Gaming Forums => Nintendo Gaming => Topic started by: Shorty McNostril on November 17, 2006, 02:27:24 PM
Title: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Shorty McNostril on November 17, 2006, 02:27:24 PM
Since you Americans will be enjoying twilight princess this time tomorrow and nowhere else will be, I thought i would take the liberty of creating a thread where all you who will be playing zelda before it lauches anywhere else can go absolutley nuts posting spoilers and other gems which people like me will not want to know until we play the game. If you want to post spoiler free bits and peices the other TP thread would be good, so we can read without the wory of coming across a spoiler. Thanks all in advance.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Zach on November 17, 2006, 02:31:59 PM
Only problem, we all wont be at the same point in the game. I plan on getting it, and playing it as soon as possible, but I am sure that there will be people who play it faster as I am busy with school work, and I like to take my time on Zelda. This thread is a good idea, but I dont think I will be using it. I just suggest everyone just keep using the spoiler tags like always.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Bloodworth on November 17, 2006, 03:31:24 PM
Yeah, I just finished the 5th dungeon, 33 hours in to the game. You don't want to know anything I just saw today. Mind blowing.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: IceCold on November 17, 2006, 05:35:58 PM
Quote Since you Americans will be enjoying twilight princess this time tomorrow and nowhere else will be
We will be
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: norebonomis on November 17, 2006, 05:44:05 PM
eek!!!!!!!!
omg!!!!!!
22 MORE HOURS AND I WILL BE PLAYING ZELDA!
Title: RE:Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: MarioAllStar on November 17, 2006, 05:57:52 PM
I am going to avoid Zelda-related information as I play through it. I might not even visit the forums for a while. Hopefully, I can get myself to play the game in moderation and enjoy it thoroughly instead of just racing to the finish.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 19, 2006, 08:59:35 AM
I can't believe I'm stuck already, in the beginning of the game lol.
I've got the fishing rod, I've destroyed the bee nest with the hawk, but what now? I'm trying to catch a fish for the cat, and I think I need a bait but I have no clue where to get it.
I've been playing for an hour and 15 minutes already, so laugh all you want, but I am really in need of help for such a simple problem.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: KnowsNothing on November 19, 2006, 09:01:00 AM
try some bee larva?
I don't have the game, so if I'm right then.....lawl. I really don't know, but it seems like a good guess...
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Bill Aurion on November 19, 2006, 09:39:29 AM
Caliban: You don't need bait...Just fish a couple times near the cat and eventually the cat will steal it...
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 19, 2006, 09:49:56 AM
Bill: Oh, I did that many times but nothing ever happened lol, I will keep on trying, thanks.
Edit
Haha, apparently I forgot that when a fish is biting the bobble moves, and hence my problem was solved and then I smacked my forehead for such stupidity.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: couchmonkey on November 20, 2006, 03:38:14 AM
Yes, that cat sidequest is freakin' hard. I tried without any bait for quite a while and I was getting nowhere. I'm glad someone mentioned it on here, because I didn't want to waste my whole day off searching for a bottle to hold bee larvae.
Awesome game! When I captured the baby bassinet, I was so excited that I waved my hands in the air...and Link threw it into the river. Oh balls.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: RickPowers on November 20, 2006, 05:46:35 AM
The cat one is ridiculously tricky considering how close to the beginning of the game it is, and the fact that you're told about it before you get the required quest item.
Since I had just got done herding goats, I naturally tried to herd the cat, which went about as well as you would expect given the phrase.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: NWR_DrewMG on November 20, 2006, 05:54:07 AM
I got stuck on that too, but after a few tries, the cat came around. I guess I just had to fish closer. The dog was really frickin' cute, no?
Title: RE:Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Svevan on November 20, 2006, 05:56:14 AM
holy crap cute dog ftw
SPOILER FROM THE FIRST TIME YOU GO INTO TWILIGHT Dude, is the twilight music totally from Great Bay Temple?
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 20, 2006, 08:54:21 AM
The cat is cuter, specially when he walks after you catch a fish.
Btw, I'm stuck again lol, damn those mines.
Title: RE:Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: JonLeung on November 20, 2006, 09:01:41 AM
The fishing isn't that hard...ONCE YOU KNOW HOW TO DO IT. I'm not a fisher (last time I went fishing with my dad must've been nearly twenty years ago) so I was expecting a more obvious bite like in Ocarina Of Time. Turns out it's all about watching the bobber thing go offscreen, then pulling and holding the Wii Remote straight up. Not very fun, though supposedly a later rod with a reel will make it better. Still, I wasted half an hour there, after wasting half an hour earlier, that I got the green tunic at 3 hours in (to the minute, even), which is much later than anyone would've expected, even without the one hour I wasted.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: RickPowers on November 20, 2006, 09:20:22 AM
Caliban ...
If you're stuck where I was in the mines, it's probably because you missed a key. Go back to the room with the water spiders (who's name escapes me) and it should be on the left side (if you're facing north) in an underwater chest.
Jon ... the fishing is tricky, I was only able to catch fish in that one spot. Later, even using bait, I can't seem to land a fish. I know exactly how to do it, and can get them hooked, but for some reason, keep losing them at the end. I can only assume you get a real pole later, based on the previous fishing demo.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 20, 2006, 10:16:15 AM
Rick Powers is the modern incarnation of Nostradamus.
I looked everywhere for that key, like wtf...*I'm mad, really mad*...it's like every dungeon in TP is its own version of the OoT Water Temple.
*Goes back playing TP*...lol...this is getting really annoying so I'm going to detail exactly where I am:
I'm in an open area (you can see the sky), it has a lake underneath my uphill path, at the end of my path and to my left is the aggravating locked door, to my closest right is a hanging non-functional magnetic disc, to my furthest right is one of those beam-eye machines, in front of me are 3 monsters constantly shooting arrows at me but they are in an unaccessible platform.
The chest/key you mentioned in the water-spider room, I faced north and saw the underwater chest but it was already opened, so either there should be another chest, or I have no clue what-so-ever.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: RickPowers on November 20, 2006, 12:15:19 PM
There's a key by the cyclops lasery statue, "hidden" in a corner. That'll get you into the next room. It's so easy to find that you're going to nunchuk yourself when you find it.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 20, 2006, 12:52:57 PM
*nunchuk myself*...like OMG finally, I can't believe I missed it...I really gotta pay more attention to my surroundings.
I'm going to stop asking help because it just detracts me from the fun of this game, I seriously hope I don't get stuck again lol.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: couchmonkey on November 20, 2006, 01:14:19 PM
All the people in Ordon are great. Maybe I got too attached to them from wandering around for an hour trying that thing we were talking about before.
I had so much stuff I wanted to comment on but now I've forgotten most of it!
From the first twighlight section: Midna is very annoying, but also the most helpful assistant Link has ever had, I'd have to say. The scene with the villain attacking Hyrule castle was awesome. I'm assuming it's Ganondorf, they were smart to cover him up. Oh the suspensefulness!
From the first dungeon: The Gale Boomerang is really awesome. It was when I learned that I could actually use it to deliver bombs straight to my targets that it suddenly became one of my all-time favourites.
From the second twighlight section: I like how the game makes you give up control every time you enter the twighlight. No items, Midna treating you like her personal slave, and no going back until you revive the spirit. It's scary but fun. Oh yeah, and finding the kids again in Kakariko was pretty emotional.
Title: RE:Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Bill Aurion on November 20, 2006, 01:25:20 PM
Quote Originally posted by: couchmonkey From the first twighlight section: Midna is very annoying, but also the most helpful assistant Link has ever had, I'd have to say. The scene with the villain attacking Hyrule castle was awesome. I'm assuming it's Ganondorf, they were smart to cover him up. Oh the suspensefulness!
YOU ARE! Midna =
Oh and Dungeon 3 spoilers...Who else got deju vu from fighting the shelled creatures? They were totally inspired by the Iron Masks from Link's Awakening! The blobs also reminded me of the red gels from the same perfect game! =D
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: couchmonkey on November 21, 2006, 04:09:32 AM
Eh, Midna's cute, but she's so bossy and rude. I actually like her character in that she's exactly what Nintendo wanted - someone you don't think you can trust.
My first death in the game involved walking into someone's fireplace.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: RickPowers on November 21, 2006, 08:10:37 AM
I've died several times. The game is tough, but not overly so. The Retry feature mitigates a lot of the penalty of dying, which is nice, since I don't save nearly as often as I should.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 21, 2006, 10:05:41 AM
I haven't died for a while now, in fact I think the game is getting easier and easier.
Question (wolf form and post 3rd temple spoilers):
It's about howling, I'm deep into the faron woods and now I'm at a small place that has a stone with a triforce engraved on it, and I know I have to howl, but I have yet to fully understand this one because instead of howling bands it has howling points. I've checked the manual but it isn't very explicit. I will keep on trying but any suggestion would be appreciated.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Bill Aurion on November 21, 2006, 12:50:51 PM
Caliban: Just play Zelda's Lullaby...I don't think the game checks for pacing, just get the notes correct...
And oh God, Dungeon 4...Redeads with SWORDS!? Ninty what were you thinking!? ;_;
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 21, 2006, 03:03:50 PM
Bill: Yeah I eventually figured it out, it was pretty cool, you don't have to be very precise to get it right which is cool too.
I'm at the beginning of dungeon 4 too.
Btw, has any of you need to change batteries? I did a few minutes ago while playing Zelda, 20 hours in btw, but I think the Wii Sports and Excite truck sessions have also helped wane the batteries.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Bill Aurion on November 21, 2006, 03:13:31 PM
I am 23 hours into Zelda and I finally had to change batteries...And I've spent at least 3 hours of farting around in the Wii settings and playing Excite Truck...
Title: RE:Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: couchmonkey on November 22, 2006, 03:58:00 AM
I've noticed that in almost all N64 and later Zelda games they get easier as you go along, because you get those much-needed hearts. Minish Cap was one exception, because healing items aren't as powerful in that game.
One idea that I think might be cool is to make it so that a fairy can only revive Link with, say 3/4 of his hearts, but if you're careful enough to use it before you die, it refills everything.
I'm trying to take this one slow, but every time I see how far ahead everyone is on me I want to PLAY PLAY PLAY!! I'm just starting out on the second dungeon. Gorons are cool, but their rocky nipples are freaky.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: RickPowers on November 22, 2006, 04:08:07 AM
Finished the third dungeon last night, and stayed up far too late to do it. That boss fight was awesome. Boy, story takes an interesting turn after that, and that's all I'm going to say.
Anyway, I'm just about ready to declare this the best Zelda game ever. This is going to sound just awful, but I'm kind of glad that my wife has caught a bug and can't stay at the cabin all weekend for Thanksgiving ... now I have more time to play!
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Bill Aurion on November 22, 2006, 04:45:39 AM
Wait till you get to the fourth dungeon, Rick...THEN you'll be ready to proclaim it the best Zelda game ever...
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 22, 2006, 05:18:08 AM
Hey Bill, in the 4th dungeon did you come upon some game glitch of some sort? After you defeat the 4 poes there's a room with spikes springing out of the floor, and at the end of that room there is that chain you gotta pull to open the gate, but just a little right before you reach that arear, perhaps mid room I think, and Link starts walking as if though he was on sand even though he is on solid floor. it seriously is freaking me out, and because of that I can't even reach my goal in time.
Btw, today I got my official Nintendo component cables and Zelda is looking sharp as ever.
Edit: Nevermind, lol, I got through, there's no glitch lol lol. Oh boy that was cool lol *can't stop laughing at himself*.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Bill Aurion on November 22, 2006, 06:16:51 AM
Caliban: Yes, I hit that exact same glitch (at least I think it's a glitch)...This is how I bypassed it: I went as fast as I could, rolling past all the sand parts. Pull the chain, then when you come to the rock platform that sinks, BE SURE TO STEP ON IT...If you go through the sand instead of stepping on the platform, you'll most likely become "heavy"...For some reason, when I took the sinking platform, I wasn't affected...
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 22, 2006, 07:27:03 AM
Bill: It's not a glitch, I'm 100% sure, I used Wolf Link, then I switched to Sense vision and there I saw the culprits, phantom rats or whatever they are called, so all I had to do was shake and kill or kill before they latch and severly slow you down lol.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Bill Aurion on November 22, 2006, 07:49:07 AM
Ooooooooh...Well I must have rolled so fast that they couldn't catch up to me... Thanks for the heads up for later playthroughs!
Title: RE:Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: zxkork on November 22, 2006, 12:11:13 PM
How do you hilight your text?
thanks!
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Bill Aurion on November 22, 2006, 12:42:42 PM
(spoiler)text(/spoiler)
Replace the () with [ ]...
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Hostile Creation on November 22, 2006, 01:19:33 PM
Okay, I got Wii on opening, got to play about a half hour or so of Wii Sports with my sister (she and my family all love it), but then I had two days of Wii-lessness. However, this morning I got to play about three or so hours of Zelda, and I don't think I need to say how awesome it is. Love how surreal Hyrule Castle is in the twilight realm; or the twilight realm in general, really. I've just entered it for the second time, so I'm not too far, but everything is quite cool. I love Midna, especially her body motion and how expressive she is. Plus she's a mischievous little thing, and I really love characters like that
I'm very much going to like this game, although I don't expect to get heavy playtime in until Christmas (Probably not bringing it to school with me, for the two and a half weeks I have left). ANTICIPATION
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: DAaaMan64 on November 24, 2006, 05:38:16 AM
One of my freak friends says he beat it already and that it was too easy. I think he is lying about beating it that quickly. Or that it was all that easy, some of the puzzles are pretty tough so far. Anyone got any input?
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: couchmonkey on November 24, 2006, 07:03:00 AM
The game isn't super-hard, but that hasn't been the point of Zelda since the NES days. So far it's harder than Wind Waker, which makes me happy.
As for length, it's certainly possible that he beat it if he had nothing better to do. I've heard that it can be beaten in 35 hours on the first playthrough, but personally I expect it will last me more like 60-80. It all depends on if you're the type to stop and talk to everyone or the type to blast through everything, skipping as much story as possible and focusing on action.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 24, 2006, 08:06:06 AM
I just finished TP. I clocked in between 37 and 40 hours. Now I can play my other Wii games, and once in a while I will return to TP to finish it off completely, 100%.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Svevan on November 24, 2006, 08:35:54 AM
I can't help but feel compelled to drive the story forward instead of dinking around. I really do want to explore, but when I had to choose between exploring the field and going to the desert, I decided on the latter. Which, btw, is freaking awesome.
Annoyance: You have found a blue rupee! For the 32nd time! Congrats!
Also, I love the sword techniques, I just don't feel like they're all that necessary cause no sword wielding enemy has been difficult so far (I'm in the fourth dungeon).
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 24, 2006, 10:42:09 AM
I agree with what evan says on the rupees, annoying like hell.
Come on people finish it already, I want to talk about it.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Hostile Creation on November 24, 2006, 01:55:51 PM
I'm not going to rush through it like that, that's lame. I just got to Kakariko Village and I've already clocked in over five hours. This game is going to take me a long time. I talk to every person, check every nook and cranny, investigate everything. I can't beat it and get the extra stuff later. Well, obviously there's some stuff I do afterward (especially in Wind Waker, Nintendo Gallery ftw), but I try to do as much as I can while playing the main game. It feels more immersive that way.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Caliban on November 24, 2006, 02:17:41 PM
I didn't rush it, I just had enough daily time to spend playing only TP, and I certainly don't want to rush anyone here at NWR. I guess that when the next Zelda is rumoured to be made I can start talking about what happened in TP lol.
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Hostile Creation on November 24, 2006, 04:15:32 PM
Haha, probably. It's probably not rushing it, I really just take Zelda at a snail's pace. And I'm always afraid I'll beat it so late that no one will want to talk about it anymore. . .
Title: RE: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)
Post by: Zach on November 24, 2006, 04:51:58 PM
OMG!! Fourth dungeon and boss spoilers That spinner is FREAKIN AWESOME I could have spent a long time just playing with it. And I had so much fun with that boss, especially the second part of the battle, I couldn't help but shout "Hop!" every time I went from one wall to the other
Cut scene after the dungeon. GANONDORF!!!!!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on November 25, 2006, 03:16:01 AM
Yeah that 4th dungeon tool is pretty wicked, and it was so well integrated into the boss battle that it amazed me too.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JoeTrumpet on November 25, 2006, 10:29:25 AM
Quote Originally posted by: Caliban I didn't rush it, I just had enough daily time to spend playing only TP, and I certainly don't want to rush anyone here at NWR. I guess that when the next Zelda is rumoured to be made I can start talking about what happened in TP lol.
I finished it today, and I feel the same way. None of my real life friends have yet to finish it, and I really want to talk about it. But there are still those 24 heart pieces left! And poes and bugs!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on November 25, 2006, 05:48:29 PM
I just finished dungeon 6. I got stuck for quite a while because I didn't think using the iron boots could tip the scale.
Literally an hour in the scale room with the damn statue. I was getting a drink and it hit me. God that sucked.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: GoldenPhoenix on November 25, 2006, 05:57:09 PM
I have a question for you guys, is Ganon in the game?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: wandering on November 26, 2006, 12:34:32 AM
Just started the second dungeon. I have a prediction. This is potentially a massive spoiler. I am of the opinion that Illia orchestrated the attack on Ordon village and/or is the real twilight princess.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 26, 2006, 07:00:35 AM
Ahahahaha, wandering...
VGrevolution: GOTTA FIND OUT FOR YOURSELF! =D
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Madcat221 on November 26, 2006, 08:40:18 AM
Quote Originally posted by: wandering Just started the second dungeon. I have a prediction. This is potentially a massive spoiler. I am of the opinion that Illia orchestrated the attack on Ordon village and/or is the real twilight princess.
It's not her. It's not Zelda either. The real Twilight Princess has been with you ever since you made your jailbreak.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: wandering on November 26, 2006, 09:01:45 AM
I'm wrong? Good, good. I like surprises.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on November 26, 2006, 10:04:41 AM
Alright, this is a really stupid question. The guy that was turned into a Gold Statue (Giovanni), how do I get back to him after the initial visit?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Svevan on November 26, 2006, 10:12:44 AM
Crimm: You have to be Wolf Link first. When going south from Hyrul Castle Town's center, take the first left (Link's right, your left) and look for the house that has cats in front of it. It's visible on the map since it's a square patch of land off the alleyway. Dig into the ground on the upper right corner.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on November 26, 2006, 12:54:29 PM
Ah, thanks.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Famicom on November 26, 2006, 07:10:36 PM
Just finished the seventh dungeon. My god, my brain is numb from the clawshot puzzles. I was pretty much cruising through each dungeon until then! I'll save the twilight mirror cinematics for tomorrow.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 26, 2006, 07:34:20 PM
Quote Originally posted by: Madcat221
Quote Originally posted by: wandering Just started the second dungeon. I have a prediction. This is potentially a massive spoiler. I am of the opinion that Illia orchestrated the attack on Ordon village and/or is the real twilight princess.
It's not her. It's not Zelda either. The real Twilight Princess has been with you ever since you made your jailbreak.
You know here I thought that Zelda was the princess and Midna was the queen and we find out in the end that what was really happening is that it was all just a domestic dispute.
I'm only at the Water Temple but they gave away Zelda to early to make it really her.
I've only found the finishing blow technique... I want to find more but I just haven't been able to...
It's the funny Statues with the holes.... Welp... I've just finished the 3 light spirits so I quess it will be a while before I get to try to get the rest of them.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 27, 2006, 12:47:37 AM
Oh dear, I'm wondering how you missed the second one... =)
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 27, 2006, 12:47:44 AM
Somehow I double-posted within the span of a minute... =|
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on November 27, 2006, 02:12:33 AM
Last night before going to bed, I brought that one statue down to the door in the Temple Of Time. Hopefully when I load my game I won't have to do that again. And I'm guessing I'll be hitting up some major plot points soon.
It's kind of hard to miss the stones, but the first few I didn't know what to do with them. I later went back and got a few one after another, even without specifically hunting for them, and now I have six skills with the last one I got being at Snowpeak.
The fortune teller makes it too easy to locate Pieces of Heart, but maybe I should be thankful for it since I probably have to scour the world anyway to get Poe Souls. Unless there's a way to easily find those too. >_>
There's something extremely satisfying about smashing ice creatures with the ball and chain. Also, the spinner is really cool, especially in that one insane boss fght.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: RickPowers on November 27, 2006, 02:29:36 AM
I'm almost finished. I'm saving the last area for when I have time to truly savor it. That said, the rest is in spoilers so I can gush ...
OMG ... This is every bit the best Zelda game ever. I love the nice homage to Ocarina when you enter the real Temple of Time for the first time, I think I had a little joygasm there. I'm quite disappointed that you don't ever have to collect any parts of the Triforce, because that's one of the main things I associate with a Zelda game. Other than that, this game is an absolute masterpiece, and I've enjoyed every second of it, even the frustrating parts!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 27, 2006, 02:47:36 AM
I thought all the statues looked like serpents and not wolves.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on November 27, 2006, 02:49:04 AM
Hostile: don't worry, I've been playing for almost 20 hours and I'm not even up to the third dungeon yet. Plus, I have to go back to focusing on real life, I wasted too much time on Wii last week. And the GameCube types won't even get to play for a couple of weeks yet.
Between the second and third dungeons: The Zora domain (whatever it's called in this game) is HUGE. I can't imagine what it will be like to get around now that I'm done. I can't wait to ride down the river on the boat. The scene where Link finally catches up to Ilia but she doesn't recognize him was wicked. And the soldiers all cheering and growling when they offer to help Ilia was hilarious. Howling is awesome. The chuckwagon escorting mission is fun.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on November 27, 2006, 03:14:19 AM
Quote Originally posted by: couchmonkey The scene where Link finally catches up to Ilia but she doesn't recognize him was wicked. And the soldiers all cheering and growling when they offer to help Ilia was hilarious. Howling is awesome. The chuckwagon escorting mission is fun.
I guess so. But I kept on staring at Telma's chest. Hey, it's not like they tried to hide what's she's got or anything.
I was fearing the escort mission because I had less than half a heart the first time I did the bridge duel and also the time on the bridge above Lake Hylia trying to avoid the fire so I died instantly on both my first failed attempts and have come to naturally fear bridges now.
I agree with Rick. The Temple Of Time is awesome. I'm not going to argue to continuity and connectivity of the various Zelda games but I like how the Master Sword is both in the Lost Woods (or Sacred Grove) and the Temple Of Time.
The game is very, very good. I'll save my final judgment for when I'm done, but as I'm so stubborn it may not dethrone A Link To The Past (I like 2D games) as my favorite or even surpass Ocarina Of Time (which was groundbreaking at the time). And nostalgia and timing are important when rating games on an all-time favorites list, but strictly looking at the game itself, it does many things better, so I'd heartily recommend it for anyone who likes adventure games at all.
Some of the Zelda games should be absolutely required gaming when they one day make a mainstream university course about video games, or there should be a specific course all about them, kind of how when I took film classes there were courses on specific directors or themes. Can you tell I love the series so?
And to think people were complaining about the delay, controls, which hand Link uses, and mirrored worlds. Seriously. I do think the double-dipping is silly, though, this is reason enough to own a Wii this year, and probably next year too.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on November 27, 2006, 03:38:46 AM
I'm also between the second and third dungeons right now, and I think I'm at about thirteen or fourteen hours. The other night I was playing WiiSports with my friends, and they asked to see Zelda before they left. I showed them, and when they left it, I played it for about four straight hours: to 5:15 in the morning. I played all the way through Kakariko Village (I'd saved at collecting twilight bugs, so I finished that), mounted battle, sumo wrestling, Death Mountain, the entire second dungeon, and maybe a little bit more. I am loving this game. Nintendo must have known how much I loved rooftop hopping in Ocarina of Time's Kakariko Village. I love the design of the new one, climbing as high as I can, shooting arrows into poles, hot springs; it felt so awesome to restore the town, to see people in it. One of my favorite things about Zelda. I can't play for the entire week, because I'm at school and left my Wii at home. But come this weekend, I will play hours. Hopefully up through the third dungeon.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on November 27, 2006, 05:46:09 AM
Quote Originally posted by: JonLeung
I guess so. But I kept on staring at Telma's chest. Hey, it's not like they tried to hide what's she's got or anything.
Yeah, more like Legend of Zelda: Cleavage Princesses. I had the same issue with the lady who runs the river boat thing, and Talo and Malo's mom (though she's not particularly attractive).
Oh, and the fire on the bridge was "cheap", I died 2-3 times there. Doesn't bother me too much except that in previous Zeldas, you could play through without dying as long as you were careful. In this one...not so much.
I also nominate that creepy, baby-like Malo to be Tingle's official successor.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on November 27, 2006, 05:48:38 AM
While I am patiently waiting for people to finish TP, I think I'm going to play it again.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 27, 2006, 06:00:06 AM
Caliban do you get a Second Quest or the ability to read the signs after you beat the game?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on November 27, 2006, 01:36:38 PM
Ok guys, stuck in dungeion six, and I think this is gonna be one of those things where I slap myself in the forehead.
Ack! ALL I HAD TO DO WAS PRESS B!!!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: odilon on November 27, 2006, 04:31:06 PM
The ball and chain is so much fun...such a visceral experience! I wonder if you can use it to smash through boulders...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on November 27, 2006, 05:46:04 PM
Just wanna aske people, that when your gonna post spoilers in spoiler text, try to post where in the game (what temple, or in between temples) That way I dont have to wonder whether or not I have gotten to that point before I highlight the text.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on November 28, 2006, 08:16:32 AM
Ceric, no, what signs?
Odilon, indeed you can do that to boulders.
I think there should be a thread for those that have finished Zelda, obviously it will need a giant spoiler warning.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 28, 2006, 08:53:06 AM
If you look at any of the signs throughout the game there in Hylian before you "read" them. In WW I thought after you beat the games they gave you the ancient Hylian in plain English. Pretty much all I'm asking is if they do something special for the replay.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on November 28, 2006, 09:37:38 AM
Oh, yeah, I remember that in Wind Waker now. For a second there I thought you were asking Caliban about being able to read the signs as a counterpoint to that one guy who was ragging on Twilight Princess for the dumbest reasons, including being unable to read signs from afar.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on November 28, 2006, 09:53:27 AM
I do remember that from WW, yet my answer is still no, and I want to keep my answers simple and short as possible, however, when you finish the game you will inderstand what I mean by "no".
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Famicom on November 28, 2006, 12:45:23 PM
I beat it! Good stuff.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 28, 2006, 01:32:19 PM
Everyone is beating it too soon! There's no way you've all found all of the...uh...things to be found!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on November 28, 2006, 03:58:36 PM
I officially hate the City In The Sky dungeon. >_<
I'm trying to finish this before my mom snarks at me for being up too late. I figure, oh, another few rooms to go. Looks like I dropped down too soon when I shouldn't've. >_< If you're where I am, or further, maybe you know what I'm talking about. >_<
EDIT: On GameFAQs someone mentioned that instead of backtracking, I could use an Oocca to fly to a particular pillar or something and save myself the trouble. Too late to do even that today, though. >_<
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on November 28, 2006, 04:20:37 PM
Alright, I'm near the end of the game and I need money. 2000 is abit excessive Are there any good minigames to wager my money on in the hopes of getting rich quick, or do I have to cut grass for the next 50 hours?
Also to anyone who has gone fishing be sure to C look around at the stuff in there. The picture of the "Legendary Fisherman" made me so very happy
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Famicom on November 28, 2006, 04:38:35 PM
Hey, I was only 10 poes short of full completion! (unless you don't get another bottle for them, then I gotta find that too) Sadly I have no idea where to BEGIN looking for them.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 28, 2006, 04:45:34 PM
Famicom: Gotta find that bottle on your own! I have all four bottles and 5 poes to find!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on November 28, 2006, 05:20:00 PM
Jon Leung: did you get the "tool" from this dungeon yet? You might not like the dungeon much, I didn't either, it will get better or worse...hahaha.
Crimm: Did you get all the bugs yet? They give you good money for it.
Famicom: Did you try the "whatever-it's-called of ordeals, it has 3 poes there I think.
I too am missing that last bottle, and why did I just have to spoil that, we already know they are in the game anyway.
How many complete hearts are any of you away from the full 20 hearts? I have 16 full hearts.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 28, 2006, 05:26:49 PM
I have every last piece of heart...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on November 28, 2006, 05:37:40 PM
I've just lucked across the bugs. I only have about 11.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on November 28, 2006, 05:48:28 PM
There are so many things to collect. Bugs, fish, letters, all sorts of stuff. This game will have me going for a while.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Famicom on November 28, 2006, 06:51:25 PM
Caliban: Yes I went in there and completed it. And I got all 20 hearts too.
Crimm: Bugs become a little easier to find when you realize that every male/female comes from the same general map location. Just read the bug log.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Svevan on November 28, 2006, 08:31:19 PM
Sixth dungeon spoiler: First half of Temple of Time, awesome. Second half, wretched.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on November 29, 2006, 02:11:54 AM
Caliban: Yes, I got the tool in the seventh dungeon. It was what I was kind of expecting and I could see how it's useful outside of the dungeon in a few places. It's also a cool "upgrade" to my favourite Zelda item (...or I guess technically a variation of my favourite Zelda item). However, that didn't make the dungeon much less icky since it has annoying music, I got lost a few times despite there being fewer rooms than most dungeons, I hate the stupid multi-level rooms, etc. Hopefully the boss is cool, some of the bosses in this game were really fun to fight and it would be a further letdown if the boss I get to soon doesn't live up to the previous ones.
