would be pretty obvious.  Its more of a safety net for Nintendo.  Well thats how I look at it any way.  
Title: RE:Oh no, this can't be true...(about online play)
Post by: odifiend on December 14, 2006, 04:59:29 PM
An extra code could have something to do with the way tourneys and trades are carried out or other pokehappenings.  It may let you cross regions to battle non local opponents?  (Do current wii codes allow for this?) That would be worth the extra hassle IMO.

re-EDIT: Wouldn't it be sick if they released a Wii Pokemon game and every region (Japan, America, PAL) had their own monsters and to catch em all you had to trade with someone outside your region?  Region specific monsters!  I mean c'mon!
Title: RE: Oh no, this can't be true...(about online play)
Post by: ThePerm on December 14, 2006, 05:11:01 PM
im hoping other games like m rated games dont have this crap, because it should be assumed that kids arent playing m games. If a kid gets raped for playing an m game its the parents fault.
Title: RE:Oh no, this can't be true...(about online play)
Post by: MarioAllStar on December 14, 2006, 05:15:48 PM
Quote

Originally posted by: Kraven
I think its pretty obvious why they would have Pokemon use a friends code.  Its for safety reasons, the demographic for the game is probably a lot younger than most of the people on this forum.  They don't want creepy 40 year olds playing with 8 year olds. I thought that would be pretty obvious.  Its more of a safety net for Nintendo.  Well thats how I look at it any way.

Again, can anyone tell me how one could even initiate contact with someone over this game?

-Is there any voice chat?
-Is there any text chat?
-Is there some sort of user-generated content that would allow obscene material?

As far as I know, the answer to all of those questions is no. Please correct me if I am wrong.

Edit: Actually, the fact that those options don't exist in-game sort of strengthens Nintendo's stance. If the codes were universal, then by being friends with someone in Pokemon, they could also send you Wii message board messages. Still, there needs to be a point where Nintendo realizes that they shouldn't let a small threat hurt the service for everyone else.

 
Title: RE: Oh no, this can't be true...(about online play)
Post by: therat on December 14, 2006, 05:23:46 PM
SO WAIT, the FREINDS CODE THAT COMES WITH THE SYSTEM IS JUST FOR F%%%% MIIS? if this is true, nintendo is a bunch of ASSSSSSSWHOLES. im really mad, this better change in future games....
Title: RE:Oh no, this can't be true...(about online play)
Post by: Blue Plant on December 14, 2006, 05:32:05 PM
Quote

Originally posted by: MarioAllStar
Again, can anyone tell me how one could even initiate contact with someone over this game?

-Is there any voice chat?


I'm pretty sure there's voice chat in the DS Diamond/Pearl (watched a cute video of two groups of Japanese people playing and chatting), and since the DS game can connect to Battle Revolution... Well, that's no guarantee, but the Wii game may allow some kind of voice chat.  
Title: RE: Oh no, this can't be true...(about online play)
Post by: BlkPaladin on December 14, 2006, 06:10:44 PM
You know it just may be a four digit code that make sure that both participants have the game so it can narrow down the number of users it has to screen.

And like some may have hinted at this may be just a parental control addition. Instead of allowing "open" games much like in Mario Kart where you could choose to scan a region for players, only those registered with the game can be accessed if the Parental Controls are on. And if this is the case it may just be first party games that go this extra mile.
Title: RE:Oh no, this can't be true...(about online play)
Post by: Dirk Temporo on December 14, 2006, 06:45:08 PM
Quote

Originally posted by: Kraven
I think its pretty obvious why they would have Pokemon use a friends code.  Its for safety reasons, the demographic for the game is probably a lot younger than most of the people on this forum.  They don't want creepy 40 year olds playing with 8 year olds. I thought that would be pretty obvious.  Its more of a safety net for Nintendo.  Well thats how I look at it any way.


