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Gaming Forums => Nintendo Gaming => Topic started by: GoldenPhoenix on October 29, 2006, 09:21:06 PM

Title: A Wii dissapointment?
Post by: GoldenPhoenix on October 29, 2006, 09:21:06 PM
While looking through Gonintendo.com I caught this article. He may have some valid points in there, but he seems to be a bit overreacting and well, a tad bit overdramatic.  So I thought I would see the thoughts of smartest Nintendo fans in cyberspace were (Gonintendo isn't even close!)

On Mario Galaxy:

Quote

This turmoil is best described by example - the Super Mario Galaxy Paradox – a title that whilst looking every bit as brilliant as it should, still manages to evoke an emptiness of cosmic proportions. I should explain.

The new Mario, Mario 128, Mario Wii, Mario whatever – it’s been a long time coming. Before even a glimpse of Wii titles snuck through the embargo, few dared to imagine how the freestyle controller would facilitate the then Revolution. Safe in the hands of new-thinking game designers, a desire grew for a new way to play, a fresh strand of thinking. With its prolonged development, it was safe to assume that Mario would be at the forefront of this brave new movement. Before its unveiling at E3, I’d have put money on Galaxy not even using the nunchuck. A transcendental, refined experience. A mission statement outlining Nintendo’s philosophy – purity, abstraction. The controller facilitating a long-awaited extension of our gaming psyche.

It didn’t happen.

Whilst Galaxy still looks like a must-have title, it disappointingly remains a natural extension of the genre. It could almost have been done old-gen. Worse still, the combination of traditional controller and onscreen pointer make it potentially the most complex control system of a platformer to date. It couldn’t be further from the ethos set out.

The Galaxy Paradox – how can a game have so much vision, and yet fall short in the area where vision was most expected? A game that now seems to fulfil everything I ask, yet when I think to how I felt pre-E3, I can’t help but feel disappointed by the safeness of everything shown. As launch day approaches, it’s emerging that very few of the early Wii titles have been developed from the ground-up, with the controller at the forefront of the design. We’re not playing new games – only the same ones, albeit with different controls. And when the initial head rush gives way to a more sobering comedown, what next?


I personally have no idea what he is talking about, from the videos and impressions I read the game did not sound complex in its controls but intuitive (BTW this guy has never touched a Wiimote either). He even goes as far to say that PS3 may very well overshadown the Wii with its controls, which is a bunch of crap in my opinion because it is becoming apparent that not many games will utilize the SIXAXIS to any degree.

Quote

The tilt and turn capabilities of Sony’s SIXAXIS, regardless of how it got them, threatens to outshine once unique Wii titles with their high definition backbone. And if Nintendo themselves, consider a 3rd person sci-fi adventure – WHILST HITTING THINGS WITH A HAMMER - as innovation, maybe that tells us all we need to know about the real direction the controller is pointing.


Talk about picking out a straw man, Project Hammer should not be used to illustrate the potential of the Wiimote and the direction Nintendo is taking.

Quote

Of all the titles displayed so far, not one comes close to a new genre. Where is the freethinking? The abstraction? The layer beyond the controller? The Minter-esque detachment? If the controller now allows response to stimuli with fluid, congenital instinct, why are we so lacking in purity? A rallying cry for true innovation is nothing original, yet on a personal level it’s never been more so required here. I’ve no doubt the Wii will be a huge commercial success; it’s just heartbreaking to see such potential give way to quick-fix Whack-a-Mole variants.


A perfect example of being way too dramatic, enough said there. Anyway feel free to take a look, like I said he has some decent points buried within but most of it is emotional fluff.
Title: RE:A Wii dissapointment?
Post by: Blue Plant on October 29, 2006, 09:42:05 PM
With statements such as

Quote

Originally posted by: That site

Red Steel seems to rely on the blind faith its early information overload generated - hi-res screens that seemed reluctant to follow the generic crate-and-warehouse template looked initially promising, until various recent shots surfaced of crate filled warehouses containing jaggies so large they could spell the word BULLSHOT across the screen.



he just exposes himself as yet another graphics 'enthusiast' and these other statements of bashing the controls are his sour grapes on the matter.  Who knows what his real beef is with Wii.  My guess is the graphics, but that's really no excuse to try and drum up page hits with hyperbole (allegedly!).  
Title: RE:A Wii dissapointment?
Post by: GoldenPhoenix on October 29, 2006, 09:54:21 PM
Quote

Whilst that pre-order still can’t come quickly enough, my own motion sensors have started detecting alarm bells going off all over the place with every lethargic preview, every mild-mannered screenshot.


