Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: RahXephon on March 07, 2003, 06:17:27 PM

Title: Too Human talk
Post by: RahXephon on March 07, 2003, 06:17:27 PM
Well i Have veard this game over and over but have no idea what it is about.  I know it will be a hit, after all, the Knights of Silicon are behind the helm.  And it is in the future, but that is all i know.

Quick theory, what if Too Human takes place at the next planet allignment.
Title: Too Human talk
Post by: BlackGriffen on March 07, 2003, 06:26:42 PM
Big problem: Too Human is not related to ED in any way whatsoever. Too Human was actually in development before ED, and it takes place in a completely different universe. Think futuristic cyberpunk.

BG
Title: Too Human talk
Post by: RahXephon on March 07, 2003, 06:28:29 PM
oh ok, see i know absolutely nothing at all on the game, and now i know that it is cyberpunky.  I saw pictures of it years ago.  Nothing since.  THanks  Blackgriffin, lets keep um coming.
Title: Too Human talk
Post by: Perfect Cell on March 07, 2003, 06:38:40 PM
I didnt know a whole lot about it either, but the post on IGN was informative. I cant wait to play it. I dont understand though will it also be a Third Person quasi Survivor Horror game? It runs on the Eternal Darkness Engine. I was hoping more for a quasi FPS ala Deus Ex  
Title: Too Human talk
Post by: Berto2K on March 07, 2003, 08:41:52 PM
ED ran on a part of the Too Human engine. So graphically, Too Human will look way better.
Title: Too Human talk
Post by: Hybrid Hunter on March 08, 2003, 01:11:38 AM
ED is only a small part of what the Too Human engine is going to be.
Which means Too human must be a massive game, hope they use DivX to save space!
Title: Too Human talk
Post by: Perfect Cell on March 08, 2003, 06:20:38 AM
Actually that wasnt my point Will Too Human use the same gameplay as ED? As in Third Person action type?
Title: Too Human talk
Post by: BlackGriffen on March 08, 2003, 06:51:05 AM
Word to the wise: this post may contain spoilers, or may be misleading, I cannot know which of the two it is.

This is what was known about Too Human around the release of the GC, although much may have been changed since then:

Too Human is set some time in the future, when cybernetic implants have been perfected. You, the character, are a cop. Your partner dies under mysterious circumstances, and it's your job to find out why and who (or you may know who, and you just need to prove it, or get revenge). AFAIK, you don't have any cybernetics at the beginning. To aid you on your journey, you have the ability to buy cybernetic "upgrades." What kind of upgrades you get is entirely up to you. You can "tank out," kick the front door in, guns blazing. You can take a stealthier approach, with vision and speed upgrades, and sneak around. You can go for something in between, or they may even have other extremes available. The point is you choose what path you take, and how far down it you're willing to go. You see, every time you buy an upgrade, you become a little less human and a little more machine. How much of your humanity are you willing to sacrifice in the name of "winning"? And, in the future, will there be such a thing as being too human?

The idea behind the game has a ton of potential, and with how long SK has been working on it (back burner project since some time in the PSX N64 days), I could easily see them realizing a lot of said potential. The last thing we know from the past is that Eternal Darkness ran on a subset of the Too Human engine. Between that and how long they've had to tweak it, we should be in for a treat.

Now, for what has been revealed in the PGC Denis Dyack interview: one, it is not known when more Too Human info will be revealed, SK has another project in the works, and Denis vaguely said we would get more info "sometime in the future;" two, the game should be a visual treat, far moreso than ED, and it should grab the player immediately, because Denis suspects that it was those two features of ED (not flashy, didn't grab players immediately) that hurt its sales; three, when Billy pressed Denis for any specific Too Human info he could give, Denis told him TH was going to be a, "futuristic psychological thriller," to which Billy responded, "So, ED in the future," and Denis corrected him that this was not the case.

BlackGriffen

My favorite part of the interview went something like:
D: "We'll reveal more at E3"
B: "Yeah, but, [half whining] it's so far awaaay."
D: *laughs* "It's only two months."
B: "Yeah, but it's so far away."

Thanks for the laughs, Billy.
Title: Too Human talk
Post by: mouse_clicker on March 08, 2003, 07:28:11 AM
The game's actually been in development before the original Legacy of Kain- Silicon Knights has been working on it for a *long* time- in fact, according ot Dennis, the Soul Reaver was a weapon in Too Human but was moved over to Legacy of Kain early in it's development. Reprotedly, the game is so detailed (it takes place in 2490, I believe) that you can actually go to a library in the game and find out what's happened in the world between the present and when the game takes place. Plus, with the different cybornetic upgrades, you can play through the game any way you want. You can be stealthy and play it Solid Snake style, or you can bust in guns blazing Rambo style. It also has a pretty big anime influence, too, according to Dennis. I seriosuly can't wait for this game.
Title: Too Human talk
Post by: AceRazer on March 08, 2003, 10:49:19 AM
Is there a release date or an approximated release date yet?  
Title: Too Human talk
Post by: mouse_clicker on March 08, 2003, 02:32:31 PM
Ace: Nope, not even a projected time period for release. We're all *expecting* it to be released some time this year, but we really don't know- Silicon Knights could be focusing on something different.
Title: Too Human talk
Post by: cyrus420 on March 08, 2003, 02:52:51 PM
the more i think about this game the more it kinda reminds me of deus:ex. except that game was first person.
Title: Too Human talk
Post by: BlkPaladin on March 08, 2003, 03:15:20 PM
I accually doubt they will be able to make it out this year. With the information that they are working on more than one project currently. But then again the game was set to be released in two months when Nintendo announced that it bought a big interest in SK.
Title: Too Human talk
Post by: mouse_clicker on March 08, 2003, 03:18:18 PM
Paladin: The game's also been in development for almsot a decade- Too Human HAS to be almost done.
Title: Too Human talk
Post by: rpglover on March 08, 2003, 05:01:47 PM
Quote

