Gaming Forums => General Gaming => Topic started by: wandering on September 20, 2006, 08:30:27 PM
Title: Bioshock
Post by: wandering on September 20, 2006, 08:30:27 PM
Q: What is Bioshock?
A:
Quote Originally posted by: Sir_Stabbalot Your character survives a crash landing in the middle of the Atlantic ocean and manages to swim to a lighthouse that is oddly sticking out in the middle of the sea. Inside is a small one-man bathysphere that takes you to Rapture. Rapture is a city made by an ex-Soviet citizen who created a super-capitolist city on the ocean flor encased in a huge glass dome. The city is spawling and filled with 50s-era sttyled buildings, but when you arrive it's in ruins. One of the focal points of the game is a substance called "Adam". It's a mutagen made from a sea slug that secretes pure stem cells. The question is this: How much of your humanity will you give up for power?
Gameplay terms, it's a sci-fi horror FPS with many ways to achieve an objective.
Q: Sounds great! When can I get a copy?
A: In North America, it's coming out for both the Xbox 360 and PC on August 21.
Q: Will I be able to play it on the crappy PC I bought five years ago?
Probably not! Here are the system requirements:
Minimum:
Operating System: Windows XP with Service Pack 2 or Windows Vista CPU: Pentium 4 2.4 GHz (single core) System RAM: 1 GB Video card: DirectX 9.0c compliant card with 128MB RAM (NVIDIA 6600/ATI X1300 or better, excluding ATI X1550) Sound card: 100% DirectX 9.0c compliant card Internet connection: Required for activation Hard disc space: 8 GB of free space
Recommended:
Operating System: Windows XP with Service Pack 2 or Windows Vista CPU: Intel Core 2 Duo System RAM: 2 GB Video card: DirectX 9.0c compliant card with 512MB RAM (NVIDIA 7900GT or better) or DirectX 10 compliant card (NVIDIA 8600 or better) Sound card: Sound Blaster X-Fi (Optimized for EAX ADVANCED HD 4.0/5.0 compatible cards) Internet connection: Required for activation Hard disc space: 8 GB of free space
Q: What does the game look like?
A: Like this:
Q: This game looks so good, I want to give its creators as much money as possible.
You should get the Collector's Edition, which comes in an embossed steel case, and includes a soundtrack cd, a making of dvd, and a 6 inch tall Big Daddy figurine.
(Originally, a different post occupied this space. In it, I pointed to this video, and fawned over it.)
Title: RE: Bioshock
Post by: Smoke39 on September 20, 2006, 09:01:52 PM
It's the spiritual successor to System Shock 2, which was similar to Deus Ex, which was like the best freaking game like ever. So I'm definitely interested.
edit: I'm refering to the original Deus Ex, not the vastly inferior sequal, Invisible War.
Title: RE: Bioshock
Post by: ShyGuy on September 20, 2006, 09:23:14 PM
Bioshock is one of the few titles that has my curiosity piqued on the 360. Of course it's coming to the PC as well, but I believe under DX10, which means Vista, which means spending money to buy Microsoft anyhow. Errrrrgh.
Title: RE: Bioshock
Post by: couchmonkey on September 21, 2006, 05:52:24 AM
Exploring is overrated! Down with the 45-minute Hyrule!
(Yes, this game looks tasty).
Title: RE: Bioshock
Post by: Ceric on September 21, 2006, 06:41:25 AM
Down with the 45 Minute Hyrule because I don't even like driving 45 minutes to get somewhere with really good food and for free. Utopia goes wrong whats not to like? Though from the screens I've seen and the things I read it might be a little to disturbing for my tastes.
Edit: I do have to say I have a hard time seriously believing this story. Not so much the story itself but there not being non-combatants.
Title: RE: Bioshock
Post by: couchmonkey on September 21, 2006, 10:34:53 AM
ADAM IS PEOPLE!
Watched the video, the game looks pretty nifty, but I found the guy was overselling a lot of it. Like he was really into the AI characters fighting each other, and it looks like the game does that aspect well, but at the same time, it's not like that's a brand-new addition to first person shooters (see Halo and Time Splitters 2, for example).
Nevertheless, interesting game. I might check it out sometime.
Title: RE: Bioshock
Post by: KnowsNothing on September 21, 2006, 11:21:07 AM
I was pretty interested in the game, but that demo was incredibly dull. Nothing really looked all that new either, certainly not "redefining the genre..."
Title: RE: Bioshock
Post by: IceCold on September 21, 2006, 02:00:28 PM
All these 360 shooters just blend into one unimaginative melting pot to me.. They might turn out great, but they're just so similar.. I wouldn't even be able to tell the difference between them.
Title: RE: Bioshock
Post by: Bill Aurion on September 21, 2006, 03:21:15 PM
The "sinking city" scenario is really enticing, so I hope this one turns out well...It definitely looks more interesting than a strong majority of FPSers on the market...
Title: RE:Bioshock
Post by: ShyGuy on September 21, 2006, 03:48:54 PM
Yeah, the concept and the setting are interesting, it's nice to see something besides WWII and Space Marines. The demo video at ign wasn't the best, but I will still try this out one way or the other. I disliked the fact that all the ceiling lady enemies looked the same. Return to Castle Wolfenstein had different faces on the enemy soldiers, why can't these "next-gen" games? That's a small quibble though. Let's hope it makes it to the Wii
Title: RE: Bioshock
Post by: KnowsNothing on September 21, 2006, 04:14:25 PM
Yeah, I like the scenario and idea, but the execution leaves a lot to be desired. That's pretty much how I feel about Spore too =o
Hopefully the demo just sucked and the game will get better. DX10 is a bitch though.
Title: RE: Bioshock
Post by: KnowsNothing on September 21, 2006, 04:21:23 PM
Pouble Dost.
Title: RE: Bioshock
Post by: wandering on September 21, 2006, 05:10:34 PM
Quote Nothing really looked all that new either, certainly not "redefining the genre..."
I think the newish thing going on here (and I could be wrong, I'm not all that familiar with the genre) is how goal oriented the npcs are. If you followed a running scientist in goldeneye, he wouldn't really run anywhere in particular, and would eventually just dissapear. If you followed a Big Brother in BS, he'd walk around until he found a tank with a little sister. And then the two of them would walk around until they found a dead body - possibly one you created. And then the little sister would harvest the blood, etc. The npcs aren't just given the illusion of goals, they actually act in ways that make sense for creatures whose sole purpose in life is to get tasty ADAM. Little sisters harvest the ADAM. Big brothers protect the little sisters. Splicers take the ADAM.
Knowing their goals, you can then manipulate the npcs to your advantage. You can trick the big brothers into thinking you're a little sister, for example. You want to do this because your goal isn't to figure out how to kill everything in sight - it's to survive and get as much ADAM as other resources as you can.
I find this interesting.
Quote the game looks pretty nifty, but I found the guy was overselling a lot of it.
Agreed. ('You can even go into the bathroom!')
Also, and perhaps this was intentional, he didn't focus on some of the more interesting things going on. Like the dead body stuck in automatic door, ha ha.
Title: RE: Bioshock
Post by: KnowsNothing on September 21, 2006, 05:37:37 PM
Well, most FPSs don't really have advanced AI like that, but other games (like Oblivion) do. Sure, they put it into FPS and you've got something new, but it's not going to be something revolutionary. Better AI is just the next step. These things, even if they are technically dynamic, feel scripted to me. I guess scripted isn't really the right word, it feels...unnatural, or something.
In Oblivion, I can put a curse on an enemy and make him attack another enemy, leaving me safe. Same in Bioshock. In fact, everything shown today was basically Oblivion in a cooler setting and with guns. It's FPS + RPG....which is exactly what System Shock 2 was, which was what Deus Ex was (from what I understand, I never played that one). It's cool that it's a successor to those, in fact that's pretty awesome, but I didn't really see anything too new here. I don't know. I guess I'm just peeved at how the guy tried to sell the thing :P
Title: RE: Bioshock
Post by: IceCold on September 21, 2006, 05:38:47 PM
Mass Effect is a 3rd person shooter RPG, right?
Title: RE: Bioshock
Post by: ShyGuy on September 21, 2006, 05:48:46 PM
I thought it was a pseudo action RPG like KOTOR.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 21, 2006, 05:52:39 PM
Bioshock does look interesting but I think I'll be getting the PC version.
Title: RE:Bioshock
Post by: SixthAngel on September 21, 2006, 06:31:22 PM
Quote Originally posted by: KnowsNothing I was pretty interested in the game, but that demo was incredibly dull. Nothing really looked all that new either, certainly not "redefining the genre..."
My thoughts exactly. It looks like a good FPS but thats it. I saw better AI but nothing amazing. He also talked about how you aren't stuck in simple corridors like in other FPS games and then preceded to walk from one to the next with the extra area you could explore being a bathroom. I was exploring bathrooms back in Duke Nukem 3d, give me a more open setting. I was hoping for an Elder Scrolls type openness when he mentioned it and was sorely disappointed. Since the game is underwater I don't think there is much hope for later in the game either. I think the game looks good but if you say "redifining the genre" I am going to need a lot more then this.
Title: RE: Bioshock
Post by: wandering on September 21, 2006, 06:57:37 PM
I assume the game will be more open than the demo would have you believe. Metroid Prime's demo level was pretty linear as well...
Title: RE: Bioshock
Post by: Smoke39 on September 21, 2006, 07:07:00 PM
Duke 3D's level design actually felt a lot more open and less linear than a lot of more recent FPSs. They looped in on themselves and stuff, and felt more like real, organic places designed with a real world purpose, rather than just running down hall A to room B, into hall C to room D, etc.
Title: RE:Bioshock
Post by: ShyGuy on September 21, 2006, 10:07:36 PM
Duke3D was incredible for it's level design and interactivity. The levels were very non-linear, and you could do all kinds of cool things, like play pool, get soda from machines and blow holes in walls. I don't think it was topped for level immersiveness until DeusEx came out. Furthermore, I don't anything has topped DeusEx yet in my opinion.
Title: RE: Bioshock
Post by: KDR_11k on September 22, 2006, 01:40:27 AM
Smoke: You may notice that that's a common trait among all early FPS games. Doom, Quake, Descent, all of them had level designs that had more exploration than today's fancy corridor level design.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 22, 2006, 01:44:43 AM
Quote Originally posted by: KDR_11k Smoke: You may notice that that's a common trait among all early FPS games. Doom, Quake, Descent, all of them had level designs that had more exploration than today's fancy corridor level design.
How DARE you not mention Wolfenstein 3D that pretty much created the First Person Shooter genre
Title: RE:Bioshock
Post by: Smoke39 on September 22, 2006, 03:24:04 AM
Quote Originally posted by: KDR_11k Smoke: You may notice that that's a common trait among all early FPS games. Doom, Quake, Descent, all of them had level designs that had more exploration than today's fancy corridor level design.
Yeah, you're right. That's a large part of why recent FPSs have been disapointing me. Duke 3D was just one that was mentioned, and that I've personally had a lot of experience with. A lot of people seem to use the excuse that levels need to be structured really restrictively in order to be able to tell a linear story, but games like Deus Ex (and hopefully Bioshock!) beg to differ. I mean, games like Prey and HL2 don't even tell very much story, and yet they had some of the most straightforward and boring level design ever.
VGR: What about Blood? Shadow Warrior? Jedi Knight? An exhaustive list of past, influential shooters wasn't necessary for him to make his point.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 22, 2006, 06:08:40 AM
Sorry, no excuse Smoke for not mentioning Wolfenstein 3D which singlehandedly started the 3D FPS craze. So I will no longer stand idely by as the game that really started the shooter genre gets ignored, because we all know every FPS after Wolfenstein 3D should have been labeled a Wolfensten clone .
Title: RE: Bioshock
Post by: wandering on September 28, 2006, 12:24:38 PM
Not sure if anyone's interested, but there's a short trailer up at ign ("Scary Stuff"). I think it communicates what they're trying to do better than the demo level I linked to earlier. The game may not be "revolutionary" in terms of gameplay, but I'm personally still really excited about the twisted world they're creating.
Title: RE: Bioshock
Post by: Smoke39 on September 28, 2006, 01:07:41 PM
That was disturbing. I wonder if they'll really be able to make that drill as gross in-game. Like, I assume you can't block it with your hand and watch it drill through your hand like that.
Title: RE: Bioshock
Post by: wandering on September 28, 2006, 02:38:59 PM
Yeah, it's not gameplay. I mean, you could have stuff like that (RE4 did), but I'm pretty sure Bioshock is one of those invisble body type fpses.
Title: RE: Bioshock
Post by: Smoke39 on September 28, 2006, 02:41:36 PM
Aw, full body awareness in FPSs is cool.
Title: RE: Bioshock
Post by: KnowsNothing on September 28, 2006, 02:47:02 PM
Every time I see more of this game I get less interested. It just seems really boring to play. That's bad, because I WANT to like it
Title: RE: Bioshock
Post by: Bill Aurion on September 28, 2006, 03:37:47 PM
Any video that isn't gameplay can't be used to showcase the direction a game is trying to take... =\
More gameplay, less FMV with intended violence to little girls...
Title: RE:Bioshock
Post by: SixthAngel on September 28, 2006, 07:29:30 PM
Quote Originally posted by: Bill Aurion Any video that isn't gameplay can't be used to showcase the direction a game is trying to take... =\
More gameplay, less FMV with intended violence to little girls...
I was also a bit confused about why they chose to have the player try to beat the hell out of little girl with a wrench when no reason is given. They even offered that as a selling point to the game (the decisions are yours part). I was rooting for the big daddy to kill him the whole time.
Title: RE: Bioshock
Post by: Smoke39 on September 28, 2006, 07:53:38 PM
I think the girls harvest adam. I think the trailer was trying to set up the theme of inhumanity present in the game. One of the big points of the game is it poses the question of how much of your humanity you're willing to sacrifice to gain adam to agument your abilities.
Title: RE: Bioshock
Post by: Bill Aurion on September 28, 2006, 08:10:35 PM
I don't think the character portrayed in that trailer was the main character, but rather just one of the crazy survivors (Considering you aren't able to pull the girls out of the vents)...But who knows?
Title: RE: Bioshock
Post by: Ceric on September 29, 2006, 12:30:48 PM
When I first heard of the game I thought it was interesting. The more I know about it more I'm just morbidly curious. I won't buy it unfortunately. The concept is to hard for me to accept. These are smart people here. There is no way they all turn into crazies. It is the weak thread to me that breaks the world.
Title: RE: Bioshock
Post by: Bill Aurion on September 29, 2006, 12:39:48 PM
All smart people are insane, didn't you know that?
Title: RE: Bioshock
Post by: Smoke39 on September 29, 2006, 12:53:44 PM
"...where the scientist would not be bound by petty morality..." They're smart, but they're playin' with fire. Something bad happens, and everything spirals outa control and goes downhill.
Title: RE: Bioshock
Post by: wandering on August 03, 2007, 12:30:56 PM
So PC Gamer UK gave this game 95%, and had this to say:
Quote These are the big challenges developers have been struggling to master for decades; narrative, emergence, a sense of place. If another game did just one of these as well as Bioshock, it would immediately qualify as a classic. When a game comes along that does all three, we can only be baffled and thankful. I spend my career, and my gaming life, waiting for a moment when a game just astonishes me, when I can't believe what I'm seeing, what I'm doing. Bioshock has five.
August 21 can't come soon enough.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 03, 2007, 12:36:32 PM
Quote Originally posted by: wandering So PC Gamer UK gave this game 95%, and had this to say:
Quote These are the big challenges developers have been struggling to master for decades; narrative, emergence, a sense of place. If another game did just one of these as well as Bioshock, it would immediately qualify as a classic. When a game comes along that does all three, we can only be baffled and thankful. I spend my career, and my gaming life, waiting for a moment when a game just astonishes me, when I can't believe what I'm seeing, what I'm doing. Bioshock has five.
Nice, I expect the game to be amazing. I just hope it isn't overlooked.
Title: RE: Bioshock
Post by: tiamat1990 on August 03, 2007, 11:55:04 PM
Ok I really had no idea what the hell this game was about. I head everyone having an orgasm about it but I ignored the hype. Well I just stumbled upon a video in YouTube and HOLY ****!!!!!
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 04, 2007, 04:46:00 AM
Quote Originally posted by: tiamat1990 Ok I really had no idea what the hell this game was about. I head everyone having an orgasm about it but I ignored the hype. Well I just stumbled upon a video in YouTube and HOLY ****!!!!!