I don't think your comment about the visuals are too well off, his "mild-mannered screenshot" seems to indicate is as well.
Title: RE: A Wii dissapointment?
Post by: Mario on October 29, 2006, 09:59:07 PM
Well, honestly I felt the same way about Super Mario Galaxy at first. My first impression of it was "this would be an awesome GameCube game"! I don't know what changed my mind, maybe after I found out it was EAD Tokyo behind it (the makers of Jungle Beat) I just knew the controls would be new. There also had to be a reason they've waited this long to realise the idea and show the game off to the public, something about Wii that just made things click.

Also, it was very important for Nintendos standout game to NOT have Mario in it. They are attracting new people, with a NEW image! Mario should NOT be this mega new game that shows why Wii is worth it, because the new market Nintendo wants isn't interested in Mario.

His Project HAMMER point also isn't even a point. How does the fact that there is a hammer in the game make the CONTROLS not innovative. He's saying "Project HAMMERs controls aren't innovative" and then backs it up by saying that hitting things with a hammer isn't creative, which is a concept of the game, not the controls. He hasn't even played it, LMAO. Nothing else needs to be said.  
Title: RE:A Wii dissapointment?
Post by: GoldenPhoenix on October 29, 2006, 10:24:00 PM
Quote

Originally posted by: Mario
Well, honestly I felt the same way about Super Mario Galaxy at first. My first impression of it was "this would be an awesome GameCube game"! I don't know what changed my mind, maybe after I found out it was EAD Tokyo behind it (the makers of Jungle Beat) I just knew the controls would be new. There also had to be a reason they've waited this long to realise the idea and show the game off to the public, something about Wii that just made things click.

Also, it was very important for Nintendos standout game to NOT have Mario in it. They are attracting new people, with a NEW image! Mario should NOT be this mega new game that shows why Wii is worth it, because the new market Nintendo wants isn't interested in Mario.

His Project HAMMER point also isn't even a point. How does the fact that there is a hammer in the game make the CONTROLS not innovative. He's saying "Project HAMMERs controls aren't innovative" and then backs it up by saying that hitting things with a hammer isn't creative, which is a concept of the game, not the controls. He hasn't even played it, LMAO. Nothing else needs to be said.


All great points, though I was impressed with Mario Galaxy from the start, especially the boss visuals which were mindblowing and something that could not be done on GC. Not to mention the game looked like tons of fun with intuitive use of the Wiimote without overrelying on it. I dunno about the rest of you but I'm super excited for it, then again I was that way for Super Mario Sunshine (which I prefer over Mario 64). Anyway I don't know about this guy he says he is a Nintendo fan but he seems to exaggerate alot and I really begin to wonder if he is telling the truth or not, he even makes Ian seem like a strong Wii supporter.
Title: RE:A Wii dissapointment?
Post by: ReverendNoahWhateley on October 30, 2006, 01:37:34 AM
My low-res eyes have once again deceived me.  Am I one of the only folks impressed with Mario Galaxy, visually?
Title: RE: A Wii dissapointment?
Post by: Bill Aurion on October 30, 2006, 02:55:52 AM
If you think Mario Galaxy could be taken in its Wii-form and put on Gamecube, you are blind as a bat... o_o
Title: RE: A Wii dissapointment?
Post by: Ceric on October 30, 2006, 03:37:32 AM
I to prefer Sunshine of Mario 64.  *waits for firing squad*
Anyways.  I think what there trying to do with Project H.A.M.M.E.R  is interesting especially how they are moving the art style.
Super Mario Galaxy my biggest concern is that the environment will be lonely for the lack of a better term.  I still hold SMB3 as the best Mario of all times and it always had a vibrant background with something going on somewhere, not necessarily in the background.  Space is lonely.
Title: RE:A Wii dissapointment?
Post by: JonLeung on October 30, 2006, 03:54:25 AM
Sunshine was more challenging than 64...almost TOO challenging, which is supposedly many people's beef with it.  I personally thought that in a tropical setting, it got pretty bland...there wasn't enough variety in the stages and so it didn't feel as varied, and therefore not as "epic", as 64 or even Bros. 2 and Bros. 3.  Though I suppose if they went for the usual grassy/desert/icy/volcano/etc. stages a sequel to 64 might be too much of a shadow of the former game (hence the "Sunshine", or Shadow Mario, perhaps).