Except for the fact that you have to exchange Wii codes ANYWAY.
Title: RE: Oh no, this can't be true...(about online play)
Post by: ShyGuy on December 14, 2006, 07:03:21 PM
I need more info before I jump to any conclusions, but this sounds nefarious.
Title: RE: Oh no, this can't be true...(about online play)
Post by: TrueNerd on December 14, 2006, 08:02:37 PM
"NOOOOOOOOOOOO" - Darth Vader

SH*T WILL HIT THE FAN IF SMASH BROS TRIES PULLING THIS TRASH.  
Title: RE:Oh no, this can't be true...(about online play)
Post by: MorningStar on December 14, 2006, 08:46:17 PM
Oh yes it will...
Title: RE: Oh no, this can't be true...(about online play)
Post by: NoNo on December 14, 2006, 09:24:26 PM
this is friggin horrible! i hope it doesnt make it stateside. the main reason for me to even get pokemon battle revolution was to battle my pokemon online/worldwide. i personally only know one other pokemon player (my cousin) and you could only battle the same set of pokemon so long. i guess we'll just have to exchange ID's on the forums i mean its already being done with wii friend codes and ds wifi games.
Title: RE:Oh no, this can't be true...(about online play)
Post by: Kairon on December 14, 2006, 09:43:51 PM
Similarly, Resistance for the PS3 has its own friends list completely non-integrated with the overall Playstation network.

~Carmine M. Red
Kairon@aol.com
Title: RE:Oh no, this can't be true...(about online play)
Post by: Athrun Zala on December 15, 2006, 01:48:33 AM
Quote

Originally posted by: Kairon
Similarly, Resistance for the PS3 has its own friends list completely non-integrated with the overall Playstation network.

~Carmine M. Red
Kairon@aol.com
OMFG NINTENDO COPIED SONY =O



I do find it odd though, given the fact that there are Wii codes already....
Title: RE: Oh no, this can't be true...(about online play)
Post by: Dirk Temporo on December 15, 2006, 01:51:23 AM
There will be RIOTS if they pull this sh!t with Smash Bros. This is failure of epic proportions.
Title: RE: Oh no, this can't be true...(about online play)
Post by: Spak-Spang on December 15, 2006, 02:23:17 AM
I am taking a wait and see approach.  Nintendo of America could change this before releasing the game here and just use the system's friend system.  Also, this game was the first Nintendo Online game being worked on, so it could have been behind the times with online thinking.  (I know that one is a long shot.)  There is another possibility that sense this communicates with the DS it might need it too.  (Another long shot.)  


Basically I am not worrying about this one game...lets wait and see if it is a trend.
Title: RE:Oh no, this can't be true...(about online play)
Post by: JonLeung on December 15, 2006, 02:32:52 AM
Maybe it's only certain games?

That said, since I only played Mario Kart DS online for one day for some unbeknownst reason, I had forgotten that there is the option to play people other than your friends that you've traded codes with.

In CastleVania: Portrait Of Ruin the other day I was surprised that I could go to random people's shops, which was okay because I just needed a Long Sword that I'd stupidly sold but needed for a Quest.  In that case I guess it doesn't matter much if you by from a friend or a stranger, especially considering that stock isn't ever depleted.  Weird.

Anyway, in this case, since it's a Nintendo game (Pokémon Company/Genius Sonority/whoever) and it's a Pokémon game, it could just be to protect the particular demographic that make up the majority of Pokémon players (even though if anyone truly thinks Pokémon is just for kids they're sorely mistaken).
Title: RE: Oh no, this can't be true...(about online play)
Post by: couchmonkey on December 15, 2006, 03:12:55 AM
Holy Cheese Batman, do you want some Swiss to go with your wine?

This is bad, but I think I'll live.
Title: RE:Oh no, this can't be true...(about online play)
Post by: nitsu niflheim on December 15, 2006, 05:51:32 AM
Quote

Originally posted by: MarioAllStar
Sorry to continue my complaints, but what features in this Pokemon game could allow a predator to seek out kids? As far as I know, there is no voice chat or customizable content. I fail to see how anything obscene could be slipped in.


well you have the fact that Pokemon games are targeted to kids, so a game where kids play would be a good place to seek out kids.
Title: RE:Oh no, this can't be true...(about online play)
Post by: Smash_Brother on December 15, 2006, 05:57:18 AM
Here's what irks me about this: pedophiles can still find children through this service. All they have to do is go to the mile-long Gamefaqs list and drop their code in and start entering the codes of others into their Wii/DS.