Your character survives a crash landing in the middle of the Atlantic ocean and manages to swim to a lighthouse that is oddly sticking out in the middle of the sea. Inside is a small one-man bathysphere that takes you to Rapture. Rapture is a city made by an ex-Soviet citizen who created a super-capitolist city on the ocean flor encased in a huge glass dome. The city is spawling and filled with 50s-era sttyled buildings, but when you arrive it's in ruins. One of the focal points of the game is a substance called "Adam". It's a mutagen made from a sea slug that secretes pure stem cells. The question is this: How much of your humanity will you give up for power?
Gameplay terms, it's a sci-fi horror FPS with many ways to achieve an objective.
Title: RE: Bioshock
Post by: Kairon on August 04, 2007, 10:14:31 AM
Bah. Ayn Rand doesn't write about power. She writes about INTEGRITY.
But I've heard this game is good... I just don't want to hear it compared to Ayn Rand.
Title: RE:Bioshock
Post by: tiamat1990 on August 04, 2007, 08:31:02 PM
Quote Originally posted by: Sir_Stabbalot
Quote Originally posted by: tiamat1990 Ok I really had no idea what the hell this game was about. I head everyone having an orgasm about it but I ignored the hype. Well I just stumbled upon a video in YouTube and HOLY ****!!!!!
Your character survives a crash landing in the middle of the Atlantic ocean and manages to swim to a lighthouse that is oddly sticking out in the middle of the sea. Inside is a small one-man bathysphere that takes you to Rapture. Rapture is a city made by an ex-Soviet citizen who created a super-capitolist city on the ocean flor encased in a huge glass dome. The city is spawling and filled with 50s-era sttyled buildings, but when you arrive it's in ruins. One of the focal points of the game is a substance called "Adam". It's a mutagen made from a sea slug that secretes pure stem cells. The question is this: How much of your humanity will you give up for power?
Gameplay terms, it's a sci-fi horror FPS with many ways to achieve an objective.
Yeah I saw his 15min video and the developer was just playing the same level over and over again. While that is cool (VERY cool infact)...the longetivity of this game worries me. It's like, they're spending so much time on ONE level. I don't know. I still won't be able to get it anyway, computer is crap and I don't have a 360 (and man do I want one...).
Title: RE:Bioshock
Post by: TrueNerd on August 15, 2007, 01:55:18 PM
This game is, uh, getting good reviews. Might be time to pick up a 360.
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 15, 2007, 02:50:51 PM
I played the demo on a friend's 360. This game has it all, environment, storyline, gameplay.
Even though my computer is only slightly over the minimum specs and I do not yet own a 360, I'm so tempted to get the Bioshock LE just for the Big Daddy figurine.
EDIT: Ha, my explanation is quoted in the OP.
Title: RE:Bioshock
Post by: bustin98 on August 15, 2007, 02:54:43 PM
I was so tempted to pick it up last night at Toys R Us, but had to pass. The demo was really good. I did wish I could aim with the Wiimote. Its not that this is a ground breaking game, but it does what it does very well.
Title: RE:Bioshock
Post by: JonLeung on August 15, 2007, 03:48:59 PM
Following the "every good Xbox game is on the PC" trend, I'll be picking this up for the PC when I find time away from Pokémon...
Title: RE:Bioshock
Post by: TrueNerd on August 16, 2007, 10:04:01 AM
Title: RE:Bioshock
Post by: S-U-P-E-R on August 16, 2007, 10:13:20 AM
Me and my brosef played some demo the other night, it's pretty kewl.
Seems a lot like Doom 3 though
Title: RE:Bioshock
Post by: GoldenPhoenix on August 16, 2007, 10:16:39 AM
Quote Originally posted by: S-U-P-E-R Me and my brosef played some demo the other night, it's pretty kewl.
Seems a lot like Doom 3 though
The game is nothing like Doom 3 besides the first person view. It trashes Doom 3 in about every possible way, whether it be art style, story, gameplay, and atmosphere.
Title: RE: Bioshock
Post by: ryancoke on August 16, 2007, 11:16:05 AM
they better port it to PS3.....
Title: RE:Bioshock
Post by: GoldenPhoenix on August 16, 2007, 11:20:59 AM
Quote Originally posted by: ryancoke they better port it to PS3.....
And have it run at 10fps.
Title: RE: Bioshock
Post by: Kairon on August 16, 2007, 11:44:31 AM
GOTY material?
Title: RE:Bioshock
Post by: GoldenPhoenix on August 16, 2007, 11:48:43 AM
Quote Originally posted by: Kairon GOTY material?
Well it definately looks that way but I can only go off the demo. The game is well rounded, and has some of the best atmosphere I've seen in a game this year. It is kind of funny, I was blown away when I seen the visuals but when I went to Gamefaqs people were complaining about how the visuals suck.
Title: RE:Bioshock
Post by: S-U-P-E-R on August 16, 2007, 12:23:57 PM
Quote Originally posted by: GoldenPhoenix The game is nothing like Doom 3 besides the first person view. It trashes Doom 3 in about every possible way, whether it be art style, story, gameplay, and atmosphere.
The graphics and art are amazing, but it's really just another boo! monster-in-the-closet game
Title: RE:Bioshock
Post by: GoldenPhoenix on August 16, 2007, 12:31:50 PM
Quote Originally posted by: S-U-P-E-R
Quote Originally posted by: GoldenPhoenix The game is nothing like Doom 3 besides the first person view. It trashes Doom 3 in about every possible way, whether it be art style, story, gameplay, and atmosphere.
The graphics and art are amazing, but it's really just another boo! monster-in-the-closet game
Everything from what I've read this game is far from another boo! game, it appears to be more psychological then boo scary anyway. It requires you later on to make some very disturbing and quite unique choices. which I will cover up in spoilers.
There are various parts of the game where if you are low in energy you have to make the choice on whether or not to harm a child in order to get your energy. This brings you to the Big Daddy who is a virtually harmless character, and you must choose whether to murder it and sap the energy from the child
In addition that the game is extremely atmospheric and the myriad of reviews out already show this game is more than your everyday shooter, it is a unique experience.
Title: RE:Bioshock
Post by: S-U-P-E-R on August 16, 2007, 12:35:46 PM
Have you actually played it yet?
Title: RE:Bioshock
Post by: GoldenPhoenix on August 16, 2007, 12:37:41 PM
Quote Originally posted by: S-U-P-E-R Have you actually played it yet?
I've played the demo. As I state I've also read the review that explain the mechanics of the game as well (not to mention the fact I've been following it pretty closely since the first gameplay footage was revealed). Not only that but the companies previous series, System Shock, is a highly regarded series that I NEED to try.
With all that said I think Metroid Prime 3 is going to be far better
Title: RE:Bioshock
Post by: S-U-P-E-R on August 16, 2007, 12:44:02 PM
So, as I was saying, it's a lot like Doom 3. No flashlight though, lol.
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 16, 2007, 12:48:29 PM
Quote Originally posted by: S-U-P-E-R Have you actually played it yet?
Yes, and the comparison to Doom 3 is totally broken.
Doom 3's scares were monster-in-the-closet style. Bioshock's scare isn't that, but the fact that the enemies you face are the ruined leftovers of something that was once human. It's not having a zombie pop up behind you, it's having a horribly mutated man swinging a wrench wildly at you while screaming that he's not a bad person.
And the gameplay comparison is wrong, also. It's a spiritual successor to System Shock, so if that' any indication, you'll often have to conserve ammo and choose whether to fight or flee.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 16, 2007, 12:48:52 PM
Quote Originally posted by: S-U-P-E-R So, as I was saying, it's a lot like Doom 3. No flashlight though, lol.
Doom 3 has nothing on Bioshock, the game is 50xs more engrossing (if the demo is any indication) and has a diverse environment to explore. Doom 3 was a cooridor shooter with no story, and was all about running around in repetitive cooridors. It had nothing like the plasmatic offensive weapon combined with normal arsenal, which can be used to develop different strategies. Not only that but the game supposedly keeps you involved throughout with consistent dialogue, making the world come alive.
Title: RE:Bioshock
Post by: S-U-P-E-R on August 16, 2007, 01:05:05 PM
I'm more than familiar with the content of Doom 3 and System Shock and pretty much every first person shooter ever, so I don't really need to be told about it, lol - and I take issue with your statements! Please don't pee on my leg and and tell me it's raining, and don't tell me that these edgy, arty, story-driven ruined monster people don't come out of closets and say boo, because they do. But mostly don't pee on me :[
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 16, 2007, 01:11:14 PM
Quote Originally posted by: S-U-P-E-R I'm more than familiar with the content of Doom 3 and System Shock and pretty much every first person shooter ever, so I don't really need to be told about it, lol - and I take issue with your statements! Please don't pee on my leg and and tell me it's raining, and don't tell me that these edgy, arty, story-driven ruined monster people don't come out of closets and say boo, because they do. But mostly don't pee on me :[
Oh, sorry. I just, y'know, had to go. I hope those weren't new pants...
Title: RE:Bioshock
Post by: GoldenPhoenix on August 16, 2007, 01:12:48 PM
Quote Originally posted by: S-U-P-E-R I'm more than familiar with the content of Doom 3 and System Shock and pretty much every first person shooter ever, so I don't really need to be told about it, lol - and I take issue with your statements! Please don't pee on my leg and and tell me it's raining, and don't tell me that these edgy, arty, story-driven ruined monster people don't come out of closets and say boo, because they do. But mostly don't pee on me :[
I'm sorry but only the boogeyman comes out of the closet, so you are WRONG.
Title: RE:Bioshock
Post by: S-U-P-E-R on August 16, 2007, 01:19:32 PM
I'm pretty sure the scene where the alarm goes off, the doors lock, and the goons start pouring in qualifies as a monster in the closet scene. And maybe also the part where the demo ended with the dudes banging on the glass. I remember that same scene from Doom 3 where you encounter the first big bull demon, and that was a lot cooler then.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 16, 2007, 01:35:19 PM
Quote Originally posted by: S-U-P-E-R I'm pretty sure the scene where the alarm goes off, the doors lock, and the goons start pouring in qualifies as a monster in the closet scene. And maybe also the part where the demo ended with the dudes banging on the glass. I remember that same scene from Doom 3 where you encounter the first big bull demon, and that was a lot cooler then.
All I remember from Doom 3 was a cool final boss, and lots of running through metal cooridors shooting enemies.
Title: RE:Bioshock
Post by: S-U-P-E-R on August 16, 2007, 01:50:48 PM
I like the part where early copies are going for over $150 on ebay!
Well they will make some money out of it at least.
(Right? Breaking the street date = fine to the dealers?)
Title: RE:Bioshock
Post by: GoldenPhoenix on August 16, 2007, 03:45:07 PM
I swear though people are insane to pay $150 for any game to get it a week early! I remember back when Diablo 2 came out with the super special edition and I sold mine for $100. Also I was looking for SYstem Shock 2 and it is going for $35-$50 on ebay!
Title: RE: Bioshock
Post by: UERD on August 16, 2007, 04:38:12 PM
Quote (Right? Breaking the street date = fine to the dealers?)
I don't think so. Basically, the publishers try to make the retailers think that if they break the date, they won't let them sell the next blockbuster game. But it doesn't work, because the retailers know that the publishers need them to put out their merchandise :P. There's always legal action, but it's usually not worth it in a minor case like this.
Quote I swear though people are insane to pay $150 for any game to get it a week early!
Someone sold one of those leaked copies of Harry Potter on eBay for like $250, and that's for a book that you'll finish in a couple of hours (as opposed to a game, which can take a time commitment of days to weeks). But if Starcraft 2 has a special edition that costs lots of money, it will be the first and last time I ever pay $100+ for a game (at least until next next generation, where all new console games will come on holographic chips that cost $500 to manufacture).
Title: RE:Bioshock
Post by: Dirk Temporo on August 17, 2007, 06:33:33 PM
Quote Originally posted by: S-U-P-E-R Sweet. Let me know what the multiplayer is like.
There is no multiplayer.
Title: RE:Bioshock
Post by: S-U-P-E-R on August 17, 2007, 10:20:28 PM
Quote Originally posted by: Dirk Temporo
Quote Originally posted by: S-U-P-E-R Sweet. Let me know what the multiplayer is like.
There is no multiplayer.
I guess it was inevitable that that troll would fly over someone's head
Title: RE: Bioshock
Post by: Smoke39 on August 17, 2007, 11:45:20 PM
When do we PC users get a demo? I wanna play (and see how it'll run on my aging rig)!
Title: RE: Bioshock
Post by: Kairon on August 18, 2007, 01:14:41 AM
Umm... Bioshock is less like Half Life and more like Oblivion, correct? I just saw a vid with a lot of combat gameplay, so I was a little taken aback.
Title: RE: Bioshock
Post by: Smoke39 on August 18, 2007, 05:07:56 PM
I hope Bioshock isn't like either of those borefests.
Title: RE:Bioshock
Post by: bustin98 on August 18, 2007, 07:26:03 PM
I believe there are slight RPG elements to the game, though for me the similarities to Half Life 2 are quite striking.
Title: RE: Bioshock
Post by: Bill Aurion on August 20, 2007, 12:14:03 PM
Since I don't have my 360 connected to the internets right now (because here in my apartment my TV is downstairs, my router is upstairs, and I don't feel like dragging a cable down), I'm going to try the PC demo that just came out...
18 hours to go! =|
Title: RE:Bioshock
Post by: GoldenPhoenix on August 20, 2007, 12:17:59 PM
Quote Originally posted by: Bill Aurion Since I don't have my 360 connected to the internets right now (because here in my apartment my TV is downstairs, my router is upstairs, and I don't feel like dragging a cable down), I'm going to try the PC demo that just came out...
18 hours to go! =|
Didn't know you were getting Bioshock Bill.
Title: RE: Bioshock
Post by: Kairon on August 20, 2007, 05:03:47 PM
"Little sisters"
Title: RE: Bioshock
Post by: Smoke39 on August 21, 2007, 01:56:11 AM
I just found out Bioshock requires shader model 3 to run! No Bioshock for me. ):
I could buy a shiny new graphics card for a little over a hundred bucks, but considering I'm stuck with AGP and a primitive single-core processor I'm wondering if I'd be better off finally building a new computer. :/
Title: RE: Bioshock
Post by: UltimatePartyBear on August 21, 2007, 03:36:53 AM
You might as well wait a little longer. Both AMD and Intel are on the cusp of big new releases. Even if you don't want the new stuff, it should drive down prices.
Title: RE: Bioshock
Post by: ShyGuy on August 21, 2007, 11:09:37 AM
So I hear this games sucks now because it crops the image in 16:9 mode.
Title: RE: Bioshock
Post by: NinGurl69 *huggles on August 21, 2007, 11:21:50 AM
What's that? Forced letterboxing on PCs?
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 21, 2007, 11:27:39 AM
Quote Originally posted by: ShyGuy So I hear this games sucks now because it crops the image in 16:9 mode.
Quote Originally posted by: Professional 666 What's that? Forced letterboxing on PCs?
The explanation I heard is that the game was developed for widescreen and in 4:3 it renders the areas that normally wouldn't be there. The reverse of cropping, actually.
Title: RE: Bioshock
Post by: NinGurl69 *huggles on August 21, 2007, 11:34:27 AM
Aha, so you REGAIN real estate?
So much for the widescreen revolution.
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 21, 2007, 11:44:57 AM
Quote Originally posted by: Professional 666 Aha, so you REGAIN real estate?
So much for the widescreen revolution.
Yep.
Never really liked widescreens, personally.
Title: RE: Bioshock
Post by: Bill Aurion on August 21, 2007, 01:55:32 PM
Well the PC demo doesn't run for **** on my computer, which runs Half-Life 2 (+ Epi 1) at its maximum settings at optimal framerate...Yay for unefficient PC software...
I couldn't even play the game, so I guess I'll have to just make a gamble and jump into the 360 version without knowing whether I'll like it or not... =)
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 21, 2007, 02:00:41 PM
Quote Originally posted by: Bill Aurion Well the PC demo doesn't run for **** on my computer, which runs Half-Life 2 (+ Epi 1) at its maximum settings at optimal framerate...Yay for unefficient PC software...
I couldn't even play the game, so I guess I'll have to just make a gamble and jump into the 360 version without knowing whether I'll like it or not... =)
Or get the 360 demo.
And I know how you feel, a full day of torrenting only to find out it runs like molasses.
Title: RE: Bioshock
Post by: Bill Aurion on August 21, 2007, 02:56:01 PM
But that'd require me either bringing my TV and 360 up here to my router or getting a really, REALLY long ethernet cable to take downstairs... =3
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 21, 2007, 02:57:49 PM
Quote Originally posted by: Bill Aurion But that'd require me either bringing my TV and 360 up here to my router or getting a really, REALLY long ethernet cable to take downstairs... =3
Shut up and carry it you sissy.
Seriously, do it. At the very least you'll be able to make a decision without risking $60.