So Galaxy?  In space?  Depending on the planets and how much atmosphere there is (literally and...in the other sense) and how much stuff is going on, it could be epic and exciting or...not as epic nor exciting...  I don't want every stage to feel like I'm just jumping around on spheres at nighttime, which is what it often looks like.

If control becomes more interesting, that's good.  But if it becomes so transparent that you'll now notice other things like graphics more (not that Galaxy has bad graphics, mind you) then someone's bound to make a fuss about them.

I am still looking forward to this game, of course.
Title: RE: A Wii dissapointment?
Post by: couchmonkey on October 30, 2006, 05:03:02 AM
*The crowd gasps at Couchmonkey's masterful control of the mouse, skillfully avoiding the Super Mario 64 vs. Super Mario Sunshine debate next to the Mario Galaxy post.*

The things I like about Mario Galaxy:
- The graphics are very pretty
- Matt at IGN has played it and he's more excited about it than any other Wii game (and I don't think he's the only one)
- Someone (maybe in the Iwata asks articles) commented that a coworker who always gets motion-sickness from 3D games had no problems with Mario Galaxy

I have to admit, I felt the same way at first...the game is just another platformer, where's the innovation?  But my perspective on the situation has shifted...not every game will be a mind-blowing new experience, and if Nintendo had made Mario Galaxy the type of new experience that the company wants to provide, we might all be complaining that it's too "non-gamey".  Looking at this as an evolution of the Mario series, the concept and the execution look spot-on.  Many things could go wrong, but at a glance it's hard not to have high hopes for this game to be the greatest 3D platformer ever.

Edit: spek n' spll

 
Title: RE:A Wii dissapointment?
Post by: Smash_Brother on October 30, 2006, 07:37:34 AM
This guy is basing his argument on games still in their early development stages, thus invalidating 90% of his argument.

And I found this comment particularly amusing:

Quote

And when the initial head rush gives way to a more sobering comedown, what next?


These are the same people who pissed and moaned that the DS would be another sh*tty gimm!ck and that Nintendo should be dragged out into the street and shot for so heavily gambling with their own livelihood, citing lack of launch titles as their primary reason.

NOW look at the system...

This guy is basically complaining that the very first generation of Wii games won't showcase the system's true innovative potential because they're just current games adapted for use with the Wiimote.

No sh*t, really? Because it's not like games have ever slowly evolved over time, right? When given a new technology like the analogue stick or the DS or even systems with improved graphics, developers ensured that it launched with games which already were pushing the limits of the system's capability, right?

I don't expect the first round of Wii games to be the best the Wii has to offer. To do so would be ignoring the trends in game development for the past 30 years which is basically what this guy is doing.
Title: RE:A Wii dissapointment?
Post by: MaryJane on October 30, 2006, 08:06:11 AM
I have to agree with one of his disappointments, it's something i've said before and will continue to say until Nintendo follows through.

The main "revolutionary" feature of the Wii is the controller. The Wii-mote. However, EVERY major game thus far (except Excite Truck) uses the nunchuck attachment.

Is that all the Wii-mote is good for? I want games that are established genres to use ONLY the Wii-mote. If the sensor bar picks up all movements, including depth perception(if the Wii-mote moves closer or further from the T.V) why can't I move solely with that? Give the game low sensitivity so not every jerk of my hand sends the character flying off. If you have left, right, forward, back, and the diagnols using only motion sensing, then 6 action buttions in the D-pad and the A and  B buttons why isn't that enough to make a game? It feels as though the Nun-chuck is a crutch. I don't believe this personally, but until I see evidence to disapprove here is the way it seems: Nintendo made this great new controller, then stepped back and said, I don't know how to utilize this! Oh wait, let's make something else so it actually is feasible to play games with this thing. I want, and expected the majority of Wii games to use the single Wii-mote, with only such genres as FPS to use the Nun-Chuck, in an FPS my suggestion for movement with motion is lost as you need to aim, but even aiming cud be assigned to the A button even, although it would then require two hands to strafe using the D-pad, but I'd rather that, cuz then it says, yes the Wii-mote can stand alone. As of now, it doesn't seem like it can except for mini-games. Which I don't consider a major game, no matter how fun.
Title: RE:A Wii dissapointment?
Post by: NWR_pap64 on October 30, 2006, 08:20:10 AM
Quote

Originally posted by: MaryJane
I have to agree with one of his disappointments, it's something i've said before and will continue to say until Nintendo follows through.

