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NWR Interactive => TalkBack => Topic started by: MegaByte on November 30, 2006, 04:16:19 PM

Title: Japanese Wii Shop Goes Live
Post by: MegaByte on November 30, 2006, 04:16:19 PM
Thirty-eight Virtual Console games, three days early.

The first batch of Virtual Console games for the Japanese market popped up yesterday on the Wii Shop.  Of course, most people will not have access to them until the launch on December 2nd.  The first collection of titles only included games from Nintendo systems, but today the Shop was updated again with Mega Drive (Genesis), PC Engine (TurboGrafx-16), and third-party titles, bringing the total to thirty-eight, which is already more than we'll see stateside until sometime next year.    


All Famicom (NES), Mega Drive, and PC Engine games are playable with the Wii Remote, Classic Controller, and GameCube Controller.  Super Famicom (SNES) and Nintendo 64 games are playable with the Classic Controller and GameCube Controller.      


All currently released games were given an "A" rating by CERO, which is the Japanese equivalent of an ESRB "Everyone" rating, except for Street Fighter II, which received a B rating (12+) due to violence.      


Famicom games cost 500 points each, Mega Drive and PC Engine games cost 600 points each, Nintendo 64 games cost 1000 points a piece, and Super Famicom games each cost 800 points, with the exception of Zelda III, which costs 900 points.    


Notably, the version of The Legend of Zelda being made available is the Famicom Disk System version, which featured enhanced sound compared to the NES version.  Super Mario 64 appears to be the rumble-enhanced version, though as of now rumble is not supported.    


While it is possible that even more games will be posted between now and launch, Japanese gamers should already be pleased by the launch availability.  The full set of titles is listed below.    


                                                                                                                                                                                                                                           
GameSystemOriginal ReleasePublisherPlayers
Ice HockeyFamicom1988/01/21Nintendo1-2
Akumajou Dracula (Super Castlevania IV)Super Famicom1991/10/31Konami1
Urban ChampionFamicom1984/11/14Nintendo1-2
Ecco the DolphinMega Drive1993/07/30Sega1
F-ZeroSuper Famicom1990/11/21Nintendo1
Gunstar HeroesMega Drive1993/09/10Sega1-2
GradiusFamicom1986/04/25Konami1-2
ColumnsMega Drive1990/06/30Sega1-2
Gomoku NarabeFamicom1983/08/27Nintendo1-2
Golden AxeMega Drive1989/12/23Sega1-2
SoccerFamicom1985/04/09Nintendo1-2
Shadow DancerMega Drive1990/12/01Sega1
NecromancerPC Engine1988Hudson1
Project Altered BeastMega Drive1988/11/27Sega1-2
Street Fighter IISuper Famicom1992/06/10Capcom1-2
Space Harrier IIMega Drive1988/10/29Sega1
Super Star SoldierPC Engine1990Hudson1
Super Mario BrothersFamicom1985/09/13Nintendo1-2
Super Mario 64Nintendo 641996/06/23Nintendo1
Super Mario WorldSuper Famicom1990/11/21Nintendo1-2
XeviousFamicom1984/11/08Namco1
Zelda no Densetsu (The Legend of Zelda)Famicom1996/06/23Nintendo1
Zelda no Densetsu: Kamigami no Triforce (The Legend of Zelda: A Link to the Past)Super Famicom1991/11/21Nintendo1
Sonic the HedgehogMega Drive1991/07/26Sega1
Solomon no Kagi (Solomon's Key)Famicom1986/07/30Tecmo1
Takahashi Meijin no Shin Bouken Jima (New Adventure Island)PC Engine1992Hudson1
Dungeon ExplorerPC Engine1989Hudson1-5
TennisFamicom1984/01/14Nintendo1-2
Toejam & EarlMega Drive1992/03/13Sega1-2
Donkey KongFamicom1983/07/15Nintendo1-2
Donkey Kong Jr.Famicom1983/07/15Nintendo1-2
Victory RunPC Engine1987Hudson1
PinballFamicom1984/02/02Nintendo1-2
PC Genjin (Bonk's Adventure)PC Engine1989Hudson1
Puyo PuyoMega Drive1992/12/18Sega1-2
BaseballFamicom1983/12/07Nintendo1-2
Bomberman '94PC Engine1993Hudson1-5
RistarMega Drive1995/02/17Sega1