I really hate spiders, so it was satisfying smashing the Arachnogohma in the previous area. I wanted it to take a couple more hits, in fact.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 29, 2006, 02:15:34 AM
So money becomes a problem later. I just got the Larger wallet and I'm thankful because I've been stuck at 300 Rupees for most the game so the whole water temple is full of chest with rupees in it.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: zxkork on November 29, 2006, 07:04:57 AM
I have a question for those who have beaten the game, (or got every piece of hearts);
In Hyrule castle, there's a big room north of the first floor that I can't acces. there's 3 chests in there, and one of them is probably a small key for a door leading to 3 more chests (just beside the boss room). There's a triforce sign facing the wall i'm trying to get accros, and when I step on it and talk to Midna, she says that there must be a way around the wall, and that it would be interesting to get on the other side.
And the piece of heart question: Is there a piece of heart among those chests? I'm 1 piece of heart away from having my 20 hearts. When I talk to the spirit lady in Hyrule Town, she shows me the same screenshot over and over....and I've gotten that piece. So I'm guesssing my last piece is in Hyrule Castle
Oh and BTW, does anyone knows if it's worth it to gather those 60 poes? They are hard to find...need 28 still whereas I only need 4 more bugs
Thanks!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: decoyman on November 29, 2006, 07:22:58 AM
Quote Originally posted by: RickPowers This is going to sound just awful, but I'm kind of glad that my wife has caught a bug and can't stay at the cabin all weekend for Thanksgiving ... now I have more time to play!
Rick, I understand completely. My wife has class tonight, and I'm planning on getting home as quick as I can after work to take advantage of having the house to myself and make some progress on Zelda When she's around, I can't seem to get much gaming time in (we've got one tv, and it's in the main area of our apartment, so it's not really fair for me to monopolize it every evening all week long).
Am I a horrible husband? Not completely, anyways. Instead of playing Zelda yesterday, I watched her two favorite tv shows with her (Gilmore Girls and Veronica Mars), so I need to make up some time. After all, (and she doesn't seem to understand this, but) I've got the entire land of Hyrule counting on me to save the day, and I'm not about to let them down.
P.S. - EVERYONE IS FURTHER ALONG THAN ME!! I WANT TO READ THE SPOILERS, BUT I WON'T DO IT ARRRRGGHHHHHHH
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on November 29, 2006, 07:40:27 AM
If you watched an entire episode of Gilmore Girls, then you are a saint. They're just so chatty.
I'm still only finished the third twighlight section (after 18 hours), there are plenty of "slowpokes" on the forum. Slowpokes unite!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 29, 2006, 07:58:05 AM
SLOOOOWWWW POOOOKKKKEEEEE!!!! <One day I'll find a Shellder and evolve... or maybe a king stone...>
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smash_Brother on November 29, 2006, 08:06:25 AM
I haven't read any other posts in this thread and I won't be doing so until I finish the game, but all I can say is this game has given me more "HOLY SH*T!" moments than most any game and certainly any other Zelda game...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: decoyman on November 29, 2006, 08:06:39 AM
Actually (looks around sheepishly), I normally like the show. But still, Zelda > Gilmore Girls, there's no denying that. So maybe my "saint" should be downgraded to "decent fellow."
I got my first game over screen before the 3rd temple after thawing out the Zoras and meeting back up with Ilia. Getting the wagon to Kakariko was fun! But unfortunately one of the boar rider guys pushed me behind a rock, and I wasn't able to catch up before the wagon went up in flames... But I have yet to die as a swordsman or wolf yet. I only get my game overs by letting other people die!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on November 29, 2006, 08:11:47 AM
Quote Originally posted by: couchmonkey If you watched an entire episode of Gilmore Girls, then you are a saint. They're just so chatty.
I'm still only finished the third twighlight section (after 18 hours), there are plenty of "slowpokes" on the forum. Slowpokes unite!
I think considering that I work full-time, being at the end of the seventh dungeon as of last night is pretty good progress. I went through the third to sixth dungeons this past weekend playing near-non-stop and spent a lot of time making sure I had all the Pieces of Heart possible after each dungeon since after the third.
I'm not slow, but I did slow down at a few places and I did do a lot of things later than I should...
1. It took me over half an hour to figure out how to fish properly at the beginning of the game.
2. It took me over forty minutes to beat Yeta in the race, since I kept wiping out at the stupidest times (like at the end when I happened to be doing well) and didn't realize you could hit her.
3. I got the Warp Point outside the fishing lake much later than I could've.
3. I fixed the Bridge of Eldin also before the SEVENTH dungeon, when I probably could've done it before the FOURTH. Same with getting the Warp Point nearby.
4. I got the bottle from the oil salesman before the SEVENTH dungeon, even though I probably could've gotten it before the FIRST.
On another note, I've never run out of hearts while fighting a major boss. I have, however, gotten Game Over at some points, where I then reached for the power button out of habit from past games. Those points included:
1. on the bridge duel, since I only had half a heart, and thought that falling was instant death 2. at the bridge on fire, since I only had half a heart, and thought that the fire was instant death 3. during the escort mission (which includes a bridge) 4. during the flight up Zora's river and colliding into a rock wall and falling 5. racing Yeta and repeatedly falling
Interesting thing is that they are bridge or speed-related. o_0 And I did have a fairy with me during #4, which was the only time I was ever revived by one, and due to the nature of that "death", I haven't REALLY seen what a fairy-revival looks like in this game.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 29, 2006, 02:24:09 PM
Game complete, my "Game Over-less" streak in Zelda games continues...
About the ending: Absolutely fantastic, but it doesn't explain anything about Wind Waker at all! *shakes fist at Aonuma taking the easy way out*
zxkork: You will not find a heart piece in that area...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlkPaladin on November 29, 2006, 03:42:42 PM
First thing as for the 2000 rupees for the shop in Castle Town. Talk to the Elder Goron in front of the store do the quest, the easiest way to beat the quest is to walk along the edge of the cliff to the bridge all you will have to aviod is fire arrows.
And now for Link's revenge.
Some people didn't like that the Redeads had swords but there is a litte revenge in store for Link this time. In wolf form he latches onto the back of the Redead and you can probally figure out what it looks like...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 29, 2006, 03:53:27 PM
(spoiler)text(/spoiler)
Replace the ( ) with [ ]...HURRY! =D
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on November 29, 2006, 04:14:06 PM
Bill: The freaking ending opens many other questions, like, why did Zant appear and "magically" snapped Ganon's neck? And then suddenly his Triforce of Power disapeared as if it was taken from him? Or did Ganon transfer his soul into Zant and made everyone believe he is dead, which would further explain Ganon reapearing and taking over Hyrule in the past of WW? Why is Midna hotter than Zelda, WHY? What happened to those 4 people that always were in the tavern and then went to help you in the castle, but then the castle exploded? Does that mean everyone that was in the castle died? There, I think that's all I wanted to vent, when I finish it again I will have more to vent.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on November 29, 2006, 04:27:05 PM
Quote Originally posted by: zxkork I have a question for those who have beaten the game, (or got every piece of hearts);
In Hyrule castle, there's a big room north of the first floor that I can't acces. there's 3 chests in there, and one of them is probably a small key for a door leading to 3 more chests (just beside the boss room). There's a triforce sign facing the wall i'm trying to get accros, and when I step on it and talk to Midna, she says that there must be a way around the wall, and that it would be interesting to get on the other side.
Okay, I'm pretty sure I know what you're talking about. Go to the room you had to use the Boomerang on the pillars to get the gate to open. Transform into a wolf and use your senses. At one place there is a hole you can dig into. You will wind up on the other side of that wall. Use your senses in there at some point too, pretty cool stuff when you do.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: BlkPaladin on November 29, 2006, 04:31:52 PM
Thanks it just that I was doing to incorrect bracket type. They should list that in the special symbols.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 30, 2006, 01:20:25 AM
Quote Originally posted by: Caliban Bill: The freaking ending opens many other questions, like, why did Zant appear and "magically" snapped Ganon's neck? And then suddenly his Triforce of Power disapeared as if it was taken from him? Or did Ganon transfer his soul into Zant and made everyone believe he is dead, which would further explain Ganon reapearing and taking over Hyrule in the past of WW? Why is Midna hotter than Zelda, WHY? What happened to those 4 people that always were in the tavern and then went to help you in the castle, but then the castle exploded? Does that mean everyone that was in the castle died? There, I think that's all I wanted to vent, when I finish it again I will have more to vent.
1) I assume that everyone that went into the castle escaped... 2) Midna is cuter cause she's Midna! 3) I took the Zant thing as a more symbolic gesture of Ganondorf's death, but perhaps that'll be saved for another game (Ganondorf doesn't really play off to me as the kind of guy that pretends to be dead)...The Triforce of Power didn't disappear, its power had just been suppressed by the Master Sword...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on November 30, 2006, 04:28:04 AM
Oh yeah? Well I accomplished absolutely nothing after playing for an extra 1.5 hours last night. Okay, I got two pieces of heart and talked to every single person in castle town. Also I found some bugs. I think maybe I'll mosey on over to that third temple next time I play.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on November 30, 2006, 06:44:36 AM
This is the story about how I feel stupid and my brother demonstrates his occasional ability to "know" something without actually knowing.
I'm playing Zelda, looking for some Pieces of Heart. I'm poking around the Sacred Grove. My brother passes by the room.
Me: "Hey, gimme a hand here. I can't find this Heart Piece." Him: "No, I haven't even seen the game."
My brother decided to return to school this semester to study business, and since the Wii came out he's been bombarded with homework and studying, so he can't find the time to play Zelda until his Christmas break. So he has refused to even look at the screen when I'm playing Zelda.
Me: "I know, but you always seem to know how to figure out things even if you don't know anything about something." Him: "No, I don't." Me: "Come on, really. There's nothing here but a big movable block. Umm, there are ruins around here. Not really much to say. There's supposed to be a Heart Piece here, so the fortune teller says." Him: "Use your wolf sense. Don't you have wolf sense or something?" Me: "No, that doesn't help. I even looked at this busted Treasure Chest but there's clearly nothing in there." Him: "Someone took it. Go back in time. Can't Link do that?" Me: "He can and he can't. He...um..." Him: "Well? Isn't he the Hero Of Time?" Me: "Not necessarily...but...hmmm... (pause) If this works I'm going to punch you."
A few seconds later...
Me: How did you know?!? (punches him) Him: OW!
I should have figured that out. I'm sure the thought crossed my mind (I mean, duh, but for some reason I didn't do it. For not having played the game, he was either extremely lucky, psychic, or telepathic (drawing out what I had thought before but never acted upon it). He's done it before in other situations. >_< But in this one I feel particularly dumb for being told how to do something from someone who doesn't even know what's going on. >_<
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 30, 2006, 06:47:29 AM
Going back in time with a broken chest is pretty logical.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on November 30, 2006, 06:58:04 AM
Yes, I know. >_<
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: decoyman on November 30, 2006, 08:26:16 AM
Dude, Ceric!! Spoilerize yourself, yo! Jon spent all that time putting in those tags, and you gave it away
(yeah, I know this is the spoiler discussion thread, but... I can't help myself. If I can't play Zelda, I at least want to read about others playing it.)
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 30, 2006, 08:51:47 AM
You haven't responded to my Message yet. Anyways... I actually haven't gotten that far in the game myself.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Caliban on November 30, 2006, 10:47:42 AM
Quote Originally posted by: Bill Aurion
1) I assume that everyone that went into the castle escaped... 2) Midna is cuter cause she's Midna! 3) I took the Zant thing as a more symbolic gesture of Ganondorf's death, but perhaps that'll be saved for another game (Ganondorf doesn't really play off to me as the kind of guy that pretends to be dead)...The Triforce of Power didn't disappear, its power had just been suppressed by the Master Sword...
1) Yeah I guess so, and maybe if I paid more attention to the ending credits I would see them alive.
2) Absolutely, as Reggie would say.
3) To me, Zant was no more than a secondary character, and what is confusing me is if he was a secondary character why is he vital in that cutscene.
I am not completely satisfied with the ending, but I think I get that from every Zelda game.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 30, 2006, 11:50:21 AM
2) I agree, and from the neck down Midna looks a lot like my Wife. (The head is to Japanese child like but my wife two has the round style head but not Japanese.)
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 30, 2006, 03:21:00 PM
Caliban: After rewatching the ending, I can confirm that all of your knight buddies lived...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on November 30, 2006, 03:29:00 PM
Yay, I beat it, and I have to agree Midna is indeed much hotter than Zelda
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on November 30, 2006, 04:45:37 PM
Bill: they're not my buddies, I wish they died, just to make the ending a little more interesting.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on November 30, 2006, 04:52:43 PM
How dare you want Ashei to die? >=|
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on November 30, 2006, 05:29:32 PM
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: madpaintballer on November 30, 2006, 09:58:34 PM
Just finished TP, clocked in at just over 40 hours. Still need 15 heart pieces and like 20 poes. I gotta say, I'm dissasitisfied with the ending, it had like no closure for me, it just felt rushed, especially after all the time I put into beating it. That said, I did thoroughly enjoy the game, and it did seem to have a lot of funny parts. The thing that I really liked was just the sheer number of mini games, if felt like you were constantly doing something different. Too, they definetely did a better job with making you care about emotions and what not.
I thought that zant was one of the funniest bosses I've ever fought. I really like the way they did the obligatory summery battle
I really wanted to see Gannon die, maybe I a sadist, but I just wanted to see Gannon fall over dead, like for real, especially after you had to fight him three times
My favorite boss battle was definetly the one on the spinner, as soon as I saw the spinner and what you were supposed to do with it, I immeadiately thought skateboard, it's a shame they didn't come up with more areas to use it, because I really like them
At any rate good times were had by all, I did like how they followed up on all the groups like the ending in LttP Now I gotta watch my Fiance beat it, she's not a gamer but this is the only game on the Wii that she's got any interest in, she's not keen on Wii Sports or Rayman. It's kinda weird really.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 01, 2006, 01:09:56 AM
Quote Originally posted by: madpaintballer I really wanted to see Gannon die, maybe I a sadist, but I just wanted to see Gannon fall over dead, like for real, especially after you had to fight him three times
You do realize this game takes place between Ocarina of Time and Wind Waker, right? Needless to say, "dying for good" isn't in Ganondorf's vocabulary...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 01, 2006, 04:16:26 AM
Ganon is getting boring, IMO he was just tacked onto TP.
Edit: whatever
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on December 01, 2006, 04:21:55 AM
Spoiler tags maybe? I mean, Ianyone who's read interviews knows that person is in there, but still. I somewhat agree. I haven't even gotten far enough to encounter Ganon, but I like to see games that focus on different villains once in a while. It makes Ganon episodes more interesting.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 01, 2006, 06:29:55 AM
couchmonkey, did you know that if you split the Zelda games into thematic pairs, you'll see that Ganon(dorf) does a good job of keeping out of almost exactly half the games (one game in each pair). The thing is that Ganon(dorf) shows up in the more popular games, leading people to believe that he's like Dr. Wily in the Mega Man games when he really isn't.
See, I'll prove it.
The Legend Of Zelda: Yes. Zelda II: Adventure Of Link: No. (I don't consider the Game Over screen a real appearance.)
A Link To The Past: Yes. Link's Awakening (DX): No. (Dethl/Nightmare's brief transformation as him doesn't count.)
Ocarina Of Time: Yes. Majora's Mask: No.
Oracle Of Ages & Oracle Of Seasons: No/Yes. Because of the way they are linked and played, any one person playing through them both will only encounter him at the end of the second game they play, so it should count as just one of the two games.
Minish Cap: No. Four Swords: No. (This game was so short, many people don't consider this a true game, but if they did, it's another one that counts against Ganon's number of appearances.) Four Swords Adventures: Yes.
Super Smash Bros.: No. Super Smash Bros. Melee: Yes. Super Smash Bros. Brawl: ? (Even if he is, this could be offset by Four Swords.)
Wind Waker: Yes. Phantom Hourglass: ?
Twilight Princess: Yes.
Soul Calibur II: No.
CD-i games: Who cares!
Also, until Wind Waker, there was actually a new villain or at least a new form or identity of Ganon.
The Legend Of Zelda: Ganon. Zelda II: Adventure Of Link: Thunderbird/Dark Link. A Link To The Past: Agahnim. Link's Awakening: Dethl (or so the Player's Guide says, but most people just call him the Nightmare) Ocarina Of Time: GanonDORF. Majora's Mask: Majora('s Wrath). Oracle Of Ages: Veran. Oracle Of Seasons: Onox. Super Smash Bros. Melee: Giga Bowser. Four Swords: Vaati. Wind Waker: Ganondorf! (Gasp, a game with no new villain (or new form of Ganondorf)! And it took this long!) Four Swords Adventures: Ganon & Vaati. (repeats) Minish Cap: Vaati. (repeat) Twilight Princess: Zant. Soul Calibur II: Inferno. CD-i games: Probably some weirdoes we don't care about.
So anyone who believes that Ganon must be in every single game is only half right. Technically, if he can maintain his 50/50 split, you'd be just as correct to say that he isn't in any game. o_0
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 01, 2006, 07:47:38 AM
Jon: He most likely won't be Phantom Hourglass either, considering it's a direct sequel to Wind Waker...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 01, 2006, 09:35:41 AM
Bill: I figured it would. But despite the popularity of the DS, somehow I get the feeling that Phantom Hourglass won't be as popular as Wind Waker, perpetuating the "thematic pairs" and the fact that Ganon is always in the more popular half of each pair, and therefore assumed to be in every game just because of it.
Despite my categorization of Zelda into clear "thematic pairs", I've only seen a recent 1up article even come close to the way I view the saga (or rather, sagas).
Will the Link from Twilight Princess have another adventure, and one without Ganon/dorf? I wonder if even Nintendo deliberately means to pair off games like they (mostly) have so far.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 01, 2006, 09:47:32 AM
I'd almost rather they do something they've yet to do, a three-game series for a single Link...More specifically, I'd love to see another toon-shaded console Zelda starring Wind Waker Link...(Perhaps a few years after Wind Waker, with him entering his teens...)
More realistically, the next console game will perhaps take place between Twilight Princess and Wind Waker, and will HOPEFULLY explain what happened in between the said games...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: madpaintballer on December 01, 2006, 09:56:17 AM
Quote Originally posted by: Bill Aurion You do realize this game takes place between Ocarina of Time and Wind Waker, right? Needless to say, "dying for good" isn't in Ganondorf's vocabulary...
I didn't know the time frame for the game, frankly I didn't care, the way they just left Gannon just standing there with that sword sticking out of his chest. What with the triforce dissapearing from the back of his hand, and sounds he was making, it seemed pretty clear that he had died, yet he stood there. All I can say is his ability to recover put's wolverines to shame, lol.
Okay so for those that've beaten the game Why exactly does Midna destroy the mirror? Also did anyone else think that she was going to say "Link, I....love you"
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: wandering on December 01, 2006, 09:56:46 AM
Personally, I want to see them follow Miyamoto's suggestion, and make Link a girl.
(No, not kidding. I see no reason why a girl couldn't don the green tunic. Actually, the thing's probably better suited for a girl...)
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 01, 2006, 10:04:09 AM
Quote Originally posted by: Bill Aurion I'd almost rather they do something they've yet to do, a three-game series for a single Link...More specifically, I'd love to see another toon-shaded console Zelda starring Wind Waker Link...(Perhaps a few years after Wind Waker, with him entering his teens...)
More realistically, the next console game will perhaps take place between Twilight Princess and Wind Waker, and will HOPEFULLY explain what happened in between the said games...
GameTrailers.com had a six-part retrospective on The Legend Of Zelda series which was actually pretty good. The sixth part was the most interesting, as they tried to fit everything together using as few different "Links" as possible. But I don't really think continuity is too important, despite some clear references to other games. Within "thematic pairs" as I have called them there is often continuity but beyond that anything goes. This isn't like Metroid (with a clear timeline), even if it's also not like Mario (which, even if it had a timeline, totally doesn't matter).
Nintendo may have said they'll release an official timeline one day but I'm not sure it'll enhance our enjoyment of the games much if they ever do. Plus, there may be some retcons.
Quote Originally posted by: wandering Personally, I want to see them follow Miyamoto's suggestion, and make Link a girl.
(No, not kidding. I see no reason why a girl couldn't don the green tunic. Actually, the thing's probably better suited for a girl...)
More like "Linque". Miyamoto also wanted Kirby to be yellow. And Yoshi could've been a pteradactyl. Oh, the weird games people in alternate universes are playing on their Nintendo consoles! Then again they'd be at awe at our male Link, pink Kirby, and saddled fruitosaur Yoshi.
(And maybe in an alternate universe, Ian loved Wii controls for Twilight Princess since the very beginning!)
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 01, 2006, 11:04:36 AM
Quote Originally posted by: madpaintballer Okay so for those that've beaten the game Why exactly does Midna destroy the mirror? Also did anyone else think that she was going to say "Link, I....love you"
Yes... I believe she broke it because the only way she could rid her feelings for Link was to permanently destroy the physical bond between them...
And yes, I do think it'd be an awesome idea to do one serious game where "Link" was a girl...It'd be a very interesting twist, and there are so many ways interactions between characters could change...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: King of Twitch on December 01, 2006, 04:48:36 PM
can someone explain the cutscene at the snake god with the dark links and the 3 godesses where the girl is falling from the sky like raindrops.. this game is hard to follow without an acid hit
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 01, 2006, 04:55:34 PM
Simple...The Light Spirit was just warning Link that the power of the Fused Shadows could even take over him if he wasn't careful...The images of Link and Ilia were symbolic of those of pure heart being darkened by the power of the Fused Shadows...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Switchblade Cross on December 02, 2006, 04:07:56 AM
Is is just me, or is the guy who runs the Star Game in Castle Town, TP's realistic version of Tingle. I mean, look at him. He's got that hood thing, and is even wearing a clock! It's gotta be...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: ThePerm on December 02, 2006, 04:33:34 AM
i thought the same thing....tingle makes a cameo!!!!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 02, 2006, 09:01:56 AM
Quote Originally posted by: Bill Aurion
Quote Originally posted by: madpaintballer Okay so for those that've beaten the game Why exactly does Midna destroy the mirror? Also did anyone else think that she was going to say "Link, I....love you"
Yes... I believe she broke it because the only way she could rid her feelings for Link was to permanently destroy the physical bond between them...
And wasn't it funny how she said "Am I so beautiful that you are without words?!" haha what a side joke on Link and the rest of the gaming comunity that wants him to do such thing.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 03, 2006, 09:17:15 AM
YES! I finally finished it. I clocked in at 45:31 at my last save. Sure, it took most of my free time the past couple weeks, but I have a full-time job. Oh, and I had a Blockbuster coupon that expired at the end of November which I didn't want to go to waste so somehow I put down Zelda to play a day of Red Steel. :P
At the ending, I was almost moved to tears, not really so much by the ending, but by the Zelda theme...FINALLY. I was wondering where in the game it was and at some point I figured it would be at the end. So of course I was expecting it, but man is music powerful.
Now if someone could tell me how to get the remaining chests in Hyrule Castle that'd be great. I honestly don't see how I'm supposed to get to the ones on the north side of the first floor and also I hate messing with the chandeliers. (I figure that one of those chests will get me a key that I can use to get the remaining chests on an upper floor.) I hate it when I get stumped this bad.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 03, 2006, 10:37:12 AM
I can help! The small key to that door can be found in that huge darkened area outside that you most likely passed over...(Check your map...See that huge area to the northwest? WHOOPS!) The entrance to that area is a dig spot found near the boomerang puzzle...Just figure out the puzzles in that new area and you'll eventually find the small key you need...By the way, all you find behind the door is a crapload of rupees (worthless if you've found all the poes) and some item refills...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on December 03, 2006, 11:24:37 AM
Yes! I beat that annoying Cave of Ordeals!
Third try, yay. The first one was just a "what the heck is this hole in the ground" thing, so I was ill equipped. I had not met DarkNuts yet so i made it to that room. If I had lived I couldnt have made it any further anyway since I didnt have the double hookshot. The second time I thought I was well equipped (four fairies), but I still lost too many hearts from the Redead and darknuts that I only went a little bit further.
But now I finally made it. I brought four fairies (one of which I let loose to grab some blu chu jelly, and I had learned better strategy from the second try.
So what did I get for my efforts? great fairy at every fountain to give me fairy tears (limit:can only have one bottle of fairy tears at a time) I will now carry fairy tears at all times to celebrate my efforts.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 03, 2006, 03:48:53 PM
Thanks for the help, Bill. I found the answer on GameFAQs shortly after I posted that myself (oops), but it's nice to see people here able and willing to help.
I just finished hunting down the Poes.
I'll have to redo the Cave of Ordeals again, though, the farthest I got on my only attempt so far are the three Darknuts. How many more floors are after that? When I heard that for getting all the Poes I could get infinite Rupees, I thought I could use that in conjunction with the Magic Tunic to survive. Turns out that just meant you could get 200 from him repeatedly. >_<
My next strategy is that since I didn't use any bombs or many arrows, I might try using bomb arrows from the ledge above each room to clear out some of the more difficult enemies before dropping down. Those rooms with icy enemies or those with Redeads are real pains. At least I got all the Poes the only time I went through so far, so I should have to deal with them again. Also, I was a little unlucky in one of the rooms with Purple Chu Jellies, so maybe I'll try not to be dependent on them at all.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 03, 2006, 04:04:39 PM
Quote Originally posted by: JonLeung I'll have to redo the Cave of Ordeals again, though, the farthest I got on my only attempt so far are the three Darknuts. How many more floors are after that?.
That's the last floor...
Tip: Use bomb arrows on Redeads and Ice Soldiers from above, and use your Wolf form on the Redead survivors...I've found it's SO much easier to take them on as a wolf...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on December 03, 2006, 06:09:58 PM
Yeah, I found going in as a wolf on the redeads helped a lot. You just do the A attack a couple of times, it ends up looking like links revenge for OOT. Also, focus on one redead at a time. As for the darknuts, you just gotta learn how to fight them, wait for them to attack, dodge backwards, then go in for the kill. I also found that the Back Slice was great for catching them offgaurd after they had lost their armor.
One thing that wasnt really necessary, but I did it anyway was to jump off the edge using the charge A attack (one of the hidden skills). Not only does it look very cool, but sometimes you can actually get a bunch of enemies with the shockwave. (I once caught a bat in mid-air doing this)
Oh, and in the room with the Chus, immediately go for the blue one and scoop it up before it has a chance to merge.
Hope that was helpful. Bills idea sounds good too, I hadnt thought of the bomb arrows.
Edit: FIXED MY SCREWUPOops, when hitting the darknuts after they lose their armor, I accidentally said spin attack, when I meant back slash, hope I didnt get anyone killed.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Myxtika1 Azn on December 03, 2006, 06:27:40 PM
Zach and Bill:
If you want to save on your bombs and arrows, you can also use the Ball and Chain on the Redeads. Two hits, and they're dead. This is also good against those damn spiders.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 03, 2006, 09:12:52 PM
So, I beat the third dungeon and did a bit more stuff and I've finally reached that point where I can focus a little less on the main quest and start exploring the world more. So I did about two hours of that, or so, and I'm lovin' it. I went on to the fourth dungeon, just entered it, but I'll fool around more after that (or may postpone that dungeon). Either way, I won't be playing again for at least a week and a half, when I get out of class and have all the time in the world, over Christmas.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 04, 2006, 02:01:09 AM
After the third dungeon is also where I did some exploring. It's when I started picking up all of the possible Pieces of Heart possible. I hadn't lost to any major boss yet, but I wanted to ensure I could keep that up. Personally, I really liked the fourth boss (Stallord, especially his second phase), the eighth boss (Zant), and of course the last boss. Explaining the first boss to my brother was fun. "Imagine a boomerang snatching bombs from a baboon swinging by and blasting big Babas in mid-air!" o_0 Yeah, I beat that boss without using multi-targetting, oops. >_>
Thanks for the tips on the Cave of Ordeals, Zach and Bill. (I thought I came up with that bomb-arrow strategy from above myself, though... >_> ...but thanks for confirming it'll take care of some of the pesky guys in particular. I suspected the Chu Jellies were remerging, thanks for confirming that too. One of those Chu Jelly rooms I got really sloppy in. In the first room with them where I decided to drink them for the first time I was lucky to get a Chu Jelly that restored my health all the way, but the next time I got careless and they throttled me and the ones I drank reduced my health all the way down to a quarter of a heart. >_< I also found the Ball and Chain useful in certain situations, but I didn't do too well against the Ice Soldiers (is that what they're called?) when there were several of them at once, so I plan to use the bomb arrows on them especially. Death from above! I think I'll survive next time, now if only there was a place to practice fighting Darknuts. I think they could still slaughter me pretty well. I hate when fighting two or more how I can't lure one away and focus on him, and even if that were somehow possible I'd probably jump back into the range of another so I should probably stop trying to, eh? I still try to focus on one at a time, and the colours will help when fighting three but the one(s) I'm not targetting always seem to get in my way. Do the colours suggest anything about the Darknuts themselves? Is one stronger than another?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 04, 2006, 03:40:54 AM
Why are the blue chus mentioned so much? What is their importance?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 04, 2006, 07:02:51 AM
Quote Originally posted by: Caliban Why are the blue chus mentioned so much? What is their importance?
I only ever scooped up the yellow and purple Chus (the equivalent of oil and random amount of health restored/depleted), but I would assume that red and blue Chus when put in a bottle are the equivalents of red and blue potions, both of which restore your health.
Is this really the kind of stuff that needs to be spoileriffied?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on December 04, 2006, 08:20:15 AM
Yeah, the blue chu restores all health. I havent tried the red chu, but I assume that it would replenish 8 hearts like the red potion. I didnt realize the yellow one was lantern oil though. Also I tried the purple chu, and it gave me one heart, so I figured it wasnt worth it to keep them. Im glad now that I realize it is random
Your right Jon, probably nobody would care about spoilering this stuff, but its a good idea anyway, for all we know there might be somebody who wants to figure this out for themself.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on December 04, 2006, 09:10:39 AM
Hey-ho, I just sauntered into the third dungeon after 20 hours this weekend. I'm not far in yet, I hope I can play some tonight. The Zora armour is cool.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 04, 2006, 11:44:31 AM
Someone please tell me that there is a third armor before the end of the game.