The main "revolutionary" feature of the Wii is the controller. The Wii-mote. However, EVERY major game thus far (except Excite Truck) uses the nunchuck attachment.

Is that all the Wii-mote is good for? I want games that are established genres to use ONLY the Wii-mote. If the sensor bar picks up all movements, including depth perception(if the Wii-mote moves closer or further from the T.V) why can't I move solely with that? Give the game low sensitivity so not every jerk of my hand sends the character flying off. If you have left, right, forward, back, and the diagnols using only motion sensing, then 6 action buttions in the D-pad and the A and  B buttons why isn't that enough to make a game? It feels as though the Nun-chuck is a crutch. I don't believe this personally, but until I see evidence to disapprove here is the way it seems: Nintendo made this great new controller, then stepped back and said, I don't know how to utilize this! Oh wait, let's make something else so it actually is feasible to play games with this thing. I want, and expected the majority of Wii games to use the single Wii-mote, with only such genres as FPS to use the Nun-Chuck, in an FPS my suggestion for movement with motion is lost as you need to aim, but even aiming cud be assigned to the A button even, although it would then require two hands to strafe using the D-pad, but I'd rather that, cuz then it says, yes the Wii-mote can stand alone. As of now, it doesn't seem like it can except for mini-games. Which I don't consider a major game, no matter how fun.


MJ, you are worrying a bit too much about the Wiiimote. Your argument can easily be applied to the DS. I remember a friend of mine was complaining about how they want you to use the touch screen, yet added in buttons and a D-pad, saying that it was contradicting the purpose of the DS. Did that hurt the system at all? No. They were added so that more traditional DS games could still be played, and so far the DS has featured both kinds of games.

Like S_B said, the first batch of Wii games will NOT truly show what the Wii is capable of because developers and even Nintendo are still toying with the controls. The nun chuck issue isn't that big of a deal. The reason they added it was so they could ease the controls in some games. And you forget that the nun chuck also shares the same technology as the main Wiimote, so it picks up some movement during game (if not with the same degree as the Wiimote).

Again, give the Wii some TIME before saying that it doesn't have potential.
Title: RE:A Wii dissapointment?
Post by: MaryJane on October 30, 2006, 08:34:56 AM
Never said it doesn't have potential, I actually said I don't believe what I said, but there just isn't anything to oppose it yet, I fully agree with you though, the Wii does need time, you would just think that having already developed for the DS they'd have realized how they should step in, and I think it would have been a ton better to step in with only One true controller.
Title: RE:A Wii dissapointment?
Post by: NWR_pap64 on October 30, 2006, 08:45:45 AM
Quote

Originally posted by: MaryJane
Never said it doesn't have potential, I actually said I don't believe what I said, but there just isn't anything to oppose it yet, I fully agree with you though, the Wii does need time, you would just think that having already developed for the DS they'd have realized how they should step in, and I think it would have been a ton better to step in with only One true controller.


The DS and the Wii are two very different gaming systems. Developing for the DS is far different than developing for the Wii. The development of DS games involves touch screen mechanics, as well as voice recognition and Wifi. Wii game development involves motions done by the player, motion sensing and nun chuck gameplay.

So developers can't just drop into Wii development expecting it to be exactly like DS development. Movement takes a  lot more time to develop and study than, say, touch screen input.
Title: RE: A Wii dissapointment?
Post by: zakkiel on October 30, 2006, 09:12:25 AM
Quote

(BTW this guy has never touched a Wiimote either).
So, uh, why would anyone take anything he says about a Wii game seriously? I mean, are there some hidden credentials here I'm missing?  
Title: RE: A Wii dissapointment?
Post by: Smash_Brother on October 30, 2006, 10:06:16 AM
I must have missed that part...