Title: RE:Japanese Wii Shop Goes Live
Post by: GoldenPhoenix on November 30, 2006, 08:06:23 PM
Geez talk about giving the finger to the U.S. market, it is virtually inexcusable for Japan to get 38 titles while we got, what, 6 at launch?
Title: RE:Japanese Wii Shop Goes Live
Post by: Arbok on November 30, 2006, 10:04:04 PM
Quote

Originally posted by: VGrevolution
Geez talk about giving the finger to the U.S. market, it is virtually inexcusable for Japan to get 38 titles while we got, what, 6 at launch?


Well we did get the system itself much earlier...
Title: RE:Japanese Wii Shop Goes Live
Post by: GoldenPhoenix on November 30, 2006, 11:48:55 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: VGrevolution
Geez talk about giving the finger to the U.S. market, it is virtually inexcusable for Japan to get 38 titles while we got, what, 6 at launch?


Well we did get the system itself much earlier...


True, but still we have maybe half of what Japan is getting right now. I just don't see the hold up, even if the games aren't all must haves, I think the library should at least be comparable in size.
Title: RE: Japanese Wii Shop Goes Live
Post by: Maximilian on December 01, 2006, 02:27:05 AM
Yeah, what bothers me is that I heard that in an interview about it, Reggie was saying he didn't think all of the games Japan is getting are applicable to Western markets.  WTF guy?  I'd be uber ticked if most of those games don't come out here eventually.  Sure, there are probably a couple that were Japan-only games, but the majority on that list are not.
Title: RE: Japanese Wii Shop Goes Live
Post by: UltimatePartyBear on December 01, 2006, 02:55:36 AM
We didn't even get all the ones we were originally promised for launch.  I wonder if a third of these will also mysteriously disappear.  To be fair to Nintendo, though, I expect them to make sure every game they release is completely playable, which means QA time, which means games can't be released instantly.  I also expect them to test the Japanese and American versions separately.

That said, I also expect them to pick up the pace already.
Title: RE: Japanese Wii Shop Goes Live
Post by: nitsu niflheim on December 01, 2006, 03:07:26 AM
I just don't understand Nintendo's way of thinking, why don't we get Zelda ALttP too?  Sometimes they are so stupid.
Title: RE:Japanese Wii Shop Goes Live
Post by: couchmonkey on December 01, 2006, 03:09:03 AM
I think the reason is business strategy.  Reggie later changed his comment when the interviewer pointed out that a lot of games would appeal to North America and said, "Oh we're saving them for strategic releases".

So what do we think of Reggie now?  I doubt it was our hated enemy, NCL that decided to make the North American VC lineup so small.  The natives should be restless!
Title: RE: Japanese Wii Shop Goes Live
Post by: Ceric on December 01, 2006, 03:57:13 AM
I have gone on record multiple times stating that I don't like Reggie the President.  NoA keeps making stupid decisions.  I take a look at the list and only see a couple gamesI have no interest in and that people wouldn't flock to get.  
Title: RE: Japanese Wii Shop Goes Live
Post by: Caliban on December 01, 2006, 03:58:14 AM
There's alot of blatant jealousy in these forums.
Title: RE: Japanese Wii Shop Goes Live
Post by: couchmonkey on December 01, 2006, 07:57:18 AM
Ha ha ha, yeah, I'm jealous of that darn Reggie.  He's so sexy.
Title: RE: Japanese Wii Shop Goes Live
Post by: Caliban on December 01, 2006, 08:15:43 AM
I meant jealous in regards to the Japanese VC launch list, I don't get all this knitpicking(sp?) about certain games that they are getting but we aren't at the moment. I am anxiously waiting for several north-american titles that have a very small chance of ever appearing on the VC but you don't see me whining about that. Grow up.
Title: RE: Japanese Wii Shop Goes Live
Post by: UltimatePartyBear on December 01, 2006, 08:32:04 AM
If there were no whining, the Internet would shrivel up and die.

