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Gaming Forums => Nintendo Gaming => Topic started by: RickPowers on November 29, 2006, 07:30:59 AM

Title: Trauma Center
Post by: RickPowers on November 29, 2006, 07:30:59 AM
Been playing a bit of Trauma Center to tide me over until I can spend time finishing Zelda (I'm trying to save the end of the game for after Finals Week).  So far, I like it better than the DS version, if only because they've updated the game to include some Wii-specific puzzles and whatnot.  Without spoiling anything, I'll just say that the game will give your wrist a bit of a workout at times.

There is also a "side quest" of sorts with a new doctor and all new surgeries.  And it's boatloads of fun.  I couldn't get my wife to try the DS game (surgery game?  ick!) but she's showing some interest in the Wii version, so I figure it's only a matter of time before I come home from school and she's got someone sliced open.  
Title: RE: Trauma Center
Post by: NWR_pap64 on November 29, 2006, 07:53:48 AM
I am still dubious of this game...Until I can get a SOLID confirmation of how the difficulty is in this game I will try to avoid it.

I'm sorry, but the DS version left a bad taste on my mouth.
Title: RE: Trauma Center
Post by: RickPowers on November 29, 2006, 08:33:08 AM
It's easier.  At the risk of spoiling part of the game ... I never got past the part of the game with the bomb.  Not only is that part completely different, it's easier as well.  There's more tolerance in the game for slight mistakes, in fact, I'm incredibly sloppy with my sutures and still manage to get either Good or Cool on most of them.  Performing a "Healing Touch" is harder, but I've only had to use it on rare occasions.
Title: RE:Trauma Center
Post by: NWR_pap64 on November 29, 2006, 08:37:18 AM
Quote

Originally posted by: RickPowers
It's easier.  At the risk of spoiling part of the game ... I never got past the part of the game with the bomb.  Not only is that part completely different, it's easier as well.  There's more tolerance in the game for slight mistakes, in fact, I'm incredibly sloppy with my sutures and still manage to get either Good or Cool on most of them.  Performing a "Healing Touch" is harder, but I've only had to use it on rare occasions.


I got stuck in the part where you had to extract several aneurysms near the beginning of the game. What got me was that more aneurysms would pop up that I could handle, and even when I did it as fast as I could, I still failed at the mission.

How is this operation in the Wii version?
Title: RE: Trauma Center
Post by: Smoke39 on November 29, 2006, 10:26:43 AM
That's where I got stuck, too, pap.  So incredibly frustrating.

I'd like to give Trauma Center another chance, but waving a remote around in the air lacks the tactile feeling of using a stylus on a screen.
Title: RE: Trauma Center
Post by: matt oz on November 29, 2006, 11:12:35 AM
I forget which part of the DS game I got stuck on.  I made it past the bomb after like 10000000 tries, and I even made it past the part where you had to operate on 3 people in 5 minutes, or some crazy short time limit like that.  Then I reached one surgery that I just couldn't do, and I ended up trading the game on zunafish for Polarium, which was a big mistake.  I didn't realize how much Polarium would suck...
Title: RE: Trauma Center
Post by: decoyman on November 29, 2006, 12:00:00 PM
Yes, Trauma Center DS was very challenging... The triangle operation was the one that had me yelling and screaming. I beat it, but I had to leave it alone for days several times to lower the annoyance level before trying an operation again. I picked up the version for Wii, but have yet to try it (thanks to Zelda). Once I do, I'll post some impressions on the difficulty.  
Title: RE: Trauma Center
Post by: RickPowers on November 29, 2006, 02:46:10 PM
Yes, that operation is a tad easier.  It's worth noting that I think you're intended to use the Healing Touch in that mission to finish it.  There's also a bit of other strategy to employ in terms of handling as many of them at once as you can.
Title: RE: Trauma Center
Post by: Shecky on November 29, 2006, 03:44:57 PM
That's insanity... the explosive patient only took me two tries.  It was actually fun and a refreshing change of pace.  Now any mission with GUILT was much more challenging not to mention fustrating.  Although I guess if you got stuck at the former you didn't even get to the later...
Title: RE:Trauma Center
Post by: NWR_pap64 on November 29, 2006, 03:50:22 PM
Quote

Originally posted by: RickPowers
Yes, that operation is a tad easier.  It's worth noting that I think you're intended to use the Healing Touch in that mission to finish it.  There's also a bit of other strategy to employ in terms of handling as many of them at once as you can.


Even with the healing touch, I was STILL having problems with the mission.

Glad to know its a tad easier. I need to try it out, though.
Title: RE: Trauma Center
Post by: ShyGuy on March 29, 2007, 07:00:47 PM
Bump from the early days of the Wii!

Just rented this game, liking it more than I thought so far. Feels very..... Wii. It fits the platform really well. It's different from the typical action-adventure-with-rpg-elements that every other game is nowadays.
Title: RE: Trauma Center
Post by: Artimus on March 29, 2007, 07:42:58 PM
I like the gameplay but the story nearly ruins this game. It's so stupid, badly presented and invasive.
Title: RE: Trauma Center
Post by: Kairon on March 29, 2007, 08:44:40 PM
Yeah, and additionally, this game made me SERIOUSLY concerned about political and social messages over controversial issues embedded in videogames.