I thought he must have played these at E3 or something. Ignore what I said: he's 100% full of sh*t.
Title: RE:A Wii dissapointment?
Post by: GoldenPhoenix on October 30, 2006, 10:12:26 AM
Quote

Originally posted by: zakkiel
Quote

(BTW this guy has never touched a Wiimote either).
So, uh, why would anyone take anything he says about a Wii game seriously? I mean, are there some hidden credentials here I'm missing?


Well you would be surprised, just look at some of the responses on GoNintendo.com. In response to a fear that the Wiimot utilizes the nunchuck, thus showing a lack of "potential". I think you need to view the Wiimote as we did the N64 controller, it has some revolutionary functions but still maintains tried and true control methods.

If the Wiimote did not include a nunchuck, platformers would be clunky as heck along with various other games. With the nunchuck you are open to so many possibilities perhaps even further expanding the potential of the Wiimote to maximize immersion from mixing both classical (analog stick) and the motion sensing functions of the Wiimote. Some games may be more intuitive with just the Wiimote, while others are best realized with both the Wiimote and nunchuck. It opens up so many possibilites and I see nunchuck as helping in innovation while still being fun (sometimes there is a disconnect between those two).
Title: RE:A Wii dissapointment?
Post by: GoldenPhoenix on October 30, 2006, 10:14:28 AM
Quote

Originally posted by: Smash_Brother
I must have missed that part...

I thought he must have played these at E3 or something. Ignore what I said: he's 100% full of sh*t.


Well that is what I have gathered from reading other responses, and even by reading his own preview because he is always citing other sources and not his direct interaction with games.
Title: RE: A Wii dissapointment?
Post by: Ceric on October 30, 2006, 10:18:31 AM
Actually on the Nunchuk side of things.  I thought the original design of the control was pretty much a cube controller that could be split into two and sense motion.  Fill free to correct me if wrong.
Now that being said I believe if it ain't broke don't fix it.  The Analog Stick serves it's purpose remarkably well.  Which is to guide a character around an area while giving the user and actual feel for where he's going.  I really find doing similar with a mouse is always loose feeling and doesn't feel as good as the analog stick.  I'm all for the Nunchuk.   The only part that bugs me about it is that Nintendo should have just made those two a bundle.  So that whenever you got a nunchuk you got a wiimote and vice versa.  That combination is really the Wii controller in my mind.  The others are additions.  The real concession is the Classic Controller.  As long as developers don't eventually decide just to go back to it its fine.  In fact needed for Virtual Console similar experience.
Also I wonder what happens when you have more VC games then channels.
Title: RE: A Wii dissapointment?
Post by: Smash_Brother on October 30, 2006, 10:34:55 AM
I think the controller needs both the analogue stick and the pointer.

The pointer introduces a level of control which nothing else has yet achieved but that doesn't mean we don't need an analogue stick for basic movement as well.
Title: RE: A Wii dissapointment?
Post by: Ian Sane on October 30, 2006, 11:19:35 AM
My interest in Super Mario Galaxy is largely based on the setting.  I think the idea of jumping from planet to planet sounds cool and is a unique twist to Mario that looks fun while being fresh at the same time.  I'll give Super Mario Sunshine credit for trying to change things up too.  It's just that cleaning up paint is, well, really lame.  Space isn't so I'm more interested.  I don't really care how it controls provided it controls well.

My reaction to the remote has always been "show me!"  Don't tell me all this stuff about games being too complicated or new standards being needed or any of that and expect me to just believe.  PROVE to me that the remote is great.  Make me see these problems that I never thought existed and then prove to me that the remote is the solution.  And I haven't seen Nintendo do that.  It's rather hard to believe that the remote is the big deal Nintendo says it is when the best use of it so far is WiiSports.

I think this guy is focusing on Mario Galaxy because usually Mario games make fantastic use of the console's key features.  Super Mario 64 has set the bar.  Nintendo made a big deal about the analog stick.  We asked "show me!" and they did with the flagship title and it proved that this was a great concept that had great ideas creating the need for the concept.  This wasn't made by marketers, this wasn't designed soley to attract attention, this was a real idea created for real games.  In comparision you look at something like connectivity.  Nintendo didn't reveal any ideas at first and when they did Pac-Man Vs, which they didn't even feel they could sell as a standalone product, was the flagship title.  That gives the impression that when Nintendo has a really good idea they prove it immediately because the whole time they've had at least one killer game in mind and when they've got a g!mmicky idea they initially have nothing to show.