Also the final hidden skill is sort of lame. I wish it was actually shooting your sword. Mortal Draw for the win Best hidden Skill. Also Ball and Chain Best non-standard Weapon.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 04, 2006, 12:31:23 PM
A few new FAQs on GameFAQS today, one specifically concerning itself with the Cave of Ordeals. There's a tip for the 3 Darknuts (and maybe for the single ones) that I will definitely utilize if it truly works...apparently their armour can be blasted off using bomb arrows, but only if I manually target their feet. Unfortunately one of the Darknuts is supposedly under the starting ledge, so I won't be able to strip down at least one of them, assuming I can bomb arrow their armour off from all the way up there, but since it's the last fighting floor I will definitely try since I expect to have many bombs and arrows still and will have nothing better to use them on. BOOM!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: madpaintballer on December 04, 2006, 12:35:26 PM
Quote Originally posted by: Ceric Someone please tell me that there is a third armor before the end of the game.
Also the final hidden skill is sort of lame. I wish it was actually shooting your sword. Mortal Draw for the win Best hidden Skill. Also Ball and Chain Best non-standard Weapon.
As for the armor there's that magic armor that drains rupees instead of health when you get hit
I rather liked the improved spin attack, found it very useful, I agree that the ball and chain rock, though it's a little too slow to be used in regular combat against more than one or two enemies, still it's the best way I think to take out those annoying Ice soldier guys. So what exactly are the bomblings good for?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on December 04, 2006, 01:40:34 PM
with my experience with the Magic Armor, it slowly drained rupees all the time, even if you werent taking damage
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 04, 2006, 02:09:55 PM
Quote Originally posted by: Zach with my experience with the Magic Armor, it slowly drained rupees all the time, even if you werent taking damage
With so many Rupee chests in the game (though I suspect some might actually be a certain type of bomb when you don't have the proper bomb bag) the primary use I had for the Magic Armour was to drain my maximum so I could clear out many chests. :P Though since in the Cave Of Ordeals enemies will drop Rupees instead of hearts, maybe I'll consider using it a few times there. It drains too fast for me to keep wearing it, but it maybe be handy for a couple of the more difficult rooms.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 04, 2006, 02:29:35 PM
I think that be the point. Only be handy for a few areas. Though... Best part of the Ball and Chain is here you are facing against someone blocking everything and its much easier just to whip that out, hit em, and follow up. Bomblings are stronger then regular bombs so they blow up some things regular won't in my experience and for distance. Though the skeletons that you defeat in the desert temple and blow up with bomblings. Later you can just use the Ball and Chain on them once there knocked down instead. Which rocks. Also Ball and Chain can take out multiple enemies as well. Plus keep the bats away.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 04, 2006, 04:00:53 PM
I cleared the Cave of Ordeals! It took me 59 minutes. I used bomb arrows at the feet of the three Darknuts to blast their armour off. Had I known I'd have to be at ground level to do it, I wouldn't've wasted them on the earlier Darknuts from above. But I figured, I was losing, so why not try again? I had two Bomb arrows left and one fairy when I cleared it. In retrospect maybe blue potions would've been better, since I was constantly watching my heart meter anyway.
Is there any way to carry more than one bottle of Great Fairy's Tears at a time?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Svevan on December 04, 2006, 04:19:01 PM
Beat the game. Once I'm done with the review, I'll post some ending impressions/opinions.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Zach on December 04, 2006, 04:42:47 PM
Quote Originally posted by: JonLeung Is there any way to carry more than one bottle of Great Fairy's Tears at a time?
The only way I could think of would be to get fairy tears from the great fairy, and then get the bottle from Jovani. The Fairies wont give you any tears if you already have a bottle, but Im not sure if Jovani would be so stingy. Somebody should try this, it would be really cool to have two bottles of the stuff, even if it is just a one time thing.
Edit: Of course the next best thing would be blue potion or chu jelly, which you can carry as much as you want, does the exact same thing, except it doesnt increase your attack power momentarily.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: decoyman on December 05, 2006, 04:13:10 AM
If you're talking about what I think you're talking about, there might be another way... I found a golden chu in a little hole in the wall on the way to Death Mountain. I haven't gotten Fairies' Tears yet, but it sounds like it does the same thing – fills your life and gives you a temporary boost in power, yeah?
Oh, also, Purple Chu juice is dangerous (oh, I guess this was mentioned further up) in that it can give but also also take away your life. I found this out in the Cave of Ordeals, unfortunately, when I drank some and it took my life down to less than one full heart (3/4 I think). Argh!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 05, 2006, 04:40:34 AM
Are you sure you saw a golden Chu? I thought so too but it turned out to be a yellow Chu and when you scoop it up in a bottle it's used as lantern oil.
Purple Chus seem to come when Chus mix, at least from what I saw in the Cave of Ordeals. (I would guess that if the scooped up purple Chu jelly was predominantly blue, it'd heal you all the way, and if some lantern oil was mixed in, it would hurt. Ick. That's pure speculation of the "logic" behind it, of course, though, most likely it's just totally random. I (or rather, Link) drank purple Chu jelly when I (Link) had a quarter of a heart and it "hurt", but it didn't kill me (or Link, rather), much like how in Star Fox 64 Andross can't actually chew you to death.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: decoyman on December 05, 2006, 04:58:23 AM
Yep, I'm absolutely sure. When I put it in a bottle, it gave me the message about healing me all the way and the temporary strength boost, too, which I'd never seen before because I haven't saved Jovani and haven't gotten any Great Fairy's Tears. It was news to me!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 05, 2006, 05:11:43 AM
Interesting. Does it look like yellow Chu but is sparkly?
Also, did anyone notice the things you can look at in first-person perspective in the fishing hut? If you look at things Hena (or whatever her name is) will tell you about them. Not only do you get an OoT reference, but a mini-game (that uses the Wii Remote) that will add a few more hours just to complete. I don't know if that's been brought up here yet.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: decoyman on December 05, 2006, 06:24:02 AM
It just looks like a darker color, maybe? I'm not sure, that cave was dark. I kind of just made up the name "Golden" on my own... but it seems like it could be official
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: ZeldaWarlord on December 05, 2006, 06:44:34 AM
Just so were all clear there are Golden Chus and they do the same as the Fairys Tear.. they are rare but i thought there was one in the second set of chus that fall from the celing in the cave of ordeals, i believe this was on one the of the 30th levels so this could be very helpful if you have used a fairy on your way down
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: White Mage on December 05, 2006, 06:57:53 AM
There are two types of yellow Chu's. One is just a regular yellow chu that is used for lanturn oil. The other is called a "Rare Chu" and gives you "Rare Chu Jelly" and works exactly like Fairy Tears as ZeldaWarlord stated. These "Rare Chu's" seem to be the same color as yellow chu's, but with a nice sparkly shine to them
The one is quite helpful in the Cave of Ordeals, especially if you've used some type of healing item already and are looking for a new one. The Rare Chu in the CoO falls in the center of the other Chu's in the second group of them. You can see a sparkle on the ceiling if you stand on the ledge before you drop down to fight them.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlkPaladin on December 05, 2006, 03:15:54 PM
A little comment about the end of the game When Ganon lost the Triforce of Power is wasn't because of Zant breaking his neck. The more plausible explination is since he was stab through with the Sword of Evil's Bane, which is an item also blest by the goddesses, his hold on the Triforce of Power weakened. Also it doesn't nessarily mean that he is dead. In Japanese mythology there are many ways for a being to surrvive death. In addition his form was mearly a "borrowed" form his "true" existance was that of the golden cloud.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 05, 2006, 03:40:43 PM
He's not dead, nor did he lose his piece of the Triforce...The Triforce of Power was merely suppressed by the Master Sword...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: BlkPaladin on December 05, 2006, 04:01:48 PM
So we agree.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: ZeldaWarlord on December 05, 2006, 05:08:09 PM
yeah i really doubt that someone who refers to him as his god can actually contain the power to kill him, plus he will never lose the triforce because he is ganon and thats how he rolls
Moderator: I added spoiler tags to your post because you failed to use them. Please do so in the future.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: madpaintballer on December 05, 2006, 09:22:44 PM
Your right, the magic armor does drain ruppees even when you aren't taking damage, but it also converts damage. I used it a great deal in the cave of ordeals, since they don't give you health there, but they do give you money. So I'd use it in rooms where I was pretty sure there would be quick action and there was a good chance I'd take damage, I'd also use it if I was pretty sure I was gonna take a lot of damage, like when facing multiple ice soldiers.
As for the Rare chu I actually first encountered it in a cave in hyrule field, and there's a cave on snowpeak that has it too, I get the feeling there are a couple in every area
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: ZeldaWarlord on December 06, 2006, 05:06:57 AM
Sorry for the lack of Spoilerocity, but anyway, everybody does know that there are digging spots with hearts at certain levels in the cave too right... you just have to use wolf senses to see them, and they are mostly in rooms with the ghost rats in them as well so its pretty easy to notice them
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: TMW on December 07, 2006, 10:55:55 AM
So, not to just totally ignore Bill's answer as to why Midna broke the goddamn mirror, but I was wondering if anyone else had any theories as to why she did it.
I mean, could it be cause hylian/twili crossbreed babies would look really really creepy?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 07, 2006, 11:38:43 AM
Well think about it...Since the very beginning Midna had seen Link's determination in finding Ilia, and then after that his determination in recovering her memory (with the not-so-subtley romantic scene after he does so)...It was more Midna realizing she had lost a battle she hadn't even entered...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: TMW on December 07, 2006, 11:43:40 AM
Quote Originally posted by: Bill Aurion Well think about it...Since the very beginning Midna had seen Link's determination in finding Ilia, and then after that his determination in recovering her memory (with the not-so-subtley romantic scene after he does so)...It was more Midna realizing she had lost a battle she hadn't even entered...
Hardly! Link didn't cry when he first realized Ilia wasn't dead, unlike when he saw Midna was alive.
Sides, its hardly a reason to cutoff the only pathway to an entire world with whom you've just made REALLY good friends with the leaders of, ya know? The threat was over, everyone is happy, and trade could have flourished between the two kingdoms. Fo reals.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 07, 2006, 11:51:59 AM
There was never any evidence leading Link to believe Ilia was ever dead, quite unlike Ganondorf holding Midna's mask up in the air...And he was QUITE visibly shaken when Ilia didn't recognize him...
And as for Midna's case, that's just how strongly she felt for Link, I guess...Breaking the mirror was her only option to break the connection between them!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: TMW on December 07, 2006, 11:58:43 AM
I still don't like it. I hardly think Midna would have done something so significant as to break off the connection between the two worlds forever (as far as she knew) just to say "I'm sorry Link, I don't think it'll work out between us." I admit that may have been a part of it, but its hardly the entire reason.
I was halfway hoping the japanese version might explain it a little bit better, but probably not.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 07, 2006, 12:08:50 PM
If there was any danger to keeping the Mirror intact, they would have discussed it, but they didn't...The sole focus of the conversation about the power of the Mirror was on their being able to see each other again...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: TMW on December 07, 2006, 12:21:14 PM
Thats what I'm saying!
Alright, if the entire reason that Midna destroyed the mirror was just so she wouldn't have to watch Link get all lovey dovey with someone else, then thats just crappy storytelling. Considering how well crafted the story was, it doesn't make sense to have a glaring plot hole like that in the epilogue.
Which, as an author, brings one thing to mind...the story isn't over. I'd consider that incredibly stupid if not for this article I just read here http://www.nintendolife.com/articles/2006/11/06/downloadable_content_for_twilight_princess
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 07, 2006, 12:36:14 PM
How is this crappy story-telling? Is it that hard to believe that someone in love would take such drastic measures? It makes perfect sense to me, and in the end it gives a reason why the Twilight Realm doesn't exist in later games in the Zelda chronology...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 07, 2006, 02:56:52 PM
Link sucks, because he never kills Ganon permanently, and he chose the less than hot Illia instead of the hotter than the sols Midna, screw you Link.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: ThePerm on December 07, 2006, 03:23:37 PM
beat it 61 hours!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: ThePerm on December 07, 2006, 03:36:02 PM
Midna closed the door to her world because she isn't necessarily all good, in fact they hint that she is related to or a reincarnation of ganon(sorta), maybe she'll be the villain in the next game in the series
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on December 07, 2006, 03:40:39 PM
Where does it hint that she is related to ganon somehow. I must have missed it. All I got was that she was an ancestor of the tribe that was banished to the twilight realm because they used their magic power to gain control of the sacred realm.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 07, 2006, 03:41:45 PM
Perm must have dreamt it...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: ThePerm on December 08, 2006, 04:33:07 AM
"the tribe that was banished to the twilight realm because they used their magic power to gain control of the sacred realm. " In other words the Gerados, and she has red hair and is in some royal line. The only other royalty are the Zora.
For a while in the plot line they made it seem as though ganon had already died and been reborn, that was the first time i really took notice of Midna's hair.
also, Zant was not true king, just ausurper king, Ganon is undeniably the king of darkness, when he had taken over Hyrule castle he said he was both the king of darkness and light
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Nephilim on December 08, 2006, 06:08:27 AM
anyone notice how the 3rd elder said he "farsighted all things" and knew link was coming to think he had the farsight gun from perfect dark!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on December 08, 2006, 06:11:43 AM
GUN YOU DOWN THROUGH THE WALLS, FOO!
God I loved that gun.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Svevan on December 08, 2006, 06:35:38 AM
Interesting theory Perm, but I have some issues. The Twili, as they came to be called, seemed to be of many genders and shapes, much unlike the Gerudo from Ocarina. Zant himself was a male, and he didn't have red hair. Ganon seemed to take over the Twilight, not be a part of it, and was unfamiliar to Zant when he did so. Because of this, Ganon seemed to be of a different race. But I'm interested to see if there's more support for this.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 08, 2006, 08:21:54 AM
Didn't Midna say something about her people changing once they started living in the twilight realm? Maybe that's the cause for all those differences, and the reason to why she is the only one with red-hair being because she is the closest to the original Gerudo lineage and therefore she is Twilight royalty?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 08, 2006, 08:29:11 AM
I don't like this theory at all...One thing being the number of male-ish looking Twili...And if there's anyone that is of Gerudo-lineage in this game, it's Telma...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 08, 2006, 08:30:20 AM
Who's Telma?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 08, 2006, 08:32:52 AM
.......................
The big-bosomed woman who owns the bar! How can you forget her!?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: chaingunsofdoom on December 08, 2006, 09:00:16 AM
Quote Originally posted by: JonLeung I cleared the Cave of Ordeals! It took me 59 minutes. I used bomb arrows at the feet of the three Darknuts to blast their armour off. Had I known I'd have to be at ground level to do it, I wouldn't've wasted them on the earlier Darknuts from above. But I figured, I was losing, so why not try again? I had two Bomb arrows left and one fairy when I cleared it. In retrospect maybe blue potions would've been better, since I was constantly watching my heart meter anyway.
Is there any way to carry more than one bottle of Great Fairy's Tears at a time?
I played through Ordeals last night and finished it using only one fairy. Tips that people have mentioned here definitely do help: Start with 20 hearts, full bombs/arrows. Use the Wolf to dig-up hearts (you usually get 1-3 hearts, but the dig spots only appear every 3-4 levels or so and there is one level that has a silver rupee for 200 instead of hearts). Use the Ball&Chain for Redeads, tiny skeletons and Ice Creatures. Use the boomerang for bats.
The best way to get the Darknuts is to bomb them as mentioned, but you don't need to use arrows. On level 49/last room, the 2 far ones will start walking towards your perch after you aim one bomb arrow at them. Then all 3 will walk in a circle directly below you. If you drop (don't throw, just use "place" near the edge) regular bombs/water bombs right over the lip, every second/third bomb will blow some armor off one of the trio. The thing I got caught with was one blew his entire armour off before the rest, and his lance launch caught me way up on the ledge and blew me into the room. Oops. I found it easier to get rid of them one at a time. If they have any armour on, getting them to whack their weapon into the ground gives you a huge opening to whack at them. Getting them after their armor is off is not too hard using the Z lock-on and A + left/right jump/roll to the back move.
To answer the multiple carrying of Great Fairy's Tears, it is doable since I currently have 2 bottled in my inventory. Get the first one as usual, and I just got the second one from finishing the Cave of Ordeals.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 08, 2006, 10:16:59 AM
Quote Originally posted by: Bill Aurion .......................
The big-bosomed woman who owns the bar! How can you forget her!?
She didn't seem that important to me, and how is she related to the Gerudos?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 08, 2006, 11:13:27 AM
Uh, that was my point...That Telma is the only person in the game that seems remotely Gerudo-esque (facial features, hair style, and personality) and that the tribe itself likely has nothing to do with the Twili...
More proof that Ganondorf has nothing to do with the Twili...During the cutscene before the final battle, Ganondorf says something to the effect of, "Your people have long amused me..." Keyword: Your...Ganondorf is not related...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on December 08, 2006, 12:47:44 PM
Telma actually Reminded me of the Sheikah (I had to look up their name). To refresh memories, The sheikah are the guardians the royal family in OoT, Impa is one of them (the chick who teaches you Zelda's lullaby). Telma reminded me of them because of the dots under her eyes (which after finding a pic of Impa, I do notice the dots are different from Impa's silver points, but still strikingly similar in position).
Now that I think of it, it would make sense for for Telma to be related to the Sheika since she does play a protector role in TP, and does work to protect hyrule and the royal family
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: ZeldaWarlord on December 08, 2006, 06:46:50 PM
I agree to Telma seeming to be a shiekah in theory, but i believe that may have been who inhabited that deserted village with the cowboy scene (CLASSIC btw, i loved it)... however i believe that Minda Broke the Mirror for a different reason...
During the entirety of the game you never really get a glimpse of how Wise Minda really is, but i believe that she is, as the true Twilight Princess, Immensly wise. I think the reason she broke the mirror is because she knew that she loved the light Realm as much as she loved the Twilight, but knew the two could never be the same for the reasons Ganondorf wanted them the same. So even though she loved that Realm, she knew the wisest thing to do would be to sever that bond between the two. Hence why she does it with a Tear, to symbolize the pain that she feels in leaving the realm, and Link, behind.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on December 09, 2006, 10:06:52 AM
Not sure if you found this, but just for anybody who hasnt. If you loved the cowboy scene so much, turn into a wolf and talk to that cucco behind the building (where the howling stone is). Hilarity ensues
Edit:I hadnt noticed the connection between the Sheikah of OoT and the old lady in that town. Now that I look into it, Zelda's protector in OoT was Impa, and the old lady is Impaz, surely not a coincidence.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Madcat221 on December 09, 2006, 10:38:46 AM
Quote Originally posted by: Bill Aurion I don't like this theory at all...One thing being the number of male-ish looking Twili...And if there's anyone that is of Gerudo-lineage in this game, it's Telma...
I actually think Telma may be a Sheikah, judging from her face tattoos being similar to Impa's, and also on her account of having a vested interest in the well-being of Hyrule, and also because of her express passageway to the castle.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: ThePerm on December 09, 2006, 03:35:11 PM
whose to say lineage goes in one direction? Telma could very well be a sheikah, she is definately a Hylian(ears, as fa as i know the sheikah are merely Hylians that were like Ninja/secret service. Impaz is definitely a reference to Impa. I think the Twili are Gerado related, if there are more genders its because: one-gerado women mate with Hylian males two-being banished to the twilight realm changed them. When the Deku tree died in ocarina he mentioned black magic and evil from the gerados, also Ganon mentioning how he thought the race was amuzing, Ganon is no longer of their race, first he was always an outsider(the only male) second he is immortal and doesn't evolve with them, they have changed he has not like that Nine inch nail song, he has broke up with them, as far as he is concerned he'll be content lording birds, orcs, and pig things
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on December 10, 2006, 07:00:03 AM
Quote Originally posted by: Bill Aurion I have every last piece of heart...
Quote Originally posted by: Famicom And I got all 20 hearts too.
Was this accomplished with the assistance of a player's guide? I have never got all heart pieces in a Zelda game. I just don't feel the need to explore every single nook and cranny to find them. If I had a guide, though, I might go for it...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 10, 2006, 07:08:23 AM
Why bother playing a Zelda game then? ;_;
EXPLORATION IS BLISS! (Yes, found them without a guide, but some with the help of the Fortune Teller...)
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on December 10, 2006, 10:28:50 AM
Oh, don't get me wrong. I love exploration in Zelda games. (Wind Waker did make it difficult to orient yourself at times and realize if you had visited that place before or not.) I spent many, many hours just messing around in Ocarina of Time and dropping into underground caves. However, despite all the time I spent playing OoT, I never got all the heart containers.
If there is a Fortune Teller in this game that points you toward heart piece locations then that is cool. That might get me to find them all out.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 11, 2006, 02:46:12 AM
There totally is. Makes it really easy to get all the Pieces of Heart. Not just a vague screenshot, either, they're usually specific enough they might as well just give them to you! (You can get a bunch between the third and fourth dungeons after you get the ability to warp and transform at will and have the tools necessary for many of them.)
At least the Poe Souls, Golden Bugs, and fish for the journal give you more to find to make up for the easy-to-find Pieces of Heart.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on December 11, 2006, 05:08:57 AM
I finally got to read the spoilers from, like, page 2 or 3. I beat dungeon 3 and I'm almost ready to start 4 with 28 hours under my belt. I like Telma's cat (Louise?) she reminds me of my own cat. Poor Jovani, he'll probably go unsaved, just like the Spider family in Ocarina of Time. Though with my "take it slow" approach, maybe I'll be able to rescue him.
Fishing is cool and Hena is cute, but I probably won't spend a lot of time on it. I just don't have the patience to play mini-games more than a few times. I was happy to finally be reunited with Rusl.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Arbok on December 11, 2006, 06:56:42 PM
Finally beat the game. A question, though, do you have to just hit reset after beating it? Or is there another way out of 'The End'? Anyway, great game although I would still say second to Ocarina of Time (beats A Links Past for me to take #2 though). However, OOT has nostalgia on its side so that might not be a fair contest...
Now onto the spoilers:
I fully agree, as others stated, that Ganondorf felt tacked on. He is easily my favorite video game villain of all time, and he really felt like an after thought to the plot here (even if he was behind Zant's rise to power). It gave the whole thing a kind of episodic feeling instead of the epic one that past games like Ocarina of Time and A Links Past had. I also didn't like how happy Castle Town was with their "Castle" imprisoned and would have loved to see it infested with monsters and what not when Ganondorf finally appeared simply to make it seem like he was a major threat.
I generally really liked the story otherwise, though. Midna ended up being a really great character, one of my favorite from the franchise. Zelda kind of got pushed to the way side, though... hell, her interaction with Link is pretty much non-existent in the game.
Oh yeah, also, Midna NEEDS to be in the next Smash Bros as a playable character.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Svevan on December 11, 2006, 07:36:30 PM
Agree with Arbok on most of his points.
With regards to the twenty hearts, I am missing three heart pieces, four bugs, and something like ten poes. I beat the game with these stats in 45 hours. I guarantee that finding all the crap that's left will take me less than five extra hours, and I also want to say that aside from revisiting each dungeon once after beating it, I didn't feel like I really went out of my way to find heart pieces. This is much unlike Wind Waker where I beat the game missing four or five hearts (not pieces), or Majora's Mask where I can't even fathom where most of them are.
Ergo, I think it is easier to find the heart pieces in Twilight Princess.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 12, 2006, 02:36:31 AM
Quote Originally posted by: Arbok Finally beat the game. A question, though, do you have to just hit reset after beating it? Or is there another way out of 'The End'?
If you wait a 1 minute or 2 the "The End" screen will fade out and the title screen will fade in.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 12, 2006, 03:56:28 AM
I think it's somewhat easier because the game is till pretty linear.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: LandStalkerNigel on December 12, 2006, 04:05:25 AM
Woot! I finished the game a week after the launch of the Wii! I got 45 hours into the game. Thats counting give or take 5 hours of screwing around, not messing with story elements. example, fishing and just running around hyrule field mindlessly So I think on average, 40 hours is about the right number to finish the game
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Arbok on December 12, 2006, 04:11:43 AM
Quote Originally posted by: Caliban If you wait a 1 minute or 2 the "The End" screen will fade out and the title screen will fade in.
I waited five minutes and nothing happend... is it because I hit - ever so often and the "Can't Skip" message kept delaying the fade?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: ThePerm on December 12, 2006, 05:01:45 AM
when i beat the game i had all the golden bugs
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 12, 2006, 05:20:56 AM
I got to the part where the dominion rod is power up and ready to go. They then told me to go and move all those statues I found early and couldn't move to continue on... I was like forget this I just got Super Star Soldier and Monkey Ball. Haven't played for a week or so now and its final so I'll probably not pick it up but I won't be having a 100% finish unfortunately. I sort of just want to get the game over with now.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 12, 2006, 10:11:05 AM
WTF?! Who gives up on a game? Who gives up on a game that far into it? Who gives up on a Zelda game that far into it? Who gives up on a hyped-up-as-one-of-the-best Zelda games that far into it? Who gives up on a hyped-up-as-one-of-the-best Zelda games that far into it when they're not actually stuck anywhere? WTF?!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 12, 2006, 10:33:10 AM
Someone who fails, that's who! >=O
(Stopped playing for MONKEY BALL at that...MONKEY BALL...)
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 12, 2006, 11:01:25 AM
lol.
Finals were coming and Monkey Ball came in the Mail. I wanted the next dungeon not a romp around the world. I'll finish it up after finals. Also at that point my biggest draw in the story is well finished. I don't have to save Midna from anything or the little lady, why can't I think of her name, and I just got done with the cool western style level. I just didn't feel drawn to finish it. I don't really have a grudge with Zant or anything like I did with the protagonist in other games. He's evil but he's contained and is no longer messing with me. Midna is a "Day Walker" now. and Zelda is dead, though I never felt attached to her at all. I mean if Zant would go pick on Agitha then he be feeling the pain and I couldn't wait to get to the end to cremate him. *shrug* Same thing happened in WW. Got near the end and then it told me I needed to go find all the Triforce pieces in the Sea. I planned to get back to it but never did. I'll finish TP up because I want to talk about it with everyone even though I hear the ending stinks. (Now on the flipside I hear the ending for WW was wonderful and I'm actually going to put in the time to beat it, after I have a job, just to see.) I guess I just stopped caring. At the beginning I cared a lot but it just boiled to being linear and now its just "find these mirror pieces" but you need to find X x and x first. Which really only has an amnesia to put them together. I mean why couldn't I just ask woman-chicken Ooccoo to begin with. Though I am interested in seeing where they live. I've been finding that the end of games now days tend to be really weak so I don't expect much and that is no longer a draw. In all actuality I don't think I care what happens next because I know that Hyrule is flooded. Though I am looking forward to new spiffy armor and finally meeting a fairy.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 12, 2006, 11:16:31 AM
Well after reading everything you are expecting, I can say thaaaaat...you will be fairly surprised...Plus, you have some fantastic fights ahead...
In terms of boss hate-ability (made up a new word!), I've never actually felt any harsh feelings for a Zelda boss...The last time I actually felt anger and spite towards a boss was EARTHBOUND...THAT STUPID FAT **** POKEY!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 12, 2006, 12:27:02 PM
Ok. I'm stuck now. I spent the 5 minutes and got myself a cannon. Now I'm in the silly city and I'm in the first room with Fans and the blue blocks. There is a place I have to cross with blue blocks and a fan blowing over all of it and I can't find a hook point to just hookshot across. When I true to run across with the ironboots or the ball and chain (Act like iron boots but are faster) the blocks slips and I'm stuck on that one block slowly falling. It has to be something easy but I don't know what.
Nvm. Found the Switch. It seems that Hookshot is launched with a great velocity then the arrows who knew.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 12, 2006, 03:34:37 PM
You were looking forward to the next dungeon?
Personally, I really didn't like the City In The Sky or whatever the heck that dungeon you're in now is. Ooccoos are freaky, I kept redoing one stupid donut-shaped room, there's a lot of backtracking, and the music will drive you insane.
Now, get past that whole dungeon, and you'll encounter some cool bosses. The eighth boss is way cool, as is the final boss. The ending doesn't suck too badly, just a little short, but one part did move me nearly to tears, as I mentioned. If the story fell to a lull for you, it'll pick up soon. You're close enough to the end, as I said, it'd be a bigger waste of time if you gave up now and your twenty-thirty hours you're probably in already are wasted because you couldn't put in another ten.
Finish it. Go go go. Next time you want to bail out of a game as awesome as any Zelda game, come up with a REAL reason.
Okay, final exams is a good reason. But Monkey Ball isn't a reason. Sure, Monkey Ball is probably fun. But it's no Zelda!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Leck on December 12, 2006, 03:59:10 PM
Just a quick question. I haven't finished yet, but I was wondering if there was any reason to replay Twilight Princess after finishing? I remember in Windwaker you could replay with a camera and take photos of everyone, is there anything like that in this?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 12, 2006, 04:25:32 PM
Arbok: I have no clue, but if you reset after you see the "The End" screen there should be no problem because it ain't gonna ask you to save.
Leck: No.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 12, 2006, 05:01:00 PM
You don't count replaying it just because it's incredibly awesome? Okay...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on December 12, 2006, 05:23:07 PM
Edit: My bad, delete please
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 13, 2006, 01:51:00 AM
I typically play too many games that I will play through a game just once, or the minimum of times needed to unlock/achieve everything, and then that will likely be it.