But yeah, if I have to enter the codes of everyone I want to play SSBB with TWICE, then I will not be a happy man...
Title: RE: Oh no, this can't be true...(about online play)
Post by: Ian Sane on December 15, 2006, 06:14:35 AM
Nintendo - Taking good ideas and making them suck somehow since 1996.

Honestly I don't know why Nintendo honestly cares that much.  If I want to stalk kids I don't need the Wii or the DS to do it.  I already can do it over the World Wide Web.  Hell I could do it through Nintendo.com's OWN FORUMS!  Somehow ISP's and web browser makers like Mozilla and Microsoft and actualy PC hardware manufacturers aren't constantly getting sued out of their ass for stuff like this.  Sony and MS also don't seem to care.  Nintendo is just going overboard with this crap.  Parents are supposed to keep an eye on their kids.

So for this game I assume you have to enter a code for the individual Wii AND the individual game.  Doesn't having to enter two codes actually make this WORSE than the DS method?

I don't know about this company sometimes.  If they made porno they would load their films with obese senior women and then have no idea why they sold poorly.
Title: RE:Oh no, this can't be true...(about online play)
Post by: JonLeung on December 15, 2006, 06:15:43 AM
Quote

Originally posted by: nitsu niflheim
Quote

Originally posted by: MarioAllStar
Sorry to continue my complaints, but what features in this Pokemon game could allow a predator to seek out kids? As far as I know, there is no voice chat or customizable content. I fail to see how anything obscene could be slipped in.


well you have the fact that Pokemon games are targeted to kids, so a game where kids play would be a good place to seek out kids.


I think I see MarioAllStar's point.  If there's no voice chat, no messaging of any kind, no customizeable content, and all you do is have Pokémon throttle each other, then there's no harm of playing against a total stranger.  Unless they're some kind of uber-hacker who can delete your Pokémon from afar, but that's unlikely.  And unless some kid's stupid enough to put his/her phone number or some abbreviation of his whole address as his in-game name, but who is that stupid?

For the messaging, if it's necessary at all, they could allow you to only select from in-game phrases.  You know, like "Let's battle!"  "Let's trade."  "I accept."  "I decline."  "Maybe some other time."  Etc.  This would also allow people who speak different languages to play against each other, but not allow anyone to say anything outside the context of the game.
Title: RE: Oh no, this can't be true...(about online play)
Post by: utarefsoN on December 15, 2006, 06:16:11 AM
i dont see why every one is suprised. Its nintendo, and they will continue to be their oxymoronic selfs. That is to say, they are among those most brilliant people in games but at the exact same time they are the stupidist.

If you guys dont like this code bit i highly suggest not buying this game. If it sells well you better believe nintendo will incorporate this code business to their other games, especially smash brothers, since that too is a predominatly kids game. If nintendo sees that this pokemon game does bad they will look as to why and hopefully they realize that the codes is among the problem. Alas, it a damn pokemon game, so it inherently sells well. bottom line were all fuked.
Title: RE: Oh no, this can't be true...(about online play)
Post by: NinGurl69 *huggles on December 15, 2006, 06:19:30 AM
Do Captain Planet a favor and please, don't buy the game, everyone.
Title: RE:Oh no, this can't be true...(about online play)
Post by: The Omen on December 15, 2006, 06:46:15 AM
Everyone calm down...Elebits uses your ADDRESS BOOK.  Pokemon is connected heavily with the DS incarnations, which used a similar password system, so me thinks that's the reason for Nintendo carrying it over to the Wii..
Title: RE: Oh no, this can't be true...(about online play)
Post by: Spak-Spang on December 15, 2006, 06:56:53 AM
Wait.  The Omen:  Elebits has online elements to it?  How, why does it use your address book?