The Wii needs a game that the second people even find out about it they think "oh that explains everything".  If the remote is really what Nintendo says it is we probably should have seen that game already.
Title: RE: A Wii dissapointment?
Post by: NinGurl69 *huggles on October 30, 2006, 11:28:58 AM
It's called "TRAUMA CENTER".

Let's move along now.
Title: RE:A Wii dissapointment?
Post by: MaryJane on October 30, 2006, 12:24:32 PM
Trauma Center uses the nunchuck. IGN

Quote

Originally posted by: IGN
In terms of gameplay, the title's surgery system is now meant to play more like an action game. Listening to the advice of your nurse, you use the Wii remote to perform precision surgical cuts directly, with the nunchuck used in a few areas as well. This mode of play now has easy, normal and hard difficulty settings. You can also look forward to new types of surgery, including broken bones and heart transplants.


Quote

Originally posted by: Ceric
The only part that bugs me about it is that Nintendo should have just made those two a bundle.  So that whenever you got a nunchuk you got a wiimote and vice versa.  That combination is really the Wii controller in my mind.  The others are additions.  The real concession is the Classic Controller.  As long as developers don't eventually decide just to go back to it its fine.  In fact needed for Virtual Console similar experience.
Also I wonder what happens when you have more VC games then channels.


That's my point, the main controller is SUPPOSED to be the ONLY the Wii-Mote, no offense to how you see it, but Nintendo didn't say the controller is both, or like you said they would come together. If the Wii-mote is sold by itself, and supposed to be the main controller, prove it! That's all I'm saying.
Title: RE: A Wii dissapointment?
Post by: NinGurl69 *huggles on October 30, 2006, 12:40:30 PM
The Remote alone operates the default software that comes with the Wii unit.  That makes it the main input device.

Of course, having extra thingies for added capabilities is only NATURAL AND CONVENIENT.

I didn't read the thread so i'm not sure what supposed to be fussed about.

The Remote is a conflict and compromise between creative input tech and Nintendo's desire to expand the market.  Compromise:  You can't have everything, but you can get a lot done.  without making the price of entry skyrocket.

but Trauma Center rules.
Title: RE: A Wii dissapointment?
Post by: Ian Sane on October 30, 2006, 01:26:58 PM
"The Remote alone operates the default software that comes with the Wii unit. That makes it the main input device."

What is the "default software"?  WiiSports?  On one hand they're acting like the remote alone is the standard but on the other hand a whole lot of their first party games require both parts.  Seems to me that the remote is by itself merely so they can sell us more accessories.  I'm thinking that well over half of the final Wii lineup (probably more like 80%) will require the use of the nunchuk in order to even play them.
Title: RE:A Wii dissapointment?
Post by: Kairon on October 30, 2006, 01:28:53 PM
Does Nintendo really phail if Wii Sports Tennis doesn't use the IR Pointer?

~Carmine M. Red
Kairon@aol.com
Title: RE:A Wii dissapointment?
Post by: MaryJane on October 30, 2006, 01:35:01 PM
I don't personally believe that, kairon.

My gripe is I want games to use only the Wii-mote, I want an intense 80hour game to blow me away, and keep me entertained and then I can truly say DAMN this controller is the SH*T.

I love the nun-chuck, i think it's a brilliant add-on, but that's what it should be, an add-on and not an essential part to the console.

Although I'm looking forward to the game I'm goin to play Devil's Advocate and say in WiiSports, the boxing game uses the nunchuck, and realistically no one punches with both hand at the same time, and I know the use of both makes it more realistic, and hey if they can do it why not, but a hand could have just been assigned A or B and use only the Wii-Mote.

Honestly though, I'm more looking forward to games developed to use only the Wii-mote, more than an I am disappointed by the lack of launch games that do.  
Title: RE: A Wii dissapointment?
Post by: Ceric on October 30, 2006, 01:40:42 PM
Personally I believe that just like with Graphics that the huge leap that people expect just isn't going to come in an form anymore.  We went through that boom.

Though I haven't yet thought of something that I though excluding the nunchuk from would enhance except for.... METEOS WII!!!!!!
Title: RE: A Wii dissapointment?
Post by: Kairon on October 30, 2006, 01:44:38 PM
I don't think we should expect the great majority of games to use just the Wiimote. After all, we do have TWO hands for a reason...

