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Gaming Forums => Nintendo Gaming => Topic started by: thepoga on November 21, 2006, 02:25:21 PM

Title: Virtual Console
Post by: thepoga on November 21, 2006, 02:25:21 PM
So what games have people gotten so far?

The games are overpriced, but I got Donkey Kong for fun. Where's Duck Hunt?!
Title: RE: Virtual Console
Post by: Bill Aurion on November 21, 2006, 02:57:27 PM
As I'm a completionist, I picked up Legend of Zelda just now...I'll be picking up Gunstar Heroes when it comes out, which will hopefully be before the end of the year...
Title: RE:Virtual Console
Post by: segagamer12 on November 21, 2006, 03:14:26 PM
I thought we already had a thread for this but I can't find it so here goes.


Right now I have Sim City, Solomons Key and Mario Bros. Either next week or latter this week when i get mor emoney Imma get Sonic and Bonks Adventure followed by Bomberman. Then I might check out F-Zero and see if it got better then the last time I played it.  
Title: RE: Virtual Console
Post by: Edfishy on November 21, 2006, 03:32:59 PM
Has anyone gotten Mario 64 yet?  I'm interested to hear if there are any improvements to gameplay performance.
Title: RE: Virtual Console
Post by: D_MaN87 on November 21, 2006, 03:55:19 PM
I got mario 64.  No improvements to gameplay performance as far as I've seen.  (also got sonic)
Title: RE: Virtual Console
Post by: ShyGuy on November 21, 2006, 03:55:54 PM
I picked up Bonk's Adventure today.
Title: RE: Virtual Console
Post by: WPack911 on November 21, 2006, 04:14:55 PM
I have Sonic and Bonk.  Both are great games, I had never played a Turbo Graphix-16 game before and had never played Bonk before, I am pleasantly surprised on both fronts.  
Title: RE:Virtual Console
Post by: MarioAllStar on November 21, 2006, 04:21:35 PM
I bought F-Zero and (uggh...) Altered Beast. Man, Altered Beast was a pretty crappy impulse buy. If I researched it for a second I would not have bought it and would not be begging my mom for money to buy TurboGrafx games.  
Title: RE: Virtual Console
Post by: Tansunn on November 21, 2006, 04:30:46 PM
So the N64 games don't have any noticeable improvement over the originals, huh?  It'd be nice if they had improved framerates to smooth things out, but hopefully they won't end up any worse, like OoT and MM seemed to on the Zelda Collection.
Title: RE:Virtual Console
Post by: Kairon on November 21, 2006, 06:33:24 PM
I must be turning into one of those hardcore gamers I hear about bouying MS up on XBLA...

I bought 3000 Wii Points on launch day, but only spent 800 on Sonic that day since they didn't have Super Star Soldier or Gunstar Heroes, and I hesitated on Sim City.

When I go back home for thanksgiving, I'll buy more Wii Points and get my Sim City, my Super Mario 64... and MAYBE bomberman...

~Carmine M. Red
Kairon@aol.com
Title: RE: Virtual Console
Post by: BigJim on November 21, 2006, 07:33:11 PM
Buyer's remorse for using 500 points on Donkey Kong. Not that it's bad, but 3 levels and it's basically done.

I also got F-Zero; I predict fun times ahead on that one.
Title: RE:Virtual Console
Post by: Rhoq on November 21, 2006, 11:26:29 PM
Quote

Originally posted by: Tansunn
So the N64 games don't have any noticeable improvement over the originals, huh?  It'd be nice if they had improved framerates to smooth things out, but hopefully they won't end up any worse, like OoT and MM seemed to on the Zelda Collection.


No. It was announced by Nintendo that none of the games on the virtual console would be altered at all. The games are supposed to play exactly as they did on their respective original consoles - faults and all.
Title: RE: Virtual Console
Post by: MilkManX on November 22, 2006, 02:09:12 AM
I am a sucker for the VC.

I got Mario 64,Donkey Kong,Bonks Adventure and Bomberman 93'

Personally the TG16 seem to be the most bang for your buck! Bomberman even does 5 players!
Title: RE: Virtual Console
Post by: Edfishy on November 22, 2006, 02:26:30 AM
Quote

No. It was announced by Nintendo that none of the games on the virtual console would be altered at all. The games are supposed to play exactly as they did on their respective original consoles - faults and all.


What I'm praying for here is a solid framerate, even if it only 15-20 fps.  It would be nice to play some of the four player games like Vigiliante 8 and Perfect Dark without the terrible slow downs.  Unless the developers hardcoded framerate drops, games like those should maintain their "optimum" speeds.
Title: RE: Virtual Console
Post by: UltimatePartyBear on November 22, 2006, 02:36:46 AM
A long time ago, I spent a few hours playing Bonk in the front of an electronics store in the mall.  I was very impressed by the graphics back then, and the game was plenty of fun, but there was no way my family could afford a TG16.  Today it's not quite as bright and colorful as I remembered it, but it's still pretty neat.

Once I had some points, it was pretty difficult to avoid temptation by two of my all time favorite SNES games.  I convinced myself that I didn't have time to play SimCity, but F-Zero is such a perfect virtual console game that I couldn't avoid it.  I know I could just plug it into my SNES, but now I can play a race whenever I feel like it without switching inputs, ejecting cartridges, and untangling controllers.
Title: RE:Virtual Console
Post by: Bill Aurion on November 22, 2006, 02:55:17 AM
Quote

Originally posted by: Rhoq
Quote

Originally posted by: Tansunn
So the N64 games don't have any noticeable improvement over the originals, huh?  It'd be nice if they had improved framerates to smooth things out, but hopefully they won't end up any worse, like OoT and MM seemed to on the Zelda Collection.


No. It was announced by Nintendo that none of the games on the virtual console would be altered at all. The games are supposed to play exactly as they did on their respective original consoles - faults and all.

This is a lie, because Zelda's framerate is noticably smoother than the original...(Sonic has a perfect framerate as well...)
Title: RE:Virtual Console
Post by: Rhoq on November 22, 2006, 02:57:52 AM
Quote

Originally posted by: Bill Aurion
This is a lie, because Zelda's framerate is noticably smoother than the original...(Sonic has a perfect framerate as well...)