However, many of the Zelda games have fallen into the rare "played-at-least-twice" category of my gaming playthrough accomplishments. I've probably played A Link To The Past several times, Link's Awakening a few times, and I played Ocarina Of Time a second time immediately (seriously) after finishing it the first time. And of course, I played the Master Quest version a few years ago. Most other games I've finished twice.
Twilight Princess was good, really good, but I'm probably going to hold off on playing it a second time right away. Too many DS games I want to stay on top of, and I think I'll enjoy Twilight Princess more if I replay it casually later than again so soon.
My brother, who decided to go back to school this year, has been busy with exams and the like, so he wouldn't even look at the screen once when I played Twilight Princess. But when his exams are done he'll spend part of the Christmas break playing Twilight Princess, and I won't mind rewatching several cool Zelda moments with him then. I'll probably tell him when a good time to save would be, and then to backup his saves on the SD card and then on the PC, so if I ever get a good video capture device for my PC (one that accepts component, but Pro 666 says those cost like a thousand bucks) I might be able to do something cool with all the cool scenes. You know, similar to my Eternal Darkness music video. Fun stuff.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 13, 2006, 02:15:01 AM
Actually according to the official clock and then adding the lost time from when my original Wii was replaced I have about 65 hours invested into the game so far.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: TrueNerd on December 13, 2006, 09:12:55 AM
I beat it. 33 hours. 13 hearts. 22 poes. One single bug. So I'm not done, not even close, but I beat it.
ZOMG, Midna's a BABE. I'd so hit that. Too bad she had to destroy the Twilight Mirror and make me very sad so I can never go see her and find out! The end battle was alright, but Wind Waker's end battle reigns supreme in my mind. And I agree that Ganon either shouldn't have been involved at all or given more attention earlier in the game. Zant was a fine evildoer, especially with the mental breakdown and all. I would have liked to see them play that up more earlier in the game. Although, I did want Ganon to die very badly when he emerged from Hyrule Castle with Midna's broken helmet in his hand. In all, I was satisfied with the ending.
And true or false: Midna was about to tell Link she loved him before leaving him forever, but instead said, "See ya later".
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Madcat221 on December 13, 2006, 10:56:10 AM
Most decidedly true. One of the (subconscious) signs a woman gives that she's attracted to a man is habitually touching him. Midna was all over Link throughout the cutscenes.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 14, 2006, 01:51:07 AM
I didn't find Midna's new form that hot, but that's just me. Maybe I'd gotten too used to her as a sorta cute imp. Despite being a useful partner and more knowledgeable of things than Link, she still seemed more like a child. So it's like she was a tough little girl that suddenly became a woman, and that seemed a little wrong to lust after. It's kind of like Princess Ruto in Ocarina Of Time. AWK-WARD!
Or then again maybe not. AndrAIa in ReBoot became kind of a hottie after she grew up quickly. Why does this only happen to the tough little (yet inhuman) girls?
Now, Zelda in this game...she is FINE. Link should hook up with her, but it's probably Ilia he cares about.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 14, 2006, 02:01:17 AM
No Agitha love? Maybe I'm the only one here who likes the quirky type...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 14, 2006, 02:11:02 AM
Dude, All sorts of Agitha love here... I even mentioned how much I like her twice in this thread alone if memory serves. My perfect TP poster would be Agitha Slightly leaning forward with her umberella over her shoulder behind her on her left and Midna floating around on her right with the TP logo in the lower left corner filling in the empty spot. Yep that would be it.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on December 14, 2006, 02:43:31 AM
Funny how Agitha gets away with the whole crazy adult-child thing and Tingle doesn't. Or are we all Tingle fans too?
I'm only on the fourth dungeon after 31 hours, but I've got 14 Poes, 1/3 of the bugs, and, I don't know, 11-16 heart pieces? I'm glad I'm taking this one slow, I actually have a chance at 100% completion (usually I have so much left to do after I beat the game that I lose interest).
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 14, 2006, 03:07:11 AM
Agitha = Cute Tingle = Scary
Theres your explanation.
I do enjoy the randomness that Tingle brings.
Plus Tingle is a full middle-age man and Agithat is either in her teens or almost in her teens.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Madcat221 on December 14, 2006, 08:45:39 AM
Quote Originally posted by: couchmonkey Funny how Agitha gets away with the whole crazy adult-child thing and Tingle doesn't. Or are we all Tingle fans too?
Agitha = fully formed good looking woman in a dress.
Tingle = short chubby little man in a spandex suit.
Does that clear things up?
Anyhoo... Tingle returns, albiet in a hidden way. Examine closely the host of the STAR minigame in Castle Town.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on December 14, 2006, 09:47:15 AM
Personally I find Agitha's full form makes her even more creepy. She's like some kind of psycho where Tingle is just a cartoon character thrown into the Zelda universe. Not that I'm complaining about either of them, I like weird characters.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 14, 2006, 11:20:01 AM
Psycho?
SHE JUST LIKES BUGS! I recall being enthralled with insects in a similar manner as he back when I was younger, and.......Well I guess that doesn't really help my argument, but still!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: zakkiel on December 14, 2006, 11:35:16 AM
In scanning the unspoilered parts of this thread, I find myself so grateful I've only just beaten the second dungeon. So much to look forward to yet. I do have one question:
Will Kakariko be repopulated before the end of the game? Just yes or no, please, no details.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 14, 2006, 11:39:24 AM
zakkiel: Not any more than it is after being the second dungeon...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: zakkiel on December 14, 2006, 12:19:15 PM
Well, crap.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: decoyman on December 14, 2006, 12:25:17 PM
Quote Originally posted by: Madcat221
Anyhoo... Tingle returns, albiet in a hidden way. Examine closely the host of the STAR minigame in Castle Town.
Madcat, I thought the same thing I'm pretty sure it's Ninty's way of intentionally teasing the Tingle-haters. Look at his outfit, and how, when you first go in for the game and get his introduction, it's all dark. The silhouette looks a lot like Tingle, and then the lights go on and... NOT TINGLE! I chuckled at that. NICE ONE, guys, inside jokes FTW.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 14, 2006, 04:34:32 PM
I think Agitha is whimsical. Thats why shes my favorite out of the TP Girls. Much like how Luna, especially when I had imagined her as a Brunette, is my favorite from the Harry Potter bunch.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 15, 2006, 02:46:16 AM
I never even considered Agitha, but now that I think about it, her squeal is kinda hot. >_>
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 15, 2006, 02:55:15 AM
I wonder if it's too late to tell everyone that Agitha is apparently "around 10 years old" (according to the Prima Collector's Edition guide)...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 15, 2006, 02:59:23 AM
Eeew.
Though supposedly Jessie (from Pokémon) is 12 years old. Yeah...no. 12-year-olds don't have developed bodies closer to someone twice their age. And Team Rocket has shady practices but child labour isn't one of them.
Okay, question that I forgot to ask so long ago...I never noticed that there was a shoe-shine guy in Castle Town until AFTER the snobbish shop converted to the Malo Mart (Castle Branch). Was he always there? Does that mean I could've entered the shop before the conversion, and was there anything good in there?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 15, 2006, 03:08:08 AM
I could have sworn that James and Jessie were officially teenagers...
As for your question, shoe shine boy is just there as an added easter egg...The store before Malo Mart opens is a hilariously expensive shop with a snooty shopkeeper...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 15, 2006, 03:19:57 AM
Oooh, thanks. I'll have to check it out. Thankfully I have three save files all for myself at the moment (before my brother starts playing). Of the two "extra" ones, one or both of them are probably early enough so I can see how it was before.
I avoided following a walkthrough for this game, though I did look up a few Poe Souls and Golden Bugs. Most FAQs were incomplete anyway. But for all walkthroughs, especially for long games, there should be a section for "One Time Only" or "Limited Time Only" things. I wouldn't mind playing an adventure game like Zelda or an RPG like FF and looking at that section, even if spoilerish, to be sure I can get and see 100% of everything in a single playthrough if possible, without having to constantly follow the walkthrough to a T. I screwed myself up in Chono Cross a few times, and there were many cards I missed in FF VIII. Etc. I shouldn't have to be unable to get things just because I decided to play a game for myself without chaining myself to a walkthrough.
Anyway, is there any way to change the last scent learned from whatever it is (medicine, I think) back to something else? I want my last learned scent to be Ilia's. >_>
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 15, 2006, 08:16:44 AM
Ahahahaha, so did I Jon, so did I...
But alas, there's no way to get it back...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smash_Brother on December 15, 2006, 08:20:43 AM
Are you kidding?
After the first time we met Agitha, we immediately began calling her "The Bug Loli".
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 15, 2006, 09:22:40 AM
All this loli talk is creeping me out. 0~o
I've never heard so much loli talk before coming to these forums.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 15, 2006, 09:46:58 AM
The only thing I liked about Agitha: "Ewwww (she's angry), you've still got some bugs." as you leave her house.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on December 15, 2006, 10:06:12 AM
Ha ha ha, yeah that was a great part, Caliban. She did strike me as young, but 10? I figured she was a teenager based on her appearance. Of course, I never knew Ariel (Little Mermaid) was 16, either. Artists are pervs. *goes off to draw more DOA Xtreme girls*
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Madcat221 on December 15, 2006, 03:21:23 PM
Is it just me, or is there much malevolent enjoyment to be had running through Castle Town as a wolf?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 15, 2006, 04:06:10 PM
That isn't malevolant, it's a good idea of having fun...mwuahahahaha*snort*hahahahahaha*cough cough*.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 18, 2006, 06:34:20 AM
My older brother has probably just finished up his last exam this semester. He's at lunch with his fellow classmates at the moment, I'd wager, but when he gets home he may finally start playing Twilight Princess. As I've mentioned before, he totally avoided looking at the screen when I was playing it.
And the game's been out for a month as of tomorrow. Whoa.
I still have work all this week, so chances are he'll hit a lot of cool moments during work hours when I'm not home to relive them with him. It'd be cool to see if he enjoys the same moments as I did. At the same time, I won't be home to badger him, be over his shoulder, telling him how to do things, and ruining surprises. He might actually enjoy it more himself, and far be it from me to get in the way of someone else's enjoyment of the game.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: IceCold on December 18, 2006, 04:23:01 PM
When you've both finished it, play through it again, except one person should control the analogue attachment and the other person should handle the remote
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 19, 2006, 03:42:53 AM
He didn't start until after I came home yesterday, so it was nice to see the beginning again. However, I think I reminded him why it's better as a one-player experience...he keeps running past obvious things and I really want to say "WTF, didn't you see those unlit torches that you only walked past like a dozen times just now?" And then when he senses the tension he looks carefully - and too long - at things he can't deal with. He was trying to figure out how to open the gates to get the Big Key in the first dungeon when he didn't even have the Gale Boomerang yet. And yet he kept trying to activate the spinny things somehow, like with the slingshot and whatnot. >_<
Then I wondered why he even needs to play the game. The whole premonition thing I say he has? He keeps using it - at least with the story-based parts. He knows what'll happen before it does. The game doesn't exactly NOT foreshadow things, but still! >_< It's like he can see into the future which is why he can't see what's right in front of him sometimes.
For goodness sakes, light the %^*#%! torches already! >~<
He makes the Forest Temple look so difficult. He's gotten everywhere he can WITHOUT yet getting the map, compass, or tool, and since it's been like a month since I played that dungeon, I don't even remember what he should be doing.
I told him he better have finished the Lakebed Temple by the time I get home today. He'll play better without the pressure of me watching.
And this is the guy who didn't play Wind Waker but hit the old guy 500 times for me because he's more skilled with the sword somehow. >_< He also has a reputation of finishing off extra things in games when I can't. Maybe I'll ask him to complete the Rollgoal game on my file.
You wouldn't think two gamers could be so different on the same game.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 19, 2006, 04:00:19 AM
You know that Misty is suppose to be 10 in Pokemon as well... In fact a short Fanfic I was writing in the Psychic Academy series made a play of this:
Quote Source: Comments from the Fanfic Also later on Peter goes, "My father already apologized for not running away." Parents were a little to much into Pokemon. Couple with other cartoon influences it was assumed that the father must be missing and at the ripe age of 10 a child was meant to leave the nest and see the world. Also two words in bedding: Total Seal.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: IceCold on December 19, 2006, 04:18:59 AM
Quote You wouldn't think two gamers could be so different on the same game.
And in the same family
It's the same with my brother - sometimes when I'm stuck on a puzzle he walks in and within seconds he figures it out. His brain and way of thinking are just perfect for adventure games, whereas I just can't wrap my head around them sometimes.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on December 19, 2006, 04:25:23 AM
lol... I hadn't read your post yet Jon. Actually I tend to know whats going to happen before hands in games as well which is part of the reason I tend not to finish some. I blame my years of Cartoon watching. In a Cartoon nothing is wasted for the most part because it takes effort to put it there. Same with a game.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 19, 2006, 04:43:28 AM
I don't actually think my brother is psychic but every now and then he'll say something about anything (a show, a game, or even real life) which will be kinda out of the blue and then it actually happens.
Sometimes it's just the way I interpret them like when Zelda was revealed yesterday, he jokingly went, "that's Ganon! LOL" but he hasn't seen that he will possess her at the end of the game. Okay, that's a stretch but because of his track record I'm probably more likely to interpret that as one of his oddball predictions that come true.
Though that happened to me once. I was playing Metroid Prime and was a bit behind where my brother was. I was in the Phazon Mines fighting the Omega Pirate or whatever. At some point I was making a random comment about fighting "Scourge". This was totally in reference to the Transformers G1 character and the Omega Pirate both being blue. My brother looked at me oddly. I didn't find out why until after the fight - when Samus gains the Phazon Suit from him (the black one with red visor), she has the exact same colour scheme as Scourge from Transformers: Robots In Disguise, which had been airing at the time. o_0 Very uncanny that an oddball comment that was so random in the first place made sense when the context was maintained. And yet, similar statements by my brother are more commonplace.
I'll call him later today and see if he lit the unlit torches yet. >_>
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: SixthAngel on December 19, 2006, 06:38:05 AM
While everbody is talking about Agitha can anybody help me find the last 2 bugs. I stumbled into at least one pair of every kind while completing the missions except the top middle bugs. I just need to know the area, not the exact location
Since everybody here loves lolis did anybody else think the great topless fairy looked about 14?
What do you type in for spoiler text?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 19, 2006, 06:59:51 AM
For spoiler text, begin with [SPOILER] and end with [/SPOILER].
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: IceCold on December 19, 2006, 07:04:45 AM
EDIT: Whoops, sorry
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 19, 2006, 07:53:28 AM
The Great Fairy looks in her upper teens to me...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: nitsu niflheim on December 19, 2006, 08:06:31 AM
I don't think they are as pretty looking as they have been in previous, particularly OoT.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 19, 2006, 08:57:40 AM
That's a joke, right? Riiiiight!?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 19, 2006, 08:59:45 AM
Can we just end this discussion? Zelda > all other females in this game.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 19, 2006, 09:10:36 AM
Never! I'll fight you to the death!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 19, 2006, 10:03:50 AM
Finally beat it. Fifty one and a half hours, 49 poes, all but 2 golden bugs, and all but four heart pieces. Also beat the Cave of Ordeals before beating the game.
I'll denote some parts of the game that I really loved (I won't be able to get all of them, but maybe I'll post more later as I remember them), then ending impressions and problems I had with the game.
Malo Mart once it opens in town. I was expecting to go in to a normal store, and suddenly HAPPY DANCING CONSUMERS and the moonwalking vendor? Awesome. Also more hilarity when I went back to Kakariko and the Goron elders were doing the dance.
The Western-style battle in the Sheikah ghost town, and then the hilarious follow-up minigame with the cats. I love that they derive such enjoyment from just talking to you
Beating the fifth dungeon (Snowpeak Ruins), with the lovely cut-scene with the Yeti couple. My friend (who was watching) and I cracked up at that. I like the two of them in general, too, and sledding against them is tons of fun. Also in Snowpeak Ruins, the miniboss! It was the ball and chain knight from Link to the Past and Link's Awakening! Fun battle with total nostalgia, but even cooler when I discovered that I GOT THE BALL AND CHAIN.
The minibosses in general, really. I loved all of them, and the lack of minibosses was, in my opinion, the biggest flaw in Wind Waker.
Getting the spinner and realizing how awesome that boss was gonna be. Really wanted more spinner-centric areas, though. It had morph ball puzzle potential, really. Maybe a cool minigame with it, similar to the sledding thing.
Kind of earlier, but beating the Goron Mines and having it become sort of populated again. Oh, and hitting the pole on top of the lookout tower on the first try, and without the scope. Wiimote ftw.
Iron Knuckles hella yes. While the fighting in this was incredible, and I loved all the combat, I still felt Wind Waker's was more fun. The swordfighting in Wind Waker felt more natural and the items in Wind Waker could be used to better effect in combat than those in TP. I also love constantly toggling with the camera; one of my favorite things in Wind Waker was taking the helmet off of a Darknut while zooming around with the camera. Anyway, both are really great, but Iron Knuckles really stand out in how excellent they are to fight. Most of the enemies in TP felt too easy, I could kill a horde of enemies with one swing of the Master Sword, but Iron Knuckles were really satisfying, and I wish there had been more like them.
Boss battles, needless to say. Armaghoma, the Stalfos Lord, Diababa, and the dragon (whose name slips my mind) all stand out. My favorite one, though? Zant. I LOVED that battle. Hands down one of my favorite Zelda bosses ever. Both the interesting revisiting of past bosses and his crazy, quirky behavior. Zant was such a cool enemy.
Also, all the minigames. And I've really enjoyed fishing a lot more than I thought I would. Hena is adorable (I said she was cuter in that picture).
And now ending stuff:
Interesting. It felt kind of abrupt, especially considering how long the game is. Also, as Bill noted, absolutely no connection to what happens prior to Wind Waker, which I would have liked. Fighting Ganondorf was great, all four stages were awesome. I died on the Ganon stage, took me forever to get Midna's grip right (I was diving forward instead of waiting), but I beat it after that. Horseback awesomeness and quite a good finale. I absolutely loved the shot of the sun setting with the silhouettes of Zelda and Link looking at Ganon, standing (in some sense at least) lifeless. Also, I think the Zant cut-away had something to do with what he said about his god resurrecting him. When Ganondorf lost his power, Zant died for good. Midna is quite beautiful, yeah. Love the art on the first page of the instruction manual, but glad I didn't see it till after I beat the game. Every Zelda game seems to have some tragic quality to it. Midna leaving and breaking the bond between the two worlds. That scene was beautifully done. It felt, well, tragic. Credits stuff was good, of course, and Link riding home. I like Ilia, though I wouldn't be able to decide between her and Midna. She looks a bit odd, but I still like it. Hena is cutest, though. I hope we see another game with this Link. Going to beat it again soon, of course, and I'll watch the ending again. But that's what I have to say for now.
Problems:
My biggest gripe is the story. And not the story itself, which I like well enough, but how it's told. It's told almost exclusively in cut-scenes, and almost entirely: after the first three dungeons, after the fourth dungeon, and after the seventh and eighth dungeons. There are severe story draughts. Whereas some games succeeded very well in continually telling the story (Wind Waker, Majora's Mask, and Link's Awakening), Twilight Princess (and OoT and LttP suffered from this too) felt too disconnected, in terms of how the story advanced. On the other hand, I'm partially to blame. I played the first dungeon, didn't play at all for a week, played the next two and then waited another two weeks before I started playing again (and then it took me about a week to finish the game). I'm going to play through again sometime, but as of now this still seems a problem to me.
I also feel like there weren't enough characters. We had a few memorable characters, most of whom played an important role, but aside from characters like Agitha, Jovani, the mailman, the two clowns at Hyrule Lake (all of whom serve some distinct purpose) there weren't any memorable characters. Castle Town was great, with all the hustle and bustle, but unlike Ocarina's Kakariko Village or Wind Waker's Windfall, very few characters had any importance. I'd like to see a more diverse cast of individuals (although I may point out that the individuals who are in the game are awesome), and have Link help certain characters in some way. Not enough dynamic characters. Also, in conjunction with this problem, there are certain areas that I didn't feel connected with, because they didn't make those areas involved as they could have been. Ordon was fine at first, but after you leave there's virtually no reason to go back there, unless you want to just hang out or herd goats. The Goron place in OoT felt very special, because there was a lot to do there. Here, all you had to do there was wrestle and beat the second dungeon. All you do in the Zora Domain is unfreeze everything, and later use it as a bypass to Snowpeak. These areas are brilliantly designed (and Zora Domain is visually gorgeous), but they're relatively empty. Anyway, the game was still absolutely brilliant. The art design, every single inch, was spectacular. The environments were beautiful. The characters were great. The enemies were fun to fight, and the bosses were awesome. The music was beautiful (especially at night, on the field). I could go on and on about why I loved the game. It's one of the best games I've ever played. But it's not my favorite Zelda, and I don't know that it would even surpass Wind Waker.
Now after that huge post, a questions and such:
Reading through this thread, I'm quite proud of myself. I made it through every dungeon with relative ease (I only really felt challenged in Hyrule Castle, and then only occasionally), without any help whatsoever. I collected nearly everything without help (after I beat the game, lacking only four heart pieces, I continued to collect them: I now have all of them. I used the fortune teller four times: once to find out what she did (she showed me the donations guy, so at the time I didn't realize what it meant), once to see a heart I already knew about, and twice to actually find two I had missed (in dungeons). I only need ten more poes. I beat the Cave of Ordeals without any outside help. I had to go through twice, because I didn't have the item I needed to continue the first time. I did not die when I played all the way through, though it was a challenge. I'm missing only two bugs. This is the only problem I have right now. I'm missing a pair, and I don't know where to find them. I've looked everywhere. It's the top of the middle column (on the bug menu), so if somebody could give me a hint, that'd be great. No specific locations, though, thanks.
I'll say more later, if I have anything to say. Sorry for making such a MASSIVE POST, hope someone is willing to read through it
EDIT: SixthAngel and I are looking for the same bugs.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on December 19, 2006, 10:23:40 AM
Quote Originally posted by: JonLeung Can we just end this discussion? Zelda > all other females in this game.
My favourite is probably a tie between Zelda and Hena.
Man, even Hostile beat me! I'm at the 46 hour mark, and only because I've been home sick from work the past two days. After dungeon 6, I just re-powered the Dominion Rod. I really liked the Snowpeak Ruins (is it Snowpeak? Well, you know what I mean.) Catle Town Malo Mart is as disturbing/hilarious as Malo himself. I wish the bosses were a little harder, I found the mini-boss in the Temple of Time harder than most of the actual bosses. Probably because I kept trying to use all my fancy sword attacks on him when all I needed to do was wait for the right moment to strike.
I'm having a hard time finding more Poes. I'm up to about 33 now.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 19, 2006, 11:22:11 AM
Hostile & SixthAngel: Hint: Sand...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: SixthAngel on December 19, 2006, 12:26:46 PM
The desert if enormous, why can't they be somewhere else.
Yeto has to be my favorite character. I still hold out hope that you get to ride him in the future since his hat is a freaking saddle.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 19, 2006, 01:11:32 PM
I figured that'd be the place. I scoured every other place vigilantly, but I was dreading having to go there. Thanks, though
Are there only sixty poes in the whole game? I have a nasty feeling that there are.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 19, 2006, 01:17:07 PM
Hostile: Yes...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 19, 2006, 02:37:31 PM
I hate being right.
Something else I found interesting (near ending spoilers): The big goblin (moblin?) (who you either fight three times, or who looks remarkably like the other two you fought) who talks to you when you fight him, in Hyrule Castle. Not only does he talk, and make an interesting comment, but they even took the time to have Midna point it out. He's also shown riding across a field, in the credits. I thought this part was awesome, even though I had no idea why they included it. I love mysteries like that. Anyone have some ideas? I figured it was maybe to give some humanity to an enemy, but it may have been something more than that.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 19, 2006, 03:55:08 PM
Quote Originally posted by: Hostile Creation Also, I think the Zant cut-away had something to do with what he said about his god resurrecting him. When Ganondorf lost his power, Zant died for good.
Huh?! lol, I never even considered that option, but it is alot more credible than Zant killing off Ganon.
Just from reading your huge post I feel like playing the game again, but I have 10 other games to finish lol.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 19, 2006, 07:30:03 PM
Hahaha, glad to make you feel that way.
I got the last two bugs and two more poes. Eight left and I've completed everything in the game except for some fishing things (need a Hylian loach, and I want to fish more in Hena's lake; also haven't finished the roll game levels, but I'll doubtlessly do that; I finished every slidey puzzle in Link's Cabana in Wind Waker. The lamps all go dark again when you finish, if you're curious). As far as I know it's everything, anyway.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: BlkPaladin on December 19, 2006, 07:48:12 PM
A friend of mine is going insane because he is trying to get the frog and sinker lure. He found the fishing game and the mini-game and all forward progress stoped there.
Yeah I beat the game two weeks ago. And just two days ago I decided for no reason to read through the the instruction manule and look at the art. When I saw the character collage I thought those sneaky.....
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: matt oz on December 20, 2006, 08:26:15 AM
I think I'm done with this game. I haven't beaten it, but I've just become so frustrated with parts of it that I'm done.
Almost every time I try to jump, I fall, because Link isn't lined up exactly right, because there's no accurate camera control. It's like playing on the N64 again, with only one control stick. I like having total camera control, and it just really bugs me to only use the Z button. In the Goron Mines, I kept falling. In that maze of tunnels in Lake Hylia, I kept falling (and going back to the beggining, no thank you).
Oh, and now I'm at the Palace of Darkness. I got the Sol, brought it outside, then when I tried to go back inside, I couldn't take it in. So I thought it'd be back in the room with the hand, so I went back there, but it wasn't there, and so I got stuck in that room. I know that when I go back to the game, I'll be at the entrance, but still, it's frustrating to get stuck somewhere in a game, particularly a Nintendo game.
With the exception of the Dragon in the sky dungeon every boss has been ridiculously easy to beat, and offered no real challenge. I'm having more fun playing Portrait of Ruin on the DS because I actually have to be quick and smart to beat the bosses.
I don't like the way the story has progressed. I'm completely lost. I got all the Fused Shadows, without really knowing why, then before I can do anything with them, they're gone. So why did I collect them? Why didn't I just try to find The Mirror of Twilight in the first place? And what happened to Zelda? I didn't really understand what she did with Midna. Did she sacrifice herself? There's these long lulls without any story, then a cutscene that I don't understand. Why did Ganondorf appear all of a sudden? That came out of nowhere, and I really have no idea what his connection to the story is.
And why, when I'm a wolf, can Midna only help me jump to high places when SHE decides to let me? Why can't I do it when I want to? That's a huge limitation in this game. Yeah, it would probably eliminate the need for the hookshot if I could reach high places whenever I chose, but I've always hated the hookshot. Having two made it more fun, but that was short lived.
Yeah, and sword controls are stupid. I said it. I don't feel more immersed in the game by waving my arm. It's so gimmicky. The aiming with the remote is great, but I prefer a button for sword control.
Although I didn't read Gamespot's review (but I did read people's reactions to it), I'm thinking they were pretty fair in giving this a rating in the 8s. It's not perfect by any means, but for an action-adventure title, it's better than most.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: SixthAngel on December 20, 2006, 10:12:26 AM
I just beat this game last night and wow, it has it all. I took about 65 hours and I had all the hearts (only used the Fortune teller once) and all the bugs after Bill told me where the last two were and I am missing 9 poes. I'm never going to be able to find those poes on my own. The only thing I haven't done much of is fish.
The last battle with Ganon had to be one the best game experienes ever. I was surpised to see him come and wasn't sure if I liked it at first but he really stole every scene. I thought when he killed one of the sages it was cool but when he comes out of the castle holding Midna's helmet on his horse I was sold. Each of his forms was great and I love his design, especially how he had the giant sword wound on his chest.
Link really gets screwed when it comes to triforce powers, all it really lets him do is become a wolf in the twilight, while Ganon can seemingly do anything. I guess he did have some magic besides the triforce though.
They find a way to keep the game fresh as you hit the later dungeons. They stop being dungeons/temples and start being their own places, like the Yeti's house, or Oocacoo's home. This really keeps them interesting. There is a sense of humor mixed in as well like when defeat Gohma and he becomes a tiny spider or when you replay the western scene with all the cats.
I can't imagine playing any levels that involve the double clawshot with a gc controller. Without the wii remotes aim I would have been incredibly frustrated.
I liked the darknuts and three at once can be tough but my most hated enemy by far are the new redeads. In the great fairy's trial you can only attack them once every 5 minutes because you are contantly in scream-freeze. I had to equip the magic armor just so the five of them wouldn't take out most of health. The room with the poe and redeads was even worse.
In conclusion I would say possibly the best game ever.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: RiskyChris on December 20, 2006, 10:31:03 AM
I haven't done everything in the game yet, but a few hours ago I heard a goron say "It's a secret to everybody"
I was smiling for about an hour afterwards. =)
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 20, 2006, 11:56:31 AM
Camera control is nice, but how can Z not be enough for you. Jumping over pits while I'm looking at myself from the side would only be disorienting. I never had this problem. Though I do agree that most of the bosses were too easy. We need more Metroid Prime style bosses (I hate Castlevania). Also, the Fused Shadows sort of make sense later. But you should know that it's just an excuse to have dungeons. Why on earth did you collect those jewel things in OoT when all they did was let Ganondorf take over the world? It's a dumb question with an obvious answer.
For ReDeads, SixthAngel, I would recommend projectile weapons, particularly bomb arrows. The wolf is also very effective against them.
I've caught one of every fish now. I have seven poes left, and I've been playing the roll game. I'm on level 1-8 I believe. It got infuriatingly difficult a lot sooner than I expected it to (spent over 500 rupees on it).