~Carmine M. Red
Kairon@aol.com  
Title: RE:A Wii dissapointment?
Post by: wandering on October 30, 2006, 01:45:57 PM
Quote

Though I haven't yet thought of something that I though excluding the nunchuk from would enhance except for.... MYST WII!!!!!!

Fixed.
Title: RE: A Wii dissapointment?
Post by: Ian Sane on October 30, 2006, 01:52:20 PM
From a practical point of view I don't want to see virtually any Wii games that just use the remote.  To me that seems too limiting.  But if Nintendo is going to be all high and mighty about their wacky new controller they should back it up.  Do I think that many really amazing games even can be made with just the remote?  No.  But should they be possible considering how Nintendo has pushed the thing?  Yeah.  If they just packed both parts together and pushed both parts as essential parts of the controller this discussion wouldn't be happening.  But they didn't and I think any criticism regarding the remote's functionality by itself is valid since Nintendo acted like it alone was the future.

I'd just like some awesome epic games from Nintendo that don't control like crap.  I don't really care what controller they use for that.  I would prefer masterpieces using the classic controller than sh!t games using the remote.  It's all about what results in the best games.
Title: RE:A Wii dissapointment?
Post by: GoldenPhoenix on October 30, 2006, 03:12:54 PM
Ian has a point in that I too would much rather see a game that doesn't shoehorn Wiimote controls into it if it is not needed or isn't fun. Like I said before I look at the Wiimote/nunchuck as not only a potential device to revolutionize games but one that will also combine, when the need arises, with tried and true controls (in this case the analog stick) to make for some unique and above all else FUN experiences.
Title: RE:A Wii dissapointment?
Post by: Ceric on October 30, 2006, 03:16:05 PM
Quote

Originally posted by: VGrevolution
Ian has a point in that I too would much rather see a game that doesn't shoehorn Wiimote controls into it if it is not needed or isn't fun. Like I said before I look at the Wiimote/nunchuck as not only a potential device to revolutionize games but one that will also combine, when the need arises, with tried and true controls (in this case the analog stick) to make Voltron: Defender of the Universe.


Title: RE: A Wii dissapointment?
Post by: zakkiel on October 30, 2006, 04:12:34 PM
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Well you would be surprised, just look at some of the responses on GoNintendo.com.
Oh, I know, people are stupid. I'm just saying: I can pontificate all I like about what it would be like to stand on the moon, but my opinion would have no weight over those of the people who actually stood on the moon. And from what I've seen, the majority of those with quality hands-on time with SMG have very good things to say.

(Dirtiness intentional)
Title: RE: A Wii dissapointment?
Post by: Mario on October 30, 2006, 04:21:11 PM
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The Wii needs a game that the second people even find out about it they think "oh that explains everything". If the remote is really what Nintendo says it is we probably should have seen that game already.

Wii Sports
Title: RE:A Wii dissapointment?
Post by: Smash_Brother on October 30, 2006, 04:26:28 PM
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Originally posted by: Ian Sane
From a practical point of view I don't want to see virtually any Wii games that just use the remote.  To me that seems too limiting.  But if Nintendo is going to be all high and mighty about their wacky new controller they should back it up.  Do I think that many really amazing games even can be made with just the remote?  No.  But should they be possible considering how Nintendo has pushed the thing?  Yeah.  If they just packed both parts together and pushed both parts as essential parts of the controller this discussion wouldn't be happening.  But they didn't and I think any criticism regarding the remote's functionality by itself is valid since Nintendo acted like it alone was the future.


I think the inclusion of of the nunchuck and the classic controller, PLUS the inclusion of 4 GC controller ports on the top of the Wii, speaks to the fact that Nintendo understands their vision will take time to truly set with people.

You can't accuse them of setting the standard with the Wiimote when they've provided so many alternatives for developers, and most of those developers have been all too happy to redo the control schemes for their games to fit the Wiimote. Weird, eh?

Also, the Wiimote improves functionality of existing games. This goes without saying. I don't even need to PLAY Red Steel to know that I will definitely prefer pointing at enemies instead of having to clumsily maneuver a reticle over them via an analogue stick.

This is what we see first: gimm!ck games which integrate some aspects of the new controller.