Imagine that, Nintendo telling a lie! Well at least this was a good lie.
Title: RE: Virtual Console
Post by: MLS_man_64 on November 22, 2006, 03:45:59 AM
Got:  Donkey Kong, Sim City, Mario 64, Sonic, and Bonk.

One from every system, I am completed
Title: RE: Virtual Console
Post by: RickPowers on November 22, 2006, 04:14:31 AM
You know, other than Solomon's Key, I haven't seen a single game on here I'd buy.  Seriously, anything I'd be interested in I have in another form, whether it's Zelda from the GameCube collector's disc, Super Mario 64 DS, the umpteen versions of Mario Bros. on GBA, etc.

Show me some really interesting choices and I might consider it.  Duck Hunt and Hogan's Alley, for example.  Maybe Blast Corps. for the N64 (did Rare keep that license, or Nintendo?), hell, gimme Sin and Punishment.  Seriously, just gimme some of the rarer stuff that Nintendo hasn't been already shoving down our throats and I'll bite.

So an interesting thing I noticed the other day.  The "Classic" Controller has two analog sticks.  Why?  The N64 only had one, and you have to use a GameCube controller to play GameCube games.  Why is there as second stick?  Could we end up seeing some VC originals?
Title: RE: Virtual Console
Post by: MANTI5 on November 22, 2006, 04:28:57 AM
I'm convinced there will be some original content released through the VC. It's crazy how much potential this console has.
Title: RE:Virtual Console
Post by: ShreddersDojo on November 22, 2006, 05:01:29 AM
Anyone know when DuckHunt will be released?  I havn't played this since I first got my NES, but it was fun.

I also hope the Ninja Turtles games will eventually be released, as well as some Arcade games that are UNCHANGED due to 'rights issues'.

I'd love to see the Simpsons and Real Ghostbusters available for download.  Maybe even a Simpsons sequal game by Konami .

Title: RE:Virtual Console
Post by: segagamer12 on November 22, 2006, 05:08:11 AM
There never were framerate issues on Sonic for Genesis. The only time there was ever slow down was when playing 2 player split screan but that wasnt till Sonic 2 and 3. The Genesis handled it self pretty well.


And to the dude who hates Altered Beast, it is a classic man they game that SOLD the Genesis at first, but I can see how someone who never played it before would be disapointed. Just think back to 1988 when NEs was the ting we were all playing and along came Altered beast, back then it was SUPER impressive. I want to DL it just for nastalgia sake but if yo didn't enjoy it back then you will hate it now it didn't age very well at all.

Title: RE: Virtual Console
Post by: Ian Sane on November 22, 2006, 05:09:09 AM
"So an interesting thing I noticed the other day. The "Classic" Controller has two analog sticks. Why? The N64 only had one, and you have to use a GameCube controller to play GameCube games. Why is there as second stick? Could we end up seeing some VC originals?"

I figure it's one of two things.

1. The classic controller is also supposed to be used by Wii games that use more traditional controls.  Thus it is designed more for making new console games then working well for old ones.

2. Whoever was assigned the task of designing the classic controller didn't really know what games would be used for the thing so they went with a generic Playstation design.  In other words they had the techincal expertise to design a working controller but not the historical game knowledge to know that it doesn't work well for N64 games.  Nintendo's top people were probably too busy with the remote itself so the classic controller was assigned to less knowledgable people.  It's like how classic compilations are usually handed off to teams that don't know sh!t and thus do stupid things like breaking the random select in Mortal Kombat II or reversing the A & B buttons in Mega Man Anniversary Collection.  Hell the odd choices of initial VC games suggests that whoever is in charge of the VC doesn't have the knowledge of game history that they should have.
Title: RE:Virtual Console
Post by: ProtoNY on November 22, 2006, 05:14:59 AM
Anyone know who holds the old Sunsoft licenses?  I would love to see Master Blaster on the VC.  Also, I particularly was fond of Fester's Quest and Gremlins.

Some other notable games that I would get in a heartbeat:

Wizards and Warriors
Ghosts and Goblins
Rygar

I was just able to connect to the Wii Store today.  Changed the channel on my router, since I there seemed to be enough noise for the Wii to continually be unable to find the network.  Seems good so far!  Not sure what I am getting today.  Maybe just all of them.  ;-)
Title: RE: Virtual Console
Post by: RickPowers on November 22, 2006, 05:18:17 AM
I've still got my NES Wizards and Warriors cart.  I loved that game back in the day.  Now it really sucks.    
Title: RE:Virtual Console
Post by: SeaBass on November 22, 2006, 05:23:55 AM
I got Altered Beast!I heard some people talking about this game and how it was going to be like the Sega's "Zelda". lol its pretty fun but i cant even get past the 2nd boss. can someone help me out on that eyeball guy? pm me if you can.

im lookin forward on downloading Mario RPG that Power Rangers game =P  
Title: RE: Virtual Console
Post by: MLS_man_64 on November 22, 2006, 05:41:06 AM
Stupid question, but how do you change the channel on your router, and what benefits does it really have?
 
Title: RE: Virtual Console
Post by: ryancoke on November 22, 2006, 05:49:17 AM
"So an interesting thing I noticed the other day. The "Classic" Controller has two analog sticks. Why? The N64 only had one, and you have to use a GameCube controller to play GameCube games. Why is there as second stick? Could we end up seeing some VC originals?"

Maybe the right stick would act as the "c" buttons on the N64 controller. The stick would be soo much better than those stupid buttons.

Title: RE:Virtual Console
Post by: Kairon on November 22, 2006, 05:51:29 AM
Quote

Originally posted by: Bill Aurion
This is a lie, because Zelda's framerate is noticably smoother than the original...(Sonic has a perfect framerate as well...)


Thi is wrong. I actually got Sonic to experience slowdown on my system...

~Carmine M. Red
Kairon@aol.com
Title: RE: Virtual Console
Post by: Ian Sane on November 22, 2006, 05:54:06 AM
"Maybe the right stick would act as the "c" buttons on the N64 controller. The stick would be soo much better than those stupid buttons."