Title: RE: Bioshock
Post by: ShyGuy on August 21, 2007, 03:00:17 PM
I downloaded the demo and tried it on a PC today. Not very long for a 1.8gb download. Smooth enough on medium settings (low end dual core intel, 1gb DDR2, and a 8500 DX10 card) Looks very pretty on high settings, water is probably the best I've seen.
The gameplay (when you were actually playing not just observing whatever the game wanted you to see or listening to the radio man) was good, I get the Doom3 comparisons, the game is very dark and alternates between foreboding and frantic. Seems like a very good shooter, just not revolutionary.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 21, 2007, 09:52:26 PM
The reason to get Bioshock is for the coolest limited edition ever with a shiny action figure and soundtrack! Oh wait you have to pay $100 on ebay for it now, oh well, at least I am special since I have it!
Title: RE: Bioshock
Post by: Bill Aurion on August 22, 2007, 12:25:28 PM
Got the game, it was worth the gamble...
I'm up to where you run into Dr. Steinman for the first time...It's a really good game so far...Probably not a 10, but this is definitely at least 9 material...
My favorite part about this game is that the enemies have little psychotic conversations with themselves and other enemies, and it really adds a lot to the atmosphere!
Title: RE: Bioshock
Post by: that Baby guy on August 22, 2007, 12:29:13 PM
What is so good about it now? I'm just curious.
Title: RE: Bioshock
Post by: Bill Aurion on August 22, 2007, 12:44:50 PM
The game feels more like an adventure game than a straight-up shooter (sorta like Metroid Prime), and the combat is more strategically-oriented, which is something I really appreciate...Say you sneak up on a couple enemies standing in a pool of water...You could just take them out head-on, but you could also shock the water with your genetic powers (plasmids) to kill them instantly, or you could find a security bot (a flying turret, basically) and hack it so it'll go after them, etc...There's a lot of options to choose from as you progress and gain new powers...
Title: RE: Bioshock
Post by: Smoke39 on August 23, 2007, 03:27:45 PM
If you like the open-endedness of Bioshock, how can you not appreciate the same thing in Deus Ex, Bill? D:
Title: RE: Bioshock
Post by: Bill Aurion on August 23, 2007, 03:34:20 PM
Because open-ended games like Metroid Prime and Bioshock are GOOD games... =)
Title: RE: Bioshock
Post by: Smoke39 on August 23, 2007, 03:54:09 PM
Humor me; give me some actual reasons why you think DX is so bad so I can have a meaningful argument with you about it!
Title: RE: Bioshock
Post by: Bill Aurion on August 23, 2007, 04:34:31 PM
I could, but this is not only a Bioshock thread, but I've also detailed my gripes in other threads in the past... =)
Back on topic, one thing I really like about this game is that enemies "respawn" in a really convincing manner...You could backtrack to an area and you might see an enemy enter into the room from another entrance, giving the illusion that they've just wandered in from another part of the city...(Or sometimes they might come in behind you a minute later...One time, I entered a room, ransacked some goodies, and turned around to find a Splicer coming in and being surprised by my being there...Neat stuff...)
Title: RE: Bioshock
Post by: ShyGuy on August 23, 2007, 09:33:20 PM
Atlas on the radio is a total ripoff of Far Cry, right?
Title: RE: Bioshock
Post by: Bill Aurion on August 23, 2007, 10:47:21 PM
Atlas needs to learn when to shut up... >=|
Title: RE: Bioshock
Post by: Caliban on August 24, 2007, 02:53:44 PM
Even though I am not able to get this game at the moment, I still want to hear how good the soundtrack is for this gorgeous game.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 24, 2007, 02:58:18 PM
Quote Originally posted by: Caliban Even though I am not able to get this game at the moment, I still want to hear how good the soundtrack is for this gorgeous game.
The limited edition soundtrack is terrible, it only has 3 songs and they are lame except for Under the Sea.
Title: RE: Bioshock
Post by: Dirk Temporo on August 24, 2007, 03:44:55 PM
Who the hell doesn't like Deus Ex?
Commies, that's who. Deus Ex is an amazing game.
Title: RE: Bioshock
Post by: Mashiro on August 25, 2007, 05:10:32 AM
<--- Never played Deus EX.
Title: RE:Bioshock
Post by: NinGurl69 *huggles on August 25, 2007, 09:27:12 AM
Title: RE:Bioshock
Post by: Caliban on August 25, 2007, 09:36:48 AM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Caliban Even though I am not able to get this game at the moment, I still want to hear how good the soundtrack is for this gorgeous game.
The limited edition soundtrack is terrible, it only has 3 songs and they are lame except for Under the Sea.
12 tracks on that free download. /Ownage
Pro666, from what I read somewhere else (on kotaku I think), if you uninstall the game prior to reinstalling it you can install as many times as you want, what securom(sp?) does is prevent you from doing more than 2 installations for seperate machines.
Title: RE: Bioshock
Post by: Caliban on August 25, 2007, 09:49:33 AM
Ah, it seems I didn't quite understand what Pro666 was trying to say, after reading that info on Engadget I understood it, my apologies...Sony you should really burn down to ashes.
Title: RE: Bioshock
Post by: Ceric on August 25, 2007, 10:15:52 AM
You could just play the 360 version. I'm sure that Sony is hard at work trying to get a PS3 version.
Title: RE:Bioshock
Post by: Smoke39 on August 25, 2007, 11:10:11 AM
Quote Originally posted by: Ceric You could just play the 360 version.
Unless you don't have a 360 or want decent controls. I wonder if the Steam version is free of this junk.
Title: RE: Bioshock
Post by: Bill Aurion on August 26, 2007, 12:41:19 PM
Nah, go ahead and get the 360 version, would you kindly...
Title: RE:Bioshock
Post by: UERD on August 26, 2007, 03:38:15 PM
Confirmed: Bioshock sucks. Thanks to Sony Defense Force for the excellent tip.
Highlights of the review, referring to the XBox and PC-exclusive title:
Quote ...Let this game cook in the oven just a little bit longer and wait for the superior PS3 version. Cleaned up textures, animations, AI, extra weapons, Home space, standard HDD and Blu-ray will make this flawed game into a perfect gem.
Title: RE: Bioshock
Post by: Ceric on August 26, 2007, 03:49:40 PM
So which is the better version?
Title: RE: Bioshock
Post by: Kairon on August 26, 2007, 04:21:21 PM
But I thought that they just flatout denied that it's coming to PS3?
Title: RE: Bioshock
Post by: Bill Aurion on August 26, 2007, 04:40:20 PM
Ahahaha, I like how most 360/PS3 multiplatform games look worse on PS3...Plus, just as Kairon said, it's never happening...
"So which is the better version?"
Between the PC and 360 version? I have a really recent computer, yet the game runs at an unplayable framerate even on medium settings...If you can somehow get the game running at its max settings on your rig, and you prefer using the mouse, then I see no real reason to avoid it...But if your computer hates the demo and you have a 360, definitely bite for the 360 version...
Title: RE: Bioshock
Post by: ShyGuy on August 26, 2007, 04:44:55 PM
What're your PC specs Bill? I think the game is a little demanding when it comes to video cards.
Title: RE: Bioshock
Post by: Bill Aurion on August 26, 2007, 04:53:05 PM
Core(TM)2 CPU 6420 @ 2.13GHz (need Pentium 4/Athlon XP minimum) 2.13 GHz CPU speed performance-rated at 4.80 GHz (need 2.13 GHz) 2 GB RAM (need 1 GB) NVIDIA GeForce 7500 LE video card 256 MB Video RAM (need 128 MB) Video Card 3D Acceleration (required) Video HW Transform & Lighting [i[(required) Vertex Shader Ver. 3.0 (need 3.0) Pixel Shader Ver. 3.0 (need 3.0)
Everything I have passes with flying colors, so I have no idea what's up... =)
Title: RE: Bioshock
Post by: ShyGuy on August 26, 2007, 05:12:45 PM
Hmm, I tried the demo on a 1.8ghz dual core intel, 1gb ram, GF 8500gt, and Vista premium OS. It ran fine (I'm guessing around 25-30fps) on medium settings with reflections and shaders turned up to high.
The only thing that's really bigger than yours is the video card, so I'm guessing you have to upgrade. Or maybe you have a bunch of bloatware running in the background.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 26, 2007, 07:26:41 PM
I never got the chance to try the demo on my computer because, well my computer quit working on me though I am in the process of upgrading.
What I have:
-4GB of RAM -8800 GTX -E6600
So my guess is that I should be able to run the game great, heck before I upgraded the RAM I could play Oblivion on ultra with smooth framerates.
Title: RE:Bioshock
Post by: Bill Aurion on August 27, 2007, 02:32:42 AM
Quote Originally posted by: ShyGuy The only thing that's really bigger than yours is the video card, so I'm guessing you have to upgrade.
Too bad I have no desire to upgrade my PC for the same price as a console, especially when the console version is just fine and dandy at its max PC settings at a silky smooth 30 fps... =3
Title: RE: Bioshock
Post by: ShyGuy on August 27, 2007, 03:45:34 AM
Welcome to the reason PC gaming is dying...
Title: RE: Bioshock
Post by: UERD on August 27, 2007, 04:01:29 AM
PC gaming will die when dual-analog controls magically stop sucking for FPS games.
Title: RE: Bioshock
Post by: ShyGuy on August 27, 2007, 05:32:32 AM
If Sony really wanted to attack Microsoft, they should make a standard mouse/keypad controller for the PS3 and strongly encourage developers to include it as a control option in all FPS.
Title: RE: Bioshock
Post by: Svevan on August 30, 2007, 06:50:53 AM
I've played a couple of hours of this game, and so far I've been impressed with the consistent overworld and that's about it. I heard all these great stories about strategizing, but so far it's amounted to "Do I hack this bot or not?" (and that's not even a really valid question, since destroying it takes too much Eve and ammo). So my lightning hand kills guys in the water, and my fire hand kills 'em dead after a minute, and my telekinesis can throw corpses - how are these anything more than special attacks? I was hoping I'd really have options, like Metal Gear Solid where there are truly two, three, or four ways to get through every room. Here, I have to kill these guys no matter what, and it's a matter of whether I do it with lightning or fire, and then with a pistol or a machine gun. So what? I thought multitudes of bad guys arriving when I trigger certain events was a terrible genre cliche, but this game loves to do that too. And my firehand power being used to melt ice is such a manipulative progress-buster, a la bad Metroid puzzles.
And though the world is beautiful, it's just too damn dark. Every area has the exact same style, with dank wet corners, creepy music, and one isolated light illuminating important objects. And the best way to make my progress feel jilted and un-organic? Have a guy narrate to me every single flipping step I need to take. Metroid is better at this (though even it falls into campy description sometimes) and takes the idea of isolation far more seriously. Get rid of Atlas, and the game may have demanded some truly unique storytelling methods, born out of gameplay and visuals, not stupid audio diaries that are conveniently dispersed throughout the levels.
I know I'm only two hours into the thing, and hopefully someone will tell me that it gets better. The plain truth though is that I'm anywhere from 15 to 25% done with the game, and so far the coolest thing that happened was the opening plane crash and the descent into Rapture. After that, it has failed to capture any of the magic I was promised.
Title: RE: Bioshock
Post by: NinGurl69 *huggles on August 30, 2007, 08:03:32 AM
BUT LOOK AT THE HIGH RESOLUTIONS AND THE WAY IT TAKES ADVANTAGE OF THE LATEST IN COMPUTING TECH?!
And so,
is Bioshock (and surrounding consumer interest) evidence that the first-person-kill-things-and-not-much-else genre was and is still stale?
That masking the traditional, perpetual kill-things-and-not-much-else objectives with a new set of animations and pizazz is a guise that's good enough to win people over?
gamespot believes so, and they're elite enough to get Metroid lock boxes
Title: RE: Bioshock
Post by: Kairon on August 30, 2007, 08:04:59 AM
Yes. But that's not necessarily a bad thing. Heck, I still haven't got my fill of WWII shooters.
Title: RE: Bioshock
Post by: NinGurl69 *huggles on August 30, 2007, 08:08:51 AM
According to Gamespot it's a bad thing to create a familiar experience.
8.5 metroid ftw
Title: RE:Bioshock
Post by: GoldenPhoenix on August 30, 2007, 08:19:18 AM
Evan if you were expecting MGS type gameplay, then you will be very dissapointed. The game feels like an interactive movie, not to mention the moral chocies you must make which WILL impact you later on. Bioshock is like Killer7, except instead of just style it has gameplay to back it up. Also is it just me or is someone complaining about the narrative style of Bioshock being forced, while being a big fan of the MGS games a tad bit, um inconsistent?
Title: RE: Bioshock
Post by: Kairon on August 30, 2007, 08:20:26 AM
Die GP. Die.
Title: RE:Bioshock
Post by: bustin98 on August 30, 2007, 09:11:27 AM
GP is sounding more and more like a MS plant. Its been said before and I'm saying it again. I don't think there's been one good thing that's come out of her typing regarding Sony.
Hmm, I haven't said anything good about Sony either.... On no! I'm a plant also! And I haven't gotten my fill of sunlight today
Title: RE:Bioshock
Post by: GoldenPhoenix on August 30, 2007, 09:16:30 AM
Quote Originally posted by: bustin98 GP is sounding more and more like a MS plant. Its been said before and I'm saying it again. I don't think there's been one good thing that's come out of her typing regarding Sony.
Hmm, I haven't said anything good about Sony either.... On no! I'm a plant also! And I haven't gotten my fill of sunlight today
I said that Warhawk was a good but shallow game, isn't that kind of positive? Lol. Regardless I got Bioshock for the PC!
Title: RE: Bioshock
Post by: vudu on August 30, 2007, 09:22:57 AM
Back in November she said she was going to make lots of money camping out for a PS3 and then selling it on eBay. Does that count?
Title: RE:Bioshock
Post by: GoldenPhoenix on August 30, 2007, 09:24:35 AM
Quote Originally posted by: vudu Back in November she said she was going to make lots of money camping out for a PS3 and then selling it on eBay. Does that count?
Which I sadly didn't, stupid people all having the same idea ruined EVERYTHING. ::CRY:: ALso I think owning a PS3 counts for something even if it is basically my blu-ray and demo player!
Title: RE: Bioshock
Post by: Kairon on August 30, 2007, 09:26:55 AM
GP, you're the queen of backhanded compliments.
Title: RE: Bioshock
Post by: ShyGuy on August 30, 2007, 09:27:21 AM
One year from now, Bioshock will be Prey. Mark my words.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 30, 2007, 09:28:57 AM
Quote Originally posted by: ShyGuy One year from now, Bioshock will be Prey. Mark my words.
I don't recall Prey getting as high of praise as Bioshock!
Title: RE:Bioshock
Post by: Caliban on August 30, 2007, 09:31:52 AM
Quote Originally posted by: Kairon Die GP. Die.
I was about to post that too in regards to her killer7 comment.
Title: RE: Bioshock
Post by: Mashiro on August 30, 2007, 12:44:22 PM
I never played Killer7, nor will I ever play Killer7. Looks like crap.
Sorry.
Title: RE: Bioshock
Post by: Caliban on August 30, 2007, 12:48:42 PM
Error..try again!
Title: RE:Bioshock
Post by: Svevan on August 30, 2007, 06:26:20 PM
Quote Originally posted by: Mashiro I never played Killer7, nor will I ever play Killer7. Looks like crap.
Sorry.
Thanks for airing your ignorance to everyone.
Title: RE:Bioshock
Post by: Svevan on August 30, 2007, 06:40:13 PM
Quote Originally posted by: GoldenPhoenix Evan if you were expecting MGS type gameplay, then you will be very dissapointed.
I wasn't expecting MGS type gameplay, who said that? I just compared the concept of multiple options during linear gameplay, which both games purport, but only one actually has.
Quote Originally posted by: GoldenPhoenix The game feels like an interactive movie, not to mention the moral chocies you must make which WILL impact you later on.
I am sure the "moral" choices I make may impact me later, but so far I don't think I've actually made any - did I choose to put plasmids in my veins and pump eve into my bloodstream? No, the game forced me to do that.
Quote Originally posted by: GoldenPhoenix Bioshock is like Killer7, except instead of just style it has gameplay to back it up.
I don't think the comparison to Killer7 is apt, nor do I think it lacking diverse gameplay (which Bioshock lacks too) is in any way an insult.
Quote Originally posted by: GoldenPhoenix Also is it just me or is someone complaining about the narrative style of Bioshock being forced, while being a big fan of the MGS games a tad bit, um inconsistent?
Again, MGS and Bioshock are not comparable, especially when it comes to narrative devices. The two games are so wildly different, one never removes its first person perspective and puts dumb audio diaries and a disembodied voice in the place of any other valid storytelling measures, while the other uses cinemas and audio conversations, that take you out of the character of Snake, to tell its story.
