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Gaming Forums => Nintendo Gaming => Topic started by: UncleBob on August 25, 2006, 11:37:11 AM

Title: Super Sprite Brothers...
Post by: UncleBob on August 25, 2006, 11:37:11 AM
I want a 2D fighting game with sprites, in the fashion of Super Smash Brothers.

On line.

Who's with me?
Title: RE: Super Sprite Brothers...
Post by: KnowsNothing on August 25, 2006, 11:39:54 AM
Jump Superstars I hear is pretty similar, but no online

So uhh, sure cool sunny day yeah okay uh huh!
Title: RE:Super Sprite Brothers...
Post by: vudu on August 25, 2006, 12:07:20 PM
That's why they invented Jump Ultimate Stars.
Title: RE: Super Sprite Brothers...
Post by: Pale on August 25, 2006, 01:05:21 PM
Jump superstars is far from a smash brothers clone in my humble opinion.  It's an entertaining game though.
Title: RE: Super Sprite Brothers...
Post by: couchmonkey on August 25, 2006, 01:10:46 PM
Yes, I would like.

Edit: I'd also like the Jump games, but I guess the liscencing nightmare keeps them from bringing them here, and I'm too lazy to learn Japanese.
Title: RE: Super Sprite Brothers...
Post by: Shecky on August 25, 2006, 04:11:16 PM
Why sprites? Just personal preference?
Title: RE: Super Sprite Brothers...
Post by: UncleBob on August 25, 2006, 05:50:02 PM
Because it makes for a cool name?

I was thinking just 2D characters like Shadow Battle was in FSA... doesn't *have* to be sprites though...
Title: RE:Super Sprite Brothers...
Post by: Smoke39 on August 25, 2006, 06:59:50 PM
2D has a certain charm that 3D doesn't.
Title: RE: Super Sprite Brothers...
Post by: Spak-Spang on August 26, 2006, 06:21:55 AM
I perfer 2D over 3D every time.

I would love this game.

Personally I would love Super Jump Star, and Ultimate Jump Star to be released in America but I know it won't happen.  If Nintendo was smart they would make an English language option in the game so that people can import the game.
Title: RE: Super Sprite Brothers...
Post by: King of Twitch on August 26, 2006, 10:19:08 AM
I think 7up is better
Title: RE: Super Sprite Brothers...
Post by: Neodymium on August 26, 2006, 10:53:20 AM
They should definitely use the Jump engine for Nintendo characters.

Maybe have it interact with the Wii version.
Title: RE:Super Sprite Brothers...
Post by: Darkheart on August 26, 2006, 10:58:31 PM
http://newgrounds.com/portal/view/333995
Title: RE:Super Sprite Brothers...
Post by: blackfootsteps on August 26, 2006, 11:00:24 PM
Quote

Originally posted by: couchmonkey
I'd also like the Jump games, but I guess the liscencing nightmare keeps them from bringing them here, and I'm too lazy to learn Japanese.


I don't know any Japanese and after a bit of trial and error playing becomes second nature. Fantastic game.

Title: RE: Super Sprite Brothers...
Post by: KDR_11k on August 27, 2006, 01:21:01 AM
Only problem is matching the pictures but then again I wouldn't be any better at that even if they were labelled in English.
Title: RE: Super Sprite Brothers...
Post by: 18 Days on August 27, 2006, 08:26:33 PM
In the vein of smash brothers? But how would smash attacks work with a d pad?
Title: RE:Super Sprite Brothers...
Post by: Nephilim on August 27, 2006, 11:07:48 PM
jumps multiplayer is broken and terriable, u can kill someone once and run away for the next 90secs :/
unless they add stock to ultimate, i will not buy it

I would rather nintendo make there own engine
Title: RE:Super Sprite Brothers...
Post by: Hocotate on August 28, 2006, 12:03:01 AM
A 2D Nintendo fighting game!? If this actually happened I could die happy.
Title: RE: Super Sprite Brothers...
Post by: UniversalJuan on August 28, 2006, 09:06:30 AM
I still say Capcom should drag the MvC2 engine back out, ink a deal with Sega and Nintendo, and give me my damn  Nintendo vs Sega! 46 chars from the start with another 26 - 30 unlockable! (At least 10 being Capcom cameos). I would kill a man to see this game realized.
Title: RE: Super Sprite Brothers...
Post by: Spak-Spang on August 28, 2006, 12:07:11 PM
UniversalJuan:  I say use the Street Fighter 3 Engine and atleast partner with Nintendo first.

Most of the Nintendo characters will need to be animated by Capcom anyway, so you should use the better Engine and animation.

If you could get Sega as well Great.

Or how about Sega, Capcom, SNK, and Nintendo.  

