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Community Forums => General-3 => Topic started by: wanclering on October 18, 2006, 01:19:23 PM

Title: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: wanclering on October 18, 2006, 01:19:23 PM
 Zombie Crisis I: Dawn of the Game

The Rules

Gameplay
Zombie Crisis is a survival horror game. In the game Zombies have been let loose on a small community town, and slowly devouring the residents and taking over the town. Unfortunately these Zombies are not the typical Zombies. They are smart, can communicate and can organize. This has brought the survivors into a paranoid state, for it is nearly impossible to tell the Zombies from regular people. For decomposition stops once reanimation occurs.

Players of Mafia will be right at home in this game, possibly. This is a game based on Mafia but with some changes in the rules that give it an entirely different flavor. First off the goal of the game is slightly different. In Mafia the object is to win by eliminating others. Some roles in this game have that goal, but the object is to survive for 10 days while different factions of players eliminate each other.

This game doesnt need a vote system, most of this will be handled by Private messages and whatever means players can communicate with each other. Daily A list of events will be released.

To Win

There are multiple factions in the game, every faction has the ability to recruit members. The winning group is determined by the group with the most players in it. It is possible to go from group to group to group. When the time limit is up the biggest group wins.

The Groups

Survivors
The Survivors to win must simply Survive

Killers
When society crumbles and anarchy overcomes a society, people take actions into their own hands. These killers are not evil, but are just trying to protect themselves. As such they will kill anyone that threatens them. They can also protect themselves from Zombie attacks just as the Cops. Killers have the same rules as cops when being attacked. If a killer chose one of the Zombies that is attacking him as its target it will kill him and another Zombie attacking him and escape. They do not work together.

Cops
Cops are special survivors that are trying to uphold the law. They are available to serve and PROTECT the people. As such they can defend single humans from attacks...but defending a Zombie can lead to death. Cops are restricted to only protecting people, because it is too risky to just kill randomly and hope they are Zombies. Cops can also protect themselves from Zombie attacks. When they are attacked by a Zombie the Zombie is automatically killed. However, they can be overrun by several Zombies. They can kill the Necromancer though.

Scientists
Are trying to cure all Zombies. If Zombie infection is completely cured then Scientists win. Scientists can do research on people to discover if they are a Zombie. They know who all the other Scientists are, and can choose to share information with people or not. Basically like the Mafia.

Mad Scientist
His is a special Scientist Role whom believes that Mankind is not destined to survive the next evolution. He looks at the Zombies and believes that they are the next step in superior life. He can do everything the Scientist can do except, he can also turn people into Zombies. The Mad Scientist's alligence is to the Zombies and Necromancer. The Mad Scientist can infect one person per day. The Mad Scientist and the Necromancer are good friends. They know each other quite well. On the 5th day he can choose an apprentice either a Scientist, or a regular Survivor. To infect someone there is three coin-flips. All players at the beginning of the game will be asked at the beginning of the game whateher they are heads or tails. You cant change your type.

000 not infected 001 not infected 010 not infected 100 not infected
011 infected 110 infected 111 infected(super zombie) 101 infected

The mad sicentist can be zombified, but infection has an incubation period of one day. After that day has passed that person is a Zombie. If he is cured by a scientist he once again becomes mad scientist.

also the Mad scientist can create 2 super zombies, however, only on the 4th and 8th day.

Necromancer
The Necromancer gets a list of players who have died, he can then take that list and revive them as zombies. The Necromancer after 5 days can choose an apprentice. Either a mad scientist, or a Survivor. Whether they are revived or not is determined by 1 coinflip. If the necromancer dies the Mad Scientist can become the Necromancer. If the Mad Scientist doesn't take his role then all Zombies that were created by dead humans (IE turned by the Necromancer) immediately die. If the Mad Scientist becomes a Necromancer another Mad Scientist will be created, and the new Necromancer will remain secret.

The necromancer is the one role that cannot be zombified

The Necromancer gets a list of all Zombies and can coordinate attacks with them. The Necromancer also gets the ability to turn dead humans into Zombies, but this is a 50/50 chance, and if it fails to succeed the first try that human is perminantly dead.

Zombies
Zombies start off as one, but as time progresses they get exponentially more powerful. Unlike the Scientist if a zombie infects somebody they automatically become zombies. Infection is determined by Rochambeau(Swords-Axes-Lances)(aka Jenken, paper rock scissors if youve never played fire emblem) Players will be informed that they are attacked. The zombie will chose a sign, if it beats the player, the player will be zombified, if it doesnt the player is safe.

a super zombie can infect up to two people, but super zombie-ism only lasts 1 day.

The Saint
every 2 days the Saint performs a miracle. He can choose to cure a person of zombism, or ressurect one dead player as a human by coinflip.