Originally posted by: mouse_clicker
Paladin: The game's also been in development for almsot a decade- Too Human HAS to be almost done.


actually i think the game is probably done--- if you remember it was supposed to debut in 2000 on the playstation
but at that e3 i think nintendo announced they had bought out silicon knights
so basically they probably have the engine and main ideas done- it just may be that they are improving the graphics and making them better
that is what they did with eternal darkness--and i think it was all for the better
of course i could be wrong
i would think we are going to see it in some form at e3 and will probably be released late this year or early next year
we shall see
Title: Too Human talk
Post by: ThePerm on March 08, 2003, 06:27:10 PM
im hoping this is a game that kicks the industry in the ass. A game with the right story and gameplay, detail, and substance. Flash and pizzaz. Too human might just be the next mario 64 in gaming. I really wish i knew more about this game. But you can go into a library and research what has happene din th next few years...that is detailed.tahst substance. thats what i want.
Title: Too Human talk
Post by: BrianSLA on March 08, 2003, 08:03:57 PM
Yeah it sounds like Deus Ex. And Deus Ex 2: Invisible War is almost out on the Xbox. There is a big article in this month's OXM on Deus Ex 2 with lots of fantastic screen shots and Warren Spector says it will be out in June.  
Title: Too Human talk
Post by: mouse_clicker on March 09, 2003, 01:24:57 PM
"actually i think the game is probably done--- if you remember it was supposed to debut in 2000 on the playstation but at that e3 i think nintendo announced they had bought out silicon knights"

Not quite- remember when Eternal Darkness was an N64 game? Silicon Knights didn't simply port it to the Gamecube- according to Denis, they scrapped *everything* except the story and dialogue. You're right that they have the engine done (obviously, if Eternal Darkness is running on a sub-set of it), but I woudln't doubt that Silicon Knights made a similar move with Too Human, scrapping almsot everything to optimise it for the Gamecube. Even so, they've had Gamecube development kits for like 3 years or something, now- if they don't get the game out this year, it's because they're focusing on something else.
Title: Too Human talk
Post by: Hybrid Hunter on March 09, 2003, 01:44:20 PM
THe thing that confuses me is of disc space. Silicon Knights said that they filled the 1.5 GB disc to the max in ED. Too human is set to be a bigger game than ED, so how will they fit it all in? Sure DivX can free up some room but i don't know..i hope they somehow find a bigger disc size or the game could be multiple discs.
I don't want SK to take stuff out just because there isn't enough space!  
Title: Too Human talk
Post by: mouse_clicker on March 09, 2003, 02:41:37 PM
Hybrid: If Too Human is too big to fit on the disc, SK WILL put more the gmae on multiple discs- Dennis has said that he's not afraid to do it, and Too Human may very well span 2 discs. I doubt they'll need more than 2, but don't worry about SK taking thing out of the game to make it fit on one disc.
Title: Too Human talk
Post by: ThePerm on March 09, 2003, 04:21:38 PM
i dont think sk scrapped everything for ed.....they most undoubtedly rewoeked most things. Alot of the textures were im sure updated and improved. In fact they were probably originally downgraded. so they probably went with the orignals.
Title: Too Human talk
Post by: nonjagged on March 10, 2003, 05:47:45 AM
Basically Too Humans character upgrades plot is simular to Dues Ex on PC platform.
However Dues Ex was a first person action RPG.
Too Human will be a 3rd person perspective action RPG.
The thought of incorporating HP, MP, and SP into a futuristic game like Too Human is droolworthy.

Note in refernce to ED:

HP = Health Points Bar (RED)
MP = Magick Points Bar (BLUE)
SP = Sanity Points Bar (GREEN)

And ED in my opinion is not really a "survival horror" RPG but more-so a  Fear Inducing RPG.

I wonder what the HP, MP bars wil llook like in Too Human. Im speculating they will be binary looking rather than plasma looking in ED.

What sort of weapons will be used in distant future?
Laser guns naturally.
Another Dimension Zappers? Hmmm
Particle/Atom to Binary converters? Hmmm

Currently Silicon Knights and Retro Studios have literally dumbfounded me with their truely classy recent work.
I have never doubted Nintendo's faith in those they align with.
My only disappointment was seeing Raven Blade be canned.
That game filled a niche somewhere in between Capcom & Silicon Knights.