Please, think of the Internet.
Title: RE:Japanese Wii Shop Goes Live
Post by: Svevan on December 01, 2006, 08:55:03 AM
Caliban, if we cut off all complaints there wouldn't be a journalistic press. The whole point is to mention Nintendo's flaws (and achievements), and judging by the amount of responses here and elsewhere a lot of people believe the VC game selection is flawed. Why did MTV ask Reggie about it in the first place? Why did he give a BS answer? MARKETING. They want more money, and they hope a slow-moving release schedule will encourage gamers to buy everything. No one, no matter how devoted, should defend this action as a consumer. Business wise, it may work, but I think Nintendo would make the Virtual Console a selling point for all gamers, not just a few, if their selection was wider. I also think their sales would go up by having a lot more available by the very fact that there would be MORE TO BUY. There must be another way to get those smaller games some attention, and I think advertisements (make it a Nintendo.com special), lower prices, and internet press coverage (give independent sites exclusive VC details to drum up support) will all do wonders.

Tiered updates are expected, but the speed needs to pick up in 07 - otherwise this is a Realistically Flawed Virtual Console.  
Title: RE:Japanese Wii Shop Goes Live
Post by: Ceric on December 01, 2006, 08:59:22 AM
Quote

Originally posted by: PartyBear
If there were no whining, the Internet would be nothing but porn.

Please, think of the minors.


Title: RE: Japanese Wii Shop Goes Live
Post by: Caliban on December 01, 2006, 09:52:49 AM
Svevan, I agree, but my basis is that if at launch they offered every single title available for each system many of you would still complain about it, either way someone is always going to complain, but that's just my opinion, one against 30, you win democratically.
Title: RE:Japanese Wii Shop Goes Live
Post by: Svevan on December 01, 2006, 10:20:38 AM
You are correct - there will always be complaints. At the very least I can play SM64 whenever I want, and I got to try Hudson games for the first time, and I'll get to revisit Solomon's Key soon too. VC is awesome, just not as awesome as it should be. (Also, played three player Bomberman 93 last night with Wii Remotes. Pretty darn fun!)

Please note that this is the last time you will see me say something positive. Savor it.
Title: RE: Japanese Wii Shop Goes Live
Post by: NinGurl69 *huggles on December 01, 2006, 10:53:08 AM
NINTENDOWHINEREPORT.com

THIS IS THE NEXT GEN
Title: RE:Japanese Wii Shop Goes Live
Post by: NWR_pap64 on December 01, 2006, 10:59:22 AM
Quote

Originally posted by: VGrevolution
Geez talk about giving the finger to the U.S. market, it is virtually inexcusable for Japan to get 38 titles while we got, what, 6 at launch?


Not to mention DELAYED and few updates.

I REALLY hope Nintendo gets their VC act together in the US. Its a joke right now.
Title: RE: Japanese Wii Shop Goes Live
Post by: capamerica on December 01, 2006, 01:10:34 PM
It sucked that they were getting titles we're weren't getting (Street Fighter II, Super Mario Bros, Super Mario World, &  Zelda:ALttP) But now they are getting 38 games at launch! WTF? The Virtual Console better start picking up over here, I've been very disapointed with it and this announcement really kind of gets me mad.
Title: RE: Japanese Wii Shop Goes Live
Post by: Kairon on December 01, 2006, 05:28:25 PM
I wonder what NOAs excuse is for the trickling when NOJ is clearly ready to launch huge numbers of titles?

I'd be perfectly fine with the American release schedule, except for the fact that Japan clearly shows that things can be better for us gamers!

~Carmine M. Red
Kairon@aol.com
Title: RE: Japanese Wii Shop Goes Live
Post by: King of Twitch on December 01, 2006, 07:27:41 PM
LTTP is $1 more.. greedy SOBs. They will @*^! you in the !#$ as long as they can get away with it the way they did Memory Card 59
Title: RE: Japanese Wii Shop Goes Live
Post by: Kairon on December 01, 2006, 07:33:16 PM
/ looks down at his multiple memcard59s

...

Does the one that came with Animal Crossing count too?

