Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Artimus on September 25, 2006, 03:21:05 PM
Nice list except for Metroid. It sold over a million copies...
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: KnowsNothing on September 25, 2006, 03:21:32 PM
What time is it? IS IT IWATA TIME? No. It's time to plug my gurnal
It's not exactly the same as PGC's article, but it shares a few same games. It was my tribute to the GC's end. Also I need to get Beach Spikers
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Jonnyboy117 on September 25, 2006, 03:26:19 PM
Yeah, Echoes would have been a better choice because it sold quite poorly despite being superior to the original in many ways.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Karl Castaneda #2 on September 25, 2006, 03:46:35 PM
But did it sell two million in its first week?
THEN IT DID NOT MEET EXPECTATIONS.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: wandering on September 25, 2006, 03:52:58 PM
List needs more Luigi's Mansion.
Quote My advice? Dual Tommy Guns at the arctic fortress for Capture the Flag with three of your friends. You can thank me later.
I'll do you one better. Training Ground. Capture the flag. You and 3 friends vs. 12 monkeys.
Quote Not only does it have fast-paced, action-packed gameplay, and not only does it have nice, er, assets (see above), but it’s got the multiplayer longevity that we all crave. This one’s an oldie, but if you’re able to locate it, pick it up, post haste!
I'm not so sure the game deserves all the praise you've been heaping on it. It has nice "assests", yes, but....well, I think ign laid down some of the serious gameplay issues best:
Quote The fact that gamers cannot customize body type is disappointing, though; first, these are beautiful girls so of course everyone will want to have fun with that. More, with Team Ninja's Dead or Alive Xtreme Volleyball on the way to Xbox complete with bouncing breast physics and voluptuous players to boot, Sega might have been wise to allow for all of the customizations available in its game.
edit: italicized for added sarcasm.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Svevan on September 25, 2006, 03:55:43 PM
Somebody call the WAAAAMbulance. Geez Wandering, we need to hire you posthaste.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: UncleBob on September 25, 2006, 04:24:41 PM
Needs more Donkey Kong: Jungle Beat and Odama.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: vudu on September 25, 2006, 04:27:19 PM
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Karl Castaneda #2 on September 25, 2006, 04:32:45 PM
Yes, vudu. Yes it is.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: KnowsNothing on September 25, 2006, 04:35:52 PM
It REALLY REALLY needs more Jungle Beat and less other crap. Jungle Beat is just so unfathomably awesome.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Bartman3010 on September 25, 2006, 04:47:50 PM
No Time Splitters Future Perfect? I mean, yeah its more of the same, but the controls are so much better. I'm not even sure why, I guess the aiming was a little funky in #2.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: capamerica on September 25, 2006, 05:03:53 PM
Wow the only two on there that I haven't played were Cubivore and The Incredible Hulk: Ultimate Destruction. Everything else I actually have played and I own.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Hostile Creation on September 25, 2006, 05:11:32 PM
Some excellent choices, but I agree on Jungle Beat (not on Luigi's Mansion, but only because it was a launch game and everyone knew about it). Awesome game.
Still thinking about getting Ikaruga, and I may get Beyond Good and Evil as well. Depends on budgeting and all that. Maybe after I purchase Wii, save them for a dry spell. Anyway, good article. I feel like more could have been said about them, but it was still good. Maybe discussion will provoke a more thorough inspection of them.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Karl Castaneda #2 on September 25, 2006, 05:29:57 PM
Whoops. Jungle Beat got lost in the shuffle, but we found it, and it's now proudly displayed.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Arbok on September 25, 2006, 05:34:35 PM
I agree with those wondering why Metroid Prime hit the list considering it was one of the Cube's more mainstream titles and seems out of place here. I mean, if Prime hit it, why not Tales of Symphonia or a ton of other great games that are well known but all the same didn't fly off the shelves to become a million seller (although as others pointed out, Prime did)?
The only one I disagree with, though, is Pac Man Vs... a game that was a interesting multiplayer title, but not one that really lasted the test of time as me and my friends lost interest fairly quick and I'm sure we weren't the only ones. It's not really a title that begs to be revisited, and seeing as how it is solely a multiplayer title that's not all that great. Although if its selection was done, in part, due to price that I could understand.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: archioverload on September 25, 2006, 05:37:19 PM
Just finished Beyond Good and Evil last week. Loved it. NOT easy to find a copy for it for the Cube. They must have had a small printing.
