This has already been brought up with a more high-profile game that’s actually launching with the Wii. With Twilight Princess, the Nintendo faithful seem to be split up into two camps: those who want to play it with a GameCube controller and those willing to take the plunge with the remote. I haven’t played it with either, so I’m not qualified to comment on either method’s positives or negatives, but the general consensus has become pretty vocal about wanting the option to play both on the same disk, just in case. Having played TP on both the GameCube in 2005 and on the Wii in 2006, PGC Director Jonathan Metts had this to say:
“Zelda on GameCube felt like a very direct sequel to Ocarina of Time or Wind Waker with different graphics. Due to the brevity of the demo, it was hard to tell how the game would set itself apart in terms of gameplay. Zelda on Wii feels dramatically different for the series, but at least in the E3 demo, not necessarily better."
For more on this issue, read Evan Burchfield's open letter to Nintendo.
It’s that insecurity that makes the whole transition somewhat nervous for yours truly. Nintendo’s taking a big gamble on the Wii, and if the remote can’t “wow" someone with their first impression, trouble is afoot. It all boils down to whether Twilight Princess plays better on the GameCube, or on its big-brother Wii.
This question ties into whether or not the controller can play a “normal game" more intuitively than its predecessor. At this point, it’s hard to say. While RTS, hack-and-slashes, and FPS titles seem custom-fit for Nintendo’s new method of control, would a game like Super Smash Bros. really benefit from it? Probably not. It mostly has to do with how clumsy people are in real life, and that the exact movement readily available by pushing buttons isn’t easily replicated by actual movement.
This obviously won’t be a problem with games belonging to the Touch Generation brand or something like Trauma Center, where the objective is based around responding your hand’s movement, and with WarioWare, it’s a match made in heaven. Will Prince of Persia Wii be better than Two Thrones, though? Time will tell, and that, more than anything else, is what’s bothering me.
It sure wasn’t this stressful last time. When the analog stick debuted on the N64, it ushered in a new age of 3D manipulation, but did anyone decide to switch up the control scheme and repackage their game as new? Did anyone see analog control as so great an innovation that it fundamentally changed the experience, and acted upon it immediately?
The truth of the matter was, it was a great addition to the controller, and it succeeded the D-Pad as the predominant method to play games. It didn’t annihilate it, however - we still see the D-Pad on every major gamepad - and in truth, I actually prefer the latter for certain genres (chiefly fighting games).
The Wii remote is different, though. Whereas the D-Pad-to-analog transition just put your thumb in a different spot and made it rotate instead of jump, the Wii is a kinetic force - it removes another boundary between you and the digital world, and will fundamentally change the experience. We just don’t know if that’s for the better yet.
So will these "enhanced titles" be good games? Probably. Better than the first ones? Maybe. Better specifically because of the control scheme?
As much as I hate to say it, time will have to tell.
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Translated
"The factory has received a purchasing order for the Wii controller and a sample, but is still stuck in the testing phase. From the feedback of testers, currently the Wiimote and nunchuck still have a lot of small issues, such as buttons that aren't sensitive, and that it's hard to press two buttons together, (there's even no response occasionally), and that the current sample is easily damaged - using the controller in normal situation will produce some noise, etc. Entering September, if the above hardware problems cannot be fixed, it will directly affect Wii's selling strategy.
Also, the factory has not received the Wii console from Nintendo yet - currently, they are testing samples using a dedicated machine only for testing, which means that after an up-to-standard sample is produced, it still needs to be sent back to Japan to be tested by Nintendo for a second time. The Wii controller uses bluetooth technology for real-time data transfer, and infrared for "space location", and the second phase of testing procedures maybe even tougher!"
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Originally posted by: Smoke39
I don't think the remote will lend itself particularly well to every single type of game, just like purely touch controls don't lend themselves to every single type of game. Which is why we have the nunchuck attachement for the Wii and a d-pad and buttons on the DS. It's up to developers to intellligently utilize whatever works best for what they're trying to do. There'll always be games that lazily use classic input methods where something new could work better, and games that shoehorn in new control methods just because it's novel, but then there'll be some really awesome games that just get it right.
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Originally posted by: Kairon
After all, look at the DS toch screen. Hardcore gamers STILL question whether it's just a sparkling innovation. Heck, I, a Nintendo FANBOI for life, can't name 5 games that I feel truly utilized the touch screen to improve the game on a basis of essentials. If you ask this gamer, the DS failed the exact question that you're asking for the Wii.
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Originally posted by: Mario
Battalian Wars Wii and Mario Football Wii are being made from the ground up for Wii.
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Originally posted by: Ian Sane
I don't think Nintendo's goal was ever to make a "better" controller.
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Originally posted by: BigJim
They haven't demonstrated any "ZOMG" killer apps to prove their point. Half of the demos we've seen have gone in the opposite direction with things like Wii Sports and Symphony.
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Originally posted by: hudsonhawk
Good editorial. I think the poster child for this question shouldn't be Zelda, which has been debated into the ground, but rather Red Steel. Why? Because if it weren't for the Wiimote, no one would be even remotely interested in this game. If the interactivity from the Wiimote doesn't end up adding fundamentally to the experience it will just be a generic FPS.