I look forward to the future.

Must own GCN titles without a doubt are:


Resident Evil
Eternal Darkness
Metroid Prime
Zelda

The thought of so many more 3rd person perspective games coming along on GCN is very exciting.
Even Square are apparently doing Parasite Eve franchise on GCN also.

Lastly someone mentioned ED graphics were not all that next-gen but you gotta take into consideration that they are not pre-rendered graphics and that feat was more than reasonable in this current generation, more importantly the game as a whole will be regarded as a classic in the years to come.
ED to me did what Deus Ex on PC did to me. And that is stoke me throughout the game.


2003 = Year of the Fund Q & Triforce
Title: Too Human talk
Post by: BlackGriffen on March 10, 2003, 07:54:50 AM
Quote

The thought of incorporating HP, MP, and SP into a futuristic game like Too Human is droolworthy.


Where on Earth do you get that there would be MP in TH?

BG
Title: Too Human talk
Post by: RahXephon on March 10, 2003, 08:35:36 AM
i think there is a good chance we will be seeing "technique points" in TH from what i have read, possibly like an electric charger of come sort.

And also, someone look at my plea for help under General Tips.  It is for ED.
Title: Too Human talk
Post by: mouse_clicker on March 10, 2003, 02:54:44 PM
nonjagged: I'm assuming what you're saying is pure speculation, because we know quite literally *nothing* about Too Human's gameplay details, that is other than you cybornetically upgrade yourself. Silicon Knights could be donig something completely different than any of us expect.
Title: Too Human talk
Post by: nonjagged on March 11, 2003, 07:31:54 PM
Pure speculation yes, but Im applying my common sense (preferably not yours as Im not telepathic and note yours may be a little on the light side lol).

If at all that SK would continue to use status meters for TH as they have for all their games they develope, the status meters would be different in presentation, the presentation of menus would be opposite of ED's medievil presentation. TH the game would have the turn-based action RPG qualities as used in most of SK's games, however the magick move would have to have greater versatility in accordance to the character and its realm. It would have to incorporate super-human abilities rather than standard magick.

The HP Health Meter found in ED would remain a Health Meter for TH however during the course of the game and bionic implants the blood could evolve into an energy matter that cyborgs are dependant on to function? Possibly the color of the meter would evolve from RED to YELLOW (representing energy)?

The MP Magick Meter found in ED would be substituted for a Binary Meter for TH where the super-human cyborg skills of character would have to charged up each time are used up for a task. The Binary Meter would be representative of all cyborg/cybernetic skills and the greater the upgrades the more powerful the meter?

The SP Sanity Meter found in ED would be substituted for a Soul Meter for TH where the human-turn-cyborg/cybernetic character would have side-effects of adjusting to cyborg implants which are not natural evolution. As the Health Meter evolves into an Energy Meter the Soul Meter can actual be erased if the character becomes totally dependant on cybernetic metaphysicality (if thats a word even).

Believe it or not there are humans out there today that have a desire to become cybernetic. They will start off with microchips embedded under the skin and gradually have eyeball implants co-developed by eg. Cannon & Medical Company, which is only the beginning.  I dont knoiw if its classified as a disorder but there are people who want desperately to become cybernetic. *cough* Maybe theyre over-the-top Borg fans? *cough*

Question: at which time does a human become cyborg? when it is totally dependant on processors and no longer needs a heart?
What contains the soul to be connected to the structure?

These are school study questions for future generations.

Can future cyborgs be gaming fanboys? What if cyborgs with Intel processors had a suspicious tendency to favour the Xbox platform? Hmmm.

Nintendo fanboys are connected to Nintendo because their heart not only their mind has been touched by Nintendo.

What if those pet robots Sony makes dance around with glee everytime they see Wind Waker booted up? Would they be returned to Sony as defective and be dismantled/put down? Hmmm.

The more I think of what FFX-2 would be like the more and more I think it will immitate ED or PE franchise (Guns and Magick). Isnt the Parasite Eve franchise currently being continued for ps2 and Gamecube platforms anyway?




__________________________
2003 = The Year of the Fund Q & Triforce


Title: Too Human talk
Post by: BlackGriffen on March 11, 2003, 08:18:39 PM
What I was asking was: where do you get the idea that the game will contain magick at all? Just because all of their previous games contained magick does not mean that this one will or should. Blood Omen and ED were both fantasy settings. TH is decidedly not.

Also, the fact that ED used a subset of the TH engine does not mean that TH would have MP. All they would have to do is change the name of the meter (say to battery level). The could add a meter, they could subtract a meter. AFAIK, meter's are not fundamental. They're just quantities that the game keeps track of, and the game makers can put any face they like on said quantities. IOW, the fact that ED had a number called magick does not imply that the number will have the same name, or even be present, in Too Human, despite the fact that they use the same engine.

BlackGriffen
Title: Too Human talk
Post by: Bloodworth on March 11, 2003, 08:47:24 PM
Please use this thread.  It's been around longer and has gotten more posts.