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 20, 2006, 02:21:03 PM
How many fish are there altogether? I think I have 4. I still need 3 bugs, 12 pieces of heart, and 20 poes, oh and the lures too.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 20, 2006, 06:02:02 PM
Five or six, I believe.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Shecky on December 20, 2006, 08:13:48 PM
Quote Originally posted by: JonLeung Is there any way to carry more than one bottle of Great Fairy's Tears at a time?
Game completed....
Yes I have two in my inventory now...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: nitsu niflheim on December 21, 2006, 01:12:11 AM
Quote Originally posted by: Bill Aurion That's a joke, right? Riiiiight!?
no, I think Zelda looks better (aside from Wind Waker, that one is set alone) but what I was talking about right from your comment above, is how I feel, they are cute, but not as cute looking as previous games.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on December 21, 2006, 04:57:11 PM
Just beat it, 70 hours play time. I feel like Nintendo just had sex with me. I can now live without fear of spoilers!!!
Unlike other Zelda games I can't be arsed getting 100% in this, don't know why, maybe I just need a break. Overall the big disappointment is the lack of good original tunes. Majoras Mask, Wind Waker and even Minish Cap have superior music, though the TP overworld theme is AWESOME
I felt sorry for Midna, she wanted Link to stop her leaving and make her his own, then after she left and the mirror broke I realised she's going to be alone for the rest of her life, after all she had been through. Link had his choice of the ladies and it seems as though in the end he didn't choose ANY. See Ilia just waiting there? Then he rides off. Perhaps to Zelda? Or on another adventure?
Oh yeah, lack of Tingle prevents this from being the best Zelda ever. I was so hoping he would pop up somewhere. The postman is AWESOME though! Malo Mart is also the funniest thing ever
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: RiskyChris on December 21, 2006, 05:22:03 PM
God the Cave of Ordeals was so fscking lame I want to rip my hair out.
Also, it was not nearly as hard as people led me to believe.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Famicom on December 21, 2006, 11:38:45 PM
I had thought of this when playing the game, but forgot about it after I beat it. But the thought just came back to me: did anyone feel....more than a bit let down that [Dungeon 7 spoilers] the lost lands in the sky was JUST a dungeon? With the hints of an ancient race that created the hylians, I was expecting something great, like a whole new area to explore in the sky and uncover old legendary secrets and stuff, but instead all it was was a dungeon (a very GOOD dungeon, but still)? Having the little dungeon companion originally come from there was a nice touch, but I think Nintendo blew an awesome opportunity to open up the Zeldaverse even more.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 22, 2006, 05:30:16 AM
I felt the same way, Famicom, both about the City in the Sky and the Twilight World. Like I mentioned before, some of the areas just didn't have much to do with them, and those were possibly the most disappointing of all.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Martin Q. Blank on December 22, 2006, 05:51:02 PM
I finally beat Zelda tonight, had to wait until after final exams to really dive into it. I ended up finishing the game in 45 hours but still have a lot of heart pieces, poes, golden bugs to get. It was a little bit on the easy side, as I didn't die once but so incredibly enjoyable. All the boss battles were amazing and the dungeons were extremely long and fun to play through. This is the best Zelda game ever made followed by LTTP and OOT. I was pretty sad after beating the game since I have absolutely no other games to play on the Wii nor am I interested in any games that are out right now at full MSRP.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Dasmos on December 22, 2006, 11:34:05 PM
I was horribly disappointed when I aquired all 60 poes. ONLY 200 RUPEES!!! I just felt a giant collect-a-thon like that deserved something special at the end.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Shecky on December 23, 2006, 03:03:49 AM
With regards to the end... I believe Nintendo likes to keep Link a free adventurer. He never hooks up or settles down, and is always off for the next thing. Hence him riding off (without a sword? :p) at the end. It's been like that since Link's Awakening I believe.
It is also quite clear that the two worlds cannot mix or bad things happen (or at least that's a theme of the game) so there's that sacrifice at the end.
Ok, next... is it just me or does every Zelda game as of late have some insurmountable task that there just to piss me off. OoT had the runner (now commonly the mailman). TP has that locked door in Ordon Village. Can you EVER get into that house?? (Yes or No will suffice)
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 23, 2006, 04:05:29 AM
I was wondering about that, too, Shecky. I spent literally half an hour looking for a secret entrance. I actually found something behind Colin's house, but I'm not sure how to get in. There appears to be a free-standing 100 piece rupee, or so it seems. Shall investigate further.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 23, 2006, 10:02:40 AM
Quote Originally posted by: Dasmos I was horribly disappointed when I aquired all 60 poes. ONLY 200 RUPEES!!! I just felt a giant collect-a-thon like that deserved something special at the end.
No, Dasmos. The reward is greater than that. But not much. Talk to Jovani again at the bar, then return to his house. You can get 200 more Rupees. Leave the Castle Town and come back, and you can get another 200. Essentially, infinite Rupees but 200 at a time.
Okay, it still sucks, since there are plenty of Rupees in the game and not much to buy. If you use the Magic Armor a lot maybe it's useful, I don't know. Still for completion's sake, it's nice to have the Poes in there, since the Fortune Teller makes Piece Of Heart collecting too easy.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 23, 2006, 10:53:46 AM
It helps for the roll game, too, if you want to get the frog lure and beat that minigame. It's only 5 rupees to play and I spent over 600 on it. I beat it now, though, despite it being very hard.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 23, 2006, 11:45:13 AM
How many levels does the roll level have btw?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Dasmos on December 23, 2006, 03:04:11 PM
Quote Originally posted by: JonLeung
Quote Originally posted by: Dasmos I was horribly disappointed when I aquired all 60 poes. ONLY 200 RUPEES!!! I just felt a giant collect-a-thon like that deserved something special at the end.
No, Dasmos. The reward is greater than that. But not much. Talk to Jovani again at the bar, then return to his house. You can get 200 more Rupees. Leave the Castle Town and come back, and you can get another 200. Essentially, infinite Rupees but 200 at a time.
Okay, it still sucks, since there are plenty of Rupees in the game and not much to buy. If you use the Magic Armor a lot maybe it's useful, I don't know. Still for completion's sake, it's nice to have the Poes in there, since the Fortune Teller makes Piece Of Heart collecting too easy.
Oh ok, that's a little better, but useless seeing as I have no more need for rupees.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 23, 2006, 03:38:14 PM
Caliban: It goes up to 1-8. That's where you get the frog lure. I don't think it goes any higher, but I'm not sure. That level is hard as hell, though.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on December 23, 2006, 04:18:31 PM
I began to hate rupees as I progressed through the game, and did anyone else feel the five heart pieces had less of an impact? Sure there's more now but it's not as big a deal when you get one.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on December 23, 2006, 04:35:37 PM
Quote Originally posted by: Hostile Creation Caliban: It goes up to 1-8. That's where you get the frog lure. I don't think it goes any higher, but I'm not sure. That level is hard as hell, though.
I heard it goes up to 8-8 (hence the purpose of the first digit). Beating 1-8 gets you the frog lure. Supposedly when you beat 8-8 Hena gives you enough money to fill your wallet - yet another lame reward, but I guess for completion's sake some people will attempt it.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on December 23, 2006, 06:35:13 PM
I just finished the game--it took me about 45 hours. This is among the best games I have ever played. Although the fact that it did not save at the end really bugs me. Almost all of my progress in Hyrule Castle was not saved.
The ending was great. It left me with some questions (though this thread gave me some answers), but overall it was just really neat.
I still have a lot left to do if I want beat it 100%. This includes fishing, finding poes, finding heart containers, beating the STAR game some more, the Cave of Ordeals and some other misc. things. I honestly do not know if I will go back and finish it all simply because it seems more like work than fun.
I have some questions though. First off, Impaz said her people built the town she lived in. Didn't the Shiekah build Kakariko? But Kakariko already exists within the game. Secondly, I seem to remember Midna saying something to the effect of "See you later, Link" before she broke the mirror. If this is true, how can she ever see them again? (Maybe Zelda said this...)
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Shecky on December 24, 2006, 06:34:33 AM
Quote Originally posted by: Mario I began to hate rupees as I progressed through the game, and did anyone else feel the five heart pieces had less of an impact? Sure there's more now but it's not as big a deal when you get one.
I'll give them credit for trying to introduce money sinks. I actually liked how bombs had to be in chests or purchased. I think they over inflated things a bit though on some of the other items. There are a lot of 100 and 50 rupee chests, and any quest item can only cost 300 or less.
They increased it to 5 pieces per heart just so they could put a couple of pieces in each dungeon. As a result you run into them more often. The problem is that there isn't much else to reward the player with besides rupees and heart pieces.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on December 28, 2006, 10:03:10 AM
Oh man, just read like a jillion pages of text. Finished around 65 hours - still a ton of heart pieces, one bottle, and 15 Poes to go.
Quote Originally posted by: MarioAllStar
I still have a lot left to do if I want beat it 100%. This includes fishing, finding poes, finding heart containers, beating the STAR game some more, the Cave of Ordeals and some other misc. things. I honestly do not know if I will go back and finish it all simply because it seems more like work than fun.
I have some questions though. First off, Impaz said her people built the town she lived in. Didn't the Shiekah build Kakariko? But Kakariko already exists within the game. Secondly, I seem to remember Midna saying something to the effect of "See you later, Link" before she broke the mirror. If this is true, how can she ever see them again? (Maybe Zelda said this...)
Possible answer: I think Impaz's village is the REAL Kakariko from OOT, and Kakariko is a newer village. I guess that might seem odd, but no worse than the way places and objects move over time in the Zelda series anyway...like the Temple of Time being in the woods in the south of Hyrule.
BIG IMPORTANT QUESTION: Did anybody notice which of the Sages Ganon killed? I think maybe it was forest, but I can't remember the symbols for sure.
Boss opinions: Zant was TOTALLY AWESOME. Favourite fight of the game. I didn't think Ganon felt that tacked-on - it's just more like the olden days of gaming where they don't reveal the boss until you get to the end. I agree that the story could have been clearer at times, though. Ganon as a boss was totally cool and fun, but too easy. I know a lot of people disagree on this - but I thought the Wind Waker Ganon battle was actually really tough - just as hard or harder than Ocarina. Twighlight Ganon was not that hard...he's probably the toughest boss in the game, but not by a wide margin. I love the light/dark contrast in the Ganon and Zelda vs. Link and Midna fight.
Ending opinion: Like others here, I was surprised and a bit disappointed that it didn't explain what happened between the Ocarina and the Wind Waker. Especially after Midna made a reference to Link doing all this work and not getting any recognition (when he was in the twighlight, saving the children in Kakariko, I think). I really thought he was going to wind up having to compromise and flood Hyrule in order to beat Ganon. I still like the ending, but I think Nintendo was too scared to write an ending where Link sort of fails, and that's a shame. I have to agree with those who don't like Midna destroying the mirror. Frankly, I think Nintendo was just trying to make the scene more emotional without much regard for the story. I agree with Bill that the motivation is supposed to be that Midna's in love with Link but it can't work out - but I'm just not convinced that Midna would do that. Oh yeah, the Gerudos-are-Twili theory. The Gerudos practiced magic, which is why the Twili were banished. The Gerudos are nowhere to be found - and they lived in the desert where the Mirror is. The Mirror was used to cast out Hyrule's criminals, which the Gerudos were kind of considered. The Twili apparently had a leader that went "bad", which is true for Ganondorf. I don't know if Nintendo really intended the Twili to be the Gerudos, there is conflicting evidence that some others pointed out, but there's a lot of evidence in favour, too. I bet Nintendo purposely meant it to be vague.
Final thoughts: I love the game and it's in contention with Wind Waker as my favourite in the series. It fixed a lot of Wind Waker's faults, though it has a few of its own. I personally wish it had tied in with OOT/WW a little more (although I appreciate Nintendo's dedication to making each game's story complete on its own)
Looking forward, I can't wait for Phantom Hourglass, I hope it does something really important with the story - that ending scene with the Pirate ship heading off just BEGS for a great adventure. New Hyrule? I'm not all that psyched for a Twighlight Princess sequel, to be honest. I'd actually like to see Nintendo explore a brand-new story later on in the timeline instead of more Ocarina "sequels". Either that or a Majora's Mask-style side-story.
Phew, sorry for the huge post.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on December 28, 2006, 11:56:37 AM
Telma looks a lot like a Gerudo to me.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Shecky on December 28, 2006, 12:15:50 PM
Destroying the mirror is part of the plot line from about midway. After the snow dungeon Midna comments on how it contains evil and NEEDS to be destroyed and that only the true leader could destroy it. So at the end why would she NOT destroy it?!?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on December 28, 2006, 12:48:21 PM
Quote couchmonkey wrote: BIG IMPORTANT QUESTION: Did anybody notice which of the Sages Ganon killed? I think maybe it was forest, but I can't remember the symbols for sure.
Answer:Ganondorf killed the Water Temple Sage
Quote Boss opinions: Zant was TOTALLY AWESOME. Favourite fight of the game. I didn't think Ganon felt that tacked-on - it's just more like the olden days of gaming where they don't reveal the boss until you get to the end. I agree that the story could have been clearer at times, though.
Zant seemed like fake Kefka (FFVI) to me. He was cool until he ended up being (literally) a clown. Nintendo dropped the ball on his character design. Anyway, my favorite boss was "Twilight Fossil: Stallord."
I agree, Ganondorf wasn't tacked on. He was just less of a character than he was in Wind Waker and I found it hard to take him seriously as the big villain of the game since there was no character development or explanation for most of what he did in the game. Really, a lot of the plot needed to be explained and that was its major downfall followed closely by Nintendo's reliance on the two worlds mechanic.
Quote Ending opinion: Like others here, I was surprised and a bit disappointed that it didn't explain what happened between the Ocarina and the Wind Waker.
My thoughts exactly. I was waiting for it the whole game. At the end, I was thinking Link would jump into the portal, thus explaining why there was no hero before the flood. Twilight Princess, being the game it was, could fit anywhere in the timeline (even though there technically isn't really one to begin with).
My major problem with the ending was that it left too many questions unanswered. The Water Temple Sage was killed off, but the Sages don't do ANYTHING. Who the hell are they? Where did they come from (they don't seem like Saria and the others)? How did Ganondorf get out of the Sacred Realm? How did the sages capture him and why of all places would they chain him to the Twilight Realm portal? What's the deal with the City in the Sky legend? What happened to Ganondorf after Link stabs him? What happened to Hyrule Castle after it explodes? And so on...
The game was amazing though I felt certain aspects were lacking. The fighting system is significantly deeper. That's great, except you barely run into an enemy who requires any effort whatsoever. The art design ranged from excellent (i.e. Link, Imp Midna, Zelda, Ganondorf) to what-the-hell (i.e. Yeto, Yeta, Zant-sans-Helmet, Human Midna). The wolf transformation was cool in the beginning of the game... too bad, your skills don't evolve.
I also feel like Nintendo is still telling 16-bit stories. The plots of Zelda games in general haven't evolved much past "Ganondorf is at it again. Uh oh, spagetti-o..." Then, Link collects some sh*t, fights an easy final boss (or in Twilight Princess' case, 4 easy final bosses in a row) and everyone is all ginger peachy at the end. If Nintendo is going to attempt to tell deeper stories, the series needs voice acting. Link must remain mute, everyone else should not. Telling a story through text is simply outdated. Zelda games should never have 15 minute cut-scenes. My point is hearing Midna's brief gibberish talk then seeing her facial expression, then reading "ZANT!!!" doesn't draw me in. It takes me out of the game.
There are a ton of missed opportunities. The Lost Village and City in the Sky segments left a lot to be desired. I spent half the game wondering what this legend about the City in the Sky was only to find out they're a bunch of birds with creepy quasi-human faces. The game kind of just fizzled at Snowpeak for me. It felt so familiar, just like every other Zelda title.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on December 28, 2006, 12:56:39 PM
Just like every other, NO. Majoras Mask, Wind Waker, Minish Cap are all COMPLETELY DIFFERENT.
The story isn't that simple, use your imagination. Midna was in the game remember? Ginger peachy at the end? Did you even finish the game?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 28, 2006, 12:57:19 PM
"If Nintendo is going to attempt to tell deeper stories, the series needs voice acting."
I stopped reading here...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 28, 2006, 01:23:25 PM
Quote Originally posted by: Adrock Telling a story through text is simply outdated.
You're going to have an angry mob of book readers wanting to whip your ass. Not me btw, oh wait I read manga, so I guess I'm one of them too.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: mantidor on December 28, 2006, 01:38:34 PM
Quote Originally posted by: Bill Aurion "If Nintendo is going to attempt to tell deeper stories, the series needs voice acting."
I stopped reading here...
After being really impressed by Midna's delightful speeches I feel like beating with a stick anyone who suggests any kind of voice acting different from an unintelligible language like the one Midna used. It really started with the MM and certain sounds, it was refined in Wind Waker and it was made deeper in TP, the next Zelda will more than likely offer more extensive dialogues in this fashion for more NPCs, but a real language will never be used, and I couldn't be more glad, because that would suck.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: RiskyChris on December 28, 2006, 03:15:03 PM
Voice acting? No. Books make out fine.
It's fun to make voices in your head based on the little snippets you hear from them (i.e. mailman!).
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on December 28, 2006, 05:14:34 PM
Fine.
Allow me to rephrase. Telling a story in a videogame through text is outdated.
I like reading, but I don't play videogames to read. I paid $50 to play. The plots in Zelda games aren't especially engaging (insert flame here), but Nintendo is clearly trying to make them more so. That's why I'm sitting through five minute cutscenes which are often vague and not necessarily enlightening. Those cutscenes pull me away from actually playing the game. Something has to draw me back in. I think voice acting can bring life to a character. I don't want to read through a cutscene. That pulls me further away from playing. I know I don't have to read the text, but it's there and I can't skip the clip entirely even if I want to.
I'm not saying voice acting will make the plot better. Simply, I think, if done well, it can make the cutscenes more engaging which would draw me back into the game. Or perhaps Nintendo just needs better writers.
I suppose my main gripe is with the cutscene as a whole. It's not necessarily the lack of voice acting, as it is the presence of bulk text. In a videogame, I would prefer voice acting for reasons provided already. At the same time, I'd be more inclined to accept text in cutscenes if I was given less of it. For example, the scene in Ocarina of Time when Link leaves the forest for the first time is a powerful scene, one of the best in any videogame and it's done with a minimum of dialogue.
Quote Mario wrote: Just like every other, NO. Majoras Mask, Wind Waker, Minish Cap are all COMPLETELY DIFFERENT.
Every Zelda plays out exactly the same way. Disordering event --> Link collects artifacts from themed dungeons --> Fights final boss
Along the way he'll learn about some legend and possibly attain a powerful new sword, most likely the Master Sword.
Zelda games are predictable. It's the same structure every time. Predictability makes a game worse. It does NOT make a game bad.
Chill pills for everyone! Sorry, I found fault in your precious Zelda. You're all too busy flaming me to miss the part where I said the game was amazing. See, "amazing" is a positive adjective. Twilight Princess can be both flawed and a good game.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 28, 2006, 05:35:18 PM
We know it is an amazing game, despite its flaws, but not having real voiceovers cannot count as a flaw. We have always played Zelda more for the gameplay, it's true that adding plot elements to increase your determination for your journey is a necessity, and most certainly it would be nice if we could actually hear the drama that occurs in a Zelda game, however that won't happen until Miyamoto dies, and even after that I don't think there will be such change. If anything I would choose the gibberish used for Midna as a method to transmit that drama, but text would still have to appear because we obviously can't understand the Hylian, Twilian, Zorian, or Gorian language.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: WindyMan on December 28, 2006, 06:55:59 PM
Okay people, I just found something that has been driving me crazy for the past hour.
In my frustration in trying to get into Fado's house in Ordon (the door that's always locked), I stumbled across the location of some hidden rupees. They are on top of Rusl's house (the one by the mouth of the town stream). To see them, you need to climb to the top of the Mayor's house as a human, transform into a wolf and then howl next to the hawk grass up there. The hawk will point you toward an impossible-to-get-to area. Or is it?!?
Three things:
1) How the hell do you get on top of that house? 2) Once there, can you go anywhere else? 3) Perhaps it's a way to get inside Fado's house?
I spent well over an hour doing this (and I didn't even realize it) so if anyone wants to give it a crack, be my guest.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 28, 2006, 06:58:34 PM
Maybe they are there just to piss you off?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on December 28, 2006, 07:17:11 PM
There's a rupee behind the house too... you can sort of see it through the little cracks to the sides, and it looks like there's vines there, so i'm guessing you have to find a way behind the house first then just climb up from there? There's nothing you can do in the house though to get through... maybe it was something that had to be done when you could get in there as the wolf.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: King of Twitch on December 28, 2006, 07:18:31 PM
I agree with many points above. The flaws in the game are mostly about the style of storytelling. It was either too convoluted, or the cutscenes left you hanging, or points such as G.dorf's sudden appearance make you shake your head. Couldn't care less about voice acting but the lack of Twili and Oocco towns, and the bland Kakariko/"lost city" towns were disappointing; every boss' "health meter" seemed to be cut in half though they were each exciting and unique. On the other hand I loved just looking around appreciating the world, the dungeons were appropriately daunting but never frustrating, the horseback fighting was great, and the final boss was the best of all time. Oh yea, the new controls are icing on the cake. Can't wait to see how the next one will take advantage, from the ground up, of these newfangled motion controls.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: mantidor on December 28, 2006, 07:45:10 PM
I finally finished it, and I have a lot of things to do, but still I would have liked to have the will to wait until I got everything before entering that final dungeon, but I couldn't resist, however I'm intrigued about something item related on the wii version, did it use the remote for these? I mean:
The ball and chain for example, was the remote used with this item by waving it around your head a la rayman?, or the boomerang by pulling the controller and "throwing" it? or the dominion rod? they way Link used it it seemed a lot like playing baseball.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on December 28, 2006, 07:56:10 PM
Don't think so, but I had the "pointer" turned off pretty much the whole game.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 28, 2006, 08:01:03 PM
Nope...
Oh, and mystery about the rupees on and behind Rusl and Uli's house solved...Just use your boomerang...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on December 29, 2006, 10:48:48 AM
Okay, here's a question. The chest outside of the south exit from Castle Town, how do you get to it?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 29, 2006, 10:51:38 AM
Crimm: The one way deep down in that huge hole? You use a certain item to get to it... (Only after beating Dungeon 7)
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on December 29, 2006, 11:00:35 AM
Oh man...so much time burned.
Thanks.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on December 29, 2006, 12:26:57 PM
What about the one that isn't in the deep hole? The one in the middle of the pond area...just sitting there.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 29, 2006, 12:51:49 PM
Eh? There is no pond directly south of Castle Town...Unless you mean the chest in South Hyrule under the bridge...Use the same item!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Artimus on December 29, 2006, 12:59:35 PM
This is a good game. It feels much more full than most Zeldas. It doesn't feel quite so much like dungeon to dungeon play, you have significant objectives in between (objectives that amount to more than go here to get item to open dungeon). I'm just about to go to the second dungeon, though.
I love the characters too, they're so well designed.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on December 29, 2006, 01:07:10 PM
He's talking about the one in the fountain. It's in between the left and right stair cases coming down from the exit.
Sad to say, I don't have a clue on that one either.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on December 29, 2006, 01:32:31 PM
Yeah, I noticed an area to use the same item that Bill is talking about (hookshot), but that only showed me that there is yet another chest in that area. I tried crossing the rope as a wolf, but that leads nowhere. So now there are two chests that I have no clue how to find in that area...
Oh, and I just found the roll game. It is so freaking tough. The first levels are fine, but the seventh (with the two red sloping sections) is just torture.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on December 29, 2006, 01:35:44 PM
How did you get up to the rope? I think I know what to do from there.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on December 29, 2006, 02:02:44 PM
Oh, I never noticed those chests...Well, it's possible to get to them...
Hint: Hook & Drop, Ride & Jump!
Hint: When it appears you have hit a deadend, go ahead and fall! Have faith in Link's grip!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on December 29, 2006, 02:26:38 PM
I figured it out. I can't believe I missed that one.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 29, 2006, 06:38:39 PM
MarioAllStar, if you hate level seven on roll game, you will LOATH level eight.
Shall go after those chests sometime, though I imagine they just contain rupees I really don't need. Must find the other seven poes sometime, though.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on December 30, 2006, 02:45:09 AM
I just beat the game tonight (er, this morning). Some random thoughts:
ball and chain = best new Zelda item ever!!
magic armor (tied with the cave of ordeals prize) = biggest dissapointment ]:<
final Ganon fight = best boss (even though it was really easy, I was so happy that it was a no-nonsense 1 on 1 sword fight rather than some stupid gimmick)
I had no problem with needing 5 heart pieces to complete a new heart. I always like finding heart pieces. I hate how many chests have rupees in them. I'd be wandering around, find a hidden chest and then, what? Oh goodie, more money! But your giant wallet's still full 'cause there's nothing to spend any more rupees on! Better put it back for now lol!
I'd like to keep playing, but I'm not sure that there's anything left to do that's actually interesting (trying to land on a tiny, moving platform while floating through the air with a chicken in hand with a camera that WON'T LET ME LOOK DOWN just to get a heart piece isn't exactly my idea of fun). Oh well. I thought nearly all of the dungeons were quite thoroughly excellent while they lasted.
Btw, seeing Colin with a sword and shield during the ending credits made me wish Nintendo'd make a TP spinoff starring Colin as a spiritual successor to Majora's Mask.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on December 30, 2006, 08:39:35 AM
On various comments about the depth of storytelling in Zelda, I personally think the series is pretty good in this respect. It gives just enough detail to keep things moving along and relies more on the world to tell the story. I somewhat agree that certain areas like the Castle in the Sky and the Twighlight Realm could have used a little more depth in terms of the lore and the characters (it would be nice if you could talk to the Twili and Oocca) but the series has always been more about the locations themselves than the stories behind them. I like how it leaves me free to tell whatever stories I want.
In spite of all that pro-Zelda talk, I thought Twighlight Princess' story was a bit vague and/or confusing at times. Wind Waker seemed more cohesive.
Oh yeah, and props to whoever pointed out to me that Midna said the mirror was evil, I forgot about that bit. That part of the ending sits a lot better with me now.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on December 30, 2006, 10:12:49 AM
Quote Originally posted by: Hostile Creation MarioAllStar, if you hate level seven on roll game, you will LOATH level eight.
Ain't that the truth.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on December 30, 2006, 01:56:00 PM
I'm still on level seven. I'm about ready to give up all hope and never touch Zelda again. Help me. ;_;
Edit: By the way, thanks for the help Bill. Those were some pretty tough chests to reach, especially the second one.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on December 30, 2006, 02:01:31 PM
Go and play some Super Monkey Ball Banana Blitz, finish it or at least try to, then go back to level seven in TP and tell me how you were willing to lose all hope on Zelda.
I'm on level 8 btw, but I know I can do it because I reached the last pit with ease, finishing it is another story altogether.
DON'T LOSE YOUR HOPE!!! DETERMINATION IS YOUR KEY TO SUCCESS! (my cat put his paw on the caps lock)
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on December 30, 2006, 03:35:37 PM
I beat the level! Oh man, it was a total fluke. I did not deserve to beat it, but the ball somehow remain on the track after the second slope.
Edit: I just saw level 1-8. Abandon all hope, ye who try this level.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Crimm on December 30, 2006, 03:51:02 PM
This game should have a mercy rule. I blew almost 400 rupees on 1-8.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on December 30, 2006, 04:00:27 PM
Both Monkey Ball and the Rollgoal mini-game have poor tilt controls. For a controller like the Wii remote, this should be a no-brainer. Somebody needs to nail tilt controls for the Wii. Until then, I hold the position that the remote almost gives too much precision for games like this. (Note: My opinions are probably influenced by my present anger at the Rollgoal game.)
Can somebody with the GameCube version comment on the Rollgoal mini-game?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on December 31, 2006, 09:45:27 AM
Yeah, I spent probably over 600 rupees altogether on the rollgoal game. I eventually beat all the levels and got the prize, though I cannot use the frog lure worth a crap.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: mantidor on December 31, 2006, 10:33:14 AM
Quote Originally posted by: MarioAllStar Both Monkey Ball and the Rollgoal mini-game have poor tilt controls. For a controller like the Wii remote, this should be a no-brainer. Somebody needs to nail tilt controls for the Wii. Until then, I hold the position that the remote almost gives too much precision for games like this. (Note: My opinions are probably influenced by my present anger at the Rollgoal game.)
Can somebody with the GameCube version comment on the Rollgoal mini-game?
I've only played the first level, but it was fairly easy, if anything is just time consuming, in case the track is too hard I guess all I need to do is make really small steps, for that game I can see the remote being incredibly difficult but closer to the real thing, those labyrinth games are hard.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: SixthAngel on December 31, 2006, 10:42:13 AM
I should have gotten into the roll goal game earlier to spend my money. I refused to leave full chests behind so I would put on the magical armor until I could take the rupees out. I refused to leave chests behind so I hated the rupee chest in the death mountain dungeon that you couldn't get without the hookshot. I tried to get that chest for over an hour until I decided to come back later.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on December 31, 2006, 12:38:08 PM
The ability (more like requirement) to put rupees back in the chest sort of bothered me at first. For the first few dungeons, I did not want to finish them until there was nothing left on the map to collect. Well, when you have a 300 rupee wallet, that fills up pretty quickly. It took me so long to figure out where the wallet upgrades were. After I did, I got them both very quickly.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 02, 2007, 10:27:24 AM
Finally beat the game. 53 hours in. Don't buy into the hype.
NOT the best Zelda ever. Flaws, overreached on storytelling... etc.
Oh, and Midna is HOT... as an imp. As a twilii she looks right out of fifth element. Impish Midna is... she's got HIPS. AND A BADONKADONK!