With all those companies you can do 50 characters.  Around 12 characters for each company would be a great lineup.

Title: RE: Super Sprite Brothers...
Post by: UniversalJuan on August 28, 2006, 01:08:37 PM
Spak, it's really my love of MvC2 talking, however I also happen to love SF3:TS (And since I'm at it, Project Justice: Rival Schools, and pick a Guilty Gear). I sya MvC2 because the type of game MvC2 seems to support the sheer insanity a Nintendo vs Sega would be. Give us NvS first and then we can talk a marriage of NvSvCvSNK...which would, by the way, make me nearly die.
Title: RE:Super Sprite Brothers...
Post by: Spak-Spang on August 28, 2006, 01:17:42 PM
Juan:  It was not the MvC2 Engine that allowed that game to exist.  It was the game design used in the Engine.

I am pretty sure you could get the same results using the more powerful Street Fighter 3 fighting engine and still have the crazy madiness in the game.

I personally would want the game to go more towards Street Fighter 3 or the Street Fighter vs. SNK games than the Marvel vs games.  The reason being is that those games seem to be focused more on pure fighting than effects.  They just feel more classy when you play the game.

I don't want any Nintendo Fighter to seem glitzy or pure flash.  I want the game to feel refined, well tuned; like a Nintendo game should.  And I definately want it 2D.  3D would ruin what I would desire fore a Nintendo fighter.

I think it is also more probable to get Capcom vs Nintendo alone, or even Capcom vs Nintendo vs SNK before getting the added treat of Sega as well.  And I would be all for that.  Simply add that together and the sequel can include Sega for much larger sales and bigger hype.

(Always leave a means for the sequel to be bigger and better.)

Title: RE:Super Sprite Brothers...
Post by: Hocotate on August 28, 2006, 02:31:01 PM
If something like this came to be, Nintendo would have 99% marketshare with the Wii in all regions. The crazy thing is, it wouldn't be so hard to do imo.
Title: RE:Super Sprite Brothers...
Post by: Spak-Spang on August 28, 2006, 02:47:50 PM
True it will be hard to do.

That is why I think Capcom vs. Nintendo would be the easiest.  Nintendo would fund the game or partially fund the game, and Capcom's animators and such would create the new sprites and animation for the game...under Nintendo's watchful eye.  Nintendo and Capcom could both donate talent to form a small team to develop the game and create unique moves for the new Nintendo characters.  

I could see SNK characters being in the game...but it really wouldn't be neccessary with Capcom being able to put:

Strider,
Mega man,
Street Fighter Characters,
Dark Stalkers Characters,
Dante,
Viewtiful Joe,

and Nintendo providing characters like:

Any Melee or Brawl character.

Mario,
Link,
Pit,
Samus,
Kirby,
ect,

And before you say Nintendo already has a fighter with Smash Brothers, this is fundamentally a completely different game and play style...so they could co-exist.

And I do agree...Nintendo would own Japan with this game exclusive...and I think would gather huge support in all other territories.  Just look what Jump Super Stars did for Nintendo DS sales in Japan.  Imagine if that game was released world wide.


Title: RE: Super Sprite Brothers...
Post by: Athrun Zala on August 28, 2006, 08:14:23 PM
um, spak, the MvsC2 engine is WAY better than the SF3 one, because, well, the Naomi is LIGHTYEARS beyond CPS3.....
Title: RE: Super Sprite Brothers...
Post by: UniversalJuan on August 28, 2006, 10:01:22 PM
Athurn and Spak in a way - The MvC2 engine just seems so better suited to a NvS idea that it drives me nuts! Its the design and engine of MvC2 that's so over the top that it would support such a thing. Shenmue/Link/Leon vs. Samus/Jill/Orta would do damn well with SF3:TS engine, but Sonic/Joe/Mario vs. Peach/Roll/Amy(Rose) would fit better with MvC2, and the aforementioned matchup would also work in the MvC2 style (And yes, I realize I chose battle of the sexes + battle of the companies ). Just my two cents anyway. I think both engines would make a great game, it's jsut that I think MvC2 would make for the better (and more hectic) one. Ah, I can't wait till Friday so I can whip out my Dreamcast again for another 3 hours MvC2 fest ;x (Weekly event now)
Title: RE: Super Sprite Brothers...
Post by: Spak-Spang on August 29, 2006, 04:27:57 AM
Athrun Zala:  I thought the CPS3 was designed specifically for Street Fighter 3 and higher resolution 2D Sprite Graphics.  If you look at MVC2 it is using lower resolution Sprites and high resolution 3D backgrounds.  It could be because Capcom made it on the cheap, however, I assumed the CPS3 engine was still better with Sprites and animation.  Could be wrong...and I have no problem with being wrong...because I have been several times before.  