Title: RE: Oh no, this can't be true...(about online play)
Post by: vudu on December 15, 2006, 07:03:55 AM
Omen's right.  Battle Revolution integrates with Diamond/Pearl.  The game-specific 12-digit friends code is almost certainly related to that.  Consider the fact that DS games use 12-digit friends codes and the Wii uses 16-digit friends codes.
Title: RE: Oh no, this can't be true...(about online play)
Post by: Smash_Brother on December 15, 2006, 07:04:28 AM
You can make custom levels and send them to your friends.
Title: RE:Oh no, this can't be true...(about online play)
Post by: JonLeung on December 15, 2006, 07:06:56 AM
Quote

Originally posted by: vudu
Omen's right.  Battle Revolution integrates with Diamond/Pearl.  The game-specific 12-digit friends code is almost certainly related to that.  Consider the fact that DS games use 12-digit friends codes and the Wii uses 16-digit friends codes.


Yeah, interesting!  Not only can you play DS to DS, or DS on your Wii to someone else's DS & Wii, or Wii to Wii, but you could probably also play your DS againt someone's Wii!  Interesting.  o_0

EDITED for spelling.
Title: RE: Oh no, this can't be true...(about online play)
Post by: Smash_Brother on December 15, 2006, 07:20:12 AM
If that's the case, then thank GOD for that.

If all of the address book nonsense was only going to be used for sending photos and Miis, then I WOULD cry bloody murder over it.

Miis are nice and all, but this is supposed to be generating an online network of people I will play games with at some point in the future.
Title: RE:Oh no, this can't be true...(about online play)
Post by: nitsu niflheim on December 15, 2006, 07:40:11 AM
Quote

Originally posted by: Professional 666
Do Captain Planet a favor and please, don't buy the game, everyone.


Unfortunately the only way to make Nintendo realize this is stupid is to not buy the game, but that's not going to happen because people will see Pokemon and rush out to buy it.  And then we would have to assume that Nintendo would see that people aren't buying it because of the crappy way to play it online and not for some other reason.
Title: RE:Oh no, this can't be true...(about online play)
Post by: MarioAllStar on December 15, 2006, 07:47:23 AM
Thanks a lot for that bit of information, Omen.

I am not a fan of the friend code system, but one-per-system is far better than one-per-game. Hopefully, since all online games should be relying on the underlying operating system for friends lists, Nintendo could move from friend codes to a parental control setting in the future (though I wouldn't expect it anytime soon). I think that is the best route: Start off without codes, then let parents limit it from there.  
Title: RE:Oh no, this can't be true...(about online play)
Post by: TrueNerd on December 15, 2006, 08:23:55 AM
Quote

Originally posted by: Ian Sane
Nintendo - Taking good ideas and making them suck somehow since 1996.

Honestly I don't know why Nintendo honestly cares that much.  If I want to stalk kids I don't need the Wii or the DS to do it.  I already can do it over the World Wide Web.  Hell I could do it through Nintendo.com's OWN FORUMS!  Somehow ISP's and web browser makers like Mozilla and Microsoft and actualy PC hardware manufacturers aren't constantly getting sued out of their ass for stuff like this.  Sony and MS also don't seem to care.  Nintendo is just going overboard with this crap.  Parents are supposed to keep an eye on their kids.

So for this game I assume you have to enter a code for the individual Wii AND the individual game.  Doesn't having to enter two codes actually make this WORSE than the DS method?

I don't know about this company sometimes.  If they made porno they would load their films with obese senior women and then have no idea why they sold poorly.

LOLers. I agree with everything here.  
Title: RE:Oh no, this can't be true...(about online play)
Post by: couchmonkey on December 15, 2006, 09:00:40 AM
Quote

Originally posted by: The Omen

Everyone calm down...Elebits uses your ADDRESS BOOK. Pokemon is connected heavily with the DS incarnations, which used a similar password system, so me thinks that's the reason for Nintendo carrying it over to the Wii..

Woah, the Internets overreacted?  NO WAY.

Quote

Originally posted by: TrueNerd
Quote

Originally posted by: Ian Sane
I don't know about this company sometimes.  If they made porno they would load their films with obese senior women and then have no idea why they sold poorly.

LOLers. I agree with everything here.