Personally, I'm extremely skeptical. I love the DS and recognize that it allows for certain game types that wouldn't have been possible on any other system, I don't find that it adds to the core experience, it simply expands the possibilities.
I'm glad to see someone else expressing some healthy skepticism about the Wii. Everyone everywhere is so infatuated with the idea that I don't think they've stopped to think that once the honeymoon wears off, this will just be another control mechanism and nothing more.
I've owned every single Nintendo console ever made. Even the Virtual Boy. I thought the DS was cool from the get go, thought the Virtual Boy was a cool vision, and loved the analog stick from day one. But unlike most people here, and really most gamers in general, I'm personally skeptical that the Wiimote will actually be immersive and enhancing of the experience. I'm afraid that in the end it will just be a pointer with a joystick attached and nothing more.
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Without deviation, progress is not possible.
(Frank Zappa)
Restlessness and discontent are the first necessities of progress.
(Thomas Edison)
The most damaging phrase in the language is, "It's always been done that way."
(Rear Admiral Grace Hopper)
So much havoc has optimism wrought in this world that pessimism appears not only a legitimate way of looking at things but a moral duty.
(Christopher Spranger)
Quality has to be caused, not controlled.
(Philip Crosby)
Humanity has advanced, when it has advanced, not because it has been sober, responsible, and cautious, but because it has been playful, rebellious, and immature.
(Tom Robbins)
Daring ideas are like chessmen moved forward; they may be beaten, but they may start a winning game.
(Johann Wolfgang von Goethe)
All progress is initiated by challenging current conceptions, and executed by supplanting existing institutions. Consequently, the first condition of progress is the removal of censorships.
(George Bernard Shaw)
It is a bad plan that admits of no modifications.
(Publius Syrus)
Conventional people are roused to fury by departure from convention largely because they regard such departure as criticism of themselves.
(Bertrand Russell)
The illusion of progress can be achieved by simply rearranging the terms of description so that new acronyms are created.
(Scott Smith)
The best way to be ready for the future is to invent it.
(John Sculley)
Neither individuals nor corporations have any right to come into court and ask that the clock of history be stopped, or turned back, for their private benefit.
(Robert A Heinlein)
Like a man who has worn eyeglasses so long that he forgets he has them on, we forget that the world looks to us the way it does because we have become used to seeing it that way through a particular set of lenses.
(Kenich Ohmae)
Fundamental progress has to do with the reinterpretation of basic ideas.
(Alfred North Whitehead)
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
(Arthur Schopenhauer)
Fifty years into the First Computing Era some of us in the computing arena have come to realize we’ve made a false start, and for us to finally be able to produce lasting, correct, beautiful, usable, scalable, enjoyable software that stands the tests of time and moral human endeavor, we need to start over.
(Richard P Gabriel)
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Originally posted by: mantidor
Although comparisons with the DS are obvious they aren't very accurate, we have relative knowledge of how a touchscreen works with games because is almost the same as using a mouse, while the remote is completly new, we have little to no experience with 3D controls. So even if Nintendo's strategy worked for the DS it doesn't automatically means it will work in the wii, it gives more confidence in the strategy though.
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Originally posted by: denjet78
A few good quotes
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Originally posted by: KaironQuote
Originally posted by: BigJim
They haven't demonstrated any "ZOMG" killer apps to prove their point. Half of the demos we've seen have gone in the opposite direction with things like Wii Sports and Symphony.
Did you think the same thing with Brain Age and Nintendogs?
~Carmine M. Red
Kairon@aol.com
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Originally posted by: KaironQuote
Originally posted by: mantidor
Although comparisons with the DS are obvious they aren't very accurate, we have relative knowledge of how a touchscreen works with games because is almost the same as using a mouse, while the remote is completly new, we have little to no experience with 3D controls. So even if Nintendo's strategy worked for the DS it doesn't automatically means it will work in the wii, it gives more confidence in the strategy though.
Are you kidding me? You have a LIFETIME of experience with 3D controls.
This is why my dad pushes the controller forward when he wants to run faster in Madden.
~Carmine M. Red
Kairon@aol.com
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Originally posted by: Ian Sane
I wouldn't consider a controller that works better for some games and worse for others to be "better", just different. A "better" design would do virtually everything better. An example would be the NES controller which was better than Atari's old joystick design in pretty much every way.
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Originally posted by: wandering
What if there were problems with the d-pad - problems like thumb fatigue?
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Nintendo was being ignored and now everyone is talking about them. The controller is pretty much the reason for that.
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Originally posted by: Ian Sane
"No, the DS is."
Well I meant specifically regarding the console market where they were completely ignored and now have a buzz going.
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Originally posted by: Ian Sane
"No, the DS is."
Well I meant specifically regarding the console market where they were completely ignored and now have a buzz going. The DS is the portable market where Nintendo has been the market leader since 1989. The buzz around the Wii is unrelated to the DS' popularity. The Wii has a buzz because of the Wii itself.
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Originally posted by: 18 Days
No one remembers that
~ Potentially F. Name
dont@care.com
QuoteBut you do like the GameCube right? Without the 64, the Cube wouldn't be possible. It's all about adapting to the controller, and it always has been..
I didnt like the N64 as much either and thats what worries me about the Wii, it is forcing peopel who are comfoprtable with the way they are to change