How many times has this been brought up?  Please press C-up and C-down at the same time with an analog stick.  Can't do it?  Exactly.  That's why an analog stick is a lousy substitute for what was originally four seperate buttons.
Title: RE:Virtual Console
Post by: segagamer12 on November 22, 2006, 05:59:23 AM
Well back on the Genesis there were a couple levels that let yo get going faster than the system could actually handle so would take a split second to get caught up, but it wasn't eve that big of a deal for the 1st Sonic, Sonic 2 and 3 had slowdown issues but were mostly durring the split screan 2player modes.


Altered Beast was never advertised as Segas Zelda, Altered Beast was Segas LAUCNH PACK-IN,
it was never advertsied at all, it was an arcade smash hit that was really impressive to see on a  home system at that time. The arcade version is slightly better but the Genesis handled it pretty well.


It stil is a fun game though so if you haven't playe dit yet its a cheap game so give it a try yo might like it. I for one love it even to this day but thats just me.


The VC controller works for Dragon Ball Z BT 2 as a regular controller so I think that is what its primary function was intended to be, after all they kept prmising a "shell" that would be for traditional games and they calssic controller is what turned out to be the "shell"

BTW it works horribley for DBZ if yo get that game stick tot he Remote nunchuck setup its heaven and Classic Controller is Hell.  
Title: RE:Virtual Console
Post by: ShreddersDojo on November 22, 2006, 06:15:51 AM
Quote

Originally posted by: SeaBass
I got Altered Beast!I heard some people talking about this game and how it was going to be like the Sega's "Zelda". lol its pretty fun but i cant even get past the 2nd boss. can someone help me out on that eyeball guy? pm me if you can.

im lookin forward on downloading Mario RPG that Power Rangers game =P




Was Altered Beast the one where you smashed coffins that popped up out of the ground, and I beleive had to get an orb that allowed you to transform 3(?) times?

If so, I found it goofily fun, and still have the original game downstairs.  May have to redownload it.
Never did see the arcade version.
Title: RE: Virtual Console
Post by: Spak-Spang on November 22, 2006, 06:29:09 AM
I would love the Virtual Console to have its own Forum.  So when new games come out we can discuss them there.  Talk about old games, old strategies and what not.

I hope a moderator reads this and considers it.  Because I think it would help.

Title: RE:Virtual Console
Post by: segagamer12 on November 22, 2006, 06:47:23 AM
we could put it in the Other Systems forum for now though right?



Altered beast is that game you described sir now Wwwwise fwwom yoww gwaave!
Title: RE: Virtual Console
Post by: UltimatePartyBear on November 22, 2006, 08:15:52 AM
Ever since I discovered the Gamecube-style clicking analog shoulder buttons on the classic controller, I've been convinced that it was initially designed to be able to play Gamecube games, but it just didn't work out that way in the end.
Title: RE:Virtual Console
Post by: The Omen on November 22, 2006, 08:44:39 AM
Quote

The arcade version is slightly better but the Genesis handled it pretty well.


You're high as a kite.  The Genesis versions of Space Harrier, Afterburner, Outrun and Altered Beast were horrific if one had even just walked by an arcade version.  
Title: RE: Virtual Console
Post by: Spak-Spang on November 22, 2006, 09:41:26 AM
I can say that I played Altered Beast when I bought my Genesis and that game quickly collected dust.  The game design was horrible.  combat was difficult, and progressing through the game was annoyingly challenging, and not enjoyable.  

It sucked.

Sonic the Hedgehog was fun, but no Mario.  As for Sonic not having slow-down.  It had a few places of slow-down.  Whenever you several coins that you collected the game slowed down to a crawl, and quickly saw coins disappearing so that it could catch up speed.  I didn't mind this too much, because the effect of seeing tons of coins litter the field was awesome during the day.

I remember showing my friends Sonic's attitude for having to wait too long.  I thought it was the coolest thing at the time, now I think it is pretty cheesy.  

Bubsy the Bobcat had the some great waiting animations though.  That is a game I hope shows up on the virtual console...it wasn't great, but it had some charm.

Title: RE:Virtual Console
Post by: Bartman3010 on November 22, 2006, 11:56:18 AM
RINGS! Come on! Sonic 2k6 was horrible, but its been 15 years.

Ring ring ring ring.
Title: RE:Virtual Console
Post by: xanrastafari on November 22, 2006, 01:49:41 PM
Ok:  So you can't press c-up and c-down at the same time on the classic controller.  Can someone please tell me what n64 games actually used c-up and c-down at the same time?  I played a good deal of them back in the day and don't recollect a single one which required combo pressing of c buttons.
Title: RE: Virtual Console
Post by: Smoke39 on November 22, 2006, 05:03:31 PM
It doesn't really matter.  A stick is just completely different from buttons.  Try rapidly tapping up on a stick (tapping c-up was how you swam fast in Rage Wars).  Try playing a fighting game that used the c buttons as face buttons for different attacks.  It just doesn't translate very well.
Title: RE:Virtual Console
Post by: xanrastafari on November 23, 2006, 03:46:38 AM
Meh - I use a ps2 controller for n64 emulation.  It works out ok for me.
Title: RE: Virtual Console
Post by: MLS_man_64 on November 23, 2006, 03:56:33 AM
Again,  stupid question, but how do you change the channel on your router from 6 to 11, and what benefits does it really have?
Title: RE: Virtual Console
Post by: ryancoke on November 23, 2006, 05:06:11 AM
try playing the original turok with a stick instead of buttons.. or even goldeneye.. i'm sure it's wayyy better with the "c" buttons.  I'd rather have a better control scheme with goldeneye rather than rage wars IMO.