Which is why DS is such a huge failure, right? RIGHT?  And why Pokemon Diamond/Pearl and Animal Crossing DS are only 13 and 8 on the list of all-time best-selling games in Japan.  If it weren't for those annoying friends codes, they'd be #1 and #0.

Seriously, this is inconvenient, but it's not THAT big of a deal - and if other posters are correct it means you'll be able to play Wii vs. DS, which makes perfect sense.  You'd think Nintendo just announced they weren't going to support online gaming at all.
Title: RE: Oh no, this can't be true...(about online play)
Post by: Ian Sane on December 15, 2006, 09:32:35 AM
"Unfortunately the only way to make Nintendo realize this is stupid is to not buy the game, but that's not going to happen because people will see Pokemon and rush out to buy it. And then we would have to assume that Nintendo would see that people aren't buying it because of the crappy way to play it online and not for some other reason."

Ah yes.  The annoying flaw in my attempts to let Nintendo know I want a REAL Pokemon RPG on a console.  Well actually they did listen to me once but the RPG sucked so now I want them to know that I want the game to be good as if I couldn't assume that would be implied.  I'm sure Nintendo has an entire team working on finding out the cause of those five or six sales they lose per games because of this.

"Which is why DS is such a huge failure, right? RIGHT?"

Nintendo's success doesn't change the fact that sometimes they make some really odd decisions that don't make sense.
Title: RE:Oh no, this can't be true...(about online play)
Post by: MaryJane on December 15, 2006, 10:22:04 AM
what you or i see as a small threat isn't the same for a parent, or a lawyer.

Nintendo is just watching their asses, and in a way i agree, if i play someone online in a game, and now they can send me messages? What if its just some lonely dude living somewhere boring who wants a friend? Then what if he gets all single white female? I say do it up Nintendo, I would like unrestricted online play, but it should be done in a way that someone can't contact me afterwards. Perhaps this was the best they could come up with to have the game out so quickly. Maybe by the time the US gets it they'll make improvements, Wii is still an infant, give it some growing time, you wouldn't ask a 1month old to pee in a toilet right? Don't ask the Wii to be perfect.

EDIT: I couldv'e sworn this thread was only one page deep, I didn't read any other post besides the first page.
Title: RE: Oh no, this can't be true...(about online play)
Post by: ShyGuy on December 15, 2006, 10:35:56 AM
Will you be my friend TP Zelda?
Title: RE: Oh no, this can't be true...(about online play)
Post by: BlkPaladin on December 15, 2006, 03:04:06 PM
Ok first off I'm sorry I didn't read the IGN article before commenting. But still this will not be for all games. When I talked to Nintendo at E3 about making games for the VC to told me that their network would not be totally defined until the middle of 2007. Which means any games that use Connect 24 have to default to the network the Wii's is built upon and that is the DS's network. Which means that to use multi-player play to specific individuals you have to have network codes.

So by this time next year that sould be eliminated. Unless they want to do something like what I was mindless blabing in my orginal post.
Title: RE: Oh no, this can't be true...(about online play)
Post by: 18 Days on December 16, 2006, 05:23:58 PM
Hey guys. I'm just like, throwing this out there so bear with me.

Like. a Wii right. Sometimes, these thigns are shared amoungst a household.

Here's where my idea get's totally bizarre.

By creating individual battle passes, each with different friend codes, you might allow 2 or more people to have their own independant friend lists and battle records on the same Wii.

This isn't about safety, this is about Wii for the family, not for the one gamer nerd.
Title: RE:Oh no, this can't be true...(about online play)
Post by: franky005 on December 17, 2006, 03:13:01 AM
As far as I know, there is one code per game.

I do have a problem with this (if it turns out to be true).  I don't want to buy a game and then have to spend time searching for codes and sending messages, that is not why I bought the game.  There is no logical reasoning for not using the Wii friend list.  Of course, if this is growing pains I may understand, but I put in codes in my DS and it got annoying fast.
Title: RE: Oh no, this can't be true...(about online play)
Post by: 18 Days on December 17, 2006, 11:30:33 AM
It's like I'm just talking to myself here.
Title: RE: Oh no, this can't be true...(about online play)
Post by: IceCold on December 17, 2006, 01:05:23 PM
That actually makes a lot of sense RAB.. I wonder if they can have multiple online profiles "within" one system code..
Title: RE:Oh no, this can't be true...(about online play)
Post by: Dirk Temporo on December 17, 2006, 02:56:43 PM
Quote

Originally posted by: 18 Days
Hey guys. I'm just like, throwing this out there so bear with me.