The Wii is insanely lucky to have a game like Wii Sports which does a good job of translating the Wii's abilities into a concept that non-gamers can understand and even appreciate.

The DS was pushed into success despite lacking that one essential game which showcased the system's potential. Meanwhile, the Wii at least HAS the game which can showcase its potential (not its fullest potential, but potential to entertain).

Long story short, the Wii has more going for it than the DS did and the DS did just fine. With the sheer amount of enthusiasm developers have shown for working on the Wii, I've yet to see anything which worries me about the console's future.
Title: RE: A Wii dissapointment?
Post by: IceCold on October 30, 2006, 08:48:52 PM
I actually saw this article yesterday and commented on it on the page.. I was going to post it here, but I forgot.

The author's pretentious and superfluous word choice is sickening. Many of his points are lacking, too..

First off, saying that the SIXAXIS games might outshine Wii games is just plain ignorant. How many developers can you name that are actively supporting the motion control? Never mind that its functionality is severely lacking. Want to swing a sword with the SIXAXIS? Aim in first person mode? Use it as a cursor? I'm sorry, you CAN'T!

And then the Mario Galaxy thing, which reminded me a lot about this thread, so I'll post what I said then concerning the same topic.

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Firstly, how much more can you do with the Mario platformer formula while keeping it intuitive? Even with the jump to SM64, it was, at its core, the same basic game. Analogue control perfected platforming motion in the 3D world, and now, even with the new controller, not much can be improved on. This is exactly why, even though the development team tried many different things with the controller, Miyamoto overruled it since they didn't make controlling Mario any more intuitive. In fact, it was the opposite. Thinking about it, this is really the first console Nintendo has ever made whose control scheme is not tailored for a Mario game. The NES, well, we all know about Mario's escapades on it. The SNES was an extension. Mario 64 was a pioneer in analogue control, with the 64 controller. Then the GameCube, another extension, was the best controller for platformers, bar none. The Wii, on the other hand, is not designed specifically for a game like Mario, but instead opens the door to many other genres. So you want a "radically different" Mario? Well, now that would be a disaster..

And even with these limitations, Galaxy still uses the controller beautifully while staying true to its roots. It's the perfect balance of traditional platforming and new, innovative use of the controller without overusing it just for the novelty.

I'm also going to thoroughly disagree with you about the fact that you could be playing this on the GameCube. Graphics aside, did you watch the videos? Specifically the one with the Spider boss.. Tell me with a straight face that that can be done well with a GameCube controller. And this is just a glimpse of the ideas that Miyamoto has running through his head. There will no doubt be other brilliant ways that unlock the potential of the controller in Galaxy without utilising it in excess.

Mario Galaxy is my most anticipated game. I haven't felt this longing for a game since the 64 era. It does everything I expected and more, with some awesome additions. A platformer is extremely difficult to translate to this new control scheme, yet Miyamoto has found a way again. I just don't understand your concerns, Mario; I don't think you want a Mario game at all by the sounds of it, rather a completely new game with a new concept.  
Title: RE: A Wii dissapointment?
Post by: IceCold on October 30, 2006, 08:55:27 PM
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I don't want every stage to feel like I'm just jumping around on spheres at nighttime, which is what it often looks like
I think it was Tezuka who said that the E3 demo was "contained" or linear on purpose to guide the player through his time limit while showing the differences between planets. I expect the final game will have much more variety.
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Is that all the Wii-mote is good for? I want games that are established genres to use ONLY the Wii-mote. If the sensor bar picks up all movements, including depth perception(if the Wii-mote moves closer or further from the T.V) why can't I move solely with that?
There is no resistance, and it would not go back automatically to the neutral point when let go, like an analogue stick. This is necessary for movement - the remote can't replace an analogue stick in that regard.
Title: RE: A Wii dissapointment?
Post by: couchmonkey on October 31, 2006, 04:56:07 AM
I think people that believe that the remote will move perfectly through 3D space are going to be a "Wii" bit disappointed.  Besides the missing neutral point that IceCold pointed out, I think there are a lot of other complications - otherwise we would be seeing 1:1 movement in Red Steel's sword fighting.  Developers will probably surprise us as they come up with better and better Wii controls over the next five years (that's an exciting thought) but I have the impression that this solution isn't as "perfect" as some people think.