Daily CoinFlip
Each day you will be given the chance to earn some money.
Everyone starts off with $50 its takes $200 to earn a weapon(of the gamemasters choice)
Simply say Heads or Tales, and within your money range bet an amount. If you reach $200 you earn
a weapon. If a weapon is earned then the gamemaster will do a coinflip. Depending on this coinflip he will determine if this weapon is a one time thing or a full time thing.

Necromancers, Mad Scientists, and Zombies. No matter what get their weapons as a one time use. A zombie gets to become super zombie for a day.

Survivors with a full time weapon can either become a cop or killer...a coin flip determines this. Cops will be notified if this happens.

Survivors can also trade money and weapons with each other...even switching roles. A Cop can give a Survivor a gun and his role for $200. Or Somebody could give someone else $100.00 for the one time use weapon while that person gets closer to earning another weapon.

Also, how if you kill a zombie and they have money it becomes yours


for instance say

ManuelJohnson (who has 150)
Heads 25

Adrianchavez (who has 50)
Tails 25

if the gamemaster flips a coin and its tails here is the outcome
ManuelJohnson (125)
Adrianchavez (75)
if the gamemaster flips a coin and its heads here is the outcome
ManuelJohnson (175)
Adrianchavez (25)

so you can screw yourself, by being shrewd with your bets you can win lots of money. If your poor then no. Also lets implement a lottery. For bet of $1 and a number 1 through 10 you can earn $10
For the amount of $50 you can try to win the lost bet pool


the dead
Dead Zombies or People should not PM any remaining people playing the game, and should remain inactive according to the game unless they are resurrected by the Necromancer.

Then they can choose to reveal that they are still in the game or not. This allows dead people to remain a mystery player in the game. However, it will be noted in the game if a dead person was raised from the dead into a Zombie.    

if anything comes up we may make some rule changes, but it looka like the game is all set up.


Private Messaging
edmundmakaveli at yahoo.com is my Wanc LeRing e-mail adress
it would be best if you use that because I can keep it organized

   
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: wandering on October 18, 2006, 01:36:46 PM
When there's no more room in Ty's funhouse, the dead shall walk the earth.

I'm IN, but when is the game happening?
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 18, 2006, 01:47:39 PM
when we get enough people signed up, im hoping for 20-30 people. It would be nice if we could get all the people from the last mafia in.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: wandering on October 18, 2006, 02:06:43 PM
But whether or not people can sign up may depend on when the game's happening....
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 18, 2006, 02:29:32 PM
the game is set to start on october 23rd. That gives us 5 days to round up people.  
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Sir_Stabbalot on October 18, 2006, 02:59:46 PM
I'm in. Time to blast some zombies!
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ShyGuy on October 18, 2006, 03:18:52 PM
I'm on the fence right now.

edit: WanCLering has met my demands. I'm in.
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Spak-Spang on October 18, 2006, 03:46:45 PM
Of course I am in.  I am curious if this game will come together and be great...and it is the perfect Halloween game.

20 people would be great.  The more the people the better this will go.  Specially if we get to the point of 10 survivors and 10 Zombies.  EEK!!!
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: KnowsNothing on October 18, 2006, 03:52:43 PM
I'm in, just remind me to read the rules later :P
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: stevey on October 18, 2006, 04:16:39 PM
Ok I'm in...
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Ceric on October 18, 2006, 05:16:54 PM
I'm not sure when is it starting?  I'll need to read everything first and that won't bee until later tomorrow.
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: wanclering on October 18, 2006, 05:26:04 PM
it starts on the 23rd
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: mantidor on October 18, 2006, 06:08:56 PM
oh ok, Im in too.

Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: vudu on October 18, 2006, 06:30:41 PM
Quote

Originally posted by: KnowsNothing
I'm in, just remind me to read the rules later :P
Yeah, me too.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Caliban on October 18, 2006, 06:34:03 PM
lol, I should have played Mafia with you guys before, now I'm like "geez I don't even know how to play this", but I want in also. I'm in.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: 18 Days on October 18, 2006, 07:27:36 PM
signing up
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Dasmos on October 18, 2006, 08:55:17 PM
I will join up, but I must point out Wanc LeRing must learn how to spell "weapon".
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: wanclering on October 18, 2006, 09:16:24 PM
thats so weird! I changed that, i must not touch type!!!
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Pale on October 19, 2006, 04:25:18 AM
I don't understand this game but I guess I'll play.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Spak-Spang on October 19, 2006, 05:34:36 AM
Pale:  We are attempting it for the first time...I am sure it will evolve.  Basically, Zombies eat people.  (Smart Zombies that you can't tell are Zombies) and people try not to become Zombies...for 10 days.  People can get weapons and such...but the favor should still be with the Zombies.  After all...each day if they get lucky they can double.  So in 4 days 2 Zombies can turn into 16 Zombies on there own.  Most likely this won't happen though...since people can run away from Zombies.

Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Ceric on October 19, 2006, 05:45:13 AM
I'll Play.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: blackfootsteps on October 19, 2006, 05:52:50 AM
Yes sign me up!
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 19, 2006, 08:20:52 AM
Wandering
Spak-Spang
Sir Stabbalot
ShyGuy
KnowsNothing
Stevey
Ceric
Mantidor
Vudu
Caliban
18 days
Dasmos
Pale
blackfootsteps

Thats 14 people and counting..were almost there!
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Spak-Spang on October 19, 2006, 09:22:08 AM
At 20 people.

We would start with 2 Zombies, 2 Cop, 1 Killer, 1 Scientist, 1 Mad Scientist, 1 Saint, 1 Necromancer...is that everybody?

10 survivors...or what the Zombies like to call FOOD!!!  

This game could end very quickly with such a small group.  

With 30 people I would think I would add another Scientist and Killer, with perhaps one more Zombie, leaving 17 Survivors as snacks.

Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: vudu on October 19, 2006, 06:00:25 PM
Alright, I finally read the rules.  They're confusing.  And poorly written.  I'm still in, but on one condition.
Quote

Infection is determined by Rochambeau(Rock, Paper, Scissors)
Change that to Swords-Axes-Lances and you've got yourself a deal!
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: decoyman on October 19, 2006, 06:48:00 PM
A PM invitation from Wanc LeRing? I can't say no to that.

IN
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: wanclering on October 19, 2006, 10:38:32 PM
changed to the more devious Swords-Axes-Lances  muwaahahahahahahah
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 19, 2006, 10:39:24 PM
Wandering
Spak-Spang
Sir Stabbalot
ShyGuy
KnowsNothing
Stevey
Ceric
Mantidor
Vudu
Caliban
18 days
Dasmos
Pale
blackfootsteps
Decoyman

15!
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Rhoq on October 20, 2006, 04:46:55 AM
I just saw that The Perm sent me a PM inviting me to join this game. Sounds like fun, so count me in. I must warn you guys in advance, this will be my first time playing any games here at PGC, so I might suck big time. Lucky for me that I just so happened to buy THIS yesterday afternoon. How ironic is that?
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ShyGuy on October 20, 2006, 07:01:42 AM
I expect tips from Rhoq's book so we can all survive this ordeal.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Rhoq on October 20, 2006, 07:40:00 AM
Uh oh. I'd better start reading it this weekend!
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: vudu on October 20, 2006, 08:42:49 AM
Quote

Originally posted by: Rhoq
Lucky for me that I just so happened to buy THIS yesterday afternoon. How ironic is that?
Funny enough, I just finished reading about that book two days ago.  

It was in Rolling Stone's annual Hot List issue.  For those wondering, Wii did not make the list.
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Crimm on October 20, 2006, 11:54:03 AM
I R N
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Rhoq on October 20, 2006, 12:04:14 PM
Quote

Originally posted by: vudu
Quote

Originally posted by: Rhoq
Lucky for me that I just so happened to buy THIS yesterday afternoon. How ironic is that?
Funny enough, I just finished reading about that book two days ago.  


I think I had first heard about the book about a year ago. It was always my intention to pick-up a copy, but over time had completely forgotten about it. The other day, I was in Barnes & Noble (to buy the WWE book 'Controversy Creates Ca$h' by Eric Bischoff) when I saw a large display featuring the "Zombie Survival Guide". I figure they were trying to push sales for Halloween. I also picked-up the follow-up World War Z: An Oral History Of The Zombie War which was written by the same author, Max Brooks (Mel Brooks' son, BTW), as the "Survival Guide".

Once I finish reading through the demise of WCW and the WWE aftermath, I'll begin the "Zombie Survival Guide", which is sure to be a very fun read.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Bloodworth on October 20, 2006, 08:27:45 PM
I have no idea if I'll have time for this and I didn't read the rules, but uh, count me in.
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: GoldenPhoenix on October 21, 2006, 12:37:32 AM
I guess I'm in even though my brain keeps on shutting off when I try to read the rules .
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Spak-Spang on October 21, 2006, 06:26:02 AM
Ok...we weren't great at writing the rules.  Basically...as a cop you PM the game master and tell them who you want to protect that day.  Zombies PM and tell them who they want to attack and supply rock, paper, scissors.  If you are attacked the Game Master will PM you to choose a single Rock, Paper, Scissors.  The results will be PMed to you.  Killers will PM and write who they want to kill.  That person is automatically killed the next day and will be reported in the story.