I would also put P.N.03 on that list, although I seriously think I'm the only person who liked that game.
There's also Pikmin 2, which I don't think sold nearly as well as the first one, even though it's the superior game.
Finally, Prince of Persia: Sands o' Time.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: capamerica on September 25, 2006, 05:41:25 PM
P.N.03 was a good game, But in my mind way to short to be worth more then $15.
Beyond Good and Evil is a hard game to find on any system. Over the corse of a year I actually went out and bought it for every system. GameCube, PS2, Xbox and PC. That way if I have a friend who has never played it I can hand them a copy for whatever system they own.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Pryopizm on September 25, 2006, 05:56:18 PM
I got bored of BG&E.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Ceric on September 25, 2006, 06:13:36 PM
I'm still playing Vudu's copy but I'm going to return it soon. It was a good game and I wish Gamecrazy get one again so I can get my copy replaced because it never worked.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: wandering on September 25, 2006, 06:30:57 PM
What? Vudu never lends me games.
Quote Somebody call the WAAAAMbulance. Geez Wandering, we need to hire you posthaste.
What? I wasn't whining. I agree with your second sentence, though.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Athrun Zala on September 25, 2006, 06:52:05 PM
Skies of Arcadia
the reason it rocked so hard was that it wasn't angst-cyberfuture-look-at-me-I-am-a-psycho-and-need-attention RPG like all those at the time were obviously, we have to thank Square for that trend ¬¬
all in all, interesting list...so many I haven't played yet T_T
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: trip1eX on September 25, 2006, 07:16:44 PM
Great article. You've talked me into picking up a couple of those titles on the list that were flying under my radar. And sure made me wish I had a couple gbas laying around.
Chibi Robo is the first game that comes to mind that should be on that list. My 2k6 game of the year.
Some folks might forget the 'Cube had Burnout 2 (or was that just me?) which was a great racing game especially with the Logitech SpeedForce Wheel. ~$20 used at Gamestop.
NHL Hitz 2003 rocked. Great pick up and play arcade hockey action. Probably $6 used at Gamestop.
I really thought WarioWorld was fun. Graphics were crisp and the frame rate smooth. No camera problems. AT $50 it was short and not a good value, but now it's around $10 used and a great value.
I'll squeeze in Geist too. Production values were decidedly mixed on this one, but something kept me going long enough to finish it. I think the possession gameplay mechanic was new enough, and the story decent enough to keep me playing. Most typical shooters bore me because they are very repititious. You won't have that problem with Geist. It's not your typical shooter. That's why at around $10 used it's worth checking out.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: KDR_11k on September 25, 2006, 09:45:25 PM
Wario World was mediocre. It's a better platformer than sunshine (because its camera doesn't suck as badly) but that doesn't say much.
My thoughts on the games I don't have: Batallion Wars... Not sure, I don't like the Advance Wars games that much. Either way I'll wait until I see it price dropped at a local store. So far I've only seen it cheaper once in Bavaria. Baten Kaitos sounds good to me but I'll wait for a price drop first. Not that I think that'll ever happen but I'm not paying 60€. I've got enough multiplayer games and not enough friends to play them with so I don't need Beach Spikers. Cubivore: Was that even released here? Jungle Beat doesn't sound like 60€ worth of game either. If it weren't for the bongos I could probably get it cheaper. I'd like to play Pacman Vs. but I'm not going to buy that POS R: Racing Evolution for it. Not that I've seen that in any store lately. I don't like Soccer. Sorry, Sega. Hulk sounds good and I think I've seen it cheap for the PS2. Time Splitters 2 is available for the PS2 pretty cheap everywhere but Future Perfect doesn't cost much more...
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Bloodworth on September 25, 2006, 11:31:56 PM
you actually said WarioWorld was better than Sunshine!!@$%%$$???
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Infernal Monkey on September 26, 2006, 01:15:40 AM
Hulk: Ultimate Destruction doesn't quite live up to the ultimate part! Like, only one certain looking building can be knocked to the ground, and there's about ten of those in the entire city. The only time I've seen the whole joint crumble was during that boss fight with the gigantic laser shooting robot that needed fire trucks thrown at it or something.