There are some great sequences in Bioshock that are purely cinematic, like when you find Dr. Steinman or when entering the Medical Pavillion and the splicers try to bust through the glass windows; these very accomplished sequences only propel the individual story of how you're going to get where, or who is doing what right now. They do not ever speak to the history or backstory, that is reserved for the audio of the game, forcefed by a bland character-device. Half-Life did what Bioshock is trying to do (tell a story from first-person only), and did it ten times better, in my limited play time with both. Bioshock's actively cinematic parts are great, and it may have created a fully-fleshed world that I just don't get (yet), but it is hampered narratively by devices that are not organic, but tacked on out of necessity. MGS may have its problems, but I think its ability to make the cinemas affect the gameplay is unprecedented and unseen today.
Title: RE:Bioshock
Post by: Kairon on August 30, 2007, 07:04:23 PM
The problem with moral choices in video games is that they're rarely, if ever, moral.
Wake me up when games play more like MASQ and less like Fable.
Yes. I said it. Fable doesn't have moral choices. Read the article.
MASQ, however, is AWESOME.
Title: RE: Bioshock
Post by: Mashiro on August 31, 2007, 12:13:55 AM
Quote Thanks for airing your ignorance to everyone.
No it isn't ignorance, I know the kind of games I like. Killer7 isn't one of them.
Edit: I know you like LOVE Killer7 but in no way shape or form am I interested in the game nor will I ever be. It just doesn't look fun in the least.
To elaborate, I'm sure everyone here had impressions on games before they purchase them. To be honest, my "gut feeling" about a game is usually right, especially when it comes to games I am not interested in the least in.
Sometimes I let people, reviews or other sources get the best of me (it happens every once and a while, usually stemming from me wishing I was wrong about my initial feelings about a game) but I was let down with Rayman Raving Rabbids, I was let down with Elebits, I was let down with Paper Mario on N64, I was let down by the entire PS2 line up I bought with the system (to see what I was missing back in the GC days . . . which was nothing apparently) and so on and on forth.
After a while you just learn to trust your instincts (unintentional reference to Starfox) and Killer7 is just one of those games I don't see myself enjoying so I don't plan to pick it up.
Everyone has their own tastes and I know what mine are and Killer7 doesn't appeal to any of my tastes.
I'm sorry that this comes off as "ignorance" to you but nothing will change my mind about that game or any other.
Title: RE: Bioshock
Post by: Kairon on August 31, 2007, 04:43:37 AM
Every once in awhile it's good to test your instincts to make sure they're still nice and sharp...
Title: RE:Bioshock
Post by: Svevan on August 31, 2007, 06:20:29 AM
Quote Originally posted by: Mashiro I'm sorry that this comes off as "ignorance" to you but nothing will change my mind about that game or any other.
Quote of the year. I'm not trying to be mean, just pointing out that deciding something without any facts or experience IS ignorance. But the conversation's over unless you want to move to another thread (where I will promptly drop the discussion since you've stated there's nothing to discuss).
Title: RE:Bioshock
Post by: Dirk Temporo on August 31, 2007, 06:33:02 AM
Quote Originally posted by: GoldenPhoenix Bioshock is like Killer7
lol no.
Quote Originally posted by: Mashiro I never played Killer7, nor will I ever play Killer7. Looks like crap.
Sorry.
Don't like Killer7? What's the matter? Too DEEP for you?
Title: RE:Bioshock
Post by: Kairon on August 31, 2007, 06:44:38 AM
Quote Originally posted by: Mashiro I'm sorry that this comes off as "ignorance" to you but nothing will change my mind about that game or any other.
I just got how awesome this quote is!
Anyways, yeah, it's true that I'm not rushing out to buy some AWESOME JRPGs or something. I generally despise those games because of how much they've degenerated into interactive animes. And it's sad... I used to be SUCH an RPG fan in the SNES era... /sigh
Wait a second! Although I was avoiding anime for the longest time, I recently had Kodocha shown to me! Like, totally awesome! I might start watching anime again!
Title: RE:Bioshock
Post by: vudu on August 31, 2007, 07:18:36 AM
Quote Originally posted by: Mashiro Edit: I know you like LOVE Killer7 ....
You're thinking of Karl; Karl loves Killer7. Evan is just like any of us--thinks it's a great game, but doesn't necessarily want to give birth to Suda51's love child.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 07:19:50 AM
Quote Originally posted by: Svevan
Quote Originally posted by: Mashiro I'm sorry that this comes off as "ignorance" to you but nothing will change my mind about that game or any other.
Quote of the year. I'm not trying to be mean, just pointing out that deciding something without any facts or experience IS ignorance. But the conversation's over unless you want to move to another thread (where I will promptly drop the discussion since you've stated there's nothing to discuss).
Ok let me back Mashiro up, Killer7 is a clunky, limited game that does nothing besides style. It is a wannabe on rails shooter that forces you to use a visor to see the enemies, all of which look exactly the same way. The story is a pseudo intellectual attempt at being witty but really feels like the writers were on LSD when creating it. Variety? Ha look elsewhere, it is perhaps the most limited "full blown" game I've played in years. Low budget look and polish? Definately. Sloppy control scheme? Exactly.
I find it odd when Evan says someone else is ignorant we he himself has hardly even played the game he is critisizing, just seems to be a double standard there. Personally I have no problem basing a game off preliminary gameplay but when you go around calling others ignorant because they may not like what they've read of the game, then you look a tad bit foolish. It is really funny watching people freak out about Killer7, it is one of those games that the elite like to throw around as great, even though the vast majority think it is limited and frankly a poor gameplay experience, that is the poster child of poor variety, especially when it comes to character designs (Oh wow, I get to shoot different colored enemies that look exactly the same, woopie).
Then again what I am doing arguing with people like Evan that think MGS's story telling is a masterpiece in design? That shows me right there that someone would rather watch a game then play it, so I consider their opinion null and void when it comes to games like Killer7 which has built a fan base through its purty art style and wannabe intellectual storyline. Bioshock is not getting the praise it is getting for nothing, and I'm sorry Evan or others can't realize that. The game may not be revolutionary, but it will redefine the FPS genre for times to come with its utilization of strategy (Mixing weapons with the plasmids), making moral choices (Saving or killing the little sisters which impact you later on), utilization of visual cues to suck you into the gameplay, fully interactive story driven scenes, or the extreme sympathy you have towards even your enemies, who are not mindless drones (Or in Killer7s case annoying screaming color coded idiots).
Oh but I better not offend the cult of Killer7, a place for people to feel special and actually think they are getting a complex story and AMAZING game. Though I think there is a bit insecurity because they feel the need to openly insult the intelligence of someone who is not interested in it. But if you must know Mashiro, here is the story.
-Hitman with multiple personalities hired to killer bad guy -United Nations Party wants to take over the world -US and Japan become at war, east vs west -Lots of goofy stuff about killing his own team -Bad guy is killed, both are resurrected 100 years later
Basically it is about the convenient plot device of someone being crazy and not realizing things about themselves mixed with Castlevania good vs evil every 100 years. This is obviously disregarding the torturous gameplay you must go through to get to it. Also, perhaps I am mistaken but didn't Killer7 have you collect diaries as well to give you part of the story?
Title: RE: Bioshock
Post by: ShyGuy on August 31, 2007, 08:40:01 AM
I remember reading an early article about Bioshock in GI and I got the impression they were planning to make the plasmids optional. I think perhaps they ran out of time/resources to do everything they wanted to do.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 08:54:55 AM
Quote Originally posted by: ShyGuy I remember reading an early article about Bioshock in GI and I got the impression they were planning to make the plasmids optional. I think perhaps they ran out of time/resources to do everything they wanted to do.
That would have been pretty neat, maybe we'll see it in the sequel.
Title: RE: Bioshock
Post by: Mashiro on August 31, 2007, 09:31:23 AM
Thanks for the back up GP.
As for my "awesome" quote . . .
Yeah how many of you on these forums are EVER swayed by anyones discussion? I'm only being honest, but I guess some people just wouldn't understand that.
All I am saying is I KNOW my own tastes, Killer7 doesn't look like a game I will enjoy and based on what I have read / heard about it I can come to the conclusion that I don't need to try it.
Sorry that someone doesn't want to try a mediocre title that people declare as "deep".
And to answer your question, I don't mind games that are deep, but being "deep" is one aspect of a game and isn't a buying point for me. A better argument would have been "what's wrong? don't like good gameplay and great visuals with a good story?" Sadly it lacks the first two selling points so . . . yeah pass for me.
Title: RE:Bioshock
Post by: Kairon on August 31, 2007, 09:39:36 AM
GP is currently trying to convince me to buy Carnival games. &P
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 09:40:01 AM
I enjoy deep things, heck I enjoy a deep game but it has to have something more than a story or visual style, there has to be some meat on it, it has to be FUN. When I was playing Killer7 my only interest was the story and it was a chore to keep my interest going after shooting the billionth wave of screaming bad guys, some of which I just got done mowing down but respawned. What I like about a game like Bioshock is that it has very solid gameplay mechanics behind the style and story. Heck I think the radio story is great, it is very mysterious (Who is this guy? Is he leading me on?), not to mention the fully interactive story sequences, you feel like you are there. In a game like Killer7 you really didn't feel like you were there, you felt like you were on rails in a barebones game, going from one sequence to the next.
In all honest was the story pretty decent? Yeah it was, though I thought it tried a bit too hard. A complex story is one thing, but a farfetched complex story is another. Now if it was a novel (I see there is a book of sorts) I may have been far more inclined to get interested in it, but as it stands, it is a chore to play, which is not what I call an engrossing experience.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 09:40:30 AM
Quote Originally posted by: Kairon GP is currently trying to convince me to buy Carnival games. &P
Well I'll let you know how it is.
Title: RE: Bioshock
Post by: that Baby guy on August 31, 2007, 09:41:42 AM
Ohhhh, when I get home, I think I'll be making GP a deadvatar, too.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 09:44:53 AM
Quote Originally posted by: thatguy Ohhhh, when I get home, I think I'll be making GP a deadvatar, too.
I didn't die though!
Title: RE: Bioshock
Post by: Mashiro on August 31, 2007, 09:45:02 AM
And for the record:
Quote just pointing out that deciding something without any facts or experience
Who says I didn't have facts about the game? I read reviews, saw demos, saw video clips . . . it wasn't like I just thought of the title and said "no". I made an educated decision based on the information presented to me from various sources and came to a conclusion that this game wasn't for me.
Sorry for debunking your ignorance statement but it had to be done.
"Not to be mean" but condescending should be a word you become familiar with Evan.
Title: RE: Bioshock
Post by: NinGurl69 *huggles on August 31, 2007, 09:49:00 AM
"does nothing besides style" "Low budget look and polish? Definately" ^ These do not shake hands.
"is a clunky, limited game" "It is a wannabe on rails shooter" ^ This is a rail shooter.
"It is a wannabe on rails shooter" "the enemies, all of which look exactly the same way" ^ This IS a rail shooter, afterall.
"the enemies, all of which look exactly the same way" ^ Even the most critically acclaimed games have prevailing, standard enemy types that exist to the end of the game. But that's just a harmful, sweeping generalization you just made, like you conveniently forgot that enemy sets do get shuffled as you progress thru the game. n/m, you really did forget
"forces you to use a visor to see the enemies" ^ What a relief! They'd be hard to kill since they're invisible! Is clicking the L-trigger too much work for you? much harder than fetch questing, confirmed
"Sloppy control scheme? Exactly." "It is a wannabe on rails shooter." ^ So let's see, just like RE4, you hold R-trigger to raise your weapon, aim with the analog stick, and press A to fire -- established FPS aiming conventions with a forgiving degree of turning sensity, since it did feel comparable to Wind Waker's sensitivity -- and we know that works since you've apparently beaten killer7. And it's a RAIL SHOOTER, so you mainly move forward -- press A to move forward, check. But we can backtrack -- press B to turn around, press A to move forward, check. And it's a rail shooter, so there's no reason to walk elsewhere or sidestep, strafe, etc., check. And it's a rail shooter, so all points and objects of interest are planted along the rail path, eliminating the need to walk off the rail path, check. Therefore we've got a rail shooter, minus lightgun peripheral, with some extra choices provided to the player. That's not sloppy, just mind-numbingly simple and unambitious.
"This is obviously disregarding the torturous gameplay you must go through to get to it" ^ You play all of killer7 and not Metroid Prime's 1-2 hour fetch quest? Right.
"Also, perhaps I am mistaken but didn't Killer7 have you collect diaries as well to give you part of the story?" ^ Yeah, clues and backstory were delivered (not exclusively) this way. I think it only has a third of the total text Metroid Prime provided in backstory scans.
I see what you're trying to argue but it feels like you're not realizing something. killer7 is obviously a rail shooter, yet you keep treating it like it was intended to be something bigger and ambitious, like the typical latest action-adventure on the market. It never was. It was a weirdo rail shooter, "all" the reviews and previews said, and being the media-aware gaming interwebber you are, this idea should've sank in before you began playing. Cuz it sounds like you're knocking the game, but more like you have issues with an arcade genre derivative that should never have been adapted to consoles [at the time].
I also think the tension HERE is between people who enjoy becoming proficient at games vs. people who casually enjoy games. I enjoyed killer7 as an easy, refreshing, amusing experience [this is my "casual"] compared to likes of name-taking challenges like RE4 and MP2E [heavy-hitters I enjoy "practicing" by revisiting the tough fights].
Regarding killer7's story, the people who dig it don't care much about the good vs. evil/political/east-west tension/terrorism thing. About a third thru the game it's apparent that stuff is not important. What we do like is the question of how much of the events actually take place, within its reality -- that's something that plays with our memory and expectations. But of course, the wacky psycho stuff throughout the game is also comedy gold.
EDIT: svevan should not have made that kind of a comment. and mashiro should've made that statement about sticking with "preferences" earlier. There's a bunch of people who were here years ago? wouldn't deal with RE4 simply cuz zombies and horror stuff were of no interest. That's fine.
Title: RE: Bioshock
Post by: that Baby guy on August 31, 2007, 09:51:57 AM
Wait, what game is Pro talking about, and who is he talking to? I got lost somewhere.
Title: RE: Bioshock
Post by: Mashiro on August 31, 2007, 09:54:19 AM
Quote "does nothing besides style" "Low budget look and polish? Definately" ^ These do not shake hands.
Erem style doesn't mean it has to look good.
She's indicating it has a style too it and that's all. The style in this case is that of looking (in my eyes) simplistic without polish so I tend to agree with her.
As for her other statements I see where they come from, as some people on this forum make Killer7 out to be one hell of a game when all it is is your average shooter. Woopie-de-doo.
Edit: He's talking to GP.
Title: RE: Bioshock
Post by: NinGurl69 *huggles on August 31, 2007, 09:54:24 AM
non-game.
no-body.
Title: RE: Bioshock
Post by: vudu on August 31, 2007, 09:56:09 AM
Pro forgot to mention that the Colosseum has the greatest music ever. EVER.
Title: RE: Bioshock
Post by: Mashiro on August 31, 2007, 09:58:50 AM
Quote wouldn't deal with RE4 simply cuz zombies and horror stuff were of no interest. That's fine.
Ahhh see now, I never said I didn't give things a chance.
I NEVER got into the RE series UNTIL 4 because I saw the great scores it got and WHY it got those scores. Great gameplay (which enhanced the series far beyond it's pitiful roots), great graphics, amazing atmosphere and Capcom made what seemed to be an all around enjoyable game.
Just because I have preferences and gut feelings about games DOESN'T mean I don't keep an open mind to certain games just because of their past or just because they are new. I just tend to have a good idea of what I will enjoy and what I won't based on seeing the game in action, what is said about it and how I perceive the game to be.
Title: RE: Bioshock
Post by: NinGurl69 *huggles on August 31, 2007, 09:59:26 AM
Colosseum? or The Gatekeeper?
~~~~~
A lot of people here are big on "charm". A lot of people here find killer7's wacko style and story charming and amusing. The story takes itself seriously, but some have found it digestable and delicious unlike the way MGS handles itself.
killer7 was no winner in the reviews dur. it was more about taking a risk than giving it a chance. so the love/hate review statements are SPOT-ON.
Title: RE: Bioshock
Post by: vudu on August 31, 2007, 10:01:15 AM
Yeah, that Gatekeeper. That song rocks. I'm going to have to look for that mp3 when I get home. DUNDUN-DUN--DUN---DUN-DUN---DUNDUN--DUN !!!