... but yeah... the game's got quite a few flaws that actually really come out in the second half. The first 20 hours or so are actually extremely well done. If it takes Nintendo 4 years to make a game like this, then I for one am not too worried about this being "the last Zelda of its kind" because they're really having problems if it takes them four years to make something with so many... minor flaws. In quite a few ways actually, I rate it below previous Zelda games I found unimpressive like WW and MM. This game would've been an utter disaster if it had been released last year, a bigger, worse disaster than even Wind Waker. Something is up with Nintendo's internal teams.
Oh, and not saving game after the credits? PHAIL.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: KnowsNothing on January 02, 2007, 10:37:16 AM
If you thought MM and WW were unimpressive then your opinion is automatically null and void. MM and WW were two of the most impressive games I have ever played.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 02, 2007, 10:40:58 AM
They weren't directed by Miyamoto. That makes YOUR opinion null and void.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: KnowsNothing on January 02, 2007, 10:52:49 AM
YOU'RE POOP.
also:
Quote Don't think so, but I had the "pointer" turned off pretty much the whole game.
Mario is also poop. For serious, turning off the pointer sucks.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 02, 2007, 10:55:24 AM
Yeah... I mean... why'd you turn off the pointer? The fairy was my constant companion who WASN'T trying to hit on me!
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: IceCold on January 02, 2007, 12:11:44 PM
Kairon, you mention all these flaws, but give no examples. I'd like to know what you think was wrong with the game..
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 02, 2007, 12:22:05 PM
Quote Originally posted by: Kairon previous Zelda games I found unimpressive like WW and MM.
MM was awesomeness. You're BROKEN.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 02, 2007, 02:02:35 PM
I've actually come to appreciate MM more and more in comparison to Twilight Princess...
I'll go over the flaws later when I can find time to put my feelings and thoughts into a ginormous collection of digital text.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on January 02, 2007, 02:35:28 PM
All Zelda games have flaws.
I am eager to read the "Kairon Decepticon Report".
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 02, 2007, 03:00:32 PM
Quote Originally posted by: Caliban I am eager to read the "Kairon Decepticon Report".
*shrug* It's not my fault the autobots don't have any cool insect transformers on their side.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on January 03, 2007, 02:42:30 AM
hahaha
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Mario on January 03, 2007, 02:51:29 AM
Quote Originally posted by: KnowsNothing YOU'RE POOP.
also:
Quote Don't think so, but I had the "pointer" turned off pretty much the whole game.
Mario is also poop. For serious, turning off the pointer sucks.
I just can't stand the fairy, it was worth it.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on January 03, 2007, 03:10:32 AM
Quote Kairon wrote: This game would've been an utter disaster if it had been released last year, a bigger, worse disaster than even Wind Waker.
What? Someone besides me disliked Wind Waker. Is the sky falling yet?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 03, 2007, 05:45:28 AM
Don't worry, we probably don't like WW for different reasons.
WW could've been an absolute classic for all time, and possibly the best Zelda game ever... IF it hadn't had lackluster dungeon design, not enough land, and hadn't been rushed in development. WW sorely needed another delay or two to have been the best game it could have been. Aside from that, I loved the concept, graphics, style, etc.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on January 03, 2007, 10:05:22 AM
Yeah, I can agree with those points. To me, the biggest issue was the sailing. Most of the game is doing nothing except sailing and changing wind directions. It became such a burden once the entire map became available while yielding so few rewards. Someone is bound to flame me for that.........
I give Wind Waker credit for having the best story in the series (despite the plot holes), including my personal favorite, A Link to the Past. And though I prefer Twilight Princess' graphics, I loved the cel-shading. However, I didn't particularly like the character designs outside of Ganondorf, who was unquestionably badass in Wind Waker in like every way imaginable.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 03, 2007, 10:13:49 AM
Quote Originally posted by: Adrock Yeah, I can agree with those points. To me, the biggest issue was the sailing. Most of the game is doing nothing except sailing and changing wind directions. It became such a burden once the entire map became available while yielding so few rewards. Someone is bound to flame me for that.........
I give Wind Waker credit for having the best story in the series (despite the plot holes), including my personal favorite, A Link to the Past. And though I prefer Twilight Princess' graphics, I loved the cel-shading. However, I didn't particularly like the character designs outside of Ganondorf, who was unquestionably badass in Wind Waker in like every way imaginable.
You know, I think I agree with every single word that Adrock said there. I don't remember much about the story by now, but I will never forget how cool Hyrule Castle is, frozen in time at the bottom of the ocean.
I agree about the burden of sailing. It's too bad the 3D Zelda games' "overworlds" can't be full of enemies crawling around all over the place like the 2D ones. Wind Waker's was the worst because it was flat and solid blue, and then it was actually an annoyance when you encountered enemies because you really just wanted to have reached the next island by then.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 03, 2007, 11:25:42 AM
I'm with Adrock, except for the part where LttP is pretty lame. And I didn't think the sailing was the biggest issue. I could put up with the sailing if the rest of the game were actually interesting.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 03, 2007, 11:38:32 AM
I personally dug the sailing, it's just that their implementation of it failed, and they dropped the ball on creating meaningful content out in the wild blue yonder.
Also, <3 LTTP.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 03, 2007, 11:58:06 AM
Exactly. There was like nothing in the ocean except for some rocks and a ton of useless rupees. "HEY I BET YOU WANNA BUY SOME ARROWS RITE HERE HAVE A HUNDRED RUPEES"
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on January 03, 2007, 12:36:27 PM
For me, all things considered, A Link to the Past is the best Zelda title. I think of subsequent Zelda games and A Link to the Past had the greatest impact on the series. For a game released in 1991, it was just way ahead of its time. The gameplay, the story, the graphics, the music... just everything was amazing.
Sure, A Link to the Past isn't perfect, but I feel that Nintendo made the absolute best possible game they could 15+ years ago. I can't say that about games today. Every game has flaws. I just think that in 2006, some things shouldn't be problems. In Twilight Princess, bosses shouldn't be total pushovers, the overworld shouldn't be empty and so on. Many sequels today, not just Zelda, have some of the same problems of their predecessors.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 03, 2007, 12:58:43 PM
For me, LttP was kinda boring. Later games weren't.
My logic is infallible.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: UncleBob on January 03, 2007, 01:35:33 PM
Everyone who doesn't agree that Link's Awakening is the best Zelda ever is wrong. Even Miyamoto agrees with me.
Anywhoo, beat the game today. 115+ hours. Beat that! (I had a lot of fun ust running around and doing stuff).
I'd like to say, I sure as hell hope Princess Zelda can make a better pie than she can aim a frinkin' arrow.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on January 03, 2007, 02:55:51 PM
I agree, UncleBob. It's my favorite Zelda and by far the best game I've ever played. A Link to the Past was alright, but it was too much dungeon and not another other stuff. That's why I love LA, MM, and WW so much.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: IceCold on January 03, 2007, 05:08:23 PM
I happen to love dungeons, much moreso than the other stuff.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 03, 2007, 06:31:20 PM
Dungeon dungeon dungeon gets boring. Give me something else to do to break things up a bit, pls.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 04, 2007, 05:16:36 AM
I will say this about Link's Awakening and Majora's Mask...both those games had more NPC interaction than other Zelda games that you actually cared about the people, especially considering that Koholint and Termina were doomed. It made for a better story.
Taking a break from Hyrule and Ganon and Zelda and the Triforce that half the games have is nice, too. It's classic, of course, but it's nice to mix things up now and then. If the Oracle games were more memorable I'd probably applaud those for the same reason.
In Twilight Princess, after rescuing people from being spirits in the Twilight, which they didn't even seem to notice, I don't think they even recognized that they were ever in any danger. Even after the barrier is up on Hyrule Castle did anyone care? Sure, the ragtag team of adventurers notice the "sad state of Hyrule Castle" but they seem to be the only ones.
I probably played Link's Awakening three or four times, more than any other Zelda game (most I've played twice) which was a mistake because I never really got into Link's Awakening DX. I have yet to tackle the Color Dungeon and the other things DX added.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on January 04, 2007, 12:10:38 PM
I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATERI HATE HOT SPRINGWATERI HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATERI HATE HOT SPRINGWATERI HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATERI HATE HOT SPRINGWATERI HATE HOT SPRINGWATER
I can't get to the Cave of Ordeals because of the Hot Springwater. Going the most direct route I can't take a bottle of it to anyone who needs it without it turning to water. This has plagued me the whole game. Here I am about to go into Hyrule castle and lay the Smack Down to finish the game and the only place I want to go is the Cave of Ordeals so I can finally see the stupid great fairy... Arrgggg
I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER I HATE HOT SPRINGWATER
It little things like this throughout the game that puts it right there with Wind Waker.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: UncleBob on January 04, 2007, 01:12:17 PM
Wait... why do you need to bring hot spring water to anyone in order to go into the cave?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on January 04, 2007, 01:15:01 PM
What the hell? If you're talking about that hot springwater run through Hyrule Field, just take the outside and its so easy. That pissed me off at first because I just ran straight through and kept getting hit by something, usually the damn things that come from the ground.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 04, 2007, 01:16:12 PM
[mean]They're called leevers. Get it right.[/mean]
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on January 04, 2007, 01:29:32 PM
You do not need hot springwater to get to the cave of ordeals, you need to go to that big huge tower-looking thing on the horizon when you first cannon into the desert. Get up the platforms by using your clawshot on the things that fly overhead, once you are on top you get the option to warp that big chunk of rock, warp it to the bridge of Eldin. Come back to that spot in the desert to enter the cave of ordeals
For the hot springwater mission you need to talk to the goron outside of Malo's, the rest is pretty straightforward
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: SixthAngel on January 04, 2007, 03:05:15 PM
Ceric you don't actually take bottles of hot spring to anyone over distances but instead have a special quest where you take a giant barrel of spring water. I assume you are trying to ride with the water scooped from a spring. I tried to do it twice then realized I would never make it.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 04, 2007, 03:20:58 PM
I tried that hot springwater delivery thing a couple of times then got annoyed and gave up.
Where did you get the idea that that has anything to do with the cave of ordeals, Ceric?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 04, 2007, 04:07:46 PM
You don't use a bottle (I tried that too, too many times). Use the barrel, and follow the cliff. Problem solved.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on January 04, 2007, 04:11:16 PM
The edge of cliff is your best bet to not get hit by "leevers", also don't forget to snipe any flying or ground enemies that might be close by.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on January 04, 2007, 04:45:09 PM
I like how I walked clean across the field without getting hit once...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 04, 2007, 06:10:04 PM
Quote Originally posted by: Caliban The edge of cliff is your best bet to not get hit by "leevers", also don't forget to snipe any flying or ground enemies that might be close by.
I might try that, but what's the point? What do you gain by completing it?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on January 04, 2007, 06:58:25 PM
I did the hot springwater thing at night and had absolutely no problem. I don't know if I even saw an enemy.
Smoke39: Heart piece, I'm pretty sure
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 04, 2007, 07:40:10 PM
Oh, thrilling...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Griffin on January 04, 2007, 08:04:21 PM
It also allows the Gorons to sell hot springwater in town, which you can then give to the Goron outside of the south entrance, who will then proceed to knock down the roadblock to south Hyrule field.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 04, 2007, 08:14:02 PM
But by that time you can teleport, so another little shortcut is kinda useless.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 05, 2007, 01:46:55 AM
The point is completion. You may not physically require all the Pieces Of Heart in this game but I collect them all to fully enjoy every Zelda game.
Okay, I'll admit it...I missed some in Minish Cap because of the Kinstones or whatever they're called. :P Still, typically, I don't see why you wouldn't get every Piece Of Heart in every Zelda game you play.
For all you non-completionists, why don't you feel the "itch" of an incomplete file? (That reminds me, I have to finish Rollgoal.) In Pieces Of Heart, especially, you can always see an incomplete Heart meter, so it's not like some pointless side-quest that you can pretend you did even if you really didn't, and it's rarely frustrating to get them all. To me, it'd be like doing a jigsaw puzzle, and even if you can physically tell where the remaining two pieces are, you don't bother to put them in place. o_0 Why not complete it? WHY NOT???
Or am I just too obsessive-compulsive?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: couchmonkey on January 05, 2007, 02:43:47 AM
I can be a completionist at times (I got everything in DK64) but less spare time plus more money for new games has killed my interest in completionism. It would probably take me 20-30 hours to reach 100% in Twighlight Princess, and that equals about 1 month of play time for me. Instead of spending that time combing every inch of Hyrule I could play through all of Excite Truck and probably half of Super Monkey Ball.
Super Mario Sunshine was the turning point for me. When I realized that I had spent about 20 out of 40 hours scouring that game for Blue Coins, I quit. I went back and completed it after getting my hands on a strategy guide, and I'll probably do the same for Twighlight Princess.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Mario on January 05, 2007, 02:48:44 AM
Quote Originally posted by: JonLeung The point is completion. You may not physically require all the Pieces Of Heart in this game but I collect them all to fully enjoy every Zelda game.
Okay, I'll admit it...I missed some in Minish Cap because of the Kinstones or whatever they're called. :P Still, typically, I don't see why you wouldn't get every Piece Of Heart in every Zelda game you play.
For all you non-completionists, why don't you feel the "itch" of an incomplete file? (That reminds me, I have to finish Rollgoal.) In Pieces Of Heart, especially, you can always see an incomplete Heart meter, so it's not like some pointless side-quest that you can pretend you did even if you really didn't, and it's rarely frustrating to get them all. To me, it'd be like doing a jigsaw puzzle, and even if you can physically tell where the remaining two pieces are, you don't bother to put them in place. o_0 Why not complete it? WHY NOT???
Or am I just too obsessive-compulsive?
If it's not fun, then it's quite simply a waste of time.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on January 05, 2007, 04:52:31 AM
I'm a completionist. Just last night, I got all the skills for Jonathan and Charlotte in Portrait of Ruin even though I could've easily beaten the game days ago. I get the "itch" to a certain degree, but as Mario said, if it's not fun, why bother?
With Twilight Princess I found all the bugs then I got a wallet. For what? By the time I got it, I didn't need to buy a damn thing. I find that completing everything in a Zelda game is not fun, mostly because it entails collecting things. The Magic Armor side-quest was an entire waste of my life. It took so long and the Magic Armor was a complete failure of an item. I feel like I finished enough of the game to disregard fishing (which I despised), hunting the poes, and the roll-goal game. I'd rather just start the game over entirely.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 05, 2007, 04:56:46 AM
I've got to say this game should have voice acting (just not for Link). Why? Because their mouths move and it makes no sense. It just looks silly.
And what's the deal with the midget kid (Malo?)? It looks like it's three for most of the game and then it opens Kakariko's first Walmart?!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on January 05, 2007, 05:34:17 AM
Malo is just incredibly mature (and annoying) for his age...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 05, 2007, 06:56:25 AM
I'm totally with Mario and Adrok regarding "completionism."
Random thought: Did anyone actually use the hawk's eye? It was a cool idea, but I found it quite uselesss.
PS I loved Malo; I thought he was funny. X3 Try shooting him with the slingshot in the beginning of the game and watch his reaction. XD
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 05, 2007, 07:06:00 AM
I could see myself getting too frustrated with Rollgoal that I would give up on it (though I at least want the Frog Lure), but something like Pieces of Heart? Come on! Again, it's probably just me, but since there's such a visible difference between not finding the Pieces Of Heart and finding them all, that spurs me on - and isn't it fun? You don't think so? o_0 At least with finding Pieces Of Heart you tend to do something different for each one, and I don't see what's so hard about bringing the barrel of springwater over that you'd give up on it.
Malo is weird, but not in a bad way. I like a few odd characters (in my video games, anyway).
The Hawkeye seemed so useful when paired with the bow when you're at the Hidden Village, sniping those goblins or whatever they are, until it turned out to not be a total stealth mission after all and no one seems to care if you are seen by the last few. You probably might not even need it at all there, despite the warning against being seen. >_<
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on January 05, 2007, 07:19:17 AM
Ok heres what happened.
I found out that I needed to talk to the Goron outside of Malo Mart once the bridge was done. So I did and he only told me the first half of what he is suppose to say. I talked to him different times. I was wondering if I did something wrong... Wrote the rant... Looked at a guide and did the exact same thing over again and this time he gives me the whole spiel and the water barrel. Just to spite me I think. Its glitches like that that makes me want to give this Zelda game only a 9.
Also I always heard the spring water stuff and like when anyone talked about the Cave of Ordeals. Here I am at Hyrule Castle about to beat the game and I get the first mention in the WHOLE STINKING GAME of the Cave of Ordeals. I'm assuming I was suppose to get that say a long long time ago. But considering that I just found the Fishing hole could be part of it...
Also where is Rollgoal?
And just to show my coolness I hit that pole with an arrow before I bought the Hawkeye, in fact before I knew it existed.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 05, 2007, 07:31:07 AM
Sorry to burst your bubble, but I also hit that pole on my first try before I knew of the Hawkeye. :P
So have other people here.
Plus, I did something similar in Wii Sports: Golf, though accidentally...the ball hit near the top of the flagpole and dropped straight down into the hole. :P
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smash_Brother on January 05, 2007, 07:38:43 AM
Telma runs the bar in Castle town, and her cat is named "Louise".
Pap just caught that one...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 05, 2007, 07:45:31 AM
OMG.
I didn't notice that 'til you mentioned it just now. >_> And my major is Film Studies. >_<
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 05, 2007, 07:52:41 AM
Just to show the non coolness of boht my younger brother and my roommate, they both HAD NO IDEA the hawkeye existed and spazzed out when they saw it on my file... especially since my roommate was ahead of me in the game and my brother had beaten the game by then.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 05, 2007, 08:29:43 AM
Quote Originally posted by: JonLeung I could see myself getting too frustrated with Rollgoal that I would give up on it (though I at least want the Frog Lure), but something like Pieces of Heart? Come on! Again, it's probably just me, but since there's such a visible difference between not finding the Pieces Of Heart and finding them all, that spurs me on - and isn't it fun? You don't think so? o_0 At least with finding Pieces Of Heart you tend to do something different for each one, and I don't see what's so hard about bringing the barrel of springwater over that you'd give up on it.
Malo is weird, but not in a bad way. I like a few odd characters (in my video games, anyway).
The Hawkeye seemed so useful when paired with the bow when you're at the Hidden Village, sniping those goblins or whatever they are, until it turned out to not be a total stealth mission after all and no one seems to care if you are seen by the last few. You probably might not even need it at all there, despite the warning against being seen. >_<
I already found a bunch of heart pieces. Some are fun, some aren't. That so many of those chests lying around Hyrule just containing USELESS RUPEES kinda puts a damper on looking around really in-depth.
I sniped all of those guys easily before I even knew about the hawk eye. Then I started killing the ones that were hiding in the buildings, did the stupid howling thing, then all of them reappeared when I was done with the howling thing, which pissed me off pretty hard. >:/
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Shecky on January 05, 2007, 10:46:56 AM
It is definately possible to beeline the hot springwater quest. You can put the barrel down to fight (just don't put it down in water for obvious reasons!) I probably got it on the 15th run over the course of 5 days (I just tried every time I ended up in town)
It's also possible to easily hit the pole with an arrow without aid. I'm not sure how hard it would be in the GCN version but the Wii remote aiming makes sharpshooting easy.... In fact Zelda should get a Wii remote >
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 05, 2007, 10:49:34 AM
I have the 'cube version and I hit the pole within a few shots.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Shecky on January 05, 2007, 10:57:45 AM
Quote Originally posted by: Smoke39 I already found a bunch of heart pieces. Some are fun, some aren't. That so many of those chests lying around Hyrule just containing USELESS RUPEES kinda puts a damper on looking around really in-depth.
I sniped all of those guys easily before I even knew about the hawk eye. Then I started killing the ones that were hiding in the buildings, did the stupid howling thing, then all of them reappeared when I was done with the howling thing, which pissed me off pretty hard. >:/
I didn't have that aid until after that part as well... hell I didn't even have a completed bridge... went all the way around yes I missed it sticking out of the sand in the desert like a 50 ton glow stick.... quiet!
It is a bit disappointing how a lot of chests in hard to get to places simply have money, but as I mentioned before, besides money and heart pieces there isn't much to throw at you. It's been that way since ages. What they need to do is start introducing more non-essential items that you can happen across. LttP had quite a few... good bee, one of the canes, cape, bottles.
The 3 *large* chests at the south exit of the castle need some clever maneuvers to get to them, but where's the love? Felt empowered when I figured it out... and then sad when I had to put it back.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 05, 2007, 11:38:15 AM
I noticed the big rock in the desert and thought it looked like a bridge, but I always ran past the twilight creature thingies at the place where it was supposed to go, so I didn't have the portal there and was all confused for quite a while. XD
More non-essential cool stuff would be good. Bottles are neat, but almost completely useless since the game was so incredibly easy. The magic armor and hawk eye were kinda wasted oportunities. And why do I have THREE bomb bags? XP
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 05, 2007, 11:41:17 AM
I also missed the Bridge of Eldin until about the seventh dungeon. I also didn't buy the oil bottle that the guy sells you practically at the beginning of the game until about then, too. >_<
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on January 05, 2007, 11:45:04 AM
Quote Originally posted by: Smoke39 And why do I have THREE bomb bags? XP
One for each type of bomb... =)
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Shecky on January 05, 2007, 11:53:51 AM
Quote Originally posted by: JonLeung I also didn't buy the oil bottle that the guy sells you practically at the beginning of the game until about then, too. >_<
Short on cash??
lets play money making game
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 05, 2007, 01:06:39 PM
Quote Originally posted by: Bill Aurion
Quote Originally posted by: Smoke39 And why do I have THREE bomb bags? XP
One for each type of bomb... =)
Once you get the water bombs, they're all you need (and all you find in boxes). They made the normal bombs totally obsolete, and I never even bought any of the third type. You could MAYBE have use for two bomb bags if you wanted to go on a giant bomb fest all at once across Hyrule, but probably not (especially considering the ball and chain can smash bombable stuff. I love that thing so hard).
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on January 06, 2007, 06:10:24 AM
I'm quite a completionist. For instance, I finished the Nintendo Gallery in Wind Waker. I try to get 100% in every game. But if it's too tedious or boring, I just say screw it. Only if I can enjoy myself or challenge myself is it worth it.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on January 06, 2007, 05:05:10 PM
Quote Originally posted by: Hostile Creation I'm quite a completionist. For instance, I finished the Nintendo Gallery in Wind Waker. I try to get 100% in every game. But if it's too tedious or boring, I just say screw it. Only if I can enjoy myself or challenge myself is it worth it.
I am suprised you did not consider the Nintendo Gallery to be tedious or boring. I mean, taking photographs of every character in the game when you can only carry 3 photos at once sounds pretty tedious to me. When I found the gallery, I was really suprised and thought it was awesome. After that, I simply didn't care enough to get all the figurines.
But if it was fun to you, then that's great.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Shecky on January 06, 2007, 06:34:29 PM
Not to mention the 3 days to development a picture before you could take more
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: matt oz on January 15, 2007, 12:26:02 PM
Okay, so after almost 4 weeks of ignoring the game, I decided to play again, and beat it tonight, after putting ~45 hours in.
The Zant battle was AWESOME, but ultimately way too easy. I lost about 2 hearts. It would've been nice to include every dungeon boss, because the Desert and Sky bosses were noticeably absent.
I'm glad the Fused Shadows came back into the story. It bothered me how they were taken away without getting to use them.
Fighting Zelda was weird. And way too easy. I could NOT figure out how to attack Ganon once I was in wolf form. But once I did, that became a lot easier. I liked the swordfight as the final battle. That's how it should be. Not some giant monster with a tiny weak point. Just two evenly matched opponents with weapons.
I still hate the camera. If a game requires platform jumping, it should also have a completely manipulable camera.
The weapons from dungeons 4 and 5 weren't used nearly enough throughout the game. There was a lot of potential for them, too.
The story still makes no sense to me. I still think Ganondorf came out of nowhere. Zant was a good villain. He made sense. Until you get to him, and there's this cutscene with some god, and then I was completely lost.
I think Majora's Mask is the best Zelda story-wise, because it's simple. You know you're going against Skull Kid from the beginning. You know you have to keep the moon from falling. It makes sense.
But Twilight Princess was just confusing. Collect the Fused Shadows, WITHOUT KNOWING WHY, then LOSE them! Then collect mirror pieces. Then go inside the mirror and fight a villain who no longer makes sense. Then fight the actual villain, who is only there for tradition's sake, and have the mirror be DESTROYED. What was the point of continuing with the game after a certain point? The world didn't stop because Zelda disappeared. There was no sense of urgency, much unlike Majora's Mask and even OoT.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 15, 2007, 12:53:56 PM
Dungeon 5's item may not have been required in many places, but it was awesome as a weapon. For example, stalfoses would shatter when hit, then their piles of bones on the ground would be demolished on the way back. Plus it could be used to smash rocks that normally required bombs. I loved that thing, and almost always had it assigned to the Y button. We smashed very many things together! :D
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: KnowsNothing on January 15, 2007, 01:17:59 PM
I also love that item. It looks both ridiculous and badass, which I think encapsulates the feel of TP very nicely. Sure, it's realistic looking, but on the inside it's still a kooky and whimsical Zelda game. Plus you can smash ****, it saved me a lot of bombs. I love killing enemies with it because it looks SO COOL.
The ROD OF POWAH on the other hand, had potential but ultimately fell flat....I wish they brought back the ROD of Somaria (or somalia of SOMETHING), the one that made blocks. IT WAS KEWL
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on January 15, 2007, 01:21:37 PM
The Nintendo Gallery was occasionally boring, but I felt like the results merited the effort.
I agree with knowsnothing, block rod ftw!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Zach on January 15, 2007, 05:43:13 PM
I got bored and started a second playthrough. Something has occured to me from towards the beginning of the game and I dont think it has been discussed. Why did that big green guy take the children in the first place? did they have any purpose for it or did they just feel like being badass by mixing things up and leaving the kids someplace else?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: UltimatePartyBear on January 16, 2007, 05:11:01 AM
I finally beat TP (over 73 hours, with a lot of real life intruding on my game playing), and I finally read this whole thread. I have a question about the end battle. Is there anyone who didn't shoot Ganon in the face to bring him down? After doing that for a while, Midna suggested I turn into a wolf, and she said she'd do the same thing I had been doing, only with her power. Considering that I had been shooting him in the face, I got smacked around for a long time before I accidentally figured out what she was trying to do. I plan to replay that scene and try wrestling him myself, but I'm curious if anybody noticed the resemblance between his tusks and goat horns before they noticed the classically glowing weak spot in his forehead. That was the one really stupid design decision in the game, in my eyes.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 16, 2007, 08:08:44 AM
Quote Originally posted by: Zach I got bored and started a second playthrough. Something has occured to me from towards the beginning of the game and I dont think it has been discussed. Why did that big green guy take the children in the first place? did they have any purpose for it or did they just feel like being badass by mixing things up and leaving the kids someplace else?
Because wild green ogres always steal innocents. Just like terrorists.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Shecky on January 16, 2007, 01:21:35 PM
Quote Originally posted by: PartyBear I finally beat TP (over 73 hours, with a lot of real life intruding on my game playing), and I finally read this whole thread. I have a question about the end battle. Is there anyone who didn't shoot Ganon in the face to bring him down? After doing that for a while, Midna suggested I turn into a wolf, and she said she'd do the same thing I had been doing, only with her power. Considering that I had been shooting him in the face, I got smacked around for a long time before I accidentally figured out what she was trying to do. I plan to replay that scene and try wrestling him myself, but I'm curious if anybody noticed the resemblance between his tusks and goat horns before they noticed the classically glowing weak spot in his forehead. That was the one really stupid design decision in the game, in my eyes.
About the end: It didn't take me long to figure out that I needed to handle him just like the goats/gorons/ganon (heh) but I kept holding Z to get the camera right and when I hit A (and maybe up) I would jump attack. Took a life bar and a half at a half heart each hit to figure out my oversite (try letting go of Z - hit only A).
It took me a life bar, fairy and potion to get by the first form of Zant. I imediately asked for Midna's advice like I usually do and she said something to the effect of "Don't be fooled by his wacky movements, reflect his attacks and give him a taste of his own medicine". So there I was trying to slash/shield bash his machine gun fireballs back at him. I was so honed in on trying to time my actions that I was paying no f***ing clue to where I was. Heh, the whole series of battles was easy after that...
BTW, I blame both of these on the time of day (past 1am) - the natural way to increase the challenge of any puzzle.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Shecky on January 16, 2007, 01:23:26 PM
Quote Originally posted by: Artimus
Quote Originally posted by: Zach I got bored and started a second playthrough. Something has occured to me from towards the beginning of the game and I dont think it has been discussed. Why did that big green guy take the children in the first place? did they have any purpose for it or did they just feel like being badass by mixing things up and leaving the kids someplace else?
Because wild green ogres always steal innocents. Just like terrorists.
It's his day job. He follows the strongest side.... so now he's going to just steal baby moblins from their mothers... I hope your happy!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: NinGurl69 *huggles on January 18, 2007, 06:49:57 AM
I want to know more about the previous "hero". Seems like he was more of a CONAN THE BARBARIAN SPARTANICUS MAXIMUS than a simple elfy green shirt boy. cuz i don't see any reference to the Hero of Time, yet someone had bring Gannondorf to justice, since the fabled 7-sages plus kokiri hero vs. ganon confrontation didn't take place in this Hyrule. Something ELSE happened.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: MysticGohan on January 18, 2007, 07:28:18 AM
Where's my TP Manga? XD
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Djunknown on January 19, 2007, 06:29:53 PM
Beat the game clocking in at 63 hours. Is it in real time? Got all the heart pieces, all the bugs, 44/60 poes. I didn't bother with fishing since...well there was no good reason to. Is it one of the best games of this generation? Absolutely. Is it the best Zelda of all time? Jury's out on this one for me...