But yeah pretty fun. You can throw cows at petrol stations. One of them will explode, the other will get back up and walk away like nothing happened. :]
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: UltimatePartyBear on September 26, 2006, 05:21:23 AM
I didn't like Jungle Beat. Actually, it would be more accurate to say that I thought the game would be really fun with bongos, but I didn't like playing it with the decidedly non-bongolike controller that Nintendo provided. It was just two giant, mushy buttons. Bongos aren't mushy. Bongos are tight.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: Acefondu on September 26, 2006, 08:07:27 AM
This was a cool article. Great send off for the Cube. It's a shame there was never a Skies of Arcadia 2...
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: TrueNerd on September 26, 2006, 08:12:37 AM
I would've liked the article better if there was justification for why you think those games are good and why they became lost gems, even if it was just a sentence or two. This is more or less a list.
Anyways, I own 8 of those games, have played 11 of them... so obviously I'm pretty cool.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: vudu on September 26, 2006, 09:01:08 AM
You guys should do one for the GBA. There are a lot of really great games that most people skipped over because they were either hard to find or they looked like crap even though they weren't.
Quote Originally posted by: wandering What? Vudu never lends me games.
You wanna borrow a game?
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: KDR_11k on September 26, 2006, 09:56:17 AM
you actually said WarioWorld was better than Sunshine!!@$%%$$???
It certainly was the better jump and run. You could actually SEE where you're jumping in those "secret rooms", mostly because of the camera being actually useful. The rest of the game was pretty bad but Sunshine was really awful whenever it involved precision jumping because its just impossible to see where you are in relation to the platforms.
This was a cool article. Great send off for the Cube. It's a shame there was never a Skies of Arcadia 2...
Arcadia wasn't that great, certainly not sequel-worthy.
Vudu: Yes but we all know that list would read "Ninja Cop".
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: vudu on September 26, 2006, 10:03:01 AM
Only in crappy countries like Germany. It would read Ninja 5-O in the cool ones.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Karl Castaneda #2 on September 26, 2006, 10:06:54 AM
Nate, there will be other GameCube nostalgia articles coming up, and in said articles, greater justification will be given. This is basically just a small list of games you can pick up that weren't given the spotlight they deserved.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: vudu on September 26, 2006, 11:06:37 AM
Wait a second ... why is there no Fire Emblem on this list? (You did give it a 9.5, Karl.) Did it sell better than I thought it did, or did the rest of the staff not find it as amazing as Karl and I did?
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Ian Sane on September 26, 2006, 11:43:51 AM
I'm glad to see Four Swords Adventures on this list. Often overlooked games lists have a lot of decent to okay games that didn't sell all that well that later get retroactively overhyped because no one played them. Four Swords Adventures is a actual classic AAA title that I would consider in my top ten Cube games. It's well deserving of the Zelda name and would be talked about in hushed tones if connectivity didn't bomb. It's a shame because this game actually makes proper use of the feature and wouldn't have worked without it (unlike something like Wind Waker which would still be great without the Tingle Tuner).
Final Fantasy: Crystal Chronicles didn't need connectivity. It was just a dull hack-n-slash and the connectivity features were incredibly forced and tacked on. In fact I'd say that connectivity made the game WORSE. It's too bad that that's the game that came out first because that's sadly what people think of when they think of connectivity. If Four Swords came out first the concept might have stood a chance. I was skeptical at first since in theory it didn't sound like the game really needed connectivity but after playing it I realized how crucial it was. The game has this odd combination of teamwork and backstabbing. One second you need your friend to help you push the big rock to get to the chests. Then after making a mad dash to see who gets the most booty you wander down a passage. Your friend can't see what's down there but he can hear the "getting force gems" sound and knows your making like a bandit so he rushes after you. A second later you're fighting a swarm of enemies together. The whole game is "honor among thieves". I guess the game could be done online with headsets but it really does benefit from having everyone in the same room.
It also has a new twist on Zelda: having levels instead of an overworld. In theory the idea sounds offensive but it's really fun. I would like to see a single player 2D Zelda with this format. And best of all this was a fresh new idea from Nintendo, a rarity on the Cube. That alone makes it worth getting. The only problem is to really get the full experience you have some pretty hardcore hardware requirements which is ultimately why connectivity failed. This is like the Steel Battalion of the Cube.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Karl Castaneda #2 on September 26, 2006, 12:49:28 PM
Fire Emblem was not one of the finalists, unfortunately, vudu. However, it most DEFINITELY will be featured soon for its merits. I can say that for a FACT.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: hudsonhawk on September 26, 2006, 01:12:32 PM
Quote Originally posted by: Pryopizm I got bored of BG&E.