Like. a Wii right. Sometimes, these thigns are shared amoungst a household.

Here's where my idea get's totally bizarre.

By creating individual battle passes, each with different friend codes, you might allow 2 or more people to have their own independant friend lists and battle records on the same Wii.

This isn't about safety, this is about Wii for the family, not for the one gamer nerd.


So Nintendo is expecting everyone in the household who wants to play to buy a separate game? I doubt that.
Title: RE:Oh no, this can't be true...(about online play)
Post by: segagamer12 on December 18, 2006, 06:27:57 AM
Its all lies. I dont think Nintendo will EVER take online seriously.

I think we will get a hand full of games, kinda like DS, that go onine and then they will forget about it in a year and then GC all over again.

Thats not sarcasm thats a genuwine fear and I hope the effing prove me wrong.  
Title: RE:Oh no, this can't be true...(about online play)
Post by: JonLeung on December 18, 2006, 07:16:40 AM
Quote

Originally posted by: segagamer12
Its all lies. I dont think Nintendo will EVER take online seriously.


I think they take it more seriously than anybody, actually...they do it for profit.  They won't operate an online system that's not worth it to them.  I'm sure they have their reasons why there's not "Nintendo Live" that eclipses Xbox Live.

In Japan, Nintendo's been online several times.  Let's see here...

NES - or rather, Famicom...didn't it have some online thing, even back then?  Maybe not for games.  Stock-checking or something weird.  I forget, but I know the Famicom was at least capable of a primitive version of "online".

Super NES - or, again, Super Famicom...there was the Bandai Satellaview.  Sounds like something to look up on Wikipedia (like how much of it is really a Bandai thing) but it was clearly supported by Nintendo with BS Zelda, an F-Zero expansion, Wrecking Crew '98, some Picross games, and more.

N64 - didn't the 64DD have limited online functionality?  Looks like I should hit up Wikipedia, since I keep forgetting if it was even released.

Game Boy Color - some cell-phone ranking system with Pokémon Crystal.

GameCube - okay, it had a modem, and admittedly, didn't do too well.

Okay, online for the past with Nintendo hasn't been too great overall, especially for those of us outside of Japan who barely know that these options even existed.

But if online was "all that", why didn't things like the Bandai Satellaview continue on?  Either consumers didn't like it or it wasn't worth the trouble on Nintendo's part.  If they had a real winner on their hands shouldn't online become standard?  Something's wrong here.  Maybe Nintendo really doesn't get it.  But I wouldn't think that they don't take it seriously or that they've never been online before.  I would say that their being online is what makes them take it so seriously that they barely seem to be online.

The DS is a step in the right direction.  The Wii won't be a step back, I really think Nintendo's going for the DS vs. Wii (non-locally) thing here.  If Wiis and DSes can regularly connect with more games, it may blur the line between handhelds and consoles, which may actually be an incredibly smart thing to do with onlineness.  If only they had gotten the Friend Code thing right with the DS, then it could've been a smoother ride to that end.
Title: RE: Oh no, this can't be true...(about online play)
Post by: Kairon on December 18, 2006, 08:45:46 AM
Jon Leung is right. Nintendo has been trying to get online in meaningful ways ever since the Famicom.

~Carmine M. Red
Kairon@aol.com
Title: RE: Oh no, this can't be true...(about online play)
Post by: Pittbboi on December 18, 2006, 10:07:56 AM
Jon Leung and Kairon, I'm sorry, but I call BS.