Title: RE: Bioshock
Post by: NinGurl69 *huggles on August 31, 2007, 10:07:54 AM
LOL
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 10:12:06 AM
Killer7 isn't really an on rails shooter though, at least in the traditional sense, it is a hybrid. I personally love on-rails shooters but Killer7's goofy mvoement, choose your direction design, not to mention the use of visors sucked even more fun out of it. It was really dissapointing when I first played Killer7 because I bought it back when it got such a cult following and was $50, I wanted to like it but I couldn't. Heck I have a friend who LOVES the game but even he admits the gameplay got to be a bit of a chore and is shallow, though he finds that the style made up for it.
Don't get me wrong, if you like Killer7 fine, but also understand there are reasons why people don't like it. Or in Mashiro's case, the game obviously is not for him and yet he is called ignorant which I felt was way out of line.
Title: RE: Bioshock
Post by: Kairon on August 31, 2007, 10:15:27 AM
I'd actually like to see more experimentation that simplifies movement.
People don't think "walk left, right, forward, rotate," people walk FORWARD most of the time. Our impetus is only to walk forward, and subconsciously we handle direction. What about games where movement is controlled by just one button? Direction and all that other stuff is handled instinctually/intuitively, and the only actual discrete and explicit input needed is the command to "move."
That's what Killer 7 sort of does, and that's why I'm curious in seeing more rail-movement experimentations in the future.
Title: RE: Bioshock
Post by: vudu on August 31, 2007, 10:17:42 AM
You're a bit of a chore and shallow.
Title: RE:Bioshock
Post by: Kairon on August 31, 2007, 10:20:24 AM
Quote Originally posted by: GoldenPhoenix Don't get me wrong, if you like Killer7 fine, but also understand there are reasons why people don't like it. Or in Mashiro's case, the game obviously is not for him and yet he is called ignorant which I felt was way out of line.
As long as you concede that awesome isn't for everyone. And Killer 7 is awesome!
Seriously, I'm reacting this way because it's been implied that Killer 7 is a bad game. It isn't. It has flaws. So did Super Paper Mario. So what? The game is beloved by many because of qualities that exist, whether or not they appeal to you.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 10:31:37 AM
Quote Originally posted by: Kairon I'd actually like to see more experimentation that simplifies movement.
People don't think "walk left, right, forward, rotate," people walk FORWARD most of the time. Our impetus is only to walk forward, and subconsciously we handle direction. What about games where movement is controlled by just one button? Direction and all that other stuff is handled instinctually/intuitively, and the only actual discrete and explicit input needed is the command to "move."
That's what Killer 7 sort of does, and that's why I'm curious in seeing more rail-movement experimentations in the future.
Interesting idea, but having to only press one button to move would detatch the player from the experience. Think of it this way, yeah we may walk more in a straight line but isn't it also true you like to have the freedom to move how you wish? If you are in a new area in real life, don't you want to explore it?
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 10:35:53 AM
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix Don't get me wrong, if you like Killer7 fine, but also understand there are reasons why people don't like it. Or in Mashiro's case, the game obviously is not for him and yet he is called ignorant which I felt was way out of line.
As long as you concede that awesome isn't for everyone. And Killer 7 is awesome!
Seriously, I'm reacting this way because it's been implied that Killer 7 is a bad game. It isn't. It has flaws. So did Super Paper Mario. So what? The game is beloved by many because of qualities that exist, whether or not they appeal to you.
It is not beloved by many though, it is more of a cult game then anything. The game was a poorly received game by both reviewers and the majority of gamers. To compare the polish of SPM to Killer7 is also silly, Killer7 was obviously a low budget title with constrained gameplay and repetitive design. To make it out like it doesn't have gameplay flaws that make its reception by the majority justified seems to be a bit absurb. What makes it even worse is when people utilize the hardcore vs casual label in regards to the game, which really has nothing to do with it. But I will say this, it is still better than Far Cry and Alien Syndrome!
Title: RE: Bioshock
Post by: Plugabugz on August 31, 2007, 10:50:28 AM
Does having a rough (not unfinished or unpolished) game automatically make it bad?
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 10:51:50 AM
Quote Originally posted by: Plugabugz Does having a rough (not unfinished or unpolished) game automatically make it bad?
No but it doesn't make it great either.
Title: RE:Bioshock
Post by: Kairon on August 31, 2007, 10:54:03 AM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon I'd actually like to see more experimentation that simplifies movement.
People don't think "walk left, right, forward, rotate," people walk FORWARD most of the time. Our impetus is only to walk forward, and subconsciously we handle direction. What about games where movement is controlled by just one button? Direction and all that other stuff is handled instinctually/intuitively, and the only actual discrete and explicit input needed is the command to "move."
That's what Killer 7 sort of does, and that's why I'm curious in seeing more rail-movement experimentations in the future.
Interesting idea, but having to only press one button to move would detatch the player from the experience. Think of it this way, yeah we may walk more in a straight line but isn't it also true you like to have the freedom to move how you wish? If you are in a new area in real life, don't you want to explore it?
How do you explore a hallway?
Especially when you have one very key objective in mind, the world collapses into a one dimensional problem. You consistently go TO your room, not in the side door of the dorms, around a corner, around another corner, then turn left to the door, and finally get there.
In many ways, Killer 7's rail movements almost replicate the directness of movement that we had in 2D games. Just like the linear combat system or whatever it's called in Tales of Symphonia recreates a simpleness of movement (away, or towards) the enemy that enables players to function in that 4-player battle system.
Quote Originally posted by: GoldenPhoenix It is not beloved by many though, it is more of a cult game then anything. The game was a poorly received game by both reviewers and the majority of gamers. To compare the polish of SPM to Killer7 is also silly, Killer7 was obviously a low budget title with constrained gameplay and repetitive design. To make it out like it doesn't have gameplay flaws that make its reception by the majority justified seems to be a bit absurb. What makes it even worse is when people utilize the hardcore vs casual label in regards to the game, which really has nothing to do with it.
I don't understand. Are we equally at fault when we proclaim our love for Fire Emblem? (Want a low budget game, just look at that beloved niche cult series, how many years and Intelligent Systems STILL can't do decent 3D? ... not that I'm complaining! ^_^) When we say we're excited for Battalion Wars? Heck, I still remember Eternal Darkness with fondness despite my willingness to call the game's ratings a symptom of fanboi over-hype.
Just because a game is cult does not mean that it instantly becomes okay to rag on it. It's okay to say it ain't for you, but to imply that the rest of us are demeaning ourselves by playing it?
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 11:05:07 AM
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon I'd actually like to see more experimentation that simplifies movement.
People don't think "walk left, right, forward, rotate," people walk FORWARD most of the time. Our impetus is only to walk forward, and subconsciously we handle direction. What about games where movement is controlled by just one button? Direction and all that other stuff is handled instinctually/intuitively, and the only actual discrete and explicit input needed is the command to "move."
That's what Killer 7 sort of does, and that's why I'm curious in seeing more rail-movement experimentations in the future.
Interesting idea, but having to only press one button to move would detatch the player from the experience. Think of it this way, yeah we may walk more in a straight line but isn't it also true you like to have the freedom to move how you wish? If you are in a new area in real life, don't you want to explore it?
How do you explore a hallway?
Especially when you have one very key objective in mind, the world collapses into a one dimensional problem. You consistently go TO your room, not in the side door of the dorms, around a corner, around another corner, then turn left to the door, and finally get there.
In many ways, Killer 7's rail movements almost replicate the directness of movement that we had in 2D games. Just like the linear combat system or whatever it's called in Tales of Symphonia recreates a simpleness of movement (away, or towards) the enemy that enables players to function in that 4-player battle system.
Quote Originally posted by: GoldenPhoenix It is not beloved by many though, it is more of a cult game then anything. The game was a poorly received game by both reviewers and the majority of gamers. To compare the polish of SPM to Killer7 is also silly, Killer7 was obviously a low budget title with constrained gameplay and repetitive design. To make it out like it doesn't have gameplay flaws that make its reception by the majority justified seems to be a bit absurb. What makes it even worse is when people utilize the hardcore vs casual label in regards to the game, which really has nothing to do with it.
I don't understand. Are we equally at fault when we proclaim our love for Fire Emblem? (Want a low budget game, just look at that beloved niche cult series, how many years and Intelligent Systems STILL can't do decent 3D? ... not that I'm complaining! ^_^) When we say we're excited for Battalion Wars? Heck, I still remember Eternal Darkness with fondness despite my willingness to call the game's ratings a symptom of fanboi over-hype.
Just because a game is cult does not mean that it instantly becomes okay to rag on it. It's okay to say it ain't for you, but to imply that the rest of us are demeaning ourselves by playing it?
Correct me if I'm wrong, but wasn't it the Killer7 supporters that were calling everyone ignorant and too stupid to understand the game. There is nothing wrong with niche titles, like Fire Emblem but still I admit that it has flaws that makes the game not for everyone (though to be fair the Fire Emblem series does what it sets out to do quite well).
At least those games you mentioned had something called gameplay to push it along and didn't get their cult following from a rapid fan base who thinks they are elitists because they like a story over gameplay game like Killer7, and feel the need to demean those that don't like it. It is pretty odd though, compared to most cult games, the Killer7 fanbase seems to breed some of the most arrogant, condescending fans around whether it be here, gamefaqs or elsewhere.
Title: RE:Bioshock
Post by: Kairon on August 31, 2007, 11:32:24 AM
Quote Originally posted by: GoldenPhoenix At least those games you mentioned had something called gameplay to push it along
Wow. Okay. Stop right there. I don't know if I care to be equated with Oregon's reigning intellectual attack-dog Svevan (I'm your biggest fan Svevie! ::hugs and kisses:: Kick Roger Ebert's BUTT!!!) but I, for one, ENJOYED the gameplay in Killer 7. I've even put forward a defense for rail-movement in the previous posts. I think that the label of "condescending" definitely sticks when you get to decide what I DO and DO NOT enjoy, when others get to dictate WHERE and HOW and WHY I am having fun.
I've come to expect it from people debasing Wii Sports, come to expect it from people ridiculing the Wii's graphical output, but little did I expect it here. *shrug*
... actually, I shouldn't be too surprised. GP hates Alien Syndrome and everything it stands for!
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 11:41:43 AM
Quote Originally posted by: Kairon
Quote Originally posted by: GoldenPhoenix At least those games you mentioned had something called gameplay to push it along
Wow. Okay. Stop right there. I don't know if I care to be equated with Oregon's reigning intellectual attack-dog Svevan (I'm your biggest fan Svevie! ::hugs and kisses:: Kick Roger Ebert's BUTT!!!) but I, for one, ENJOYED the gameplay in Killer 7. I've even put forward a defense for rail-movement in the previous posts. I think that the label of "condescending" definitely sticks when you get to decide what I DO and DO NOT enjoy, when others get to dictate WHERE and HOW and WHY I am having fun.
I've come to expect it from people debasing Wii Sports, come to expect it from people ridiculing the Wii's graphical output, but little did I expect it here. *shrug*
... actually, I shouldn't be too surprised. GP hates Alien Syndrome and everything it stands for!
Hey you can have fun and not need gameplay doesn't mean it is for everyone (heck the MGS series is popular). Consider I"ve talked to more than once person who thinks Killer7 is lacking in gameplay but makes up for it their minds elsewhere is enough of a defense of the statement that Killer7 is not popular because of the game mechanics.
Not sure how you can stick up for Evan, because what he said to Mashiro was completely elitist and beyond condescending. Let's not even get into Dirk's comments, which were about as ridiculous as you can get. Like I said the Killer7 fanbase is obnoxious at best, elitist, yes. Out of all the niche titles I dislike the Killer7 fanbase the most, they are rabid, and perhaps the least open minded people around when someone has legitimate complaints about the game.
Title: RE:Bioshock
Post by: Kairon on August 31, 2007, 11:46:49 AM
I think it's obvious that Killer 7 isn't popular because of it's mechanics. Observe:
Quote For instance, before Killer 7 was finished, Mikami told Suda to visit E3 and see what the US audience likes playing. Suda found that free-roaming style games were popular. However, Killer 7 was envisioned on rails; a set track that the player is forced to follow. He knew then that Killer 7 wouldn’t be popular in the US.
He asked himself and Mikami, “Should we change Killer 7 to a free-running game or should we keep it as a rail game?” Suda knew the answer: “I felt that rather than selling a lot, I went with the idea that I came up with originally.” Mikami told him to go ahead with his original idea, even though they both knew that the gameplay probably wouldn’t fly with US audiences.
Doesn't mean that a mere lack of popularity is a reason for condemnation.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 11:53:05 AM
Quote Originally posted by: Kairon I think it's obvious that Killer 7 isn't popular because of it's mechanics. Observe:
Quote For instance, before Killer 7 was finished, Mikami told Suda to visit E3 and see what the US audience likes playing. Suda found that free-roaming style games were popular. However, Killer 7 was envisioned on rails; a set track that the player is forced to follow. He knew then that Killer 7 wouldn’t be popular in the US.
He asked himself and Mikami, “Should we change Killer 7 to a free-running game or should we keep it as a rail game?” Suda knew the answer: “I felt that rather than selling a lot, I went with the idea that I came up with originally.” Mikami told him to go ahead with his original idea, even though they both knew that the gameplay probably wouldn’t fly with US audiences.
Doesn't mean that a mere lack of popularity is a reason for condemnation.
You are right, popularity has nothing to do about it, there is much more to the game that ruins it for people. Take for example Beyond Good and Evil, that game wasn't popular but what made it different from Killer7 is that it was highly regarded from the get go.
Title: RE:Bioshock
Post by: Kairon on August 31, 2007, 12:00:02 PM
Hmmm... lemme be condescending here for a moment...
1. Mashiro says Killer 7 looked like crap
2. Svevan called him ignorant
Is that really what this is all about?
3. Mashiro later backtracked to say that the game didn't suit his preferences, turning it into a subjective evaluation of whether or not he would seek to play the game
4. Svevan left, since there's nothing to argue about anymore now that Mashiro is taking a purely subjective stance
Oh, and here's the real funny part:
5. Golden Phoenix supports Mashiro by criticizing Killer 7 on several points(thereby inadvertently and almost certainly unwillingly providing an opening for Svevan to return to the conversation, which if he's smart, he won't &P)
6. Pro666 becomes reasonable for the first time in like, evar
7. I propose that rail movement is a quality worth exploring
8. Because I chimed in, the entire mess is now in my lap
Title: RE:Bioshock
Post by: Kairon on August 31, 2007, 12:01:09 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon I think it's obvious that Killer 7 isn't popular because of it's mechanics. Observe:
Quote For instance, before Killer 7 was finished, Mikami told Suda to visit E3 and see what the US audience likes playing. Suda found that free-roaming style games were popular. However, Killer 7 was envisioned on rails; a set track that the player is forced to follow. He knew then that Killer 7 wouldn’t be popular in the US.
He asked himself and Mikami, “Should we change Killer 7 to a free-running game or should we keep it as a rail game?” Suda knew the answer: “I felt that rather than selling a lot, I went with the idea that I came up with originally.” Mikami told him to go ahead with his original idea, even though they both knew that the gameplay probably wouldn’t fly with US audiences.
Doesn't mean that a mere lack of popularity is a reason for condemnation.
You are right, popularity has nothing to do about it, there is much more to the game that ruins it for people. Take for example Beyond Good and Evil, that game wasn't popular but what made it different from Killer7 is that it was highly regarded from the get go.
Interestingly enough, I have some reasons for viewing that game not-so-glowingly...
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 12:05:09 PM
Actually Evan didn't apologize, he still called Mashiro ignorant even after he stated why the game wasn't for him and mocked his post. The only reason he left is because Evan doesn't spend much time here, he spends enough time to be condescending and shoot someone down then leaves.
Quote Originally posted by: Mashiro I'm sorry that this comes off as "ignorance" to you but nothing will change my mind about that game or any other. --------------------------------------------------------------------------------
Quote of the year. I'm not trying to be mean, just pointing out that deciding something without any facts or experience IS ignorance. But the conversation's over unless you want to move to another thread (where I will promptly drop the discussion since you've stated there's nothing to discuss).
Perhaps I am misreading but doesn't seem to be retracting his statement either but reaffirming it. Not to mention you forgot Dirk's post as well. In addition that, it isn't just about Evan, but the arrogant mindset that Killer7 supporters show towards those who didn't drink the kool aid. Really it reminds me of fans of indepdent movies, it is this superiority complex people have because they are anti-big budget, pro-artistic films and feel that people who don't enjoy or appreciate them are stupid or are not getting it.
Title: RE: Bioshock
Post by: Kairon on August 31, 2007, 12:17:09 PM
Who said he apologized?
Anyways.
Svevan mentioned once on a podcast (the one where he pwned the "is videogames art" question) that he dislikes the idea of people hiding behind opinions. I think he'd rather we all tried to find a fact-based arena to duke it all out in.