There was one really disturbing part where the game was dictating a point of view on a controversial socio-political issue and I didn't feel right with the proselitization going on.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Trauma Center
Post by: ShyGuy on March 30, 2007, 04:09:40 AM
Oh for pete's sake. No worse than endorsing the murdering of hookers.
Title: RE:Trauma Center
Post by: Artimus on March 30, 2007, 04:39:00 AM
Quote

Originally posted by: Kairon
Yeah, and additionally, this game made me SERIOUSLY concerned about political and social messages over controversial issues embedded in videogames.

There was one really disturbing part where the game was dictating a point of view on a controversial socio-political issue and I didn't feel right with the proselitization going on.

~Carmine "Cai" M. Red
Kairon@aol.com



Which part was that?
Title: RE:Trauma Center
Post by: Kairon on March 30, 2007, 09:05:29 AM
If I say it, I'll be banned for politicization.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Trauma Center
Post by: NinGurl69 *huggles on March 30, 2007, 09:18:43 AM
Oh for Peter Gibbon's sake, get off the story issue.

Toss out the story, and see how the gameplay REALLY WEIGHS.

People *cared* about MGS2's story, and got sick of Raiden.  Take out the story, and you've got a 6-hour game hiding around corners.  A long awful story for a short series of gameplay diversions.  SERVES THEM RIGHT SHO' NUFF

Twilight Princess was one disastrous sidequest, but at least it was OK gameplay experience.
Title: RE:Trauma Center
Post by: Khushrenada on March 30, 2007, 10:25:46 AM
Was it the part about euthanizing somone? Or was it about pharmacuetical companies? Or international waters? Or the overpopulation of the Earth?

C'mon Kairon! Everyone is curious now. If you don't want to post it, could you at least pm me about it?
Title: RE:Trauma Center
Post by: Kairon on March 30, 2007, 10:54:04 AM
Euthanasia. It just scared me because I suddenly realized how games could be appropriated and used as propoganda by lobbying groups, not just on this issue but on others.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Trauma Center
Post by: ShyGuy on March 30, 2007, 11:28:06 AM
Reporting Kairon to the mods for teh politic-king...

The sociopath lobby is behind Manhunt 2. Someone call our favorite lawyer.
Title: RE: Trauma Center
Post by: NinGurl69 *huggles on March 30, 2007, 11:35:49 AM
JERRY KALLOW
Title: RE:Trauma Center
Post by: decoyman on March 30, 2007, 12:53:46 PM
Quote

Originally posted by: decoyman
I picked up the version for Wii, but have yet to try it (thanks to Zelda). Once I do, I'll post some impressions on the difficulty.


Wow, what a timely bump, and it allows me to keep my "promise" of posting impressions on the difficulty since I literally just started playing it again.

So, as Rick had mentioned, the difficulty is indeed easier. But most important is that there's a difficulty select included, and you can switch between difficulties all you want, without having to start the game over. I'm playing through mostly on Easy right now, and have gotten almost all S ranks, and the rest are As.

The other thing I like about it is that it's one of those games that's fun to show to people. My wife's cousin is a heart doctor, and he had a blast playing it. He was especially impressed with all the proper terminology and tools (magic healing gel excluded ).

So, yeah. Worried about difficulty? Don't be. Just set it on easy and cruise on through. And remember, if you're having an incredibly difficult time, you may be doing something wrong, or forgetting a step or something. It may not be the game's fault.
Title: RE: Trauma Center
Post by: Shecky on March 30, 2007, 01:20:17 PM
heh, the first time I played this in front of someone with medial clue they said: "You'd never make an incision like that."

The standard terminology did seem reasonably accurate.
Title: RE: Trauma Center
Post by: wandering on March 30, 2007, 02:50:45 PM
Quote

Originally posted by: Professional 666
Oh for Peter Gibbon's sake, get off the story issue.

Toss out the story, and see how the gameplay REALLY WEIGHS.

Story is more than just cut-scenes. The earlier parts of Trauma Center were better than the later parts, why? The gameplay didn't change, but the story did. At first, the game was about a young doctor and his hot nurse assistant fighting against regular illness and injury. Later, the game was about a young doctor and his hot nurse assistant fighting against GUILT. And pulling glass shards out of people is way more fun than fighting triangles.  
Title: RE:Trauma Center
Post by: Kairon on March 30, 2007, 02:55:55 PM
Wandering speaks the truth! GUILT is boring!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Trauma Center
Post by: NinGurl69 *huggles on March 30, 2007, 03:08:52 PM
PUSH + OR SOMETHING TO SKIP ALL THE TEXT

I got a B on Op Z-1 on HARD.

HARD.
Title: RE:Trauma Center
Post by: Artimus on March 30, 2007, 04:51:36 PM
Quote

Originally posted by: Professional 666
Toss out the story, and see how the gameplay REALLY WEIGHS.


But the story REALLY HURTS the gameplay. I spend so much time skipping cutscenes that it feels like the game is mainly static images with text and the occasional interlude of surgery instead of the opposite.
Title: RE: Trauma Center
Post by: NinGurl69 *huggles on March 30, 2007, 06:33:02 PM
READ FASTER
Title: RE:Trauma Center
Post by: Kairon on March 30, 2007, 08:18:01 PM
Like MGS cut scenes...

Seriously though. Fighting polygons makes the gameplay boringl. I wanted to do OPERATIONS, not abstract sci Fi point-and-touch.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Trauma Center
Post by: Artimus on March 30, 2007, 08:59:13 PM
Clearly the definitive surgery game has yet to be created. Trauma Center is, at best, the not-totally-horrible-but-pretty-sloppy-and-amateurish surgery game.