I don't consider those examples proof that Nintendo "cares" about online. If anything, those examples prove how much Nintendo "doesn't" care about online, because each one of those examples shows Nintendo taking what could be a solid idea, half-assing it, and blaming the lack of response on the consumer not wanting it, or "not profitable." It's quite possible that the "consumer didn't want it" excuse held water in the SNES days, but not on the Gamecube. Face it: Xbox Live proved that the means and the audience were there. Nintendo just didn't want to do it.

I don't think it's unreasonable at all to string Nintendo up over their online "strategy." They've been BS'ing for YEARS now. All throughout the span of the Gamecube's life, we were fed line after line after line about how Nintendo didn't want to jump into online until it proved "profitable" and until they could develop a worthwhile experience. We were led to eventually believe that the reason we didn't get online on the Cube was because they were perfecting the experience for the Wii. We excused Nintendo last gen because we thought that they would vicariously learn from the mistakes MS and Sony made, and gift us with a wonderful online system this gen. Heck, I even saw the phrase "Xbox Live Killer" several times.

And now the new gen is here and what do we have? WiiConnect24--an online system that's running neck and neck with the PS3 for the title of WORST. ONLINE CONSOLE GAMING EXPERIENCE. EVER. and nowhere near the quality of Xbox Live.

So where was all this thought? You can't tell me that WiiConnect24 is the product of years of R&D. It honestly seems like the threw it together a week before launch. I refuse to believe that Nintendo can't get this right. Nintendo is too good of a gaming company. And yet, out of everyone it's Nintendo that has been given the most chances to get this right, and yet consistently gets it wrong. The only logical conclusion I can reach is that Nintendo just doesn't care about online gaming, and if that's the case they just need to grow some balls and admit that, instead of getting us hyped up and hopeful over what ends up being a sub-par experience.

I know I sound pessimistic as all get-out, but this is one gamer that refuses to give Nintendo the benefit of the doubt, well...ever. We as gamers need to stop making excuse for Nintendo, and wait for concrete and explicit details before we start getting our hopes up. Because Nintendo is known for crushing them.
Title: RE: Oh no, this can't be true...(about online play)
Post by: Kairon on December 18, 2006, 10:38:22 AM
It's hard to "care" about a business proposition that will

A. Lose you money
B. Is no where near your core proficiency
and
C. you have little content for from a gameplay-perspective

A big part of this is actually not just profitability, but that Nintendo really is trying to think up of new ways to use online connectivity in ways other than pure player-matching (which is basically what XBL amounts to, a whole lot of player-matching). You can trace the Wii Channels all the way back to the Famicom's forays into stock reports and horse derby racing, and you can trace our Mii use as recently back as Animal Crossing and N64's 64DD.

In fact, Animal Crossing is the best reason that Nintendo has EVER come up with to go online because it offers something beyond simple player-matching: new experiences that are actually integral at a gameplay level. Even Pokemon amounts to player-matching and isn't a real incentive: Pokemon Crystal users could network over cell phones in Japan. But Animal Crossing and actual social gaming? That grows beyond matching FPSers who want live opponents to blow up and belittle and complain about chocolate milk to, THAT's the sort of thing that Nintendo's been trying to achieve all throughout its online gaming efforts: meaningful connection over networks, adding to the couch multiplayer instead of replacing it. (incidentally, I think of Will Wright's Spore at this point as well: playhers don't play simultaneously but asynchronously provided each other new and dynamic content)

Yeah, it's true. Nintendo doesn't care about matchmaking services. But it's ALWAYS cared about networking connectivity, just way too much to settle for the connectivity without the game design, to settle for connecting player's egos instead of connecting their lives.

It's okay to complain about a lack of real network infrastructure and matchmaking capability from Nintendo as a hardcore gamer Pittboi. But to say that Nintendo doesn't CARE? ... that's disregarding years of Nintendo efforts to make online gaming mean something more than two arcade cabinest connected with a really long wire.

~Carmine M. Red
Kairon@aol.com

P.S. The Super Famicom BSatellaview was weird... not only could you download games, but you would also play "broadcast" games at set real times, at the same time as many other Japanese gamers, to an actual voice announcer!
Title: RE: Oh no, this can't be true...(about online play)
Post by: Pittbboi on December 18, 2006, 11:19:10 AM
Now that's putting entirely too much faith into Nintendo. They don't have the right to thumb their noses at "matchmaking services" until they do it right. That you would belittle matchmaking capabilities only makes Nintendo look worse, because it is something that, after all these years, they still haven't gotten right.