But there's no such arena if we're just arguing whether some people have preferences that shift one way or the other. The sense of negativity you detect is his disdain for the "opinionizing" of the subject at hand. Once things are at the "my opinion, your opinion" stage, there's nothing left to discuss, as he said. It can't even be argued that Mashiro is ignorant since later on, Mashiro illustrated how he had made an informed decision about the game. This was all one grandiose miscommunication.
Boy, I'm getting plenty of chances to make new enemies today, especially with playing amateur psychologist. This will not end well. /scared
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 12:21:17 PM
Quote Originally posted by: Kairon Svevan mentioned once on a podcast (the one where he pwned the "is videogames art" question) that he dislikes the idea of people hiding behind opinions. I think he'd rather we all tried to find a fact-based arena to duke it all out in.
But there's no such arena if we're just arguing whether some people have preferences that shift one way or the other. The sense of negativity you detect is his disdain for the "opinionizing" of the subject at hand. Once things are at the "my opinion, your opinion" stage, there's nothing left to discuss, as he said. It can't even be argued that Mashiro is ignorant since later on, Mashiro illustrated how he had made an informed decision about the game.
Boy, I'm getting plenty of chances to make new enemies today, especially with playing amateur psychologist. This will not end well. /scared
Funny how someone can critisize others for opiniosn when most of his posts are made up of exactly that. Everything boils down to opinion, and some things have to remain that realm. Let's say you like the taste of something and I don't, how in the heck are you going to argue that? The same applies to games or other forms of entertainment, people have different tastes, Evan obviously doesn't understand this can be possible. I really would not be surprised if he still considers Mashiro ignorant. Evan needs this little thing called being civil if he wants to get his point across, as of now he comes across as an insulting jerk at times.
Instead of saying something to the effect "Mashiro what exactly did you find not to your liking?" he called Mashiro Ignorant. Now if Evan is as smart as he portrays himself he would realize that as soon as you openly insult someone's education or intelligence that you have dwindled your chances of getting anything of substance, but instead put that person on the defensive.
Title: RE: Bioshock
Post by: Kairon on August 31, 2007, 12:26:32 PM
Ian! This is your chance! Post now, and no matter what you say people will love you in comparison!
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 12:30:17 PM
Quote Originally posted by: Kairon Ian! This is your chance! Post now, and no matter what you say people will love you in comparison!
Funny you mention Ian, at least when he expresses his opinion he doesn't insult anyone. Evan could learn something from him. Though I hope Ian realizes we all just like giving him a hard time! I know I do. In fact this board would be pretty lonely without the mostly pessimistic Ian.
Title: RE: Bioshock
Post by: Kairon on August 31, 2007, 12:37:32 PM
See Ian! What did I say! We <3 you already!
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 12:39:49 PM
Anyway back to Bioshock. I can't wait to get back to it this weekend (HOLIDAY WEEKEND I ADD!).
Title: RE: Bioshock
Post by: Mashiro on August 31, 2007, 12:43:15 PM
Just for the record Carry-On () I never backtracked. To me the game does look like crap. Which is where the miscommunication you speak of may have happened as people took this as me saying the game IS crap. Which just wasn't the case.
Though to be fair most of my negativity of saying it looks bad should be taken literally as the visual style, to me, is terrible.
But yes enough arguing back to Bioshock discussion!
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 12:44:13 PM
Quote Originally posted by: Mashiro Just for the record Carry-On () I never backtracked. To me the game does look like crap. Which is where the miscommunication you speak of may have happened as people took this as me saying the game IS crap. Which just wasn't the case.
Though to be fair most of my negativity of saying it looks bad should be taken literally as the visual style, to me, is terrible.
But yes enough arguing back to Bioshock discussion!
Stop trying to keep us on the track!
Title: RE: Bioshock
Post by: Mashiro on August 31, 2007, 12:49:08 PM
Lol, well I'll say this about Bioshock:
If I owned a 360 I would get it.
=)
However I am a tad confused, do you play AS a person without a suit of armor or as a person WITH a suit of underwater armor?
In the commercials "you" seem to get smacked way back into a wall or something and a bare arm is shown. That's why I ask. If so how do you survive under water?
Title: RE: Bioshock
Post by: Kairon on August 31, 2007, 12:56:25 PM
I thought that even though the city is underwater, it's pressurized? You know, like a space station.
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 31, 2007, 12:57:19 PM
Yeah, the city is in a huge glass dome, but water is filling in many areas.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 12:57:47 PM
Quote Originally posted by: Mashiro Lol, well I'll say this about Bioshock:
If I owned a 360 I would get it.
=)
However I am a tad confused, do you play AS a person without a suit of armor or as a person WITH a suit of underwater armor?
In the commercials "you" seem to get smacked way back into a wall or something and a bare arm is shown. That's why I ask. If so how do you survive under water?
Ah, I can see your confusion. You are not really in the water, instead you are in an underwater city with breathable air. Also it doesn't appear you ever get a suit, instead early on you inject yourself with this genetic substance that gives you the ability to use different special moves such as lightning bolts (which can be shot into water to take out a bunch of enemies), flame, and even the ability to move items like the force and throw them.
This is where your moral connundrum comes into play, in order to upgrade your moves you need a particular substance, and the only way to get it is to suck it out of these girl/creatures called the Little Sisters who are defended by Big Daddy, her defender. When you kill the Big Daddy you are given the choice, harvest her "energy" which will kill her, or let her live with a vague promise from a character that you will be rewarded. This is compounded the sheer terror in the Little Sisters face when you pick her up to make this descision. It will disturb you to say the least.
Title: RE: Bioshock
Post by: Mashiro on August 31, 2007, 01:20:28 PM
Thanks for the answers =D it makes way more sense now haha. The old school underwater gear the big daddys wear threw me off a bit.
The gameplay does sound very interesting and the moral choice is something I always enjoy, I probably wouldn't kill them . . =D even if they are creepy . . . maybe . . . lol.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 01:36:53 PM
Quote Originally posted by: Mashiro Thanks for the answers =D it makes way more sense now haha. The old school underwater gear the big daddys wear threw me off a bit.
The gameplay does sound very interesting and the moral choice is something I always enjoy, I probably wouldn't kill them . . =D even if they are creepy . . . maybe . . . lol.
I saved the first one, and I felt really good about the girl smiled and ran off laughing happily. It is touches like this that make the game such an experience.
Title: RE: Bioshock
Post by: UERD on August 31, 2007, 01:39:38 PM
So, I'm guessing this is the first game in which you literally get to eat babies. (Or close enough.)
Regardless, it sounds cool, and I'll probably pick up a copy in a few years, when I have a PC that is powerful enough to run it.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 01:46:40 PM
Quote Originally posted by: UERD So, I'm guessing this is the first game in which you literally get to eat babies. (Or close enough.)
Regardless, it sounds cool, and I'll probably pick up a copy in a few years, when I have a PC that is powerful enough to run it.
Yeah a good computer is almost a must, you won't get nearly as engrossed without it. It is kind of neat with the Big Daddys, they will not bother you if you leave the girl away (Yeah they may shove you away if you get too close) they only attack if you attack them or the girl.
Title: RE: Bioshock
Post by: Bill Aurion on August 31, 2007, 02:57:14 PM
After playing 8 hours of Prime 3, I really don't think I can go back to this...It'd just feel like a step back in, well, everything (including the visuals, which I personally think are the weak point of the game...Yucky art is yucky...)
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 31, 2007, 03:08:55 PM
Quote Originally posted by: Bill Aurion After playing 8 hours of Prime 3, I really don't think I can go back to this...It'd just feel like a step back in, well, everything (including the visuals, which I personally think are the weak point of the game...Yucky art is yucky...)
DON'T YOU DARE INSULT THE ART-DECO DESIGN!
I'm surprised, I thought Bioshock had pretty good art direction.
Title: RE: Bioshock
Post by: UERD on August 31, 2007, 03:22:04 PM
Speaking of art direction, you can download a PDF art book from their site here: http://www.2kgames.com/cultofrapture/artbook.html
Be warned, it's a big file and contains spoilers. (But I've never cared about spoilers in particular.)
Title: RE:Bioshock
Post by: Sir_Stabbalot on August 31, 2007, 03:33:53 PM
As long as you skip the foreword, you won't find any major spoilers... I think.
Title: RE: Bioshock
Post by: UERD on August 31, 2007, 03:35:17 PM
I have to say I'm digging the retro-futurism art style. It's rare these days...
Of course, my unupgradable laptop is unfortunately destined to be useful only for old games, school, and Starcraft 2 (because Blizzard usually keeps their system requirements down) .
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 06:00:01 PM
Quote Originally posted by: Bill Aurion After playing 8 hours of Prime 3, I really don't think I can go back to this...It'd just feel like a step back in, well, everything (including the visuals, which I personally think are the weak point of the game...Yucky art is yucky...)
Well not sure it would be a step back, just different, but if it is which game has more creative and unique art style, Metroid Prime 3 wins hands down (not to mention gameplay variety). With that said there was alot of attention to detail put into Bioshock's retro-futuristic looking society, and you could spend hours just looking over the level.
Actually let me change this, you are just ignorant Bill!
Title: RE: Bioshock
Post by: Bill Aurion on August 31, 2007, 07:01:22 PM
"...and you could spend hours just looking over the level"
Unless you are one of the people that don't like the art, like me... =3
That said, the game is still really good...I'd probably give it a 9 overall (and MP3 a 10 so far... )
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 07:24:05 PM
Quote Originally posted by: Bill Aurion "...and you could spend hours just looking over the level"
Unless you are one of the people that don't like the art, like me... =3
That said, the game is still really good...I'd probably give it a 9 overall (and MP3 a 10 so far... )
You are still ignorant! You just don't like the art style because you are too stupid to understand it!
Title: RE: Bioshock
Post by: that Baby guy on August 31, 2007, 07:30:11 PM
Appreciating art has nothing to do with ignorance.
Are you too ignorant to understand this?
I appreciate Bioshock's commercials for the music. That's about it.
Title: RE:Bioshock
Post by: GoldenPhoenix on August 31, 2007, 07:48:45 PM
Quote Originally posted by: thatguy Appreciating art has nothing to do with ignorance.
Are you too ignorant to understand this?
I appreciate Bioshock's commercials for the music. That's about it.
You are stupid and ignorant too. Yeah YOU.
Title: RE: Bioshock
Post by: Bill Aurion on September 01, 2007, 04:54:38 AM
Everyone is ignorant for thinking ignorance really exists...
Title: RE: Bioshock
Post by: Svevan on September 01, 2007, 08:16:36 AM
Sorry I wasn't here to stop this argument: I called Mashiro ignorant for dissing a game and saying he'll never like it without ever having played it. Doesn't matter if it was Killer7 or Superman 64, he made up his mind via other people's opinions, instead of testing their hypotheses by playing the game himself.
Let's talk about Bioshock. And for the record, since I can't say anything without getting attacked by GP, I only dissed on Bioshock's first two hours. I am open to what the game may have in store later, but so far I'm unimpressed. That was all my post was intended to be.
Furthermore, no more Killer7 talk in this thread, unless it pertains to Bioshock. I was trying to squelch that and it didn't work.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 01, 2007, 11:50:08 AM
Quote Originally posted by: Svevan Sorry I wasn't here to stop this argument: I called Mashiro ignorant for dissing a game and saying he'll never like it without ever having played it. Doesn't matter if it was Killer7 or Superman 64, he made up his mind via other people's opinions, instead of testing their hypotheses by playing the game himself.
Let's talk about Bioshock. And for the record, since I can't say anything without getting attacked by GP, I only dissed on Bioshock's first two hours. I am open to what the game may have in store later, but so far I'm unimpressed. That was all my post was intended to be.
Furthermore, no more Killer7 talk in this thread, unless it pertains to Bioshock. I was trying to squelch that and it didn't work.
Odd that someone who accuses others of being ignorant doesn't realize that perhaps getting attacked was justified in that case. Sorry if you didn't realize it, but I only went after you, after your completely uncalled for condescending statements directed towards Mashiro. It seems quite silly to state that someone is ignorant who hasn't experienced something, so I take it that you feel the same about drugs or something of that nature? Maybe since you are a movie goer, perhaps watching something like Porn would be more applicable. If you don't experience it then you are ignorant and cannot make a decision on whether you are interested or not? You can learn fully what something is about through reading about it, or in the case of gaming by watching gameplay footage. Yeah you may not know EXACTLY what it is about but you will get a fairly conclusive idea if you would be interested in playing it or not, whether it is the genre, graphics, or even how it is designed.
I realize Evan that you think I'm out to get you, believe me I have better things to do, but when you get on your high horse and accuse others of being ignorant, openly insulting them when you could have had more tact. Then yes I will step in, regardless if you realize that perhaps you may have stepped over the line a bit. For someone who prides himself over trying to open up discussion, you sure like putting people, like Mashiro, on the defensive when you could have got him to defend his views without insulting him. You've accused me of it of getting hostile, but it is almost like you don't realize that your own comments put people on the defensive as well which is almost never a good way to get someone to open up about why they have their opinions.
Regardless I will stick up for people whom I do respect and consider a friend when I feel they are being outright insulted or being talked down to.
Title: RE: Bioshock
Post by: that Baby guy on September 01, 2007, 12:42:50 PM
Yeah, for one thing, she's also out to get me, Kairon, Mashiro, and Ian! She does have better things to do.
But srsly, I do agree.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 01, 2007, 12:55:32 PM
Quote Originally posted by: thatguy Yeah, for one thing, she's also out to get me, Kairon, Mashiro, and Ian! She does have better things to do.
But srsly, I do agree.
Ok I change my statement, I AM out to get you three. So they better be looking over their shoulder!
Title: RE: Bioshock
Post by: Mashiro on September 01, 2007, 01:26:57 PM
I love GP and her new sig <3.
Nothing will ever knock Evan off his high horse btw, but that's cool.
BTW Anyone who hasn't tried Superman 64 can't call it bad cause they never played it. You ignorant people you.
Evan is so much smarter than all of us . . . thank you for showing me how stupid and ignorant I was Evan. You're the greatest. I wish one day I could be as smart as you. Really I do.
Title: RE: Bioshock
Post by: that Baby guy on September 01, 2007, 01:38:08 PM
I've played a Barbie game before. It was on the SNES, and IIRC, it was actually pretty tough, in a not-built-well sort of way. My little cousin wanted me to help her with it, since I was a lot better at video games than she was.
pwned.
Title: RE: Bioshock
Post by: Mashiro on September 01, 2007, 01:41:00 PM
I played The Little Mermaid on NES back in the day.
Title: RE: Bioshock
Post by: that Baby guy on September 01, 2007, 02:21:34 PM
I did too. I had sisters, who decided it would be a nice rental. An ex loved the Genesis's Beauty and the Beast. I can't remember any other girly games I've given a play.
Title: RE:Bioshock
Post by: Sessha on September 01, 2007, 03:21:09 PM
I'm chiming in a bit late but I don't think Evan was completely wrong. Hearing about something and actually doing something are two different things. When you hear about something it comes with a person's own personal Bias. It's how they felt about the game and how much they enjoyed it or the faults they found with it. You can draw your own opinions from reading about a game and watching it but not in the same way that you actually played it. I wasn't that excited for Bioshock when it was released but I did decide to rent it. I logged 8 or 9 hours into the game and I wasn't too impressed. I didn't feel compelled to play it or find it earth shattering. I wanted to quit around hour 1 but I gave it the benefit of the doubt. I've never voiced my opinion about a game if I haven't tried it. Even if it gets horrible reviews I usually rent it. And GP attacking someone right back doesn't solve anything.
I think I played that barbie game thatguy. My sister got that for Christmas one year. I remember driving a pink car and sadly dressing up barbie.
Title: RE: Bioshock
Post by: that Baby guy on September 01, 2007, 03:29:29 PM
I remember the car, and I remember skating. That's about it.
Title: RE: Bioshock
Post by: Mashiro on September 01, 2007, 03:41:08 PM
So in reality there is really no need at all for NWR or any gaming site for that matter. We should all just try ever game before we really decide about it.
Guys I'm going out to get Superman 64, ET for Atari and Nighttrap on the Sega CD. I'll be back in a bit.
actually I can't even list Nighttrap on that list...since I did play it and it was awful.
Title: RE: Bioshock
Post by: that Baby guy on September 01, 2007, 03:51:24 PM
Yeah, why do we spend time reading reviews, watching previews, playing demos, and reading general opinion, anyways? I think I do it because I'm stupid.
Title: RE: Bioshock
Post by: UERD on September 01, 2007, 03:58:18 PM
Yeah, why are we on forums talking about games? Come back in two weeks with a fully cited doctoral dissertation regarding the hidden feminist themes found within Metroid Prime 3, and then we'll consider you 'informed'.