Still, I do see how some games could be hindered by the stick over the "c" buttons.  
Title: RE: Virtual Console
Post by: Smoke39 on November 23, 2006, 06:22:01 AM
Moving with a stick doesn't really provide any benefit over moving with buttons in an FPS.
Title: RE:Virtual Console
Post by: ryancoke on November 23, 2006, 08:42:33 AM
I just found the c buttons were the only control issue in turok and I think it would be much improved with a 2 stick control scheme.
Title: RE: Virtual Console
Post by: Smoke39 on November 23, 2006, 05:24:03 PM
*shrugs* Maybe I'm just used to digital movment in FPSs from using WASD on the computer all the time.  The only games that I think really need a stick for movement are 3D 3rd person games with free cameras.
Title: RE:Virtual Console
Post by: Nemo on November 24, 2006, 01:07:42 PM
I got Wario's Woods. It's quite a nice puzzle game for $5.

BTW, I found 2000 Wii points on sale at Circuit City for only $14.99. I don't know if there are other similar deals at other stores or for other amounts of Wii points, but I figured that seemed better than paying $20 +tax with a credit card on Virtual Console.

All the other VC games I already own in some format or am not interested in. I'm guessing "Soccer" sucks, since I haven't heard anyone speak of it.

I may consider getting Bomberman '93 if I have 4 other friends that want to play (I can already play it w/ 3 others on GameCube)... or Bonk. I'm sure there'll be a lot more to get eventually.
Title: RE: Virtual Console
Post by: Edfishy on November 24, 2006, 03:01:26 PM
Does anyone know if Nintendo still intends to sell the actual replica Virtual Console controllers?  I'd really prefer to play N64 games with an N64 controller.  

...Although I'd love it if the N64 joystick was upgraded to something a little longer lasting.  Oh well, the little joystick rubber bands aren't too expensive on eBay and the controllers are easy to repair.
Title: RE: Virtual Console
Post by: Caliban on November 25, 2006, 01:41:35 PM
I think I just found proof of the Wii not enhancing framerate, I was playing Zelda 1, I was in the 3rd dungeon, and there is this room full of orange coloured knights, 8 or 10, I don't know, and the game slowed down for a bit, I tried it several times and I always got the same result.
Title: RE:Virtual Console
Post by: Arbok on November 25, 2006, 02:02:56 PM
Quote

Originally posted by: Smoke39
Try playing a fighting game that used the c buttons as face buttons for different attacks.  It just doesn't translate very well.


I fully agree. The first thing I thought of when I saw the classic controller is "how the hell would KI Gold even work on that?"

Although in terms of that game in particular, I suppose it doesn't really matter... *sniff*

Regardless, the lack of C buttons really convinced me to just skip it and stay with the GCN controllers for emulation, since I already have those anyway.
Title: RE:Virtual Console
Post by: Edfishy on November 25, 2006, 02:24:52 PM
Quote

Originally posted by: Caliban
I think I just found proof of the Wii not enhancing framerate, I was playing Zelda 1, I was in the 3rd dungeon, and there is this room full of orange coloured knights, 8 or 10, I don't know, and the game slowed down for a bit, I tried it several times and I always got the same result.


Some games are hard-coded specifically to start skipping frames in certain situations to prevent the system from locking up.  Old emulated arcade games usually suffered from the same problem at key points in the games.  This effect shouldn't occur in all areas of an emulated game, however.  Especially where the developers had decided that no hard-coded framerate drops were necessary (i.e. Hyrule Field, Perfect Dark's hallways, etc).

My hope is that developers will also release, "Director's Cut" editions of old games, where they (the developers) go back through and clean up the code and graphics a bit to take advantage of the more powerful hardware available, not unlike today's "Director's Cut" DVD releases.

... And while I'm on that idea, I would kill to have commentary, development documentaries, or artwork unlockable(or available) within old games.
Title: RE: Virtual Console
Post by: Pikachelsea on November 25, 2006, 02:28:52 PM
As to this whole "Are the games upgraded on Virtual Console or not" debate... you don't have to play the games for proof that they're not; just read the last question in the "Q & A" section of the Wii Shopping Guide.

Quote


"Q: Are the games on the Virtual Console the same as the original games, or have they been enhanced?
A: Virtual Console games reproduce the game content, moves representation, etc. true to the original piece when it was released, and the basic program, characters, sound etc. have not been changed. While the porting of games from the original systems may result in minor changes to the game display, these changes do not affect game play."


However, note that another FAQ states that free, optional "Updates" may be available for certain games, although it does not get into what these updates will entail.
Title: RE:Virtual Console
Post by: segagamer12 on November 26, 2006, 05:54:33 PM
I still dont see what all the fuss is about, the N64 only had A and B plus the four C Bottons, the VC has A and B and X and Y and Z and L and R and Zl and Zr so it HAS more bottons than N64 so it shouldn't be hard at all to emulate them without even using the second analog stick.

Title: RE: Virtual Console
Post by: xanrastafari on November 27, 2006, 06:24:47 AM
Caliban - that's probably just hard-coding an old problem with NES games - that if there are more than a certain number (I think 4) sprites on a horizontal line, the game slows down and the sprites flash.  Any accurate NES emu would have that in there.
Title: RE:Virtual Console
Post by: JonLeung on November 27, 2006, 06:50:21 AM
Quote

Originally posted by: segagamer12
I still dont see what all the fuss is about, the N64 only had A and B plus the four C Bottons, the VC has A and B and X and Y and Z and L and R and Zl and Zr so it HAS more bottons than N64 so it shouldn't be hard at all to emulate them without even using the second analog stick.


You're forgetting that the N64 controller also has L, R, and Z.  Granted, very few games use both L and Z.

But no, even if you have enough buttons on the Classic Controller, you really don't when you consider the placement of the buttons.  You know, I haven't even opened my two Classic Controllers yet...and I don't see how I could, for example, use the (awkward-looking) ZL and ZR buttons in place of two more face buttons, which is what you almost seem to be suggesting there.

If the classic controller had six face buttons, that would've easily solved the issue with N64 games (and certain 6-button Sega Genesis games).  Also, arcade fighting games would be cool (I like to use my N64 controller on my computer when messing with MAME, and the six face buttons work very well there).
Title: RE: Virtual Console
Post by: Terranigma Freak on November 27, 2006, 10:51:15 AM
 Now, I'm sure people here have heard of the fabled Sin and Punishment, but how many of you have seen this game in action? This game deserves more attention and needs to be released on Virtual Console for the Wii. I paid 75 dollars for this import, and would gladly pay to play it again. Hell, I love this game so much that I downloaded the N64 rom just to play it again on KEYBOARD so I can enjoy the english translation (even though the game's dialogue's already in english).