~Carmine M. Red
Kairon@aol.com
Title: RE:Japanese Wii Shop Goes Live
Post by: DjEcKo3742 on December 02, 2006, 03:02:54 AM
if you think about it, who cares if a game would not fit with this market.......its not like they have to go thru the whooole production process to get it boxed up, wrapped, and shelved. they just make sure its compatible with the emulator, work out the operations guide, and upload it to the server. give those HAL guys something to do when theyre not working on smash bros, lol.
theyre not gunna deal with units that didnt sell, cuz its just the ROM thats being handled electronically, and therefore they can accomodate everyone's panties from getting in a bunch.
Title: RE:Japanese Wii Shop Goes Live
Post by: Arbok on December 02, 2006, 03:24:34 AM
Quote

Originally posted by: DjEcKo3742
if you think about it, who cares if a game would not fit with this market.......its not like they have to go thru the whooole production process to get it boxed up, wrapped, and shelved. they just make sure its compatible with the emulator, work out the operations guide, and upload it to the server.


Except the fact that some of them, like the Fire Emblem titles, would require a lot of translation work before hand. No excuse for titles that have already been released internationally, though, of course.
Title: RE: Japanese Wii Shop Goes Live
Post by: DjEcKo3742 on December 02, 2006, 03:30:26 AM
well that applies to the JPN only releases, im talking about LTTP, and the other ones that already have been localized.
Title: RE: Japanese Wii Shop Goes Live
Post by: Kairon on December 02, 2006, 04:18:00 AM
NOA is clearly holding some titles back for its own nefarious purposes!

Who knows? The Shadow (of Reggie) knows!

~Carmine M. Red
Kairon@aol.com
Title: RE:Japanese Wii Shop Goes Live
Post by: Svevan on December 02, 2006, 07:21:57 AM
They're holding back for the sake of their release schedule. They are, once again, anticipating drought so while we have a wealth (lol Zelda) of games at launch we don't have a ton of VC games. When Wii Play and WarioWare are done, and Nintendo has nothing to release in April, we'll see a flood of VC games.

I don't know how many times I've said it, but this is dumb. Why not coordinate with third parties to ensure a solid release schedule over 2007? There are hundreds and hundreds (thousands?) of VC games that could be out, why not start releasing a crapton of them NOW? If I haven't downloaded a few of them by the time a drought hits, guess what, I'll download more (and play my PS2, God of War II coming out soon). Not to mention that not every Wii gamer is going to be using VC, so a sparse release schedule just screws them all the more and VC games won't band-aid the problem. Nintendo's setting themselves up to burn people just like they did on GameCube if they are anticipating there won't be any games to play.

Nintendo believes they are the only ones making worthwhile games, ergo making sure there's either a Nintendo-developed Wii game or VC title out there is a safety measure. They just can't trust third parties to do their work for them (perhaps rightly so,) but that's the strategy Sony has been relying on for years. Court third parties, release tons of VC games, everyone wins. Anticipating droughts and sprinkling a few VC games when they happen is not the Wii strategy they need.
Title: RE: Japanese Wii Shop Goes Live
Post by: Kairon on December 02, 2006, 07:29:30 AM
But Jan. - March are traditionally lean months for retail. It may be that the post launch drought is practically unavoidable if you want your game releases to have maximum sales.

And as for how not all Wii owners use VC, you're right. The VC is a more hardcore gamer thing. Hardcore gamers will be the ones feeling the pinch this next three months, because casuals and non-gamers will be taken care of: Wii Play, WarioWare, and Mario Party 8 will keep them occupied.

Finally, as for coordinating third party releases, it may be likely that third parties don't want to release in the Jan. - March period for the reasons stated before. You can't force them to do stuff like that, it's not cool. Also, if the games aren't ready...

Still... I hope we don't wait TOO long for such JPN launch VC titles as Adventure Island and Contra 3... oh dear GOD NINTENDO WHY WHY WHY!?!?!?!?!

Ironically, Sony is looking to have a strong Spring release schedule because of so many launch games being delayed: motor storm, heavenly sword, etc.

~Carmine M. Red
Kairon@aol.com