Title: RE: Bioshock
Post by: Kairon on September 01, 2007, 04:36:02 PM
You know what, one day I picked up a romance novel on a whim. It was called "Sapphire Sky" by Kirsten James and had one of those semi-cheesy illustrated covers, but not too cheesy. I should scan it and put it up here.
It was one of the best reads I've had in years.
Title: RE: Bioshock
Post by: Mashiro on September 01, 2007, 04:38:07 PM
I greatly enjoyed reading the love hina manga series. . . which is kinda a romance novel not really but it was still a good romantic comedy.
Title: RE:Bioshock
Post by: Kairon on September 01, 2007, 04:45:35 PM
Love Hina is one of the things I'm resolutely sure I'll NOT enjoy. &P
I'm an anime bah humbug.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 01, 2007, 04:52:40 PM
Quote Originally posted by: Sessha I'm chiming in a bit late but I don't think Evan was completely wrong. Hearing about something and actually doing something are two different things. When you hear about something it comes with a person's own personal Bias. It's how they felt about the game and how much they enjoyed it or the faults they found with it. You can draw your own opinions from reading about a game and watching it but not in the same way that you actually played it. I wasn't that excited for Bioshock when it was released but I did decide to rent it. I logged 8 or 9 hours into the game and I wasn't too impressed. I didn't feel compelled to play it or find it earth shattering. I wanted to quit around hour 1 but I gave it the benefit of the doubt. I've never voiced my opinion about a game if I haven't tried it. Even if it gets horrible reviews I usually rent it. And GP attacking someone right back doesn't solve anything.
I think I played that barbie game thatguy. My sister got that for Christmas one year. I remember driving a pink car and sadly dressing up barbie.
Yeah never defend your friends against blatant rude attacks. Seriously you have to make deteriminations based on readings and watching videos, you cannot play everything, so you must deterimine what you may be interested in. Let's say someone doesn't like RPGS, are they ignorant because they don't want to play the next RPG and know it will not be something they would enjoy? Of course not, that was retarded to play something that you've determined, through previous experience with a related item is not in your realm of likes and dislikes. It is not that hard to analyze what a game is like through a combination of reviews, descriptions and gameplay videos, chances are you will know if you are interested in it or not based off that.
To wrap this up,it is Evan's seeming contradiction that really is at faut. He is someone that proports to wanting people to defend their opinions, yet most people know you don't do that through being rude and condescending. It is a contradiction that someone who complains about people not knowing how to defend their opinions, yet insults them which will in turn most likely put them on personal defense mode where nothing gets accomplished.
Title: RE: Bioshock
Post by: Kairon on September 01, 2007, 04:59:06 PM
Knowledge will never be perfect. It's up to each person to ensure that their knowledge on important subjects is as thorough as they can afford it to be. We shouldn't pretend to be anything more than humanly fallible.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 01, 2007, 05:01:18 PM
Quote Originally posted by: Kairon Knowledge will never be perfect. It's up to each person to ensure that their knowledge on important subjects is as thorough as they can afford it to be. We shouldn't pretend to be anything more than humanly fallible.
Unless you are me of course!
Title: RE: Bioshock
Post by: Mashiro on September 01, 2007, 05:57:18 PM
Maybe I should go out, get a 2 dollar copy of killer7, play it, THEN say how bad it is and say "man I was right, this game looked like crap, is crap and well yeah it's crap! Awesome!".
Then we can move on to how "Zomg Mashiro sucks for not liking Killer7! He doesn't like deep games! He has no SOUL! OFF WITH HIS HEAD WITCH WITCH"!
Come on you know you guys want to . . .
Title: RE: Bioshock
Post by: Kairon on September 01, 2007, 06:14:56 PM
Sounds good to me!
Title: RE:Bioshock
Post by: Kairon on September 01, 2007, 06:47:01 PM
Here we go. If I can read contemporary romance, maybe you can play Killer 7!
Actually, if you can find a $3 copy of Killer 7, you'll have spent less than I spent on this book.
Title: RE: Bioshock
Post by: Mashiro on September 01, 2007, 06:53:59 PM
That book cover is rated M for mature!
(The Golden Sky, The Sapphire Sky. . . is there a Blue Sky and Red Sky version too ? ahhh I kid I kid).
Title: RE:Bioshock
Post by: GoldenPhoenix on September 01, 2007, 07:56:17 PM
Why oh why did Evan have to derail the thread again! I had it back on track with Bioshock and there he comes to mess everything up!
Title: RE: Bioshock
Post by: Svevan on September 01, 2007, 08:17:57 PM
I don't think I ever derailed the thread, honestly. =)
But for serious, as much as I love these discussions being entirely about me (no really, I hate it), let's talk about Bioshock.
The control scheme is nice I guess.
Title: RE: Bioshock
Post by: ShyGuy on September 01, 2007, 08:25:01 PM
My Cousin has been playing Bioshock on the 360. I think the PC version looks a bit better, but that could just be the resolution.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 02, 2007, 10:15:49 AM
Quote Originally posted by: ShyGuy My Cousin has been playing Bioshock on the 360. I think the PC version looks a bit better, but that could just be the resolution.
Yeah the PC version does look better than the 360 one, but then again that depends on your hardware, I know DX10 adds some visual flare, even if it is limited. Regardless I think the game is gorgeous, and that opening scene was one of the coolest scenes I've ran across in gaming.
P.S. Not reading Evan's post, I choose to remain ignorant and will be the one to end this argument.
Update:
Guess it wasn't something to avoid
Title: RE:Bioshock
Post by: that Baby guy on September 02, 2007, 10:22:16 AM
Quote Originally posted by: Svevan I don't think I ever derailed the thread, honestly. =)
But for serious, as much as I love these discussions being entirely about me (no really, I hate it), let's talk about Bioshock.
The control scheme is nice I guess.
I think you've got a CD stuck in your head.
Title: RE: Bioshock
Post by: UERD on September 02, 2007, 11:05:36 AM
Because GP used her Borg-cyborg-assimilation powers to turn an XBox 360 DVD drive into a Flaming-CDs-of-Death-Launcher capable of launching Flaming-CDs-of-Death across the endless bounds of cyberspace to effect grievious bodily damage to an Internet person sitting at a computer thousands of miles away!
Anyways, as I was saying the system requirements are too high for me. Also, they have the nasty copy protection that they've promised to remove in the future.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 02, 2007, 11:19:06 AM
Quote Originally posted by: UERD Because GP used her Borg-cyborg-assimilation powers to turn an XBox 360 DVD drive into a Flaming-CDs-of-Death-Launcher capable of launching Flaming-CDs-of-Death across the endless bounds of cyberspace to effect grievious bodily damage to an Internet person sitting at a computer thousands of miles away!
Anyways, as I was saying the system requirements are too high for me. Also, they have the nasty copy protection that they've promised to remove in the future.
Can you elaborate a bit more on the copy protection thing? I didn't notice anything terrible about it.
Title: RE: Bioshock
Post by: UERD on September 02, 2007, 11:38:33 AM
I'll just quote Wiki's Bioshock article, they have sources.
Quote When BioShock was released, the client only allowed for two installations and required an Internet connection in order to activate the product. Due to criticism, this limit has been increased to five activations. After the five activation limit is reached, the user must manually activate the product again via telephone support due to a new version of the content protection system known as SecuROM.
2K Games has responded to the criticism by stating that a special-purpose pre-uninstallation utility that will refund activation slots to a user will be developed and made available in the future.[52] If the yet-to-be-released application is not used before uninstalling the game, SecuROM considers the player to still be using the game, and the activation is unrecoverable without contacting SecuROM and sending them a picture of the DVD and the booklet with the CD key in order to get a new key or deactivate old installations.
The SecuROM system has also caused problems with running specific utilities and other games that use similar protection systems, see Securom for more. Microsoft's RootkitRevealer software tool also identifies SecuROM as a possible rootkit due to the insertion of null keys into the registry that cannot be removed using the limited Registry Editor.[53] These keys remain on the system even after BioShock and SecuROM are uninstalled,[54] with SecuROM currently providing no means to delete the registry keys, instead one may use Microsoft's RegDelNull to remove the registry keys. However, according to Ken Levine what is installed on the user's system is not a rootkit.[55]...
The Bioshock demo also installs SecuROM.[57] The SecuROM software remains on the system with no option for uninstallation, even if the demo itself is removed.[58]
Ken Levine, lead designer for the game, stated that the game's copy protection will be removed at some undisclosed point in the future.[59]
Title: RE: Bioshock
Post by: Kairon on September 02, 2007, 11:46:30 AM
I hope I NEVER have to deal with any such issues EVER.
Good to see that Irrational Studios is doing the RIGHT thing and removing this horribly frightful security scheme.
Title: RE: Bioshock
Post by: BranDonk Kong on September 02, 2007, 04:45:53 PM
Bioshock is currently the #3 game of all time on gamerankings.com
Title: RE: Bioshock
Post by: Mashiro on September 02, 2007, 06:04:03 PM
That list isn't very accurate . . .
Older games with fewer reviews aren't represented well.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 02, 2007, 06:11:46 PM
Quote Originally posted by: Brandogg Bioshock is currently the #3 game of all time on gamerankings.com
Now that I find ridiculous, Bioshock may be a great game but it isn't even close to the top 5 much less the top 10!
Title: RE:Bioshock
Post by: Dirk Temporo on September 02, 2007, 06:58:48 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Brandogg Bioshock is currently the #3 game of all time on gamerankings.com
Now that I find ridiculous, Bioshock may be a great game but it isn't even close to the top 5 much less the top 10!
This is just based on average reviews. Their number one is Ocarina of Time, which I find laughable.
Title: RE:Bioshock
Post by: ShyGuy on September 02, 2007, 09:40:43 PM
Quote This is just based on average reviews. Their number one is Ocarina of Time, which I find laughable.
.....
The only way you're walking out of here is if you name some other Miyamoto game as your number one.
Title: RE: Bioshock
Post by: Kairon on September 02, 2007, 11:18:24 PM
This thread is getting dangerous. I better skedaddle!
Though I will say this: I'm sure Irrational entertainmebnt deserve the success. From what I hear System Shock 2 was a great game as well and really ahead of its time. It's nice to see that the rest of the world has finally caught up to Irrational Entertainment and they're finally getting the respect they deserve.
Title: RE:Bioshock
Post by: Luigi Dude on September 03, 2007, 11:03:42 AM
Quote Originally posted by: ShyGuy
Quote This is just based on average reviews. Their number one is Ocarina of Time, which I find laughable.
.....
The only way you're walking out of here is if you name some other Miyamoto game as your number one.
I'll do it for him, Super Mario Bros 3
Any list that doesn't have that game as number one is a complete joke.
Title: RE:Bioshock
Post by: GoldenPhoenix on September 03, 2007, 11:04:36 AM
Quote Originally posted by: Luigi Dude
Quote Originally posted by: ShyGuy
Quote This is just based on average reviews. Their number one is Ocarina of Time, which I find laughable.
.....
The only way you're walking out of here is if you name some other Miyamoto game as your number one.
I'll do it for him, Super Mario Bros 3
Any list that doesn't have that game as number one is a complete joke.
I'll do another, Link to the Past!
Title: RE:Bioshock
Post by: Kairon on September 03, 2007, 11:11:15 AM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Luigi Dude
Quote Originally posted by: ShyGuy
Quote This is just based on average reviews. Their number one is Ocarina of Time, which I find laughable.
.....
The only way you're walking out of here is if you name some other Miyamoto game as your number one.
I'll do it for him, Super Mario Bros 3
Any list that doesn't have that game as number one is a complete joke.
I'll do another, Link to the Past!
Mario 64.
Title: RE: Bioshock
Post by: Mashiro on September 03, 2007, 11:12:36 AM
It's not Miyamoto related but . . . Super Metroid =O
(Mario 64, ALttP, and SMB3 are far better games than OoT IMHO so I agree with those above).
Title: RE: Bioshock
Post by: Spak-Spang on September 04, 2007, 05:33:45 AM
Super Mario 64 Super Mario World > Super Mario 3 Super Mario World 2: Yoshi's Island Link to the Past Star Fox 64 OoT
I would say that Super Mario World 3: Yoshi's Island is the BEST 2D platformer ever created...but I would rank World above it in Best games because it is more traditional and pure Mario.
Title: RE: Bioshock
Post by: Bill Aurion on September 04, 2007, 06:13:00 AM
Everyone already knows my favorite game, so there's no point in turning this into another poll thread... =)
Title: RE:Bioshock
Post by: Spak-Spang on September 04, 2007, 06:29:27 AM
Quote Originally posted by: Bill Aurion Everyone already knows my favorite game, so there's no point in turning this into another poll thread... =)
Bill's favorite game: Anything with half naked Loli.
Title: RE:Bioshock
Post by: ShyGuy on September 04, 2007, 12:29:14 PM
Quote Originally posted by: Bill Aurion Everyone already knows my favorite game, so there's no point in turning this into another poll thread... =)
"Mother" from Danzig's self titled debut album?
Title: RE:Bioshock
Post by: Bill Aurion on September 04, 2007, 05:53:54 PM
Quote Originally posted by: Spak-Spang
Quote Originally posted by: Bill Aurion Everyone already knows my favorite game, so there's no point in turning this into another poll thread... =)
Bill's favorite game: Anything with half naked Loli.
WRONG!
(Everyone should realize that I prefer conservative dress on my lolis...I especially like frills...Lots of frills =3)
Title: RE: Bioshock
Post by: that Baby guy on September 04, 2007, 06:08:29 PM
So Bridget + lolis = Puzzle Fighter II
Title: RE:Bioshock
Post by: Dirk Temporo on September 05, 2007, 10:45:16 AM
Quote Originally posted by: ShyGuy
Quote This is just based on average reviews. Their number one is Ocarina of Time, which I find laughable.
.....
The only way you're walking out of here is if you name some other Miyamoto game as your number one.
1. Deus Ex 2. Killer7 3. Max Payne
Ocarina of Time was third in my list of favorite Zelda games.
Title: RE:Bioshock
Post by: vudu on September 07, 2007, 06:59:41 AM
A pretty hilarious four-minute review of Bioshock.
Title: RE: Bioshock
Post by: Bill Aurion on September 07, 2007, 07:40:17 AM
Ahahaha, I agree 100% with that review...
Title: RE: Bioshock
Post by: Mashiro on September 07, 2007, 10:23:23 AM
Wow that review was epic lol.
Title: RE:Bioshock
Post by: ShyGuy on September 07, 2007, 10:52:28 AM
Quote Originally posted by: Dirk Temporo
Quote Originally posted by: ShyGuy
Quote This is just based on average reviews. Their number one is Ocarina of Time, which I find laughable.
.....
The only way you're walking out of here is if you name some other Miyamoto game as your number one.
1. Deus Ex 2. Killer7 3. Max Payne
Ocarina of Time was third in my list of favorite Zelda games.
Ah the Deus Ex maneuver.... Max Payne is a classic too. Okay, those are all good games you got listed there, and Killer7 had the definitive edtion on the Cube. Still, your Ninteno fanboy license is subject to a 60 day probation. THEM'S THE RULES
Title: RE: Bioshock
Post by: Svevan on September 07, 2007, 03:02:16 PM
Zero Punctuation is a genius, and I agree (so far) with everything he said.
Title: RE: Bioshock
Post by: Smash_Brother on September 07, 2007, 03:13:02 PM
I likewise agree with his review. The game was great and all, Deus Ex was such a better FPSRPG and had a deeper story and better RPG elements.
Title: RE: Bioshock
Post by: NWR_pap64 on September 07, 2007, 03:17:41 PM
I've yet to play the full game myself, but ever since that comment about being the cool developer some of my anticipation for it kinda died :\ .
Title: RE: Bioshock
Post by: UERD on September 11, 2007, 12:13:22 AM
From: http://www.gamespot.com/news/6178502.html
Quote While opining on the GTA development cycle, Zelnick said, "I would say probably roughly an every three year [release] schedule would be optimal. ... I expect we would apply roughly the same strategy to BioShock, because BioShock is shaping up to be a very important franchise. I don't was to say more than that about BioShock because I certainly don't want to jinx it, but I feel awfully good about where that is going."
"We made BioShock with lots of time, effort, and care....NOW LET'S MILK IT FOR ALL IT'S WORTH!!!!! LOLOLOLOL!!!11!!!111!oneoneeleven"
Title: RE: Bioshock
Post by: SixthAngel on September 12, 2007, 03:21:06 AM
Why don't people rag on Microsoft more for pc games being dumbed down for the xbox again and again. Off the top of my head I can think of a ton of pc series that have had all (or many of) the "hardcore" elements taken away. Bioshock seems to be one, Oblivion, Deus Ex, Mechwarrior seems to have disappeared after MechAssault came out, and Crimson Skies apparently had a flight sim like game on the pc although I did like Crimson Skies. Rainbow 6 has also been gutted of the realism it used to have so much that they even have a third person view that lets you see around corners without actually poking your head out. I know theres more I just haven't played them. Did Command and Conquer change because of the xbox version?