I've found some nice Youtube vids and I decided to post them. This game is as intense as it looks. Well, ok, the first level isn't that hot, but it was more like a tutorial level. Trust me, beating this game on keyboard is quite a feat itself.

http://youtube.com/watch?v=IRuFdAwBIh8
General commerical for the iQue

http://youtube.com/watch?v=fFi2tE5KFNc
Last boss. Imagine trying to beat that on keyboard now!!!

http://youtube.com/watch?v=hmxanWXvAgA
Second level.

http://youtube.com/watch?v=vYwrs7Mx52Y
Old IGN video, still kicks ass to this day.
Title: RE:Virtual Console
Post by: Louieturkey on November 27, 2006, 12:59:02 PM
Quote

Originally posted by: MLS_man_64
Again,  stupid question, but how do you change the channel on your router from 6 to 11, and what benefits does it really have?


Check your router's parent company's homepage and search for your router.  They usually have info on how to do this.  You usually have to go into the service menu of the router from your computer (again, if you don't know how to do this, check your router's maker's website for instructions).  Then in there, there is an option to change the channel on the router.  
Title: RE:Virtual Console
Post by: D_MaN87 on November 27, 2006, 03:31:42 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Smoke39
Try playing a fighting game that used the c buttons as face buttons for different attacks.  It just doesn't translate very well.


I fully agree. The first thing I thought of when I saw the classic controller is "how the hell would KI Gold even work on that?"

Although in terms of that game in particular, I suppose it doesn't really matter... *sniff*

Regardless, the lack of C buttons really convinced me to just skip it and stay with the GCN controllers for emulation, since I already have those anyway.



Well im pretty sure buttons can be remapped accordingly to the game.
Title: RE:Virtual Console
Post by: segagamer12 on November 27, 2006, 06:43:08 PM
(and certain 6-button Sega Genesis games



Not nescasrily, most 6 botton genesis games were SNES ports and SNES controller handled them fine.


I have a N64 and a Wii and Classic COntroller and I do not think its that big a deal. Lets see, there is A and B then ther is L and R and Zl then there is Lr and X and Y Start and Select they could concievaly use Select inplace of a nother botton cuz its not present on N64 controller.  
Title: RE: Virtual Console
Post by: Dirk Temporo on November 27, 2006, 07:56:40 PM
When does Mario RPG come out? I'll start caring about the VC then.
Title: RE:Virtual Console
Post by: couchmonkey on November 28, 2006, 01:59:20 AM
Quote

Originally posted by: Dirk Temporo
When does Mario RPG come out? I'll start caring about the VC then.


2009.  Super-duper 15th Anniversary!
Title: RE: Virtual Console
Post by: Svevan on November 29, 2006, 07:04:42 PM
I've skimmed most of the posts in this thread, and I wanted to add this if it hasn't already been said:

There's only one N64 VC game out so far, but it's so generically mapped to the GC controller that I would anticipate all games will be mapped to the controller in the same way. (Yes, the D-Pad works in 2-D VC games, Super Star Soldier is confirmed by moi.)

HOWEVER - the Classic Controller is uniquely mapped in every game. That is to say that the A button on the controller could mean A in Mario but B in Zelda. You'll find this evidenced by hitting the Home button on the Wii Remote during a VC game and clicking the electronic manual. Here you will find a guide to how the controls are mapped on the Classic Controller and Wii Remote (if applicable) BUT NOT on the GC controller.

Edit: This means that you don't have to worry about all the C buttons in N64 games being automatically mapped to the second analog stick of the Classic Controller - expect Zelda to use the face buttons for items and not the control stick. However Turok could very easily have the C Buttons mapped to that second analog stick to give a simulation of dual analog FPS shooting, but who knows how they'll do that.

Nintendo obviously wants to sell Classic Controllers, and they want to emphasize that this is the controller that can do EVERYTHING on the VC (and hopefully elsewhere, considering that it has GameCube style analog L and R buttons that are useless for every VC game, indie stuff aside). So for those of you on the fence about the Classic Controller, know that it is fine tuned to every game. We MAY MAY MAY (probably won't) start doing some reviews of the VC games that come out so you can know if its unplayable with the Wii Remote or GC controller. Nintendo may start doing that soon.

FINALLY, did you guys know (you may) that you can suspend play on any VC game by hitting the Home button and returning to the Menu? Even if you turn the console off (and unplug it, I tried), the game will be right where you left it when you click it again. This is SUPER AWESOME.  
Title: RE: Virtual Console
Post by: Edfishy on November 30, 2006, 12:24:00 AM
Quote

FINALLY, did you guys know (you may) that you can suspend play on any VC game by hitting the Home button and returning to the Menu? Even if you turn the console off (and unplug it, I tried), the game will be right where you left it when you click it again. This is SUPER AWESOME.


Wow, that'll really help in some of those long-running SNES games without save points.
Title: RE: Virtual Console
Post by: Bartman3010 on November 30, 2006, 12:27:38 AM
I hope we get to see more games from other consoles. Even though the N64 had some great titles, some of them played better on other consoles (Gex, Rayman 2, etc.) Its already apparent that games like Street Fighter II will be the SNES version, I dont know if its inferior to the Arcade version or whats found in Capcom Classics Collection Vol. 2, Street Fighter Anniversary Collection. I just hope that games like Mortal Kombat would be the actual arcade versions and NOT the console versions.

Also, I want the original Rayman on my Virtual Console.  
Title: RE: Virtual Console
Post by: bmmontfort on November 30, 2006, 12:46:48 AM
I've picked up Sonic, Zelda, and Bonk I'm hoping to build up my old collection of games for the system!
Title: RE:Virtual Console
Post by: segagamer12 on November 30, 2006, 02:09:55 AM
Midway will save Mk for Midways Arcade Treasues Wii rest assured of that. BUT if they do release a console version the Genesis would be the way to go not snes. OR better yet Sega CD. I hope they eventualy add Sega CD support cuz all it is is Sega Genesis hardware on cd format. Nothing new to emulate.  