(and really, to say Xbox Live is nothing but matchmaking services is a little too much. Heck, Xbox Live Arcade is starting to make people forget about the VC, something I'd never thought I'd say)

I understand and appreciate your point; but I don't think that Nintendo, in the process of developing new and unique ways to deliver online gaming, should forsake features that are so basic everywhere else at this point. I'm looking forward to Animal Crossing Wii just as much as the next Nintendo fan. But you know what else I'm looking forward to?

Smash Bros.
Metroid
Mario Kart
Mario Party
Wario World

And a host of other games that would benefit ten-fold from a more cohesive online matchmaking experience. And I'm not the only one (that is the whole point of this thread, after all). These are all games that would benefit more from a Xbox Live method of online than a Animal Crossing one.

One lesson Nintendo needs to learn is that it doesn't always have to be this or that, one or the other. I'm sure everyone's looking to Nintendo to completely change the way we play games online. Just not at the expense of tried and true (And genuinely fun) methods. No matter what Nintendo comes up with, as long as playing games with people across the land remains a draw to online gaming (and it always will), "matchmaking" will have its place. And I'd much rather they perfect that first before trying to force some hippie new way to play on us.

(Besides, they're even failing a Network Connectivity at this point. WiiDisconnect24, anyone?)
Title: RE:Oh no, this can't be true...(about online play)
Post by: Kairon on December 18, 2006, 05:06:15 PM
I WILL agree with you that Nintendo has this thing about being on their own proprietary path. But this is, after all, Nintendo. Their hardware philosophies are dictated by their game design needs. And as far as it looks, online matchmaking, the likes of which have wetted the appetites of thousands of hardcore gamers through Halo and BattleField and Madden... that sort of gaming just ISN'T the sort of thing that Miyamoto or even Iwata seem to be greatly interested in in terms of where they see Nintendo's internal software going.

It goes back to the very basic philosophies and legacies inside Nintendo, and back to countless other debates of this nature. The people who shape Nintendo, especially Miyamoto, just have different priorities than the hardcore gamer. Otherwise we wouldn't have gotten Nintendogs.

~Carmine M. Red
Kairon@aol.com
Title: RE:Oh no, this can't be true...(about online play)
Post by: segagamer12 on December 18, 2006, 11:50:13 PM
true all of it, but still they DID promise Wii would have online like DS has and so far it DOESN'T.

Also its not just weather or not Nintendo goes online but if they don't 3rd parties wont either and then its GC all over again. COD3 could have, no SHOULD have been Online, or at least LAN capable, or multi player at least. Now If COD3 is single player on ALL consoles then Ill shut up cuz its Activisons mistake. IF not its Nintndos fault.


Teh infratsructure was there, or thats IS what they kept leading us to believe. I love Wiiconnect24 and its conecpts, but i also really want to play Madden and Doom or eqeuvelants online like I can with Live.


Otherwise I will end up getting a 360 to play Live and maek Wii second rate console this gen since I went other route last gen beleiveing Nintendo would wake up some day.

Title: RE:Oh no, this can't be true...(about online play)
Post by: Kairon on December 19, 2006, 09:37:21 AM
Quote

Originally posted by: segagamer12
true all of it, but still they DID promise Wii would have online like DS has and so far it DOESN'T.

...

Otherwise I will end up getting a 360 to play Live and maek Wii second rate console this gen since I went other route last gen beleiveing Nintendo would wake up some day.


First off, the DS didn't have online until a year into its life. So if that's what you say Nintendo promised you, then I'd be worried.

And second, I REALLY recommend that you buy that 360 when the inevitable price drop comes around. It has a much more robust hardcore gamer online service than Nintendo will EVER offer.

After all, Nintendo's been telling everyone that it wants to be their "second" console. I think you should take them at face value.

~Carmine "Cai" M. Red
Kairon@aol.com