It doesn't make much sense to try and 'link' these (no pun intended) to the rest of the series. It just seems to have elements of the past titles, but doesn't fit with it correctly. Hell, even Windwaker didn't synch up with Oot perfectly. Princess Ruto guardian of the 'earth' temple? Puhleaze... Saria not the sage of the Kokori? Oookay...
Speaking of Kokori, where were they? Aside from the symbol from the first temple, and what seemed to be Skull Kid in the Sacred Grove, there's nothing left of these eternal forest children. I theorized maybe the Monkeys are an incarnation of them, since they're full of mischief, but I doubt it.
Where do the guardians of light fit in the rest of the series? The hawt fairies in the previous games were the ones who ran sh!t on the ground so to speak. Again, another stretch is that they represent they're the incarnation of the patron... things of the past tribes. Faron might've been the Deku Tree, Eldin could've been the red Dragon from Wind Waker, Lanryu= Jabu Jabu? But what about Ordon? Again, toss that theory out...
What's up with the Sages? In Oot they were represented by the individual races, though Raru and Zelda doubled up. Their mosaics are clearly visible in WW. Now they're just some old men with drama faces? It recalls LttP about the seven sages sealing the portal to the dark world, and how they would have 7 great-great-great grandaughters, but again there's a mismatch.
Pro beat me to it, but I wondered about the 'teacher' of hidden skills. He said something about being the hero but regretting he never passed on his skills. Seeing him reminds of the big skeletons of the Forest temple in Oot. Some of the songs you had to howl are from Oot/MM, the prelude of light is one example, so is he the Hero of Time? hmmm...
I believe the theory that the shadow twiili were once the Gerudo, and were drastically altered when they entered the Shadow Realm? Could the Shadow Realm be the precursor to the dark world?
I'm sure Bill or someone else will come along pick these points at will so I'll stop here for now. I'll have some rants later...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on January 20, 2007, 06:02:43 AM
You never visit Kokiri Forest in Twilight Princess. The Ordon Province had a lot of unexplored territory (i.e. whatever is past the first dungeon).
Faron and Ordon both represent Farore.
I figured the hidden skills teacher was supposed to be Link from Ocarina of Time even though he didn't use any of those moves.
The Gerudo weren't the Twili. I think the Twili were banished well before the events of Ocarina of Time.
It's easier not to force the Zelda games into a timeline because they make no sense chronologically. Really, Twilight Princess could have fit anywhere as it barely references anything. Ganondorf supposedly losing the Triforce of Power at the end of Twlight Princess could place the game after A Link to the Past. Otherwise, who resurrected him and how did he get the Triforce of Power back? You could go on and on about how the games contradict each other. Think about the Master Sword. It's at the bottom of the ocean in Wind Waker and "sleeps forever" in the forest at the end of A Link to the Past. yet both supposedly take place before the original. Seriously, what the f? We should all just ignore chronology for the sake of sanity.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 20, 2007, 06:22:38 AM
I'm not done yet, but Midna is the best Zelda supporting character of all time. Hands down.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on January 20, 2007, 11:34:50 AM
I just started playing Zelda today(I finally got my Wii back, its been how many weeks since Christmas?) and now I have a question.
I just entered the forest area, searching for the kids that chased the monkey, and now I'm in the first open area, next to where you get the key to the gate to the forest. There is a hill that you can go up, and then there are two pillars that you can jump across to an upper pathway in a tree. After you do that you have to make two more jumps across to two tree stumps, and that leads to another tree. Has anyone made it across there and is it worth my time to keep trying?
I can make it up to the two tree stumps after the two pillars and then I can't make the jump. But its obvious that it goes somewhere as I don't think the whole pathway would be setup without some sort of purpose or reward. Does anyone know where I'm talking about?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: MysticGohan on January 20, 2007, 11:38:44 AM
Nah BM, it's best your forget them for now, there may be a time where it can be accessible I know, I've tried.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on January 20, 2007, 11:42:19 AM
So you know where I'm talking about in the Faron Woods (I just looked up the name ). I've been re-jumping that gap for the last 15 minutes(w/ no success) and it starting to get frustrating, but if it would get me an item that I can't come back to get later, or wouldn't obtain until much later, I'll keep trying.
So have you been back there? whats up there?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 20, 2007, 12:37:44 PM
If you can't do it after a few tries the chances of you making it without some new item or ability is basically 0. Nothing in Zelda is made so exact it will takes 1000 times to do.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on January 20, 2007, 01:13:01 PM
I moved on, after looking where it is on the map, it looked like it connected to the section outside of the lamp oil guys area that was blocked by the bolder. Besides I spent most of the time just trying to make it over the two pillars and then after about 4 attempts(after I made it across) I realized that the two stumps were just too far away to reach.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: mantidor on January 21, 2007, 02:14:26 PM
urgh, I'm missing two poes, and the guides aren't helping, I can swear I already visited all those places...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Blue Plant on January 21, 2007, 02:54:06 PM
Yeah, I'm not going to finish my poe collection merely because I don't remember where I caught the ones up to now, and I'm not about to run all over the world trying to find the rest. Well-made collections in games should include checklists that give identifying markers (such as location or giving each entry a name like A, B, C or 1, 2, 3).
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on January 21, 2007, 03:17:18 PM
Nah then you don't even get the chance to think for yourself. Zelda has always been about exploring.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 21, 2007, 04:33:42 PM
Keeping track of what you've found =/= giving you a list of where to find what you're missing. Like the bug list.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on January 21, 2007, 04:40:08 PM
OMG, I just entered the Water Temple and after finding it funny that a baboon spanked his ass at me, I go into a different room, blow open a wall, break some jars, and what pops out and starts talking to me? A chicken with a human-like head thats called an Ooccoo??!!?? What kind of freaky stuff is going on in Hyrule? It even has two saggy breast with green ariolas<sp> and long green nipples!!?? WTF is that!?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: MysticGohan on January 21, 2007, 04:46:20 PM
Meet your new friend ; ) I thought it was a he, until the part of "her" came into words. It's rather freaky. Don't worry BM, it get's weirder later
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: NWR_pap64 on January 21, 2007, 04:54:03 PM
The funny thing about the Oocoos?
TP mentions that these freaky chickens could be the true first inhabitants of Hyrule and that they are the closest to the Gods. What I don't understand is if the chickens are indeed an important part of the history of Hyrule why doesn't the older Zelda games make mention of them?
This leads me to believe that: - Every 100 years new races are born in Hyrule, while others either die out and become extinct or evolve - Every century the story of Hyrule gets redefined in order to meet the theories and beliefs of that Hyrule
One other thing, what type of race the people of Ordon village are? They resemble Hylians, but they don't have long, pointy ears, leading me to believe that these people are truly the first human characters seen in the Zelda series (although all human like races are labeled as human).
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: mantidor on January 21, 2007, 05:36:12 PM
Quote Originally posted by: Mario Nah then you don't even get the chance to think for yourself. Zelda has always been about exploring.
But hints are always very welcome and make the process of the collectathons more enjoyable, I loved the fortune teller and her clues about finding the heart pieces, I also loved how every bug had a pair in the same area, by the time I made the concious purpose to find them I already had one of each at least, so finding their pairs was neat, but this poe quest just sucks, specially for such a lame reward, more damn rupees!? this game is just absurd in that regard, rupees everywhere, even with a five piece heart there are rupees in chests everywhere!
I love exploring, but this is ridiculous seriously, specially without the ability to advance forward to the night, from my 75 hour run at least 15 hours have been spent waiting for the sun to set.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on January 21, 2007, 05:41:20 PM
I like how all of you are still trying to justify all the games being linked together somehow. They're not trying, not even a little bit. Just accept this as truth and your lives will be much easier.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: mantidor on January 21, 2007, 05:50:36 PM
Actually thats what makes the discussion fun, if there was a stablished official timeline, no one would argue it no matter what, like no one argues that MM and tWW follow OoT, because the games explicitly said so. Since neither Miyamoto nor Aunoma had outright denied a timeline or connection of all games, and they do try to vaguely connect them, theres no doubt about it, I don't see an end for the speculation.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on January 22, 2007, 02:11:34 AM
Finally got around to beating Twilight Princess. I'll probably go back so I can do the Cave of Ordeal. I also beat Marvel: Ultimate Alliance and I have to say that Marvel Ultimate Alliance has a much more enjoyable ending even though both are good. The last form of Midna reminds me of the Mother in the Munsters or Addam Family (Natasha?).
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: NWR_pap64 on January 22, 2007, 06:23:54 AM
Quote Originally posted by: Hostile Creation I like how all of you are still trying to justify all the games being linked together somehow. They're not trying, not even a little bit. Just accept this as truth and your lives will be much easier.
I believe that when Miyamoto and crew were making the games, they didn't have any idea how to connect the games, so they kept making them, making some small connections while still leaving a lot of questions unanswered.
But its somewhat unfair to say that they are not trying to link the games together. They already explained why all the princesses of Hyrule are called Zelda, TP is littered with OoT references (and its been said that the game takes place 100 years after OoT and before WW) and there have been sequel games that continue the story of a predecessor Zelda game.
They definitely want to tell an engaging story, but are bound to their beliefs of gameplay being far more important than long stories and cutscenes.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 22, 2007, 06:39:11 AM
Quote Originally posted by: BlackNMild2k1 OMG, I just entered the Water Temple and after finding it funny that a baboon spanked his ass at me, I go into a different room, blow open a wall, break some jars, and what pops out and starts talking to me? A chicken with a human-like head thats called an Ooccoo??!!?? What kind of freaky stuff is going on in Hyrule? It even has two saggy breast with green ariolas<sp> and long green nipples!!?? WTF is that!?
Wow, you know you missed two already then, don't you?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: NinGurl69 *huggles on January 22, 2007, 07:06:46 AM
TP occurs before WW but does not lead to WW. They're on different timelines (SHO NUFF, FOO'. RECOGNIZE).
WW directly follows up Hero of Time story with the 7 sages, and as such is full of Ocarina of Time/Hero of Time references, specifically mentioning a hero who came and left.
TP completely lacks these references, other than the basic environment/setting. If Big Link and the 7 sages took care of the problem 7 years into the future, were they gonna do it all over again after Kid Link was returned to his original timeline? HELL NAW. Things, turned out differently, which is obvious since TP's Ganondorf was never sealed by Ocarina's 7 sages. Why bother pulling his ass out of imprisonment to sentence him and seal him somewhere else? Cuz Ocarina's sages had no role in TP's world, and Ganondorf never manually "acquired" the trifoce, he just seemed to have it without the other sages knowing it, which is unexplained, and it would be retarded if these sages didn't know he had it prior to incarceration, so, he somehow got it out of thin air. None of the Hero of Time crap happened, so the original sages weren't needed, we got a new set of sages, and we have no reference to a Hero of Time. But we do have SKELETOR, and he says he was a Hero, but he probably wasn't the hero in the typical green-tunic-Link fashion we're used to. He also may have had a hand in defeating Ganondorf (plain old desert magick man who didn't have the Triforce of Power until he was sent to the Twilight Realm Ganondorf), but we'll never know more about it cuz Nintendo sucks. It's obvious TP takes place after Ocarina of Time, but not the timeline we originally expected. It seems more fitting that it shares its timeline with Majora's Mask (oh WHOOPS, another game that features an alternative dimension to Hyrule. That also means TP's Hyrule has 3 worlds in one).
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on January 22, 2007, 09:31:14 AM
Quote Originally posted by: Professional 666 Ocarina's sages had no role in TP's world, and Ganondorf never manually "acquired" the trifoce, he just seemed to have it without the other sages knowing it, which is unexplained, and it would be retarded if these sages didn't know he had it prior to incarceration, so, he somehow got it out of thin air.
Quote He also may have had a hand in defeating Ganondorf (plain old desert magick man who didn't have the Triforce of Power until he was sent to the Twilight Realm Ganondorf), but we'll never know more about it cuz Nintendo sucks.
Those two quotes seem to contradict each other. He can't get the Triforce of Power in the Twilight Realm if he had it before getting imprisoned there.
If the timelines split and Ganondorf was imprisoned 7 years in the future, then Ganondorf 7 years in the past would still be around, unless his imprisonment at the end of Ocarina of Time exists in both timelines somehow. In Twilight Princess, Ganondorf already had the Triforce of Power and used it to survive execution before killing the Water Temple sage. If that's the case, Ganondorf from the original timeline would need to attain the Triforce of Power sometime before Twilight Princess. Nintendo could tell a direct prequel explaining that.
I probably misinterpreted you somewhere. Reading through it felt like a hammer to the brain. There is no Zelda chronology. None of it makes sense in a timeline.
I agree on the Nintendo sucks part though.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: NinGurl69 *huggles on January 22, 2007, 11:58:57 AM
I meant he got the Triforce right before being sent to the Twilight Realm, preceding his whooping on the Water Sage. My latter statement was a mish-mash shortcut of information that didn't intend to contradict the former. The former still stands.
To clarify, the Ganondorf 7 years in the past is the same Ganondorf we face in TP. His imprisonment at the end of Ocarina is now a different matter in a different timeline that practically has no bearing on TP's timeline. I'm saying, in TP, Ganondorf didn't "already" have the Triforce prior to his failed execution, he just miraculously received it. The sages described it as a "divine prank," giving me the notion they didn't foresee his possession of it, meaning Ganondorf never really had it up to that point. If they didn't know he had it, I say they're pretty pathetic sages. When the 'Dorf's Twilight imprisonment took place relative to Kid Link's return to his own timeline, and relative to the actual TP adventure, I do not know. What we did see in TP, which looks silly, was the Triforce of Power appeared to come and go. In Wind Waker, old fat 'Dorf willed the Triumph Forks to leave their hosts and reunite. In Ocarina (same as WW 'Dorf), the Triforce didn't leave him after his defeat, he seemed to keep it as if he was the "owner" (he did make first contact after all, after which, the other two pieces *chose* its hosts in Link and Zelda). In TP, I say 'Dorf never claimed it, and therefore was not a definitive "owner;" the Triforce somehow chose him, just as it chose to leave him for dead at the end of TP. Cuz it'd be REALLY SILLY for him to 1) claim the triforce 2) wreak havoc on High-Rool 3) be defeated (by SKELETOR or whatever Hero, as it seems they're the only ones qualified to defeat him) then 4) be imprisoned at the mercy of the 7 ghostly sages (whut? did the triforce need a moment to recharge at this time?) then 5) finally use the Triforce to survive his execution and 6) get his Dark Ass FedEx'd to the Twilight Realm despite his divine power. Steps #1 thru #4 could've easily occurred without the Triforce, and if it was known he always had the Triforce, he would've been dealth with sooner with more extreme measures rather than wasting time chaining him and stabbing him. Cuz you know, not much hurts when you've got the Power of Cheese on your side.
Do you like how I didn't split paragraphs?
There IS Zelda chronology, a limited one, cuz it's Nintendo's fault for bothering to make 3 FREAKING SEQUELS to one stupidly popular game. Of course it doesn't make sense in a timeline, but it makes perfect sense now that we have a timetree. Now that my thoughts are complete, no one has to bother making up theories after me. Time to close the thread.
This whole making up storylines between storylines and resurrecting your big cheese enemy is all Castlevania madness. JUST YOU WAIT, THE NEXT ZELDA IS A 4TH SEQUEL TO OCARINA OF TIME INVOLVING LINK VISITING DIFFERENT PLANETS TO FIND SCATTERED TRIFORCE PIECES SO HE CAN RESURRECT TP'S 'DORF AGAIN AND KILL HIM AGAIN TO SOLVE HYRULE'S GLOBAL WARMING HIGH TIDE PROBLEMS. CUZ YES, NOT ONLY ARE THE MOONS THREATENING TO CRASH DOWN, BUT DEATH MOUNTAIN IS THREATENING TO MAKE THE WORLD EXPLODE AS THE SIX MOONS MAKE CONTACT WITH THE SIX TEMPLES AT THE ENDS OF THE WORLD. Features a new lighting system and innovative lobster transformation gameplay.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: SixthAngel on January 22, 2007, 12:33:05 PM
Triforce I wouldn't say Ganon suddenly received the triforce and then suddenly lost it. This Ganon was born with it just like Link but didn't know about it or didn't know how to use it until after he got stabbed and it kicked in. When Link is born he doesn't automatically know he has a triforce. When the trifoce faded at the end I didn't think it was leaving him but Ganon was going to die so it naturally faded.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Djunknown on January 22, 2007, 01:59:36 PM
This isn't really much of a spoiler, but what CAN they possibly do with additional on-line content, if they plan on adding some? The game is relatively easy as it is from start to finish, it doesn't really need to be easier. What about some challenge modes? I can imagine a Wooden Sword mode, where you keep the wooden sword from beginning to end. .
Aside from some cosmetic changes (Ninja link, different color fur for Wolf-link), what other things are there? Thoughts?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: NinGurl69 *huggles on January 22, 2007, 02:22:52 PM
Future Zeldas should have a "hard mode" from the beginning and include some kind of bonus in the ending, even if it's just a message that says "you did teh awesome! thanks for playing!" with a picture of Reggie flexing his biceps.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on January 23, 2007, 09:21:51 AM
I agree with what you said, Pap. There are undeniably connections, and of course some vague strand holds the games together, but they don't function together in any coherent timeline. I suppose they kind of resemble actual legends, in a sense. Different accounts of what happened, a series of stories that all take place in the same area or under similar circumstances, but don't fit together perfectly, due to details and facts being obscured by time and the faults of oral storytelling.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Nick DiMola on January 25, 2007, 01:12:59 AM
Quote Originally posted by: Professional666 This whole making up storylines between storylines and resurrecting your big cheese enemy is all Castlevania madness. JUST YOU WAIT, THE NEXT ZELDA IS A 4TH SEQUEL TO OCARINA OF TIME INVOLVING LINK VISITING DIFFERENT PLANETS TO FIND SCATTERED TRIFORCE PIECES SO HE CAN RESURRECT TP'S 'DORF AGAIN AND KILL HIM AGAIN TO SOLVE HYRULE'S GLOBAL WARMING HIGH TIDE PROBLEMS. CUZ YES, NOT ONLY ARE THE MOONS THREATENING TO CRASH DOWN, BUT DEATH MOUNTAIN IS THREATENING TO MAKE THE WORLD EXPLODE AS THE SIX MOONS MAKE CONTACT WITH THE SIX TEMPLES AT THE ENDS OF THE WORLD. Features a new lighting system and innovative lobster transformation gameplay.
Thanks Pro now you ruined the secrets of the new Zelda game for me, what's next, are you going to reveal the name early too?!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: NinGurl69 *huggles on January 25, 2007, 06:24:01 AM
Legend of Zelda: Heretic Hamster
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: JonLeung on January 25, 2007, 06:28:33 AM
After Ocarina Of Time, Oracle Of Ages, and Oracle Of Seasons, I would've preferred it if the following games were called "Mask Of Majora", "Waker Of Winds", "Adventures Of The Four Swords", "Cap Of The Minish", "Princess Of Twilight", and "Hourglass Of Phantoms"...
Then again, MOM sounds like Zelda is someone's mother, WOW sounds like a happy expression or something to do with World Of WarCraft, AOTFS is kinda clunky and looks like "Attack Of The F*%!ing Sith", COTM looks like Circle Of The Moon, POT is, well, pot... and HOP is, well, a non-international House Of Pancakes, or implies a small jump... >_<
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 26, 2007, 03:58:13 PM
Beat this today! I didn't finish it by any means, never got the third armour or found the cave of ordeals. But I'm satisfied with it totally and likely won't revisit it to get those (not until I replay it again some day). I really thought it was a fantastic Zelda and it easily beats the pants off the other 3D ones. Probably my second favorite after LttP (which has the nostalgia advantage). Easily the most interesting story and Midna = best Zelda character EVER. I do have to say that it's time to make link talk, there's nothing left to do with his character unless he starts. And this game sorely needs voice acting, it's even worse that their lips move and that Midna does talk (in whatever language). It would really added so much extra personality. The characters are so well designed and the script so well done that it's a pity they didn't go all the way. The music compositions here were GREAT and it's also a pity they didn't do full orchestrations, a real pity. Part of me wishes they had built it originally for the Wii and included all these things, but oh well. The ending cinematic(s) music (all 10 minutes) is fantastic, perhaps the best music yet composed. I REALLY love the main theme variation they use (the Hyrule field theme, I guess). It matches the Zelda theme so well. And this game definitely features the best orchestration of the Zelda theme ever imagined. No competition. Awesome work.
As for the ending, I totally fail to see why people feel it was unfulfilling? I thought it was beautiful. All the major lose ends were tied up and the final scene is powerful. Spoiler: I really wanted Link to go with her and be Prince of the Twilight! I love her character so much. And that Zelda model is hot, really hot. This game really has about as good character design as any I have ever seen. Pity it won't likely win any awards because games like Gears have more polygons. And Okami may be unique, and very beautiful, but the graphical work in this game is superb. The art direction team cannot get enough praise.
Overall I think 9.5/10 is probably fair, but it's such a beautifully put together game with just the right amount of variation on the classic setup that I'd be tempted to bump that up a few percent (9.8?). Certainly one of the greatest games ever. Totally worth the wait!
Also, with the triforce at the end: He had the triforce when he was born, like Link and Zelda. Ganon is the evil, Zelda the good, and Link is the one who maintains the balance. That's why he's the hero. But these three people are merely three who were chosen (the chosen ones) to represent those three sides of the triforce at this time in history. Thus when Ganon died he lost the triforce, his time with it was up. The three factions always come together because they are the balance of the world. What is unique about TP is that the alternate universe, the Twilight realm, ends up with the evil triforce in it and thus the entire world is out of whack requiring not just the balancing of the triforce as in most Zelda games but the balancing of the two realms, thus the game being called Twilight Princess. Midna is the difference. In this theory (that's all it is I guess) Link (balance) sits atop the triforce with Zelda (good) and Ganon (evil). In normal life there is good and bad always, but never control of one. When evil threatens that the Hero rises and balances things. At least in TP this is how it is. I don't really think the Zelda games are all of the same universe. Some are, but most aren't.
And, as for names, I agree with SOME of those names. The main problem with it is that the games are THE Legend of Zelda so it's hard to make the subtitle have "the" in it too (i.e. The Wind Waker or The Twilight Princess sounds better, but not with the full game). I think Wind Waker just needs a different name. Twilight Princess works, but I have no objection to Princess of Twilight or even Twilight's Princess. I think Majora's Mask is fine as is, it doesn't sound odd at all. Minish Cap and Phantom Hourglass need new titles. They don't sound right and I'm against merely using items to name the games. The only item so far that actually works is Ocarina and that's because it's Ocarina OF Time and the third word helps a lot. Majora's Mask is different because the mask itself is a force and it causes things, versus an item which is used. Twilight Princess is ok, though. It's certainly the right title for the game, even if the wording is off.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: NinGurl69 *huggles on January 26, 2007, 06:15:03 PM
"As for the ending, I totally fail to see why people feel it was unfulfilling?"
That entire paragraph concerned only aesthetics. Our gripes go beyond glam and glitz. No amount of story or artwork compares to the actual minutes/hours of gameplay one experiences in Zelda. The story and artwork don't challenge us, they're not our obstacles in the adventure. It's the gameplay, and that's what we're bringing to attention.
TP stands on the shoulders of too many giants. It's a very refined blade but the blacksmiths have gotten used to making this type. Compare the evolution from Ocarina to TP, to Zelda1 to Ocarina. The weapon hasn't changed much in this half of the franchise's life. It's time to craft a new one. TP is a fanservice game used to sell Wii's. um lol
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 26, 2007, 07:23:58 PM
Quote Originally posted by: Professional 666 "As for the ending, I totally fail to see why people feel it was unfulfilling?"
That entire paragraph concerned only aesthetics. Our gripes go beyond glam and glitz. No amount of story or artwork compares to the actual minutes/hours of gameplay one experiences in Zelda. The story and artwork don't challenge us, they're not our obstacles in the adventure. It's the gameplay, and that's what we're bringing to attention.
TP stands on the shoulders of too many giants. It's a very refined blade but the blacksmiths have gotten used to making this type. Compare the evolution from Ocarina to TP, to Zelda1 to Ocarina. The weapon hasn't changed much in this half of the franchise's life. It's time to craft a new one. TP is a fanservice game used to sell Wii's. um lol
I addressed character design in that paragraph but not in relation to the ending. And I made comments about why I liked it as well (I can say more if you want). Especially the part about Midna. I thought the story was totally satisfying. Boss battle perhaps a tad too easy, but otherwise fine. I don't see what was disappointing about the gameplay, then?
TP is far better than Ocarina. It has so much more energy and personality than the dreary (and heftily overpraised) Ocarina. You can't compare Zelda to Ocarina and Ocarina to TP because they're not even operating in the same realm. That's one of the most pointless comparisons in history. The comparison you want is Zelda to LttP (or Minish Cap? LOL). LttP is definitely a jump over the first game, it's also the best of the series. So what? There's not that much in Ocarina that changed other than what had to due to the dimension addition. Ocarina is like a Big Mac and TP is a filet mignon. Better in every single way.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 26, 2007, 09:05:35 PM
Majora's Mask ftw
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: mantidor on January 27, 2007, 06:33:15 AM
TP is slightly better than Ocarina but not by much, and Ocarina had way more personality, the time travel aspect was much more engaging than the the twilight/normal world. Ocarina even though it seemed almost a carbon copy of LttP, and without counting the jump to 3D, its more original than TP compared to Ocarina.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Ceric on January 27, 2007, 06:51:50 AM
On the ending it didn't tie up what Midna was doing and whether Link hooks-up with his earlier love interest in the game. AKA Two of the four things I cared about.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 27, 2007, 07:03:11 AM
Quote Originally posted by: Ceric On the ending it didn't tie up what Midna was doing and whether Link hooks-up with his earlier love interest in the game. AKA Two of the four things I cared about.
How did it not tie Midna up? She loves Link but knows keeping the "link" between the two worlds open will put the world at risk. So she sacrifices her love for the better of the world. Thus her tear breaks the mirror. Thus she goes to tell Link but can't, and says nothing. And as for the love interesting thing, it's clear that Link fell in love with Midna as well. It's obvious Ilia still likes him, and I'm sure he likes her, but he clearly feels the most for Midna. Thus we don't see him return home but see him riding Epona across the fields alone. Whether he ends up with Ilia or not is irrelevant (he probably does) because, like Midna, he had to lose the one he loved for the world's safety. This is why it's such a beautiful game! I actually think Nintendo out arted their general audience. They made a beautiful epic game with an ending too subtle and artistic for many of its players. But that's why I love it. It says everything without needing to show everything.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on January 27, 2007, 01:34:22 PM
She could have easily broke the mirror and stayed in that world, but she wanted Link to stop her and he didn't, which means Link didn't love her. He clearly feels more for Ilia but i'm starting to think maybe he just didn't care about any of them and is more interested in finding another world to save. That's my interpretation anyway.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: MysticGohan on January 27, 2007, 01:39:05 PM
hmmm... Dunno. Link did Leave Illia after leaving the Village with Epona, It's obvious Link has "other" things on his mind in the end. But will the sequel pickup?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 27, 2007, 02:00:29 PM
Quote Originally posted by: Mario She could have easily broke the mirror and stayed in that world, but she wanted Link to stop her and he didn't, which means Link didn't love her. He clearly feels more for Ilia but i'm starting to think maybe he just didn't care about any of them and is more interested in finding another world to save. That's my interpretation anyway.
No. She is her people's princess. Just like Zelda wouldn't leave Hyrule, she couldn't stay. She made her choice and he couldn't have stopped her. Though, really, we're debating the feelings of a character without any feelings. Link isn't even a character, really. He's just a stand in for us to use as we play the game. If they want to use him as a character he needs to be one who does more than look blankly around (even if he does so with more personality here than ever before). I laughed a little when she got transformed and asked if he was speechless due to her beauty. Um...he never talks (I think that was intentionally a joke).
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Bartman3010 on January 27, 2007, 02:21:29 PM
Did Iila look a little pregnant at the end there? Or maybe my eyes are playing tricks?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on January 27, 2007, 02:27:07 PM
I got a problem, I'm stuck in the Water Temple. I got the first flow of water down the stairs, but I don't know how to raise the water any higher so that I can cross the white bridge in the room wiht the first 3 rotating platforms on chains. I also don't know how to get the other room with platforms hanging from chains to start spinning, other than to figure out how to get the 2nd flow of water down the stairs to raise the water level to a point where you won't die if you fall.
Anybody have a minimalist tip on how to solve my problem with out having to explain the whole thing?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: MysticGohan on January 27, 2007, 02:38:30 PM
hmmmm... BnM have you got the claw shot yet? with that you could gain access to making the water level rise. Have you met the sub boss? Seeing that you have of of the waters flowing down stairs (you did rotate the stairs) in the position where the water flows downstairs? Which will grant you access further to where you need to go.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on January 27, 2007, 03:11:03 PM
Quote Originally posted by: MysticGohan hmmmm... BnM have you got the claw shot yet? with that you could gain access to making the water level rise. Have you met the sub boss? Seeing that you have of of the waters flowing down stairs (you did rotate the stairs) in the position where the water flows downstairs? Which will grant you access further to where you need to go.
Yeah I did all that already, but that only leads me to a room with hanging platforms that don't rotate around the room and a bottomless pitt beneath. I have no idea how to get across, so I decided to take a break and come back to it later. I could move over to one of the non-hanging platforms, but thats where I got stuck. I couldn't even get back to the hanging platform I started on.