EDIT

Batter yet they could have Sega CD, Turbo CD and Neo Geo CD as added Wii channels, just have the emulators for DL and insert your actualy disk into the drive, that would ROCK!
Title: RE:Virtual Console
Post by: mottsc on November 30, 2006, 04:17:34 AM
Actually, the SegaCD added a scaling and rotation processor, another 68000 processor, and more RAM. It's a bit trickier to emulate that.

Quote

Originally posted by: segagamer12
Midway will save Mk for Midways Arcade Treasues Wii rest assured of that. BUT if they do release a console version the Genesis would be the way to go not snes. OR better yet Sega CD. I hope they eventualy add Sega CD support cuz all it is is Sega Genesis hardware on cd format. Nothing new to emulate.  

EDIT

Batter yet they could have Sega CD, Turbo CD and Neo Geo CD as added Wii channels, just have the emulators for DL and insert your actualy disk into the drive, that would ROCK!


Title: RE: Virtual Console
Post by: couchmonkey on November 30, 2006, 04:25:53 AM
Hey, Svevan, thanks for the note on suspending games, you may have just sold me on the VC.
Title: RE:Virtual Console
Post by: MarioAllStar on November 30, 2006, 04:28:31 AM
Quote

Originally posted by: Svevan
FINALLY, did you guys know (you may) that you can suspend play on any VC game by hitting the Home button and returning to the Menu? Even if you turn the console off (and unplug it, I tried), the game will be right where you left it when you click it again. This is SUPER AWESOME.

Except Super Mario 64. I read somewhere (GameInformer online rings a bell) that it is so far the only game that does not support this feature. Could someone on the forums confirm this? It is also the only N64 game availible, so we may not see the suspension feature at all in N64 games due to their larger RAM sizes.

I think the suspend feature is only really necessary for arcade-style games that seem more prevalent on the NES/SNES/Genesis than they do on later systems like the N64. Of course, it would be nice to be able to save in the middle of a Grand Prix in Mario Kart 64.

 
Title: RE: Virtual Console
Post by: Ian Sane on November 30, 2006, 05:34:43 AM
"This means that you don't have to worry about all the C buttons in N64 games being automatically mapped to the second analog stick of the Classic Controller - expect Zelda to use the face buttons for items and not the control stick."

But there aren't enough face buttons for the N64 Zeldas.  Isn't that the whole point?

Regarding the suspend function that is a fantastic feature.  The best thing about it is that it's not a save state so you can't abuse it like people do with emulators.  How did Nintendo get a feature like that so dead on and yet not offer an obvious feature like button mapping?  The VC is being handled by a Nintendo dual personality.  Sometimes the super genius is doing things and sometimes it's the super idiot.  Anyhoo the suspend feature is such a great idea I think it should be available for every game system.  Like new console and portable games should have such a feature.  It should become a new standard in video game system design.
Title: RE: Virtual Console
Post by: couchmonkey on November 30, 2006, 06:19:49 AM
I guess it's a matter of priority.  Some things get put off or ignored completely.  I agree that a button mapping feature should be added, but personally, I consider some type of a save functionality way more important.  I can get over weird button mapping as long as it's not ridiculous.  A+B instead of Y+B?  Annoying, but fine.  But tons of these old games were in desperate need of some kind of save feature.  I guess maybe Nintendo agreed with me.
Title: RE: Virtual Console
Post by: nitsu niflheim on November 30, 2006, 06:24:19 AM
I want to know where all the controllers are, Wii and classic because I can't find them anywhere online (I rarely shop in a brick and mortar because they are out of my daily way.
Title: RE: Virtual Console
Post by: Ceric on November 30, 2006, 06:25:20 AM
Dude I so want the suspend for the regular games.
Title: RE: Virtual Console
Post by: nitsu niflheim on November 30, 2006, 06:43:29 AM
well zelda tell you you will lose all unsaved gameplay if you home out.  But I agree, I want suspend for all games.
Title: RE: Virtual Console
Post by: BranDonk Kong on November 30, 2006, 06:55:04 AM
I really think Nintendo should offer an N64>Gamecube adapter, or N64>Wiimote.
Title: RE: Virtual Console
Post by: Ian Sane on November 30, 2006, 06:58:56 AM
"I guess it's a matter of priority. Some things get put off or ignored completely. I agree that a button mapping feature should be added, but personally, I consider some type of a save functionality way more important."

I probably would too but I think both are pretty major.  There really is no reason to do one so well and completely neglect the other.  It's not like if we got controller mapping it would have been at the expense of this suspend feature.  If I designed a download game service controller mapping would be standard.  To me it's an expected feature.  I would never for a second consider not having it.
Title: RE:Virtual Console
Post by: Svevan on November 30, 2006, 01:22:36 PM
Just checked the Super Mario 64 thing, and it's correct - save states don't work with SM64. The console told me that anything not saved would be lost, unlike Super Star Soldier which merely asks me if I want to go back to the Wii Menu.  
Title: RE: Virtual Console
Post by: The Traveller on November 30, 2006, 01:35:33 PM
You dont need it in SM64.  
Title: RE:Virtual Console
Post by: segagamer12 on November 30, 2006, 02:05:18 PM
no sir all they added was a second 68000 and battery back up ram.


The scalling and rotation bit was all handled by the dual 68K chips as event he standard Genesis had some limited capablities.

Emulators that run Genesis games all handle Sega Cd as it is easy to emulate cuz uts just emulating 2 68k chips instead of just 1.

My VC total is six games now. I got Mario Bros, Sim City and Solomons Key day one I got the Wii, added Super Star Soldier, Altered Beast, and Zelda today. MAN I LOVE VIRTUAL CONSOLE!!! SEGA PLEASE ADD SEGA CD SUPPORT!!!!
Title: RE: Virtual Console
Post by: Bartman3010 on November 30, 2006, 04:16:11 PM
I also wonder if the Virtual Console will get some of the cool games that X Box Live Arcade got, like Doom.

