The Nintendo 64 marked the first first-party inclusion of rumble technology in console video games. However, Virtual Console does not support rumble and so downloaded N64 games will not be able to use that feature.
Other than rumble support, Nintendo stressed that games running on the Virtual Console are "faithful recreations" of the originals with absolutely no alterations or enhancements. In particular, this means that there will be no fixes for games with slowdown, and multiplayer games cannot be played over the Internet.
Many people have wondered how buttons will be mapped considering the classic controller deviates from the design of the Nintendo 64 controller. Controller layout will be determined on a game-by-game basis and controller layouts will be detailed in the included electronic manual.
When asked whether GameCube controllers would continue to be manufactured and sold, Nintendo responded that no firm plans have been announced, but "GameCube accessories are still available from all good retailers."
Though they vary in size, the average size for NES downloads is 1MB, with 5MB for SNES games, and 32MB for N64 games. Each downloaded game receives its own channel on the Wii Channels screen and can be moved around to suit the user, but are not grouped by system.
Nintendo also stated that 2000 point Wii cards would be available for purchase online as well as in retailers. That statement along with previously released info implies that Wii points will initially only be available in blocks of 2000 no matter where they are purchased.
More Virtual Console games will be announced at a later date and begin release in 2007.
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Originally posted by: Pale
giving each there own channel makes no sense to me as there is a hard limit on the number of channels....
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Originally posted by: IceCold
Hey. I'll give you $10 not to buy a Wii. Then we'll both be happy..
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Originally posted by: Strell
Microsoft doesn't have a library to compare to the VC, but when they pick up big names like Contra and (potentially I think) Symphony of the Night...
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Originally posted by: Mr. Jack
What about Duck Hunt and Hogan's Alley and stuff like that, are we going to be able to use the Wii Remote as a pointer to play those games? I am pissed about the whole rumble thing but, really I won't be buying too many VC games anyway because I have all the old systems and most of the good games on those systems. But I definitely would love to play the old light gun NES games again with a controller that doesn't suck terribly.
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Originally posted by: getter77
Where in the world are they getting 1MB NES downloads?
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Originally posted by: Pale
Anyone who really thought Nintendo was going to add online multiplayer was dreaming. It's a huge technical undertaking... I mean, look how well Control on Live Arcade worked out.
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Originally posted by: MegaByteQuote
Originally posted by: Pale
Anyone who really thought Nintendo was going to add online multiplayer was dreaming. It's a huge technical undertaking... I mean, look how well Control on Live Arcade worked out.
It's tricky, but not a huge undertaking. It's been done properly before with XBand, and more recently with Fuzziqer's GameCube Control Sim. Selecting the memory addresses necessary to sync games (and not just control inputs like a lot of emulators and XBLA do) has to be done on a case by case basis, but it's totally within the realm of possibility.
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Originally posted by: MechaG2
Duck Hunt has been confirmed to be included in the VC and would require some sort of modification or enhancement for gameplay to get it to work for either the classic controller or remote. So either way it will have to be modified.
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Anyone who really thought Nintendo was going to add online multiplayer was dreaming. It's a huge technical undertaking.
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Originally posted by: VGrevolutionQuote
Originally posted by: MegaByteQuote
Originally posted by: Pale
Anyone who really thought Nintendo was going to add online multiplayer was dreaming. It's a huge technical undertaking... I mean, look how well Control on Live Arcade worked out.
It's tricky, but not a huge undertaking. It's been done properly before with XBand, and more recently with Fuzziqer's GameCube Control Sim. Selecting the memory addresses necessary to sync games (and not just control inputs like a lot of emulators and XBLA do) has to be done on a case by case basis, but it's totally within the realm of possibility.
Well I haven't tried it but I heard that Contra for Xbox Arcade has a terrible online mode, so it can't be that easy to do!
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Originally posted by: VGrevolution I am concerned as well about the light gun games, but there may be a solution. From what I understand you could theoretically program the sensor to act like a light gun by telling it when you are pointing at the TV by calibrating it (I think you can do it with Zelda), or even where on the TV you are pointing (Maybe by using the cursor and clicking when you are on certain spots of your TV). I dunno though, I may be absolutely wrong (probaly I am lol) but I would like to see how Nintendo is going to rectify this because a reticle would ruin a game like duck hunt.
QuoteEven more so than high scores, I want saves for those really long games that didn't have a save/password function. Super Mario Bros 3 is still a pain to complete in a single sitting. I'd love it if they at least added a temporary save function for these types of games. Something like that could be built directly into the emulator, so they wouldn't even have to mess with the original ROM.
Originally posted by: Pale
Speaking of High scores... are these truly direct ports? Meaning, will classic NES games that didn't have battery saves like Ice Climber and Balloon Fight add the ability to save high scores? I mean, they already did that much in Animal Crossing and the GBA ports... If they don't have high scores I will be significantly disappointed.
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Originally posted by: Tansunn
The Wiimote is completely different from the Zapper. The Zapper worked by blanking the screen then covering the positions of the targets with a white rectangle. If the sensor in the zapper recognized the white rectangle, it registered as a hit, otherwise it was a miss. The Wiimote determines where it's pointing through the accelerometers and infrared sensor bar, not by flashes on the screen.
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Originally posted by: Mr. Jack
What about Duck Hunt and Hogan's Alley and stuff like that, are we going to be able to use the Wii Remote as a pointer to play those games?