What's it like to not have a soul?
Seriously though I like the idea of the list but I think that a few of the games go against the idea of a "Lost Gems" list. Viewtiful Joe, Killer 7 and Eternal Darkness are overhyped (and in my opinion incredibly overrated). I don't think anyone's going to say, "Oh Eternal Darkness is supposed to be good? I hadn't heard that."
That said, the Free Radical game that should be on this list is Second Sight. It's a shame that no one bought that game.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: Rize on September 26, 2006, 01:22:16 PM
Quote Originally posted by: Artimus Nice list except for Metroid. It sold over a million copies...
I insisted Prime be put on the list because (a) it's the best game of all time and didn't sell nearly enough copies considering that, and (b) it can be had for 5-7 bucks used at GameStop/EB. Anyone who unloaded or passed it by because of lack of dual analog or the first person view point really oughta give it another shot.
And if anyone was crazy enough not to try it at all, what are they waiting for? With any luck, it's inclusion in the list will get Metroid Prime a little more of the respect that it so deserves.
As for Echoes (Jonny ), if a person didn't like the first I can't imagine they would like the second. And if they played the first through, then they should have a good idea of what they're missing. While Echoes is better than Prime in some important ways (bosses and morphball action), it is arguably worse in others (the dark world and it's associated gameplay and especially loading times) and still retains the things that made some people shy away from the first (controls and view point).
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: trip1eX on September 26, 2006, 02:41:45 PM
The first MP was better.
IF for nothing else than it came out first and MP2 just wasn't different enough.
MP was outta place on the list. I mean if you wanted a well received cheap game that didn't sell then you could have picked say F-Zero GX instead.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: wandering on September 26, 2006, 02:50:08 PM
Quote You wanna borrow a game?
What? Oh, no, not really.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Nick DiMola on September 26, 2006, 02:58:32 PM
I second the motion for Second Sight to be on the list. Phenomenal game with an equally phenomenal story. For the dollars it'll cost you today it is a necessary purchase. AS far as F-Zero GX, I personally liked it but it was REALLY FREAKING HARD. I don't think it's a casual pick up unless you are really into F-Zero. Chibi Robo demands to be on that list as well, though the price tag kind of excludes it currently. All in all though people should definitely go pick up the games on this list, especially BG&E.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Mario on September 26, 2006, 03:21:15 PM
Confirming the greatness of DKJB and Killer 7 in this post. Both definately in my top 5 and DKJB firmly #1. I also enjoyed Wario World a fair bit. Wave Race Blue Storm also flopped and is really fun, even though it's plagued by the rush qualities of a launch game.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: Pryopizm on September 26, 2006, 05:56:17 PM
Quote Originally posted by: hudsonhawk
Quote Originally posted by: Pryopizm I got bored of BG&E.
What's it like to not have a soul?
Delicious and nutritious. Seriously, though, I bought the game expecting a pretty cool time. I figured out the story ten minutes in, hated the combat, and found the stealth parts (the bulk of the game) lacking. I just got bored.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Kairon on September 26, 2006, 06:23:13 PM
Hmm... sounds like I wouldn't like BG&E either then...
~Carmine M. Red Kairon@aol.com
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: Jonnyboy117 on September 26, 2006, 08:28:51 PM
Quote Originally posted by: Infernal Monkey Hulk: Ultimate Destruction doesn't quite live up to the ultimate part! Like, only one certain looking building can be knocked to the ground, and there's about ten of those in the entire city. The only time I've seen the whole joint crumble was during that boss fight with the gigantic laser shooting robot that needed fire trucks thrown at it or something.
But yeah pretty fun. You can throw cows at petrol stations. One of them will explode, the other will get back up and walk away like nothing happened. :]
My memory of the game could be fooling me, but I think almost every building in the game can be destroyed if you're powerful enough and if you use the most insane super moves. It's definitely not a common sight in the early goings, but by the time I unlocked every power (including the ability to play as Bruce Banner -- with all of Hulk's strength and moves), I'm pretty sure that I was blowing up entire city blocks.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: TrueNerd on September 26, 2006, 09:16:29 PM
Quote Originally posted by: Rize
Quote Originally posted by: Artimus Nice list except for Metroid. It sold over a million copies...