Doom would be so nice to have on the Virtual Console, and there'd be several ways to play, such as using the nunchuck to move around and the Wii remote to look left or right depending where the cursor is...or something. Plus Classic Controller/GCN Controller Support. 4 player local splitscreen or Nintendo Wifi Connection with Friend Codes.

I dont see it happening for some reason, considering how new Virtual Console games are a little...slow. Plus the idea that either developers are fearing that it wont work on other systems, or Microsoft is sending money hats to developers to tell them not to put it on other consoles.
Title: RE:Virtual Console
Post by: segagamer12 on November 30, 2006, 04:21:01 PM
I can see Doom 64 being relesed for VC, and I would totaly get it that day too.


I got some new VC games today and I noticed something about Zelda. This isn't the original NES Zelda exactly as released way back when. This is the Zelda Collectors Edition version. I figured this out because if you check the copyright day beneeth the titel it says 2003 on it. At first I thought ok well sure they updated all the copyrioghts but then I rememebred Zelda Collectors Disck came out In 03 and if it was updated for VC it would say 06.


Now I remebered that if you type in Zelda for your name on NES you go from regular game to MAster Quest correct? I never tried it for GC version so I wanted ot knwo if that was changed and if so it would confirm my suspicion.  
Title: RE: Virtual Console
Post by: Shecky on November 30, 2006, 04:32:16 PM
Does the 2nd controler combo (Up+A) work in Zelda (so that you can save at any time?)
Title: RE: Virtual Console
Post by: Bill Aurion on November 30, 2006, 04:38:22 PM
You can save anytime anyway...

(Pressing Up on the D-pad plus the (-) button while in the sub-menu, I think...)
Title: RE: Virtual Console
Post by: Smoke39 on November 30, 2006, 04:55:14 PM
They also released the original Doom on the SNES, though it wasn't a perfect port.
Title: RE: Virtual Console
Post by: Bartman3010 on December 04, 2006, 04:19:16 PM
Putting Doom SNES instead of a much better PC port would probably damage the quality of the Virtual Console, because it would only be home to inferior versions of some of the big-hit titles.  Sadly, this is already so far true, for all of the NES ports are inferior to their arcade editions, and the SNES VC library in Japan has Street Fighter II. The SNES version. No online play like SFII on XBLA.  
Title: RE: Virtual Console
Post by: BranDonk Kong on December 04, 2006, 04:51:53 PM
UMK3 on XBLA > SF2 on XBLA...unless you really like games where you can't change your character if you win...and you can't both choose the same character.
Title: RE: Virtual Console
Post by: Shecky on February 05, 2007, 03:14:12 PM
NWR review of LttP hints at some button layout issues for the GC controller (and a few other games seem to follow suit).  What exactly is the button mappings for LttP and some of the other games?  Do all of the games come with a graphical screen explaining the controls?  If so, maybe those can be added to the game's screen shots (via capture)?  
Title: RE: Virtual Console
Post by: Smoke39 on February 05, 2007, 04:09:09 PM
Button mappings for the 'Cube controller are per-console rather than per-game like the classic controller.  I've been told that for the SNES each button is mapped directly (SNES Y to 'Cube Y, SNES B to 'Cube B, etc.).
Title: RE:Virtual Console
Post by: Kairon on February 05, 2007, 07:21:24 PM
Quote

Originally posted by: segagamer12
SEGA PLEASE ADD SEGA CD SUPPORT!!!!


As a diehard Nintendo fanboi who remembers hating Sega with all his being... QFT.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Virtual Console
Post by: Ghisy on March 02, 2007, 05:27:21 AM
Quick question about Wii Points (sorry if it's been asked before): is it possible to use a foreign (as in non-US) credit card on the US shopping channel? or will it get rejected by Nintendo?
Thanks  
Title: RE: Virtual Console
Post by: KDR_11k on March 02, 2007, 05:41:21 AM
No, it's not possible.
Title: RE:Virtual Console
Post by: The Omen on March 02, 2007, 05:42:24 AM
Quote

FINALLY, did you guys know (you may) that you can suspend play on any VC game by hitting the Home button and returning to the Menu? Even if you turn the console off (and unplug it, I tried), the game will be right where you left it when you click it again. This is SUPER AWESOME.


Yep, I started a thread about in December.

But yeah, it's a great feature.
Title: RE:Virtual Console
Post by: Ghisy on March 02, 2007, 09:21:30 AM
Quote

Originally posted by: KDR_11k
No, it's not possible.

That's what I thought...
Gah, sucky. Not that I was gonna get VC games anyway but the possibility would be nice...
Title: RE: Virtual Console
Post by: vudu on March 02, 2007, 09:36:00 AM
You could always get your friend in the States to buy you a Wii points card and give you the code.  
Title: RE:Virtual Console
Post by: Caliban on March 02, 2007, 11:44:37 AM
Quote

Originally posted by: Ghisy
Quote

Originally posted by: KDR_11k
No, it's not possible.

That's what I thought...
Gah, sucky. Not that I was gonna get VC games anyway but the possibility would be nice...


Really, then how come it is possible to buy Japanese VC games on a Japanese Wii with an American credit card.
Title: RE: Virtual Console
Post by: Ghisy on March 02, 2007, 10:11:00 PM
Really Caliban??
I'm intrigued!
Title: RE: Virtual Console
Post by: Bloodworth on March 03, 2007, 05:39:04 AM
Yeah, IGN proved it on video. They imported a Japanese Wii and had all the VC games running fine.  They also used a credit card, so no need to import Japanese points cards.
Title: RE: Virtual Console
Post by: oramaman on March 03, 2007, 06:00:20 AM
It seems like you only need the classic controller for snes games ( if you have gc controllers for n64 games ).  Does the Wiimote work good with genesis and T G games?  
Title: RE: Virtual Console
Post by: KDR_11k on March 03, 2007, 06:37:25 AM
Games like Super Metroid and Megaman X would work on the GC controller I think. You can change the button config in those.