I haven't played Bioshock so this isn't an attack on the the game but the trend that it is following.
Title: RE: Bioshock
Post by: couchmonkey on September 13, 2007, 03:42:33 AM
Cuz nobody cares about PC games.
Title: RE: Bioshock
Post by: UERD on September 13, 2007, 11:10:33 AM
Because dual-analog console n00bs make more noise than PC gamers.
Title: RE:Bioshock
Post by: decoyman on September 17, 2007, 05:21:58 AM
Ok, so I spent about 4 hours playing Bioshock on the 360 yesterday... Here are some (surprisingly lengthy!) impressions.
First things first: MAN, this makes me appreciate the MP3 control scheme. Now, I've played dual analog shooters before, but, admittedly, it's never been my preferred method (I'm a mouse/keyboard guy, myself). By the second hour in, I was eliminating the frustrations and slowly beginning to be able to move around pretty normally. But aiming was still giving me problems. With Prime 3, I was able to come in on Veteran and after a very short (10 minutes?) acclimation period, have my only frustrations be that the game was hard – ie, it was my fault if I wasn't doing well. Here, when I'm in the heat of battle, surrounded by splicers on all sides, I'm just annoyed that I can't respond the way I want. I feel like, with the Wiimote/nunchuk control scheme, I wouldn't have died a quarter of the times I died in this game so far.
You know, it reminds me of the transition from keyboard-only FPS controls to mouse/keyboard controls. Many people (myself included) were very, very capable at keyboard-only controls, and were leary of adding the mouse to the mix. It was out of my comfort zone, and I didn't see it as necessary when I could still beat all of the keyboard/mouse players that I played against with just my keyboard setup (this was in the Doom2 days =D). However, once I spent the time to develop my mouse/keyboard skills, I found it was truly the superior of the two, and allowed a level of precision and speed that the keyboard alone just couldn't provide.
NOTE: While the MP3 control scheme blows the Bioshock control scheme out of the water, I want to make it clear that I'm not trying to do a MP3 VS. Bioshock comparison. They are VERY different games in terms of pacing and style and direction, so they don't warrant a direct comparison, contrary to what some large sites seem to think (ahem, IGN). I'm simply making a comparison between control schemes here.
Anyways, back to the game. So, the NEXT thing (after the obsolete and clunky controls) that I notice about the game is that it has atmosphere. LOTS AND LOTS of eery, creepy, violent, surprising, moody and disturbing atmosphere. And this ties into the story as well, which really sucked me in. The way they slip you bits of information, and deliver the story in creative ways (blood writing on the walls/floor, the deserted/messy/bloody new years party scene, brief flashbacks, and of course the audio journals and Atlas on the radio) is amazing, and I kept wanting to fight the crappy control scheme just to see what was next. It's almost a survival horror FPS, and it rivals all the survival horror greats in this respect. Things will jump out of the dark. Lights will suddenly go out. You will be surrounded by baddies on all sides on your last vial of Eve, and you will be forced to run away screaming or meet your untimely demise.
Atmosphere also ties into the presentation, which overall is top-notch. Everything from the voice-acting (NPCs and enemies alike) is spot-on, and graphics and menus are all humorous and authentic-looking in their retro themes. The scripted events are really engaging too.
The gameplay (control issues aside) is intriguing. I'm having lots of fun using the various abilities you get, like lightning, fire and telekinesis (which is especially fun), though it seems like your gauge drains a bit too quickly for some of the abilities. I guess, though, that could be solved by upping my storage amount at those plasmid machines. I also really liked the strategy that these abilities add to the game. It makes seemingly insurmountable odds infinitely easier if you use your head a bit before charging into battle.
The one thing about the gameplay that's distracting and frustrating is the way you have to cycle through your weapons/ammo and abilities. If you have time to prepare, the added varieties of ammo and weapons give you a degree of finesse with how you go about fighting certain enemies. However, most of the time this wasn't the case for me... Say you're in a heated battle, and you suddenly need your shotgun (with a certain type of ammo), but you're on the wrench. You've got to either hit the bumper multiple times and hope you don't overshoot your intended weapon, or hold it down to choose (which takes you completely out of the gameplay for a short while). If you've also decided to change ammo, you're going to need to select that, and then wait for the painstakingly slow loading to finish before you can start busting caps again. It's totally jarring, and I wish they could've found some better solution. It's just too complicated, too many options, and – most of the time – it detracts from the experience instead of enhancing it.
On the other hand, the save system is great. You basically never have to choose "Save!" from a menu to ensure you keep your data (though I guess you can if you really feel the need). There are transparent checkpoints all over, and (from what I gather) you restart from little pods that are scattered around the levels. Seems like a great system.
I also really like the idea of choosing whether to save or harvest the little sisters, and that it affects you in a real way, from gameplay all the way down to different endings.
So... I'm not really that far into the game, but so far it's been really good. I'm pretty sure that for most of those few hours I played, my heart rate was going like I'd drunk coffee all day (a good thing). I'm impressed at the level of polish, and the mystery surrounding the story, the pretty-shiny graphics (yeah, I said it), and the various creative storytelling things they've done. There are just a few flaws that I can pick out (my major objection, the controls, could only be fixed by the game being made for Wii ), but they don't ruin the game's engrossing experience. If anybody has a 360, you owe it to yourself to check out this game in some form – rental, purchase, gift, whatever. Just find a way... the poor souls of Rapture need you! (I think... haven't finished the game yet!)
Title: RE:Bioshock
Post by: GoldenPhoenix on September 17, 2007, 08:04:44 AM
Interesting impressions decoyman, too bad you couldn't play the game on PC where most of those issues are eliminated (I have no problem admitting that aiming sucks in Bioshock and about any other FPS for a console).
Title: Re: Bioshock
Post by: mantidor on April 30, 2008, 05:31:29 PM
Late to the party as I'm used to! I upgraded my pc for a new shiny one, so I started to check on all the things I've been missing (its been almost 8 years since I played a "new" game, I play homeworld and thief almost religiously as much as I can, but they are old games). I downloaded the demo and found it nice, but surprisingly not scary. It's really weird, all the 50's deco design gives me the creeps, but the game is too "green" and that makes the atmosphere less creepy and more "cartoony" so to speak. I'm still on the fence about this one so convince me :D I'll probably end up buying it anyway, is it already priced $20? I hope so.
Title: Re: Bioshock
Post by: DAaaMan64 on April 30, 2008, 05:34:17 PM
I'm seeing 25-30 USD as the cheapest.
Title: Re: Bioshock
Post by: KnowsNothing on May 03, 2008, 07:34:22 PM
I wouldn't buy the game if you're looking to get scared. It's simply a solid shooter with an interesting story and great atmosphere. If you're someone with an active imagination who can get absorbed into a game, Bioshock will be amazing. From strictly a gameplay standpoint it's nothing spectacular (although still very well made and certainly fun). Plus it did fail to deliver on a few hyped up things, especially the much-touted "moral dilemma" which honestly amounts to very little.
I really loved it because I was really interested in the characters and the storyline, and I thought the art direction and atmosphere were unbelievable. Plus, after I beat it, I fantasized for like a week about how two great movies could be made out of it.
the first movie would be about the downfall of Rapture, and the second movie would be an action flick that follows the game's events. It would be SO COOL to walk into the theatres for the sequel to see the entire city from the last movie destroyed, and all the characters from before trying to kill the protagonist and stuff. SO COOL. SRSLY. I need a life.
Title: Re: Bioshock
Post by: ShyGuy on January 01, 2009, 05:09:43 PM
Big Daddy Bump!
Picked this game up on Steam for $5 so I can play through the whole thing. I think now that the hype has gone down and I've come to terms with it just being a corridor shooter, I'm enjoying it more. The guns feel really bad though.
Title: Re: Bioshock
Post by: NinGurl69 *huggles on January 01, 2009, 05:11:24 PM
"and I've come to terms with it just being a corridor shooter"
$5 fits, no?
Title: Re: Bioshock
Post by: DAaaMan64 on January 02, 2009, 01:12:50 PM
Is it still only 5 bucks? :P
Title: Re: Bioshock
Post by: vudu on January 02, 2009, 08:58:16 PM
Sale ends today. After that, it goes back to $20.
Nevermind. Sale's already over.
Title: Re: Bioshock
Post by: mantidor on January 02, 2009, 11:37:06 PM
I had the most surreal new year ever, because the place we were in was this old style art deco hotel floor, I couldn't help but remember the game and be slightly creeped out. Well, remember the demo actually, since I can't get the f!cking game through steam, and I have basically never saw the game at retailers around here, maybe I saw one copy once for the 360 and thats it.
I'm getting it the other way, which seems to be the only way for us poor third world countries, not even when you are willing to give in to the overpriced original games can't you get anything good, so screw you HD gaming industry, I would love to see you falling down in flames.
Title: Re: Bioshock
Post by: DAaaMan64 on January 03, 2009, 12:33:49 AM
How many little sisters need to be saved for the good ending?
All of them. From what I understand, there are 3 endings: 1 for harvesting all of them, 1 for saving all of them, and 1 for saving all but 1 (or presumably everything inbetween the two extremes).
Title: Re: Bioshock
Post by: ShyGuy on June 18, 2009, 11:53:30 AM
So I beat the game. I'm glad to be out of Rapture.
Title: Re: Bioshock
Post by: Caliban on July 24, 2009, 07:21:35 PM
I've been enjoying this game quite enthusiastically.
Title: Re: Bioshock
Post by: ShyGuy on July 25, 2009, 05:31:35 PM
What parts have you found enjoyable, Caliban?
Title: Re: Bioshock
Post by: Caliban on July 25, 2009, 07:03:29 PM
I'm at the end, last fight. I've enjoyed everything thus far. I do a lot of exploring, and the game does have this Metroid Prime feel to it albeit somewhat claustrophic but that's expected being underwater and all. I like the music, overall aesthetic, storyline, voice acting, and in terms of game play mechanics of course it could be better but for a console it's not bad.
Title: Re: Bioshock
Post by: broodwars on July 25, 2009, 09:54:02 PM
I'm at the end, last fight. I've enjoyed everything thus far. I do a lot of exploring, and the game does have this Metroid Prime feel to it albeit somewhat claustrophic but that's expected being underwater and all. I like the music, overall aesthetic, storyline, voice acting, and in terms of game play mechanics of course it could be better but for a console it's not bad.
Wow, you've even enjoyed the last 1/4 of the game after meeting Ryan, where the game takes a spectacular nose dive in quality (compared to the rest of the game)? I love Bioshock, and even I can't stand that last portion of the game (and the pathetic final boss in particular).
Title: Re: Bioshock
Post by: Halbred on July 25, 2009, 10:46:39 PM
Boy, I loved the final fourth of the game. Look, BioShock is all about the experience, more the art direction than the running and gunning. You find out where the Big Daddies are...*gulp*...manufactured, and the Little Sisters are conditioned to follow them around. It's kind of a disturbing section of the game.
Title: Re: Bioshock
Post by: ShyGuy on July 25, 2009, 10:54:41 PM
The last part is indeed the weakest. I wanted the game to be over at that point.
Title: Re: Bioshock
Post by: broodwars on July 25, 2009, 10:54:54 PM
Boy, I loved the final fourth of the game. Look, BioShock is all about the experience, more the art direction than the running and gunning. You find out where the Big Daddies are...*gulp*...manufactured, and the Little Sisters are conditioned to follow them around. It's kind of a disturbing section of the game.
It is a disturbing last portion of the game and some of the areas you visit are genuinely interesting (Fontaine's House for the Poor; Little Sisters' Orphanage; etc.). However, it's also the part of the game where suddenly only your machine gun, chemical thrower, and grenade launcher are worth a damn against the splicers. And your plasmids are completley useless, and it all ends with an escort mission (that favorite of gamers everywhere!). It's just a tedious section of the game that I never have fun playing, especially since the game has already climaxed with Ryan.
Title: Re: Bioshock
Post by: Morari on July 25, 2009, 11:12:56 PM
While Bioshock was enjoyable enough to play through, it doesn't deserve a good deal of the praise it gets. The atmosphere was great and the story a step up from most videogames. The gameplay however was severely linear and obviously dumbed down from previous efforts like System Shock. Given all of the weapons, interchangeable ammo, and plasmids you have access to, the game should have been more akin to Deus Ex in its layout.
Title: Re: Bioshock
Post by: Caliban on July 25, 2009, 11:51:44 PM
Wow, you've even enjoyed the last 1/4 of the game after meeting Ryan, where the game takes a spectacular nose dive in quality (compared to the rest of the game)? I love Bioshock, and even I can't stand that last portion of the game (and the pathetic final boss in particular).
Yes, I've enjoyed every last bit of the game... except for the last boss, but I really want to whack him because I hate him too.
Boy, I loved the final fourth of the game. Look, BioShock is all about the experience, more the art direction than the running and gunning. You find out where the Big Daddies are...*gulp*...manufactured, and the Little Sisters are conditioned to follow them around. It's kind of a disturbing section of the game.
However, it's also the part of the game where suddenly only your machine gun, chemical thrower, and grenade launcher are worth a damn against the splicers. And your plasmids are completley useless, and it all ends with an escort mission (that favorite of gamers everywhere!).
Heh I used the wrench 90% of the time for the whole game, and Electric Shock. Zap'em and whack'em.
The escort mission I found to be disturbingly endearing because you were helping the little sister get some adam, yet I had saved all of them, and she didn't really have to do that, but it's all for a good cause.
The gameplay however was severely linear and obviously dumbed down from previous efforts like System Shock. Given all of the weapons, interchangeable ammo, and plasmids you have access to, the game should have been more akin to Deus Ex in its layout.
"Would you kindly" is I think what made this game not have such freedom. Just by plot alone it was bound to make you go through a certain ordained linear path.
Although I do agree that the variety and characteristics of the weapons, ammo, and plasmids would be suitable for such a freedom of choice of where to go and how to go.
Title: Re: Bioshock
Post by: kraken613 on July 31, 2009, 04:10:20 AM
I am playing through this again and it is just as creepy the 3rd time. Its just disturbing at times.
Title: Re: Bioshock
Post by: broodwars on September 22, 2009, 06:54:57 AM
Well, I was bored waiting for Fallout 3's "Broken Steel" DLC to be released on Thursday, so over the weekend I started up a "Hard Mode + No Vitachambers" run on Bioshock. Besides, I still needed to acquire a few trophies like the ones for upgrading all the weapons; entering Sander Cohen's room; and collecting all the Tonics. Man, anyone who complains that this game is too easy needs to shut the hell up and play it with these settings (or worse, there's still Survivor Mode) because this game is brutal on Hard without the ability to just endlessly revive until you win. At least, it's brutal at the very beginning and the very end (which is STILL a section of the game I loathe, and believe it or not it can get worse on Hard Mode), but the middle section (from about Arcadia to the confrontation with Ryan) is pretty easy to manage.
Anyway, I have successfully beaten the game on these settings...though barely. The final boss fight is actually hard now, and I won with no med packs left and only a sliver of health. So yeah, according to this game I'm "Seriously Good at This", bearing "Brass Balls". ;) I've actually gained a much greater respect for a couple Plasmids in the past I've rarely if ever used: Security Bullseye and Telekinesis. There's just a simple joy in tagging a Big Daddy with Security Bullseye and then watching with glee as he gets picked apart by wave after wave of security bots (all while I'm snapping pictures of it all to boost my research on both considerably). Best way to deal with Big Daddies by far, and it's pretty much the only way to survive attacks by Security Bots late in the game. As for Telekinesis, what really can you say against a Plasmid you can use for no Eve cost (if you only carry an object but don't throw it with TK, it doesn't count against you) that allows you to grab items out of reach, along with being the only consistently effective means of disposing of Splicers throughout the game (via throwing explosive barrels)?
Well, that was an interesting experiment, but on these higher difficulties the seemingly-endless waves of splicers gets utterly nuts (on Fort Frolic I swear the damn things respawn every 3 seconds, and that's usually my favorite stage in the game). And let's not get started on how much Tenembaum needs to shut the hell up during the aggravating forced-escort mission at the end of the game. There's just no way not to lose half a dozen of your charges with all those splicers charging at you and your guns doing the damage they do. I still have a "Survivor Mode + No Vitachambers" run to do for my "A Man Chooses" and "I Chose the Impossible" trophies to get my 5th Platinum, but at the moment I don't know if I'm going to bother. This is one of my favorite games of all time, and that last playthrough just wasn't fun those last couple of hours. I really don't want to see what they look like on an even harder difficulty mode.