I insisted Prime be put on the list because (a) it's the best game of all time and didn't sell nearly enough copies considering that, and (b) it can be had for 5-7 bucks used at GameStop/EB. Anyone who unloaded or passed it by because of lack of dual analog or the first person view point really oughta give it another shot.
And if anyone was crazy enough not to try it at all, what are they waiting for? With any luck, it's inclusion in the list will get Metroid Prime a little more of the respect that it so deserves.
When you put it like that, I couldn't agree more with Prime's inclusion on this list.
Quote Originally posted by: ViewtifulGamer Nate, there will be other GameCube nostalgia articles coming up, and in said articles, greater justification will be given. This is basically just a small list of games you can pick up that weren't given the spotlight they deserved.
Well, okay... as long as there's future articles.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: archioverload on September 27, 2006, 08:38:06 AM
Second Sight> I got stuck about the middle of the game involving some jumping, and I swore it was a bug. After beating my head against it 50 times, I gave up. Pretty nice game before that, though.
I was wondering, has anyone played Baldur's Gate: Dark Alliance for the Cube? They have it at the local gamestop for $13 used and wonder if that's a good pickup.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: ShyGuy on September 27, 2006, 08:59:19 AM
Baldur's GateA is a great coop game.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: Svevan on September 27, 2006, 09:43:35 AM
Second Sight was insanely lame as a third person adventure, but the sniping levels were killer. However, that's not enough to merit inclusion on this list, IMO.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: Rize on September 27, 2006, 11:32:42 AM
Quote Originally posted by: trip1eX The first MP was better.
IF for nothing else than it came out first and MP2 just wasn't different enough.
MP was outta place on the list. I mean if you wanted a well received cheap game that didn't sell then you could have picked say F-Zero GX instead.
MP wasn't just well received, it is utterly unique and also (according to GameRankings.com) the most highly reviewed GameCube game, and also in the top five of all time. However, it remains a favorite more of critics and gamers with refined taste rather than the masses. To many people it is truly a lost gem. But at 5 to 7 bucks per used copy, I think some people oughta give it a second (or first) chance.
F-Zero GX, while nice, is relatively similar to other futuristic racers including it's own predecessor on the N64.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: IceCold on September 27, 2006, 01:34:52 PM
Quote F-Zero GX, while nice, is relatively similar to other futuristic racers including it's own predecessor on the N64.
Relatively similar to? More like a quantum leap better than..
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: KDR_11k on September 27, 2006, 10:47:34 PM
Quantums aren't exactly known for being large.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: Rize on September 28, 2006, 10:03:22 AM
That's where the leap comes in.
But still, F-Zero GX doesn't have that utter uniqueness that made it a lost gem, to many people. People had a good idea what they would get if they picked up GX, and those who wanted it picked it up.
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: WuTangTurtle on September 28, 2006, 12:55:55 PM
Man nobody has mentioned one of my most played games this gen, Gladius. If you are at all a fan of galdiator themes, Mythology, Fire Emblem or Final Fantasy Tactics you should do yourself a favor and track it down. The game is made my LucasArts and had zero hype unfortunately.
There is alot of depth to the game and stands right up there with Fire Emblem and FF Tactics, however if you don't like Turn Based games, stay the F' away from it.
And last but not least im gonna plug Naruto Fighting games, now since they are being localized if you are a fan of Naruto there shouldnt be anything from stopping you to atleast play the games. Currently I only own the Japanese 3rd game (I sold the 2nd game) but trust me it is one of the best fighters around.
Title: RE:FEATURE: The GameCube's Lost Gems
Post by: IceCold on September 28, 2006, 01:22:57 PM
Quote Originally posted by: KDR_11k Quantums aren't exactly known for being large.
It's a figure of speech
EDIT:
Quote But still, F-Zero GX doesn't have that utter uniqueness that made it a lost gem, to many people. People had a good idea what they would get if they picked up GX, and those who wanted it picked it up.
Well. Bloodworth gave it a 10, and Jonny gave it a 9.. That's high praise. It may not have been as unique or innovative as some games, but the gameplay was just brilliant. The adrenaline, the tight controls, the great level design and the pure speed make it better than most of the games on that list..
Title: RE: FEATURE: The GameCube's Lost Gems
Post by: KDR_11k on September 28, 2006, 11:09:57 PM
And it's not like every game on that list is completely unique anyway. Hulk anyone?