The TG uses a controller that resembles the NES controller, works perfectly. Megadrive games can be problematic since the MD had three buttons. While many games use only one or two and some are configurable (e.g. Toe Jam & Earl) some games may force an important function on the button that gets assigned to A.
Title: RE:Virtual Console
Post by: clevelandst124 on March 03, 2007, 07:08:56 AM
I have a couple of questions about the vc.  

1.  I downloaded Mario Kart 64.  It doesn't seem to be saving the gold medals that I receive at tracks.  (New to the 64 version) I have beaten Mushroom cup three times and haven't seen the gold cup on the track selection screen.  Does anyone else have this issue?  This would mean I'll never see mirror or any other unlockable.

2.  I downloaded Super Mario Bros.  The first thing I noticed is that occasionally on-screen characters may briefly flash or dissapear for a second.  Not that big of a deal but I don't know why this would happen on an emulator.  On an 86 NES sure, but I can't imagine that flaw would be built into the software.  Second, I never owned the original but it seems as if I can only duck by pressing straight down.  So if I press down right, Mario will not move but will be standing in place.  Is this the same as the original?  I was trying to get to minus world and it was making it very difficult to complete the ducking jump.
Title: RE: Virtual Console
Post by: KDR_11k on March 03, 2007, 07:30:38 AM
On an 86 NES sure, but I can't imagine that flaw would be built into the software.

Good emulation includes emulating bugs.
Title: RE: Virtual Console
Post by: Ceric on March 03, 2007, 09:39:07 AM
I just beat Kirby which was pretty good.  The homage to the GB game level is my favorite...  I just wanted to mention it and this seem like the most appropriate thread...

Now on the subject at hand.   If bugs weren't emulated you couldn't get Minus world more then likely.
Title: RE: Virtual Console
Post by: IceCold on March 03, 2007, 10:01:58 AM
I forgot how much fun skateboarding on a Koopa Shell was! Man, Super Mario 64 was bliss the first time I played it..
Title: RE: Virtual Console
Post by: Ghisy on March 03, 2007, 07:19:22 PM
An extra silly question for you guys: not that I'm paranoid or anything but is your credit card payment secure when you buy Wii points through the shopping channel on the Wii??
Title: RE:Virtual Console
Post by: MarioAllStar on March 03, 2007, 07:48:55 PM
Nintendo claims that it is: read the security information they provide at the credit card entry screen. That being said, you should already have strong encryption to your router (WPA is preferred to WEP). From there, I would think Nintendo uses additional encryption (like SSL) so that even if your connection was being listened to, the data would unreadable.

I can not personally guarantee the transmission is 100% secure, but I have trusted Nintendo enough to use it twice myself.  
Title: RE: Virtual Console
Post by: KDR_11k on March 03, 2007, 08:28:33 PM
It would probably use SSL even before it's sent to the router.
Title: RE: Virtual Console
Post by: Ceric on March 04, 2007, 01:18:18 AM
Knowing how paranoid Nintendo can be I wouldn't be surprised if all you data that ever leaves the Wii is encrypted via SSL or a stronger.  Actually I might pull out Ethereal and test that.  Though I'm pretty sure that it is encrypted in some way, shape, or form.  Especially Game downloads and the like.  Also if they just went ahead and encrypted everything they could put that in hardware and not take, the albeit minor, hit from doing so.

So in the end it's probably just as safe as buying from Amazon or the like. (Even safer then the phone.)
Title: RE:Virtual Console
Post by: Ghisy on March 04, 2007, 05:14:50 AM
MarioAllStar, I don't have WPA or WEP since I'm using a wired router
Thanks for your replies guys.
I also thought that Big N wouldn't do this whole thing without using at least SSL but I was just wondering how the data was encrypted.
Title: RE:Virtual Console
Post by: MarioAllStar on March 04, 2007, 06:17:49 AM
Quote

Originally posted by: KDR_11k
It would probably use SSL even before it's sent to the router.

Yeah, I should have been more clear about that.

Nintendo says the transmission is secure, so you just have to give them the benefit of the doubt. (Or use a packet sniffer )
Title: RE:Virtual Console
Post by: Maverick on March 04, 2007, 11:11:23 AM
I'm sure Nintendo transactions are secured, unless they REALLY like lawsuits.
Title: RE: Virtual Console
Post by: Kairon on March 04, 2007, 11:22:10 AM
Banks and Credits companies give you back your money if fraud occurs anyways. Still messy though, yeah.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Virtual Console
Post by: UltimatePartyBear on March 05, 2007, 04:24:58 AM
If you're extra paranoid, a lot of credit card companies will generate a temporary credit card number for you to use.  You can assign it a credit limit just high enough to make the purchase you want, so if someone does get the number, they can't use it for anything.
Title: RE: Virtual Console
Post by: Spak-Spang on March 05, 2007, 04:48:58 AM
We really need to compile the virtual console threads better.

In the Monday Virtual Console Thread we are talking about the virtual console and emulation in general, which should really be here...I have been trying to find out what comes out today on the VC and have had no luck in these forums yet.

Title: RE: Virtual Console
Post by: KDR_11k on March 05, 2007, 05:18:09 AM
Should've looked closer in the Mondays thread then.
Title: RE: Virtual Console
Post by: Artimus on March 05, 2007, 05:18:35 AM
Elevator Action - NES
Super Ghouls 'n Ghosts - SNES
Sword of Vermillion - Genesis
Title: RE: Virtual Console
Post by: IceCold on March 15, 2007, 06:47:54 PM
Whoever it was (sorry, can't remember) that was wondering about diagonal jumps in Super Mario Bros, I've always found that it's best if you hold down first, then change directions while you're in the air after jumping. Holding down and right before jumping doesn't work.

I forgot that you need to exit to the Wii Menu to create the suspend point, and I just powered off the console straight from the VC game. Doesn't work.
Title: RE: Virtual Console
Post by: KDR_11k on March 15, 2007, 07:50:29 PM
Me too, had to replay loads of levels in SCv because of that. Fortunately it was easy to replay them, much easier than getting through them the first time.