The Story will focus on survivors and Zombie kills and such.  So the story will tell if a Zombie was killed, a human murdered or what not...and will list the number of Zombies now present in the game, and list the number of survivors and special people.

Daily community.  Each day there is a coin toss to earn money...it occurs at the end of the day, so people can post their coin predictions and wagers each day.  Trading of weapons, and money can occur daily to.  In PMs or not.  Even Cop and Killer Roles can be traded in this manner...you must inform the game master and both people must give consent before that happens...but it is doable.  

The game actually doesn't take much time at all...in fact it should be less time consuming than Mafia.

Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Athrun Zala on October 21, 2006, 01:14:59 PM
tl;dr

in ^^
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Sir_Stabbalot on October 21, 2006, 03:35:28 PM
Hmm, should I be a pyromaniac fireman, gun-toting priest, or crazy EMS guy wielding the jaws of life as a weapon?
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 21, 2006, 07:38:54 PM
we knowing all the rules arnt important.when you get your roles, because then you just have to know what applys to you
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: NuclearSpeed on October 21, 2006, 07:53:17 PM
add one more to the tally, I shall join the ranks of players for this game
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 21, 2006, 07:56:12 PM
Wandering
Spak-Spang
Sir Stabbalot
ShyGuy
KnowsNothing
Stevey
Ceric
Mantidor
Vudu
Caliban
18 days
Dasmos
Pale
blackfootsteps
Decoyman
Rhoq
Crimm
Bloodworth
VGrevolution
Athran Zala
Nuclear Speed

21! Hoping for more...but i think we have enough to start on the 23rd!!  
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 22, 2006, 08:08:36 AM
ok we got 1 more day and 21 people, we have enough to start.  Hopefully a few more will join up.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 22, 2006, 09:43:42 PM
ok youll probably get your roles around 9pmish tommorow, then the game will begin shortly after that.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: decoyman on October 23, 2006, 07:24:58 PM
I think I've sufficiently recuperated from last game, so...

When's this bad boy gettin' rollin'?

Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 23, 2006, 07:35:58 PM
im about to send everyone thier roles!
Title: RE:Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: wanclering on October 23, 2006, 08:35:21 PM
ok Roles are sent out., I think I got everyone. Story and comic will be up tommorow at 7pm. Thats when the game will totally begin. Let me now if i forgot to pm you!
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: WuTangTurtle on October 24, 2006, 02:05:24 AM
Oops! I didn't read Perm's message to me in time and didn't hear about this at all.  How much physical time will the game take and exactly when?  I'm really interested but may or may not have that much time to participate.

If I have the time, I'd love to give this a whirl if u can still tack me on that is.
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 24, 2006, 09:04:23 AM
the game doesnt really start until 7pm tonight, I added you and gave you your role
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ShyGuy on October 24, 2006, 09:44:14 AM
Vote ThePerm
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Pale on October 24, 2006, 09:56:56 AM
Someone explain the money thing to me...

Do we earn extra money for every day we are alive, outside of our betting?

If not, what happens when we run out of money?
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: decoyman on October 24, 2006, 10:12:08 AM
I need some clarification in the money area as well...
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 24, 2006, 11:44:11 AM
you start with money. $50

you can then bet it daily. Say you have $50 in your pocket and you bet $20. If you win, the amount you bet doubles. Giving you $70. if you lose you would only have $30.

there are two lottos

$50 lotto
if you put $50 on the $50 lotto and win you win the betting pool. If you lose, then it gets put in the pool for the next day.   Pick a number 1-10

$1 lotto
bet $1, if you win you get $10, if you lose it goes in the pool for the next day
Pick a number 1-10

when youv'e earned enough money you can get a weapon,  but a coinflip determines whether or not you can use it once or everyday. Also if you are a survivor, and you get a permanent weapon a coinflip will determine if you become a cop or killer.

If you are a zombie and you get a weapon, then you become a super zombie.

i'll get back to you on other things.

Also, i already mentioned this to the Saint. The saint cannot kill. If he wins he pays for a weapon. Its a weapon that cures people(or brings them back to life). He can only cure people every two days, but if he gets a cure weapon that day he can cure.

you can trade money, but the person with the money has to alert me before i transfer it into their account.


Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: Pale on October 24, 2006, 12:28:40 PM
So, if you run out of money you are screwed unless someone trades you some?
Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 24, 2006, 02:16:29 PM
sort of, there are special events in the game where people may get money.

Your best bet is not betting if your afraid of losing imaginary money, then again a
dollar a day could get you 10.

also for all roles that kill, the person you kill leaves you money.

this is the first game, im sure there flaws. We will iron them out however.

Title: RE: Zombie Crisis I: Dawn of the Game. Rules and Signup Thread
Post by: ThePerm on October 24, 2006, 05:02:40 PM
OK GAME STARTS AT 8PM!