I'm tempted to look it up in a walkthrough guide, but I'm afraid I might read more than I want to know. I just need a hint as to what to do, so that I can move on and beat this temple.
edit: nevermind I figured it out. I didn't know that I could grapple claw the ivy on the walls.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: IceCold on January 27, 2007, 04:09:55 PM
Stop acting like you're different people.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on January 27, 2007, 04:22:19 PM
A few days ago I finished my second runthrough of this game, took me approximately 21 hours, one or 2 extra hearts aside from the ones given by bosses, and all of the hidden skills. I could have finished the game under 20 hours, but 2 temples Sky and Time temples were in my mind kind of forgotten how to beat them quickly.
My veredict, TP is still a delicious game.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MysticGohan on January 27, 2007, 04:58:37 PM
Quote Originally posted by: IceCold Stop acting like you're different people.
That's because we are, stop being paranoid :p or do you want what happened to John Lennon? hehe
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: mantidor on January 27, 2007, 05:30:24 PM
Quote Originally posted by: Artimus
Quote Originally posted by: Mario She could have easily broke the mirror and stayed in that world, but she wanted Link to stop her and he didn't, which means Link didn't love her. He clearly feels more for Ilia but i'm starting to think maybe he just didn't care about any of them and is more interested in finding another world to save. That's my interpretation anyway.
No. She is her people's princess. Just like Zelda wouldn't leave Hyrule, she couldn't stay. She made her choice and he couldn't have stopped her. Though, really, we're debating the feelings of a character without any feelings. Link isn't even a character, really. He's just a stand in for us to use as we play the game. If they want to use him as a character he needs to be one who does more than look blankly around (even if he does so with more personality here than ever before). I laughed a little when she got transformed and asked if he was speechless due to her beauty. Um...he never talks (I think that was intentionally a joke).
Thats not true, he talks plenty, otherwise at least one NPC would've mentioned it, they never put his speech explicitly because its supposed to be your own. Its the same reason why the whole link/midna/illia debate doesn't make much sense, Nintendo did a pretty good job by making Link empty as a character, any implications about him, his feelings or personality is just your own personal projections Midna wasnt that hot really, get over it...
ok, maybe a little
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 27, 2007, 06:05:41 PM
Quote Originally posted by: mantidor Thats not true, he talks plenty, otherwise at least one NPC would've mentioned it, they never put his speech explicitly because its supposed to be your own. Its the same reason why the whole link/midna/illia debate doesn't make much sense, Nintendo did a pretty good job by making Link empty as a character, any implications about him, his feelings or personality is just your own personal projections Midna wasnt that hot really, get over it...
Except that there are MANY times when he isn't us. We have no feelings for Ilia at the start, but he does. Heck, do we ever have feelings for Ilia other than "she seems nice"? Link clearly is a character in his own right but he's severely damaged by them never letting him talk. I understand the history and tradition of Link as the silent hero but that's the only reason not to make him talk. Yes voice casting him would be damn near impossible, but that just means they need to get it right. Having Link talk isn't going to make him hard to identify, not if he's well written.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on January 28, 2007, 01:54:55 AM
"Link clearly is a character in his own right but he's severely damaged by them never letting him talk."
*shakes head with hand over face*
Link being a mute has absolutely nothing to do with tradition, considering Aonuma and Miyamoto have explained their decision MANY times...We are supposed to be in the shoes of Link, that is all...
"Except that there are MANY times when he isn't us. We have no feelings for Ilia at the start, but he does."
Good grief, this is just ridiculous...Are we supposed to play as Link from when he is a baby up to the point where Twilight Princess starts just so we can see how the feelings between the two lovebirds blooms? And holy crap, do you not understand about how emotions like love work? "Link loves this character, so we should too, right?" Um, no...
How would having Link talk help anything besides tearing the player away from the character? I would much rather take the "inconsistencies" with the player actually being Link over a complete trashing of the already perfect formula...
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: matt oz on January 28, 2007, 03:37:20 AM
If you don't want Link to talk, then turn off the voice acting when they make him talk.
Problem solved, everyone's happy.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 28, 2007, 04:58:27 AM
Quote Originally posted by: matt oz If you don't want Link to talk, then turn off the voice acting when they make him talk.
Problem solved, everyone's happy.
Well, let me be clear that I don't mean voice acting (as much as it would be good for the Zelda series and add personality) but actual dialogue for Link. He currently has none and it's kind of silly considering the series has moved away from its roots to deeper storytelling.
I don't see how having characters speak to someone who never replies makes the game more immersive. If he's well written then we will identify with him regardless of whether or not he has dialogue.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Ceric on January 28, 2007, 05:12:40 AM
Their would still be the text. If Link talked at all then voice be fine. But he doesn't have spoken dialog to begin with. So when you think about he has more voice work with his grunts then he has actual lines. Also on the Midna thing I knew what was explained but I meant more inline with when she was actually back in the Twilight Realm.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: mantidor on January 28, 2007, 06:28:04 AM
"I don't see how having characters speak to someone who never replies makes the game more immersive. If he's well written then we will identify with him regardless of whether or not he has dialogue."
No, it would be like a movie, and we would take a more passive role, and it would suck, theres enough wannabe-movie games already.
Link being left handed is tradition, if they keep him left handed (and I really hope they do) it would be for no other reason than tradition, because it has no impact in gameplay, but Link not talking is not a tradition, thats not the reason behind it, is the way the dev team let you make the experience more interactive, and the impact on gameplay would be significant, and in bad way.
And besides, he does have the ocasional written dialogue, but only if we can chose it. Take one simple example, Zelda after telling you her dream in Ocarina asks if you believe her or not, the answer doesn't matter at all, you have to eventually believe her because the game has to continue, so it seems the whole question was unnecessary but it wasn't, it lets you decide whether you want Link to be someone who trusts people or not, all Zelda games are filled all around with those insignificant details but their accumulated effect is what makes the game so good.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on January 28, 2007, 07:35:13 AM
If we're supposed to be in Link's shoes, then the player's choices should have more effect on the game. Using Mantidor's example, what if you chose not to believe Zelda? Then, you weren't asked again and forced to believe her. Instead something else happens? Your choice affects the direction of the game. I remember in the beginning of Chrono Trigger when you first meet Marle. You slam into her, but what you choose to do next affects the game. That choice didn't significantly alter the game; it was just cool that your choices mattered in some way.
I think they should've kept Zelda as it used to be and not try to force feed a story that isn't really that great to begin with. I've established that I hate bulk text. If Nintendo doesn't want voice acting in Zelda, then stick with text, just give us less of it. Zelda fans are pretty divided on the issue of making the games more cinemtic with deeper plots and voice acting. Honestly, I don't care. I'd rather they just pick a side (cinematic or not cinematic) because long cinemas without voice acting is annoying. That's right in the center, taking the worst parts of either side. Give me Zelda with short cinemas and text boxes. There's always the prospect of a new franchise.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Artimus on January 28, 2007, 08:05:06 AM
Quote Originally posted by: Adrock If we're supposed to be in Link's shoes, then the player's choices should have more effect on the game. Using Mantidor's example, what if you chose not to believe Zelda? Then, you weren't asked again and forced to believe her. Instead something else happens? Your choice affects the direction of the game. I remember in the beginning of Chrono Trigger when you first meet Marle. You slam into her, but what you choose to do next affects the game. That choice didn't significantly alter the game; it was just cool that your choices mattered in some way.
I have no problem with this either. This also makes far more sense than the current model.
Quote I think they should've kept Zelda as it used to be and not try to force feed a story that isn't really that great to begin with. I've established that I hate bulk text. If Nintendo doesn't want voice acting in Zelda, then stick with text, just give us less of it. Zelda fans are pretty divided on the issue of making the games more cinemtic with deeper plots and voice acting. Honestly, I don't care. I'd rather they just pick a side (cinematic or not cinematic) because long cinemas without voice acting is annoying. That's right in the center, taking the worst parts of either side. Give me Zelda with short cinemas and text boxes. There's always the prospect of a new franchise.
Problem is that there are now four 3D Zeldas, 6 2D Zeldas, 1 sidescroller and an upcoming 2.5D Zelda. They cover ever part of the gameplay to story spectrum from all gameplay (Zelda 1) to gameplay with some story (Ocarina) to great gameplay with more of a story (TP). There's not really a lot about Zelda to improve on or fix. TP basically perfects Ocarina and fixes its flaws. 2D Zelda have never been as good as LttP and LA. As amazing as the games are there comes a time when a sequel cannot possibly advance the model any further. At that point you have to either abandon the series or reinvent it. We can see this with Mario. Mario 64 essentially did all you need to with 3D Mario and then SMS was just treading water. So with Galaxy they've tried to redesign the series so it feels just the same but is exciting and new. The time has come for that to be done with Zelda. Obviously the answer is NOT making it full of story like a Square game. Obviously the answer has nothing to do with voice acting (it's just so painful, like you said, when they're using cinematics with lips moving and no voice). What's the answer? I don't know. But maybe integrating the player into a story more is the answer. Perhaps Zelda could redefine how we view 'story' in games by making us control it (but not in the GTA open-ended sense). Or maybe the solution is just to replace the dungeon model. Who knows.
I just hope they really challenge themselves with the first full-fledged Wii Zelda and really find a way to reinvigorate the series. I didn't feel TP was stale at all (criticisms its "just more Zelda" truly baffle me). But I'm afraid the formula is now perfected and I want to see some new ideas and the series break ground again.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: IceCold on January 28, 2007, 08:17:43 AM
That's exactly what they're trying to do with Phantom Hourglass - I'm all for full stylus controls, because it will be fresh and exciting. I have a feeling that we'll all be shocked when we get first details of the next Zelda.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 28, 2007, 12:14:49 PM
Quote Originally posted by: matt oz If you don't want Link to talk, then turn off the voice acting when they make him talk.
You really think they'd give us the option?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: mantidor on January 28, 2007, 02:42:38 PM
I have no doubts that Zelda will continue to break the mold, it always has, the only reason TP exists and really didn't break any mold is thanks to the bitching about the WW, if not for that it would be a completly different game.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: The Traveller on January 28, 2007, 03:03:25 PM
Hmm..I am kinda worried that Nintendo wont make another console cel shaded Zelda. I like the TP look but I dont want that to be the only style they go with from now on. A land based cel shaded Zelda could be amazing.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 28, 2007, 03:05:23 PM
In my heart of hearts... I haven't given up on sailing.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Adrock on January 28, 2007, 03:57:06 PM
Sailing as a gameplay mechanic wasn't necessarily bad; the implementation of sailing in Wind Waker was. I think sailing in Phantom Hourglass could be really fun.
I wouldn't mind another console cel-shaded Zelda. Cel-shading was never the problem. Regardless of the graphical style, it's the gameplay that will continue to define Zelda so I hope it reinvents itself more than it has the past few games.
I still like my idea that the choices the player makes actually changes the direction of the game. If Nintendo really means for the player to be Link, what better way than making the player's decisions actually matter.
Zelda: Do you believe my story? Link: No. *Zelda looks down in shame*
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on January 31, 2007, 05:38:11 AM
Another question: In regards to bug collecting. Once you leave the Sacred Grove is it possible to go back and collect the second bug if you missed it the first time?
I going back and collecting all those rupees I had to leave behind since my rupee bag was always full and I now have something to actually spend rupees on Castle bridge and Goron Store in Hyrule and Bug collecting is an easy way to make money and I figure there is a heart peice reward at the end if you complete the task. That is why I wanted to know.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: mantidor on January 31, 2007, 06:00:02 AM
There are no "one time only" things in TP as far as I know, something I hated in the WW and the figurine collection.
And if you really want to know the bug reward
its just the big wallet ¬_¬"OH LOOK MORE RUPEES!"
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on January 31, 2007, 06:07:03 AM
Quote Originally posted by: mantidor There are no "one time only" things in TP as far as I know, something I hated in the WW and the figurine collection.
And if you really want to know the bug reward
its just the big wallet ¬_¬"OH LOOK MORE RUPEES!"
well, I tried going back, but the entrance was blocked. I guess I could always try again later.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on January 31, 2007, 09:37:30 AM
Quote Originally posted by: mantidor its just the big wallet ¬_¬"OH LOOK MORE RUPEES!"
Giant. You get the big one the first time you give her a bug (or maybe just the first time you talk to her).
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Ceric on January 31, 2007, 10:13:49 AM
Quote Originally posted by: Kairon In my heart of hearts... I haven't given up on sailing.
~Carmine "Cai" M. Red Kairon@aol.com
Mental Note: Kill all Heart of Hearts that thinks like Kairon's.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MaryJane on January 31, 2007, 01:57:48 PM
I can finally post in here now that tonight, I beat Zelda! I didn't want anything spoiled, although I had a few things spoiled along the way, I'm curious though as to the spoiler tags, when the title says spoiler discussion thread? Like should I spoiler tag that I think the "true" Midna was hotter than Zelda?
Anyway I finished with 17 hearts and 4 heart pieces, kind of pissed, but the finally battle against Gannon was IMO the best boss battle ever! The game took me 56+ hours to complete, and I managed to get all 24 bugs, and all the heart pieces I got without using a Players Guide of any type! I got stuck a good number of times and fell asleep for 15 minutes once too, but hey I came home from a party and it was going on 5a.m so I have an excuse, it certainly wasn't the games fault.
Ahh... When does the next one come out?
Edit: I wouldn't mind seeing sailing come back to Zelda, as long as it wasn't the main form of the game. I like riding Epona, there were a good number of times I chose to ride Epona to get from one place to the next rather than portaling. (BTW Hyrule is really really big!) But sailing could be good too, like just to get to a one or two islands off the mainland, that have specials stores or even a dungeon or a second cave of ordeals. Something along those lines, but not full out Wind Waker style, although I did enjoy that game a lot.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Kairon on January 31, 2007, 02:08:35 PM
About Midna's sexiness...
She is IMMEASURABLY sexier WITH hips and those giant eyes you can just fall into, that aggressive, exotic chinese-like highly-feminine-pitched language, that supple curvy form and that slight smirk and OH what a derriere!
...
Fifth Element tall, skinny, Eva-Green look-a-like Midna doesn't cut it.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on January 31, 2007, 02:16:00 PM
Quote Originally posted by: MaryJane I like riding Epona, there were a good number of times I chose to ride Epona to get from one place to the next rather than portaling. (BTW Hyrule is really really big!)
I did this a few times too. I hope next time Nintendo gives a horse to Link that the player doesn't have to press the "A" button every four seconds. It makes horse riding into chore and I end up pressing the A button rapidly because I am too lazy to time my button presses. Either Epona needs to stay faster for longer periods of time, or Nintendo should ditch the carrot/spur system.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MaryJane on January 31, 2007, 02:17:43 PM
I was actually talking about the taller one, her "true" form. The dwarf, or imp form wasn't her true form which is why she didn't want to be seen when she was in that form, I guess she was invisible when you were a wolf...
The "true" Midna actually had some boobs, and hip curve, and talk about derrier, plus how the dress she was wearing MMMMMMM mmm, leggage up the ying yang! lol
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on January 31, 2007, 06:19:58 PM
Quote Originally posted by: MaryJane I can finally post in here now that tonight, I beat Zelda! I didn't want anything spoiled, although I had a few things spoiled along the way, I'm curious though as to the spoiler tags, when the title says spoiler discussion thread? Like should I spoiler tag that I think the "true" Midna was hotter than Zelda?
Just cause Spoilers are being discussed doesn't mean you need to spoil it for others that may just have a question and want to ask those that have already beaten the game. I come in here not to read whats under the spoilers, but to ask a question about where I am at in the game to let me know if I am onto something and should keep trying, or should I just move on. Nothing more & Nothing less.
P.S. I still can't get back into the Sacred Garden area to get that second bug. (I assume that is where the other half of the pair is at) Should I just move on to the desert and come back later, or should I just forget about it all together since there are no ins & outs?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MaryJane on February 01, 2007, 01:33:11 AM
Ooops, my bad. I can be inconsiderate in certain mind frames.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: UltimatePartyBear on February 01, 2007, 03:02:42 AM
Quote Originally posted by: BlackNMild2k1 P.S. I still can't get back into the Sacred Garden area to get that second bug. (I assume that is where the other half of the pair is at) Should I just move on to the desert and come back later, or should I just forget about it all together since there are no ins & outs?
If you don't want to risk spoilage, there's the gameplay strategy forum. Anyway, regarding your question: Just move on. You will have another opportunity later.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on February 01, 2007, 04:46:36 AM
Nobody really post in the gameplay strategy forum (there's a game play strategy forum?) often enough to get a response in a timely manner. But thanks for the answer, thats all I need to know, and it wasn't a spoler at all as it game me no details about anything. Now I can move on without worry that I missed something.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Ceric on February 01, 2007, 05:29:25 AM
The last form of Midna needs some more meat on her bones.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: MaryJane on February 01, 2007, 06:26:16 AM
If she can keep the same structure, of curves Vs. flesh, then I agree, but most girls can't pull that off... although this is a video game we're talking about, lets petition Nintendo for the next game! Although I guess the changes would have to apply to Zelda, or Illia, or Saria, or Midna, or Impa, or Naboroo, or Princess Ruto, or Tetra, or Aryll it's Link's sister so SHHHHHH! or Medli or Link's next not Zelda, but shows sign of mutual attraction chick.
Are we all agreed? Man Law!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Chris1 on February 03, 2007, 05:37:30 PM
Just finished this game, and clocked in at about 58 hours, and WOW, this is one if not THE best game I’ve ever played! I seriously loved every minute of it! Thank you Nintendo! Do any of you sometimes never wanna beat the game because you don’t want to see it end? I felt that way, and to me that’s a sign of a classic! I must say that having a pointer on screen was probably one of the best things in my opinion, it added the responsive and accurate weapon aim at a moments notice, something that hasn’t been done since the 2-d games, where if you see a rupee or enemy you “fairy it” (as I call it) and shoot with your boomerang, that didn’t require z targeting or manual aiming while in 1st person mode, letting you accurately aim the bow, clawshot, boomerang ect in a split second at anything you wanted to, something not possible without the Wiimote, so that’s my opinion on a positive for that version! I have a bunch of questions, but won’t ask until I catch up on the 25 pages on this thread, maybe I’ll see it answered there.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: KDR_11k on February 03, 2007, 08:21:29 PM
[outro] Midna's true form better than Zelda? Puh-lease! I was so glad they took steps to de-uglify Zelda a bit in Twilight Princess, true-form Midna is even uglier than Zelda in Wind Waker (true form, she looked better in her normal form) or SSBM!
58 hours??? Wow, I've clocked in about 37 and I've been wasting time towards the end to look if there's ANYTHING interesting left to find. I did get a few hearts and ammo upgrades but none of them were useful for the final dungeon. Hell, I didn't even use any of my healing potions in the final battle and I'm horrible at sword fighting in 3d Zelda!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Kairon on February 03, 2007, 08:33:17 PM
Midna:imp Mida was ohhhhh...yesss...yesyesyesyesYES! true Midna was... eh... stick figure. And who cared about Zelda if Mida was in the room!
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on February 04, 2007, 10:18:59 AM
Zelda is anorexic, true-Midna looks healthy.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smash_Brother on February 04, 2007, 10:21:44 AM
Quote Originally posted by: Caliban Zelda is anorexic, true-Midna looks healthy.
QFT
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: NWR_pap64 on February 04, 2007, 11:06:37 AM
To be honest, I never saw Zelda as being THAT anorexic, and Midna looked fine in human form. She was beautiful, yes, but that was because I got so used to seeing Midna as a cute, witty, sarcastic, aloof little imp that when she finally transformed into her true form I was shocked by how she looked.
Then again, I was captivated by the story so much that I didn't pay attention to how the characters looked.
This is Zelda, not DoA people! :p
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on February 04, 2007, 11:19:24 AM
Link is hotter than both of them, end of discussion.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smash_Brother on February 04, 2007, 11:23:14 AM
Quote Originally posted by: Smoke39 Link is hotter than both of them, end of discussion.
Again, QFT.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: NWR_pap64 on February 04, 2007, 11:28:55 AM
Quote Originally posted by: Smoke39 Link is hotter than both of them, end of discussion.
I believe that out of all the Links that have been made that make the fangirls go SQUEE!!!!! the TP Link makes them go SQUEEE!!!! the hardest and here's why:
- This Link is STRONG. True, the other Links were strong, capable and great fighters, but this Link means business. He is able to stop goats on their tracks and turn them over, he OPENS the doors and gates they don't automatically open for him and overall Link does far more manual labor in TP than in any other Zelda games.
- He is extremely expressive in TP. There are some expressions that define pretty boy, and as anime has proved girls go crazy over pretty boys with big, cute, expressive puppy eyes.
- Link is awesome as a wolf. He embodies everything that make wolves awesome animals.
- And the biggest one of all...I think this is the first time Link is shirt less. Seriously, when I was playing the game with SB, the minute Link appeared shirt less I said; "...and all the fangirls just wet themselves...".
And S_B, you might want to rephrase that last statement...I know what you mean is that Link is so pretty that he is able to overshadow pretty women, but agreeing that Link is hot is, well..weird.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smash_Brother on February 04, 2007, 12:04:34 PM
People know what I mean.
Link's just too damn pretty.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smash_Brother on February 04, 2007, 12:04:34 PM
People know what I mean.
Link's just too damn pretty.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: mantidor on February 04, 2007, 12:08:42 PM
Link has this disturbing face with him, I couldnt stand all the close ups, he looked so weird.
Zelda and Midna though are pretty but they don't have the correct proportions, Zelda's head is too big for her body and Midna's is too small, I realize these were style choices and that not a single character has correct proportions, but that prevents me from looking at them as hot/sexy characters.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Kairon on February 04, 2007, 12:12:44 PM
Link's face in this is SO MASCULINE compared to previous links. This is perhaps the hands-down MOSDT MASCULINE Link Nintendo has ever put forward.
Oh and mantidor, Midna's impish proportions are a caricature of feminine proportions, the hourglass, the big hips, the curves... and all of that is evaluated subconsciously. The only way you can deny the innate sexuality of imp Midna is to suppress the thoughts due to conscious taboos or some such stuff.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: NWR_pap64 on February 04, 2007, 12:19:36 PM
Quote Originally posted by: Kairon Link's face in this is SO MASCULINE compared to previous links. This is perhaps the hands-down MOSDT MASCULINE Link Nintendo has ever put forward.
Oh and mantidor, Midna's impish proportions are a caricature of feminine proportions, the hourglass, the big hips, the curves... and all of that is evaluated subconsciously. The only way you can deny the innate sexuality of imp Midna is to suppress the thoughts due to conscious taboos or some such stuff.
~Carmine "Cai" M. Red Kairon@aol.com
He is still a pretty boy, but I agree that this Link was tough and manly.
As for Midna, what appealed to me was her attitude. The way she spoke, acted and expressed herself. That captivated me a lot. I sometimes find myself attracted to a character not because she is hot but because she has such a great personality and Midna is said case. She is not hot, but she is cute, sassy and most importantly powerful.
On and S_B I forgot to mention that I was kidding when I said that. Its true that Link is pretty but he PALES in comparison to anything done in the anime and manga industry as well as every male character created by Square in the last 10 years.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Smash_Brother on February 04, 2007, 12:58:52 PM
True, Link is no WWP (woman with penis) like may animes are fond of propagating, as well as Square...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Maverick on February 04, 2007, 01:20:07 PM
Hey now, that's not fair. Square made Barret, the manliest of all manly men ever.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Hostile Creation on February 04, 2007, 02:02:58 PM
Man, this discussion went downhill.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: NWR_pap64 on February 04, 2007, 02:19:59 PM
Quote Originally posted by: Smash_Brother True, Link is no WWP (woman with penis) like may animes are fond of propagating, as well as Square...
Not to mention that Link isn't angsty, mopey, depressed or constantly whining. He is TOUGH.
I can bet anything that any of Square's pretty boys would run away when a goat comes their way.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Smoke39 on February 04, 2007, 03:34:17 PM
Quote Originally posted by: pap64
Quote Originally posted by: Smoke39 Link is hotter than both of them, end of discussion.
I believe that out of all the Links that have been made that make the fangirls go SQUEE!!!!! the TP Link makes them go SQUEEE!!!! the hardest and here's why:
STUFF
What is all this convoluted speculation!? Just look at the competition!
SQUARES ARE PRETTY HOT
TRIANGLES are even HOTTER.
What IS that, a mosquito?
SEX
NO CONTEST
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: MarioAllStar on February 04, 2007, 03:40:57 PM
Wow those screenshots remind me of how much of a jump the N64 to GameCube was.
I am the only one who thought Link didn't always look awesome but overall looked much better than in OoT?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Maverick on February 04, 2007, 04:02:44 PM
Curse you and your spoiler tags. “Wii can not compute.”
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on February 04, 2007, 05:54:11 PM
Link isn't manly until he gets rid of that earring.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Maverick on February 04, 2007, 05:56:04 PM
I usually hate it when guys wear ear rings but for some reason Link pulls it off IMO.
Edit: Wow this thread is turning all kinds of awkward thinking... I'm out.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: KDR_11k on February 04, 2007, 07:32:53 PM
There's a reason Link got voted "hottest videogame character" by the homosexual community.
Also imp Midna is only hourglass shaped if you think the three measurements refer to head-chest-belly. She's got a pot belly.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on February 05, 2007, 01:45:17 AM
I sure hope Nintendo will soon enough release a trailer for the new Zelda, so that all this depraving chat will cease.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Chris1 on February 05, 2007, 06:02:06 AM
now that I look, Link is pretty hot...did I just check out a dude? I think I'll go watch some porn......with lesbians! and lots of it!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: ryancoke on February 06, 2007, 10:17:50 AM
I just finished Zelda and all I can say is: damn! Midna is da new hawtness!
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Mysticspike on February 06, 2007, 10:19:30 AM
r u all talking about the zelda wii game? because i want to know how everyone else likes it.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: King of Twitch on February 06, 2007, 10:24:56 AM
It's the best one since at least Wand of Gameleon, IMO
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Mysticspike on February 06, 2007, 10:29:20 AM
thnx. i got the game because i knew i wanted it, but i didn't have a wii. i thought i'd have a wii by the time i got the game in the mail, but still don't have one. now i have 2 games for the wii, but still don't have a wii yet. anyone have any suggestions about getting a wii?
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Mysticspike on February 06, 2007, 11:03:05 AM
by the way, i already know about wii seeker and wii tracker. is there anything else that may speed up the process of getting a wii? and no, money is not an issue, although i do take donations
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: jasonditz on February 06, 2007, 11:42:12 AM
well if money isn't an issue why not buy one off eBay or Amazon?
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: jasonditz on February 06, 2007, 11:42:40 AM
oh and it sounds like lots of retailers are going to have them Sunday...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Mysticspike on February 06, 2007, 12:20:30 PM
Quote Originally posted by: jasonditz well if money isn't an issue why not buy one off eBay or Amazon?
i do have enough money to buy one of one of those sites, but everytime i go on amazon they're all like $450 and i'm not spending xtra money just cause i'm impacient. also, i'm not buying off ebay, i just like buying off companies, not random people trying to sell a wii for xtra money. i saw one on there sometime i don't remember when, but someone was trying to sell one for like $1,000. that's f-ing rediculous! i'd just rather get one from a company, or if amazon has one new, not used from ebay.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: KDR_11k on February 07, 2007, 12:28:17 AM
True-form Midna competes with the average ho for uglyness!
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Mario on February 07, 2007, 01:10:27 AM
And wins.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Ceric on February 07, 2007, 03:48:12 AM
Imp Minda has a bell shape. Thank you very much. Same as my wife
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: KDR_11k on February 07, 2007, 04:27:38 AM
It's closer to a pear.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: BlackNMild2k1 on February 09, 2007, 07:35:11 AM
Ok, Ive got 2 more questions & neither of them are about the main quest. I'm looking for the last 2 bugs that I can't find. One I assume is near the Hyrule Bridge cause I found the first one there and the 2nd in the Secret Grove.
I need to know where exactly is the bug near the bridge is at(the first ws on the rock wall where all the slime creatures are) and if I should have found the other Garden bug before I enetered the Temple of Time(the first being in that little side alley near the two Statues gurading the Master Sword), meaning is it hidden somewhere in that maze of a garden and if so which section
I searched all I could in that garden but those regenerating garden skeletons were annoying the hell out of me so I just moved on.
any help would be great.
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: Kairon on February 09, 2007, 07:42:11 AM
Quote Originally posted by: KDR_11k It's closer to a pear.
And boy is Midna RIPE!
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: KDR_11k on February 09, 2007, 07:44:47 AM
The one near the bridge is the ghost locust, right? One of them is in the NW of that big field area, the other is at the inside of the southern gate arc of the bridge.
The female snail near the Temple of Time is in the upper area with the gate leading to the temple, I think somewhere to the front and right, around where you push the crate down that allows you to go from the lower area that has the gate to the Master Sword pedestal to the upper area where the gate to the Temple is.
EDIT: Ah, nonsense, the female snail is in the entrance area between the gate through time and the temple of time, on the right side of the stairs you come down from the gate, IIRC
Note that I have the unmirrored version of TP, if you have the mirrored you have to switch the sides obviously.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: NinGurl69 *huggles on February 09, 2007, 07:54:38 AM
I knew Ocarina's Garbage Fairies made a GRAND cameo in TP. damn right it's Twili Princess Midna. She's got a great body under the provision she's wearing a paper bag over her head
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Caliban on February 09, 2007, 09:58:47 AM
Daisy is the one that deserves a paper bag to cover her trap.
Title: RE: Twilight Princess Spoiler Discussion Thread
Post by: Bill Aurion on February 10, 2007, 02:59:26 AM
Truer words have never been spoken, Caliban...
Title: RE:Twilight Princess Spoiler Discussion Thread
Post by: ryancoke on February 10, 2007, 03:26:16 AM
Except for Daisy from the Mario Bros. movie, she was hawt!!