Title: RE:Super Sprite Brothers...
Post by: Hocotate on August 29, 2006, 05:32:06 AM
I personally prefer the SF3 engine. Sprites look much more detailed and animated, and MvC2 is such a "broken" game with all the little Infinite combos and unbalanced tiers. Though I'm sure Capcom would not make the same mistakes with a Vs Nintendo game (At least I would hope not). Anyway, I'm sure Capcom could have SF3 style sprites with MvC2 like gameplay.
Title: RE: Super Sprite Brothers...
Post by: Spak-Spang on August 29, 2006, 06:14:18 AM
Hocotate:  I wouldn't want them to even take a chance.  I like the SNK VS. Capcom games better than the other crazy zaniness.  I don't think you need crazy zany to represent Nintendo or Sega.  

I think it needs to be whimsical, but also balanced.  Think DarkStalkers with graphics and animation quality compared to SF3 engine, then combine 2 on 2 battles (And allow health to regenerate while you characters are not in combat.)  Bouts are single matches only since health replenishes.

Title: RE: Super Sprite Brothers...
Post by: Athrun Zala on August 29, 2006, 10:28:53 AM
SF3 and MvsC2 use the same low res character sprites :S (although I believe the ones in SF3 use better animation)
still, the MvsC2 engine is the superior one (because the Naomi is a lot better than the CPS3), only that Capcom was too lazy to do it right....

and I'd rather have the "broken" MvsC2 one rather than the too-demanding-and-extremely-hard-to-master SF3 engine...
Title: RE: Super Sprite Brothers...
Post by: KDR_11k on August 29, 2006, 10:43:36 AM
I'd rather have the Melty Blood engine (that's available on NAOMI, too) than any SF game. Six buttons suck.
Title: RE:Super Sprite Brothers...
Post by: Hocotate on August 29, 2006, 02:59:50 PM
Quote

Originally posted by: Athrun Zala
SF3 and MvsC2 use the same low res character sprites :S (although I believe the ones in SF3 use better animation)


I agree, the sprites in SF3 look so much better then any other 2D capcom fighter imo.




 
Title: RE: Super Sprite Brothers...
Post by: Nephilim on August 29, 2006, 10:42:53 PM
MvsSNK2 still has like 3 times more people and better stages designs, esp. the final shin akuma/rugal stage

Hocotate:thats 3rd strike sprites, orginal street fighter 3 which has has awful sprites (thats what u expect from 97)

anyway kof ex2 ran better then the top street fighter sprite for gba, so no reason why ds cant pull it off  
Title: RE:Super Sprite Brothers...
Post by: Hocotate on August 30, 2006, 02:07:11 PM
Quote

Originally posted by: DeadlyD
Hocotate:thats 3rd strike sprites, orginal street fighter 3 which has has awful sprites


I would assume if they were to use the SF3 engine, the sprites would be more like 3rd Strike then regular SF3 or second impact. They would probably look better then 3rd  strike... well this is Capcom so maybe not better, but just as good.
Title: RE: Super Sprite Brothers...
Post by: KDR_11k on August 31, 2006, 12:02:52 AM
You can throw any sprites at almost any engine.
Title: RE:Super Sprite Brothers...
Post by: Athrun Zala on August 31, 2006, 07:46:01 AM
Quote

Originally posted by: KDR_11k
I'd rather have the Melty Blood engine (that's available on NAOMI, too) than any SF game. Six buttons suck.
is it 4-button?

in any if I had to choose one, it'd be the Guilty Gear engine (Hi-Res sprites FTW)
Title: RE: Super Sprite Brothers...
Post by: KDR_11k on August 31, 2006, 09:55:32 AM
3+1 buttons (i.e. 3 attack buttons plus one special button), standard indie fighter layout. Perfect for SNES diamond or GC-style controllers.

Of course Bleach DS would be a great game to base that on, too. 3+1 buttons plus a layer change button so technically 3+2 but the layer change is rarely used (and a guard button but that's unnecessary since you can guard with the dpad). Just drop the cards. Flashsteps must stay in, those things plain rock. One screen per player allows abilities that make you invisible but you still know where you are. And it supports four players. Online.
Title: RE:Super Sprite Brothers...
Post by: Hocotate on August 31, 2006, 03:28:52 PM
That reminds me, I need to import Bleach DS
Title: RE: Super Sprite Brothers...
Post by: KDR_11k on August 31, 2006, 09:21:28 PM
Yes, you do.
Title: RE: Super Sprite Brothers...
Post by: Athrun Zala on September 01, 2006, 08:59:37 AM
I need to read Bleach first, then get a DS, then get the game XD

but from what I heard, the game is really good