Moving around with the large bounding box is the most frustrating videogame thing I have done in my life. The large area in which you can aim before the camera moves does make it much easier to aim and shoot, and in fact aiming and shooting works quite well. The trade-off, however, is that turning from side-to-side is slow and inaccurate. It looks like the game is very unforgiving about where you're pointing the remote, because during the many times where my pointer naturally wandered outside of the sensor bar's range I felt as if I had absolutely no control over my character whatsoever. I tried to spin around as little as possible to counteract the issue.
The game doesn't look so hot, either. Initially it looked alright, but the more I got into it the more low-quality stuff showed up. Things only got worse when the first “comic book" cut scenes were presented. The cross between a realistic style and a fantasy style doesn't look good from either angle, and they were very poorly presented on top of that. Their subtitles were cut off at the bottom of the screen, to add insult to injury. It feels as if the game were rushed, which is baffling considering that this was essentially the first third-party Wii game ever.
Another curiosity I encountered was getting trapped on the wrong side of a pile of building rubble that needed to be jumped over. Actually, I believe I was trapped inside of the junk first, and then ejected to the side that eventually killed me for wandering around in the wrong direction. That was not a fun surprise.
I'll take some motion sickness pills before jumping back into Red Steel later today. Look for our review of the game soon.
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Originally posted by: zakkiel
This is a game that people either like (in a restrained kind of way) or absolutely hate. Guess we know which way PGC will go.
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Originally posted by: Lord_die_seis
P.S. - Since when did most FPSes have good stories anyways? lol
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Originally posted by: mantidor
Reading the impressions and a couple of posts in this thread has made me realize that now I can't trust reviews at all, even less than before ...
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Originally posted by: RickPowers Seriously, you could do what I do, which is find the one reviewer who's previous reviews pretty closely align with your own tastes, or you can check all reviews in aggregate and go based on that. But for the most part, reviews are just a snapshot in time, colored by expectations and perspective, and that all needs to be taken into account when you evaluate a review.
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Originally posted by: Smash_Brother
2. Explosions, explosions, explosions! I know it's a time-honored tradition in FPSes, but there's nothing better than detonating a barrel, car or forklift near an enemy or two and watch them go sailing through the air.
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Originally posted by: Svevan
Nintendo gamers have lower standards for first person shooters. This is why the reviews say it sucks, but the people on the boards tend to like it.
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Originally posted by: Svevan
Nintendo gamers have lower standards for first person shooters. This is why the reviews say it sucks, but the people on the boards tend to like it.
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Originally posted by: KaironQuote
Originally posted by: Svevan
Nintendo gamers have lower standards for first person shooters. This is why the reviews say it sucks, but the people on the boards tend to like it.
I disagree. Nintendo gamers don't have LOWER expectations for FPS', we have DIFFERENT ones. We prefer FPS' that have gameplay-focused features and can give us something beyond the everyday. We are less impressed by slightly prettier textures and ZOMG FUTURE TECH and gun pr0n and etc.
THAT's why we find Red Steel better than the reviews. Red Steel gives a feel to the shooting genre that can't be found anywhere else. When I play an FPS, shooting is always the same. But in Red Steel, the tactile feeling of physically aiming at enemies almost verges on an arcade-like sensibility.
Screw graphics, screw glitches, screw typical FPS story and setting: this is something DIFFERENT based on its gameplay and NOT based on little tweaks in FPS formula. And as a gameplay-focused Nintendo fan, I can appreciate that.
Of course, Nintendo fans would have liked more multiplayer options and less graphical glitches, and we eagerly await the game that takes Red Steel and fixes its mistakes while making its control system go to the next level, but we don't immediately discount the game for it's lack of traditional hardcore FPS features either.
... Of course I'm actually speaking for myself... because if we were talking about Geist, then I'd WHOLEHEARTEDLY agree with you Svevan: Nintendo fans are lieing to themselves about THAT game.
~Carmine M. Red
Kairon@aol.com
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Originally posted by: Ian Sane
"But still, if the game was indeed the worst launch title ever, wouldn't Nintendo fans agree as well? I doubt fanboys would go to great lengths to say they love a game that they truly think is really bad."
Fanboyism is the videogame equivalent of beer goggles. It took months for me to admit to myself that Star Fox Adventures sucked. I had been hyped about Dinosaur Planet for at least a good solid year, the graphics and sound were good, the game wasn't glitchy and the controls were responsive, it was published by Nintendo and made by Rare. It had so many elements in theory going for it. Plus it was also Rare's last Nintendo game and at the time of release the Cube was in stiff competition with the Xbox and couldn't afford any duds. My interest in Nintendo made it so that SFA HAD to be a good game, not just so that I got my money's worth but to support my tastes and my "pick" in the console wars. So I forced myself to like it until I got to a point where the game became such a damn chore to play I gave up on it.
Sometimes when you WANT a game to be great you subconsciously fool yourself into thinking it is. Red Steel is an important title. It's an important demonstration of the Wii controller. It's also a "gamer's game". And it's third party. And it's "mature". Nintendo's best Wii title is a Cube game ported to Wii controls. It is a great demonstration for how a traditional control scheme can be converted to motion control but not a good demonstration of the concept period. Red Steel is in theory the best proof of concept in the Wii launch. It can prove that motion control can be used for a game that hardcore gamers can be interested in and that third parties won't be goofed up by the weird controller. If it sucks then everyone pointing to it as a proof of concept for Nintendo's new control standard has egg on their face. Motion control can work well for traditional games and party titles like WiiSports but can it innovate hardcore games? If Red Steel sucks then so far that answer is "no" or "we'll have to wait until Nintendo releases more games".
I haven't played Red Steel (or even the Wii; where are my demo units Nintendo?) so I can't say if Red Steel sucks or not. Nor can I say for certain that people here are subconsciously pretending the game is great. But that CAN happen. I'd say the best reviewer for a Nintendo game is someone who owns several consoles not made by Nintendo and thus has no emotional interest in any one console doing better than another. There is no bias for or against and they have a broad range of games they're familiar with so they have lots of compare with.
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Originally posted by: pap64
Still, despite these issues I LOVED the overall concept. The puzzles, while sometimes irritating, were the best. I mean, there's nothing more satisfying that creating a chain of events that gets a person scared, leaving you to control their bodies and move the story forward.
Geist wasn't the best FPS EVER, but its far from forgettable and I applaud the fact that N-space dared to do something new and exciting. I hope they get to develop for the Wii and learn from their Geist mistakes and polish their games further.
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Originally posted by: KaironQuote
Originally posted by: pap64
Still, despite these issues I LOVED the overall concept. The puzzles, while sometimes irritating, were the best. I mean, there's nothing more satisfying that creating a chain of events that gets a person scared, leaving you to control their bodies and move the story forward.
Geist wasn't the best FPS EVER, but its far from forgettable and I applaud the fact that N-space dared to do something new and exciting. I hope they get to develop for the Wii and learn from their Geist mistakes and polish their games further.
Hah. Well, when I first heard about it, I loved the concept too. The difference is that when I played it, I didn't even find most of the puzzles to be very exciting. They can, and should, go further with the concept.
~Carmine M. Red
Kairon@aol.com
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Originally posted by: Svevan
Nintendo gamers have lower standards for first person shooters. This is why the reviews say it sucks, but the people on the boards tend to like it.